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  • Installing Visual Studio 2010 Service Pack 1

    - by Martin Hinshelwood
    As has become customary when the product team releases a new patch, SP or version I like to document the install. This post seams almost redundant as I had no problems, but I think that is as valuable to other thinking of installing the Service Pack as all the problems that we sometimes get. As per Brian's post I am Installing Visual Studio Team Foundation Server Service Pack 1 first and indeed as this is a single server local deployment I need to install both. If I only install one it will leave the other product broken. Figure: Hopefully this will be more uneventful It takes a little while for your system to be checked to see what components need updating. On my main computer this was pretty quick, but on the laptop it took some time. Figure: There are a lot of components to update With this update also comes an update to .NET as well as many other components. Figure: I downloaded the full 1.5GB’s, but you could do a web install It depends on how good you internet connection is to how long it would take to download, but as I am now in the US I decided not to trust the internet connection speeds. It took around 30-40 minutes to download the full thing which is a little slow. Figure: I did not need to download, but that would increase the install time So on my main computer again this was fast, but again on my netbook this took a little while. Figure: The actual install took around 30-40 minutes (2 hours on netbook) I was pretty impressed with the speed of the install, and as Team Explore is now out of the box with Visual Studio 2010 I don’t get the problem of the SP being installed before Team Explorer and having a disjointed experience Figure: As I suspected, no problems with the install Figure: Checking in Visual Studio shows that all the servicing points were successful This was an easy experience even if the SP was over 1.5GB’s to download Hopefully I will be discovering things that work better for a good while to come, as well as not seeing holes in the product that I had no encountered yet. What were your experiences of installing Visual Studio 2010 Service pack 1?

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  • Best Method/Library For Remote Authentication

    - by Mike
    I have a web app that has a REST API interface: http://api.example.com/core that uses API Keys and domain specific keys (key has to be used on the specified domain). I then will have several client sites with ajax forms where we will require users to sign in before being able to submit the form. This form will add data to a table, and submit an email to several recipients along with checking credentials. This form will use an ajax submit to our REST API. All Communication to/from the API is over SSL Ideal Flow: Visitor Fills Form Out -> Enters User/pass -> Submits Form -> ajax request to REST API -> API Verifies credentials -> does CRUD -> sends emails -> returns 200/403 -> perform DOM manipulation based on return code in ajax call Are there any libraries in PHP that currently do something to this similarly? Would OAuth be a good use for this scenario? Languages used are: js/html/css/php/MySQL

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  • Bizarre SSH Problem - It won't even start

    - by thallium85
    I recently got Ubuntu 12.04 Precise, got it up and running with some MediaWiki software, static IP on the box and router and was able to access the main page even from a cell phone. Everything seemed great... Then I wanted to finally get rid of the monitor and keyboard and login remotely via SSH. I installed openssh-server, let everything point to port 22 for a test run and installed putty on my Windows XP machine. I got a connection refused. Went back and started checking the Ubuntu install itself... (I'm under root from this point on) $ sudo -s $ service ssh status ssh stop/waiting $ service ssh start ssh start/running, process 2212 $ service ssh status ssh stop/waiting Apparently ssh has stopped or is waiting for something.... $ ssh localhost ssh: connect to host localhost port 22: Connection refused I can't even connect to myself... I checked ufw (firewall) to see if port 22 is doing alright... $ sudo ufw status Status: active To Action From 22 ALLOW Anywhere 22/tcp ALLOW Anywhere 22 ALLOW Anywhere (v6) 22/tcp ALLOW Anywhere (v6) sshd_config shows only Port 22 Is ssh not using the right IP address at all? I just don't get what I did wrong here. When this is up and running I will def change the port number, but for now, I don't want to mess with the default install too much until a test run with putty is successful. Edit: Here are my sshd_config file and my ssh_config file. The command /usr/sbin/sshd -p 22 -D -d -e returns: /etc/ssh/sshd_config line 159: Subsystem 'sftp' already defined. Edit: @phoibus moving the sshd_config file and reinstalling did the trick! service ssh status the above command shows that ssh is now running and I am now able to log in from my windows xp computer remotely via putty. Thanks so much! I can now use my monitor for other things!

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  • G++ Compiling errors

    - by egn56
    Attempting to do some compiling with g++ and when I run g++ test.cpp this is what I get. I am in the correct directory and I have even messed with the permission settings to make those directories chmod 777 as a test, still nothing. Tried running it as sudo g++ test.cpp and getting nothing. It can compile and create a .o if i run g++ -c test.cpp but it can't seem to link it and create the .out. Any suggestions? /usr/bin/ld: 1: /usr/bin/ld: /bin: Permission denied /usr/bin/ld: 2: /usr/bin/ld: test.cpp: not found /usr/bin/ld: 3: /usr/bin/ld: test.cpp: not found /usr/bin/ld: 4: /usr/bin/ld: test.cpp: not found /usr/bin/ld: 5: /usr/bin/ld: test.cpp: not found /usr/bin/ld: 6: /usr/bin/ld: test.cpp: not found /usr/bin/ld: 7: /usr/bin/ld: test.cpp: not found /usr/bin/ld: 8: /usr/bin/ld: test.cpp: not found /usr/bin/ld: 9: /usr/bin/ld: test.cpp: not found /usr/bin/ld: 10: /usr/bin/ld: test.cpp: not found /usr/bin/ld: 11: /usr/bin/ld: test.cpp: not found /usr/bin/ld: 12: /usr/bin/ld: Syntax error: "(" unexpected collect2: ld returned 2 exit status

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  • "The daemon is being inhibited" error message when mounting volumes on a partitioned external HD [closed]

    - by Todd
    I'm having a great deal of difficulty with an external hard drive. I'm currently running a dual boot system (XP Service Pack 3 and Ubuntu 11.04 Natty Narwahl) on a Dell Inspiron B120. I'm trying to set up a new 80 GB Hitachi external HD. Using GParted, I formatted the drive and set up the partitions. The partitioning scheme is as follows 10GB NTFS Primary, 2GB Linux-Swap Primary, 50GB FAT32 Primary, 12GB Unallocated. After applying those changes, I went into Disk Utility and the HD appears along with the correct partitions. When I try to mount the volumes for partitions 1 and 3, I get a pop-up stating: Error Mounting Volume An error occurred while performing an operation on "Home" (Partition 3 of HTS548080m9AT00): The daemon is being inhibited. When I try to to check the filesystem I get a pop-up stating: Error Checking filesystem on volume An error occurred while performing an operation on "Home" (Partition 3 of HTS548080m9AT00): The daemon is being inhibited. Throughout the time that I'm attempting to troubleshoot the problem, the external drive light is on and blinking. With my frustration hitting a boiling point, I try to shut down the drive and remove it so that I can plug in a different external HD that works PERFECTLY. However, when I try to shut down and safely remove the drive, I get a pop-up stating: Error Detaching Drive An error occurred while performing an operation on "80GB Hard Disk" (HTS548080m9AT00): The daemon is being inhibited. Can anyone tell me what I'm doing wrong? I'm a newbie and not that skilled with terminal commands, so please dumb it down for me if you request specific command output.

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  • Languages on a resume: Is it better to put "C/C++" or "C, C++"?

    - by Kevin
    I'm graduating in a couple of weeks, and my resume (as expected) lists the languages that I've had experience with. Previously I've put "C/C++", however back then I didn't have that much experience with these two languages as I do now. Now that I've formally learned these two languages, it has become evident to me (and anyone who really knows these languages) that they are similar, and completely disimilar at the same time. Sure, most C code is compilable C++ code, but syntax and incorporation of library functions is pretty much where these similarities end. In most non-trivial problems, chances are that the desirable C++ solution will be different from the desirable C solution. My question: Will recruiters take note or care about whether you put "C/C++" as opposed to "C, C++"? Will they assume a lack of knowledge of the workings of either because of the inclusion of the first form, or perhaps see the inclusion of the second form as a potential "resume beefer" (listing them as 2 languages, instead of "one")? Furthermore, for jobs that you've applied to that were particularly interested in these two langauges, did the interview process include questions about the differences between C programming and C++ programming (so, about actual programming techniques, not only the extra paradigms in the latter)?

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  • this.BoundingBox.Intersects(Wall[0].BoundingBox) not working properly

    - by Pieter
    I seem to be having this problem a lot, I'm still learning XNA / C# and well, trying to make a classic paddle and ball game. The problem I run into (and after debugging have no answer) is that everytime I run my game and press either of the movement keys, the Paddle won't move. Debugging shows that it never gets to the movement part, but I can't understand why not? Here's my code: // This is the If statement for checking Left movement. if (keyboardState.IsKeyDown(Keys.Left) || keyboardState.IsKeyDown(Keys.A)) { if (!CheckCollision(walls[0])) { Location.X -= Velocity; } } //This is the CheckCollision(Wall wall) boolean public bool CheckCollision(Wall wall) { if (this.BoundingBox.Intersects(wall.BoundingBox)) { return true; } return false; } As far as I can tell there should be absolutely no problem with this, I initialize the bounding box in the constructor whenever a new instance of Walls and Paddle is created. this.BoundingBox = new Rectangle(0, 0, Sprite.Width, Sprite.Height); Any idea as to why this isn't working? I have previously succeeded with using the whole Location.X < Wall.Location.X + Wall.Texture.Width code... But to me that seems like too much coding if a simple boolean check could be done.

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  • "unresolvable problem" error when upgrading from 12.04 to 14.04

    - by flyingfisch
    So I have solved this issue, but now I have another problem: An unresolvable problem occurred while calculating the upgrade. This can be caused by: * Upgrading to a pre-release version of Ubuntu * Running the current pre-release version of Ubuntu * Unofficial software packages not provided by Ubuntu If none of this applies, then please report this bug using the command 'ubuntu-bug ubuntu-release-upgrader-core' in a terminal. I am not upgrading to a pre-release version of Ubuntu and I am not running a pre-release either. I have unchecked all my 3rd-party packages using Ubuntu Software Manager, EditSoftware Sources... What else might be wrong? UPDATE After doing sudo update-manager -d and sudo apt-get update;sudo apt-get dist-upgrade as per JimB's post, and then running sudo do-release-upgrade, here what I get: Err http://extras.ubuntu.com trusty/main Translation-en Err http://extras.ubuntu.com trusty/main Translation-en_US Err http://extras.ubuntu.com trusty/main Translation-en Ign http://extras.ubuntu.com trusty/main Translation-en_US Ign http://extras.ubuntu.com trusty/main Translation-en Fetched 0 B in 0s (0 B/s) Checking package manager Reading package lists... Done Building dependency tree Reading state information... Done Building data structures... Done Calculating the changes Calculating the changes Could not calculate the upgrade An unresolvable problem occurred while calculating the upgrade. This can be caused by: * Upgrading to a pre-release version of Ubuntu * Running the current pre-release version of Ubuntu * Unofficial software packages not provided by Ubuntu If none of this applies, then please report this bug using the command 'ubuntu-bug ubuntu-release-upgrader-core' in a terminal. Restoring original system state Aborting Reading package lists... Done Building dependency tree Reading state information... Done Building data structures... Done === Command detached from window (Mon Aug 18 23:53:10 2014) === === Command terminated with exit status 1 (Mon Aug 18 23:53:10 2014) ===

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  • Collision detection with non-rectangular images

    - by Adam Smith
    I'm creating a game and I need to detect collisions between a character and some parts of the environment. Since my character's frames are taken from a sprite sheet with a transparent background, I'm wondering how I should go about detecting collisions between a wall and my character only if the colliding parts are non-transparent in both images. I thought about checking only if part of the rectangle the character is in touches the rectangle a tile is in and comparing the alpha channels, but then I have another choice to make... Either I test every single pixel against every single pixel in the other image and if one is true, I detect a collision. That would be terribly ineficient. The other option would be to keep a x,y position of the leftmost, rightmost, etc. non-transparent pixel of each image and compare those instead. The problem with this one might be that, for instance, the character's hand could be above a tile (so it would be in a transparent zone of the tile) but a pixel that is not the rightmost could touch part of the tile without being detected. Another problem would be that in different frames, the rightmost, leftmost, etc. pixels might not be at the same position. Should I not bother with that and just check the collisions on the rectangles? It would be simpler, but I'm afraid people.will feel that there are collisions sometimes that shouldn't happen.

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  • CoffeeScript - inability to support progressive adoption

    - by Renso
    First if, what is CoffeeScript?Web definitionsCoffeeScript is a programming language that compiles statement-by-statement to JavaScript. The language adds syntactic sugar inspired by Ruby and Python to enhance JavaScript's brevity and readability, as well as adding more sophisticated features like array comprehension and pattern matching.The issue with CoffeeScript is that it eliminates any progressive adoption. It is a purist approach, kind of like the Amish, if you're not borne Amish, tough luck. So for folks with thousands of lines of JavaScript code will have a tough time to convert it to CoffeeScript. You can use the js2coffee API to convert the JavaScript file to CoffeeScript but in my experience that had trouble converting the files. It would convert the file to CoffeeScript without any complaints, but then when trying to generate the CoffeeScript file got errors with guess what: INDENTATION!Tried to convince the CoffeeScript community on github but got lots of push-back to progressive adoption with comments like "stupid", "crap", "child's comportment", "it's like Ruby, Python", "legacy code" etc. As a matter of interest one of the first comments were that the code needs to be re-designed before converted to CoffeeScript. Well I rest my case then :-)So far the community on github has been very reluctant to even consider introducing some way to define code-blocks, obviously curly braces is not an option as they use it for json object definitions. They also have no consideration for a progressive adoption where some, if not all, JavaScript syntax will be allowed which means all of us in the real world that have thousands of lines of JavaScript will have a real issue converting it over. Worst, I for one lack the confidence that tools like js2coffee will provide the correct indentation that will determine the flow of control in your code!!! Actually it is hard for me to find enough justification for using spaces or tabs to control the flow of code. It is no wonder that C#, C, C++, Java, all enterprise-scale frameworks still use curly braces. Have never seen an enterprise app built with Ruby or PhP.Let me know what your concerns are with CoffeeScript and how you dealt with large scale JavaScript conversions to CoffeeScript.

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  • PDFtk Password Protection Help

    - by Dave W.
    I am using Ubuntu 11.10 and am looking for a solution to password protect a bunch of pdf files in a directory in batch. I came across PDFtk and it looks like it might do what I need, but I've reviewed the command line PDFtk examples and can't figure out if there is a way to do it in batch without having to individually specify the output file name for every file. I'm hoping a command-line guru can take a look at the PDFtk syntax and tell me if there is some trick / command that will allow me to password protect a directory of pdf files (e.g., *.pdf) and overwrite the existing files using the same name, or consistently rename the individual output files without having to specify each output name individually. Here's a link to the PDFtk command line examples page: http://www.pdflabs.com/tools/pdftk-the-pdf-toolkit/ Thanks for your help. I think I've answered my own question. Here's a bash script that appears to do the trick. I'd welcome help evaluating why the code I've commented out doesn't work... #!/bin/bash # Created by Dave, 2012-02-23 # This script uses PDFtk to password protect every PDF file # in the directory specified. The script creates a directory named "protected_[DATE]" # to hold the password protected version of the files. # # I'm using the "user_pw" parameter, # which means no one will be able to open or view the file without # the password. # # PDFtk must be installed for this script to work. # # Usage: ./protect_with_pdftk.bsh [FILE(S)] # [FILE(S)] can use wildcard expansion (e.g., *.pdf) # This part isn't working.... ignore. The goal is to avoid errors if the # directory to be created already exists by only attempting to create # it if it doesn't exists # #TARGET_DIR="protected_$(date +%F)" #if [ -d "$TARGET_DIR" ] #then #echo # echo "$TARGET_DIR directory exists!" #else #echo # echo "$TARGET_DIR directory does not exist!" #fi # mkdir protected_$(date +%F) for i in *pdf ; do pdftk "$i" output "./protected_$(date +%F)/$i" user_pw [PASSWORD]; done echo "Complete. Output is in the directory: ./protected_$(date +%F)"

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  • Why is rvalue write in shared memory array serialised?

    - by CJM
    I'm using CUDA 4.0 on a GPU with computing capability 2.1. One of my device functions is the following: device void test(int n, int* itemp) // itemp is shared memory pointer { const int tid = threadIdx.x; const int bdim = blockDim.x; int i, j, k; bool flag = 0; itemp[tid] = 0; for(i=tid; i<n; i+=bdim) { // { code that produces some values of "flag" } } itemp[tid] = flag; } Each thread is checking some conditions and producing a 0/1 flag. Then each thread is writing flag at the tid-th location of a shared int array. The write statement "itemp[tid] = flag;" gets serialized -- though "itemp[tid] = 0;" is not. This is causing huge performance lag which technically should not be there -- I want to avoid it. Please help.

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  • Chrome refused to execute this JavaScript file

    - by TestSubject528491
    In the head of my HTML page, I have: <script src="https://raw.github.com/cloudhead/less.js/master/dist/less-1.3.3.js"></script> When I load the page in my browser (Google Chrome v 27.0.1453.116) and enable the developer tools, it says: Refused to execute script from 'https://raw.github.com/cloudhead/less.js/master/dist/less-1.3.3.js' because its MIME type ('text/plain') is not executable, and strict MIME type checking is enabled. Indeed, the script won't run. Why does Chrome think this is a plain text file? It clearly has a .js file extension. Since I'm using HTML5, I omitted the type attribute, so I thought that might be causing the problem. So I added type="text/javascript" to the <script> tag, and got the same result. I even tried type="application/javascript" and still got the same error. Then I tried changing it to type="text/plain" just out of curiosity. The browser did not return an error, but of course the JavaScript did not run either. Finally I thought the periods in the filename might be throwing the browser off. So in my HTML code, I changed all the periods to the URL escape character %2E: <script src="https://raw.github.com/cloudhead/less%2Ejs/master/dist/less-1%2E3%2E3.js"></script> This still did not work. The only thing that truly works (i.e. the browser does not give an error and the JS successfully runs) is if I download the file, upload it to a local directory, and then change the src value to the local file. I'd rather not do this since I'm trying to save space on my own website. How do I get Chrome to recognize that the linked file is actually a JavaScript type?

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  • team viewer 8 beta wont run

    - by Conner Jones
    I installed team viewer 7 and then one of my friends using windows got version 8 so I installed the beta of version 8 for linux. When I try to run it for terminal I get these errors i atempted to do as the comment bellow said and when trying to run teamveiwer i stil got an error conner@DemonicGrace:~$ teamviewer Init... Checking setup... Launching TeamViewer... wine: cannot find L"C:\windows\system32\winemenubuilder.exe" err:wineboot:ProcessRunKeys Error running cmd L"C:\windows\system32\winemenubuilder.exe -a -r" (2) err:winedevice:ServiceMain driver L"MountMgr" failed to load err:secur32:SECUR32_initSchannelSP libgnutls not found, SSL connections will fail fixme:heap:HeapSetInformation (nil) 1 (nil) 0 fixme:ole:CoInitializeSecurity ((nil),-1,(nil),(nil),0,3,(nil),0,(nil)) - stub! fixme:heap:HeapSetInformation (nil) 1 (nil) 0 fixme:process:SetProcessShutdownParameters (00000100, 00000000): partial stub. fixme:resource:GetGuiResources (0xffffffff,0): stub fixme:win:EnumDisplayDevicesW ((null),0,0x32df64,0x00000000), stub! fixme:win:EnumDisplayDevicesW (L"\\.\DISPLAY1",0,0x32dc1c,0x00000000), stub! fixme:win:EnumDisplayDevicesW ((null),1,0x32df64,0x00000000), stub! please help me out if anyone has ideas im more than willing to listen

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  • OpenGL lighting with dynamic geometry

    - by Tank
    I'm currently thinking hard about how to implement lighting in my game. The geometry is quite dynamic (fixed 3D grid with custom geometry in each cell) and needs some light to get more depth and in general look nicer. A scene in my game always contains sunlight and local light sources like lamps (point lights). One can move underground, so sunlight must be able to illuminate as far as it can get. Here's a render of a typical situation: The lamp is positioned behind the wall to the top, and in the hollow cube there's a hole in the back, so that light can shine through. (I don't want soft shadows, this is just for illustration) While spending the whole day searching through Google, I stumbled on some keywords like deferred rendering, forward rendering, ambient occlusion, screen space ambient occlusion etc. Some articles/tutorials even refer to "normal shading", but to be honest I don't really have an idea to even do simple shading. OpenGL of course has a fixed lighting pipeline with 8 possible light sources. However they just illuminate all vertices without checking for occluding geometry. I'd be very thankful if someone could give me some pointers into the right direction. I don't need complete solutions or similar, just good sources with information understandable for someone with nearly no lighting experience (preferably with OpenGL).

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  • Reformatting and version control

    - by l0b0
    Code formatting matters. Even indentation matters. And consistency is more important than minor improvements. But projects usually don't have a clear, complete, verifiable and enforced style guide from day 1, and major improvements may arrive any day. Maybe you find that SELECT id, name, address FROM persons JOIN addresses ON persons.id = addresses.person_id; could be better written as / is better written than SELECT persons.id, persons.name, addresses.address FROM persons JOIN addresses ON persons.id = addresses.person_id; while working on adding more columns to the query. Maybe this is the most complex of all four queries in your code, or a trivial query among thousands. No matter how difficult the transition, you decide it's worth it. But how do you track code changes across major formatting changes? You could just give up and say "this is the point where we start again", or you could reformat all queries in the entire repository history. If you're using a distributed version control system like Git you can revert to the first commit ever, and reformat your way from there to the current state. But it's a lot of work, and everyone else would have to pause work (or be prepared for the mother of all merges) while it's going on. Is there a better way to change history which gives the best of all results: Same style in all commits Minimal merge work ? To clarify, this is not about best practices when starting the project, but rather what should be done when a large refactoring has been deemed a Good Thing™ but you still want a traceable history? Never rewriting history is great if it's the only way to ensure that your versions always work the same, but what about the developer benefits of a clean rewrite? Especially if you have ways (tests, syntax definitions or an identical binary after compilation) to ensure that the rewritten version works exactly the same way as the original?

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  • Connecting PS3 dualshock on Ubuntu 14.04 with 3.13.0-34-generic?

    - by 5th Wheel
    The last entries/queries I can find about PS3 dual shock controller are dealing with older kernel versions. It looks like there may still be a problem with using the PS3 dual shock via USB(or bluetooth) with 14.04? I'm only guessing because I get no sign of detection or input when I plug in the USB. When I run dmesg | grep sony [ 4687.762302] sony 0003:054C:0268.0003: can't set operational mode [ 4687.770639] sony: probe of 0003:054C:0268.0003 failed with error -38 So at this point, I don't know if it's worth running : sudo apt-get install xboxdrv I also found this article LINK but it's dated 01/2013. I was considering installing steam, and checking out some of the games. There are a few in particular I want to check out, but I'm afraid of purchasing them and then my controller does not work. I don't have a ps3, I just have the controller for Sixaxis/emulator/Android set up... I see mentions for QTsixa and xboxdrv, but the posts are at least a year old(older distibution/kernels) Ideally, I'd like to just plug in USB, and play. No Bluetooth.

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  • What do you wish language designers paid attention to?

    - by Berin Loritsch
    The purpose of this question is not to assemble a laundry list of programming language features that you can't live without, or wish was in your main language of choice. The purpose of this question is to bring to light corners of languge design most language designers might not think about. So, instead of thinking about language feature X, think a little more philisophically. One of my biases, and perhaps it might be controversial, is that the softer side of engineering--the whys and what fors--are many times more important than the more concrete side. For example, Ruby was designed with a stated goal of improving developer happiness. While your opinions may be mixed on whether it delivered or not, the fact that was a goal means that some of the choices in language design were influenced by that philosophy. Please do not post: Syntax flame wars (I could care less whether you use whitespace [Python], keywords [Ruby], or curly braces [Java, C/C++, et. al.] to denote program blocks). That's just an implementation detail. "Any language that doesn't have feature X doesn't deserve to exist" type comments. There is at least one reason for all programming languages to exist--good or bad. Please do post: Philisophical ideas that language designers seem to miss. Technical concepts that seem to be poorly implemented more often than not. Please do provide an example of the pain it causes and if you have any ideas of how you would prefer it to function. Things you wish were in the platform's common library but seldom are. One the same token, things that usually are in a common library that you wish were not. Conceptual features such as built in test/assertion/contract/error handling support that you wish all programming languages would implement properly--and define properly. My hope is that this will be a fun and stimulating topic.

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  • What went wrong with my curl install?

    - by Danjah
    I'm fresher than the prince to Linux, I've been following the instructions here: http://chrisfulstow.com/running-node-js-on-windows-with-virtualbox-and-ubuntu (the link tells what I am generally trying to do). I'm all up and running in VBox, and am at the curl install part, I may have done the curl part a week ago I forget. So I ran this command anyway: danjah@danjah-VirtualBox:~$ sudo apt-get install curl Result: [sudo] password for danjah: Reading package lists... Done Building dependency tree Reading state information... Done curl is already the newest version. 0 upgraded, 0 newly installed, 0 to remove and 0 not upgraded. Then: $ curl http://npmjs.org/install.sh | sudo npm_install=rc sh Result: fetching: { gzip: stdin: unexpected end of file /bin/tar: Child returned status 1 /bin/tar: Error is not recoverable: exiting now It failed Should I be concerned? How can I test curl? How can I avoid these situations? Perhaps there's a generic way of checking to see if I've already installed packages/etc? Case specific answers and general advice most appreciated. cheers, d

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  • Updating the jump in game

    - by Luka Tiger
    I am making a Java game and I want my game to run the same on any FPS so I'm using time delta between each update. This is the update method of the Player: public void update(long timeDelta) { //speed is the movement speed of a player on X axis //timeDelta is expressed in nano seconds so I'm dividing it with 1000000000 to express it in seconds if (Input.keyDown(37)) this.velocityX -= speed * (timeDelta / 1000000000.0); if (Input.keyDown(39)) this.velocityX += speed * (timeDelta / 1000000000.0); if(Input.keyPressed(38)) { this.velocityY -= 6; } velocityY += g * (timeDelta/1000000000.0); //applying gravity move(velocityX, velocityY); /*this is method which moves a player according to velocityX and velocityY, and checking the collision */ this.velocityX = 0.0; } The strange thing is that when I have unlimited FPS (and update number) my player is jumping about 10 blocks. It jumps even higher when the FPS is increasing. If I limit FPS it is jumping 4 blocks. (BLOCK: 32x32) I have just realized that the problem is this: if(Input.keyPressed(38)) { this.velocityY -= 6; } I add -6 to velocityY which increases player's Y proportionally to the update number and not to the time. But I don't know how to fix this.

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  • What's so great about Clojure?

    - by marco-fiset
    I've been taking a look at Clojure lately and I stumbled upon this post on Stackoverflow that indicates some projects following best practices, and overall good Clojure code. I wanted to get my head around the language after reading some basic tutorials so I took a look at some "real-world" projects. After looking at ClojureScript and Compojure (two the the aforementioned "good" projects), I just feel like Clojure is a joke. I don't understand why someone would pick Clojure over say, Ruby or Python, two languages that I love and have such a clean syntax and are very easy to pick up whereas Clojure uses so much parenthesis and symbols everywhere that it ruins the readability for me. I think that Ruby and Python are beautiful, readable and elegant. They are easy to read even for someone who does not know the language inside out. However, Clojure is opaque to me and I feel like I must know every tiny detail about the language implementation in order to be able to understand any code. So please, enlighten me! What is so good about Clojure? What is the absolute minimum that I should know about the language in order to appreciate it?

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  • correct way to implement auth/acl in mvc

    - by WiseStrawberry
    I am looking into making a correctly laid out MVC auth/acl system. I think I want the authentication of a user (and the session handling) to be seperate from the ACL system. (I don't know why but this seems a good idea from the things I've read) What does mvc have to do with this question you ask? Because I wish for the application to be well integrated with my acl. An example of a controller (CodeIgniter) <?php class forums extends MX_Controller { $allowed = array('users', 'admin'); $need_login = true; function __construct() { //example of checking if logged in. if($this->auth->logged_in() && $this->auth->is_admin()) { echo "you're logged in!"; } } public function add_topic() { if($this->auth->allowed('add_topic') { //some add topic things. } else { echo 'not allowed to add topic'; } } } ?> My thoughts $this->auth would be autoloaded in the system. I would like to check the $allowed array against the user currently (not) logged in and react accordingly. Is this a good way of doing things? I haven't seen much literature on mvc integration and auth. I want to make things as easy as possible.

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  • How could I implement 3D player collision with rotation in LWJGL?

    - by Tinfoilboy
    I have a problem with my current collision implementation. Currently for player collision, I just use an AABB where I check if another AABB is in the way of the player, as shown in this code. (The code below is a sample of checking for collisions in the Z axis) for (int z = (int) (this.position.getZ()); z > this.position.getZ() - moveSpeed - boundingBoxDepth; z--) { // The maximum Z you can get. int maxZ = (int) (this.position.getZ() - moveSpeed - boundingBoxDepth) + 1; AxisAlignedBoundingBox aabb = WarmupWeekend.getInstance().currentLevel.getAxisAlignedBoundingBoxAt(new Vector3f(this.position.getX(), this.position.getY(), z)); AxisAlignedBoundingBox potentialCameraBB = new AxisAlignedBoundingBox(this, "collider", new Vector3f(this.position.getX(), this.position.getY(), z), boundingBoxWidth, boundingBoxHeight, boundingBoxDepth); if (aabb != null) { if (potentialCameraBB.colliding(aabb) && aabb.COLLIDER_TYPE.equalsIgnoreCase("collider")) { break; } else if (!potentialCameraBB.colliding(aabb) && z == maxZ) { if (this.grounded) { playFootstep(); } this.position.z -= moveSpeed; break; } } else if (z == maxZ) { if (this.grounded) { playFootstep(); } this.position.z -= moveSpeed; break; } } Now, when I tried to implement rotation to this method, everything broke. I'm wondering how I could implement rotation to this block (and as all other checks in each axis are the same) and others. Thanks in advance.

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  • Best way to update UI when dealing with data synchronization

    - by developerdoug
    I'm working on a bug at work. The app is written in Objective-C for iOS based device, for the iPad. I'm the new guy there and I've been given a hard task. Sometimes, the UIButton text property does not show the correct state when syncing. Basically, when the app is syncing, my UI control would say "Syncing" and when its not syncing it'll display "Updated @ [specific date]". Right now there is a property on the app delegate called "SyncInProgress". When querying / syncing, occurring on background thread, it updates a counter. The property will return a bool checking expression 'counter 0'. There are three states I need to deal with. Sync has started. Sync is updating tables. Sync finished. These items need to occur in order. My coworker suggested to take a state based approach instead of just responding to events. I'm not sure about how to go about that. Would it be best to have the UI receive a notification to determine what state its in or to pull every so often if state changed? Here are two posts that I put on stackoverflow, in the last few days, that relate to this. http://stackoverflow.com/questions/11025469/ios-syncing-using-a-state-approach-instead-of-just-reacting-to-events http://stackoverflow.com/questions/11037930/viewcontroller-when-viewwillappear-called-does-not-always-correctly-reflect-stat Any ideas that anyone might have to very much appreciated. Thanks, developerDoug

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  • this error appeared when upgrating 12.04 LTS to 12.10 [closed]

    - by habcity
    Possible Duplicate: How do I fix a “Problem with MergeList” error when trying to do an update? ryder@ryder-Q1500M:~$ do-release-upgrade Checking for a new Ubuntu release Get:1 Upgrade tool signature [198 B] Get:2 Upgrade tool [1,200 kB] Fetched 1,200 kB in 6s (6,988 B/s) authenticate 'quantal.tar.gz' against 'quantal.tar.gz.gpg' extracting 'quantal.tar.gz' [sudo] password for ryder: Reading cache A fatal error occurred Please report this as a bug and include the files /var/log/dist-upgrade/main.log and /var/log/dist-upgrade/apt.log in your report. The upgrade has aborted. Your original sources.list was saved in /etc/apt/sources.list.distUpgrade. Traceback (most recent call last): File "/tmp/update-manager-63XThv/quantal", line 10, in sys.exit(main()) File "/tmp/update-manager-63XThv/DistUpgrade/DistUpgradeMain.py", line 237, in main save_system_state(logdir) File "/tmp/update-manager-63XThv/DistUpgrade/DistUpgradeMain.py", line 130, in save_system_state scrub_sources=True) File "/tmp/update-manager-63XThv/DistUpgrade/apt_clone.py", line 146, in save_state self._write_state_installed_pkgs(sourcedir, tar) File "/tmp/update-manager-63XThv/DistUpgrade/apt_clone.py", line 173, in _write_state_installed_pkgs cache = self._cache_cls(rootdir=sourcedir) File "/usr/lib/python2.7/dist-packages/apt/cache.py", line 102, in init self.open(progress) File "/usr/lib/python2.7/dist-packages/apt/cache.py", line 145, in open self._cache = apt_pkg.Cache(progress) SystemError: E:Encountered a section with no Package: header, E:Problem with MergeList /var/lib/apt/lists/us.archive.ubuntu.com_ubuntu_dists_precise-backports_multiverse_i18n_Translation-en, E:The package lists or status file could not be parsed or opened.

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