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  • iPhone Icon file in bundle blank when building for App store distribution

    - by Boiler Bill
    I have been spinning my wheels for a couple hours on why when I build my app with my distribution cert with the device as the target the Icon.png file in the bundle is empty. If I build with my developer cert or against the simulator the Icon.png in the bundle matches the one in my project file. I have verified my Icon.png is 57X57, has no alpha channel, had extra finder attributes removed. I even took one of the Icon.png files from my first application that is in the store today, and it didn't work either. Here is the output from the build results: CopyPNGFile build/Distribution-iphoneos/myApp.app/Icon.png Icon.png cd /Users/wrbarbour/projects/myAppTWO/myApp setenv COPY_COMMAND /Developer/Library/PrivateFrameworks/DevToolsCore.framework/Resources/pbxcp setenv PATH "/Developer/Platforms/iPhoneOS.platform/Developer/usr/bin:/Developer/usr/bin:/usr/bin:/bin:/usr/sbin:/sbin" "/Developer/Platforms/iPhoneOS.platform/Developer/Library/Xcode/Plug-ins/iPhoneOS Build System Support.xcplugin/Contents/Resources/copypng" -compress "" /Users/wrbarbour/projects/myAppTWO/myApp/Icon.png /Users/wrbarbour/projects/myAppTWO/myApp/build/Distribution-iphoneos/myApp.app/Icon.png Can someone get me pointed in the right direction?

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  • chess board in java

    - by ranzy
    This is my code below import javax.swing.*; import java.awt.*; public class board2 { JFrame frame; JPanel squares[][] = new JPanel[8][8]; public board2() { frame = new JFrame("Simplified Chess"); frame.setSize(500, 500); frame.setLayout(new GridLayout(8, 8)); for (int i = 0; i < 8; i++) { for (int j = 0; j < 8; j++) { squares[i][j] = new JPanel(); if ((i + j) % 2 == 0) { squares[i][j].setBackground(Color.black); } else { squares[i][j].setBackground(Color.white); } frame.add(squares[i][j]); } } squares[0][0].add(new JLabel(new ImageIcon("rookgreen.png"))); squares[0][2].add(new JLabel(new ImageIcon("bishopgreen.png"))); squares[0][4].add(new JLabel(new ImageIcon("kinggreen.png"))); squares[0][5].add(new JLabel(new ImageIcon("bishopgreen.png"))); squares[0][7].add(new JLabel(new ImageIcon("rookgreen.png"))); squares[7][0].add(new JLabel(new ImageIcon("rookred.png"))); squares[7][2].add(new JLabel(new ImageIcon("bishopred.png"))); squares[7][4].add(new JLabel(new ImageIcon("kingred.png"))); squares[7][5].add(new JLabel(new ImageIcon("bishopred.png"))); squares[7][7].add(new JLabel(new ImageIcon("rookred.png"))); for (int i = 0; i < 8; i++) { squares[1][i].add(new JLabel(new ImageIcon("pawngreen.png"))); squares[6][i].add(new JLabel(new ImageIcon("pawnred.png"))); } frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); frame.setVisible(true); } public static void main(String[] args) { new board2(); } } I am trying to create a chess game sort of and I need help with putting labels on all sides of the board to label the rows and columns in either A-H or 1-8. I have no idea how to do it. Also later on I'll be adding a feature to drag and drop the pieces. Is it best to use JLabels? Anyways I would I go about putting the labels on the side? Thanks!

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  • rename files with the same name

    - by snorpey
    Hi. I use the following function to rename thumbnails. For example, if I upload a file called "image.png" to an upload folder, and this folder already has a file named "image.png" in it, the new file automatically gets renamed to "image-copy-1.png". If there also is a file called "image-copy-1.png" it gets renamed to "image-copy-2.png" and so on. The following function returns the new filename. At least that's what it is supposed to do... The renaming doesn't seeem to work correctly, though. Sometimes it produces strange results, like: 1.png 1-copy-1.png 1-copy-2.png 1-copy-2-copy-1.png 1-copy-2-copy-3.png I hope you understand my problem, despite my description being somewhat complex... Can you tell me what went wrong here? (bonus question: Is regular expressions the right tool for doing this kind of stuff?) <?php function renameDuplicates($path, $file) { $fileName = pathinfo($path . $file, PATHINFO_FILENAME); $fileExtension = "." . pathinfo($path . $file, PATHINFO_EXTENSION); if(file_exists($path . $file)) { $fileCopy = $fileName . "-copy-1"; if(file_exists($path . $fileCopy . $fileExtension)) { if ($contains = preg_match_all ("/.*?(copy)(-)(\\d+)/is", $fileCopy, $matches)) { $copyIndex = $matches[3][0]; $fileName = substr($fileCopy, 0, -(strlen("-copy-" . $copyIndex))) . "-copy-" . ($copyIndex + 1); } } else { $fileName .= "-copy-1"; } } $returnValue = $fileName . $fileExtension; return $returnValue; }?>

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  • curios about CCSpriteBatchNode's addchild method

    - by lzyy
    when diving into "learn cocos2d game development with ios5", in ch08 in EnemyCache.m -(id) init { if ((self = [super init])) { // get any image from the Texture Atlas we're using CCSpriteFrame* frame = [[CCSpriteFrameCache sharedSpriteFrameCache] spriteFrameByName:@"monster-a.png"]; batch = [CCSpriteBatchNode batchNodeWithTexture:frame.texture]; [self addChild:batch]; [self initEnemies]; [self scheduleUpdate]; } return self; } so batch is with texture "monster-a.png" in EnemyEntity.m's initWithType method switch (type) { case EnemyTypeUFO: enemyFrameName = @"monster-a.png"; bulletFrameName = @"shot-a.png"; break; case EnemyTypeCruiser: enemyFrameName = @"monster-b.png"; bulletFrameName = @"shot-b.png"; shootFrequency = 1.0f; initialHitPoints = 3; break; case EnemyTypeBoss: enemyFrameName = @"monster-c.png"; bulletFrameName = @"shot-c.png"; shootFrequency = 2.0f; initialHitPoints = 15; break; default: [NSException exceptionWithName:@"EnemyEntity Exception" reason:@"unhandled enemy type" userInfo:nil]; } if ((self = [super initWithSpriteFrameName:enemyFrameName])) { //... } so the returned object may be in 3 different frame. since Only the CCSprites that are contained in that texture can be added to the CCSpriteBatchNode, obviously, 'monster-b.png' is not contained in 'monster-a.png', why the different enemy can still be added to the batch?

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  • Get a specific entry by group in SQL

    - by Jensen
    Hi, I've a database who contain some datas in that form: icon(name, size, tag) (myicon.png, 16, 'twitter') (myicon.png, 32, 'twitter') (myicon.png, 128, 'twitter') (myicon.png, 256, 'twitter') (anothericon.png, 32, 'facebook') (anothericon.png, 128, 'facebook') (anothericon.png, 256, 'facebook') So as you see it, the name field is not uniq I can have multiple icons with the same name and they are separated with the size field. Now in PHP I have a query that get ONE icon set, for example : mysql_query("SELECT * FROM icon WHERE tag='".$tag."' ORDER BY size LIMIT 0, 10"); With this example if $tag contain 'twitter' it will show ONLY the first SQL data entry with the tag 'twitter', so it will be : (myicon.png, 16, 'twitter') This is what I want, but I would prefer the '128' size by default. Is this possible to tell SQL to send me only the 128 size when existing and if not another size ? Thanks !

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  • Your Most Popular Sites Screen in IE 10 - Icons not appearing

    - by MJWadmin
    We use the following code to add icons for favicon, tablets, smartphones, windows 8 tiles and the like:- <link rel="apple-touch-icon" href="apple-touch-icon.png"> <link rel="shortcut icon" type="image/x-icon" href="/favicon.ico"/> <link rel="apple-touch-icon-precomposed" sizes="144x144" href="apple-touch-icon-144x144-precomposed.png"> <link rel="apple-touch-icon-precomposed" sizes="114x114" href="apple-touch-icon-114x114-precomposed.png"> <link rel="apple-touch-icon-precomposed" sizes="72x72" href="apple-touch-icon-72x72-precomposed.png"> <link rel="apple-touch-icon-precomposed" href="apple-touch-icon-precomposed.png"> <meta name="msapplication-TileImage" content="apple-touch-icon-144x144-precomposed.png"/> <meta name="msapplication-TileColor" content="#17151a"/> Unfortunately this doesn't seem to work for IE9 and IE10's 'your most popular sites screen', google searches have been un-enlightening. Stack uses <link rel="apple-touch-icon" href="apple-touch-icon.png"> which seems to work for it, but not for us. Any clues to a solution appreciated.

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  • Audit success in event log from not administrator IP - is that immediately a hack success indicator?

    - by Valentin Kuzub
    I checked event log today and between mass of failed audit events I found some successes which originated from not my country. However they look a little weird and no process is specified, while when I logon using RDP it says winlogon.exe I am wondering whether that means my system was compromised or there are good variants and it doesnt mean its all that bad. I am using a VPS solution if thats useful.

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  • Is OpenID this easy to hack or am I missing something?

    - by David
    For those Relying Parties (RP) that allow the user to specify the OpenID Provider (OP), it seems to me than anyone that knows are guesses your OpenID could Enter their own OP address. Have it validate them as owning your OpenID. Access your account on the RP. The RP "could" take measures to prevent this by only allowing the OpenID to validated by the original OP, but... How do you know they do? You could never change your OP without also changing your OpenID.

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  • Entries in `/etc/inittab` below last line - possible hack? [closed]

    - by Danijel
    Possible Duplicate: My server's been hacked EMERGENCY My Linux machine has been hacked lately. There are a few entires in /etc/inittab below the #end of /etc/inittab Something like: #Loading standard ttys 0:2345:once:/usr/sbin/ttyload I also have serveral of the following lines: 2:2345:respawn:/sbin/mingetty tty2 3:2345:respawn:/sbin/mingetty tty3 . . . I know that my /usr/sbin/ttyload has been hacked, and I have removed it, but I don't know if I need this is inittab, nor whether I had ttyload before. Is this file common? Should I remove this line?

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  • Character, element, or hack to push everything after it to the next page?

    - by sooprise
    I have a program that automatically populates a word document. Let's say the word document has 3 sections: A, B, and C. My program populates section B. Section B can be 1 line or 100 lines, so what I want to be able to do is make section C automatically start on a fresh page. section B <newPageHack> <-- Can I add anything here to force section C onto a new page no matter how large section B is? section C (on a new page)

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  • Remove box2d bodies after collision deduction android?

    - by jubin
    Can any one explain me how to destroy box2d body when collide i have tried but my application crashed.First i have checked al collisions then add all the bodies in array who i want to destroy.I am trying to learning this tutorial My all the bodies are falling i want these bodies should destroy when these bodies will collide my actor monkey but when it collide it destroy but my aplication crashed.I have googled and from google i got the application crash reasons we should not destroy body in step funtion but i am removing body in the last of tick method. could any one help me or provide me code aur check my code why i am getting this prblem or how can i destroy box2d bodies. This is my code what i am doing. Please could any one check my code and tell me what is i am doing wrong for removing bodies. The code is for multiple box2d objects falling on my actor monkey it should be destroy when it will fall on the monkey.It is destroing but my application crahes. static class Box2DLayer extends CCLayer { protected static final float PTM_RATIO = 32.0f; protected static final float WALK_FACTOR = 3.0f; protected static final float MAX_WALK_IMPULSE = 0.2f; protected static final float ANIM_SPEED = 0.3f; int isLeft=0; String dir=""; int x =0; float direction; CCColorLayer objectHint; // protected static final float PTM_RATIO = 32.0f; protected World _world; protected static Body spriteBody; CGSize winSize = CCDirector.sharedDirector().winSize(); private static int count = 200; protected static Body monkey_body; private static Body bodies; CCSprite monkey; float animDelay; int animPhase; CCSpriteSheet danceSheet = CCSpriteSheet.spriteSheet("phases.png"); CCSprite _block; List<Body> toDestroy = new ArrayList<Body>(); //CCSpriteSheet _spriteSheet; private static MyContactListener _contactListener = new MyContactListener(); public Box2DLayer() { this.setIsAccelerometerEnabled(true); CCSprite bg = CCSprite.sprite("jungle.png"); addChild(bg,0); bg.setAnchorPoint(0,0); bg.setPosition(0,0); CGSize s = CCDirector.sharedDirector().winSize(); // Use scaled width and height so that our boundaries always match the current screen float scaledWidth = s.width/PTM_RATIO; float scaledHeight = s.height/PTM_RATIO; Vector2 gravity = new Vector2(0.0f, -30.0f); boolean doSleep = false; _world = new World(gravity, doSleep); // Create edges around the entire screen // Define the ground body. BodyDef bxGroundBodyDef = new BodyDef(); bxGroundBodyDef.position.set(0.0f, 0.0f); // The body is also added to the world. Body groundBody = _world.createBody(bxGroundBodyDef); // Register our contact listener // Define the ground box shape. PolygonShape groundBox = new PolygonShape(); Vector2 bottomLeft = new Vector2(0f,0f); Vector2 topLeft = new Vector2(0f,scaledHeight); Vector2 topRight = new Vector2(scaledWidth,scaledHeight); Vector2 bottomRight = new Vector2(scaledWidth,0f); // bottom groundBox.setAsEdge(bottomLeft, bottomRight); groundBody.createFixture(groundBox,0); // top groundBox.setAsEdge(topLeft, topRight); groundBody.createFixture(groundBox,0); // left groundBox.setAsEdge(topLeft, bottomLeft); groundBody.createFixture(groundBox,0); // right groundBox.setAsEdge(topRight, bottomRight); groundBody.createFixture(groundBox,0); CCSprite floorbg = CCSprite.sprite("grassbehind.png"); addChild(floorbg,1); floorbg.setAnchorPoint(0,0); floorbg.setPosition(0,0); CCSprite floorfront = CCSprite.sprite("grassfront.png"); floorfront.setTag(2); this.addBoxBodyForSprite(floorfront); addChild(floorfront,3); floorfront.setAnchorPoint(0,0); floorfront.setPosition(0,0); addChild(danceSheet); //CCSprite monkey = CCSprite.sprite(danceSheet, CGRect.make(0, 0, 48, 73)); //addChild(danceSprite); monkey = CCSprite.sprite("arms_up.png"); monkey.setTag(2); monkey.setPosition(200,100); BodyDef spriteBodyDef = new BodyDef(); spriteBodyDef.type = BodyType.DynamicBody; spriteBodyDef.bullet=true; spriteBodyDef.position.set(200 / PTM_RATIO, 300 / PTM_RATIO); monkey_body = _world.createBody(spriteBodyDef); monkey_body.setUserData(monkey); PolygonShape spriteShape = new PolygonShape(); spriteShape.setAsBox(monkey.getContentSize().width/PTM_RATIO/2, monkey.getContentSize().height/PTM_RATIO/2); FixtureDef spriteShapeDef = new FixtureDef(); spriteShapeDef.shape = spriteShape; spriteShapeDef.density = 2.0f; spriteShapeDef.friction = 0.70f; spriteShapeDef.restitution = 0.0f; monkey_body.createFixture(spriteShapeDef); //Vector2 force = new Vector2(10, 10); //monkey_body.applyLinearImpulse(force, spriteBodyDef.position); addChild(monkey,10000); this.schedule(tickCallback); this.schedule(createobjects, 2.0f); objectHint = CCColorLayer.node(ccColor4B.ccc4(255,0,0,128), 200f, 100f); addChild(objectHint, 15000); objectHint.setVisible(false); _world.setContactListener(_contactListener); } private UpdateCallback tickCallback = new UpdateCallback() { public void update(float d) { tick(d); } }; private UpdateCallback createobjects = new UpdateCallback() { public void update(float d) { secondUpdate(d); } }; private void secondUpdate(float dt) { this.addNewSprite(); } public void addBoxBodyForSprite(CCSprite sprite) { BodyDef spriteBodyDef = new BodyDef(); spriteBodyDef.type = BodyType.StaticBody; //spriteBodyDef.bullet=true; spriteBodyDef.position.set(sprite.getPosition().x / PTM_RATIO, sprite.getPosition().y / PTM_RATIO); spriteBody = _world.createBody(spriteBodyDef); spriteBody.setUserData(sprite); Vector2 verts[] = { new Vector2(-11.8f / PTM_RATIO, -24.5f / PTM_RATIO), new Vector2(11.7f / PTM_RATIO, -24.0f / PTM_RATIO), new Vector2(29.2f / PTM_RATIO, -14.0f / PTM_RATIO), new Vector2(28.7f / PTM_RATIO, -0.7f / PTM_RATIO), new Vector2(8.0f / PTM_RATIO, 18.2f / PTM_RATIO), new Vector2(-29.0f / PTM_RATIO, 18.7f / PTM_RATIO), new Vector2(-26.3f / PTM_RATIO, -12.2f / PTM_RATIO) }; PolygonShape spriteShape = new PolygonShape(); spriteShape.set(verts); //spriteShape.setAsBox(sprite.getContentSize().width/PTM_RATIO/2, //sprite.getContentSize().height/PTM_RATIO/2); FixtureDef spriteShapeDef = new FixtureDef(); spriteShapeDef.shape = spriteShape; spriteShapeDef.density = 2.0f; spriteShapeDef.friction = 0.70f; spriteShapeDef.restitution = 0.0f; spriteShapeDef.isSensor=true; spriteBody.createFixture(spriteShapeDef); } public void addNewSprite() { count=0; Random rand = new Random(); int Number = rand.nextInt(10); switch(Number) { case 0: _block = CCSprite.sprite("banana.png"); break; case 1: _block = CCSprite.sprite("backpack.png");break; case 2: _block = CCSprite.sprite("statue.png");break; case 3: _block = CCSprite.sprite("pineapple.png");break; case 4: _block = CCSprite.sprite("bananabunch.png");break; case 5: _block = CCSprite.sprite("hat.png");break; case 6: _block = CCSprite.sprite("canteen.png");break; case 7: _block = CCSprite.sprite("banana.png");break; case 8: _block = CCSprite.sprite("statue.png");break; case 9: _block = CCSprite.sprite("hat.png");break; } int padding=20; //_block.setPosition(CGPoint.make(100, 100)); // Determine where to spawn the target along the Y axis CGSize winSize = CCDirector.sharedDirector().displaySize(); int minY = (int)(_block.getContentSize().width / 2.0f); int maxY = (int)(winSize.width - _block.getContentSize().width / 2.0f); int rangeY = maxY - minY; int actualY = rand.nextInt(rangeY) + minY; // Create block and add it to the layer float xOffset = padding+_block.getContentSize().width/2+((_block.getContentSize().width+padding)*count); _block.setPosition(CGPoint.make(actualY, 750)); _block.setTag(1); float w = _block.getContentSize().width; objectHint.setVisible(true); objectHint.changeWidth(w); objectHint.setPosition(actualY-w/2, 460); this.addChild(_block,10000); // Create ball body and shape BodyDef ballBodyDef1 = new BodyDef(); ballBodyDef1.type = BodyType.DynamicBody; ballBodyDef1.position.set(actualY/PTM_RATIO, 480/PTM_RATIO); bodies = _world.createBody(ballBodyDef1); bodies.setUserData(_block); PolygonShape circle1 = new PolygonShape(); Vector2 verts[] = { new Vector2(-11.8f / PTM_RATIO, -24.5f / PTM_RATIO), new Vector2(11.7f / PTM_RATIO, -24.0f / PTM_RATIO), new Vector2(29.2f / PTM_RATIO, -14.0f / PTM_RATIO), new Vector2(28.7f / PTM_RATIO, -0.7f / PTM_RATIO), new Vector2(8.0f / PTM_RATIO, 18.2f / PTM_RATIO), new Vector2(-29.0f / PTM_RATIO, 18.7f / PTM_RATIO), new Vector2(-26.3f / PTM_RATIO, -12.2f / PTM_RATIO) }; circle1.set(verts); FixtureDef ballShapeDef1 = new FixtureDef(); ballShapeDef1.shape = circle1; ballShapeDef1.density = 10.0f; ballShapeDef1.friction = 0.0f; ballShapeDef1.restitution = 0.1f; bodies.createFixture(ballShapeDef1); count++; //Remove(); } @Override public void ccAccelerometerChanged(float accelX, float accelY, float accelZ) { //Apply the directional impulse /*float impulse = monkey_body.getMass()*accelY*WALK_FACTOR; Vector2 force = new Vector2(impulse, 0); monkey_body.applyLinearImpulse(force, monkey_body.getWorldCenter());*/ walk(accelY); //Remove(); } private void walk(float accelY) { // TODO Auto-generated method stub direction = accelY; } private void Remove() { for (Iterator<MyContact> it1 = _contactListener.mContacts.iterator(); it1.hasNext();) { MyContact contact = it1.next(); Body bodyA = contact.fixtureA.getBody(); Body bodyB = contact.fixtureB.getBody(); // See if there's any user data attached to the Box2D body // There should be, since we set it in addBoxBodyForSprite if (bodyA.getUserData() != null && bodyB.getUserData() != null) { CCSprite spriteA = (CCSprite) bodyA.getUserData(); CCSprite spriteB = (CCSprite) bodyB.getUserData(); // Is sprite A a cat and sprite B a car? If so, push the cat // on a list to be destroyed... if (spriteA.getTag() == 1 && spriteB.getTag() == 2) { //Log.v("dsfds", "dsfsd"+bodyA); //_world.destroyBody(bodyA); // removeChild(spriteA, true); toDestroy.add(bodyA); } // Is sprite A a car and sprite B a cat? If so, push the cat // on a list to be destroyed... else if (spriteA.getTag() == 2 && spriteB.getTag() == 1) { //Log.v("dsfds", "dsfsd"+bodyB); toDestroy.add(bodyB); } } } // Loop through all of the box2d bodies we want to destroy... for (Iterator<Body> it1 = toDestroy.iterator(); it1.hasNext();) { Body body = it1.next(); // See if there's any user data attached to the Box2D body // There should be, since we set it in addBoxBodyForSprite if (body.getUserData() != null) { // We know that the user data is a sprite since we set // it that way, so cast it... CCSprite sprite = (CCSprite) body.getUserData(); // Remove the sprite from the scene _world.destroyBody(body); removeChild(sprite, true); } // Destroy the Box2D body as well // _contactListener.mContacts.remove(0); } } public synchronized void tick(float delta) { synchronized (_world) { _world.step(delta, 8, 3); //_world.clearForces(); //addNewSprite(); } CCAnimation danceAnimation = CCAnimation.animation("dance", 1.0f); // Iterate over the bodies in the physics world Iterator<Body> it = _world.getBodies(); while(it.hasNext()) { Body b = it.next(); Object userData = b.getUserData(); if (userData != null && userData instanceof CCSprite) { //Synchronize the Sprites position and rotation with the corresponding body CCSprite sprite = (CCSprite)userData; if(sprite.getTag()==1) { //b.applyLinearImpulse(force, pos); sprite.setPosition(b.getPosition().x * PTM_RATIO, b.getPosition().y * PTM_RATIO); sprite.setRotation(-1.0f * ccMacros.CC_RADIANS_TO_DEGREES(b.getAngle())); } else { //Apply the directional impulse float impulse = monkey_body.getMass()*direction*WALK_FACTOR; Vector2 force = new Vector2(impulse, 0); b.applyLinearImpulse(force, b.getWorldCenter()); sprite.setPosition(b.getPosition().x * PTM_RATIO, b.getPosition().y * PTM_RATIO); animDelay -= 1.0f/60.0f; if(animDelay <= 0) { animDelay = ANIM_SPEED; animPhase++; if(animPhase > 2) { animPhase = 1; } } if(direction < 0 ) { isLeft=1; } else { isLeft=0; } if(isLeft==1) { dir = "left"; } else { dir = "right"; } float standingLimit = (float) 0.1f; float vX = monkey_body.getLinearVelocity().x; if((vX > -standingLimit)&& (vX < standingLimit)) { // Log.v("sasd", "standing"); } else { } } } } Remove(); } } Sorry for my english. Thanks in advance.

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  • How to get my list of rows from database to show while using Zend-Paginator

    - by Matto
    I'm fairly new to the world of Zend-Framework, and have taken over a site that is in zend-framework. There is a bug on one of the pages right now and I can not figure it out. I think it has something to do with Zend Paginator, but not sure. This is the code in the controller for the section I am having a problem with: $currentPage = $this->_getParam('page'); $numWebsitesFullOnline = $websites->getWebsitesFullOnline(); $select = $websites->select(); $select->setIntegrityCheck(false); $select->from(array('w' => 'websites'), array('id', 'online', 'kw_adjective', 'kw_name', 'kw_location', 'url', 'email', 'address', 'ftp_server', 'ftp_username', 'ftp_password', 'ftp_folder', 'phone_number', 'indexed', 'youtube_position', 'twitter_user', 'facebook_id', 'video_made', 'image1_id', 'image2_id', 'image3_id', 'bg_color', 'dark_color', 'light_color', 'links_color', 'text_color', 'google_account', 'ganalytics', 'gmaps_status', 'google_position', 'gmap_position', 'hp1', 'hp2', 'hp3', 'hp4', 'hp5', 'hp6', 'hp7', 'hp8', 'hp9', 'hp10', 'about1_id', 'about2_id', 'about3_id', 'tip1_id', 'tip2_id', 'tip3_id', 'contact_texts_id', 'quote_texts_id', 'demographics_id')) ->join(array('d' => 'demographics'), 'w.demographics_id = d.id', array('total_population')) ->order(array('total_population DESC', 'kw_location')); $paginator = new Zend_Paginator(new Zend_Paginator_Adapter_DbSelect($select)); $paginator->setItemCountPerPage(50); $paginator->setCurrentPageNumber($currentPage); $paginator->setPageRange(($paginator->getTotalItemCount() / 50) + 1); $this->view->paginator = $paginator; $numWebsitesOnline = $websites->getWebsitesOnline(); On the php page I have this code to call the websites that are in the database to a list: <p class="red"> Websites online: <?php echo $this->numOnline; ?> </p> <?php print_r(count($this->paginator)); ?> <?php if(count($this->paginator)): ?> <table class="table-list"> <?php foreach($this->paginator as $item): ?> <tr> <?php if($this->userIsAllowedAction('websites', 'reload')): ?> <td class="center noborder w30"> <img class="hidden" src="<?php echo $this->baseUrl() . '/images/loader.gif' ?>" alt="Loading..."/><a class="reload" title="refresh" href="<?php echo $this->baseUrl(); ?>/utils/ui/refresh-website.php" rel="<?php echo urlencode('http://' . $item['url'] . '/install.php'); ?>,<?php echo urlencode($item['ftp_server']); ?>,<?php echo $item['ftp_username']; ?>,<?php echo $item['ftp_password']; ?>,<?php echo $item['ftp_folder']; ?>,<?php echo $this->baseUrl(); ?>,<?php echo $item['id']; ?>"><img src="<?php echo $this->baseUrl(); ?>/images/icon-refresh.png" alt="Refresh"/></a> </td> <?php endif; ?> <td class="center noborder w30"> <?php if($this->userIsAllowedAction('websites', 'edit')): ?><a title="Edit" href="<?php echo $this->url(array('controller' => 'websites', 'action' => 'edit', 'id' => $item['id'])); ?>"><img src="<?php echo $this->baseUrl(); ?>/images/icon-edit.png" alt="Edit"/></a><?php endif; ?> </td> <td class="center noborder w30"> <?php if($this->userIsAllowedAction('websites', 'remove')): ?><a title="Remove" href="<?php echo $this->url(array('controller' => 'websites', 'action' => 'remove', 'id' => $item['id'])); ?>"><img src="<?php echo $this->baseUrl(); ?>/images/icon-delete.png" alt="Remove"/></a><?php endif; ?> </td> <td> <?php if($item['online']): ?> <span class="hidden"><?php echo trim($this->escape($item['kw_adjective'] . $item['kw_name'])); ?></span><a class="goto-website" href="http://<?php echo $item['url']; ?>" target="_blank"><?php echo $this->escape($item['kw_location']); ?></a> <?php else: ?> <?php echo $this->escape($item['kw_location']); ?> <?php endif; ?> </td> <td class="center population"> <?php if($item['total_population'] >= 0) echo $item['total_population']; ?> </td> <td class="center"> <?php if(!empty($item['url'])): ?><img src="<?php echo $this->baseUrl(); ?>/images/check_mark.png" alt="DONE"/><?php endif; ?> </td> <td class="center"> <?php if(!empty($item['email'])): ?><img src="<?php echo $this->baseUrl(); ?>/images/check_mark.png" alt="DONE"/><?php endif; ?> </td> <td class="center"> <?php if($item['demographics_id']): ?><img src="<?php echo $this->baseUrl(); ?>/images/check_mark.png" alt="DONE"/><?php endif; ?> </td> <td class="center"> <?php if($item['hp1'] && $item['hp2'] && $item['hp3'] && $item['hp4'] && $item['hp5'] && $item['hp6'] && $item['hp7'] && $item['hp8'] && $item['hp9'] && $item['hp10'] && $item['about1_id'] && $item['about2_id'] && $item['about3_id'] && $item['tip1_id'] && $item['tip2_id'] && $item['tip3_id'] && $item['contact_texts_id'] && $item['quote_texts_id']): ?><img src="<?php echo $this->baseUrl(); ?>/images/check_mark.png" alt="DONE"/><?php endif; ?> </td> <td class="center"> <?php if(file_exists($_SERVER['DOCUMENT_ROOT'] . $this->baseUrl() . Zend_Registry::get('assets_base_path') . '/' . $item['id'] . '/header.jpg')): ?><img src="<?php echo $this->baseUrl(); ?>/images/check_mark.png" alt="DONE"/><?php endif; ?> </td> <td class="center"> <?php if(($item['bg_color'] != '' && $item['bg_color'] != 'e6e6e6') || ($item['dark_color'] != '' && $item['dark_color'] != '003e75') || ($item['light_color'] != '' && $item['light_color'] != '3073ad') || ($item['links_color'] != '' && $item['links_color'] != '255593') || ($item['text_color'] != '' && $item['text_color'] != '4f4f4f')): ?> <img src="<?php echo $this->baseUrl(); ?>/images/check_mark.png" alt="DONE"/> <?php endif; ?> </td> <td class="center"> <?php if($item['image1_id'] && $item['image2_id'] && $item['image3_id']): ?><img src="<?php echo $this->baseUrl(); ?>/images/check_mark.png" alt="DONE"/><?php endif; ?> </td> <td class="center"> <?php if(!empty($item['twitter_user'])): ?><img src="<?php echo $this->baseUrl(); ?>/images/check_mark.png" alt="DONE"/><?php endif; ?> </td> <td class="center"> <?php if(!empty($item['facebook_id'])): ?><img src="<?php echo $this->baseUrl(); ?>/images/check_mark.png" alt="DONE"/><?php endif; ?> </td> <td class="center"> <?php if(!empty($item['phone_number'])): ?><img src="<?php echo $this->baseUrl(); ?>/images/check_mark.png" alt="DONE"/><?php endif; ?> </td> <td class="center"> <?php if($item['google_account']): ?><img src="<?php echo $this->baseUrl(); ?>/images/check_mark.png" alt="DONE"/><?php endif; ?> </td> <td class="center"> <?php if($item['video_made']): ?><img src="<?php echo $this->baseUrl(); ?>/images/check_mark.png" alt="DONE"/><?php endif; ?> </td> <td class="center"> <?php if($item['youtube_position']) { echo $item['youtube_position']; }; ?> </td> <td class="center"> <?php if(!empty($item['address'])): ?><img src="<?php echo $this->baseUrl(); ?>/images/check_mark.png" alt="DONE"/><?php endif; ?> </td> <td class="center"> <?php if($item['gmaps_status'] == 1): ?><img src="<?php echo $this->baseUrl(); ?>/images/icon-gmapspending.png" alt="Pending"/><?php elseif($item['gmaps_status'] == 2): ?><img src="<?php echo $this->baseUrl(); ?>/images/check_mark.png" alt="DONE"/><?php endif; ?> </td> <td class="center"> <?php if(!empty($item['ganalytics'])): ?><img src="<?php echo $this->baseUrl(); ?>/images/check_mark.png" alt="DONE"/><?php endif; ?> </td> <td class="center"> <?php if($item['online']): ?><img src="<?php echo $this->baseUrl(); ?>/images/check_mark_red.png" alt="Online!"/><?php endif; ?> </td> <td class="center"> <?php if($item['indexed']): ?><img src="<?php echo $this->baseUrl(); ?>/images/check_mark_red.png" alt="Online!"/><?php endif; ?> </td> <td class="center"> <?php if($item['gmap_position']) { echo $item['gmap_position']; }; ?> </td> <td class="center"> <?php if($item['google_position']) { echo $item['google_position']; }; ?> </td> </tr> <?php endforeach; ?> </table> <?php endif; ?> The print_r(count($this-paginator)); line is returning "0", and the $this-numOnline; line is returning 1. So it sees that there is one row in the websites table of the database, but it is not returning anything to page and listing out the rows in the websites table. Not sure if this is the paginator that is causing this cause it is returning 0 or something else I don't know about.

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  • iPhone - Any way to set different Default.png per target?

    - by mootymoots
    Hi I have two target builds in my iPhone app project, and I want to build each one with a different Default.png for the load screen. At the moment I am having to place the file with the correct name in the project folder, build, then swap it out with a different one and build the other target. Is there an easier way? Thanks

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  • How to save a png image to camera roll?

    - by Napolit
    I'd like to save screenshots from my game to camera roll. Right now I'm using UIImageWriteToSavedPhotosAlbum which saves the image in jpg format with way too much ugly jpg artifacts. Is there a way to save an UIImage in png format to camera roll?

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  • Java Slick2d Animation not working

    - by user3558075
    Hello everyone I am trying to make a simple 2d game using java and the slick2d library. this is my first time doing it and i need some help. right now I am trying to make the Animations for the character, so that when you go right he turns right and when you go left he turns left... but I keep getting an error when im drawing the character, ive try'd re-downloading slick but that didnt work. when i get rid of the player.draw(x,y); line of code it dosen't crash but the character isnt there. heres my code, can anyone help? package enteties; import input.Keyinput; import org.newdawn.slick.Animation; import org.newdawn.slick.GameContainer; import org.newdawn.slick.Graphics; import org.newdawn.slick.Image; import org.newdawn.slick.Input; import org.newdawn.slick.SlickException; import org.newdawn.slick.state.BasicGameState; import org.newdawn.slick.state.StateBasedGame; import playerinfo.Playerinfo; public class Player extends BasicGameState{ Playerinfo pi = new Playerinfo(); Keyinput ki = new Keyinput(); Animation player,up,down,left,right; public void init(GameContainer gc, StateBasedGame sbg) throws SlickException { Image[] goingUp = {new Image("res/buckysBack.png") , new Image("res/charBack.png")}; Image[] goingDown = {new Image("res/buckysFront.png") , new Image("res/charFront.png")}; Image[] goingLeft = {new Image("res/buckysLeft.png") , new Image("res/charLeft.png")}; Image[] goingRight = {new Image("res/buckysRight.png") , new Image("res/charRight.png")}; int[] duration = {200,200}; Animation up = new Animation(goingUp,duration,false); Animation down = new Animation(goingDown,duration,false); Animation left = new Animation(goingLeft,duration,false); Animation right = new Animation(goingRight,duration,false); player = up; } public void render(GameContainer gc, StateBasedGame sbg, Graphics g) throws SlickException { //error happens here, when i remove this line it dosent crash player.draw(720,450); } public void update(GameContainer gc, StateBasedGame sbg, int delta) throws SlickException { } public int getID() { return 0; } }

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  • php run function on all images from one dir in recursive mode (noob)

    - by Steve
    hey guyz i have a function $result = create_watermark( 'input_file_name' ,'output_file_name'); i have dir called /images n have 500 images in it and all images are link images_(some_unknown_numbers).png (all png) now i want run them thru function in loop and want out put like /markedimage/images_1.png images_2.png images_3.png i need help how can i run them in loop and how out put name can change want run script on Ubuntu so we can use shell too if any body want check function it is here http://paste2.org/p/789149 plz provide me code because i m newbie thanks in advance

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  • JScrollPane content to image

    - by Sebastian Ikaros Rizzo
    I'm trying to save the main viewport and headers of a JScrollPane (larger than screen) to PNG image files. I created 3 classes extending JPanel (MainTablePanel, MapsHeaderPanel and ItemsHeaderPanel) and set them to the viewports. Each of them has this method: public BufferedImage createImage() { BufferedImage bi = new BufferedImage(getSize().width, getSize().height, BufferedImage.TYPE_INT_ARGB); Graphics g = bi.createGraphics(); paint(g); g.dispose(); return bi; } Each class has also a paint method, which paints the background and then call the super.paint() to paint some label. For example: public void paint(Graphics g){ g.setColor(Color.BLACK); g.fillRect(0, 0, getWidth(), getHeight()); g.setColor(new Color(255, 255, 0, 50)); // for loop that paints some vertical yellow lines for(int i=0; i<getWidth(); i+=K.mW){ g.fillRect(i-1, 0, 2, getHeight()); if(i%(K.mW*5)==0){ g.fillRect(i-2, 0, 4, getHeight()); } } // called to pain some rotated JLabels super.paint(g); } From an external JFrame I then tried to save them to PNG file, using this code: BufferedImage tableImg = mainTableP.createImage(); BufferedImage topImg = mapsHeaderP.createImage(); BufferedImage leftImg = itemsHeaderP.createImage(); ImageIO.write(tableImg, "png", new File(s.homeDir+"/table.png")); ImageIO.write(topImg, "png", new File(s.homeDir+"/top.png")); ImageIO.write(leftImg, "png", new File(s.homeDir+"/left.png")); This is a screenshot of the application running: screenshot And this is the header exported: top If I comment the "super.paint(g)" instruction, I obtain a correct image (thus without all JLables, clearly). It seems like the second paint (super.paint(g)) is painted shifted into the BufferedImage and taking elements outside its JPanel. Somebody could explain me this behaviour? Thank you. ========== EDIT for SSCCE ==================================== This should compile. You can execute it as it is, and in c:\ you'll find two images (top.png and left.png) that should be the same as the two headers. Unfortunately, they are not. Background is not painted. Moreover (especially if you look at left.png) you can see that the labels are painted twice and shifted (note, for example, "Left test 21"). import java.awt.*; import java.awt.image.BufferedImage; import java.io.File; import javax.imageio.ImageIO; import javax.swing.*; public class Main { public static void main(String[] args) { JFrame frame = new JFrame(); frame.setLayout(null); frame.setSize(800, 600); JScrollPane scrollP = new JScrollPane(); scrollP.setVerticalScrollBarPolicy(JScrollPane.VERTICAL_SCROLLBAR_ALWAYS); scrollP.setHorizontalScrollBarPolicy(JScrollPane.HORIZONTAL_SCROLLBAR_ALWAYS); MyPanel top = new MyPanel(); for(int i=0; i<30; i++){ JLabel label = new JLabel("Test "+i); label.setOpaque(false); label.setBounds(50*i, 40, 50, 20); label.setForeground(Color.GREEN); top.add(label); } top.setLayout(null); top.setOpaque(false); top.setPreferredSize(new Dimension(50*30, 200)); top.validate(); MyPanel left = new MyPanel(); for(int i=0; i<30; i++){ JLabel label = new JLabel("Left test "+i); label.setBounds(0, 50*i, 100, 20); label.setForeground(Color.RED); left.add(label); } left.setLayout(null); left.setOpaque(false); left.setPreferredSize(new Dimension(200, 50*30)); MyPanel center = new MyPanel(); center.setLayout(null); center.setOpaque(false); center.setPreferredSize(new Dimension(50*30, 50*30)); scrollP.setViewportView(center); scrollP.setColumnHeaderView(top); scrollP.setRowHeaderView(left); scrollP.setBounds(0, 50, 750, 500); frame.add(scrollP); frame.setDefaultCloseOperation(javax.swing.WindowConstants.EXIT_ON_CLOSE); frame.setVisible(true); try{ BufferedImage topImg = top.createImage(); ImageIO.write(topImg, "png", new File("C:/top.png")); BufferedImage leftImg = left.createImage(); ImageIO.write(leftImg, "png", new File("C:/left.png")); }catch(Exception e){ e.printStackTrace(); } } } class MyPanel extends JPanel{ public void paint(Graphics g){ g.setColor(Color.BLACK); g.fillRect(0, 0, getWidth(), getHeight()); g.setColor(new Color(255, 255, 0, 50)); for(int i=0; i<getWidth(); i+=50){ g.fillRect(i-1, 0, 2, getHeight()); } super.paint(g); // COMMENT this line to obtain background images } public BufferedImage createImage() { BufferedImage bi = new BufferedImage(getSize().width, getSize().height, BufferedImage.TYPE_INT_ARGB); Graphics g = bi.createGraphics(); paint(g); g.dispose(); return bi; } }

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