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  • Better variant of getting the output dinamically-allocated array from the function?

    - by Raigomaru
    Here is to variants. First: int n = 42; int* some_function(int* input) { int* result = new int[n]; // some code return result; } void main() { int* input = new int[n]; int* output = some_function(input); delete[] input; delete[] output; } Here the function returns the memory, allocated inside the function. Second variant: int n = 42; void some_function(int* input, int* output) { // some code } void main() { int* input = new int[n]; int* output = new int[n]; some_function(input, output); delete[] input; delete[] output; } Here the memory is allocated outside the function. Now I use the first variant. But I now that many built-in c++ functions use the second variant. The first variant is more comfortable (in my opinion). But the second one also has some advantages (you allocate and delete memory in the same block). Maybe it's a silly question but what variant is better and why?

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  • Function pointers usage

    - by chaitanyavarma
    Hi All, Why these two codes give the same output, Case 1: #include <stdio.h> typedef void (*mycall) (int a ,int b); void addme(int a,int b); void mulme(int a,int b); void subme(int a,int b); main() { mycall x[10]; x[0] = &addme; x[1] = &subme; x[2] = &mulme; (x[0])(5,2); (x[1])(5,2); (x[2])(5,2); } void addme(int a, int b) { printf("the value is %d\n",(a+b)); } void mulme(int a, int b) { printf("the value is %d\n",(a*b)); } void subme(int a, int b) { printf("the value is %d\n",(a-b)); } Output: the value is 7 the value is 3 the value is 10 Case 2 : #include <stdio.h> typedef void (*mycall) (int a ,int b); void addme(int a,int b); void mulme(int a,int b); void subme(int a,int b); main() { mycall x[10]; x[0] = &addme; x[1] = &subme; x[2] = &mulme; (*x[0])(5,2); (*x[1])(5,2); (*x[2])(5,2); } void addme(int a, int b) { printf("the value is %d\n",(a+b)); } void mulme(int a, int b) { printf("the value is %d\n",(a*b)); } void subme(int a, int b) { printf("the value is %d\n",(a-b)); } Output: the value is 7 the value is 3 the value is 10

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  • C# return and display syntax issue

    - by thatdude
    I am having trouble passing the return value from TheMethod() to Main and displaying the word if the if statement is passed as true. I have thought of two ways of doing this, neither has worked but I think I am missing synatx. Using a return ?; non void method and then displaying the returned value. Using a void method and actually writing out(example below) So yes I am new at this, however I have made so many iterations everything is blending together and I have forgot what I have tried. Any help on the syntax be great for either of these ways. Basically I need it to iterate numbers 1,2,3,4 and depending on if the current iteration matches an expression in the if statements it will display a word. Example: if (3 = i) { Console.WriteLine("Word"); } Code: using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Proj5 { class Program { int i = 0; static void Main(int i) { for (i = 0; i < 101; i++) { Console.WriteLine("test"); } } string TheMethod(int i) { string f = "Word1"; string b = "Word2"; if (i == 3) { return f; } if (i == 5) { return b; } if (0 == (i % 3)) { return f; } if (0 == i % 5) { return b; } else { return b; } } } }

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  • jquery 1.4.2 tabs problem

    - by user296416
    I'm new to this forum and jquery, recently i've updated new version jquery 1.4.2 after that, initially while loading the web page my first and default tab showing the last tab content, once we clicked on any tab then the problem solved automatically, again if we load the page again the same problem ocurrs. following is the code i used $('.main).tabs(); <ul> <li><a href="#tab1">Title Page</a></li> <li><a href="#tab2">Manuscript</a></li> <li><a href="#tab3">Figures and Tabels</a></li> </ul> <div class="main"> <div class="tab1">Tab 1</div> <div class="tab2">Tab 2</div> <div class="tab3">Tab 3</div> </div> But the same working perfect in the previous version, any help will be appreciated. Regards Bala

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  • c++ Multiple Inheritance - Compiler modifying my pointers

    - by Bob
    If I run the following code, I get different addresses printed. Why? class Base1 { int x; }; class Base2 { int y; }; class Derived : public Base1, public Base2 { }; union U { Base2* b; Derived* d; U(Base2* b2) : b(b) {} }; int main() { Derived* d = new Derived; cout << d << "\n"; cout << U(d).d << "\n"; return 0; } Even more fun is if you repeatedly go in and out of the union the address keeps incrementing by 4, like this int main() { Derived* d = new Derived; cout << d << "\n"; d = U(d).d; cout << d << "\n"; d = U(d).d; cout << d << "\n"; return 0; } If the union is modified like this, then the problem goes away union U { void* v; Base2* b; Derived* d; U(void* v) : v(v) {} }; Also, if either base class is made empty, the problem goes away. Is this a compiler bug? I want it to leave my pointers the hell alone.

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  • is it good "form" to declare new classes in the same file ?

    - by hatorade
    I code in Python a lot, and I frequently create classes. Now, I'm not sure if this is good Python form, but I just declare a class in the same file as my main(). class foo { ... } I'm wondering if it's good form in Java to do the same? For example, class foo { public static int name; public static int numPoints; public static int[] points; } public class bar { public static void main(String[] args) { ... } } Does not throw errors in Eclipse, so it must be allowed. But is it okay to do? Would it be better to just declare this class in a separate file..? Edit: I just want to emphasize that my new class literally is just a container to hold the same type of data multiple times, and literally will only have like 3 values. So it's total about 5 lines of code. The question is - does this merit a new file?

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  • compile error:c language in telnet(linux)

    - by lilyrose07
    #include<stdio.h> #include<unistd.h> #include<stdlib.h> #include<pthread.h> int count=0; void *thread_function(void *arg) { while(count<10) { if(count%2==1) { count++; } else {sleep(1);} } } int main(int argc,int *argv) { int res; pthread_t a_thread[2]; void *thread_result; int n; while(count<10) { if(count%2==0) {printf("%d",count); count++; } else{sleep(1);} } for(n=0;n<2;n++) { pthread_create(&(a_thread[n]),NULL,thread_function,NULL); } while(count==9) {pthread_join(a_thread[0],&thread_result); } while(count==10) { pthread_join(a_thread[1],&thread_result); } printf("%d",count); return 0; } in telnet,linux i write gcc za.c error list: undefined reference to pthread_create,pthread_join in function 'main' //why??

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  • Calling a view from the second project

    - by user3128303
    I have 2 projects in the Solution (asp.net-mvc). The first project is main, the other project (1 simple controller and views (Index, Layout). I want directly from the menu in the project 1, to refer to the Index view of the second project. I added a reference but I do not know what to do. Someone help? Ps: Sorry for my english. Project 1 _Layout.cshtml <!DOCTYPE html> <html> <head> <meta charset="utf-8" /> <title>@ViewBag.Title</title> <link href="@Url.Content("~/Content/Site.css")" rel="stylesheet" type="text/css" /> <script src="@Url.Content("~/Scripts/jquery-1.5.1.min.js")" type="text/javascript"></script> <script src="@Url.Content("~/Scripts/modernizr-1.7.min.js")" type="text/javascript"></script> </head> <body> <div> <nav> <a href="@Url.Content("~")" id="current">Home</a> <a href="@Url.Content( /* via a link you want to get to the index from Project 2 */)">TEST</a> </nav> </div> <div id="main"> @RenderBody() </div> <div id="footer"> </div> </body> </html> Project 2 HomeController.cs namespace Panel.Controllers { public class HomeController : Controller { public ActionResult Index() { return View(); } } }

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  • Should I use an interface or factory (and interface) for a cross-platform implementation?

    - by nbolton
    Example A: // pseudo code interface IFoo { void bar(); } class FooPlatformA : IFoo { void bar() { /* ... */ } } class FooPlatformB : IFoo { void bar() { /* ... */ } } class Foo : IFoo { IFoo m_foo; public Foo() { if (detectPlatformA()} { m_foo = new FooPlatformA(); } else { m_foo = new FooPlatformB(); } } // wrapper function - downside is we'd have to create one // of these for each function, which doesn't seem right. void bar() { m_foo.bar(); } } Main() { Foo foo = new Foo(); foo.bar(); } Example B: // pseudo code interface IFoo { void bar(); } class FooPlatformA : IFoo { void bar() { /* ... */ } } class FooPlatformB : IFoo { void bar() { /* ... */ } } class FooFactory { IFoo newFoo() { if (detectPlatformA()} { return new FooPlatformA(); } else { return new FooPlatformB(); } } } Main() { FooFactory factory = new FooFactory(); IFoo foo = factory.newFoo(); foo.bar(); } Which is the better option, example A, B, neither, or "it depends"?

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  • Finding an odd perfect number

    - by Coin Bird
    I wrote these two methods to determine if a number is perfect. My prof wants me to combine them to find out if there is an odd perfect number. I know there isn't one(that is known), but I need to actually write the code to prove that. The issue is with my main method. I tested the two test methods. I tried debugging and it gets stuck on the number 5, though I can't figure out why. Here is my code: public class Lab6 { public static void main (String[]args) { int testNum = 3; while (testNum != sum_of_divisors(testNum) && testNum%2 != 0) testNum++; } public static int sum_of_divisors(int numDiv) { int count = 1; int totalDivisors = 0; while (count < numDiv) if (numDiv%count == 0) { totalDivisors = totalDivisors + count; count++; } else count++; return totalDivisors; } public static boolean is_perfect(int numPerfect) { int count = 1; int totalPerfect = 0; while (totalPerfect < numPerfect) { totalPerfect = totalPerfect + count; count++; } if (numPerfect == totalPerfect) return true; else return false; } }

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  • Returning a dynamically created array from function

    - by informer2000
    I'm trying to create a function that would dynamically allocate an array, sets the values of the elements, and returns the size of the array. The array variable is a pointer that is declared outside the function and passed as a parameter. Here is the code: #include <cstdlib> #include <iostream> using namespace std; int doArray(int *arr) { int sz = 10; arr = (int*) malloc(sizeof(int) * sz); for (int i=0; i<sz; i++) { arr[i] = i * 5; } return sz; } int main(int argc, char *argv[]) { int *arr = NULL; int size = doArray(arr); for (int i=0; i<size; i++) { cout << arr[i] << endl; } return 0; } For some reason, the program terminates on the first iteration of the for loop in main()! Am I doing something wrong?

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  • selected option not clearing from memory android

    - by user2980560
    I have a small random number spinner that when you click gives a random number. I am having two problems. The first is when the main activity loads it displays a random number on the screen without the random number spinner being clicked. I am unsure what to set to false to keep it from opening with the main activity. The second problem is that when you select an option from the spinner it does not clear. Meaning that If you click on option D6 or D20 then you can not click on the same option again until selecting the other option first. Essentially the selection does not clear out of memory after the random number is selected. Here is the random number code public void onItemSelected(AdapterView<?> parent, View view, int pos, long id) { Random rand = new Random(); int roll; // An item was selected. if (spinner1.getSelectedItemPosition()==0) { roll = rand.nextInt(6)+1; } else { roll = rand.nextInt(20)+1; } // Put the result into a string. String text = "You rolled a " + roll; // Build a dialog box and with the result string and a single button AlertDialog.Builder builder = new AlertDialog.Builder(this); builder.setMessage(text).setCancelable(false) .setPositiveButton("OK", new DialogInterface.OnClickListener() { public void onClick(DialogInterface dialog, int id) { // do things when the user clicks ok. } }); AlertDialog alert = builder.create(); // Show the dialog box. alert.show(); }

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  • C# Basic Multi-Threading Question: Call Method on Thread A from Thread B (Thread B started from Thre

    - by Nick
    What is the best way to accomplish this: The main thread (Thread A) creates two other threads (Thread B and Thread C). Threads B and C do heavy disk I/O and eventually need to pass in resources they created to Thread A to then call a method in an external DLL file which requires the thread that created it to be called correctly so only Thread A can call it. The only other time I ever used threads was in a Windows Forms application, and the invoke methods were just what I needed. This program does not use Windows Forms, and as such there are no Control.Invoke methods to use. I have noticed in my testing that if a variable is created in Thread A, I have no trouble accessing and modifying it from Thread B/C which seems very wrong to me. With Winforms, I was sure it threw errors for trying to access things created on other threads. I know it is unsafe to change things from multiple threads, but I really hoped .NET would forbid it altogether to ensure safe coding. Does .NET do this, and I am just missing the boat, or does it only do it with WinForm apps? Since it does seemingly allow this, do I do something like an OS would do, create a flag and monitor it from Thread A to see if it changes. If it does, then call the method. Doesnt the event handler essentially do this, so could an event be used somehow called on the main thread?

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  • How can I bind the second argument in a function but not the first (in an elegant way)?

    - by Frank Osterfeld
    Is there a way in Haskell to bind the second argument but not the first of a function without using lambda functions or defining another "local" function? Example. I have a binary function like: sub :: Int -> Int -> Int sub x y = x - y Now if I want to bind the first argument, I can do so easily using (sub someExpression): mapSubFrom5 x = map (sub 5) x *Main> mapSubFrom5 [1,2,3,4,5] [4,3,2,1,0] That works fine if I want to bind the first n arguments without "gap". If I want to bind the second argument but not the first, the two options I am aware of are more verbose: Either via another, local, function: mapSub5 x = map sub5 x where sub5 x = sub x 5 *Main> mapSub5 [1,2,3,4,5] [-4,-3,-2,-1,0] Or using lambda: mapSub5 x = map (\x -> sub x 5) x While both are working fine, I like the elegance of "sub 5" and wonder if there is a similarly elegant way to bind the n-th (n 1) argument of a function?

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  • Java: Incompatible Types

    - by user2922081
    import java.text.*; import java.util.*; public class Proj3 { public static void main(String[]args){ // DecimalFormat df = new DecimalFormat("#0.00”); Scanner s = new Scanner(System.in); int TotalHours = 0; int TotalGrade = 0; System.out.print("How many courses did you take? "); int Courses = Integer.parseInt(s.nextLine()); System.out.println(""); int CourseNumber = Courses - (Courses - 1); while (Courses > 0){ System.out.print("Course (" + CourseNumber +"): How many hours? "); int Hours = Integer.parseInt(s.nextLine()); TotalHours = TotalHours + Hours; System.out.print("Course (" + CourseNumber +"): Letter grade? "); char Grade = s.nextLine().charAt(0); if (Grade == 'A'){ TotalGrade = TotalGrade + (4 * Hours); } if (Grade == 'B'){ TotalGrade = TotalGrade + (3 * Hours); } if (Grade == 'C'){ TotalGrade = TotalGrade + (2 * Hours); } if (Grade == 'D'){ TotalGrade = TotalGrade + (1 * Hours); } Courses = Courses - 1; CourseNumber = CourseNumber + 1; } Double GPA = TotalGrade / TotalHours; System.out.println(df.format(GPA)); } } This is for an assignment and I don't know how to fix my problem. The Double GPA = TotalGrade / ToutalHours; line is coming up with the Incompatible Types error. Also I'm supposed to include the DecimalFormat df = new DecimalFormat("#0.00”);line at the beginning of the main but its not working. Anything is very helpful. Thanks

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  • this block of code going straight to break in java

    - by user2914851
    I have this block in a switch case statement that when selected, just breaks and presents me with the main menu again. System.out.println("Choose a competitor surname"); String competitorChoice2 = input.nextLine(); int lowestSpeed = Integer.MAX_VALUE; int highestSpeed = 0; for(int j = 0; j < clipArray.length; j++) { if(clipArray[j] != null) { if(competitorChoice2.equals(clipArray[j].getSurname())) { if(clipArray[j].getSpeed() > clipArray[highestSpeed].getSpeed()) { highestSpeed = j; } } } } for(int i = 0; i < clipArray.length; i++) { if(clipArray[i] != null) { if(competitorChoice2.equals(clipArray[i].getSurname())) { if(clipArray[i].getSpeed() < clipArray[lowestSpeed].getSpeed()) { lowestSpeed = i; } } } } for(int h = lowestSpeed; h < highestSpeed; h++ ) { System.out.println(""+clipArray[h].getLength()); } I have an array of objects and each object has a surname and a speed. I want the user to choose a surname and display the speeds of all of their clips from lowest to highest. when I select this option it just breaks and brings me back to the main menu

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  • warning: format ‘%s’ expects type ‘char *’, but argument 2 has type ‘int’

    - by pyz
    code: #include <stdio.h> #include <stdlib.h> #include <netdb.h> #include <sys/socket.h> int main(int argc, char **argv) { char *ptr, **pptr; struct hostent *hptr; char str[32]; //ptr = argv[1]; ptr = "www.google.com"; if ((hptr = gethostbyname(ptr)) == NULL) { printf("gethostbyname error for host:%s\n", ptr); } printf("official hostname:%s\n", hptr->h_name); for (pptr = hptr->h_aliases; *pptr != NULL; pptr++) printf(" alias:%s\n", *pptr); switch (hptr->h_addrtype) { case AF_INET: case AF_INET6: pptr = hptr->h_addr_list; for (; *pptr != NULL; pptr++) printf(" address:%s\n", inet_ntop(hptr->h_addrtype, *pptr, str, sizeof(str))); break; default: printf("unknown address type\n"); break; } return 0; } compiler output below: zhumatoMacBook:CProjects zhu$ gcc gethostbynamedemo.c gethostbynamedemo.c: In function ‘main’: gethostbynamedemo.c:31: warning: format ‘%s’ expects type ‘char *’, but argument 2 has type ‘int’

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  • Listen to Over 100,000 Radio Stations in Windows Media Center

    - by Mysticgeek
    A cool feature in Windows 7 Media Center is the ability to listen to local FM radio. But what if you don’t have a tuner card that supports a connected radio antenna? The RadioTime plugin solves the problem by allowing access to thousands of online radio stations. With the RadioTime plugin for Windows Media Center, you’ll have access to over 100,000 online radio stations from around the world. Their guide is broken down into different categories such as Talk Radio, Music Radio, Sports Radio and more. It’s completely free, but does require registration to save preset stations. RadioTime It works with Media Center in XP, Vista, and Windows 7 (which we’re demonstrating here). When installing it for Windows 7, make sure to click the Installer link below the “Get It Now – Free” button as the installer works best for the new OS. Installation is extremely quick and easy… Now when you open Windows 7 Media Center you’ll find it located in the Extras category from the main menu. After you launch it, you’re presented with the RadioTime guide where you can browse through the different categories of stations. Your shown various station suggestions each time you start it up. The main categories are broken down further so you can find the right genre of the music your looking for.   World Radio offers you stations from all over the world categorized into different regions. RadioTime does support local stations via an FM tuner, but if you don’t have one, you can still access local stations provided they broadcast online. One thing about listening to your local stations online is the audio quality may not be as good as if you had a tuner connected. It provides information on most of the online stations. For example here we look at Minnesota Public Radio info and you get a schedule of when certain programs are on. Then get even more information about the topics on the shows. To use the Presets option you’ll need to log into your RadioTime account, or if you don’t have one just click on the link to create a free one.   Creating a free account is simple and basic on their site. You aren’t required to have an account to use the RadioTime plugin, it’s only if you want the additional benefits. Conclusion For this article we only tried it with Windows 7 Media Center, and sometimes the interface felt clunky when moving quickly through menus. Also, there isn’t a search feature from within Media Center, however, you can search stations from their site and add them to your presets. Despite a few shortcomings, this is a very cool way to get access to thousands of online radio stations through Windows Media Center. If you’re looking for a way to access thousands of radio stations through WMC, you might want to give RadioTime a try. Download RadioTime for Windows Media Center Similar Articles Productive Geek Tips Listen To XM Radio with Windows Media Center in Windows 7Listen and Record Over 12,000 Online Radio Stations with RadioSureUsing Netflix Watchnow in Windows Vista Media Center (Gmedia)Learning Windows 7: Manage Your Music with Windows Media PlayerSchedule Updates for Windows Media Center TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips Revo Uninstaller Pro Registry Mechanic 9 for Windows PC Tools Internet Security Suite 2010 PCmover Professional Windows Media Player 12: Tweak Video & Sound with Playback Enhancements Own a cell phone, or does a cell phone own you? Make your Joomla & Drupal Sites Mobile with OSMOBI Integrate Twitter and Delicious and Make Life Easier Design Your Web Pages Using the Golden Ratio Worldwide Growth of the Internet

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  • Trouble installing Matlab

    - by user94143
    So whenever I try to install Matlab, the first image appears, but then goes away and that's the end of it. Here's what I'm doing- user@host$> cd ~/mathworks_downloads user@host$> unzip matlab_R2012a_student_glnx86_installer.zip user@host$> ./install The Matlab logo and image pop up here for a few seconds before going away. This is the output I receive- Could not find JRE for glnxa64. Trying glnx86. Preparing installation files ... Installing ... Exception in thread "main" java.lang.NoClassDefFoundError: Could not initialize class java.awt.Component at java.lang.Class.forName0(Native Method) at java.lang.Class.forName(Unknown Source) at $Proxy11.<clinit>(Unknown Source) at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method) at sun.reflect.NativeConstructorAccessorImpl.newInstance(Unknown Source) at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(Unknown Source) at java.lang.reflect.Constructor.newInstance(Unknown Source) at java.lang.reflect.Proxy.newProxyInstance(Unknown Source) at com.google.inject.internal.ConstructionContext.createProxy(ConstructionContext.java:81) at com.google.inject.ConstructorInjector.construct(ConstructorInjector.java:70) at com.google.inject.ConstructorBindingImpl$Factory.get(ConstructorBindingImpl.java:111) at com.google.inject.FactoryProxy.get(FactoryProxy.java:56) at com.google.inject.ProviderToInternalFactoryAdapter$1.call(ProviderToInternalFactoryAdapter.java:45) at com.google.inject.InjectorImpl.callInContext(InjectorImpl.java:811) at com.google.inject.ProviderToInternalFactoryAdapter.get(ProviderToInternalFactoryAdapter.java:42) at com.google.inject.Scopes$1$1.get(Scopes.java:54) at com.google.inject.InternalFactoryToProviderAdapter.get(InternalFactoryToProviderAdapter.java:48) at com.google.inject.InjectorImpl$4$1.call(InjectorImpl.java:758) at com.google.inject.InjectorImpl.callInContext(InjectorImpl.java:811) at com.google.inject.InjectorImpl$4.get(InjectorImpl.java:754) at com.google.inject.spi.ProviderLookup$1.get(ProviderLookup.java:89) at com.google.inject.spi.ProviderLookup$1.get(ProviderLookup.java:89) at com.google.inject.internal.ProviderMethod.get(ProviderMethod.java:95) at com.google.inject.InternalFactoryToProviderAdapter.get(InternalFactoryToProviderAdapter.java:48) at com.google.inject.ProviderToInternalFactoryAdapter$1.call(ProviderToInternalFactoryAdapter.java:45) at com.google.inject.InjectorImpl.callInContext(InjectorImpl.java:811) at com.google.inject.ProviderToInternalFactoryAdapter.get(ProviderToInternalFactoryAdapter.java:42) at com.google.inject.Scopes$1$1.get(Scopes.java:54) at com.google.inject.InternalFactoryToProviderAdapter.get(InternalFactoryToProviderAdapter.java:48) at com.google.inject.SingleParameterInjector.inject(SingleParameterInjector.java:42) at com.google.inject.SingleParameterInjector.getAll(SingleParameterInjector.java:66) at com.google.inject.ConstructorInjector.construct(ConstructorInjector.java:84) at com.google.inject.ConstructorBindingImpl$Factory.get(ConstructorBindingImpl.java:111) at com.google.inject.FactoryProxy.get(FactoryProxy.java:56) at com.google.inject.SingleParameterInjector.inject(SingleParameterInjector.java:42) at com.google.inject.SingleParameterInjector.getAll(SingleParameterInjector.java:66) at com.google.inject.ConstructorInjector.construct(ConstructorInjector.java:84) at com.google.inject.ConstructorBindingImpl$Factory.get(ConstructorBindingImpl.java:111) at com.google.inject.FactoryProxy.get(FactoryProxy.java:56) at com.google.inject.SingleParameterInjector.inject(SingleParameterInjector.java:42) at com.google.inject.SingleParameterInjector.getAll(SingleParameterInjector.java:66) at com.google.inject.ConstructorInjector.construct(ConstructorInjector.java:84) at com.google.inject.ConstructorBindingImpl$Factory.get(ConstructorBindingImpl.java:111) at com.google.inject.FactoryProxy.get(FactoryProxy.java:56) at com.google.inject.ProviderToInternalFactoryAdapter$1.call(ProviderToInternalFactoryAdapter.java:45) at com.google.inject.InjectorImpl.callInContext(InjectorImpl.java:811) at com.google.inject.ProviderToInternalFactoryAdapter.get(ProviderToInternalFactoryAdapter.java:42) at com.google.inject.Scopes$1$1.get(Scopes.java:54) at com.google.inject.InternalFactoryToProviderAdapter.get(InternalFactoryToProviderAdapter.java:48) at com.google.inject.InjectorImpl$4$1.call(InjectorImpl.java:758) at com.google.inject.InjectorImpl.callInContext(InjectorImpl.java:811) at com.google.inject.InjectorImpl$4.get(InjectorImpl.java:754) at com.google.inject.spi.ProviderLookup$1.get(ProviderLookup.java:89) at com.google.inject.spi.ProviderLookup$1.get(ProviderLookup.java:89) at com.google.inject.internal.ProviderMethod.get(ProviderMethod.java:95) at com.google.inject.InternalFactoryToProviderAdapter.get(InternalFactoryToProviderAdapter.java:48) at com.google.inject.ProviderToInternalFactoryAdapter$1.call(ProviderToInternalFactoryAdapter.java:45) at com.google.inject.InjectorImpl.callInContext(InjectorImpl.java:811) at com.google.inject.ProviderToInternalFactoryAdapter.get(ProviderToInternalFactoryAdapter.java:42) at com.google.inject.Scopes$1$1.get(Scopes.java:54) at com.google.inject.InternalFactoryToProviderAdapter.get(InternalFactoryToProviderAdapter.java:48) at com.google.inject.SingleParameterInjector.inject(SingleParameterInjector.java:42) at com.google.inject.SingleParameterInjector.getAll(SingleParameterInjector.java:66) at com.google.inject.ConstructorInjector.construct(ConstructorInjector.java:84) at com.google.inject.ConstructorBindingImpl$Factory.get(ConstructorBindingImpl.java:111) at com.google.inject.FactoryProxy.get(FactoryProxy.java:56) at com.google.inject.ProviderToInternalFactoryAdapter$1.call(ProviderToInternalFactoryAdapter.java:45) at com.google.inject.InjectorImpl.callInContext(InjectorImpl.java:811) at com.google.inject.ProviderToInternalFactoryAdapter.get(ProviderToInternalFactoryAdapter.java:42) at com.google.inject.Scopes$1$1.get(Scopes.java:54) at com.google.inject.InternalFactoryToProviderAdapter.get(InternalFactoryToProviderAdapter.java:48) at com.google.inject.InjectorImpl$4$1.call(InjectorImpl.java:758) at com.google.inject.InjectorImpl.callInContext(InjectorImpl.java:804) at com.google.inject.InjectorImpl$4.get(InjectorImpl.java:754) at com.google.inject.InjectorImpl.getInstance(InjectorImpl.java:793) at com.mathworks.wizard.WizardLauncher.startWizard(WizardLauncher.java:160) at com.mathworks.wizard.WizardLauncher.start(WizardLauncher.java:75) at com.mathworks.wizard.AbstractLauncher.launch(AbstractLauncher.java:27) at com.mathworks.wizard.AbstractLauncher.launchStandalone(AbstractLauncher.java:18) at com.mathworks.studentinstaller.Launcher.main(Launcher.java:23) Finished After that, nothing happens, although apparently a Matlab window is supposed to open. Is this a problem caused by the fact that I'm running OpenJKD 7 instead of JRE 7u7?

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  • The Incremental Architect&rsquo;s Napkin - #5 - Design functions for extensibility and readability

    - by Ralf Westphal
    Originally posted on: http://geekswithblogs.net/theArchitectsNapkin/archive/2014/08/24/the-incremental-architectrsquos-napkin---5---design-functions-for.aspx The functionality of programs is entered via Entry Points. So what we´re talking about when designing software is a bunch of functions handling the requests represented by and flowing in through those Entry Points. Designing software thus consists of at least three phases: Analyzing the requirements to find the Entry Points and their signatures Designing the functionality to be executed when those Entry Points get triggered Implementing the functionality according to the design aka coding I presume, you´re familiar with phase 1 in some way. And I guess you´re proficient in implementing functionality in some programming language. But in my experience developers in general are not experienced in going through an explicit phase 2. “Designing functionality? What´s that supposed to mean?” you might already have thought. Here´s my definition: To design functionality (or functional design for short) means thinking about… well, functions. You find a solution for what´s supposed to happen when an Entry Point gets triggered in terms of functions. A conceptual solution that is, because those functions only exist in your head (or on paper) during this phase. But you may have guess that, because it´s “design” not “coding”. And here is, what functional design is not: It´s not about logic. Logic is expressions (e.g. +, -, && etc.) and control statements (e.g. if, switch, for, while etc.). Also I consider calling external APIs as logic. It´s equally basic. It´s what code needs to do in order to deliver some functionality or quality. Logic is what´s doing that needs to be done by software. Transformations are either done through expressions or API-calls. And then there is alternative control flow depending on the result of some expression. Basically it´s just jumps in Assembler, sometimes to go forward (if, switch), sometimes to go backward (for, while, do). But calling your own function is not logic. It´s not necessary to produce any outcome. Functionality is not enhanced by adding functions (subroutine calls) to your code. Nor is quality increased by adding functions. No performance gain, no higher scalability etc. through functions. Functions are not relevant to functionality. Strange, isn´t it. What they are important for is security of investment. By introducing functions into our code we can become more productive (re-use) and can increase evolvability (higher unterstandability, easier to keep code consistent). That´s no small feat, however. Evolvable code can hardly be overestimated. That´s why to me functional design is so important. It´s at the core of software development. To sum this up: Functional design is on a level of abstraction above (!) logical design or algorithmic design. Functional design is only done until you get to a point where each function is so simple you are very confident you can easily code it. Functional design an logical design (which mostly is coding, but can also be done using pseudo code or flow charts) are complementary. Software needs both. If you start coding right away you end up in a tangled mess very quickly. Then you need back out through refactoring. Functional design on the other hand is bloodless without actual code. It´s just a theory with no experiments to prove it. But how to do functional design? An example of functional design Let´s assume a program to de-duplicate strings. The user enters a number of strings separated by commas, e.g. a, b, a, c, d, b, e, c, a. And the program is supposed to clear this list of all doubles, e.g. a, b, c, d, e. There is only one Entry Point to this program: the user triggers the de-duplication by starting the program with the string list on the command line C:\>deduplicate "a, b, a, c, d, b, e, c, a" a, b, c, d, e …or by clicking on a GUI button. This leads to the Entry Point function to get called. It´s the program´s main function in case of the batch version or a button click event handler in the GUI version. That´s the physical Entry Point so to speak. It´s inevitable. What then happens is a three step process: Transform the input data from the user into a request. Call the request handler. Transform the output of the request handler into a tangible result for the user. Or to phrase it a bit more generally: Accept input. Transform input into output. Present output. This does not mean any of these steps requires a lot of effort. Maybe it´s just one line of code to accomplish it. Nevertheless it´s a distinct step in doing the processing behind an Entry Point. Call it an aspect or a responsibility - and you will realize it most likely deserves a function of its own to satisfy the Single Responsibility Principle (SRP). Interestingly the above list of steps is already functional design. There is no logic, but nevertheless the solution is described - albeit on a higher level of abstraction than you might have done yourself. But it´s still on a meta-level. The application to the domain at hand is easy, though: Accept string list from command line De-duplicate Present de-duplicated strings on standard output And this concrete list of processing steps can easily be transformed into code:static void Main(string[] args) { var input = Accept_string_list(args); var output = Deduplicate(input); Present_deduplicated_string_list(output); } Instead of a big problem there are three much smaller problems now. If you think each of those is trivial to implement, then go for it. You can stop the functional design at this point. But maybe, just maybe, you´re not so sure how to go about with the de-duplication for example. Then just implement what´s easy right now, e.g.private static string Accept_string_list(string[] args) { return args[0]; } private static void Present_deduplicated_string_list( string[] output) { var line = string.Join(", ", output); Console.WriteLine(line); } Accept_string_list() contains logic in the form of an API-call. Present_deduplicated_string_list() contains logic in the form of an expression and an API-call. And then repeat the functional design for the remaining processing step. What´s left is the domain logic: de-duplicating a list of strings. How should that be done? Without any logic at our disposal during functional design you´re left with just functions. So which functions could make up the de-duplication? Here´s a suggestion: De-duplicate Parse the input string into a true list of strings. Register each string in a dictionary/map/set. That way duplicates get cast away. Transform the data structure into a list of unique strings. Processing step 2 obviously was the core of the solution. That´s where real creativity was needed. That´s the core of the domain. But now after this refinement the implementation of each step is easy again:private static string[] Parse_string_list(string input) { return input.Split(',') .Select(s => s.Trim()) .ToArray(); } private static Dictionary<string,object> Compile_unique_strings(string[] strings) { return strings.Aggregate( new Dictionary<string, object>(), (agg, s) => { agg[s] = null; return agg; }); } private static string[] Serialize_unique_strings( Dictionary<string,object> dict) { return dict.Keys.ToArray(); } With these three additional functions Main() now looks like this:static void Main(string[] args) { var input = Accept_string_list(args); var strings = Parse_string_list(input); var dict = Compile_unique_strings(strings); var output = Serialize_unique_strings(dict); Present_deduplicated_string_list(output); } I think that´s very understandable code: just read it from top to bottom and you know how the solution to the problem works. It´s a mirror image of the initial design: Accept string list from command line Parse the input string into a true list of strings. Register each string in a dictionary/map/set. That way duplicates get cast away. Transform the data structure into a list of unique strings. Present de-duplicated strings on standard output You can even re-generate the design by just looking at the code. Code and functional design thus are always in sync - if you follow some simple rules. But about that later. And as a bonus: all the functions making up the process are small - which means easy to understand, too. So much for an initial concrete example. Now it´s time for some theory. Because there is method to this madness ;-) The above has only scratched the surface. Introducing Flow Design Functional design starts with a given function, the Entry Point. Its goal is to describe the behavior of the program when the Entry Point is triggered using a process, not an algorithm. An algorithm consists of logic, a process on the other hand consists just of steps or stages. Each processing step transforms input into output or a side effect. Also it might access resources, e.g. a printer, a database, or just memory. Processing steps thus can rely on state of some sort. This is different from Functional Programming, where functions are supposed to not be stateful and not cause side effects.[1] In its simplest form a process can be written as a bullet point list of steps, e.g. Get data from user Output result to user Transform data Parse data Map result for output Such a compilation of steps - possibly on different levels of abstraction - often is the first artifact of functional design. It can be generated by a team in an initial design brainstorming. Next comes ordering the steps. What should happen first, what next etc.? Get data from user Parse data Transform data Map result for output Output result to user That´s great for a start into functional design. It´s better than starting to code right away on a given function using TDD. Please get me right: TDD is a valuable practice. But it can be unnecessarily hard if the scope of a functionn is too large. But how do you know beforehand without investing some thinking? And how to do this thinking in a systematic fashion? My recommendation: For any given function you´re supposed to implement first do a functional design. Then, once you´re confident you know the processing steps - which are pretty small - refine and code them using TDD. You´ll see that´s much, much easier - and leads to cleaner code right away. For more information on this approach I call “Informed TDD” read my book of the same title. Thinking before coding is smart. And writing down the solution as a bunch of functions possibly is the simplest thing you can do, I´d say. It´s more according to the KISS (Keep It Simple, Stupid) principle than returning constants or other trivial stuff TDD development often is started with. So far so good. A simple ordered list of processing steps will do to start with functional design. As shown in the above example such steps can easily be translated into functions. Moving from design to coding thus is simple. However, such a list does not scale. Processing is not always that simple to be captured in a list. And then the list is just text. Again. Like code. That means the design is lacking visuality. Textual representations need more parsing by your brain than visual representations. Plus they are limited in their “dimensionality”: text just has one dimension, it´s sequential. Alternatives and parallelism are hard to encode in text. In addition the functional design using numbered lists lacks data. It´s not visible what´s the input, output, and state of the processing steps. That´s why functional design should be done using a lightweight visual notation. No tool is necessary to draw such designs. Use pen and paper; a flipchart, a whiteboard, or even a napkin is sufficient. Visualizing processes The building block of the functional design notation is a functional unit. I mostly draw it like this: Something is done, it´s clear what goes in, it´s clear what comes out, and it´s clear what the processing step requires in terms of state or hardware. Whenever input flows into a functional unit it gets processed and output is produced and/or a side effect occurs. Flowing data is the driver of something happening. That´s why I call this approach to functional design Flow Design. It´s about data flow instead of control flow. Control flow like in algorithms is of no concern to functional design. Thinking about control flow simply is too low level. Once you start with control flow you easily get bogged down by tons of details. That´s what you want to avoid during design. Design is supposed to be quick, broad brush, abstract. It should give overview. But what about all the details? As Robert C. Martin rightly said: “Programming is abot detail”. Detail is a matter of code. Once you start coding the processing steps you designed you can worry about all the detail you want. Functional design does not eliminate all the nitty gritty. It just postpones tackling them. To me that´s also an example of the SRP. Function design has the responsibility to come up with a solution to a problem posed by a single function (Entry Point). And later coding has the responsibility to implement the solution down to the last detail (i.e. statement, API-call). TDD unfortunately mixes both responsibilities. It´s just coding - and thereby trying to find detailed implementations (green phase) plus getting the design right (refactoring). To me that´s one reason why TDD has failed to deliver on its promise for many developers. Using functional units as building blocks of functional design processes can be depicted very easily. Here´s the initial process for the example problem: For each processing step draw a functional unit and label it. Choose a verb or an “action phrase” as a label, not a noun. Functional design is about activities, not state or structure. Then make the output of an upstream step the input of a downstream step. Finally think about the data that should flow between the functional units. Write the data above the arrows connecting the functional units in the direction of the data flow. Enclose the data description in brackets. That way you can clearly see if all flows have already been specified. Empty brackets mean “no data is flowing”, but nevertheless a signal is sent. A name like “list” or “strings” in brackets describes the data content. Use lower case labels for that purpose. A name starting with an upper case letter like “String” or “Customer” on the other hand signifies a data type. If you like, you also can combine descriptions with data types by separating them with a colon, e.g. (list:string) or (strings:string[]). But these are just suggestions from my practice with Flow Design. You can do it differently, if you like. Just be sure to be consistent. Flows wired-up in this manner I call one-dimensional (1D). Each functional unit just has one input and/or one output. A functional unit without an output is possible. It´s like a black hole sucking up input without producing any output. Instead it produces side effects. A functional unit without an input, though, does make much sense. When should it start to work? What´s the trigger? That´s why in the above process even the first processing step has an input. If you like, view such 1D-flows as pipelines. Data is flowing through them from left to right. But as you can see, it´s not always the same data. It get´s transformed along its passage: (args) becomes a (list) which is turned into (strings). The Principle of Mutual Oblivion A very characteristic trait of flows put together from function units is: no functional units knows another one. They are all completely independent of each other. Functional units don´t know where their input is coming from (or even when it´s gonna arrive). They just specify a range of values they can process. And they promise a certain behavior upon input arriving. Also they don´t know where their output is going. They just produce it in their own time independent of other functional units. That means at least conceptually all functional units work in parallel. Functional units don´t know their “deployment context”. They now nothing about the overall flow they are place in. They are just consuming input from some upstream, and producing output for some downstream. That makes functional units very easy to test. At least as long as they don´t depend on state or resources. I call this the Principle of Mutual Oblivion (PoMO). Functional units are oblivious of others as well as an overall context/purpose. They are just parts of a whole focused on a single responsibility. How the whole is built, how a larger goal is achieved, is of no concern to the single functional units. By building software in such a manner, functional design interestingly follows nature. Nature´s building blocks for organisms also follow the PoMO. The cells forming your body do not know each other. Take a nerve cell “controlling” a muscle cell for example:[2] The nerve cell does not know anything about muscle cells, let alone the specific muscel cell it is “attached to”. Likewise the muscle cell does not know anything about nerve cells, let a lone a specific nerve cell “attached to” it. Saying “the nerve cell is controlling the muscle cell” thus only makes sense when viewing both from the outside. “Control” is a concept of the whole, not of its parts. Control is created by wiring-up parts in a certain way. Both cells are mutually oblivious. Both just follow a contract. One produces Acetylcholine (ACh) as output, the other consumes ACh as input. Where the ACh is going, where it´s coming from neither cell cares about. Million years of evolution have led to this kind of division of labor. And million years of evolution have produced organism designs (DNA) which lead to the production of these different cell types (and many others) and also to their co-location. The result: the overall behavior of an organism. How and why this happened in nature is a mystery. For our software, though, it´s clear: functional and quality requirements needs to be fulfilled. So we as developers have to become “intelligent designers” of “software cells” which we put together to form a “software organism” which responds in satisfying ways to triggers from it´s environment. My bet is: If nature gets complex organisms working by following the PoMO, who are we to not apply this recipe for success to our much simpler “machines”? So my rule is: Wherever there is functionality to be delivered, because there is a clear Entry Point into software, design the functionality like nature would do it. Build it from mutually oblivious functional units. That´s what Flow Design is about. In that way it´s even universal, I´d say. Its notation can also be applied to biology: Never mind labeling the functional units with nouns. That´s ok in Flow Design. You´ll do that occassionally for functional units on a higher level of abstraction or when their purpose is close to hardware. Getting a cockroach to roam your bedroom takes 1,000,000 nerve cells (neurons). Getting the de-duplication program to do its job just takes 5 “software cells” (functional units). Both, though, follow the same basic principle. Translating functional units into code Moving from functional design to code is no rocket science. In fact it´s straightforward. There are two simple rules: Translate an input port to a function. Translate an output port either to a return statement in that function or to a function pointer visible to that function. The simplest translation of a functional unit is a function. That´s what you saw in the above example. Functions are mutually oblivious. That why Functional Programming likes them so much. It makes them composable. Which is the reason, nature works according to the PoMO. Let´s be clear about one thing: There is no dependency injection in nature. For all of an organism´s complexity no DI container is used. Behavior is the result of smooth cooperation between mutually oblivious building blocks. Functions will often be the adequate translation for the functional units in your designs. But not always. Take for example the case, where a processing step should not always produce an output. Maybe the purpose is to filter input. Here the functional unit consumes words and produces words. But it does not pass along every word flowing in. Some words are swallowed. Think of a spell checker. It probably should not check acronyms for correctness. There are too many of them. Or words with no more than two letters. Such words are called “stop words”. In the above picture the optionality of the output is signified by the astrisk outside the brackets. It means: Any number of (word) data items can flow from the functional unit for each input data item. It might be none or one or even more. This I call a stream of data. Such behavior cannot be translated into a function where output is generated with return. Because a function always needs to return a value. So the output port is translated into a function pointer or continuation which gets passed to the subroutine when called:[3]void filter_stop_words( string word, Action<string> onNoStopWord) { if (...check if not a stop word...) onNoStopWord(word); } If you want to be nitpicky you might call such a function pointer parameter an injection. And technically you´re right. Conceptually, though, it´s not an injection. Because the subroutine is not functionally dependent on the continuation. Firstly continuations are procedures, i.e. subroutines without a return type. Remember: Flow Design is about unidirectional data flow. Secondly the name of the formal parameter is chosen in a way as to not assume anything about downstream processing steps. onNoStopWord describes a situation (or event) within the functional unit only. Translating output ports into function pointers helps keeping functional units mutually oblivious in cases where output is optional or produced asynchronically. Either pass the function pointer to the function upon call. Or make it global by putting it on the encompassing class. Then it´s called an event. In C# that´s even an explicit feature.class Filter { public void filter_stop_words( string word) { if (...check if not a stop word...) onNoStopWord(word); } public event Action<string> onNoStopWord; } When to use a continuation and when to use an event dependens on how a functional unit is used in flows and how it´s packed together with others into classes. You´ll see examples further down the Flow Design road. Another example of 1D functional design Let´s see Flow Design once more in action using the visual notation. How about the famous word wrap kata? Robert C. Martin has posted a much cited solution including an extensive reasoning behind his TDD approach. So maybe you want to compare it to Flow Design. The function signature given is:string WordWrap(string text, int maxLineLength) {...} That´s not an Entry Point since we don´t see an application with an environment and users. Nevertheless it´s a function which is supposed to provide a certain functionality. The text passed in has to be reformatted. The input is a single line of arbitrary length consisting of words separated by spaces. The output should consist of one or more lines of a maximum length specified. If a word is longer than a the maximum line length it can be split in multiple parts each fitting in a line. Flow Design Let´s start by brainstorming the process to accomplish the feat of reformatting the text. What´s needed? Words need to be assembled into lines Words need to be extracted from the input text The resulting lines need to be assembled into the output text Words too long to fit in a line need to be split Does sound about right? I guess so. And it shows a kind of priority. Long words are a special case. So maybe there is a hint for an incremental design here. First let´s tackle “average words” (words not longer than a line). Here´s the Flow Design for this increment: The the first three bullet points turned into functional units with explicit data added. As the signature requires a text is transformed into another text. See the input of the first functional unit and the output of the last functional unit. In between no text flows, but words and lines. That´s good to see because thereby the domain is clearly represented in the design. The requirements are talking about words and lines and here they are. But note the asterisk! It´s not outside the brackets but inside. That means it´s not a stream of words or lines, but lists or sequences. For each text a sequence of words is output. For each sequence of words a sequence of lines is produced. The asterisk is used to abstract from the concrete implementation. Like with streams. Whether the list of words gets implemented as an array or an IEnumerable is not important during design. It´s an implementation detail. Does any processing step require further refinement? I don´t think so. They all look pretty “atomic” to me. And if not… I can always backtrack and refine a process step using functional design later once I´ve gained more insight into a sub-problem. Implementation The implementation is straightforward as you can imagine. The processing steps can all be translated into functions. Each can be tested easily and separately. Each has a focused responsibility. And the process flow becomes just a sequence of function calls: Easy to understand. It clearly states how word wrapping works - on a high level of abstraction. And it´s easy to evolve as you´ll see. Flow Design - Increment 2 So far only texts consisting of “average words” are wrapped correctly. Words not fitting in a line will result in lines too long. Wrapping long words is a feature of the requested functionality. Whether it´s there or not makes a difference to the user. To quickly get feedback I decided to first implement a solution without this feature. But now it´s time to add it to deliver the full scope. Fortunately Flow Design automatically leads to code following the Open Closed Principle (OCP). It´s easy to extend it - instead of changing well tested code. How´s that possible? Flow Design allows for extension of functionality by inserting functional units into the flow. That way existing functional units need not be changed. The data flow arrow between functional units is a natural extension point. No need to resort to the Strategy Pattern. No need to think ahead where extions might need to be made in the future. I just “phase in” the remaining processing step: Since neither Extract words nor Reformat know of their environment neither needs to be touched due to the “detour”. The new processing step accepts the output of the existing upstream step and produces data compatible with the existing downstream step. Implementation - Increment 2 A trivial implementation checking the assumption if this works does not do anything to split long words. The input is just passed on: Note how clean WordWrap() stays. The solution is easy to understand. A developer looking at this code sometime in the future, when a new feature needs to be build in, quickly sees how long words are dealt with. Compare this to Robert C. Martin´s solution:[4] How does this solution handle long words? Long words are not even part of the domain language present in the code. At least I need considerable time to understand the approach. Admittedly the Flow Design solution with the full implementation of long word splitting is longer than Robert C. Martin´s. At least it seems. Because his solution does not cover all the “word wrap situations” the Flow Design solution handles. Some lines would need to be added to be on par, I guess. But even then… Is a difference in LOC that important as long as it´s in the same ball park? I value understandability and openness for extension higher than saving on the last line of code. Simplicity is not just less code, it´s also clarity in design. But don´t take my word for it. Try Flow Design on larger problems and compare for yourself. What´s the easier, more straightforward way to clean code? And keep in mind: You ain´t seen all yet ;-) There´s more to Flow Design than described in this chapter. In closing I hope I was able to give you a impression of functional design that makes you hungry for more. To me it´s an inevitable step in software development. Jumping from requirements to code does not scale. And it leads to dirty code all to quickly. Some thought should be invested first. Where there is a clear Entry Point visible, it´s functionality should be designed using data flows. Because with data flows abstraction is possible. For more background on why that´s necessary read my blog article here. For now let me point out to you - if you haven´t already noticed - that Flow Design is a general purpose declarative language. It´s “programming by intention” (Shalloway et al.). Just write down how you think the solution should work on a high level of abstraction. This breaks down a large problem in smaller problems. And by following the PoMO the solutions to those smaller problems are independent of each other. So they are easy to test. Or you could even think about getting them implemented in parallel by different team members. Flow Design not only increases evolvability, but also helps becoming more productive. All team members can participate in functional design. This goes beyon collective code ownership. We´re talking collective design/architecture ownership. Because with Flow Design there is a common visual language to talk about functional design - which is the foundation for all other design activities.   PS: If you like what you read, consider getting my ebook “The Incremental Architekt´s Napkin”. It´s where I compile all the articles in this series for easier reading. I like the strictness of Function Programming - but I also find it quite hard to live by. And it certainly is not what millions of programmers are used to. Also to me it seems, the real world is full of state and side effects. So why give them such a bad image? That´s why functional design takes a more pragmatic approach. State and side effects are ok for processing steps - but be sure to follow the SRP. Don´t put too much of it into a single processing step. ? Image taken from www.physioweb.org ? My code samples are written in C#. C# sports typed function pointers called delegates. Action is such a function pointer type matching functions with signature void someName(T t). Other languages provide similar ways to work with functions as first class citizens - even Java now in version 8. I trust you find a way to map this detail of my translation to your favorite programming language. I know it works for Java, C++, Ruby, JavaScript, Python, Go. And if you´re using a Functional Programming language it´s of course a no brainer. ? Taken from his blog post “The Craftsman 62, The Dark Path”. ?

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  • DESIGNING FOR WIN PHONE 7

    Designing applications for the Win Phone 7 is very similar to designing for print. In my opinion, it feels like a cross between a tri-fold brochure and a poster. I based my prototype designs on Microsofts Metro style guide, with typography as the main focus and stunning imagery for support. Its nice to have fixed factors regulating the design, making it a fun and fresh design experience. Microsoft provides a UI Design Guidelines document that outlines layout sizes, background image size, recommended typefaces and spacing. You know what you are designing for and you know how it will look and act on the win phone 7 platform. Although applications are not required to strictly adhere to the Metro style guide I feel it makes the best use of the panorama view  and navigation. With strong examples of this UI concept in place like their Zune-like music + videos hub, I found it fairly easy to put together a few quick app mockups (see below). In addition to design guidelines, using a ready built design templates, or a win phone 7 specific panorama control like the one by Clarity Consulting will make the process of bringing your designs to life much more efficient. Likes, Dislikes, and Challenges I think the idea of the hub is completely intuitive. This concept clearly breaks down info into more manageable pieces, and greatly helps with organization when designing for the phone. I like the chromeless appearance, allowing the core functionality of the application to take precedence over gradients, textures, bevels, drop shadows, and the complicated animations you see on the web. Although I understand the Win Phone 7 guidelines are a work in progress, I found a few contradictions. I also noticed that certain design specifications did not translate well to the phone emulator . If you use their guidelines as suggested best practices and not as fixed definitions you will have more success. Multi-directional vs Linear The main challenge I had was stepping away from familiar navigational examples seen in other mobile phones. I had to keep reminding myself that the content to the right and to the left of what I was working on didnt necessarily have to have a direct link to one another. I started thinking multi-directional as opposed to linear. Win phone 7 vs IPhone The Metro styling of the Win Phone 7 is similar to the Zune HD and the Windows Media Center UI and offers a different interface paradigm than the IPhone. When navigating an application it feels like you are panning a long seamless page of information in contrast to the multiple panels of an IPhone. I think there is less of an opportunity to overdesign your application, which happens often with IPhone applications. While both interfaces are simple and sleek, win phone 7 really gets down to the basics. IPhone sets a high standard for designing for touch, designing for win phone 7 could improve on that user experience with a consistent and strategic use of white space and staying away from a menu and icon heavy UI. Design Examples for Win Phone 7 Applications Here are some concepts for both generic and brand specific applications for Win Phone 7: View Full Album Resources to get you going with your own Win Phone 7 design: Helpful design templates for Win Phone 7  http://www.shazaml.com/archives/windows-phone-7-ui-templates Here is the interaction design guide for Win Phone 7 http://go.microsoft.com/?linkid=9713252 Windows has a project template for Blend 4 and Visual Studio 2010 RC1 http://developer.windowsphone.com/ Clarity Consulting developed a panorama control for Win Phone 7 http://blogs.claritycon.com/blogs/design/archive/2010/03/30/building-the-elusive-windows-phone-panorama-control.aspxDid you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • DESIGNING FOR WIN PHONE 7

    Designing applications for the Win Phone 7 is very similar to designing for print. In my opinion, it feels like a cross between a tri-fold brochure and a poster. I based my prototype designs on Microsofts Metro style guide, with typography as the main focus and stunning imagery for support. Its nice to have fixed factors regulating the design, making it a fun and fresh design experience. Microsoft provides a UI Design Guidelines document that outlines layout sizes, background image size, recommended typefaces and spacing. You know what you are designing for and you know how it will look and act on the win phone 7 platform. Although applications are not required to strictly adhere to the Metro style guide I feel it makes the best use of the panorama view  and navigation. With strong examples of this UI concept in place like their Zune-like music + videos hub, I found it fairly easy to put together a few quick app mockups (see below). In addition to design guidelines, using a ready built design templates, or a win phone 7 specific panorama control like the one by Clarity Consulting will make the process of bringing your designs to life much more efficient. Likes, Dislikes, and Challenges I think the idea of the hub is completely intuitive. This concept clearly breaks down info into more manageable pieces, and greatly helps with organization when designing for the phone. I like the chromeless appearance, allowing the core functionality of the application to take precedence over gradients, textures, bevels, drop shadows, and the complicated animations you see on the web. Although I understand the Win Phone 7 guidelines are a work in progress, I found a few contradictions. I also noticed that certain design specifications did not translate well to the phone emulator . If you use their guidelines as suggested best practices and not as fixed definitions you will have more success. Multi-directional vs Linear The main challenge I had was stepping away from familiar navigational examples seen in other mobile phones. I had to keep reminding myself that the content to the right and to the left of what I was working on didnt necessarily have to have a direct link to one another. I started thinking multi-directional as opposed to linear. Win phone 7 vs IPhone The Metro styling of the Win Phone 7 is similar to the Zune HD and the Windows Media Center UI and offers a different interface paradigm than the IPhone. When navigating an application it feels like you are panning a long seamless page of information in contrast to the multiple panels of an IPhone. I think there is less of an opportunity to overdesign your application, which happens often with IPhone applications. While both interfaces are simple and sleek, win phone 7 really gets down to the basics. IPhone sets a high standard for designing for touch, designing for win phone 7 could improve on that user experience with a consistent and strategic use of white space and staying away from a menu and icon heavy UI. Design Examples for Win Phone 7 Applications Here are some concepts for both generic and brand specific applications for Win Phone 7: View Full Album Resources to get you going with your own Win Phone 7 design: Helpful design templates for Win Phone 7  http://www.shazaml.com/archives/windows-phone-7-ui-templates Here is the interaction design guide for Win Phone 7 http://go.microsoft.com/?linkid=9713252 Windows has a project template for Blend 4 and Visual Studio 2010 RC1 http://developer.windowsphone.com/ Clarity Consulting developed a panorama control for Win Phone 7 http://blogs.claritycon.com/blogs/design/archive/2010/03/30/building-the-elusive-windows-phone-panorama-control.aspxDid you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Windows Presentation Foundation 4.5 Cookbook Review

    - by Ricardo Peres
    As promised, here’s my review of Windows Presentation Foundation 4.5 Cookbook, that Packt Publishing kindly made available to me. It is an introductory book, targeted at WPF newcomers or users with few experience, following the typical recipes or cookbook style. Like all Packt Publishing books on development, each recipe comes with sample code that is self-sufficient for understanding the concepts it tries to illustrate. It starts on chapter 1 by introducing the most important concepts, the XAML language itself, what can be declared in XAML and how to do it, what are dependency and attached properties as well as markup extensions and events, which should give readers a most required introduction to how WPF works and how to do basic stuff. It moves on to resources on chapter 2, which also makes since, since it’s such an important concept in WPF. Next, chapter 3, come the panels used for laying controls on the screen, all of the out of the box panels are described with typical use cases. Controls come next in chapter 4; the difference between elements and controls is introduced, as well as content controls, headered controls and items controls, and all standard controls are introduced. The book shows how to change the way they look by using templates. The next chapter, 5, talks about top level windows and the WPF application object: how to access startup arguments, how to set the main window, using standard dialogs and there’s even a sample on how to have a irregularly-shaped window. This is one of the most important concepts in WPF: data binding, which is the theme for the following chapter, 6. All common scenarios are introduced, the binding modes, directions, triggers, etc. It talks about the INotifyPropertyChanged interface and how to use it for notifying data binding subscribers of changes in data sources. Data templates and selectors are also covered, as are value converters and data triggers. Examples include master-detail and sorting, grouping and filtering collections and binding trees and grids. Last it covers validation rules and error templates. Chapter 7 talks about the current trend in WPF development, the Model View View-Model (MVVM) framework. This is a well known pattern for connecting things interface to actions, and it is explained competently. A typical implementation is presented which also presents the command pattern used throughout WPF. A complete application using MVVM is presented from start to finish, including typical features such as undo. Style and layout is covered on chapter 8. Why/how to use styles, applying them automatically,  using the many types of triggers to change styles automatically, using Expression Blend behaviors and templates are all covered. Next chapter, 9, is about graphics and animations programming. It explains how to create shapes, transform common UI elements, apply special effects and perform simple animations. The following chapter, 10, is about creating custom controls, either by deriving from UserControl or from an existing control or framework element class, applying custom templates for changing the way the control looks. One useful example is a custom layout panel that arranges its children along a circumference. The final chapter, 11, is about multi-threading programming and how one can integrate it with WPF. Includes how to invoke methods and properties on WPF classes from threads other than the main UI, using background tasks and timers and even using the new C# 5.0 asynchronous operations. It’s an interesting book, like I said, mostly for newcomers. It provides a competent introduction to WPF, with examples that cover the most common scenarios and also give directions to more complex ones. I recommend it to everyone wishing to learn WPF.

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  • Logging connection strings

    If you some of the dynamic features of SSIS such as package configurations or property expressions then sometimes trying to work out were your connections are pointing can be a bit confusing. You will work out in the end but it can be useful to explicitly log this information so that when things go wrong you can just review the logs. You may wish to develop this idea further and encapsulate such logging into a custom task, but for now lets keep it simple and use the Script Task. The Script Task code below will raise an Information event showing the name and connection string for a connection. Imports System Imports Microsoft.SqlServer.Dts.Runtime Public Class ScriptMain Public Sub Main() Dim fireAgain As Boolean ' Get the connection string, we need to know the name of the connection Dim connectionName As String = "My OLE-DB Connection" Dim connectionString As String = Dts.Connections(connectionName).ConnectionString ' Format the message and log it via an information event Dim message As String = String.Format("Connection ""{0}"" has a connection string of ""{1}"".", _ connectionName, connectionString) Dts.Events.FireInformation(0, "Information", message, Nothing, 0, fireAgain) Dts.TaskResult = Dts.Results.Success End Sub End Class Building on that example it is probably more flexible to log all connections in a package as shown in the next example. Imports System Imports Microsoft.SqlServer.Dts.Runtime Public Class ScriptMain Public Sub Main() Dim fireAgain As Boolean ' Loop through all connections in the package For Each connection As ConnectionManager In Dts.Connections ' Get the connection string and log it via an information event Dim message As String = String.Format("Connection ""{0}"" has a connection string of ""{1}"".", _ connection.Name, connection.ConnectionString) Dts.Events.FireInformation(0, "Information", message, Nothing, 0, fireAgain) Next Dts.TaskResult = Dts.Results.Success End Sub End Class By using the Information event it makes it readily available in the designer, for example the Visual Studio Output window (Ctrl+Alt+O) or the package designer Execution Results tab, and also allows you to readily control the logging by choosing which events to log in the normal way. Now before somebody starts commenting that this is a security risk, I would like to highlight good practice for building connection managers. Firstly the Password property, or any other similar sensitive property is always defined as write-only, and secondly the connection string property only uses the public properties to assemble the connection string value when requested. In other words the connection string will never contain the password. I have seen a couple of cases where this is not true, but that was just bad development by third-parties, you won’t find anything like that in the box from Microsoft.   Whilst writing this code it made me wish that there was a custom log entry that you could just turn on that did this for you, but alas connection managers do not even seem to support custom events. It did however remind me of a very useful event that is often overlooked and fits rather well alongside connection string logging, the Execute SQL Task’s custom ExecuteSQLExecutingQuery event. To quote the help reference Custom Messages for Logging - Provides information about the execution phases of the SQL statement. Log entries are written when the task acquires connection to the database, when the task starts to prepare the SQL statement, and after the execution of the SQL statement is completed. The log entry for the prepare phase includes the SQL statement that the task uses. It is the last part that is so useful, how often have you used an expression to derive a SQL statement and you want to log that to make sure the correct SQL is being returned? You need to turn it one, by default no custom log events are captured, but I’ll refer you to a walkthrough on setting up the logging for ExecuteSQLExecutingQuery by Jamie.

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  • Oracle SQL Developer Data Modeler: What Tables Aren’t In At Least One SubView?

    - by thatjeffsmith
    Organizing your data model makes the information easier to consume. One of the organizational tools provided by Oracle SQL Developer Data Modeler is the ‘SubView.’ In a nutshell, a SubView is a subset of your model. The Challenge: I’ve just created a model which represents my entire ____________ application. We’ll call it ‘residential lending.’ Instead of having all 100+ tables in a single model diagram, I want to break out the tables by module, e.g. appraisals, credit reports, work histories, customers, etc. I’ve spent several hours breaking out the tables to one or more SubViews, but I think i may have missed a few. Is there an easy way to see what tables aren’t in at least ONE subview? The Answer Yes, mostly. The mostly comes about from the way I’m going to accomplish this task. It involves querying the SQL Developer Data Modeler Reporting Schema. So if you don’t have the Reporting Schema setup, you’ll need to do so. Got it? Good, let’s proceed. Before you start querying your Reporting Schema, you might need a data model for the actual reporting schema…meta-meta data! You could reverse engineer the data modeler reporting schema to a new data model, or you could just reference the PDFs in \datamodeler\reports\Reporting Schema diagrams directory. Here’s a hint, it’s THIS one The Query Well, it’s actually going to be at least 2 queries. We need to get a list of distinct designs stored in your repository. For giggles, I’m going to get a listing including each version of the model. So I can query based on design and version, or in this case, timestamp of when it was added to the repository. We’ll get that from the DMRS_DESIGNS table: SELECT DISTINCT design_name, design_ovid, date_published FROM DMRS_designs Then I’m going to feed the design_ovid, down to a subquery for my child report. select name, count(distinct diagram_id) from DMRS_DIAGRAM_ELEMENTS where design_ovid = :dESIGN_OVID and type = 'Table' group by name having count(distinct diagram_id) < 2 order by count(distinct diagram_id) desc Each diagram element has an entry in this table, so I need to filter on type=’Table.’ Each design has AT LEAST one diagram, the master diagram. So any relational table in this table, only having one listing means it’s not in any SubViews. If you have overloaded object names, which is VERY possible, you’ll want to do the report off of ‘OBJECT_ID’, but then you’ll need to correlate that to the NAME, as I doubt you’re so intimate with your designs that you recognize the GUIDs So I’m going to cheat and just stick with names, but I think you get the gist. My Model Of my almost 90 tables, how many of those have I not added to at least one SubView? Now let’s run my report! Voila! My ‘BEER2′ table isn’t in any SubView! It says ’1′ because the main model diagram counts as a view. So if the count came back as ’2′, that would mean the table was in the main model diagram and in 1 SubView diagram. And I know what you’re thinking, what kind of residential lending program would have a table called ‘BEER2?’ Let’s just say, that my business model has some kinks to work out!

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