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  • Maximum number of controllers Unity3D can handle

    - by N0xus
    I've been trying to find out the maximum amount of xbox controller Unity3D can handle on one editor. I know through networking, Unity is capable of having as many people as your hardware can handle. But I want to avoid networking as much as possible. Thus, on a single computer, and in a single screen (think Bomberman and Super Smash Brothers) how many xbox controllers can Unity3D support? I have done work in XNA and remember that only being capable of support 4, but for the life of me, I can't find any information that tells me how many Unity can support.

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  • Should tests be in the same ruby file or in separeted ruby files?

    - by Junior Mayhé
    While using Selenium and Ruby to do some functional tests, I am worried with the performance. So is it better to add all test methods in the same ruby file, or I should put each one in separated code files? Below a sample with all tests in the same file: # encoding: utf-8 require "selenium-webdriver" require "test/unit" class Tests < Test::Unit::TestCase def setup @driver = Selenium::WebDriver.for :firefox @base_url = "http://mysite" @driver.manage.timeouts.implicit_wait = 30 @verification_errors = [] @wait = Selenium::WebDriver::Wait.new :timeout => 10 end def teardown @driver.quit assert_equal [], @verification_errors end def element_present?(how, what) @driver.find_element(how, what) true rescue Selenium::WebDriver::Error::NoSuchElementError false end def verify(&blk) yield rescue Test::Unit::AssertionFailedError => ex @verification_errors << ex end def test_1 @driver.get(@base_url + "/") # a huge test here end def test_2 @driver.get(@base_url + "/") # a huge test here end def test_3 @driver.get(@base_url + "/") # a huge test here end def test_4 @driver.get(@base_url + "/") # a huge test here end def test_5 @driver.get(@base_url + "/") # a huge test here end end

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  • Reverse all words in current line

    - by KasiyA
    I have a file and I want to reverse all word in it. Read line as long as (.) not seen, or seen (\n), if found first (.) in line then It is a word , so reverse this word and continue reading for next word in current line until end of file. ex input file: DCBA. HGFE.GI MLK,PON.RQ UTS. ZYXWV. 321 ex output file: (What I Want) ABCD. EFGH.IG KLM,NOP.QR STU. VWXYZ. 123 With this sed script: sed '/\n/!G;s/\(.\)\(.*\n\)/&\2\1/;//D;s/.//' in the entire line is reversed. The wrong output produced by the command above: IG.EFGH .ABCD QR.NOP,KLM 123 .VWXYZ .STU How can I get my desired output? Thanks for your help

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  • apt-get upgrade stuck at the same package (openjdk-6-jre-headless)

    - by decibyte
    I'm stuck, can't upgrade my system. Running sudo apt-get upgrade gives me the following: mmm@alalunga:~$ sudo apt-get upgrade Reading package lists... Done Building dependency tree Reading state information... Done The following packages have been kept back: ginn libgrip0 linux-generic-pae linux-headers-generic-pae linux-image-generic-pae The following packages will be upgraded: apport apport-gtk bind9-host build-essential dhcp3-client dhcp3-common dnsutils eog evince evince-common firefox firefox-branding firefox-dbg firefox-globalmenu firefox-gnome-support firefox-locale-en gimp gimp-data gir1.2-totem-1.0 glib-networking glib-networking-common glib-networking-services gnupg gpgv icedtea-6-jre-cacao icedtea-6-jre-jamvm icedtea-6-plugin icedtea-netx icedtea-netx-common icedtea-plugin isc-dhcp-client isc-dhcp-common libapache2-mod-php5 libart-2.0-2 libbind9-80 libdns81 libevince3-3 libgimp2.0 libisc83 libisccc80 libisccfg82 liblwres80 libssl-dev libssl-doc libssl1.0.0 libtotem0 linux-firmware linux-libc-dev openjdk-6-jre openjdk-6-jre-headless openjdk-6-jre-lib openssl php-pear php5-cli php5-common php5-curl php5-dev php5-gd php5-mysql php5-xsl policykit-1-gnome python-apport python-django python-gst0.10 python-problem-report resolvconf thunderbird thunderbird-globalmenu thunderbird-gnome-support totem totem-common totem-mozilla totem-plugins xserver-xorg-input-synaptics 74 upgraded, 0 newly installed, 0 to remove and 5 not upgraded. Need to get 317 MB/327 MB of archives. After this operation, 1.481 kB of additional disk space will be used. Do you want to continue [Y/n]? Get:1 http://archive.ubuntu.com/ubuntu/ precise-updates/main openjdk-6-jre-headless i386 6b24-1.11.4-1ubuntu0.12.04.1 [27,3 MB] Get:2 http://archive.ubuntu.com/ubuntu/ precise-updates/main openjdk-6-jre-headless i386 6b24-1.11.4-1ubuntu0.12.04.1 [27,3 MB] Get:3 http://archive.ubuntu.com/ubuntu/ precise-updates/main openjdk-6-jre-headless i386 6b24-1.11.4-1ubuntu0.12.04.1 [27,3 MB] Get:4 http://archive.ubuntu.com/ubuntu/ precise-updates/main openjdk-6-jre-headless i386 6b24-1.11.4-1ubuntu0.12.04.1 [27,3 MB] Get:5 http://archive.ubuntu.com/ubuntu/ precise-updates/main openjdk-6-jre-headless i386 6b24-1.11.4-1ubuntu0.12.04.1 [27,3 MB] Get:6 http://archive.ubuntu.com/ubuntu/ precise-updates/main openjdk-6-jre-headless i386 6b24-1.11.4-1ubuntu0.12.04.1 [27,3 MB] Get:7 http://archive.ubuntu.com/ubuntu/ precise-updates/main openjdk-6-jre-headless i386 6b24-1.11.4-1ubuntu0.12.04.1 [27,3 MB] 9% [7 openjdk-6-jre-headless 27,3 MB/27,3 MB 100%] It keeps downloading the package openjdk-6-jre-headless, then does nothing for a while (hanging on what's the last line above), then download the package again. It's at its 13th download attempt at the moment of writing. The actual downloads seem to be done just fine, but whatever it does after downloading seems to be failing. I tried removing openjdk-6, but then it wanted to install openjdk-7 instead, with the same result, hanging at openjdk-7-jre-headless instead. I also tried changing servers from my local (Danish) to the main server. No luck. It's also keeping me from upgrading alle the other packages. What to do?

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  • Node Serialization in NetBeans Platform 7.0

    - by Geertjan
    Node serialization makes sense when you're not interested in the data (since that should be serialized to a database), but in the state of the application. For example, when the application restarts, you want the last selected node to automatically be selected again. That's not the kind of information you'll want to store in a database, hence node serialization is not about data serialization but about application state serialization. I've written about this topic in October 2008, here and here, but want to show how to do this again, using NetBeans Platform 7.0. Somewhere I remember reading that this can't be done anymore and that's typically the best motivation for me, i.e., to prove that it can be done after all. Anyway, in a standard POJO/Node/BeanTreeView scenario, do the following: Remove the "@ConvertAsProperties" annotation at the top of the class, which you'll find there if you used the Window Component wizard. We're not going to use property-file based serialization, but plain old java.io.Serializable  instead. In the TopComponent, assuming it is named "UserExplorerTopComponent", typically at the end of the file, add the following: @Override public Object writeReplace() { //We want to work with one selected item only //and thanks to BeanTreeView.setSelectionMode, //only one node can be selected anyway: Handle handle = NodeOp.toHandles(em.getSelectedNodes())[0]; return new ResolvableHelper(handle); } public final static class ResolvableHelper implements Serializable { private static final long serialVersionUID = 1L; public Handle selectedHandle; private ResolvableHelper(Handle selectedHandle) { this.selectedHandle = selectedHandle; } public Object readResolve() { WindowManager.getDefault().invokeWhenUIReady(new Runnable() { @Override public void run() { try { //Get the TopComponent: UserExplorerTopComponent tc = (UserExplorerTopComponent) WindowManager.getDefault().findTopComponent("UserExplorerTopComponent"); //Get the display text to search for: String selectedDisplayName = selectedHandle.getNode().getDisplayName(); //Get the root, which is the parent of the node we want: Node root = tc.getExplorerManager().getRootContext(); //Find the node, by passing in the root with the display text: Node selectedNode = NodeOp.findPath(root, new String[]{selectedDisplayName}); //Set the explorer manager's selected node: tc.getExplorerManager().setSelectedNodes(new Node[]{selectedNode}); } catch (PropertyVetoException ex) { Exceptions.printStackTrace(ex); } catch (IOException ex) { Exceptions.printStackTrace(ex); } } }); return null; } } Assuming you have a node named "UserNode" for a type named "User" containing a property named "type", add the bits in bold below to your "UserNode": public class UserNode extends AbstractNode implements Serializable { static final long serialVersionUID = 1L; public UserNode(User key) { super(Children.LEAF); setName(key.getType()); } @Override public Handle getHandle() { return new CustomHandle(this, getName()); } public class CustomHandle implements Node.Handle { static final long serialVersionUID = 1L; private AbstractNode node = null; private final String searchString; public CustomHandle(AbstractNode node, String searchString) { this.node = node; this.searchString = searchString; } @Override public Node getNode() { node.setName(searchString); return node; } } } Run the application and select one of the user nodes. Close the application. Start it up again. The user node is not automatically selected, in fact, the window does not open, and you will see this in the output: Caused: java.io.InvalidClassException: org.serialization.sample.UserNode; no valid constructor Read this article and then you'll understand the need for this class: public class BaseNode extends AbstractNode { public BaseNode() { super(Children.LEAF); } public BaseNode(Children kids) { super(kids); } public BaseNode(Children kids, Lookup lkp) { super(kids, lkp); } } Now, instead of extending AbstractNode in your UserNode, extend BaseNode. Then the first non-serializable superclass of the UserNode has an explicitly declared no-args constructor, Do the same as the above for each node in the hierarchy that needs to be serialized. If you have multiple nodes needing serialization, you can share the "CustomHandle" inner class above between all the other nodes, while all the other nodes will also need to extend BaseNode (or provide their own non-serializable super class that explicitly declares a no-args constructor). Now, when I run the application, I select a node, then I close the application, restart it, and the previously selected node is automatically selected when the application has restarted.

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  • VirtualBox: Import on different platform

    - by katsumii
    VirtualBox behaves almost the same on different OSes but the default network name for host-only network is different.The picture below is from Windows. On Linux, it will be named "vboxnet0" by default.This causes a problem on cross-platform export/import and it's already reported.#7067 (VERRINTERNALERROR: Inexistent host networking interface, named 'vboxnet0') – Oracle VM VirtualBoxVERR_INTERNAL_ERROR: Inexistent host networking interface, named 'vboxnet0'There are at least 2 workarounds.Open the imported VM in VBox GUI and pick correct network.Run CUI command like below. This one is for Windows.VBoxManage.exe modifyvm node1_1  --hostonlyadapter1 "VirtualBox Host-Only Ethernet Adapter"

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  • Integrating a Progress Bar into a Wizard

    - by Geertjan
    Normally, when you create a wizard, as described here, and you have your own iterator, you'll have a class signature like this: public final class MyWizardWizardIterator implements WizardDescriptor.InstantiatingIterator<WizardDescriptor> { Let's now imagine that you've got some kind of long running process your wizard needs to perform. Maybe the wizard needs to connect to something, which could take some time. Start by adding a new dependency on the Progress API, which gives you the classes that access the NetBeans Platform's progress functionality. Now all we need to do is change the class signature very slightly: public final class MyWizardWizardIterator implements WizardDescriptor.ProgressInstantiatingIterator<WizardDescriptor> { Take a look at the part of the signature above that is highlighted. I.e., use WizardDescriptor.ProgressInstantiatingIterator instead of WizardDescriptor.InstantiatingIterator. Now you will need to implement a new instantiate method, one that receives a ProgressHandle. The other instantiate method, i.e., the one that already existed, should never be accessed anymore, and so you can add an assert to that effect: @Override public Set<?> instantiate() throws IOException {     throw new AssertionError("instantiate(ProgressHandle) " //NOI18N             + "should have been called"); //NOI18N } @Override public Set instantiate(ProgressHandle ph) throws IOException {     return Collections.emptySet(); } OK. Let's now add some code to make our progress bar work: @Override public Set instantiate(ProgressHandle ph) throws IOException {     ph.start();     ph.progress("Processing...");     try {         //Simulate some long process:         Thread.sleep(2500);     } catch (InterruptedException ex) {         Exceptions.printStackTrace(ex);     }     ph.finish();     return Collections.emptySet(); } And, maybe even more impressive, you can also do this: @Override public Set instantiate(ProgressHandle ph) throws IOException {     ph.start(1000);     ph.progress("Processing...");     try {         //Simulate some long process:         ph.progress("1/4 complete...", 250);         Thread.sleep(2500);         ph.progress("1/2 complete...", 500);         Thread.sleep(5000);         ph.progress("3/4 complete...", 750);         Thread.sleep(7500);         ph.progress("Complete...", 1000);         Thread.sleep(1000);     } catch (InterruptedException ex) {         Exceptions.printStackTrace(ex);     }     ph.finish();     return Collections.emptySet(); } The screenshots above show you what you should see when the Finish button is clicked in each case.

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  • What are my tool options to prototype a 2D online multiplayer game?

    - by Asher Einhorn
    I'm looking for the best tool to allow me to quickly put together a 2D game that relies largely on networking. It's extremely likely that this game will require a server side program to constantly run. I have little experience with these things and since it's a prototype i'd like the easiest options for achieving this. I am looking to make this game for the web and mobile devices, although at present I only have access to ios hardware, (no android etc). I just want to get the bare bones of this set up so I can test it from the earliest opportunity to see if it's fun. EDIT - doesn't unity have some inbuilt networking stuff in it?

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  • Checking for DBNull

    - by Jim Lahman
    Using a table adapter to a SQL Server database table that returns a NULL record.  We determine the fields are NULL by comparing against System.DBNull Looking the NULL records in SQL Management studio   Using a table adapter to retrieve a record   1: try 2: { 3: this.vTrackingTableAdapter.FillByTrkZone(this.dsL1Write.vTracking, iTrkZone); 4: } 5: catch (Exception ex) 6: { 7: sLogMessage = String 8: .Format("Error getting coil number from tracking table at {0} - {1}", 9: sTrkName, 10: ex.Message); 11: throw new CannotReadTrackingTableException(sLogMessage); 12: }   Looking at the record as it returned from the table adapter:   ItemArrayObject Column [0] ChargeCoilNumber [1] HeadWeldZone [2] TailWeldZone [3] ZoneLen [4] ZoneCoilLen [5] Confirmed [6] Validated [7] EntryWidth [8] EntryThickness   Since each item in the ItemArray is an object, we can test for null   1: if (dsL1Write.vTracking.Rows[0].ItemArray[0] == System.DBNull.Value) 2: { 3: throw new NoCoilAtPORException("NULL coil found at tracking zone " + sTrkName); 4: }   If no records were returned by the table adapter 1: if (dsL1Write.vTracking.Rows.Count == 0) 2: { 3: throw new NoCoilAtPORException("No coils found at tracking zone " + sTrkName); 4: }

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  • Is it time to add IPv6 access to my websites?

    - by Rob Hoare
    I have several dedicated servers and VPS servers, and some of those are at companies that have provided me with native IPv6 blocks (in addition to the IPv4 IP addresses). Does it currently make sense to point an AAAA record to an IPv6 address on my server, in addition to the A record pointing to the IPv4 address? This would be for (for example) the www subdomain. (the networking and web server software would be set up on the server to respond appropriately). A while ago I read that a small percentage of users (1 in a thousand?) would have slow or no access if a subdomain had both A and AAAA records because their networking software asked for one and got the other. Is that still the case, will adding an AAAA record inconvenience some users, or is the percentage already smaller and falling? In other words, is now the time to get around to adding native IPv6 support for a busy website aimed at the general public, or is it still too early?

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  • Pronunciation in programming?

    - by Xepoch
    How do you correctly or erroneously pronounce programming terms? Any that you find need strict correction or history into the early CS culture? Programming char = "tchar" not care? ! = bang not exclamation? # = pound not hash? Exception #! = shebang * = splat not star? regex = "rej ex" not "regg ex"? sql = "s q l" not "sequel" (already answered, just i.e.) Unixen | = pipe not vertical bar? bin = bin as in pin , not as in binary? lib = lib as in library , not as in liberate? etc = "ett see" , not "e t c" (as in /etc and not "&c") Annoyance / = slash not backslash LaTeX = "laytek" not "lay teks"

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  • Is there an antipattern to describe this method of coding?

    - by P.Brian.Mackey
    I have a codebase where the programmer tended to wrap things up in areas that don't make sense. For example, given an Error log we have you can log via ErrorLog.Log(ex, "friendly message"); He added various other means to accomplish the exact same task. E.G. SomeClass.Log(ex, "friendly message"); Which simply turns around and calls the first method. This adds levels of complexity with no added benefit. Is there an anti-pattern to describe this?

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  • Should tests be in the same Ruby file or in separated Ruby files?

    - by Junior Mayhé
    While using Selenium and Ruby to do some functional tests, I am worried with the performance. So is it better to add all test methods in the same Ruby file, or I should put each one in separated code files? Below a sample with all tests in the same file: # encoding: utf-8 require "selenium-webdriver" require "test/unit" class Tests < Test::Unit::TestCase def setup @driver = Selenium::WebDriver.for :firefox @base_url = "http://mysite" @driver.manage.timeouts.implicit_wait = 30 @verification_errors = [] @wait = Selenium::WebDriver::Wait.new :timeout => 10 end def teardown @driver.quit assert_equal [], @verification_errors end def element_present?(how, what) @driver.find_element(how, what) true rescue Selenium::WebDriver::Error::NoSuchElementError false end def verify(&blk) yield rescue Test::Unit::AssertionFailedError => ex @verification_errors << ex end def test_1 @driver.get(@base_url + "/") # a huge test here end def test_2 @driver.get(@base_url + "/") # a huge test here end def test_3 @driver.get(@base_url + "/") # a huge test here end def test_4 @driver.get(@base_url + "/") # a huge test here end def test_5 @driver.get(@base_url + "/") # a huge test here end end

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  • Passing data between engine layers

    - by spaceOwl
    I am building a software system (game engine with networking support ) that is made up of (roughly) these layers: Game Layer Messaging Layer Networking Layer Game related data is passed to the messaging layer (this could be anything that is game specific), where they are to be converted to network specific messages (which are then serialized to byte arrays). I'm looking for a way to be able to convert "game" data into "network" data, such that no strong coupling between these layers will exist. As it looks now, the Messaging layer sits between both layers (game and network) and "knows" both of them (it contains Converter objects that know how to translate between data objects of both layers back and forth). I am not sure this is the best solution. Is there a good design for passing objects between layers? I'd like to learn more about the different options.

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  • C++ Framework for iOS [closed]

    - by myrkos
    I am looking for a simple and easy C++ framework for iOS. Specifically, what I want it to wrap in a C++ API: Simple GUI system 2D Graphics User touch input and accelerometer Networking (UDP sockets) What I'm trying to do is port a multiplayer game to the iOS. I've seen cocos2d-x, but I don't know how stable it is and I don't think it supports networking. Oh, and I want it to be free and open source if possible. Android support is a plus but definitely not required.

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  • In Networks We Trust

    Novel methodology for both software-only and hardware-assisted remote entrusting Hardware - Networking - Business - Retailers - Industry-Specific

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  • Cannot connect to ethernet port

    - by Jnir
    I'm running Ubuntu 12.04 LTE. I'm trying to connect via ethernet for the first time but have had no success. Ifconfig eth0 returns: eth0 Link encap:Ethernet HWaddr: 00:01:2e:3f:f1:a0 inet6 addr: fe80::201:2eff:fe3f:f1a0 Scope:Link UP BROADCAST RUNNING MULTICAST MTU:1500 Metric:1 RX packets:68 errors:0 dropped:0 overruns:0 frame:0 TX packets:183 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:1000 RX bytes:8374 (8.3 KB) TX bytes:42944 (42.9KB) Interrupt:16 Base address:0x6c00 /etc/network/interfaces has auto lo iface lo inef loopback auto eth0 iface eth0 inet dhcp sudo /etc/init.d/networking prints: * Running /etc/init.d/networking restart is deprecated because it may not enable again some interfaces * Reconfiguring network interfaces... Failed to bring up eth0 [OK]

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