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  • New to building computers worried about temps

    - by dave
    I'm new to building my own computers and I was wondering about maximum temperatures. I understand that the room temp can affect the computers temp but how relevent is it? I understand that if my room temp is 20°C none of my computer parts could be lower than that. But if my room is 27°C instead of 20°C would this cause my computers parts to heat up more/faster? My new computer I built myself for gaming is i7 2600k 16gb ram ddr3 1600 hd6970 2 gb 240gb ssd ( bought a nas with 3 2tb drives in raid 5 for my home network ) 850w modular psu I also have my old hp computer i3 2120 8gb ram hd6770 1tb hdd I also have 3 laptops in my household, but I am not worried about their temps, they heat up my legs but they are never under stress. Due to size and money reasons I used an old case and it only has one of the sides left on it. Is this bad for the computer and will the extra dust cause problems? Or should I leave it this way or take the missus wrath and buy a case? If so is there any certain case I should get? I don't care about looks I just want card reader and usb slots and for it to run as cool or cooler than now, my case has 1 fan. Also what are the max temps for my new and old computer parts? Is 40°C under load ok for my CPU, what about 70°C for my GPU is that ok too, or should I worry? What are normal and safe temps for my components? I have looked around but there seem to be lots of different answers. I know that 100°C is bad but I want my parts to last as long as possible and this site always seems to give good replies without arguing or flaming.

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  • How do I diagnose the cause of a freeze after resuming in Windows XP (SP3)?

    - by Software Monkey
    I have just built a new computer from parts. Whenever I resume from any sleep mode (S1, S3 or S4) the computer freezes within about 60 seconds of the welcome screen appearing. I have updated the BIOS and all drivers to current from the motherboard manufacturer's site. I have reset BIOS settings to default, including disabling AMD Cool n Quiet. The windows event logs are not helpful at all. Other than immediately after resuming the system is stable as long as AMD CnQ is disabled. The system is: Mobo : MSI 790GX-G65 CPU : AMD Phenom II 965 BE at 3.6 GHz Memory : Corsair DDR3 1600, at 1333 MHz and 9-9-9-21 HDDs : 1 EIDE, 2 SATA in RAID-0 DVD : 1 Card Reader: 1 multi-card reader Keyboard is attached via PS2 and mouse is USB. Any thoughts or pointers would be most welcome. EDIT: It appears that the computer may not freeze if a program is left running which puts it under significant load. I left a stress test running which keeps all cores under 85% load, and my son put the computer to sleep - while this program is running it I have been able to resume from S3 successfully 4 times, compared against about 20 tests with the computer idle which have all frozen. So this may be related to being in an idle state when it resumes.

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  • Tips for XNA WP7 Developers

    - by Michael B. McLaughlin
    There are several things any XNA developer should know/consider when coming to the Windows Phone 7 platform. This post assumes you are familiar with the XNA Framework and with the changes between XNA 3.1 and XNA 4.0. It’s not exhaustive; it’s simply a list of things I’ve gathered over time. I may come back and add to it over time, and I’m happy to add anything anyone else has experienced or learned as well. Display · The screen is either 800x480 or 480x800. · But you aren’t required to use only those resolutions. · The hardware scaler on the phone will scale up from 240x240. · One dimension will be capped at 800 and the other at 480; which depends on your code, but you cannot have, e.g., an 800x600 back buffer – that will be created as 800x480. · The hardware scaler will not normally change aspect ratio, though, so no unintended stretching. · Any dimension (width, height, or both) below 240 will be adjusted to 240 (without any aspect ratio adjustment such that, e.g. 200x240 will be treated as 240x240). · Dimensions below 240 will be honored in terms of calculating whether to use portrait or landscape. · If dimensions are exactly equal or if height is greater than width then game will be in portrait. · If width is greater than height, the game will be in landscape. · Landscape games will automatically flip if the user turns the phone 180°; no code required. · Default landscape is top = left. In other words a user holding a phone who starts a landscape game will see the first image presented so that the “top” of the screen is along the right edge of his/her phone, such that the natural behavior would be to turn the phone 90° so that the top of the phone will be held in the user’s left hand and the bottom would be held in the user’s right hand. · The status bar (where the clock, battery power, etc., are found) is hidden when the Game-derived class sets GraphicsDeviceManager.IsFullScreen = true. It is shown when IsFullScreen = false. The default value is false (i.e. the status bar is shown). · You should have a good reason for hiding the status bar. Users find it helpful to know what time it is, how much charge their battery has left, and whether or not their phone is in service range. This is especially true for casual games that you expect someone to play for a few minutes at a time, e.g. while waiting for some event to start, for a phone call to come in, or for a train, bus, or subway to arrive. · In portrait mode, the status bar occupies 32 pixels of space. This means that a game with a back buffer of 480x800 will be scaled down to occupy approximately 461x768 screen pixels. Setting the back buffer to 480x768 (or some resolution with the same 0.625 aspect ratio) will avoid this scaling. · In landscape mode, the status bar occupies 72 pixels of space. This means that a game with a back buffer of 800x480 will be scaled down to occupy approximately 728x437 screen pixels. Setting the back buffer to 728x480 (or some resolution with the same 1.51666667 aspect ratio) will avoid this scaling. Input · Touch input is scaled with screen size. · So if your back buffer is 600x360, a tap in the bottom right corner will come in as (599,359). You don’t need to do anything special to get this automatic scaling of touch behavior. · If you do not use full area of the screen, any touch input outside the area you use will still register as a touch input. For example, if you set a portrait resolution of 240x240, it would be scaled up to occupy a 480x480 area, centered in the screen. If you touch anywhere above this area, you will get a touch input of (X,0) where X is a number from 0 to 239 (in accordance with your 240 pixel wide back buffer). Any touch below this area will give a touch input of (X,239). · If you keep the status bar visible, touches within its area will not be passed to your game. · In general, a screen measurement is the diagonal. So a 3.5” screen is 3.5” long from the bottom right corner to the top left corner. With an aspect ratio of 0.6 (480/800 = 0.6), this means that a phone with a 3.5” screen is only approximately 1.8” wide by 3” tall. So there are approximately 267 pixels in an inch on a 3.5” screen. · Again, this time in metric! 3.5 inches is approximately 8.89 cm. So an 8.89 cm screen is 8.89 cm long from the bottom right corner to the top left corner. With an aspect ratio of 0.6, this means that a phone with an 8.89 cm screen is only approximately 4.57 cm wide by 7.62 cm tall. So there are approximately 105 pixels in a centimeter on an 8.89 cm screen. · Think about the size of your finger tip. If you do not have large hands, think about the size of the fingertip of someone with large hands. Consider that when you are sizing your touch input. Especially consider that when you are spacing two touch targets near one another. You need to judge it for yourself, but items that are next to each other and are each 100x100 should be fine when it comes to selecting items individually. Smaller targets than that are ok provided that you leave space between them. · You want your users to have a pleasant experience. Making touch controls too small or too close to one another will make them nervous about whether they will touch the right target. Take this into account when you plan out your game initially. If possible, do some quick size mockups on an actual phone using colored rectangles that you position and size where you plan to have your game controls. Adjust as necessary. · People do not have transparent hands! Nor are their hands the size of a mouse pointer icon. Consider leaving a dedicated space for input rather than forcing the user to cover up to one-third of the screen with a finger just to play the game. · Another benefit of designing your controls to use a dedicated area is that you’re less likely to have players moving their finger(s) so frantically that they accidentally hit the back button, start button, or search button (many phones have one or more of these on the screen itself – it’s easy to hit one by accident and really annoying if you hit, e.g., the search button and then quickly tap back only to find out that the game didn’t save your progress such that you just wasted all the time you spent playing). · People do not like doing somersaults in order to move something forward with accelerometer-based controls. Test your accelerometer-based controls extensively and get a lot of feedback. Very well-known games from noted publishers have created really bad accelerometer controls and been virtually unplayable as a result. Also be wary of exceptions and other possible failures that the documentation warns about. · When done properly, the accelerometer can add a nice touch to your game (see, e.g. ilomilo where the accelerometer was used to move the background; it added a nice touch without frustrating the user; I also think CarniVale does direct accelerometer controls very well). However, if done poorly, it will make your game an abomination unto the Marketplace. Days, weeks, perhaps even months of development time that you will never get back. I won’t name names; you can search the marketplace for games with terrible reviews and you’ll find them. Graphics · The maximum frame rate is 30 frames per second. This was set as a compromise between battery life and quality. · At least one model of phone is known to have a screen refresh rate that is between 59 and 60 hertz. Because of this, using a fixed time step with a target frame rate of 30 will cause a slight internal delay to build up as the framework is forced to wait slightly for the next refresh. Eventually the delay will get to the point where a draw is skipped in order to recover from the delay. (See Nick's comment below for clarification.) · To deal with that delay, you can either stay with a fixed time step and set the frame rate slightly lower or else you can go to a variable time step and make sure to adjust all of your update data (e.g. player movement distance) to take into account the elapsed time from the last update. A variable time step makes your update logic slightly more complicated but will avoid frame skips entirely. · Currently there are no custom shaders. This might change in the future (there is no hardware limitation preventing it; it simply wasn’t a feature that could be implemented in the time available before launch). · There are five built-in shaders. You can create a lot of nice effects with the built-in shaders. · There is more power on the CPU than there is on the GPU so things you might typically off-load to the GPU will instead make sense to do on the CPU side. · This is a phone. It is not a PC. It is not an Xbox 360. The emulator runs on a PC and uses the full power of your PC. It is very good for testing your code for bugs and doing early prototyping and layout. You should not use it to measure performance. Use actual phone hardware instead. · There are many phone models, each of which has slightly different performance levels for I/O, screen blitting, CPU performance, etc. Do not take your game right to the performance limit on your phone since for some other phones you might be crossing their limits and leaving players with a bad experience. Leave a cushion to account for hardware differences. · Smaller screened phones will have slightly more dots per inch (dpi). Larger screened phones will have slightly less. Either way, the dpi will be much higher than the typical 96 found on most computer screens. Make sure that whoever is doing art for your game takes this into account. · Screens are only required to have 16 bit color (65,536 colors). This is common among smart phones. Using gradients on a 16 bit display can produce an ugly artifact known as banding. Banding is when, rather than a smooth transition from one color to another, you instead see distinct lines. Be careful to avoid this when possible. Banding can be avoided through careful art creation. Its effects can be minimized and even unnoticeable when the texture in question is always moving. You should be careful not to rely on “looks good on my phone” since some phones do have 32-bit displays and thus you’ll find yourself wondering why you’re getting bad reviews that complain about the graphics. Avoid gradients; if you can’t, make sure they are 16-bit safe. Audio · Never rely on sounds as your sole signal to the player that something is happening in the game. They might have the sound off. They might be playing somewhere loud. Etc. · You have to provide controls to disable sound & music. These should be separate. · On at least one model of phone, the volume control API currently has no effect. Players can adjust sound with their hardware volume buttons, but in game selectors simply won’t work. As such, it may not be worth the effort of providing anything beyond on/off switches for sound and music. · MediaPlayer.GameHasControl will return true when a game is hooked up to a PC running Zune. When Zune is running, any attempts to do anything (beyond check GameHasControl) with MediaPlayer will cause an exception to be thrown. If this exception is thrown, catch it and disable music. Exceptions take time to propagate; you don’t want one popping up in every single run of your game’s Update method. · Remember that players can already be listening to music or using the FM radio. In this case GameHasControl will be false and you should handle this appropriately. You can, alternately, ask the player for permission to stop their current music and play your music instead, but the (current) requirement that you restore their music when done is very hard (if not impossible) to deal with. · You can still play sound effects even when the game doesn’t have control of the music, but don’t think this is a backdoor to playing music. Your game will fail certification if your “sound effect” seems to be more like music in scope and length.

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  • How do I reinitialise a failed RAID 5 drive using terminal on Ubuntu Server

    - by Stephen
    I've currently put together a new system and part of that has been creating a software RAID 5 using 'mdadm' in Ubuntu Server. I successfully got to the point where I create the array using: sudo mdadm --create --verbose /dev/md0 --level=5 --raid-devices=4 /dev/sda1 /dev/sdb1 /dev/sdc1 /dev/sdd1 I left it to do its thing overnight then used the following command to check on it: watch cat /proc/mdstat To which the following was returned: Personalities : [linear] [multipath] [raid0] [raid1] [raid6] [raid5] [raid4] [raid10] md0 : active raid5 sdd1[4](S) sdc1[2] sdb1[1] sda1[0](F) 5860535808 blocks super 1.2 level 5, 512k chunk, algorithm 2 [4/2] [_UU_] unused devices: <none> It appears that one has failed (and I'm not too savvy with why another is a spare). So, just to be sure that something else isn't amiss I wanted to try and re-engage the failed drive. Can someone explain how I can do that and what I should do with the spare (if anything). And also how do I know when synchronisation is complete? The tutorial I used to get this far is located here: http://sonniesedge.co.uk/2009/06/13/software-raid-5-on-ubuntu-904/ Many thanks! p.s. Here is some extra information that may help: sudo mdadm --detail /dev/md0 /dev/md0: Version : 1.2 Creation Time : Mon Jun 18 21:14:21 2012 Raid Level : raid5 Array Size : 5860535808 (5589.04 GiB 6001.19 GB) Used Dev Size : 1953511936 (1863.01 GiB 2000.40 GB) Raid Devices : 4 Total Devices : 4 Persistence : Superblock is persistent Update Time : Mon Jun 18 21:50:26 2012 State : clean, FAILED Active Devices : 2 Working Devices : 3 Failed Devices : 1 Spare Devices : 1 Layout : left-symmetric Chunk Size : 512K Name : myraidbox:0 (local to host myraidbox) UUID : a269ee94:a161600c:fb1665e7:bd2f27b3 Events : 13 Number Major Minor RaidDevice State 0 0 0 0 removed 1 8 17 1 active sync /dev/sdb1 2 8 33 2 active sync /dev/sdc1 3 0 0 3 removed 0 8 1 - faulty spare /dev/sda1 4 8 49 - spare /dev/sdd1

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  • How does Tunlr work?

    - by gravyface
    For those of you not in the US, Tunlr uses DNS witchcraft to allow you to access US-only (and UK-only stuff like BBC radio online) services and Websites like Hulu.com, etc. without using traditional methods like a VPN or Web proxy. From their FAQ: Tunlr does not provide a virtual private network (VPN). Tunlr is a DNS (domain name system) unblocking service. We’re using sophisticated technologies (a.k.a. the Tunlr Secret Sauce ©) to re-adress certain data envelopes, tricking the receiver into thinking the envelope originated from within the U.S. For these data envelopes, Tunlr is transparently creating a network tunnel from your location to our U.S.-based servers. Any data that’s not directly related to the video or music content providers which Tunlr supports is not only left untouched, it’s also not even routed through Tunlr. In order to use Tunlr, you will have to change the DNS address. See Get started for more information. I can't really wrap my head around how this works; I have always assumed that these services performed a geolocation lookup via your client IP. Just really curious as to how this works. EDIT 2 I believe they're only proxying the initial geo check and then modifying the data stream request to include your real IP address so that the streaming is direct, not proxied.

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  • How can I report a website that uses the webmail APIs to send spam?

    - by Igoru
    I've signed up for a cool job website that, unfortunately, asks you if you want to "invite your friends", and if you say so, you can give them access to your Gmail contacts to send the invite. However, contrary to what everyone would be expecting, they don't give you a list of who you want to invite; instead, they simply directly send spam to your entire contact list, like old-fashioned Outlook viruses. When you complain about this with them, they simply say "we will check the application and see if there is anything that might be confusing for the users". For me and some other friends (that felt for the same prank), this is a clear break on web best practices and a big disrespect on the users' trust. Thus, I would like to know what can we do to stop the website of using Gmail/Yahoo/Outlook APIs to send spam this way. P.S.: I wonder what would happen if I've given this website the access to post in my Facebook timeline as well. I've got a couple of calls from relatives asking about the email and I wonder how many unrelated people got this spam, like HR addresses from my past and whatnot.

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  • Undeliverable e-mail message from [email protected]

    - by QGfisher
    I am responsible for IT for a small charity and we have a problem with a few individuals who e-mail us on our hosted e-mail addresses. The individual is on btconnect and our server is also on BT broadband and using MSExchange. I understand that the message from [email protected] are generated by Exchange but can't tell whether this is a problem with our server (seems unlikely as most people send and receive e-mails perfectly well) or with the sender's server. I have copied a sample test message below and would be very grateful if somebody can explain what is causing this problem. I have * the personal details - hope that's acceptable but I don't want to compromise the individual's identity/security. ----- Original Message ----- From: "System Administrator" To: "****" <****.***@btconnect.com Sent: Tuesday, April 06, 2010 3:26 PM Subject: Undeliverable: Test Message Your message To: ***** Subject: Test Message Sent: Tue, 6 Apr 2010 15:25:59 +0100 did not reach the following recipient(s): ***@quiltersguild.org.uk on Tue, 6 Apr 2010 15:26:07 +0100 The e-mail account does not exist at the organization this message was sent to. Check the e-mail address, or contact the recipient directly to find out the correct address.

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  • User http does not have write permissions directory?

    - by dwieeb
    I have a bit of an odd set up, I think. I have groups for each domain my server hosts, and I add the user http to each domain group along with the users that should have access to the groups' domains. In my php script running from a directory 'public_html', I try creating a file: <?php $output = ""; print exec('touch test 2>&1', $output); But I get touch: cannot touch `test': Permission denied and the file is not created. But here, clearly stated, the group has all permissions on the directory: drwxrwxr-x 5 dwieeb example.com 1024 Feb 4 05:19 public_html And here are the permissions on the php file in public_html that is trying to use the exec function: -rw-rw-r-- 1 dwieeb example.com 59 Feb 4 05:19 test.php How is this possible if http is part of the example.com group (as seen from a cat on /etc/group) and the directory has full permissions for the group? ... example.com:x:1000:dwieeb,http I'm stumped. EDIT (since apparently I'm not cool enough to answer my own questions yet): Ah, I found the problem. Yes, I restarted Nginx, but the php-fpm daemon must be restarted as well when http is added to the group for my domain. On Arch Linux: rc.d restart php-fpm

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  • Netflix streaming stops loading at 98% on Revo 3700

    - by Martin Harris
    I'm trying to stream Netflix on an Acer Revo 3700 running Windows 7 Home Premium, but it hangs on the loading screen at 98% (after it has formatted the player to the right aspect ratio and added the controls, but before the video starts) with no error messages or failures. I have two other machines on the same network, one running Windows 7 Home Premium and another running XP, which both stream faultlessly. Things I have tried: Both a wired and wireless connection to the router Upgrading the video and audio drivers IE, Chrome and Firefox Boxee software Connecting with a VGA cable instead of HDMI (in case it is a HDCP thing) Uninstalling and reinstalling Silverlight. Getting someway into loading a HD movie and turning "Allow HD" off Does anyone know what Netflix is doing at the 98% load mark? Are there any log files? Anything else worth trying? Full disclosure: I'm using Netflix from the UK through a US based VPN. I've tried multiple VPNs and the problem is exactly the same, also the other machines on the same network through the same VPN work fine so I don't think this is the issue, but it might be a factor. The region check happens at around 7% and I get past that.

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  • I get "An error occurred while Windows was synchronizing with [name of time server]." when trying t

    - by ChrisF
    Prompted by the answers to this question I decided to give the Windows built in time synchronisation another go. However, no matter what time server I use I get this error: "An error occurred while Windows was synchronizing with [name of time server]." The help suggests the following as reasons for failure: You are not connected to the Internet. Establish an Internet connection before you attempt to synchronize your clock. Your personal or network firewall prevents clock synchronization. Most corporate and organizational firewalls will block time synchronization, as do some personal firewalls. Home users should read the firewall documentation for information about unblocking network time protocol (NTP). You should be able to synchronize your clock if you switch to Windows Firewall. The Internet time server is too busy or is temporarily unavailable. If this is the case, try synchronizing your clock later, or update it manually by double-clicking the clock on the taskbar. You can also try using a different time server. The time shown on your computer is too different from the current time on the Internet time server. Internet time servers might not synchronize your clock if your computer's time is off by more than 15 hours. To synchronize the time properly, ensure that the date and time settings are set close to your current time in the Date and Time Properties in Control Panel. Now the first reason is clearly wrong - I am connected to the internet. I can see the 2nd being the most likely cause. I have Sygate Personal Firewall running, but it normally asks if something it trying to connect for the first time. Does anyone know I can unblock the NTP protocol - or at least check if it is blocked?. I don't think it's #3 or #4 as I've tried a number of different servers including the one currently used by Atomic Clock Sync. Though if someone knows the address of a UK time server I can double check this.

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  • How to download Vim script on the command-line?

    - by HaiYuan Zhang
    Whenever I want to install a new Vim script on the Linux server I'm working on, my typical workflow is as the following: surf the plugin's homepage in Vim online using FireXXXX download a right version of the plugin to my laptop by click some highlighted link upload the downloaded plugin from my laptop to Linux server using WinSCP which is really inconvenient. I don't know what is the magic behind this: I mean for the same hyperlink I click it in web browser. I can let you download it but use Wget plus the hyperlink in Linux command-line will end up with nothing but an error indication. Hyperlink in the web browser. Otherwise I can get the link in web browser and then use Wget or some similar tool to actually do the downloding. I try new cool Vim scripts quite ofte , so you can imagine my dismay when I have to repeat the tedious action all the time. What are some tips which can let me download the Vim scripts in a more "professional" way? Post edit: My problem is not find a tool like Wget or cURL. The problem I met is quite specific; to use these tools to download a Vim script. Let's take http://www.vim.org/scripts/script.php?script_id=30 as an example. It's the normal place where one can get the script, at least for me. But I can't find an working URL from this page that can feed to Wget.

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  • Sudden and frequent hangs on desktop computer: mobo or CPU fault?

    - by djechelon
    I have a desktop computer equipped with an ASUS Crosshair 2 Formula and a Phenom x6 3.2GHz CPU. My problem is that often the computer will hang all of a sudden, completely stopping responding. When that occurs, reset key is inoperative and power button turns the computer off but is unable to turn it back on. I have to physically disconnect power cable. The problem can occur anytime, when I'm booting Windows, when I'm logging in, when I'm listening to a song, when I'm browsing Internet, etc. It always occurs after very few minutes of 3D gameplay I thought it was a video card fault. I had 3 8800GTX so I could try all combinations of them: didn't fix I thought it was a RAM problem: I tried running with only a subset of my DDR2 banks but didn't fix. Almost every time I have to reset and reconfigure BIOS (without AHCI, Win7 won't boot, so I need to restore a few things). If I enable AMD Live, Cool&Quiet or other things from CPU configuration menu I'll be sure that the computer won't reach Windows desktop in 99% of cases (it randomly hangs somewhere in the boot process or even in the BIOS POST). Another interesting thing is that during the POST process the computer always takes unusually long time detecting USB devices (LCD POSTer shows USB INIT), and I've also tried disconnecting all USB devices but didn't take less time to POST BIOS revision is 2702, the latest. Today I found a different behaviour once: during boot screen I got a BSOD with error Stop 0x00000101 A clock interrupt was not received on a secondary processor within the allocated time interval, and this is usually related to overclocking, but I never overclocked my CPU. Judging from the description of my problem, hoping someone had the same and fixed, and since I don't have a spare CPU or motherboard for replacement, I'd like to ask if you think this is a problem with faulty CPU or faulty motherboard, and if I can perform additional tests (I mean software tests because of my lack of spare components) to identify the component to replace.

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  • Two different subwoofers aren't working on my machine or my phone

    - by Philluminati
    I have speakers that come with my computer. Two small desktop speakers and a subwoofer with a base volume control on the back. It's worked for years. I was listening to Spotify on my speakers as loud they would possibly go and with the base turned up to max and suddenly the subwoofer stopped working. I've plugged the speakers into my Android HTC Desire Z handset and again, the desktop speakers play music but the subwoofer doesn't (even after fiddling with the volume control). So I figured I'd broken it. I went to Amazon and bought a replacement one. I bought this one: http://www.amazon.co.uk/dp/B002N46YD8/ref=pe_217191_31005151_dp_1 but it doesn't work either, on either my desktop nor my Android phone. I had a play with alsamixer and the LFE and center controls are switched on and the speakers are okay... but still no base. Am I unlucky enough to bought a new subwoofer which is already broken out of the box or is there something else which is wrong and I could look into please? Are there any other tests which I could perform to see if the problem is me or not?

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  • Deploy our own software using Puppet?

    - by Ken
    (Apologies in advance for the stupidity in this question. I'm normally a programmer, not a sysadmin, but I've taken it upon myself to automate some things, and clean up some other things which are automated but not in the prettiest way. :-) I've been looking around at various tools for automation of software deployment to a bunch of servers, like cfengine, Puppet, and Chef. So far, Puppet looks the most appealing, but I've certainly not committed to anything yet. These tools all look like they can do a great job of keeping a bunch of servers up-to-date with prepackaged software. What I don't get is: how does one use a tool (like Puppet) to manage deployments of our own internal software? I think I'm at a loss because I've seen a thousand tutorials showing how to keep Apache ensure => latest (which is pretty cool), but nothing that quite corresponds to my use-case today, which is something more like: when a human being pushes The Button, pull branch A from the version-control repository B run command C to compile it copy the binaries D to servers E1 through E10 on each server, run command F to make all changes take effect Puppet sounds great, and I totally see the advantage of declarative, idempotent configuration over some shell scripts, but I've not seen any tutorials for "you want to update your shell scripts to Puppet (or Chef, or cfengine) so here's what you should do". Is there such a thing? Is it obvious to other people how to take the things provided in the Puppet docs and replicate the behavior I want? Am I just not getting it? What it's sounding like to me, so far, is that the human being (#1) would manually package the software (#2 and #3) external to Puppet, manually update the Puppet config, which would trigger Puppet to update the servers ... maybe? (I'm a little confused here, as I'm sure you can tell.) Thanks!

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  • How to create a mysql database that can contain any character, also different languages

    - by Jakke
    I'm trying to create a database that has to contain articles in different languages. I'm using Mariadb as my server and I know bits of SQL. My knowledge doesn't really cover details like the differences between engines like MyISAM, InnoDB etc or character sets like utf8/16/32, latin 5/7/etc. I do know that the character set has importance, I guess what I'm looking for is an all-encompassing character set and an engine that best deals with this type of content. Also, is there an advantage in storing articles in multiple data rows (equivalent of different pages) to make things a little faster, or would you store a whole article in a single data row. Or does that depend on the size of the articles? Sorry for my noobish question, I know the information is all out on the internet but it would take me quite a long time to research and get a grip on everything. Would be cool if someone with experience could give me a little head start and point me in the right direction. This is for a intranet site, consider the content to be somewhat like a blog (and no, I don't want wordpress or something similar at this point). Not sure if it matters, but I tend to create and manipulate my tables with phpmyadmin, I use apache as web server and it all runs on Linux.

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  • How to go about rotating logs which are arbitrary named and placed in deeply nested directories?

    - by Roman Grazhdan
    I have a couple of hosts which are basically a playground for developers. On these hosts, each of them has a directory under /tmp where he is free to do all he wants - store files, write logs etc. Of course, the logs are to be rotated, or else the disc will be 100% full in a week. The files can be plenty, but I've dealt with it with paths like /tmp/[a-e]*/* and so on and lived happily for a while, but as they try new cool stuff on the machine logrotate rules grow ugly and unmanageable, and it's getting more difficult to understand which files hit the glob. Also, logrotate would segfault if asked to rotate a socket. I don't feel like trying to enforce some naming policies in that environment, I think it's going to take quite a lot of time and get people annoyed and still would fail at some point. And I still need to manage the logs, not just rm the dirs at night. So is it a good idea in circumstances like these to write a script which would handle these temporary files? I prefer sticking with standard utilities whenever possible, but here I think logrotate is getting less and less manageable. And probably someone heard of some logrotate alternatives which would work well in such an environment? I don't need emailing logs or some other advanced features, so theoretically some well commented find | xargs would do. P.S. I do have a log aggregator but this stuff is not going to touch my little cute logstash machine.

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  • Howto setup neocomplcache?

    - by eddy
    I just started using vim and saw a cool plugin: [neocomplcache].(http://www.vim.org/scripts/script.php?script_id=2620) My Problem is, that I can't get it to work properly. After installing, I took the example config from the help files of neocomplcache and added the lines to my .vimrc At first I wanted to create a simple latex file (there are snippets for tex). After typing "begi" there appears a menu, I can choose between the snippets with TAB or <C-n>. But how do I get them to expand? <C-k> does not work, but I don't understand why. ======== .vimrc: ======== .... " Plugin key-mappings. imap <C-k> <Plug>(neocomplcache_snippets_expand) smap <C-k> <Plug>(neocomplcache_snippets_expand) inoremap <expr><C-g> neocomplcache#undo_completion() inoremap <expr><C-l> neocomplcache#complete_common_string() " Recommended key-mappings. " <CR>: close popup and save indent. inoremap <expr><CR> neocomplcache#smart_close_popup() ."\<CR>" " <TAB>: completion. inoremap <expr><TAB> pumvisible() ? "\<C-n>" : "\<TAB>" " <C-h>, <BS>: close popup and delete backword char. inoremap <expr><C-h> neocomplcache#smart_close_popup()."\<C-h>" inoremap <expr><BS> neocomplcache#smart_close_popup()."\<C-h>" inoremap <expr><C-y> neocomplcache#close_popup() inoremap <expr><C-e> neocomplcache#cancel_popup() ...

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  • Can not open ports in iptables on CentOS 5??

    - by abszero
    I am trying to open up ports in CentOS's firewall and am having a terrible go at it. I have followed the "HowTo" here: http://wiki.centos.org/HowTos/Network/IPTables as well as a few other places on the Net but I still can't get the bloody thing to work. Basically I wanted to get two things working: VNC and Apache over the internal network. The problem is that the firewall is blocking all attempts to connect to these services. Now if I issue service iptables stop and then try to access the server via VNC or hit the webserver everything works as expected. However the moment I turn iptables back on all of my access is blocked. Below is a truncated version of my iptables file as it appears in vi -A RH-Firewall-1-INPUT -p tcp -m state --state NEW -m tcp --dport 5801 -j ACCEPT -A RH-Firewall-1-INPUT -p tcp -m state --state NEW -m tcp --dport 5901 -j ACCEPT -A RH-Firewall-1-INPUT -p tcp -m state --state NEW -m tcp --dport 6001 -j ACCEPT -A RH-Firewall-1-INPUT -p tcp -m state --state NEW -m tcp --dport 5900 -j ACCEPT -A RH-Firewall-1-INPUT -p tcp -m state --state NEW -m tcp --dport 80 -j ACCEPT Really I would just be happy if I could get port 80 opened up for Apache since I can do most stuff via putty but if I could figure out VNC as well that would be cool. As far as VNC goes there is just a single/user desktop that I am trying to connect to via: [ipaddress]:1 Any help would be greatly appreciated!

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  • Ubuntu 13.10 - How to disable LVM and cryptsetup? cryptsetup: evms_activate is not available

    - by NeverEndingQueue
    I am trying to remove whole drive encryption from my Ubuntu installation. I've run Ubuntu from Live CD, mounted crypt partition and copied it to another partition /dev/sda3. sudo cryptsetup luksOpen /dev/sda5 crypt1 sudo dd if=/dev/ubuntu-vg/root of=/dev/sda3 bs=1M After that I've run boot-repair: https://help.ubuntu.com/community/Boot-Repair Added entry to /etc/fstab: UUID=<uuid> / ext4 errors=remount-ro 0 1 Of course I've replaced with blkid result of my /dev/sda3. I've also deleted overlayfs and tmpfs lines from /etc/fstab. (I've just compared it to content of /etc/fstab in non-encrypted Ubuntu installation and could not find overlayfs and tmpfs). I've chrooted from LiveCD into my system and rebuilt initramfs: http://blog.leenix.co.uk/2012/07/evmsactivate-is-not-available-on-boot.html I've also removed cryptsetup using apt-get remove. Basically I can easily mount my system partition from Live CD (without setting up the encryption and LVM stuff), but can not boot from it. Instead I see: cryptsetup: evms_activate is not available When I've chosen the Recovery mode I've seen this: Begin: Mounting root file system ... Begin: Running /script/local-top ... Reading all physical volumes. This may take a while ... No volume groups found cryptsetup: evms_activate is not available Begin: Waiting for encrytpted source device ... My /etc/crypttab is empty. I am pretty sure that system tries to find encrypted partition, search for LVMs etc. Do you have ideas what could be the problem or how can I fix it? Thanks

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  • Backup Picasa 'people' tags data

    - by pelms
    OK, so I've spent a fair amount of time putting names to faces in Picasa 3.5 but in a few days (hopefully) my copy of Windows 7 should arrive and I'll need to reinstall Windows. So, does anyone know what I need to backup so that I don't have to re-enter all those name tags? N.B. I'm on Windows 7 RC and know that I don't have to do a clean reinstall but I would prefer to. Outcome: I clean installed Windows 7 and downloaded and installed Picasa. Unfortunately, the download link on the UK Picasa homepage still pointed to Picasa 3.0 (rather than 3.5) which doesn't have face recognition. This scanned my photos folders and overwrote the picasa.ini files along with the people information   :¬( Fortunately I'd backed up the photos before installing Win 7, so after uninstalling Picasa 3.0 (along with it's database), restoring the photos from backup and installing Picasa 3.5, I finally got my face names back. Extra... Google has now posted advice on how to migrate to Windows 7 and keep your Picasa database, meaning that it will not need to rescan you photos and will retain all information about then including name tags. They have a method for upgrading and for a clean install of Win 7. Basically you need to back up: "C:\Users\%username%\AppData\Local\Google\Picasa2" and "C:\Users\%username%\AppData\Local\Google\Picasa2Albums"

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  • How does Safari's Reader work and when does it show up?

    - by TestSubject528491
    Safari's Reader feature is a cool little app that displays a web page as a newspaper article --- without all the distracting sidebars, comments, and ads. Sometimes it works and sometimes it doesn't, and I'm wondering how "it knows when to show up." On my personal website, one of the pages has this option. You can click the Reader button in the URL bar and it is displayed beautifully like a page in an iBook. However, none of my other web pages (on the same site) do this. I thought it had something to do with the <article> tag, but I removed that and it still works. Anyone know how this app works? Also, does anyone know of any Chrome extensions that are just like this? Google Reader is not the same thing. PS: From the cited Apple website: Safari Reader As you browse the web, Safari detects if you are on a web page with an article. Click the Reader button that appears in the Smart Address Field and an elegant view of the article appears — without any distracting content. Not much help, is it?

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  • dnsmasq Client TTL

    - by user548971
    I have a situation where my hosts file is constantly changing. Because of this I don't want clients to cache ip addresses resolved using the hosts file. Here is the command that starts dnsmasq for me: /usr/sbin/dnsmasq -K -R -y -Z -b -E -S 8.8.8.8 -l /tmp/dhcp.leases -r /tmp/resolv.conf.auto --stop-dns-rebind --rebind-localhost-ok --dhcp-range=lan,192.168.2.2,192.168.2.249,255.255.255.0,12h -2 eth0 In looking at this site: http://www.thekelleys.org.uk/dnsmasq/docs/dnsmasq-man.html I see that the -T option has this description: -T, --local-ttl=<time> When replying with information from /etc/hosts or the DHCP leases file dnsmasq by default sets the time-to-live field to zero, meaning that the requester should not itself cache the information. This is the correct thing to do in almost all situations. This option allows a time-to-live (in seconds) to be given for these replies. This will reduce the load on the server at the expense of clients using stale data under some circumstances. My command doesn't have the -T option. Do I need it or does dnsmasq default TTL to zero without it?

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  • Fortigate restrict traffic through one external IP

    - by Tom O'Connor
    I've got a fortigate 400A at a client's site. They've got a /26 from British Telecom, and we're using 4 of those IPs as a NAT Pool. Is there a way to say that traffic from 172.18.4.40-45 can only ever come out of (and hence go back into) x.x.x.140 as the external IP? We're having some problems with SIP which looks like it's coming out of one, and trying to go back into another. I tried enabling asymmetric routing, didn't work. I tried setting a VIP, but even when I did that, it didn't appear to do anything. Any ideas? I can probably post some firewall snippets if need be.. Tell me what you want to see. SIP ALG config system settings set sip-helper disable set sip-nat-trace disable set sip-tcp-port 5061 set sip-udp-port 5061 set multicast-forward enable end Interesting Sidenote VoIP phones, with no special configuration can register fine to proxy.sipgate.co.uk, which has an IP address of 217.10.79.16. Which is cool. Two phones are using a different provider, whose proxy IP address is 178.255.x.x. These phones can register for outbound, but inbound INVITEs never make it to the phone. Is it possible that the Fortigate is having trouble with 178.255.x.x as it's got a 255 in it? Or am I just imagining things?

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  • Gaming blew fuse: how to overcome?

    - by George Tomlinson
    I've been gaming for a while now. When playing certain games this PC goes into overdrive. The fan/fans start/s to sound like a jet engine it/they get/s so busy. Also I have smelt burning when this has happened. The fuse blew on the 4 socket adapter I was using recently. On the following thread someone said this could be due to the PSU not being strong enough to handle the load, in what it seems could be a related issue someone had, although the person who posted this question did say that blowing a fan on their PC stopped it crashing in that case: http://www.tomshardware.co.uk/answers/id-2047543/gtx-650-overheating-issue.html. This is exactly what they said: Your GPU isn't overheating. 70+ before it would shutdown and cause a restart. Make sure your PSU is strong enough to handle your new system at load and possibly run Memtest to check your RAM (although not BSOD'ing and just shutting down points to the PSU). This (the PSU part) makes more sense to me than it being to do with dust etc, since it seems a more plausible explanation of why the fuse blew. The PC has no problems except when playing certain games: i.e. TERA Rising and WoW with add-ons (I think WoW is ok as long as I don't have more than 1 add-on (Healers Have To Die)). I'm just wondering if anyone knows or can suggest what I might be able to do to be able to play these games without this problem occurring. The PC's spec is this: Display: NVIDIA GeForce GTX 650 8GB RAM (6 available) Processor: AMD FX (tm) - 8120 Eight-Core Processor - 3.1 GHz, 4 Cores, 8 Logical Processors I have read on another post that forcing vsync in the Nvidia Control Panel helped with what seems could be a similar problem, so I plan to see if that solves it, God permitting.

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  • Todo/task manager for android and desktop linux

    - by RiaD
    I'm looking forward to Task/ToDo Manager. It should work under Android, Linux(or Web). If it's very cool, one of them is OK too, Android is preferable in this situation. Necessary features: Russian or English language Possibility to mark task as finished Interesting features: (I want as more, as possible, while it's OK, if some of them isn't avaliable) Nice and easy-to-use interface Possibility to choose finish time for task. After that it's showed as overdue. Possibility to choose start time for task. Before it task is inactive and maybe shown or hide Possibility to add nested tasks. Task marks completed when all sub-tasks are completed. Possibility to make dependencies. If A depends on B, and B isn't finished yet, A is inactive as in third feature. Possibility to create task in a moment without fill-all-this-forms Syncronization between version(Android to linux or Android to web) Notification (on Android only) Features, that I'm not interested in: Creating more than one todo list sharing ToDo's I've seen couple of managers. Best I've seen now is Task Coach for Linux, but I don't very like its interface, and there is no version for Android.

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