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  • Should I make my project free software?

    - by SkyDan
    The story Over the last couple month I have been working on a pretty big project. It's an enterprise-level software, I designed to be used at a local gym, but I believe it can be used in other places, where things like keeping track of clients, attendances, purchases and payments are required. The problem Well recently, I started to think on how to mature this project from being home-made. Not just because I want my project to grow but also because I would like to have some gain from it. The solutions? And here I saw 2 paths: License the software under some restricted license and try to sell the software to other business around. This way I can get some money for college (I am a high school junior right now) License the software under some free license, publish it on GitHub or something, and try to engage other developers to participate in the project. This way I get experience of working in a team and a better chance that the project will keep growing. The latter would be a good + for my resume, when I'll trying to find a job. So far both ways seem pretty exciting and beneficial to me. The first one offers a good college career, while the second one offers some additional experience and the project's growth. The questions Can anyone point to some other +/- of these 2 options? What would the better option in my situation and why? Or are there other options?

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  • optimizing mod_fcgid for a dediciated site

    - by Mike Williams
    i'm using mod_fcgid and I'm trying to find resources on how i can optimize it for running a dedicated website but have had no luck... so far i have: ive got apache2 running and im trying to have php processes spawned and always running so apache does not have to keep spawning them. # Fastcgi configuration for PHP5 LoadModule fcgid_module modules/mod_fcgid.so MaxRequestsPerProcess 5000 # Maximum number of PHP processes. MaxProcessCount 8 # Number of seconds of idle time before a process is terminated IPCCommTimeout 1800 IdleTimeout 1800 AddHandler fcgid-script .php5 .php4 .php .php3 .php2 .phtml FCGIWrapper /usr/local/cpanel/cgi-sys/php5 .php5 FCGIWrapper /usr/local/cpanel/cgi-sys/php5 .php4 FCGIWrapper /usr/local/cpanel/cgi-sys/php5 .php FCGIWrapper /usr/local/cpanel/cgi-sys/php5 .php3 FCGIWrapper /usr/local/cpanel/cgi-sys/php5 .php2 FCGIWrapper /usr/local/cpanel/cgi-sys/php5 .phtml

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  • How important is the uniqueness of your domain name?

    - by Corey
    I've finally come up with a domain name that I like and is available. The name is nonsensical and doesn't translate into anything meaningful in any language, as far as I know. It's something like "FOOBARite". (Don't steal that!) I'm wondering about a few search issues. Results-wise, searching for it in Google currently returns about 15k results, none of which are relevant (dead Twitter pages, various unpopular online handles, and botched french translations). However, Google starts off with a spelling suggestion, which removes a letter. ("Did you mean: FOOBARit?") That returns about 250k results for several different and unrelated websites/organizations by that name. One is some technology provider, another is a sign-language organization, another is the name of a font... None of them seem particularly popular, there's not that much activity on any of those pages. Anyway, the two are pronounced differently, they're just a letter off. Should I go with my idea or is this one-letter variation going to cause me problems? If my site becomes ranked well enough, will Google's spelling suggestion go away? I don't want users to search for my site name and be told they've spelled it wrong.

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  • How can I send a Wake on Wireless LAN (WoWLAN) / Wake on Demand request manually?

    - by pioto
    This is similar to, but not the same as, http://serverfault.com/questions/1721/is-wireless-wake-on-lan-possible. I know it is supposed to be possible. The question is, how do I do whatever the AirPort Basestation will do? All I can find so far is that supposedly I need to send something with Wireless Multimedia Extensions (WMM): Basically, I want to be able to wake up my Mac Mini remotely, probably using my Linux laptop. Does anyone know of a tool to do this? Basic Wake on LAN tools do not seem to be the right thing. I don't need the Sleep Proxy Service bit, because I already know the MAC address of the system I want to wake up.

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  • Own website fails to load first time

    - by AmazingDreams
    I have a website running on a VPS, every time I first try to load the website the connection times out. If I press try again, it loads directly. I'm not sure whether this is a DNS issue or a server issue. As far as I know everything is set up correctly. Also, it has been doing this from the moment I got this server and set up my domain name. And that's about two to three months ago. You may take a look here: http://www.wegotcha.nl/ As you can see at this moment it's just an image, there are no scripts running in the background or anything. The only error Apache gives me is that favicon.ico cannot be found. It's an Apache webserver running on Ubuntu 12.04.1 (newest version) I update all packages almost every day (apt-get update && apt-get upgrade). I am merely an amateur on the area of webservers so any help will be appreciated. :)

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  • PyQt application architecture

    - by L. De Leo
    I'm trying to give a sound structure to a PyQt application that implements a card game. So far I have the following classes: Ui_Game: this describes the ui of course and is responsible of reacting to the events emitted by my CardWidget instances MainController: this is responsible for managing the whole application: setup and all the subsequent states of the application (like starting a new hand, displaying the notification of state changes on the ui or ending the game) GameEngine: this is a set of classes that implement the whole game logic Now, the way I concretely coded this in Python is the following: class CardWidget(QtGui.QLabel): def __init__(self, filename, *args, **kwargs): QtGui.QLabel.__init__(self, *args, **kwargs) self.setPixmap(QtGui.QPixmap(':/res/res/' + filename)) def mouseReleaseEvent(self, ev): self.emit(QtCore.SIGNAL('card_clicked'), self) class Ui_Game(QtGui.QWidget): def __init__(self, window, *args, **kwargs): QtGui.QWidget.__init__(self, *args, **kwargs) self.setupUi(window) self.controller = None def place_card(self, card): cards_on_table = self.played_cards.count() + 1 print cards_on_table if cards_on_table <= 2: self.played_cards.addWidget(card) if cards_on_table == 2: self.controller.play_hand() class MainController(object): def __init__(self): self.app = QtGui.QApplication(sys.argv) self.window = QtGui.QMainWindow() self.ui = Ui_Game(self.window) self.ui.controller = self self.game_setup() Is there a better way other than injecting the controller into the Ui_Game class in the Ui_Game.controller? Or am I totally off-road?

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  • Offshoring: does it ever work?

    - by DanSingerman
    I know there has been a fair amount of discussion on here about outsourcing/offshoring, and the general opinion seems to be that at best it is difficult, and at worst it fails. I have direct experience of offshoring myself; a previous company where I was a dev manager wanted to send some development offshore, and we ran a pilot scheme to see how well it would work. Of course it was a complete failure, although it is not completely clear to me whether this was down to the offshore devs being less talented, the process, or other factors (no doubt it was really a combination). I can see as a business how offshoring looks attractive (much lower day rate), but as far as I can see, the only way it could possibly work is if you do exceptionally detailed design up front, with incredibly detailed specifications; and by the time you have invested in producing that, you have probably spent as nearly as much as if you had written the actual code locally (which I think is an instance of No Silver Bullet) So, what I want to know is, does anyone here have any experience of offshoring actually working ever? Especially if there are any success stories of it working in a semi-agile way? I know there are developers here from all over the World; has anyone worked on an offshore project they consider successful?

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  • java for freebsd

    - by rawman
    I am trying to install java on freebsd 7.X and i have done following thing so far download the tar file from this link and store the file in cd /usr/ports/distfiles/ after that i run cd /usr/ports/java/diablo-jre16 or cd /usr/ports/java/diablo-jdk16 make config install clean and uncheck all the options in config screen now after doing all this now i am getting following message to indicate for amd version even if my server is using intel Core2Quad Q9550 2.83 GHz mail# make install === Vulnerability check disabled, database not found === License check disabled, port has not defined LICENSE === Found saved configuration for diablo-jdk-1.6.0.07.02_12 Because of licensing restrictions, you must fetch the distribution manually. Please access http://www.FreeBSDFoundation.org/cgi-bin/download?download=diablo-caffe-freebsd7-amd64-1.6.0_07-b02.tar.bz2 with a web browser and "Accept" the End User License Agreement for "Caffe Diablo 1.6.0". Please place the downloaded file(s) in /usr/ports/distfiles. * Error code 1 Stop in /usr/ports/java/diablo-jdk16. mail# (as before i was getting error for tzupdater so i downloaded tzupdater-1_3_29-2010f.zip and put it in a cd /usr/ports/distfiles/ folder)

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  • How can I access a Web server in a VM from an iPad?

    - by Nick Haslam
    I have a virtual machine (running Windows Server 2012, if it's relevant), on VMware Workstation. It is running an Apache Tomcat web server, and I'm wanting to access that webserver from an iPad. Is this feasible, or even possible ? I have tried running Connectify Hotspot on the host machine, but that only gets me as far as being able to access a webpage on the host machine. It doesn't look to pass the connection through to the VM as they are on different subnets. Any thoughts are gratefully received.

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  • Looking for MRP software

    - by Samuel
    I am looking for MRP software. All the stuff I have found so far looks like it's from the 90's and has that very old person business feel. I want something fresh and new. I would prefer an open source, web based solution. PHP/MySQL would be best but not required. I couldn't find anything that was web based that didn't make me want to cry. Superuser doesn't have a lot of eye candy but it still looks great. I am the web developer at my company so if I don't find anything I will be making it my self (well, try to at least).

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  • What could have caused a large traffic drop from Google in early May?

    - by Scott Schluer
    I have a website (www.equispot.com) that has been indexed for almost 2 years in Google. I managed to get myself on the first page (average position 6-8) on Google for my target keyword of "horses for sale" and held there pretty solidly for months. Suddenly, with no changes to the site, traffic from Google dropped like a rock in early May. I slowly fell in position until now I'm sitting at the bottom of page 4. I have never hired an SEO firm, have not used any "black hat" techniques that Google would have penalized me for in their May update, etc. I'm not familiar enough with SEO to know how to look at link profiles, etc. to tell if there's something wrong. I've run my site through a DNS checker and it came back with no errors. Google Webmaster Tools shows no messages or notices of any kind, just a drop in traffic. GWT also shows only 2 server errors and 1 404. Is there anyone who can tell me by quickly checking my domain if there's an obvious reason that my traffic would have fallen so far, something that I can fix?

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  • Using a CF card as an IDE HDD

    - by dartacus
    I have an old Sony laptop (Vaio TR1-MP) that I like. The HDD has died and since it's a hard-to-find 1.8" IDE hard drive I'm considering buying one of those little CF card adaptors and a 16gb CF card. The total cost of that is about £30 and replacement HDDs for this model are far pricier. Has anyone replaced their HDD with a CF card in this way, and, crucially, is the performance utterly horrible afterwards? ;-) I've seen a couple of threads which hint it's possible but the advice eventually given was just to buy a SSD, but I'm not even sure if its possible to get a 1.8" SSD with an IDE connector that'll fit my laptop. (I freely admit that the most sensible thing to do would be to bin it and just buy a cheap netbook which would be smaller, faster and lighter than the sony, but it does have a very nice widescreen display and dammit I just like it !) Thanks, G

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  • Use a SQL Database for a Desktop Game

    - by sharethis
    Developing a Game Engine I am planning a computer game and its engine. There will be a 3 dimensional world with first person view and it will be single player for now. The programming language is C++ and it uses OpenGL. Data Centered Design Decision My design decision is to use a data centered architecture where there is a global event manager and a global data manager. There are many components like physics, input, sound, renderer, ai, ... Each component can trigger and listen to events. Moreover, each component can read, edit, create and remove data. The question is about the data manager. Whether to Use a Relational Database Should I use a SQL Database, e.g. SQLite or MySQL, to store the game data? This contains virtually all game content like items, characters, inventories, ... Except of meshes and textures which are even more performance related, so I will keep them in memory. Is a SQL database fast enough to use it for realtime reading and writing game informations, like the position of a moving character? I also need to care about cross-platform compatibility. Aside from keeping everything in memory, what alternatives do I have? Advantages Would Be The advantages of using a relational database like MySQL would be the data orientated structure which allows fast computation. I would not need objects for representing entities. I could easily query data of objects near the player needed for rendering. And I don't have to take care about data of objects far away. Moreover there would be no need for savegames since the hole game state is saved in the database. Last but not least, expanding the game to an online game would be relative easy because there already is a place where the hole game state is stored.

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  • Advice on off-site backup of Hyper-V Failover Cluster

    - by Paul McCowat
    We are currently setting up a Server 2008 R2 which will be off-site over a leased line with VPN. At the main site is 2 x Hyper-V hosts in a failover cluster with PowerVault M3000i iSCSI SAN. We are using BackupAssist for local backups and each host backups up itself and it's guests nightly creating a 500GB backup each which is copied to a 2TB rotated NAS drive. Files and SQL DB's are also backed up / log shipped etc. Looking for the best way to backup the Hyper-V VM's and copy them off-site so that the OS's are only a month old and the data is a day old. The main backups are too large to transfer between backups so options discussed so far are: Take rotating individual backups of the VM's each day and copy over, Day 1 SQL VM, Day 2 Exchange VM etc, would require more storage. Look in to Hyper-V snapshots, however don't believe these are supported in clustering. 3rd party replication tools

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  • Unity gizmos vs. referenced game objects

    - by DuckMaestro
    I'm designing a Unity script that I intend to be highly reusable and as easy as possible to setup within the editor. To this end, a number of properties of this script really need some kind of visual representation on screen. It is an unresolved question to me whether the design of the script should require references to placeholder game objects, OR just Vector3's and float's that have associated gizmos drawn for them. Normally a gizmo would be a natural choice, except that Unity gizmos are not directly manipulable (as far as I can tell). Because of this shortcoming I'm having to consider whether depending on references to placeholder game objects is a more designer-friendly approach ultimately, in spite of the extra setup required, and that it might be counter-intuitive when the placeholder game objects disappear at run-time (which my script would do). Is there a community standard or preference here in this case? Can a Unity-experienced game programmer / designer speak to which approach they feel is more intuitive or more convenient to setup, when using a 3rd party script? Or is this just splitting hairs as long as I ship an example prefab with my script?

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  • What are some good tips for a developer trying to design a scalable MySQL database?

    - by CFL_Jeff
    As the question states, I am a developer, not a DBA. I have experience with designing good ER schemas and am fairly knowledgeable about normalization and good schema design. I have also worked with data warehouses that use dimensional modeling with fact tables and dim tables. However, all of the database-driven applications I've developed at previous jobs have been internal applications on the company's intranet, never receiving "real-world traffic". Furthermore, at previous jobs, I have always had a DBA or someone who knew much more than me about these things. At this new job I just started, I've been asked to develop a public-facing application with a MySQL backend and the data stored by this application is expected to grow very rapidly. Oh, and we don't have a DBA. Well, I guess I am the DBA. ;) As far as designing a database to be scalable, I don't even know where to start. Does anyone have any good tips or know of any good educational materials for a developer who has been sort of shoved into a DBA/database designer role and has been tasked with designing a scalable database to support an application like this? Have any other developers been through this sort of thing? What did you do to quickly become good at this role? I've found some good slides on the subject here but it's hard to glean details from slides. Wish I could've attended that guy's talk. I also found a good blog entry called 5 Ways to Boost MySQL Scalability which had some good information, though some of it was over my head. tl;dr I just want to make sure the database doesn't have to be completely redesigned when it scales up, and I'm looking for tips to get it right the first time. The answer I'm looking for is a "list of things every developer should know about making a scalable MySQL database so your application doesn't perform like crap when the data gets huge".

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  • Backing up data (including mysqldumps) to S3

    - by seengee
    We have a web app on a number of servers and we want to add an additional layer of redundancy by backing up the key data to S3. The key data is the MySQL database and a folder containing dynamically created site assets - predominantly images. Some kind of rsync based solution would initially seem the best plan. A couple of years ago we played with S3cmd (in particular s3cmd sync) with some success but we didn't find it particularly reliable although this may have changed since. Its occurred to me though that a rsync solution might not work particularly well with a single db.sql file created with mysqldump and I assume this means the whole database getting transferred each time, with multiple databases of over 1GB this is going to add up to a lot of traffic (and $s) very quickly. With the image files I could simply just transfer files modified within the last day which would be far more simple. What approach should I look at?

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  • Developing an iOS app for a single device - licensing issue

    - by bfavaretto
    I'm developing an iOS app for a museum as a freelancer. It's a very simple video player, to be installed on a single iPad that will be part of a permanent exhibition, basically acting as a kiosk. It turns out the iPad is the ideal device for that if you're looking for a small and affordable touchscreen. The problem is: as far as I can tell, none of the Apple Developer Program options available will allow me to distribute an app like that. The relevant options are (from the link above): iOS Developer Program ($99/year) Select this program if you would like to distribute apps on the App Store as an individual, sole proprietor, company, organization, government entity or educational institution. iOS Developer Enterprise Program ($299/year) Select this program if you would like to develop proprietary apps for internal distribution within your company, organization, government entity or educational institution. The regular program requires distribution through the App Store. The Enterprise version is for internal distribution within my own organization. Neither is the case here! It seems like I'm doomed to violate Apple's terms of service (and I can think of at least two ways of doing that: jailbreaking, or changing the iPad's date so it won't know the provisioning profile expired). Is that really so, or did I get the descriptions wrong? Has anyone here been in a similar situation?

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  • How to make Microsoft Keyboard special keys run osascript commands on OS X?

    - by t-a-w
    I'm trying to make (1) special key open new terminal window. I bound it to file /Users/taw/bin/new_term, which contains: #!/bin/sh exec osascript -e 'tell application "Terminal" to do script "cd ."' This does the trick, except it also opens a Terminal window with this (even though Terminal.app is configured to always close windows when processes finish): Last login: Thu Mar 11 19:41:29 on ttys000 /Users/taw/bin/new_term ; exit; ~$ /Users/taw/bin/new_term ; exit; tab 1 logout [Process completed] How do I make it all work correctly? (possibly using a way different that what I've been attempting so far)

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  • You can step over await

    - by Alex Davies
    I’ve just found the coolest feature of VS 2012 by far. I thought that being able to silence an exception from the “exception was thrown” popup was awesome, and the “reload all” button when a project file changes is amazing, but this is way beyond all of that. You can step over awaits when you debug your code!! With F10!!! Ok, so that may not sound such a big deal. You can step over ifs and whiles and no-one is celebrating. But await is different. await actually stops your method, signs up to be notified when a Task is finished,  returns, and resumes your method at some indeterminate point in the future. You could even end up continuing on a completely different thread. All that happens, and all I have to do is press F10. I used to have to painstakingly set a breakpoint on the first line of my callback before stepping over any asynchronous method. Even when we started using async, my mouse would instinctively click the margin every time I wanted to go past an await. And the times I was driven insane by my breakpoint getting hit by some other path of execution I don’t care about. I think this might have been introduced in the VS11 Beta, I’m pretty sure I tried it in the Async CTP in VS2010 and it didn’t work. Now it does! Woop!

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  • Functional Programming, JavaScript and UI - some neophyte questions

    - by jamesson
    This has been discussed in other threads, however I am hoping for some comments relevant to UI and an explanation of some vitriol I had flung my way in a Certain IRC Channel Which shall remain nameless. In the discussion here, the comments in the accepted answer suggest that I approach the given code from a functional perspective, which was new to me at the time. Wikipedia said, among other things, that FP "avoids state and mutable data", which includes according to the discussion global vars. Now, being that I am already pretty far along in my project I am not going to learn FP before I finish, but... How is it possible to avoid global vars if, for instance, I have a UI whose entire functionality changes if a mousebutton is down? I have a number of things like this. Why was there a strong negative reaction in the Certain IRC channel to implementing FP in JS? When I Brought up what seemed to me to be supportive comments by Crockford, people got even madder. Now, this being IRC there is no rep system, but they at least gave indication of having read TGP (which I haven't gotten to yet) so I'm assuming they're not idiots. Many thanks in advance Joe

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  • Strange issue with 64 bit OS

    - by Sherwin Flight
    So I own two versions of Windows 7, one is 32 bit, the other is 64. The 64 bit version came with my new desktop, and the 32 bit version came with my Laptop. I was doing a clean install of my laptop, and the install went smooth, Windows is up and running! However, after installing it I realized that I accidentally used the 64 bit installation disk instead of the 32 bit version. I confirmed this in the System Information screen, it says: System type: 64-bit Operating System As far as I knew this laptop was only a 32 bit machine. My understanding is that a 64 bit OS would NOT run on 32 bit architecture. Am I correct with this assumption? If this was a 32 bit laptop is there any way a 64 bit OS would even run at all on it?

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  • SSH automatic logon works for one user but not the other

    - by tinmaru
    I want to enable automatic ssh login using the .ssh/config file for my git user. Here is my .ssh/config file: Host test HostName myserver.net User test IdentityFile ~/.ssh/id_rsa Host git HostName myserver.net User git IdentityFile ~/.ssh/id_rsa It works for my test user but not for my git user so my global SSH configuration is correct. The configuration are exactly the same as far as I know. It used to work with git user but I'm unable what change has broken the automatic logon. When I type: ssh -v git I get the following log: ... debug1: Authentications that can continue: publickey,password debug1: Next authentication method: publickey Offering RSA public key: /Users/mylocalusername/.ssh/id_rsa debug1: Authentications that can continue: publickey,password debug1: Next authentication method: password [email protected]'s password: _ Does anyone know what could be a possible difference

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  • Help w/ iPad 1 performance for tile-based DOM Javascript game

    - by butr0s
    I've made a 2D tile-based game with DOM/Javascript. For each level, the map data is loaded and parsed, then lots of tiles ( elements) are drawn onto a larger "map" element. The map is inside of a container that hides overflow, so I can move the map element around by positioning it absolutely. Works a treat on desktop browsers, and my iPad 2. My problem is that performance is really bad on iPad 1. The performance hit is directly related to all the tile elements in my map, because when I remove or reduce the number of tiles drawn, performance improves. Optimizing my collision detection loop has no effect. My first thought was to batch groups of tiles into containers, then hide/show them based on proximity to the player, however this still causes a huge hiccup when the player moves and a new group of tiles is displayed (offscreen). Actually removing the out-of-sight elements from the DOM, then re-adding them as necessary is no faster. Anyone know of any tips that might speed up DOM performance here? My map is 1920 x 1920 pixels, so as far as I know should be within the WebKit texture limit on iOS 5/iPad. The map is being moved with CSS3 transforms, and I've picked all the other obvious low-hanging fruit.

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  • backuppc - how to backup remote (over the internet) clients?

    - by Scott
    I am testing out backuppc, which works great so far backing up windows clients on a LAN via SMB (no backup client/agent required). However I have quite a few laptops and desktops that are in various remote locations - some of which move around. I need some way to have that remote computer create an outgoing connection for backup purposes (Windows XP/7). I know backuppc supports smb, rsync and 'tar', but I believe these are all connections going from the server TO the client. SO, I either need a way to vpn the client on a timed basis, or it would be a lot better if the client could some how connect to the server (ssh?) and initiate it's own backup somehow (rsync?). Of course this all needs to be pre-installed by me and require no maintenance by the end user, no dialogs on their side. What do you think?

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