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  • Gesture recognizer for mouse down and up in iPhone SDK

    - by user545201
    I want to catch both mouse down and mouse up using gesture recognizer. However, when the mouse down is caught, mouse up is never caught. Here's what I did: First create a custom MouseGestureRecognizer: @implementation MouseGestureRecognizer -(void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { [super touchesBegan:touches withEvent:event]; self.state = UIGestureRecognizerStateRecognized; } -(void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event { [super touchesEnded:touches withEvent:event]; self.state = UIGestureRecognizerStateRecognized; } @end Then bind the recognizer to a view in view controller: UIGestureRecognizer *recognizer = [MouseGestureRecognizer alloc] initWithTarget:self action:@selector(handleGesture:)]; [self.view addGestureRecognizer:recognizer]; When I click mouse in the view, the touchesBegan is called, but touchesEnded is never called. Is it because of the UIGestureRecognizerStateRecognized? Any advice will be appreciated! Thanks!

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  • iphone animation - catch notification

    - by satyam
    I'm using following lines of code to animate: CATransition *animation = [self getAnimation:dirString]; [[self view] exchangeSubviewAtIndex:0 withSubviewAtIndex:1]; [[[self view] layer] addAnimation:animation forKey:kAnimationKey]; After end of animation, I want to play sound. How can I get notification when animation is completed?

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  • iphone view controller class - how to

    - by Brodie4598
    Hello - I need to create my own UIView class and it is not something I have had to do. I created the class, then laid out the small view in IB (it's just a few labels that i will later need to add data to ). but now im stuck on how to actually put an instance of it in my main view. Can someone point me in the direction of a good tutorial? The closest thing I have done to this is creating a custom tableViewCell. DataTagViewController *dataTag = [[DataTagViewController alloc]init]; [theMap addSubView: dataTag];

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  • Determining where in the code an error came from - iPhone

    - by Robert Eisinger
    I'm used to Java programming where an error is thrown and it tells you at what line the error was thrown from which file. But with Objective-C in XCode, I can't ever tell where the error comes from. How can I figure out where the error came from? Here is an example of a crash error: 2011-01-04 10:36:31.645 TestGA[69958:207] *** Terminating app due to uncaught exception 'NSRangeException', reason: '*** -[NSMutableArray objectAtIndex:]: index 0 beyond bounds for empty array' *** Call stack at first throw: ( 0 CoreFoundation 0x01121be9 __exceptionPreprocess + 185 1 libobjc.A.dylib 0x012765c2 objc_exception_throw + 47 2 CoreFoundation 0x011176e5 -[__NSArrayM objectAtIndex:] + 261 3 TestGA 0x000548d8 -[S7GraphView drawRect:] + 5763 4 UIKit 0x003e16eb -[UIView(CALayerDelegate) drawLayer:inContext:] + 426 5 QuartzCore 0x00ec89e9 -[CALayer drawInContext:] + 143 6 QuartzCore 0x00ec85ef _ZL16backing_callbackP9CGContextPv + 85 7 QuartzCore 0x00ec7dea CABackingStoreUpdate + 2246 8 QuartzCore 0x00ec7134 -[CALayer _display] + 1085 9 QuartzCore 0x00ec6be4 CALayerDisplayIfNeeded + 231 10 QuartzCore 0x00eb938b _ZN2CA7Context18commit_transactionEPNS_11TransactionE + 325 11 QuartzCore 0x00eb90d0 _ZN2CA11Transaction6commitEv + 292 12 QuartzCore 0x00ee97d5 _ZN2CA11Transaction17observer_callbackEP19__CFRunLoopObservermPv + 99 13 CoreFoundation 0x01102fbb __CFRUNLOOP_IS_CALLING_OUT_TO_AN_OBSERVER_CALLBACK_FUNCTION__ + 27 14 CoreFoundation 0x010980e7 __CFRunLoopDoObservers + 295 15 CoreFoundation 0x01060bd7 __CFRunLoopRun + 1575 16 CoreFoundation 0x01060240 CFRunLoopRunSpecific + 208 17 CoreFoundation 0x01060161 CFRunLoopRunInMode + 97 18 GraphicsServices 0x01932268 GSEventRunModal + 217 19 GraphicsServices 0x0193232d GSEventRun + 115 20 UIKit 0x003b842e UIApplicationMain + 1160 21 TestGA 0x00001cd8 main + 102 22 TestGA 0x00001c69 start + 53 23 ??? 0x00000001 0x0 + 1 So from looking at this, where is the error coming from and from which class is it coming from?

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  • iPhone rotation on demand

    - by yosh
    Is there a way to manually check current position of device AND ask device to automatically rotate it without waiting for user to actually rotate the device? Currently I control the rotation with several IFs in -shouldAutorotateToInterfaceOrientation but in few situations I have to stop the view from rotating and enable it again and I don't want user to rotate the device twice to have the desired orientation.

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  • iPhone app store approval - coredata design change

    - by satyam
    I created an app, uploaded to app store and approved by app store as well. Its ready for download. The app is based on coredata. Now I changed the design of the app to add new functionality. Changes include addition of new attributes to current entities, deletion of few entities etc. Now, if I upload the app to app store, does it approve or not? Do I have to put and Note saying that "Please uninstall old version and install new version?" Will my app be approved first of all or not.

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  • Memory leak when application loads in iPhone

    - by iPhoneDev
    I have a navigation based template, when I run my application using Instruments, the very first memory leak comes under: Leak Object: Malloc 128 bytes Responsible Library: CoreGraphics Responsible Frame: open_handle_to_dylib_path I don't know where this leak is coming from and how remove this. If it's a default leak, then I think I don't need to worry about it. But if it's not then I have to find a way to remove the leak.

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  • iPhone UIImage Display Controller

    - by Bill Shiff
    Hello, I would like to be able to display a UIImage from within my app and support a lot of the functionality available in the built-in Photos app (i.e., pinch-to-zoom, pan, etc). I don't really want to write a bunch of code that someone has already written, so I'm wondering if there is a library out there already that I could just import into my project. I'm aware of the Three20 project, but I don't want to import a huge library if I don't have to. Is anyone aware of an available library that's already out there for displaying UIImages? Or part of some open-source project that can be pulled out on its own? Thanks!

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  • Iphone simulator hangs while installing apps

    - by Digitalsleep
    I am using snow leopard, xcode 3.22, i first had this issue when i was using os 4 beta, i have removed the xcode software from my system and reinstalled. I can't get any app to load in the simulator, the app starts to install in the simulator then nothing, I can install the app to my device, but i can run anything in the simulator it just hangs, i am not sure what to do any idea?

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  • IPhone - Memory Management problems.

    - by user321721
    i am going over my code and trying to get a handle on proper memory management. This code: imageView = [[[UIImageView alloc] initWithImage:myImage] autorelease]; causes my application to crash. I am using multiple view controllers within a nav bar controller. The app works fine, i cant select a person from the first view controller (tableview) and it puts me to a list of that persons photos, i can then select a photo from that view controller (tableview) and move to a final view with a scrollview for viewing the photo. Once i hit back on the navbar the previous view loads (list of photos in a tableview) however the app crashes right before the row is deselected using this code: (void)viewDidAppear:(BOOL)animated { [super viewDidAppear:animated]; if(RowSelected != nil) { [MainTableView deselectRowAtIndexPath:RowSelected animated:YES]; } } Row selected is stored when a the user clicks a row. If i leave the code as : imageView = [[UIImageView alloc] initWithImage:myImage]; The app runs fine. Am i doing something wrong? do i not need to autorelease this? Thanks!

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  • iPhone, change color to each letter

    - by Paul
    It is possible to change a NSString color by letter? For example, if you have NSString *A=@"ASDFGH"; show in UILabel ASD with red and FGH with blue. And another question.. If I have a NSString, can I access the letter I want? For example, in NSString *A=@"ASDFGH"; how can I know what is the second letter which is S, or the third, which is D?

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  • How to tell iPhone NSURLConnection to abort

    - by Jahmic
    I have an app that makes moderate use of NSURLConnection. These async calls eventually finish and release properly (it looks like), but sometimes it takes some time for them to finish. So, there are times when I exit the app, (note, not just sending it the background), that some of these connections are still active. If I immediately restart the app, the app freezes on startup. (didFinishLaunchingWithOptions never seems to get called). While I'm not certain these connections are the issue, it would probably be good to terminate or cancel any remaining. Any suggestions on how to do this? Bonus points on how to debug the restart also. (I'm already saving NSLog statements to a downloadable file)

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  • iphone getting hours/min/seconds app crashes.

    - by coure06
    i have this code in my overridden drawRect method NSDate *date = [NSDate date]; NSCalendar *calendar = [NSCalendar currentCalendar]; unsigned int unitFlags = NSHourCalendarUnit|NSMinuteCalendarUnit|NSSecondCalendarUnit; NSDateComponents *comp = [calendar components:unitFlags fromDate:date]; NSInteger h = [comp hour]; NSInteger m = [comp minute]; NSInteger s = [comp second]; NSLog(@"%i,%i,%i", h,m,s); NSLog(@"test"); [date release]; [calendar release]; [comp release]; I am calling drawRect using setNeedsDisplay from my custom method (timer based after each 1 secon). It runs only once and then app exit automatically. If i comment out all the code and just write NSLog(@"test"); then application works ok, it logs "test" after each 1 sec.

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  • iPhone App Startup Screen

    - by iFloh
    yet another basic question ... I have an app that takes about 4-5 secs to load. I want to use the time and show a startup screen that is visible at least for 4 seconds, and shows until the app is loaded and ready to show How can I build that into my app?

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  • iPhone - sorting the results of a core data entity

    - by Digital Robot
    I have a core data entity that represents the attributes of a product, as number, price, etc. The product number is a NSString property and follows the form X.y where X is a number variable of digits and Y is one digit. For example. 132.2, 99.4, etc. I am querying the database to obtain the list of product numbers in order: The code is like this: + (NSArray*)todosOsItens:(NSString *)pName inManagedObjectContext:(NSManagedObjectContext *)context { Product *aProduct = [Product productWithName:pName inManagedObjectContext:context]; NSArray *all = nil; NSFetchRequest *request = [[NSFetchRequest alloc] init]; request.entity = [NSEntityDescription entityForName:@"Attributes" inManagedObjectContext:context]; request.predicate = [NSPredicate predicateWithFormat: @"(belongsTo == %@)", aProduct]; [request setResultType:NSDictionaryResultType]; [request setReturnsDistinctResults:YES]; [request setPropertiesToFetch:[NSArray arrayWithObject:item]]; NSSortDescriptor *sortByItem = [NSSortDescriptor sortDescriptorWithKey:@"ProductNumber" ascending:YES]; NSArray *sortDescriptors = [NSArray arrayWithObject:sortByItem]; [request setSortDescriptors:sortDescriptors]; NSError *error = nil; all = [[context executeFetchRequest:request error:&error] mutableCopy]; [request release]; return all; } but this query is not returning the sorted results. The results are coming on their natural order on the database. How do I do that? thanks.

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  • iphone app store rss failed to open

    - by suvendu
    I write this, $opts = array( 'http' = array( 'user_agent' = 'PHP libxml agent', ) ); $context = stream_context_create($opts); libxml_set_streams_context($context); $doc = new DOMDocument(); $doc-load("http://ax.itunes.apple.com/WebObjects/MZStoreServices.woa/ws/RSS/toppaidapplications/limit=25/xml"); foreach ($doc-getElementsByTagName('item') as $node) { $title = $node-getElementsByTagName('title')-item(0)-nodeValue; $desc = $node-getElementsByTagName('description')-item(0)-nodeValue; $link = $node-getElementsByTagName('link')-item(0)-nodeValue; $date = $node-getElementsByTagName('pubDate')-item(0)-nodeValue; echo $title; echo '<br>'; echo $desc; } ?

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  • insert data using sqlite issue on iphone ( not reflecting on table)

    - by prajakta
    i can insert my data but i cant show them on my table view ..i did [tableview reload data] but of no success here is my code -(void)gButtonTapped:(id)sender { NSLog(@"right nav bar button is hit%@ ",storePaths); //[self readAnimalsFromDatabase2]; appDelegate = (DatabaseTestAppDelegate *)[[UIApplication sharedApplication] delegate]; sqlite3 *database; sqlite3_stmt *compiled_statement1; if(sqlite3_open([storePaths UTF8String], &database) == SQLITE_OK) { //const char *sqlStatement = NSString *newQuery = [NSString stringWithFormat:@"insert into cat_tbl (cat_id,names,imgs) values ('12','test1','r.png')"]; // NSString *newQuery = [NSString stringWithFormat:@"select * from list_tbl"]; const char *sql = [newQuery cStringUsingEncoding:NSASCIIStringEncoding]; NSLog(@"update query is %@",newQuery); if(sqlite3_prepare_v2(database, sql, -1, &compiled_statement1, NULL) == SQLITE_OK) { int result = sqlite3_step(compiled_statement1); sqlite3_reset(compiled_statement1); NSLog(@"result %d", result); if(result != SQLITE_ERROR) { int lastInsertId = sqlite3_last_insert_rowid(database); NSLog(@"x %d", lastInsertId); } } } sqlite3_finalize(compiled_statement1); sqlite3_close(database); [tabelView reloadData];// this is also not working }

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  • how to close layer that showed in other layer in cocos2d-iphone

    - by yegomo
    I have one layer called alayer, and there is a button called abutton, when click the button, another layer called blayer will show in alayer, not replaceScene, please look at the following code, alayer.m -(void)abuttonclicked:(id)sender { blayer *blayer = [blayer node]; blayer.position = ccp(1,1); [self addChild:blayer]; } blayer.m has a button called bbutton and string value called bstring, I want to click the b button, it will close blayer (remove blayer from alayer), and pass the string value bstring to alayer, please look at following code, -(void)bbuttonclicked:(id)sender { // how can do here to close its self(remove its self from alayer), and pass the bstring to alayer? } thanks. ps. I can use NSUserDefault to pass the string value, but I think it's a bad way to do this, is there another way to pass value?

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  • How to add an UIImage in MailComposer Sheet of MFMailComposeViewController in iPhone

    - by rkbang
    Hi everybody, I am asking this question second time in a different manner. I want to insert UIImages inside the composer sheet of MFMailComposerViewController. Please note I dont want to attach them but I want to place them in a table using HTML code which will be the part of the email body. I am really finding it difficult to find any help online, so if anyone come across any tutorial or any kind of info plz let me know. Tnx in advance.

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  • Unit Testing in iphone i got below error.

    - by Pradeep
    whenever i run the unit testing application to find whether appdelegate is there r not using the test suit -(void)testAppDelegate { id app_delegate=[[UIApplication sharedApplication]delegate]; STAssertNotNil(app_delegate,@"delegate not found"); } i got this error. Please help. "_OBJC_CLASS_$_UIApplication", referenced from: objc-class-ref-to-UIApplication in Tests.o ld: symbol(s) not found collect2: ld returned 1 exit status

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  • iPhone - NSURLConnection does not receive data

    - by Jukurrpa
    Hi, I have a pretty weird problem with NSURLRequest. I'm using them to make an asynchronous image loading in an UITableView. The first time the tableView displays, all connections from NSURLRequests open correctly but receive absolutely no data, regardless of how long I wait. But as soon as I scroll down in the tableView, the newly created requests for the new cells work perfectly! The only way for the images on top of the tableView to load is to make them disappear by scrolling down and then up again, in order to create new requests. Here is what I do in "cellForRowAtIndexPath": UITableViewCell* cell = [tableView dequeueReusableCellWithIdentifier:@"Cell"]; if (cell == nil) { cell = [[UITableViewCell alloc] initWIthFrame:CGRectMake(0, 0, 300, 60)]; AsyncUIImageView imageView = [[AsynUIImageView alloc] initWithFrame:CGRectMake(0, 0, 60, 60)]; imageView.tag = IMG_VIEW // an enum for tags [cell addSubView:imageView]; [imageView release]; } AsyncUIImageView imageView = (AsyncUIImageView*)[cell viewWithTag:IMG_VIEW]; // I do a few cache checks here, but if the image aint cached I do this: [imageView loadImageFromURL:@"http://someurl.com/somepix.jpg"]; // all urls are different, just an example The AsyncUIImageView inherits from UIImageView and contains an NSURLConnection which opens upon calling the loadImageFromURL method: (void) loadImageFromURL:(NSString*)filename { if (self.connection != nil) [self.connection release]; if (self.data != nil) [self.data release]; NSURLRequest* request = [NSURLRequest requestWithURL:[[NSURL alloc] initWithString:fileName] cachePolicy:NSURLRequestUseProtocolCachePolicy timeoutInterval:10.0]; self.connection = [[NSURLConnection alloc] initWithRequest:request delegate:self]; if (self.connection == nil) return; self.data = [[NSMutableData data] retain]; } I've created the delegate methods "connection: didReceiveData", which appends received data to self.data and "connectionDidFinishLoading" which sets the image and closes the connection once the transfer is complete. These work, but are never called for the first requests I create. I suspect this bug to come from the main thread not giving the first requests the control so they can execute themselves, as the same behavior happens if I keep my finger on the screen after a scroll: connections open themselves, but no data is received until I stop touching the screen. What am I doing wrong?

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  • iPhone screen rotates at random !

    - by Baldoph
    I use a tabBar Controller as root controller. It has 4 tabs and each of its ViewControllers has - (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)toInterfaceOrientation { return YES; } as long as the tabBarController itself. But when I rotate the device (real or simulator), the screen turns at random! If it doesn't turn when I open the application it would have the same behavior until I quit the app. I tried to add the 4 viewControllers one by one in IB to see if one was problematic, but I obtained the same issue. It only always works when there is no tabs at all! Please tell me if you have any ideas. Thanks!

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