Search Results

Search found 16138 results on 646 pages for 'screen brightness'.

Page 243/646 | < Previous Page | 239 240 241 242 243 244 245 246 247 248 249 250  | Next Page >

  • How do I create an ImageView in java code, within an existing Layout?

    - by Dan T
    I'm looking for an easy way for the user to see how many drinks they've had for a BAC calculator. PICTURE OF THE APP, for reference On button press, I would like an image to be added to the screen, directly under the spinner and with left alignment. When I press the button again, I want another image to be added to the screen. So if I pressed the add beer button, a drawable of a beer would appear below the spinner. If I pressed the add beer button again, I want there to be TWO drawables of beers under the spinner, preferably with them being added from the right. (Also, having them reach their width limit, wrapping around, and starting again on the left, but below a full line, would be AWESOME) I can't figure out how to do this. I assume adding a ImageView in code to a relative layout (because it needs to be positioned to the right) would be the best route, but if it's possible in xml I'd be more than happy to use that. Any help?

    Read the article

  • flex3 Format date without timezone

    - by Maurits de Boer
    I'm receiving a date from a server in milliseconds since 1-1-1970. I then use the DateFormatter to print the date to the screen. However, Flex adds timedifference and thus it displays a different time than what I got from the server. I've fixed this by changing the date before printing to screen. But I think that's a bad solution because the date object doesn't hold the correct date. Does anyone know how to use the dateFormatter to print the date, ignoring the timezone? this is how I did it: function getDateString(value:Date):String { var millisecondsPerMinute:int = 1000*60; var newDate:Date = new Date(value.time - (millisecondsPerMinute*value.timezoneOffset)); var dateFormatter:DateFormatter = new DateFormatter(); dateFormatter.formatString = "EEEE DD-MM-YYYY LL:MM AA"; return dateFormatter.format(newDate); }

    Read the article

  • Are large include files like iostream efficient? (C++)

    - by Keand64
    Iostream, when all of the files it includes, the files that those include, and so on and so forth, adds up to about 3000 lines. Consider the hello world program, which needs no more functionality than to print something to the screen: #include <iostream> //+3000 lines right there. int main() { std::cout << "Hello, World!"; return 0; } this should be a very simple piece of code, but iostream adds 3000+ lines to a marginal piece of code. So, are these 3000+ lines of code really needed to simply display a single line to the screen, and if not, do they create a less efficient program than if I simply copied the relevant lines into the code?

    Read the article

  • UIScrollView content to track a CAKeyFrameAnimation along a path

    - by CMLloyd
    In my App I have a full-screen UIScrollView where the content is a UIImageView containing a map image which is about 2000px square (i.e. larger than the UIScrollView). Currently, I plot a path across the map and animate a "beacon" image along it using a CAKeyFrameAnimation, which works great. What I would like to be able to do is to make the UIScrollView content move with the animation in such a way as to keep the beacon image in the centre of the screen (giving the user the impression of tracking along the path). Any suggestions on how I might achieve this?

    Read the article

  • Visual Artifacts in Visual Studio 2010

    - by Simon Chadwick
    I'm using VS 2010 on Windows Server 2003, running on a Dell Inspiron 9400 laptop. VS 2010 runs fine, except for persistent and random screen re-drawing issues. Samples of these are here. These artifacts occur as the mouse moves over items that highlight on a mouse-over event, while scrolling, and when switching tabs. VS 2008 has non of these issues, so I assume that it is related to VS 2010's use of WPF. Could it be that my video card or driver is not up to the task of rendering WPF? Some other WPF applications (not Silverlight) also have some of these screen repainting problems. I have tried a variety of settings in System Properties--Advanced--Performance Options--Visual Effects, and in the related "Advanced" tab, Processor Scheduling is adjusted for best performance of programs. Many thanks for any suggestions!

    Read the article

  • Programming on Leopard for iPhone OS 3.1.3

    - by Blank6
    Hey, I got Leopard with XCode 3.1 and SDK 3.0, when opening the organizer and trying to debug on my ipod I received "The version of iPhone OS on "..." does not match any of the versions of iPhone OS supported for development with this copy of xCode...". It tells me with my xCode I can only develop for iPhone OS 3.0 or less, so I downloaded the new xCode + SDK installation bundle, knowing the SDK can't be installed on Leopard. In the installation it tells me "If you don't want to install the SDK, press disagree", and so I did, but in the next screen he forces me to choose a drive for the SDK, and then says "you can't install the SDK on leopard system", and I can't pass this screen. My question is: is it even possible to program on Leopard for iPhone OS 3.1.3? I really want to debug my apps on my iPod (framework 3.1.3, 3G) Thanks ahead!! By the way: I can't so simply upgrade to snow leopard because it's a hackintosh, so I prefer a different way..

    Read the article

  • Spatial Index for Rectangles With Fast Insert

    - by TheCloudlessSky
    Hello, I'm looking for a data structure that provides indexing for Rectangles. I need the insert algorithm to be as fast as possible since the rectangles will be moving around the screen (think of dragging a rectangle with your mouse to a new position). I've looked into R-Trees, R+Trees, kD-Trees, Quad-Trees and B-Trees but from my understanding insert's are usually slow. I'd prefer to have inserts at sub-linear time complexity so maybe someone can prove me wrong about either of the listed data structures. I should be able to query the data structure for what rectangles are at point(x, y) or what rectangles intersect rectangle(x, y, width, height). EDIT: The reason I want insert so fast is because if you think of a rectangle being moved around the screen, they're going to have to be removed and then re-inserted. Thanks!

    Read the article

  • Pause and Resume AsyncTasks? (Android)

    - by Matt Swanson
    I have an AsyncTask that acts as a countdown timer for my game. When it completes the countdown it displays the out of time end screen and it also updates the timer displayed on the screen. Everything works fine, except I need to be able to pause and resume this when the pause button in the game is pressed. If I cancel it and try to re-execute it, it crashes with an IllegalStateException. If I cancel it and instantiate a new AsyncTask in its place the old one begins to run again and the new one runs at the same time. Is there a way to cancel/pause the timer and restart it using AsyncTasks or is there a different way I should be going about doing this?

    Read the article

  • Saving a screenshot of a window using C#, WPF, and DWM

    - by Evan
    This is a follow up question to this question The solution to the above uses DWM to display a thumbnail of an active window. If I understand correctly, it works by letting you specify the window handle of the application you want to view and then having you provide a window handle and a location on that window where windows should draw the contents of the target Window. Is there a way to render the window screen shot directly to BitmapImage or Image instead of directly drawing it somewhere in your window? (Basically to just grab a screen shot of the window - even if it's covered by another window - with out using an updating thumbnail.) Thanks for you help!

    Read the article

  • Why is my asp.net mvc form POSTing instead of GETting?

    - by quakkels
    My code is straightforward enough: <% using(Html.BeginForm(FormMethod.Get)) %> <% { %> Search for in Screen Name and Email: <%: Html.TextBox("keyword", Request.QueryString["keyword"]) %> <button type=submit>Search</button> <% } %> The issue I'm running into is that when I submit this form, the values are not added to the querystring. Instead, it appears that the form is submitting by a post request. When I look at the generated HTML, I have this: <form action="/find/AdminMember/MemberList" method="post"> Search for in Screen Name and Email: <input id="keyword" name="keyword" type="text" value="" /> <button type=submit>Search</button> </form> Does anyone know why? This seems pretty simple and straighforward to me.

    Read the article

  • Drawing a bitmap in a canvas after calling setBitmap doesn't work

    - by kodbar_k
    I'm drawing a bitmap in a canvas and i want to have the result in a new bitmap, but i still have a black screen as result. This is my code, part of the onDraw(Canvas canvas) method : if (bitmapTemplate == null) { canvasBis = new Canvas(); bitmapTemplate = Bitmap.createBitmap(canvas.getWidth()+30,canvas.getHeight(),Bitmap.Config.ARGB_8888); drawZones(canvasBis,bitmapTemplate); } bitmapRes = Bitmap.createBitmap(canvas.getWidth()+30,canvas.getHeight(),Bitmap.Config.ARGB_8888); canvas.setBitmap(bitmapRes); canvas.drawBitmap(bitmapTemplate, matrix, null); My goal is to have a new bitmap (bitmapRes) by applying a matrix on an existing bitmap (bitmapTemplate). With this code i alway have a black screen, but when i remove the line canvas.setBitmap(bitmapRes) i have a result but not in a new bitmap. any ideas please ? Maybe transparency ? Thanks in advance. drawZones draws some zones in bitmapTemplate.

    Read the article

  • Iphone UIView implementation

    - by Joo Park
    How does one code this scenerio in iphone sdk? In an expense app, when you want to add an expense, this view comes up. After selecting "Clothing," another view slides up with a UIPickerView control that has a "done" button which will dismiss the UIPickerView. Below is a screen shot after hitting "Clothing." I'm trying to figure out how one would slide up the UIPickerView half way up the screen with a "done" button on top of the "New Expense" view? thank you in advance!

    Read the article

  • How to write stored procedures to separate files with mysqldump?

    - by Jader Dias
    The mysqldump option --tab=path writes the creation script of each table in a separate file. But I can't find the stored procedures, except in the screen dump. I need to have the stored procedures also in separate files. The current solution I am working on is to split the screen dump programatically. Is there a easier way? The code I am using so far is: mysqldump -p$PASSWORD --routines --skip-dump-date --no-create-info --no-data --skip-opt $DATABASE > $BACKUP_PATH/$DATABASE.sql mysqldump -p$PASSWORD --tab=$BACKUP_PATH --skip-dump-date --no-data --skip-opt $DATABASE

    Read the article

  • Ouput all the page's media queries in a list

    - by alecrust
    Using JavaScript, what would be the best way to output a list containing all media queries that are being applied to the current page. I assume this would need to filtering to find embedded media queries i.e. <link rel="stylesheet" media="only screen and (min-width: 30em)" href="/css/30em.css"> as well as media queries located in CSS files, i.e. @media only screen and (min-width: 320px) {} An example output of what I'm looking for: <p>There are 3 media queries loaded on this page</p> <ol> <li>30em</li> <li>40em</li> <li>960px</li> </ol>

    Read the article

  • Disabling drop shadows around windows or the menu bar

    - by Lri
    Nocturne can disable most shadows, but only in night mode. There's an annoying flash whenever it switches to night mode. (Eg when it's launched.) Also, it doesn't remove the shadow on the menubar. Sympa at MacThemes forums has posted a .psd file with a layer that cancels out the shadow under the menu bar. However it only works if that area of the desktop picture has a low enough brightness. Applications that cover the desktop (like DeskShade) also cover the menu bar's shadow. It's not a real solution though. Unsanity's ShadowKiller stopped working in 10.5. (The website still says NOT compatible with Mac OS X 10.6 Leopard. ;)) WindowShade X doesn't have any shadow-tweaking features anymore. Being able to decrease the shadow radius would be fine as well. osx - How do I decrease the window shadow in Mac OS X? - Super User doesn't have any solutions though. No, I don't mean defaults write com.apple.screencapture disable-shadow -bool yes. This seems like something that might just be possible without any extra applications. Or at least something that other applications besides Nocturne should support. So does anyone know any better solutions?

    Read the article

  • Looking for help with a design for a simple C# calendar app.

    - by Vladislav
    As a personal project, I'm putting together a C# WPF calendar. I'm stuck on coding the calendar screen - specifically, the 5x7 grid of days. I've first tried to code it using elements like Panels, Labels, and Buttons. I've decided that was too cumbersome. I've then decided to use GDI to draw the calendar myself. I now have a wonderful layout - but I'm not sure how to handle interactive regions of the calendar. (Say, Previous/Next month, clicking on any particular day...) After rendering the calendar screen, should I be creating button objects for all those tasks, and assigning onClick handlers to them? Or is there an alternative solution? Thanks in advance. -Vladislav

    Read the article

  • taskbar-free window manager

    - by 7vies
    I'm looking for a window manager that is not based on the "standard" taskbar (which I find a poor idea and I'm completely tired of). I'm aware of tiling window managers and improvements in last versions of operating systems, but I can't find what I need. I suppose that any window takes the whole screen (or can be tiled), and I imagine switching between windows like that: on a hotkey or mouse hot zone the screen becomes a task switcher where tasks are organized in a somewhat convenient manner. Well, it's a bit like a taskbar with autohide, but I think there could be some more convenient ideas than simply stacking icons and descriptions... It is also supposed to be lightweight enough, for example to run on a netbook. Any suggestions?

    Read the article

  • Optimal UI For Single Zip Code Entry on iPhone

    - by sylvanaar
    I need to prompt the user to enter his/her zip code at certain times in my iPhone application. I cannot store it or get it from the user's current location. What is the optimal input method? I started with a 5 wheel picker. This seemed like a bad direction, so I opted for a PIN-like entry screen. My implepentation is about the same as the 'enter passcode' screen you see when unlocking the iphone - including automatically ending input on the 5th digit instead of providing a return/enter button. Does this seem optimal? Or is there a better way? Note: I only need to accept a 5 digit US zip code.

    Read the article

  • How can I prevent my Android app/service from being "killed" from a task manager?

    - by Don
    It is very important that my service stay running until someone with a password stops the service from my UI screen. My app runs great but it is designed to be turned on/off by parents (with a password) on their kids phones. I have managed to make everything work but the problem I'm having is that if the kid uses a task manager to kill my service then my app is useless. I would be grateful to anyone who knows a way to either 1) monitor the service and start it back up automatically if its "killed" or 2) prevent someone from being able to kill it except from the activity (administration screen) that launched the service. Or both? I'm sorry if I'm not very clear in describing the problem, I'm a beginner. I've made great progress so far but I am stuck at this last hurdle.

    Read the article

  • Linux on HP Envy

    - by Oscar Godson
    OK, the Ubuntu forums aren't helping and I thought maybe you guys here could help. First off, does anyone know the best flavor of Linux to use on an HP Envy? what has the best support out of the box? If not, does anyone know how the hell to get the following to work on Ubuntu 10.04: The touchpad to work at all? Right now, right clicking doesnt work at at all, and left clicks dont work while you have another finger on the pad at all. It jumps all over. ALSO, the multi-touch isn't clickable, but it's for sure a multi-touch touchpad. Works in W7 and can do things like a MBP in W7 The computer feels like it's on fire... i think im missing some driver. Seems odd that the random meta keys like calc, email, brightness, right click, etc work, but not the touchpad? The video card seems fine, but i haven't tested compiz fully yet... Thanks so much to anyone who helps. i want to get back to linux after a couple years on Mac. :)

    Read the article

  • Xmonad on windows laptop

    - by Kevin L.
    I'm a Linux developer in the market for a laptop. 90% of my time is spent in Emacs, the terminal, and Google Chrome, and I want to use them within the excellent Xmonad tiling windows manager. Given these constraints, I can only see two options: Run Linux on a laptop Run Windows on the laptop, and spend all of my time working within a Linux VM. Years of experience suggest that the first option will take many frustrating hours and probably be suboptimal w.r.t. battery life, wifi, and fn keys like screen brightness or audio adjustment. For the second option, what would be the ideal setup? I've had a lot of luck with Cooperative Linux on my Samsung NC-10 netbook (Windows XP), but I would have to setup the X11 server myself. What about using VirtualBox (which includes the guest VM's GUI)? Has anyone tried this? Hardware-wise, I'm looking for something in the "Macbook Air killer" category; Samsung Series 9 laptop, Lenovo IdeaPad U300s, &c. (i.e., matte screen, 5h+ battery life, 3ish pound weight). Price is not a consideration; any suggestions?

    Read the article

  • UIView Clipped By Statusbar until Autorotate

    - by TonyNeallon
    Hi There, Ive created a multiview application that uses multiple controllers to display and control views. The problem Im having is, when the simulator initially loads the view the header is partially covered by the bar at top of screen and the tool bar at the base is not touching the base of the screen. I used the Interface builder size attributes to control the view when the iphone rotates and it works perfectly. All smaps into place perfectly both in landscape and portrait mode AFTER a rotation but the problem is with the initial load before a rotation occurs. Your thoughts a much appreciated. Tony

    Read the article

  • Creating user control with dock.Full property giving me a problem

    - by Royson
    Hi, My application has several controls. Like in one screen has treeview on left side,gridview with paging in the middle and 4 buttons at right side. the controls are properly appears when the form is in maximize state. but if i minimize it the controls are not properly fits in the screen. i tried with different different tricks like table layout.. in dat i added panel...etc.. but i could not solve the problem. How can i create such type of screens which fits independent of size of my window. Thanks

    Read the article

  • Clear command line output from Python [Eclipse]

    - by Tomas Lycken
    I'm using Eclipse for writing Python, and I want to be able to easily clear the screen. I've seen this question, and tried (among other things suggested there) the following solution import os def clear(): os.system('cls' if os.name == 'nt' else 'clear') but it doesn't entirely solve my problem. Instead of clearing the screen, the routine prints a small square (as if wanting to print an unknown character) to the command output window in Eclipse. Typing cls in the command line works perfectly fine, as does running a Python script with the above code from command line. But how can I make it look nice in Eclipse as well?

    Read the article

  • Android - OPENGL cube is NOT in the display

    - by Marc Ortiz
    I'm trying to display a square on my display and i can't. Whats my problem? How can I display it on the screen (center of the screen)? I let my code below! Here's my render class: public class GLRenderEx implements Renderer { private GLCube cube; Context c; GLCube quad; // ( NEW ) // Constructor public GLRenderEx(Context context) { // Set up the data-array buffers for these shapes ( NEW ) quad = new GLCube(); // ( NEW ) } // Call back when the surface is first created or re-created. @Override public void onSurfaceCreated(GL10 gl, EGLConfig config) { // NO CHANGE - SKIP } // Call back after onSurfaceCreated() or whenever the window's size changes. @Override public void onSurfaceChanged(GL10 gl, int width, int height) { // NO CHANGE - SKIP } // Call back to draw the current frame. @Override public void onDrawFrame(GL10 gl) { // Clear color and depth buffers using clear-values set earlier gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT); gl.glLoadIdentity(); // Reset model-view matrix ( NEW ) gl.glTranslatef(-1.5f, 0.0f, -6.0f); // Translate left and into the // screen ( NEW ) // Translate right, relative to the previous translation ( NEW ) gl.glTranslatef(3.0f, 0.0f, 0.0f); quad.draw(gl); // Draw quad ( NEW ) } } And here is my square class: public class GLCube { private FloatBuffer vertexBuffer; // Buffer for vertex-array private float[] vertices = { // Vertices for the square -1.0f, -1.0f, 0.0f, // 0. left-bottom 1.0f, -1.0f, 0.0f, // 1. right-bottom -1.0f, 1.0f, 0.0f, // 2. left-top 1.0f, 1.0f, 0.0f // 3. right-top }; // Constructor - Setup the vertex buffer public GLCube() { // Setup vertex array buffer. Vertices in float. A float has 4 bytes ByteBuffer vbb = ByteBuffer.allocateDirect(vertices.length * 4); vbb.order(ByteOrder.nativeOrder()); // Use native byte order vertexBuffer = vbb.asFloatBuffer(); // Convert from byte to float vertexBuffer.put(vertices); // Copy data into buffer vertexBuffer.position(0); // Rewind } // Render the shape public void draw(GL10 gl) { // Enable vertex-array and define its buffer gl.glEnableClientState(GL10.GL_VERTEX_ARRAY); gl.glVertexPointer(3, GL10.GL_FLOAT, 0, vertexBuffer); // Draw the primitives from the vertex-array directly gl.glDrawArrays(GL10.GL_TRIANGLE_STRIP, 0, vertices.length / 3); gl.glDisableClientState(GL10.GL_VERTEX_ARRAY); } } Thanks!!

    Read the article

< Previous Page | 239 240 241 242 243 244 245 246 247 248 249 250  | Next Page >