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  • How to determine the type of object in blackberry application?

    - by SIA
    Hi Everybody On my screen i have ButtonField and CustomButtonField. Both have been added to Listner of my screen. myScreen.add(new ButtonField("click me")); myScreen.add(new CustomButtonField("click me Again")); Now i want to know which button is clicked and type of object in fieldChanged function. public void fieldChanged(Field field, int context) { //Here- how to determine the type of object //which object has been clicked //ButtonField or CustomButtonField???? } Kindly Help Thanks SIA

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  • Are C/C++/ObjC/JS Apple's only allowed langauges for iPhone development?

    - by fbrereto
    According to this post on Daring Fireball a new iPhone SDK Agreement release in conjunction with the iPhone OS 4.0 announcement today specifically bans any iPhone application not implemented in C, C++ Objective-C or JavaScript. The clear impact here is to the wide array of programs written in languages other than those. Is that your reading of the clause in the new agreement as well? Update: Here is the clause as printed on Daring Fireball: 3.3.1 — Applications may only use Documented APIs in the manner prescribed by Apple and must not use or call any private APIs. Applications must be originally written in Objective-C, C, C++, or JavaScript as executed by the iPhone OS WebKit engine, and only code written in C, C++, and Objective-C may compile and directly link against the Documented APIs (e.g., Applications that link to Documented APIs through an intermediary translation or compatibility layer or tool are prohibited).

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  • Proper method to detect device model (iPhone/iPod Touch)?

    - by Mark
    Is this the proper way to detect which device a user is running? NSString *currentModel = [[UIDevice currentDevice] model]; if ([currentModel isEqualToString:@"iPhone"]) { // The user is running on iPhone so allow Call, Camera, etc. } else { // The user is running on a different device (iPod / iPad / iPhone Simulator) disallow Call. }

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  • Best practices for parsing HTML from Wikipedia for iPhone viewing?

    - by ivanTheTerrible
    I am building an iPhone Wikipeida game app, that requires modifying the default Wiki HTML a little bit (mostly simplifying the page). So far I am directly downloading the HTML output from en.wikipedia.org/wiki/Article_Foo to a python Google App Engine, and then modify its CSS and HTML structure, cache it, and finally output to iPhone. It works but I find this method quite tedious, there must be a better method? Please note that I use App Engine not just for parsing the Wiki, but the game also requires it to keep the stores...etc, hence not a overkill. Also, I would prefer doing all the work with python on App Engine, to keep the iPhone client as thin and mobile as possible (XML on iPhone is a big no fun) Thanks a lot.

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  • Can the user take the resource from the iPhone Apps?

    - by Tattat
    I know that the Apple Mac OS .app file is a collection of programs and data. I guest the iPhone is similar in this way. I can unzip a Mac OS .app to find the resource , images using this way. Can the iPhone App do the similar thing? I mean, can the user unzip the iPhone .app to get the resource/ img from that? thz.

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  • j2me/BlackBerry - How to send Email with Attachment from Application?

    - by SWATI
    hey i am building an application in which user can send an email to a person. The user enters the email id of the person to whom email is to be sent in a Edit field and then presses a send button the email must be delivered with an attachment. how can i do it?????? i m really confused after googling. can someone tell me the exact way also,cant i send email from simulator if my cod file is unsigned thanks in advance

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  • Layout question with BlackBerry IDE FieldManagers; how to emulate HTML's rowspan

    - by canadiancreed
    Hello all I'm trying to create a page where a list of items are displayed in a row where there are multiple columns on the left, but only one on the right, encased within a horizontialFieldManager. Currently I have the following code to attempt to do the following: VerticalFieldManager mainScreenManager = new VerticalFieldManager(); mainScreenManager.add(titleField); for (int i = 0; i < 10; i++) { HorizontalFieldManager itemAreaManager = new HorizontalFieldManager(); VerticalFieldManager itemTextFieldsAreaManager = new VerticalFieldManager(); itemTextFieldsAreaManager.add(new RichTextField(contentArticleTitle[i])); itemTextFieldsAreaManager.add(new RichTextField(contentArticleDate[i])); itemTextFieldsAreaManager.add(new SeparatorField()); itemAreaManager.add(itemTextFieldsAreaManager); itemAreaManager.add(new ButtonField("", 0)); mainScreenManager.add(itemAreaManager); }; add(mainScreenManager); Now the issue I'm experiencing is probably obvious to those familiar with managers; the horizontialFieldManager has the first item added to it consuming the entire width available, thereby never showing the button. What I'm wondering is how can I tell this in an extended class to only take up a certain percentage of the available width? I've tried subLayout and setting the width to be a certain amount, but it will just show the button instead of the text (pretty much same problem, just reversed)

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  • How much does it cost to develop an iphone application?

    - by delooks
    How much can a developer charge for an iphone app like twitterrific. I want to know this because I need such an app with the same functionality for a new community website. I can do Ruby but have no experience with Objective C. So it would be interesting for me if I should start reading books about iPhone programming or outsource the work to a iPhone programmer.

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  • How to display HTML-like table data on iPhone?

    - by Jason
    I have a set of data in a matrix which I would like to display in my iPhone app with all of the rows and columns intact. Everything I can find on the web dealing with "tables iPhone" gives me information on UITableView, which only lets you show a list of items to the user - not an actual table in the HTML sense. What's the best way on the iPhone to display an actual table of data to the user, with column & row headings and table cells?

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  • 2D Game Character Animation in iPhone - How is it done?

    - by Shnitzel
    What I mean is, do animators work on an animation in say Flash (or some other kind of key frame animation program) and then export it to the iphone somehow? For example, say I am an animator and I want to create a person waving for an iphone game. What type of external program would I use and then what libraries on the iphone sdk would I use to load them in?

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  • How to load font permanently in blackberry app(font manager loads single time only).when use this code in app it loads gowthami font only once

    - by Raj Kamal
    if (FontManager.getInstance().load("gautami.ttf", "gautami", FontManager.APPLICATION_FONT) == FontManager.SUCCESS) { try{ _fontFamily1 = FontFamily.forName("gautami");//_fontFamily1 = FontFamily.forName("aerial"); } catch(ClassNotFoundException e) { _fontFamily1 = Font.getDefault().getFontFamily(); } _headFont = _fontFamily1.getFont(Font.PLAIN,_size); super.setFont(_headFont); }

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  • UIView fine for iPhone 4in, but squashed in iPhone 3.5in

    - by coopersita
    I started a new project in the new Xcode, and I see that my default the main window is set to 320x548. I'm fine with that, but when I test my app, a view I added to my main xib, which is supposed to be 280x280, looks more like 280x200 when testing on 3.5in devices. I've tried changing the settings for that view in the xib, but nothing seems to affect it. How do I ensure background compatibility so that in older devices the view is the same size?

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  • BlackBerry - Multiple Screens or Single Screen with Content Manager?

    - by Max Gontar
    Hi! I've seen projects which use many screens each one for different layout and functionality. I've seen projects with only one screen (like wizard workflow) where content is changed on user interaction (and this seems to be logical to use single screen in wizards). But also I've seen projects (apps like game or messenger or phone settings utility) which use single screen for different functionalities. I can see such advantages of having single screen in app: keep same decoration design and menu or toolbar (which may be also achieved with inheritance) keep single screen in ui stack (which may be achieved by pop/push screen) easy to handle data over application Can you tell other advantages/disadvantages of single screen app? When its better to use this approach? Thank you!

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  • Why is my input textbox extending outside margins in BlackBerry and Android, but not iOS?

    - by Dallas
    I have an input field that is extending well beyond the rest of the page, but as the question alludes to, it appears fine in iOS. I am wondering if anyone has run into this issue. My search button, which in iOS is on the right of the search textbox, actually wraps to the next "line" on the other two platforms. I am not using a table, just inside a div, and the CSS isn't doing anything fancy. Any ideas?

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