Search Results

Search found 8232 results on 330 pages for 'the mcmanus position'.

Page 238/330 | < Previous Page | 234 235 236 237 238 239 240 241 242 243 244 245  | Next Page >

  • Why does the right-shift operator produce a zero instead of a one?

    - by mrt181
    Hi, i am teaching myself java and i work through the exercises in Thinking in Java. On page 116, exercise 11, you should right-shift an integer through all its binary positions and display each position with Integer.toBinaryString. public static void main(String[] args) { int i = 8; System.out.println(Integer.toBinaryString(i)); int maxIterations = Integer.toBinaryString(i).length(); int j; for (j = 1; j < maxIterations; j++) { i >>= 1; System.out.println(Integer.toBinaryString(i)); } In the solution guide the output looks like this: 1000 1100 1110 1111 When i run this code i get this: 1000 100 10 1 What is going on here. Are the digits cut off? I am using jdk1.6.0_20 64bit. The book uses jdk1.5 32bit.

    Read the article

  • Re-ordering a collection of UIView's based on their CGPoint

    - by Chris
    Hi all, I have a NSMutableArray that holds a collection of UIViewControllers Amongst other properties and methods an instance of each of the viewControllers are placed in a parent view The user will place these objects individually when desired to. So essentially I use - (void)addSubview:(UIView *)view when a new view is added to the parent view controller. Because the UI is isometric it's made things a tad more complicated What I am trying to do is re-order the views based on their co-ordinate position, so items higher up the parent UIView frame is indexed lower then views lower in the parent UIview frame. And items that are on the left side of the view are positioned at a higher index to those on the right I think the solution may have to do with re-ordering the NSMutableArray but how can I compare the CGpoints? Do I need to compare the x and y separately?

    Read the article

  • Searching within an array of strings...

    - by SoLoGHoST
    Ok, I'm feeling retarded here, I have a string like so: $string = 'function module_testing{'; or it could be like this: $string = 'function module_testing'; And than I have an array of strings like so: $string_array = array('module_testing', 'another_function', 'and_another_function'); Now, is there some sort of preg_match that I can do to test if any of the $string_array values are found within the $string string at any given position? So in this situation, there would be a match. Or is there a better way to do this? I can't use in_array since it's not an exact match, and I'd rather not do a foreach loop on it if I can help it, since it's already in a while loop. Thanks :)

    Read the article

  • Rails: Design Pattern to Store Order of Relations

    - by ChrisInCambo
    Hi, I have four models: Customer, QueueRed, QueueBlue, QueueGreen. The Queue models have a one to many relationship with customers A customer must always be in a queue A customer can only be in one queue at a time A customer can change queues We must be able to find out the customers current position in their respective queue In an object model the queues would just have an array property containing customers, but ActiveRecord doesn't have arrays. In a DB I would probably create some extra tables just to handle the order of the stories in the queue. My question is what it the best way to model the relationship in ActiveRecord? Obviously there are many ways this could be done, but what is the best or the most in line with how ActiveRecord should be used? Cheers, Chris

    Read the article

  • [CSS] style input tag

    - by nosferat
    Hi! ASP.Net has a tag called CheckboxList. The output of this tag looks like this: <table class="checkbox"> <tbody> <tr> <td> <input id="/*longdynamicstring1*/" type="checkbox" name="/*longdynamicstring2*/" /> <label for="/*longdynamicstring1*/">Label Text</label> </td> </tr> </tbody> </table> I want to position the label and the input but I cannot find out how. Tried the following: .checkbox input{ padding-right: 5px; } and .checkbox input[type='checkbox'] { padding-right: 5px; } but neither of them had any effect. Because it's ASP I cannot set a class for the input elements and I cannot reference the id because it's dynamic.

    Read the article

  • Hidden line removal in JavaScript or Python?

    - by feklee
    I have the following task: Input: A 3D scene comprised of a set of cuboids. Could be broken down to a set of triangles. A description of a camera: position, direction, focal length. Output: 2D wire frame projection of the scene as a set of lines. Important: Hidden lines removal should have been applied. Platform: Web app running on Google App Engine for Python. Any idea if there is a JavaScript or Python library that does this?

    Read the article

  • Why are my margins still collapsing?

    - by Brandon Dorsey
    My code in this "Fiddle" shows that I have adjacent elements which vertical margins are collapsing on one another. I understand that due to the nature of vertical margins in css, the largest of the two is chosen, In my case the p tag. What I am having trouble with is trying to break the margins by using a 1px border or 1px padding. I've seen it work with other workarounds such as position:absolute or float method. I am not understanding why using 1px border or padding is not working properly to give me 15px of space.

    Read the article

  • Some input regarding Dojo (smooth css change on mouseover)

    - by Andy Walpole
    I've been playing around with Dojo over the last couple of days. The script below changes the background position of the list item when the mouse is over the link. dojo.query('a[class=main-menu-link]').forEach(function(linkTwo) { dojo.connect(linkTwo, "onmouseover", function(evt) { dojo.query('#main-menu ul li').forEach(function(linkThree) { dojo.style(linkThree, { "backgroundPosition": "right center", }); }); You can see it in action in the right hand side menu: http://www.mechanic-one.suburban-glory.com/ I'm trying to work out the best of way of giving it a smooth transition between the two states... I've been looking on the Dojo documentation page but I'm not sure what is the best way of approaching it.

    Read the article

  • UIView animations on a path not linear

    - by chis54
    I have an iOS application that I want to animate a falling leaf (or several). I have my leaf image in an ImageView and I've figured out a simple animation from the documentation: [UIView animateWithDuration:4.0f delay:0 options:UIViewAnimationTransitionFlipFromLeft animations:^(void) { leaf1ImageView.frame = CGRectMake(320, 480, leaf1ImageView.frame.size.width,leaf1ImageView.frame.size.height); } completion:NULL]; This will make the leaf go from its starting position to the bottom right corner in a straight line. How would I animate this to follow a path or curve like a parabola or sinusoid and maybe even rotate the image or view? Would this be done in the animations block? Thanks in advance!

    Read the article

  • Bugs in scroll-follow with Google map (Firefox and Safari)

    - by earlyriser
    A scroll follow effect is when a part of the web design is always visible, even when the window is scrolled. There are animated and static versions of this. The animated is ok http://robertomartinez.info/cobra/index.html But I prefer the fixed version, however I have some bugs: http://robertomartinez.info/cobra/index_fixed.html -In Firefox, when you scroll the page, you will see a kind of vertical cut in the lorem ipsum text (below the HERE indication). This is caused by the image tiles of the map, then if you drag and drop the map, the cut will appear in another side. -In Safari, when you scroll the page, the div follows, but the map images stay in the same position. Do you have solutions for theses issues? Thanks.

    Read the article

  • Google maps z-index problem in IE

    - by Bas van de Lustgraaf
    I'm loading my google maps into div class="extra" style="display: none;" /. As soon as the AJAX request is complete, the map_canvas div is placed inside the hidden div and the hidden div will be vissible with the toggleDown jquery effect. In FF it's working perfect, but in IE the Google maps (map_canvas div) is already visible before the toggleDown effect is started. I think the z-index and the relative position of the map_canvas div wich is loaded into the hidden div will place the map_canvas div on top of the hidden div. What do i have to change to make sure the map_canvas div is not on top of the hidden div? While toggleDown in FF: http:// img169.imageshack.us/img169/9274/50485429.jpg While toggleDown in IE: http://img188.imageshack.us/img188/2110/93959677.jpg

    Read the article

  • How do you handle options that can't be used together with OptionParser?

    - by Joel
    My Python script (for todo lists) is started from the command line like this: todo [options] <command> [command-options] Some options can not be used together, for example todo add --pos=3 --end "Ask Stackoverflow" would specify both the third position and the end of the list. Likewise todo list --brief --informative would confuse my program about being brief or informative. Since I want to have quite a powerful option control, cases like these will be a bunch, and new ones will surely arise in the future. If a users passes a bad combination of options, I want to give an informative message, preferably along with the usage help provided by optparse. Currently I handle this with an if-else statement that I find really ugly and poor. My dream is to have something like this in my code: parser.set_not_allowed(combination=["--pos", "--end"], message="--pos and --end can not be used together") and the OptionParser would use this when parsing the options. Since this doesn't exist as far as I know, I ask the SO community: How do you handle this?

    Read the article

  • Can I control the mouse cursor from within R?

    - by Bernd Meyer
    Is it possible, to control the mouse pointer from the R console? I have something like this in mind: move_mouse(x_pos=100,y_pos=200) # move the mouse pointer to position (100,200) mouse_left_button_down # simulate a press of the left button move_mouse(x_pos=120,y_pos=250) # move mouse to select something mose_release_left_button # release the pressed button In MATLAB, something like this is possible with the following code import java.awt.Robot; mouse = Robot; mouse.mouseMove(0, 0); mouse.mouseMove(100, 200); Is something similar possible for the keybord? E.g. simulate keybord events?

    Read the article

  • directX texture appears incorrectly

    - by numerical25
    I finally managed to get a texture onto a cube sadly, but it is appearing incorrectly. as the below picture identifies. Anyways, I am not sure what it could be. My first guess is it could be my uv mapping or my vertex positioning is off. If someone could check and make sure thats good. The first element is the vertex position, second is the color, and third is the uv texture. //Create vectors and put in vertices // Create vertex buffer VertexPos vertices[] = { // BACK SIDES { D3DXVECTOR3(-5.0f, 5.0f, 5.0f), D3DXVECTOR4(1.0f,0.0f,0.0f,0.0f), D3DXVECTOR2(0.0,0.0)}, { D3DXVECTOR3(-5.0f, -5.0f, 5.0f), D3DXVECTOR4(1.0f,0.0f,0.0f,0.0f), D3DXVECTOR2(1.0,1.0)}, { D3DXVECTOR3(5.0f, 5.0f, 5.0f), D3DXVECTOR4(1.0f,0.0f,0.0f,0.0f), D3DXVECTOR2(0.0,1.0)}, { D3DXVECTOR3(5.0f, 5.0f, 5.0f), D3DXVECTOR4(1.0f,0.0f,0.0f,0.0f), D3DXVECTOR2(0.0,1.0)}, { D3DXVECTOR3(-5.0f, -5.0f, 5.0f), D3DXVECTOR4(1.0f,0.0f,0.0f,0.0f), D3DXVECTOR2(1.0,1.0)}, { D3DXVECTOR3(5.0f, -5.0f, 5.0f), D3DXVECTOR4(1.0f,0.0f,0.0f,0.0f), D3DXVECTOR2(1.0,1.0)}, // 2 FRONT SIDE { D3DXVECTOR3(-5.0f, 5.0f, -5.0f), D3DXVECTOR4(0.0f,1.0f,0.0f,0.0f), D3DXVECTOR2(0.0,0.0)}, { D3DXVECTOR3(5.0f, 5.0f, -5.0f), D3DXVECTOR4(0.0f,1.0f,0.0f,0.0f), D3DXVECTOR2(1.0,0.0)}, { D3DXVECTOR3(-5.0f, -5.0f, -5.0f), D3DXVECTOR4(0.0f,1.0f,0.0f,0.0f), D3DXVECTOR2(0.0,1.0)}, { D3DXVECTOR3(-5.0f, -5.0f, -5.0f), D3DXVECTOR4(0.0f,1.0f,0.0f,0.0f), D3DXVECTOR2(0.0,1.0)}, { D3DXVECTOR3(5.0f, 5.0f, -5.0f), D3DXVECTOR4(0.0f,1.0f,0.0f,0.0f) , D3DXVECTOR2(1.0,0.0)}, { D3DXVECTOR3(5.0f, -5.0f, -5.0f), D3DXVECTOR4(0.0f,1.0f,0.0f,0.0f), D3DXVECTOR2(1.0,1.0)}, // 3 { D3DXVECTOR3(-5.0f, 5.0f, 5.0f), D3DXVECTOR4(0.0f,0.0f,1.0f,0.0f), D3DXVECTOR2(0.0,0.0)}, { D3DXVECTOR3(5.0f, 5.0f, 5.0f), D3DXVECTOR4(0.0f,0.0f,1.0f,0.0f), D3DXVECTOR2(1.0,0.0)}, { D3DXVECTOR3(-5.0f, 5.0f, -5.0f), D3DXVECTOR4(0.0f,0.0f,1.0f,0.0f), D3DXVECTOR2(0.0,1.0)}, { D3DXVECTOR3(-5.0f, 5.0f, -5.0f), D3DXVECTOR4(0.0f,0.0f,1.0f,0.0f), D3DXVECTOR2(0.0,2.0)}, { D3DXVECTOR3(5.0f, 5.0f, 5.0f), D3DXVECTOR4(0.0f,0.0f,1.0f,0.0f), D3DXVECTOR2(1.0,0.0)}, { D3DXVECTOR3(5.0f, 5.0f, -5.0f), D3DXVECTOR4(0.0f,0.0f,1.0f,0.0f), D3DXVECTOR2(0.0,1.0)}, // 4 { D3DXVECTOR3(-5.0f, -5.0f, 5.0f), D3DXVECTOR4(1.0f,0.5f,0.0f,0.0f), D3DXVECTOR2(0.0,0.0)}, { D3DXVECTOR3(-5.0f, -5.0f, -5.0f), D3DXVECTOR4(1.0f,0.5f,0.0f,0.0f), D3DXVECTOR2(1.0,0.0)}, { D3DXVECTOR3(5.0f, -5.0f, 5.0f), D3DXVECTOR4(1.0f,0.5f,0.0f,0.0f), D3DXVECTOR2(0.0,1.0)}, { D3DXVECTOR3(5.0f, -5.0f, 5.0f), D3DXVECTOR4(1.0f,0.5f,0.0f,0.0f), D3DXVECTOR2(0.0,1.0)}, { D3DXVECTOR3(-5.0f, -5.0f, -5.0f), D3DXVECTOR4(1.0f,0.5f,0.0f,0.0f), D3DXVECTOR2(1.0,0.0)}, { D3DXVECTOR3(5.0f, -5.0f, -5.0f), D3DXVECTOR4(1.0f,0.5f,0.0f,0.0f), D3DXVECTOR2(0.0,1.0)}, // 5 { D3DXVECTOR3(5.0f, 5.0f, -5.0f), D3DXVECTOR4(0.0f,1.0f,0.5f,0.0f), D3DXVECTOR2(0.0,0.0)}, { D3DXVECTOR3(5.0f, 5.0f, 5.0f), D3DXVECTOR4(0.0f,1.0f,0.5f,0.0f), D3DXVECTOR2(1.0,0.0)}, { D3DXVECTOR3(5.0f, -5.0f, -5.0f), D3DXVECTOR4(0.0f,1.0f,0.5f,0.0f), D3DXVECTOR2(0.0,1.0)}, { D3DXVECTOR3(5.0f, -5.0f, -5.0f), D3DXVECTOR4(0.0f,1.0f,0.5f,0.0f), D3DXVECTOR2(0.0,1.0)}, { D3DXVECTOR3(5.0f, 5.0f, 5.0f), D3DXVECTOR4(0.0f,1.0f,0.5f,0.0f), D3DXVECTOR2(1.0,0.0)}, { D3DXVECTOR3(5.0f, -5.0f, 5.0f), D3DXVECTOR4(0.0f,1.0f,0.5f,0.0f), D3DXVECTOR2(0.0,2.0)}, // 6 {D3DXVECTOR3(-5.0f, 5.0f, -5.0f), D3DXVECTOR4(0.5f,0.0f,1.0f,0.0f), D3DXVECTOR2(0.0,0.0)}, {D3DXVECTOR3(-5.0f, -5.0f, -5.0f), D3DXVECTOR4(0.5f,0.0f,1.0f,0.0f), D3DXVECTOR2(1.0,0.0)}, {D3DXVECTOR3(-5.0f, 5.0f, 5.0f), D3DXVECTOR4(0.5f,0.0f,1.0f,0.0f), D3DXVECTOR2(0.0,1.0)}, {D3DXVECTOR3(-5.0f, 5.0f, 5.0f), D3DXVECTOR4(0.5f,0.0f,1.0f,0.0f), D3DXVECTOR2(0.0,1.0)}, {D3DXVECTOR3(-5.0f, -5.0f, -5.0f), D3DXVECTOR4(0.5f,0.0f,1.0f,0.0f), D3DXVECTOR2(1.0,0.0)}, {D3DXVECTOR3(-5.0f, -5.0f, 5.0f), D3DXVECTOR4(0.5f,0.0f,1.0f,0.0f), D3DXVECTOR2(0.0,1.0)}, }; My second guess could be an error that I am receiving as I run the program. But I don't know where to begin with that. The following is the description of the error . D3D10: WARNING: ID3D10Device::Draw: Vertex Buffer at the input vertex slot 0 is not big enough for what the Draw*() call expects to traverse. This is OK, as reading off the end of the Buffer is defined to return 0. However the developer probably did not intend to make use of this behavior. [ EXECUTION WARNING #356: DEVICE_DRAW_VERTEX_BUFFER_TOO_SMALL ] Not sure what it could be. but where is my vertex layout description //Create Layout D3D10_INPUT_ELEMENT_DESC layout[] = { {"POSITION",0,DXGI_FORMAT_R32G32B32_FLOAT, 0 , 0, D3D10_INPUT_PER_VERTEX_DATA, 0}, {"COLOR",0,DXGI_FORMAT_R32G32B32A32_FLOAT, 0 , 12, D3D10_INPUT_PER_VERTEX_DATA, 0}, {"NORMAL",0,DXGI_FORMAT_R32G32B32A32_FLOAT, 0 , 28, D3D10_INPUT_PER_VERTEX_DATA, 0}, {"TEXCOORD",0, DXGI_FORMAT_R32G32_FLOAT, 0 , 44, D3D10_INPUT_PER_VERTEX_DATA, 0} }; UINT numElements = (sizeof(layout)/sizeof(layout[0])); modelObject.numVertices = sizeof(vertices)/sizeof(VertexPos); for(int i = 0; i < modelObject.numVertices; i += 3) { D3DXVECTOR3 out; D3DXVECTOR3 v1 = vertices[0 + i].pos; D3DXVECTOR3 v2 = vertices[1 + i].pos; D3DXVECTOR3 v3 = vertices[2 + i].pos; D3DXVECTOR3 u = v2 - v1; D3DXVECTOR3 v = v3 - v1; D3DXVec3Cross(&out, &u, &v); D3DXVec3Normalize(&out, &out); vertices[0 + i].normal = out; vertices[1 + i].normal = out; vertices[2 + i].normal = out; } //Create buffer desc D3D10_BUFFER_DESC bufferDesc; bufferDesc.Usage = D3D10_USAGE_DEFAULT; bufferDesc.ByteWidth = sizeof(VertexPos) * modelObject.numVertices; bufferDesc.BindFlags = D3D10_BIND_VERTEX_BUFFER; bufferDesc.CPUAccessFlags = 0; bufferDesc.MiscFlags = 0; D3D10_SUBRESOURCE_DATA initData; initData.pSysMem = vertices; //Create the buffer HRESULT hr = mpD3DDevice->CreateBuffer(&bufferDesc, &initData, &modelObject.pVertexBuffer); if(FAILED(hr)) return false;

    Read the article

  • Scrollview always scrolls to the bottom

    - by neha
    Hi all, I have a view with scrollview as the detailedview of the table cells which is having contents as multiple labels with dynamic size and a couple of buttons which I'm creating through interface builder. Whenever I tap a cell this view is shown to me but the view is always the bottom view. If I scroll up, I'm able to see the content above but when I leave, it again resets its position i.e. the bottom of the view. Can anybody please help? Thanx in advance.

    Read the article

  • mouse tracking on IE

    - by Gotys
    Consider the following snippet: $(document).bind('mousemove', function(e) { $('#someDiv').css({left: e.pageX+'px', top: e.pageY+'px'}); }); This should make #someDiv follow the mouse (tooltip), when the css value for "position" is set to absolute. Works as expected, except when you Zoom IN or OUT in IE7 ( dind't try other version of IE). Then the e.pageX gets completely off. The more you zoom in (using your mousewheel + CTRL), the more off the positioning gets. I've tried to break jQuery's UI demos (sliders) and it seems not even jQuery guys have this figured out. Is there any genius out there who knows how to fix this nasty thing? Thanks in advance!

    Read the article

  • jquery offset incorrect on floating elements

    - by LordZardeck
    I have a bunch of images each with the float: left property applied to them. They are constrained withing a 400px width area, forcing them into a grid of 4 X 4. If i try to get the position of them, they are always incorrect. What is causing this? You can see what I'm trying to do here: http://dev.redemptionconnect.com/cards/browse. Click one of the images to see what I mean. the dialog that pops up should be over the image you clicked.

    Read the article

  • Sliding & Fading controls on a C# form

    - by Tommy
    Hey there, I'm trying to implement a way to slide&fade controls around (more than one at the same time possibly) elegantly. So in other words, say i had a picture in the top left corner, and a texbox in the bottom right corner, i'd like to be able to have them slide. not just snap. slide, to the opposite corners and replace eachothers position. Ive been working for awhile but have not come up with anything efficient, even just some of the basic math calculations would be a great start.

    Read the article

  • Getting value of specific item in combobox in Visual Basic 2013

    - by JaceG
    I'm having great difficulty trying to find how to simply get the text of one specific item in a ComboBox. I have cmbSelectedHinge as a dropdownlist style. All I need is to know what the text is in position 0. I would have thought simply: MsgBox(cmbSelectHinge.Items.IndexOf(0)) but no. It returns "-1" even though there is a line of text in it. It seems this question has never before been asked on the internet, and there's no useful information on MSDN. Any help, please

    Read the article

  • First and last window don't show up.

    - by SirGregg
    Hi, I'm creating a WinApi application for my programming course. The program is supposed to show an LED clock using a separate window for each 'block'. I have figured most of it out, except for one thing: when creating the two-dimensional array of windows, the first and last window never show up. Here's the piece of code from the InitInstance function: for (int x=0;x<8;x++) for (int y=0;y<7;y++) { digitWnd[x][y] = CreateWindowEx((WS_EX_LAYERED | WS_EX_TRANSPARENT | WS_EX_NOACTIVATE | WS_EX_STATICEDGE), szWindowClass, szTitle, (WS_POPUP| WS_BORDER), NULL, NULL, NULL, NULL, dummyWnd, NULL, hInstance, NULL); ShowWindow(digitWnd[x][y], nCmdShow); UpdateWindow(digitWnd[x][y]); } The same loop bounds are used everytime I interact with the windows (set position and enable/disable). All the windows seem to be working fine, except for digitWnd[0][0] and digitWnd[7][6]... Any ideas as to what is happening?

    Read the article

  • Grid forms in Rails

    - by KandadaBoggu
    I am trying to create a grid form for a survey question. value1 value2 value3 option 1 x option 2 x option 3 x Each cell in the grid is a radio button and the radio buttons in a row belong to one radio button group. My models: class Question # title has_many :answers end class Answer # name, position, atype(row/col) end I am struggling to come up with a Rails approach for creating such a form. To complicate the issue user can save the semi-completed form and complete it at a later time. What is the best approach for this problem?

    Read the article

  • Resize a DIV when its text changes

    - by Antonios
    I wanted to build a custom html button without using any solution like bootstrap etc. but from scratch. I decided to use a div to build my button with very good results. However, when the text changes its length that does not mean the div will change its width as well. Should I approach this using javascript or is there a CSS solution I am missing. Apologies for missing code: div { position: relative; width: 121px; height: 30px; } I need a minimum width and not a dynamic this is why I used a fixed one. In case there is not a CSS alternative then I will use a javascript approach.

    Read the article

  • Connecting two DialogBoxes in GWT

    - by Apophenia Overload
    In my GWT project, I'm trying to get it so two DialogBoxes can pass information between each other. One of them holds a MapWidget, and when a button is pressed in the other DialogBox, the position information is received from that other DialogBox's MapWidget. Does anyone have any tips for how I should coordinate between having two different DialogBoxes show up? Should I wrap the code for the two in a Composite? Furthermore, is there an example anywhere of dealing with two DialogBoxes at once in GWT? For example, if I click outside of the two boxes, both should be dismissed. I'm wondering if there's a way to keep both of them in focus at once, so I can switch between the two without causing either to disappear.

    Read the article

  • How to avoid becoming a programmer while still beign closely involved with computer science/Industry

    - by WeShallOvercome
    I am studying computer science (A masters at an Ivy league), however most of the jobs i find involve way too much of programming. And frankly programming is not an issue, however programming without a meaning (read financial institution (non trading), other non mainstream jobs) bore me to death! I dont want to end up becoming a .NET,C#, Java kind of programmer. Can someone tell where i should look for jobs if i wish to do some real computer science work such as Machine Learning etc. I don't mind programming but becoming a Financial Software dev at Bloomeberg or an SDET at Microsoft isn't actually one of my goals. [note: I have interviewed for intern both positions listed above, and thankfully i got an intern for a data mining position in a top 750 Alexa rank web company] Sorry if angered anyone with a subjective question

    Read the article

  • How Matlab calculates the camera view angle?

    - by iman
    I am using matlab to visualise a scene. In order to zoom in the scene, I can do that by eather: - Fix the cameraposition and the cameratarget and change the cameraviewangle.or - Fix the cameratarget and the cameraview angle and moving the camera along the viewing line (defined by the cameraPosition and the cameraTarget). I know how to set the values of cameraposition CameraTarget and viewangle, but I do not how to define the optimal view angle. In auto mode of cameraviewangle, matlab calculate the smalest view angle that capture all the scene from the specefied camera position. I appreciate any help in understanding this. Iman

    Read the article

< Previous Page | 234 235 236 237 238 239 240 241 242 243 244 245  | Next Page >