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  • test coverage reality

    - by iPhoneDeveloper
    I am NOT doing test driven development and I write my test classes after the actual code is written. In my current project I have a test coverage of(Line coverage) %70 for 3000 lines of Java code.(Using JUnit, Mockito and Sonar for testing) But while I feel actually I am not covering and catching %70 of the problems that can occur. So my question is in theory is that possible to have a %100 Line coverage but in reality it is meaningless because of low quality of the test code and maybe a %40 well written test code is much better than a bad %100 coverage? or we can always say line coverage more or less gives the percentage of all covered issues?

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  • Where can I find resources for RPG Character Sprites? [closed]

    - by IcySnow
    I'm developing a turn-based 2D RPG game. Everything's going fine except the lack of characters' sprites such as moving, attacking animation, etc.... By characters I mean both human-like and monster-like creatures. Is there a website providing sprites for free? Or a program (free or paid, whichever is fine) which will let me create sprites from scratch and automatically generate the images? I tried my best to search for one but the best I've managed to find so far is http://spriters-resource.com/. However, is there something else similar and better out there?

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  • How do I know if my firewall is on?

    - by paercebal
    I installed Firestarter, and configured my firewall. But I'm in doubt : On boot, I sometimes see a [FAIL] marker, and to the left, I guess it was something like "start firewall". I can't be sure because the message is seen for less than a second, so I wanted to know if there is a way, without starting the whole firestarter software, to know if the firewall is on and working, or not. Either a gadget, or better, some console instruction, the exact name of the firewall process/daemon, or bash script, will do. Edit: I already tested my computer with the "Shield's Up" http://www.grc.com feature, which marks my computer as "Stealth", but as I am behind a router, I'm not surprised. Still, apparently, my computer answers to pings... Strange...

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  • C# on ubuntu 12.04

    - by Deus Deceit
    Is C# a good choice for ubuntu programming? E.g unity, or applications that will run on ubuntu? Am I doing good wanting to learn C# when I'm determined to stick with ubuntu and develop on it or for it? If not, can you give me reasons why? And which languages would be better than c# for ubuntu development? I already know c, c++, java(basics), php, mysql, python(basics). I like to learn new stuff, but stuff that worth my time. Does C# worth my time? If c# worth my time, here's what I have done and what I need: I installed all mono packages I could find on the ubuntu standard repositories. Now I want a good tutorial to get me started. I'm a complete noob with c# so a basic tutorial and how to compile run under ubuntu 12.04 would be great.

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  • Nautilus left pane does not expand

    - by dn.usenet
    I would prefer the left pane of Nautilus to behave like Windows file manager. It should have expandable/collapsible trees, and if I have /home/mydir-1, /home/mydir-2, I should be able to see them both in the left pane. When I click on one of them, the files in that dir should show in the right pane. If Nautilus can't do it, please suggest a better file-manager which does. I would rather not open 3 panes in Nautilus to do what two panes do just fine in Windows File Manager. Secondly how can I open two instances of Nautilus? And if it isn't possible with Nautilus, could it be done with some other file manager?

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  • How to access / query Team Foundation Server 2012 with Odata?

    - by cseder
    I've tried to find a solution for this for hours now, and I'm getting the same results in the end, asking me to install a lot of Azure and other stuff, plus running some example project .sln that I can't open with my 2012 version of Visual Studio. So, I'm pretty much stuck, and have some pretty straight forward questions regarding this: Does TFS 2012 include the Odata service in any way, so that I don't have to install it? If not, how can I install a NATIVE 2012 version of the Odata service for TFS 2012? Is it possible that I'm aiming for the wrong target here? I'm looking for a solution to the following: I have a TFS 2012 Server that I need to be able to create Work Items on programatically, based on data from our Help Desk system. Then I need to query these Work Items for changed status since its creation, and update the Help Desk Database. Am I better off using the "regular" TFS API? I was kinda thinking that the Odata way was more "future proof", but I'm not sure...

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  • How do I draw a texture to a MSTerrain object?

    - by Brad
    I'm using Farseer to make a game in XNA and I can't seem to figure this out. I've decided to use MSTerrain for making my game's terrain because I wanted destructible terrain and MSTerrain seemed like the best bet. Unfortunately, I'm stumped on how to actually show the terrain. When I generate the terrain it's visible in debug view, but MSTerrain does not have a Draw method, so I'm wondering how it is supposed to be drawn to the screen? Is it worth pursuing? I'm starting to think that MSTerrain is more trouble than it's worth, is there another better way to do this with bodies?

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  • Webcast: AutoInvoice Overview & Data Flow

    - by Annemarie Provisero-Oracle
    Webcast: AutoInvoice Overview & Data Flow Date: June 4, 2014 at 11:00 am ET, 9:00 am MT, 4:00 pm GMT, 8:30 pm IST This one-hour session is part one of a three part series on AutoInvoice and is recommended for technical and functional users who would like a better understanding of what AutoInvoice does, required setups and how data flows through the process. We will also cover diagnostic scripts used in with AutoInvoice. Topics will include: Why Using AutoInvoice? AutoInvoice Setups Data flow Diagnostic tools Details & Registration: Doc ID 1671931.1

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  • Is there any way to simulate a slow connection between my server and an iPad (without installing anything on the server)?

    - by Clay Nichols
    Some of our webapp users have difficulty on slower connections. I"m trying to get a better idea of what that "speed barrier is" so I'd like to be able to test a variety of connection speeds. I've found ways to do this on Windows but no on the iPad, so I'm looking more for some sort of proxy service that'll work with any device (not running ON that device) I did find an article about using the CharlesProxy and providing a connection to another device, but I was hoping for something simpler (need not be free) Constraints * We are on a shared server so we can't install anything and we are limited in our control over that server. * I'd like to test an iPad, Android Tablet, Windows PC.

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  • Caption Competition 4: Fist Full of Captions

    - by Simple-Talk Editorial Team
    Once again we ask: What’s going on here? The best caption wins a $50 Amazon voucher. Computer-y answers for preference, but don’t let a lack of electronics stop you from dazzling us with your bon mots. Some examples to set you on your merry way: “You know what it’s like. Someone turns up to an interview in a long coat, they seem fine, but when they start the job it turns out it was a bunch of penguins.” “When I said we needed cold callers, this wasn’t really what I meant.” “Linux developers seek inspiration for new Logo” “Residents of Antarctica hold press conference to protest about Global Warming.”  You can do better. Make us laugh, win fabulous prizes. Answers in the comments, please.

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  • Good university for computer science with plans for Game Dev.

    - by DukeYore
    I am starting my Computer science degree at a local community college in Programming using C++. However, i will be transferring to a 4-year university. Does anyone have any insight on university programs? I know Cal State Fullerton has a degree with a minor in Game Dev. however, is that as important as getting a degree from a really great school? if i could shoot for something like Cal Poly would that be better? Or even Stanford or SF state being so close to so many gaming companies up there in the bay area? thank you in advance for any guidance.

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  • How Hot Can It Get? [Video]

    - by Asian Angel
    The coldest temperature possible is zero degrees Kelvin, but how hot do you think it can actually get? Watch as Vsauce discusses the varying levels of temperatures, what happens at those levels, and ends with the hottest possible temperature known to humanity. How Hot Can It Get? [via Geeks are Sexy] Why Enabling “Do Not Track” Doesn’t Stop You From Being Tracked HTG Explains: What is the Windows Page File and Should You Disable It? How To Get a Better Wireless Signal and Reduce Wireless Network Interference

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  • A roadmap to learn PHP efficiently

    - by Goma
    I have been always confused when I want to start learning PHP. I got afraid of learning any bad habbits or things that could lead to unsecure applications. If you can help and hope you can, I would like to ask you experts in PHP to help me and put a roadmap for me from the beginning. It would be better if it is a series of books so when I finish a book I go to the next or a series of videos or whatever. No worries about how much the books may cost, most importantly that I will learn the right things. Thanks.

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  • When is it time to start afresh instead of trying to rewrite the existing project?

    - by gablin
    As projects grow and age and new features are introduced, there may come a time when it's probably better to start anew. Some features may require so much rewriting that it would be easier (and maybe faster) to just rewrite the whole thing from scratch. Also, then you have the opportunity to apply what you've learned from the first project and thus improve the code and design of the successor. Is there a way of recognizing when this time is? Is it just a gut feeling, or could you say that "after x years, you probably should start over", or some other rule of thumb?

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  • What are the industry metrics for average spend on dev hardware and software? [on hold]

    - by RationalGeek
    I'm trying to budget for my dev shop and compare our budget items to industry expectations. I'm hoping to find some information on what percentage of a dev's salary is generally spent on tooling, both hardware and software. Where can I find such information? If instead there is a source that looks at raw dollars that is useful, too. I can extrapolate what I need from that. NOTE: Your anecdotal evidence from your own job will not be very helpful. I'm looking for industry average statistics from a credible source. EDIT: I'm reluctant to even keep this question going based on the passionate negative responses of commenters, but I do think this is valuable information (assuming anyone will care to answer) so let me make one attempt to clarify why I'm looking for this information, and then leave it at that. I'm not sure why understanding and validating my motives is a necessary step to providing the information, but apparently that is the case, so I will do my best. Firstly, let me respond to the idea that us "management types" shouldn't use these types of metrics to evaluate budgets. I agree in part. Ideally, you should spend whatever is necessary on developers in order to keep them fully happy and productive. And this is true of all employees. However, companies operate in a world of limited resources, and every dollar spent in one area means a dollar not spent in another. So it is not enough to simply say "I need to spend $10,000 per developer next year" without having some way to justify that position. One way to help justify it is to compare yourself against the industry. If it is the case that on average a software shops spends 5% (making up that number) of their total development budget (salaries being the large portion of the other 95%, for arguments sake), and I'm only spending 3%, it helps in the justification process. So, it is not my intent to use this information to limit what I spend on developers, but rather to arm myself with the necessary justification to spend what I need to spend on developers to give them the best tools I can. I have been a developer for many years and I understand the need for proper tooling. Next, let's examine the idea that even considering the relationship between a spend on developer salaries and developer tooling is ludicrous and should be banned from budgetary thinking. As Jimmy Hoffa put it in their comment, it's like saying "I'm going to spend no more than 10% of median employee salary on light bulbs and coffee from now on.". Well, yes, it is like saying that, and from a budgeting perspective, this is a useful way to look at things. If you know that, on average, an employee consumes X dollars of coffee a year, then you can project a coffee budget based on that. And you can compare it to an industry metric to understand where you fall: do you spend more on coffee than other companies or less? Why might this be? If you are a coffee supply manager, that seems like a useful thought process. The same seems to hold true for developers. Now, on to the idea that I need to compare "apples to apples" and only look at other shops that are in the same place geographically, the same business, the same application architecture, and the same development frameworks. I guess if I could find such a statistic that said "a shop that is exactly identical to yours spends X on developer tooling" it would be wonderful. But there is plenty of value in an average statistic. Here's an analogy: let's say you are working on a household budget and need to decide how much to spend on groceries. Is it enough to know that the average consumer spends 15% on groceries and therefore decide that you will budget exactly 15%? No. You have to tweak your budget based on your individual needs and situation. But the generalized statistic does help in this evaluation. You can know if your budget is grossly off from what others are doing, and this can help you figure out why this is. So, I will concede the point that it would be better to find statistics that align to my shop, though I think any statistics I could find would be useful for what I'm doing. In that light, let's say that my shop is mostly focused on ASP.NET web applications. That doesn't map perfectly to reality because large enterprises have very heterogenous IT environments. But if I was going to pick one technology that is our focus that would be it. But, if you were to point me at some statistics that are related to a Linux shop doing embedded Java applications, I would still find it useful as a point of comparison. SUMMARY: Let me try to rephrase my question. I'm trying to find industry metrics on how much dev shops spend on developer tooling, both hardware and software. I don't so much care whether it is expressed as a percentage of total budget or as X dollars per dev or as Y percentage of salary. Any metric would be useful. If there are metrics that are specific to ASP.NET dev shops in the Northeast US, all the better, but I would be happy to find anything.

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  • What is the proper way to create a cross-fade effect? [closed]

    - by Starx
    When creating an image slider, using a cross fade is one of more popular effects. Various sliders use differing techniques to create such an effect. Two techniques I've found so far are: Use an overlay and underlay <div> and fade in and out each other's visibility. Create a <div> matching the exact size of the slider during initialization, play with its z-index property, and then fade each other. Is there a better way to create this effect?

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  • Taking web sites offline for demonstration on Galaxy Tablet

    This article is the Android sequel to the initial article about how to prepare an offline version of your web site for the purpose of demonstration or for exhibitions: Taking web sites offline for demonstration. If you didn't read the original article, please take some minutes (5 to 10 maximum) to gain a better understanding on the following. Thanks. I'm going to describe my steps using a Samsung Galaxy Tab 10.1 running on Ice Cream Sandwich (ICS - version 4.0.4) but I would assume that any other Android-based device will show more or less the same results. Transferring the prepared archive to your Android device

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  • Share buttons vs sharer urls

    - by TeeOh
    As some people might know, adding share buttons from Facebook and Twitter can cause a page to slow down. I've seen many sites pass on the common iframe implementations that these sites offer and simply create icons that link to a sharer url for better control of page performance. http://www.facebook.com/sharer/sharer.php?u=http%3A%2F%2Fwww.cnn.com%2F&t=CNN%26s+website%27 However, I've also read that Facebook is dropping support for these links. For example, this link now redirects to the Like Button. http://www.facebook.com/facebook-widgets/share.php Here is an article noting that Facebook is deprecating/has deprecated it's share functionality and is sticking with the Like button. http://www.barbariangroup.com/posts/7544-the_facebook_share_button_has_been_deprecated_called_it I'm assuming this is the same for the sharing url. If the sharer url is no longer a reliable option, what other methods are there besides using 3rd party widgets (like Addthis)?

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  • Solaris 11.1 changes building of code past the point of __NORETURN

    - by alanc
    While Solaris 11.1 was under development, we started seeing some errors in the builds of the upstream X.Org git master sources, such as: "Display.c", line 65: Function has no return statement : x_io_error_handler "hostx.c", line 341: Function has no return statement : x_io_error_handler from functions that were defined to match a specific callback definition that declared them as returning an int if they did return, but these were calling exit() instead of returning so hadn't listed a return value. These had been generating warnings for years which we'd been ignoring, but X.Org has made enough progress in cleaning up code for compiler warnings and static analysis issues lately, that the community turned up the default error levels, including the gcc flag -Werror=return-type and the equivalent Solaris Studio cc flags -v -errwarn=E_FUNC_HAS_NO_RETURN_STMT, so now these became errors that stopped the build. Yet on Solaris, gcc built this code fine, while Studio errored out. Investigation showed this was due to the Solaris headers, which during Solaris 10 development added a number of annotations to the headers when gcc was being used for the amd64 kernel bringup before the Studio amd64 port was ready. Since Studio did not support the inline form of these annotations at the time, but instead used #pragma for them, the definitions were only present for gcc. To resolve this, I fixed both sides of the problem, so that it would work for building new X.Org sources on older Solaris releases or with older Studio compilers, as well as fixing the general problem before it broke more software building on Solaris. To the X.Org sources, I added the traditional Studio #pragma does_not_return to recognize that functions like exit() don't ever return, in patches such as this Xserver patch. Adding a dummy return statement was ruled out as that introduced unreachable code errors from compilers and analyzers that correctly realized you couldn't reach that code after a return statement. And on the Solaris 11.1 side, I updated the annotation definitions in <sys/ccompile.h> to enable for Studio 12.0 and later compilers the annotations already existing in a number of system headers for functions like exit() and abort(). If you look in that file you'll see the annotations we currently use, though the forms there haven't gone through review to become a Committed interface, so may change in the future. Actually getting this integrated into Solaris though took a bit more work than just editing one header file. Our ELF binary build comparison tool, wsdiff, actually showed a large number of differences in the resulting binaries due to the compiler using this information for branch prediction, code path analysis, and other possible optimizations, so after comparing enough of the disassembly output to be comfortable with the changes, we also made sure to get this in early enough in the release cycle so that it would get plenty of test exposure before the release. It also required updating quite a bit of code to avoid introducing new lint or compiler warnings or errors, and people building applications on top of Solaris 11.1 and later may need to make similar changes if they want to keep their build logs similarly clean. Previously, if you had a function that was declared with a non-void return type, lint and cc would warn if you didn't return a value, even if you called a function like exit() or panic() that ended execution. For instance: #include <stdlib.h> int callback(int status) { if (status == 0) return status; exit(status); } would previously require a never executed return 0; after the exit() to avoid lint warning "function falls off bottom without returning value". Now the compiler & lint will both issue "statement not reached" warnings for a return 0; after the final exit(), allowing (or in some cases, requiring) it to be removed. However, if there is no return statement anywhere in the function, lint will warn that you've declared a function returning a value that never does so, suggesting you can declare it as void. Unfortunately, if your function signature is required to match a certain form, such as in a callback, you not be able to do so, and will need to add a /* LINTED */ to the end of the function. If you need your code to build on both a newer and an older release, then you will either need to #ifdef these unreachable statements, or, to keep your sources common across releases, add to your sources the corresponding #pragma recognized by both current and older compiler versions, such as: #pragma does_not_return(exit) #pragma does_not_return(panic) Hopefully this little extra work is paid for by the compilers & code analyzers being able to better understand your code paths, giving you better optimizations and more accurate errors & warning messages.

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  • Should I learn WPF? Is it a good time investment? [closed]

    - by Arash
    First I should say this is a copy of this question. I am a C# developer, not an expert, but still learning and growing. I want to learn WPF so I can creat application with nice UI. However I am afraid that, after I spend my time learning it, it is gonna be obselete, you know with windows 8 and metro application and stuff, so my question is: At this pint of time, would it be a good time investment to learn WPF? or will I be better off learning Metro? Thanks.

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  • Collision Systems Implementation

    - by hrr4
    Just curious what might be a good way to implement a decent collision system. As a class inherited by a base Entity class? Currently I'm stuck and could just use a couple better ideas than my own. Any help is appreciated! Edit: Sorry, it's 2D Collisioning but honestly, I'm not looking for specific collision methods. I'm looking more about the lines of implementation. Just curious of some of the common methods of how to implement collision systems such as: Should the entire collision system be it's own class? What, if anything, should be inheritable? These are some of my questions. Sorry for the confusion.

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  • GitHub OS project how to have a good version and a work in progress version

    - by Para
    I have started my own OS application, I am hosting it on GitHub. My problem is that I push changes to the repository from more than one location so sometimes I want to work on it and sometimes I can't always finish something in time but I would still like to push it anyway so I can fetch it later from my other location. I'd like to be able to somehow have a stable version and have the master branch be a 'work in progress'. How do I do this? Is there some button I can push that will take the code from my master branch and make it into a zip file in my downloads tab and call it a version or should I do this by hand? Would it be better to have the master branch be nice and neat and have a separate branch to play with and then merge the two when the time is right? Would this not cause more problems in the merging phase?

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  • How often should saving to disk occur in an automatically saving text editor?

    - by lelandmiller
    I am developing a simple text editor and would like the application to save the text automatically. In other words, the user would never have to press a save button. I have seen other applications that do this, and was wondering how often is it safe to write files to disk? From a user experience standpoint, it seems that the more frequently this happens the better, but I am worried about performance and possible disk wear (especially on writes to SSDs). It seems like the operating system disk caching might help avoid these problems, but I also don't know if its safe to rely on that for an application like this. I was planning on writing the whole document to disk at each save, but this just seems terribly inefficient if the OS ends up writing it to disk to frequently, but relying on program unload may lose data in the case of a crash. Does anyone have any experience dealing with this that might be able to help?

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  • Where to prepare (legal) "embeded" documents for the web [on hold]

    - by WHITECOLOR
    Say I have to have terms of use on site, a place the text as marked up html. Where it is better to prepare this document initially if it is going to placed to the web? Considering that such documents are prepared and changed by lawyers, it is not very applicable for them to use text editor. And it is not very efficient to manually process content to prepare it for the web as it is changed. For now my solution is: Prepare document text in google docs keeping some simple structure (title, ordered lit of features, simple paragraphs), save as html (it will contain some unnecessary markup) and then use custom conversion tool (some script) to convert saved html from google docs to simple html and inject new version to the site. What is common practiceses for this problem? What is the workflow of preparing and publishing such documents.

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  • How best to merge/sort/page through tons of JSON arrays?

    - by Joshiatto
    Here's the scenario: Say you have millions of JSON documents stored as text files. Each JSON document is an array of "activity" objects, each of which contain a "created_datetime" attribute. What is the best way to merge/sort/filter/page through these activities via a web UI? For example, say we want to take a few thousand of the documents, merge them into a gigantic array, sort the array by the "created_datetime" attribute descending and then page through it 10 activities at a time. Also keep in mind that roughly 25% of these JSON documents are updated every day, and updates have to make it into the view within 5 minutes. My first thought is to parse all of the documents into an RDBMS table and then it would just be a simple query such as "select top 10 name, created_datetime from Activity where user_id=12345 order by created_datetime desc". Some have suggested I use NoSQL techniques such as hadoop or map/reduce instead. How exactly would this work? For more background, see: Why is NoSQL better for this scenario?

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