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  • Memory leak when application loads in iPhone

    - by iPhoneDev
    I have a navigation based template, when I run my application using Instruments, the very first memory leak comes under: Leak Object: Malloc 128 bytes Responsible Library: CoreGraphics Responsible Frame: open_handle_to_dylib_path I don't know where this leak is coming from and how remove this. If it's a default leak, then I think I don't need to worry about it. But if it's not then I have to find a way to remove the leak.

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  • iPhone app store approval - coredata design change

    - by satyam
    I created an app, uploaded to app store and approved by app store as well. Its ready for download. The app is based on coredata. Now I changed the design of the app to add new functionality. Changes include addition of new attributes to current entities, deletion of few entities etc. Now, if I upload the app to app store, does it approve or not? Do I have to put and Note saying that "Please uninstall old version and install new version?" Will my app be approved first of all or not.

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  • Iphone simulator hangs while installing apps

    - by Digitalsleep
    I am using snow leopard, xcode 3.22, i first had this issue when i was using os 4 beta, i have removed the xcode software from my system and reinstalled. I can't get any app to load in the simulator, the app starts to install in the simulator then nothing, I can install the app to my device, but i can run anything in the simulator it just hangs, i am not sure what to do any idea?

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  • iPhone memory management, a newbie question

    - by Reuven
    Hi, I've seen in (Apple) sample code two types of ways of allocation memory, and am not sure I understand the difference and resulting behavior. // FAILS NSMutableArray *anArray = [NSMutableArray array]; [anArray release]; // WORKS NSMutableArray *anArray1 = [[NSMutableArray alloc] init]; [anArray release]; By "FAILS" I mean I get crashes/runtime warnings etc., and not always as soon as I call the release... Any explanation appreciated. Thanks

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  • Iphone xcode simulator crashes when I move up and down on a table row

    - by Frames84
    I can't get my head round this. When the page loads, everything works fine - I can drill up and down, however 'stream' (in the position I have highlighted below) becomes not equal to anything when I pull up and down on the tableview. But the error is only sometimes. Normally it returns key/pairs. If know one can understand above how to you test for // (int)[$VAR count]} key/value pairs in a NSMutableDictionary object - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *FirstLevelCell = @"FirstLevelCell"; UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:FirstLevelCell]; if(cell == nil) { cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:FirstLevelCell] autorelease]; } NSInteger row = [indexPath row]; //NSDictionary *stream = (NSDictionary *) [dataList objectAtIndex:row]; NSString *level = self.atLevel; if([level isEqualToString:@"level2"]) { NSMutableDictionary *stream = [[NSMutableArray alloc] init]; stream = (NSMutableDictionary *) [dataList objectAtIndex:row]; // stream value is (int)[$VAR count]} key/value pairs if ([stream valueForKey:@"title"] ) { cell.textLabel.text = [stream valueForKey:@"title"]; cell.textLabel.numberOfLines = 2; cell.textLabel.font =[UIFont systemFontOfSize:10]; NSString *detailText = [stream valueForKey:@"created"]; cell.detailTextLabel.numberOfLines = 2; cell.detailTextLabel.font= [UIFont systemFontOfSize:9]; cell.detailTextLabel.text = detailText; NSString *str = @"http://www.mywebsite.co.uk/images/stories/Cimex.jpg"; NSData *imageURL = [[NSData alloc] initWithContentsOfURL:[NSURL URLWithString:str]]; UIImage *newsImage = [[UIImage alloc] initWithData:imageURL]; cell.imageView.image = newsImage; [stream release]; } } else { cell.textLabel.text = [dataList objectAtIndex:row]; } return cell; } Thanks for your time

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  • PDF search on the iPhone

    - by pt2ph8
    After two days trying to read annotations from a PDF using Quartz, I've managed to do it and posted my code. Now I'd like to do the same for another frequently asked question: searching PDF documents with Quartz. Same situation as before, this question has been asked many times with almost no practical answers. So I need some pointers first, as I still haven't implemented this myself. What I tried: I tried using CGPDFScannerScan handling the TJ and Tj operators - returns the right text on some PDF, whereas on other documents it returns mostly random letters. Maybe it's related to text encoding? Someone pointed out that text blocks (marked by BT/ET operators) should be handled instead, but I still haven't managed to do so. Anyone managed to extract text from any PDF? After that, searching should be easy by storing all the text in a NSMutableString and using rangeOfString (if there's a better way please let me know). But then how to highlight the result? I know there are a few operators to find the glyph sizes, so I could calculate the resulting rect based on those values, but I've been reading the spec for hours... it's a bloated mess and I'm going insane. Anyone with a practical explanation? Thanks.

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  • Unit Testing in iphone i got below error.

    - by Pradeep
    whenever i run the unit testing application to find whether appdelegate is there r not using the test suit -(void)testAppDelegate { id app_delegate=[[UIApplication sharedApplication]delegate]; STAssertNotNil(app_delegate,@"delegate not found"); } i got this error. Please help. "_OBJC_CLASS_$_UIApplication", referenced from: objc-class-ref-to-UIApplication in Tests.o ld: symbol(s) not found collect2: ld returned 1 exit status

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  • Help: List contents of iPhone application bundle subpath??

    - by bluepill
    Hi, I am trying to get a listing of the directories contained within a subpath of my application bundle. I've done some searching and this is what I have come up with - (void) contents { NSArray *contents = [[NSBundle mainBundle] pathsForResourcesOfType:nil inDirectory:@"DataDir"]; if (contents = nil) { NSLog(@"Failed: path doesn't exist or error!"); } else { NSString *bundlePathName = [[NSBundle mainBundle] bundlePath]; NSString *dataPathName = [bundlePathName stringByAppendingPathComponent: @"DataDir"]; NSFileManager *fileManager = [NSFileManager defaultManager]; NSMutableArray *directories = [[NSMutableArray alloc] init]; for (NSString *entityName in contents) { NSString *fullEntityName = [dataPathName stringByAppendingPathComponent:entityName]; NSLog(@"entity = %@", fullEntityName); BOOL isDir = NO; [fileManager fileExistsAtPath:fullEntityName isDirectory:(&isDir)]; if (isDir) { [directories addObject:fullEntityName]; NSLog(@" is a directory"); } else { NSLog(@" is not a directory"); } } NSLog(@"Directories = %@", directories); [directories release]; } } As you can see I am trying to get a listing of directories in the app bundle's DataDir subpath. The problem is that I get no strings in my contents NSArray. note: - I am using the simulator - When I manually look in the .app file I can see DataDir and the contents therein - The contents of DataDir are png files and directories that contain png files - The application logic needs to discover the contents of DataDir at runtime - I have also tried using NSArray *contents = [fileManager contentsOfDirectoryAtPath:DataDirPathName error:nil]; and I still get no entries in my contents array Any suggestions/alternative approaches? Thanks.

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  • IPhone - Memory Management problems.

    - by user321721
    i am going over my code and trying to get a handle on proper memory management. This code: imageView = [[[UIImageView alloc] initWithImage:myImage] autorelease]; causes my application to crash. I am using multiple view controllers within a nav bar controller. The app works fine, i cant select a person from the first view controller (tableview) and it puts me to a list of that persons photos, i can then select a photo from that view controller (tableview) and move to a final view with a scrollview for viewing the photo. Once i hit back on the navbar the previous view loads (list of photos in a tableview) however the app crashes right before the row is deselected using this code: (void)viewDidAppear:(BOOL)animated { [super viewDidAppear:animated]; if(RowSelected != nil) { [MainTableView deselectRowAtIndexPath:RowSelected animated:YES]; } } Row selected is stored when a the user clicks a row. If i leave the code as : imageView = [[UIImageView alloc] initWithImage:myImage]; The app runs fine. Am i doing something wrong? do i not need to autorelease this? Thanks!

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  • iPhone - sorting the results of a core data entity

    - by Digital Robot
    I have a core data entity that represents the attributes of a product, as number, price, etc. The product number is a NSString property and follows the form X.y where X is a number variable of digits and Y is one digit. For example. 132.2, 99.4, etc. I am querying the database to obtain the list of product numbers in order: The code is like this: + (NSArray*)todosOsItens:(NSString *)pName inManagedObjectContext:(NSManagedObjectContext *)context { Product *aProduct = [Product productWithName:pName inManagedObjectContext:context]; NSArray *all = nil; NSFetchRequest *request = [[NSFetchRequest alloc] init]; request.entity = [NSEntityDescription entityForName:@"Attributes" inManagedObjectContext:context]; request.predicate = [NSPredicate predicateWithFormat: @"(belongsTo == %@)", aProduct]; [request setResultType:NSDictionaryResultType]; [request setReturnsDistinctResults:YES]; [request setPropertiesToFetch:[NSArray arrayWithObject:item]]; NSSortDescriptor *sortByItem = [NSSortDescriptor sortDescriptorWithKey:@"ProductNumber" ascending:YES]; NSArray *sortDescriptors = [NSArray arrayWithObject:sortByItem]; [request setSortDescriptors:sortDescriptors]; NSError *error = nil; all = [[context executeFetchRequest:request error:&error] mutableCopy]; [request release]; return all; } but this query is not returning the sorted results. The results are coming on their natural order on the database. How do I do that? thanks.

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  • My iphone app gets memory warning and killed at 6.8MB

    - by Pankaj
    My app has a thread that does some time consuming job for more than a minute and the app consumes around 6.8MB of memory. I receive a memory warning after sometime and then it gets killed. There is nothing that I can release, and I am using not even 7MB of memory...driving me crazy...any advice please?

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  • iPhone App Startup Screen

    - by iFloh
    yet another basic question ... I have an app that takes about 4-5 secs to load. I want to use the time and show a startup screen that is visible at least for 4 seconds, and shows until the app is loaded and ready to show How can I build that into my app?

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  • Pattern for iPhone background loading during init?

    - by Rob S.
    Hi everyone, I'm currently kicking off a background thread to do some REST queries in my app delegate's didFinishLaunchingWithOptions. This thread creates some objects and populates the model as the rest of the app continues to load (because I don't block, and didFinishLaunchingWithOptions returns YES). I also put up a loading UIViewController 'on top' of the main view that I tear down after the background initialization is complete. My problem is that I need to notify the first view (call it the Home view) that the model is ready, and that it should populate itself. The trick is that the background download could have finished before Home.viewDidAppear is called, or any of the other Home.initX methods. I'm having difficulty synchronizing all of this and I've thought about it long enough that it feels like I'm barking up the wrong tree. Are there any patterns here for this sort of thing? I'm sure other apps start by performing lengthy operations with loading screens :) Thanks!

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  • iphone view controller class - how to

    - by Brodie4598
    Hello - I need to create my own UIView class and it is not something I have had to do. I created the class, then laid out the small view in IB (it's just a few labels that i will later need to add data to ). but now im stuck on how to actually put an instance of it in my main view. Can someone point me in the direction of a good tutorial? The closest thing I have done to this is creating a custom tableViewCell. DataTagViewController *dataTag = [[DataTagViewController alloc]init]; [theMap addSubView: dataTag];

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  • iPhone screen rotates at random !

    - by Baldoph
    I use a tabBar Controller as root controller. It has 4 tabs and each of its ViewControllers has - (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)toInterfaceOrientation { return YES; } as long as the tabBarController itself. But when I rotate the device (real or simulator), the screen turns at random! If it doesn't turn when I open the application it would have the same behavior until I quit the app. I tried to add the 4 viewControllers one by one in IB to see if one was problematic, but I obtained the same issue. It only always works when there is no tabs at all! Please tell me if you have any ideas. Thanks!

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  • Retaining objects in game iphone

    - by Brodie4598
    Hello - I am trying to create a game and have run into what is probably a pretty easy problem to solve. As the player goes through the game, many objects (Vehicle) will be added and removed. The Vehicles get added to an array called currentVehiclesMutableArray. My problem is I cant figure out how to retain a Vehicle so that it remains in the array until I am finished with it.

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  • iPhone audio Filter Question

    - by Joe
    Okay, I am going to try to make this totally not a "plz send teh codez kthxbai" I am considering an app which takes sound (eventually an audio track) and applies an audio filter to it. So I can play sounds with AudioServicesPlaySystemSound via AudioToolbox framework just fine. What I need is a very simple example of how I might take a sound and apply (for instance) midrange boost etc. Actually the kind of alteration is irrelevant -- if I can get my head around how the alteration is done I can figure out the rest. I am just finding both docs and examples of altering audio in code to be very scarce. Thanks for any help!

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  • iphone getting hours/min/seconds app crashes.

    - by coure06
    i have this code in my overridden drawRect method NSDate *date = [NSDate date]; NSCalendar *calendar = [NSCalendar currentCalendar]; unsigned int unitFlags = NSHourCalendarUnit|NSMinuteCalendarUnit|NSSecondCalendarUnit; NSDateComponents *comp = [calendar components:unitFlags fromDate:date]; NSInteger h = [comp hour]; NSInteger m = [comp minute]; NSInteger s = [comp second]; NSLog(@"%i,%i,%i", h,m,s); NSLog(@"test"); [date release]; [calendar release]; [comp release]; I am calling drawRect using setNeedsDisplay from my custom method (timer based after each 1 secon). It runs only once and then app exit automatically. If i comment out all the code and just write NSLog(@"test"); then application works ok, it logs "test" after each 1 sec.

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  • iphone animation - catch notification

    - by satyam
    I'm using following lines of code to animate: CATransition *animation = [self getAnimation:dirString]; [[self view] exchangeSubviewAtIndex:0 withSubviewAtIndex:1]; [[[self view] layer] addAnimation:animation forKey:kAnimationKey]; After end of animation, I want to play sound. How can I get notification when animation is completed?

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  • Facebook connect with iPhone not working?

    - by Atulkumar V. Jain
    Hi Everybody, I am trying to use Facebook connect in my application, but its not working as I desire. When I am trying to use the API Key and the API SecretKey of my application which I have registered with the facebook its not working. I have downloaded the code for the facebook. In the SessionViewController.m file when I pass my key values its not working. What I am trying to achieve is, when the app launches the first page is the Facebook Login Page. The user enters his username and password and then the next view should display. But nothing is happening, even the label doesn't display the username. Heres the code which I am using - (void)request:(FBRequest*)request didLoad:(id)result { NSArray* users = result; NSDictionary* user = [users objectAtIndex:0]; NSString* name = [user objectForKey:@"name"]; _label.text = [NSString stringWithFormat:@"Logged in as %@",name]; NSLog(@"Username is :- %@",name); FrontController *main = [[FrontController alloc] init]; [self.view addSubview:main.view]; [main release]; } I am not able to figure out what is wrong with this code. When I try with some other key values such as the key for connect application its working fine. Can anyone help me with this... Thanx in advance...

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  • Releasing an NSTimer iPhone?

    - by Conor Taylor
    I have an NSTimer declared in my .h and in the viewDidLoad of the /m I have the code: timer = [NSTimer scheduledTimerWithTimeInterval:kComplexTimer target:self selector:@selector (main) userInfo:nil repeats:YES]; I also have [timer release]; in my dealloc. However when I exit the view and return to it, the timer has not in fact released, it has doubles in speed! How do I solve this & what am I doing wrong??? Thanks

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  • crashing on iPhone Address API

    - by phil swenson
    Any ideas on why this code would crash (crash location indicated below)? email is a valid NSString*... ([email protected]) +(void)newContactFromEmail:(DetailViewController*)controller email:(NSString*)emailAddress{ ABNewPersonViewController *npvc = [[ABNewPersonViewController alloc] init]; ABRecordRef newPerson = ABPersonCreate(); [self updateEmail:newPerson email:emailAddress]; npvc.displayedPerson = newPerson; npvc.newPersonViewDelegate = controller; [controller.navigationController pushViewController:npvc animated:YES]; } +(void)updateEmail:(ABRecordRef)person email:(NSString*)email{ **crashes Here**---->> ABMutableMultiValueRef multiEmail = ABMultiValueCreateMutableCopy (ABRecordCopyValue(person, kABPersonEmailProperty)); ABMultiValueAddValueAndLabel(multiEmail, email, kABHomeLabel, NULL); ABRecordSetValue(person, kABPersonEmailProperty, multiEmail, nil); CFRelease(multiEmail); }

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