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  • Tips for communication between JS browser game and node.js server?

    - by Petteri Hietavirta
    I am tinkering around with some simple Canvas based cave flyer game and I would like to make it multiplayer eventually. The plan is to use Node.js on the server side. The data sent over would consists of position of each player, direction, velocity and such. The player movements are simple force physics, so I should be able to extrapolate movements before next update from server. Any tips or best practices on the communications side? I guess web sockets are the way to go. Should I send information in every pass of the game loop or with specified intervals? Also, I don't mind if it doesn't work with older browsers.

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  • How To Make Disposable Sleeves for Your In-Ear Monitors

    - by YatriTrivedi
    In-ear monitors are great, until the rubber sleeves stop being comfortable. Here’s a quick and cheap way to make disposable ones using foam ear plugs so you can stay comfortable while listening. Latest Features How-To Geek ETC Macs Don’t Make You Creative! So Why Do Artists Really Love Apple? MacX DVD Ripper Pro is Free for How-To Geek Readers (Time Limited!) HTG Explains: What’s a Solid State Drive and What Do I Need to Know? How to Get Amazing Color from Photos in Photoshop, GIMP, and Paint.NET Learn To Adjust Contrast Like a Pro in Photoshop, GIMP, and Paint.NET Have You Ever Wondered How Your Operating System Got Its Name? Lakeside Sunset in the Mountains [Wallpaper] Taskbar Meters Turn Your Taskbar into a System Resource Monitor Create Shortcuts for Your Favorite or Most Used Folders in Ubuntu Create Custom Sized Thumbnail Images with Simple Image Resizer [Cross-Platform] Etch a Circuit Board using a Simple Homemade Mixture Sync Blocker Stops iTunes from Automatically Syncing

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  • What are the fundamentals of game development?

    - by Matt
    Hi, I completely do not understand how a video game can be coded. I'm a beginner programmer and only have experience writing console applications that do math and what not. I do not understand how these logical processes can make images move on the screen (video games). Obviously if i jumped into a game development book or something like that I would understand but I am currently still getting a grasp of the fundamentals of programming in general. Could anyone give a simple explanation , coding wise, on the jump between making a computer do simple math to making a computer produce amazing graphical programs such as video games? Maybe there are some intro videos someone can point me to? I

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  • Northwind now available on SQL Azure

    - by jamiet
    Two weeks ago I made available a copy of [AdventureWorks2012] on SQL Azure and published credentials so that anyone from the SQL community could connect up and experience SQL Azure, probably for the first time. One of the (somewhat) popular requests thereafter was to make the venerable Northwind database available too so I am pleased to say that as of right now, Northwind is up there too. You will notice immediately that all of the Northwind tables (and the stored procedures and views too) have been moved into a schema called [Northwind] – this was so that they could be easily differentiated from the existing [AdventureWorks2012] objects. I used an SQL Server Data Tools (SSDT) project to publish the schema and data up to this SQL Azure database; if you are at all interested in poking around that SSDT project then I have made it available on Codeplex for your convenience under the MS-PL license – go and get it from https://northwindssdt.codeplex.com/. Using SSDT proved particularly useful as it alerted me to some aspects of Northwind that were not compatible with SQL Azure, namely that five of the tables did not have clustered indexes: The beauty of using SSDT is that I am alerted to these issues before I even attempt a connection to SQL Azure. Pretty cool, no? Fixing this situation was of course very easy, I simply changed the following primary keys from being nonclustered to clustered: [PK_Region] [PK_CustomerDemographics] [PK_EmployeeTerritories] [PK_Territories] [PK_CustomerCustomerDemo]   If you want to connect up then here are the credentials that you will need: Server mhknbn2kdz.database.windows.net Database AdventureWorks2012 User sqlfamily Password sqlf@m1ly You will need SQL Server Management Studio (SSMS) 2008R2 installed in order to connect or alternatively simply use this handy website: https://mhknbn2kdz.database.windows.net which provides a web interface to a SQL Azure server. Do remember that hosting this database is not free so if you find that you are making use of it please help to keep it available by visiting Paypal and donating any amount at all to [email protected]. To make this easy you can simply hit this link and the details will be completed for you – all you have to do is login and hit the “Send” button. If you are already a PayPal member then it should take you all of about 20 seconds! I hope this is useful to some of you folks out there. Don’t forget that we also have more data up there than in the conventional [AdventureWorks2012], read more at Big AdventureWorks2012. @Jamiet  AdventureWorks on Azure - Provided by the SQL Server community, for the SQL Server community!

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  • REST Service and CQRS

    - by Paul Wade
    I am struggling with architecture on a new project. I am using the following patterns/technology. CQRS - anything going in goes through a command REST - using WebAPI MVC - asp.net mvc Angular - building a spa nhibernate I belive this provides some great separation and should help keep a very complex domain from growing into a giant set of services that mix queries with other business logic. The REST services have become non restful. They are putting methods in rest that are "SearchByDate", "SearchByItem" etc. Service Methods that execute commands are called with a "web" model class, a new command is built in the service and executed, I feel like there is a lot of extra code. I expected this to be much different but I wasn't around to keep things on track. Finally my questions are this... I would have liked to see PUT Person (CreatePersonCommand) but then I realized that isn't restful either is it? the put should be a person entity not a command. Can I make CQRS and REST service work together or am I going about this all wrong? How do I handle service methods that don't fit into a REST model. I am not performing CRUD on the object but rather executing some business logic. I.E. I don't want the UI to be responsible for how a shipment is "unshipped" I want the service layer to worry about that.

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  • .htaccess https redirect best method

    - by Douglas Cottrell
    I have searched through all the redirects posted buy others and cant quite find the answer to my problem. I have a website with over 3000 pages and we are getting duplication issues within google. We want to keep everything in the parent directory to be http except our contact.php and login.php page. We then have 3 folders that must be secured. admin, clients, customers I have tried using the following code in seperate .htaccess files for each folder, but I keep getting a conflict when I try and I am still trying to find a good solution for the home directory. RewriteEngine On RewriteCond %{SERVER_PORT} 80 RewriteCond %{REQUEST_URI} admin RewriteRule ^(.*)$ https://www.website.com/$1 [R,L] Any help would be greatly appreciated.

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  • Courier pour Windows 8 : l'équipe Visual C++ de Microsoft sort une "Killer App" sous forme de démonstration de force pour le C++

    Courier pour Windows 8 : l'équipe Visual C++ de Microsoft sort une « Killer App » Potentielle sous forme de démonstration de force pour le C++ Et si Courier devenait la « Killer App » qui impose Windows 8 dans sa version tactile auprès du grand public ? Plus simple que OneNote, Courier est un outil de prise de notes qui transforme littéralement une tablette en carnet. Carnet de voyage, de croquis, de photos? ou de notes donc. Le genre de fonctionnalités qui peut faire passer une tablette du stade de simple gadget à celui d'outil informatique dont on se sert dans de multiples situations. Ce n'est d'ailleurs pas un hasard si Microsoft commence à communiquer sur ce qui était au...

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  • Combiner le chargement d'une base de données et d'un fichier CSV sur Java Swing en 5 minutes, par Thierry Leriche-Dessirier

    Bonjour à tous, Je vous propose un petit article, intitulé "Charger et afficher des données de la base et d'un fichier CSV simple en 5 minutes" et disponible à l'adresse http://thierry-leriche-dessirier.dev...-db-csv-5-min/ Synopsis : Ce petit article montre (par l'exemple) comment charger des données depuis un fichier CSV simple (avec Open-CSV) et depuis la base MySql (avec JDBC), en fusionnant les valeurs pour les afficher dans une Interface (Swing) sous forme de tableau (JTable et Table model) et sous forme de graphes, le tout en quelques minutes seulement. Retrouvez aussi les autres articles de la séri...

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  • What are examples of games with "minimalist" models/art assets

    - by Ken
    When teaching game development, my student's obsess about building realistic or complex art/models/animation. And spending wayyy to much time trying to get accurate collision detection between two 3D models [despite my best efforts] However I would like them to spend more time thinking about developing the game mechanics, interaction and game play. I'm looking for some games where the visuals are simple but have good game play. Things I am thinking about are Cubes' vs Spheres or Impossible Game. What are more examples of visually simple (preferably 3D) games to help inspire my students?

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  • What is the best way to diagrammatically represent a system threading architecture?

    - by thegreendroid
    I am yet to find the perfect way to diagrammatically represent the overall threading architecture for a system (using UML or otherwise). I am after a diagramming technique that would show all the threads in a given system and how they interact with each other. There are a few similar questions - Drawing Thread Interaction, UML Diagrams of Multithreaded Applications and Intuitive UML Approach to Depict Threads but they don't fully answer my question. What are some of the techniques that you've found useful to depict the overall threading architecture for a system?

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  • File / Application association using a custom command is gone?

    - by Christian Vielma
    In previous Ubuntus when you want to select/change an application to open a specific file (right-click/open with other application or properties) you were able to write a custom command to open the file. This was very useful, but now in 11.10 I can't find this option, it only shows me a list of applications and a button to look for applications in Internet. Is there a way to restore the command line to write custom commands to open files?

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  • C#/.NET Little Wonders: Getting Caller Information

    - by James Michael Hare
    Originally posted on: http://geekswithblogs.net/BlackRabbitCoder/archive/2013/07/25/c.net-little-wonders-getting-caller-information.aspx Once again, in this series of posts I look at the parts of the .NET Framework that may seem trivial, but can help improve your code by making it easier to write and maintain. The index of all my past little wonders posts can be found here. There are times when it is desirable to know who called the method or property you are currently executing.  Some applications of this could include logging libraries, or possibly even something more advanced that may server up different objects depending on who called the method. In the past, we mostly relied on the System.Diagnostics namespace and its classes such as StackTrace and StackFrame to see who our caller was, but now in C# 5, we can also get much of this data at compile-time. Determining the caller using the stack One of the ways of doing this is to examine the call stack.  The classes that allow you to examine the call stack have been around for a long time and can give you a very deep view of the calling chain all the way back to the beginning for the thread that has called you. You can get caller information by either instantiating the StackTrace class (which will give you the complete stack trace, much like you see when an exception is generated), or by using StackFrame which gets a single frame of the stack trace.  Both involve examining the call stack, which is a non-trivial task, so care should be done not to do this in a performance-intensive situation. For our simple example let's say we are going to recreate the wheel and construct our own logging framework.  Perhaps we wish to create a simple method Log which will log the string-ified form of an object and some information about the caller.  We could easily do this as follows: 1: static void Log(object message) 2: { 3: // frame 1, true for source info 4: StackFrame frame = new StackFrame(1, true); 5: var method = frame.GetMethod(); 6: var fileName = frame.GetFileName(); 7: var lineNumber = frame.GetFileLineNumber(); 8: 9: // we'll just use a simple Console write for now 10: Console.WriteLine("{0}({1}):{2} - {3}", 11: fileName, lineNumber, method.Name, message); 12: } So, what we are doing here is grabbing the 2nd stack frame (the 1st is our current method) using a 2nd argument of true to specify we want source information (if available) and then taking the information from the frame.  This works fine, and if we tested it out by calling from a file such as this: 1: // File c:\projects\test\CallerInfo\CallerInfo.cs 2:  3: public class CallerInfo 4: { 5: Log("Hello Logger!"); 6: } We'd see this: 1: c:\projects\test\CallerInfo\CallerInfo.cs(5):Main - Hello Logger! This works well, and in fact CallStack and StackFrame are still the best ways to examine deeper into the call stack.  But if you only want to get information on the caller of your method, there is another option… Determining the caller at compile-time In C# 5 (.NET 4.5) they added some attributes that can be supplied to optional parameters on a method to receive caller information.  These attributes can only be applied to methods with optional parameters with explicit defaults.  Then, as the compiler determines who is calling your method with these attributes, it will fill in the values at compile-time. These are the currently supported attributes available in the  System.Runtime.CompilerServices namespace": CallerFilePathAttribute – The path and name of the file that is calling your method. CallerLineNumberAttribute – The line number in the file where your method is being called. CallerMemberName – The member that is calling your method. So let’s take a look at how our Log method would look using these attributes instead: 1: static int Log(object message, 2: [CallerMemberName] string memberName = "", 3: [CallerFilePath] string fileName = "", 4: [CallerLineNumber] int lineNumber = 0) 5: { 6: // we'll just use a simple Console write for now 7: Console.WriteLine("{0}({1}):{2} - {3}", 8: fileName, lineNumber, memberName, message); 9: } Again, calling this from our sample Main would give us the same result: 1: c:\projects\test\CallerInfo\CallerInfo.cs(5):Main - Hello Logger! However, though this seems the same, there are a few key differences. First of all, there are only 3 supported attributes (at this time) that give you the file path, line number, and calling member.  Thus, it does not give you as rich of detail as a StackFrame (which can give you the calling type as well and deeper frames, for example).  Also, these are supported through optional parameters, which means we could call our new Log method like this: 1: // They're defaults, why not fill 'em in 2: Log("My message.", "Some member", "Some file", -13); In addition, since these attributes require optional parameters, they cannot be used in properties, only in methods. These caveats aside, they do let you get similar information inside of methods at a much greater speed!  How much greater?  Well lets crank through 1,000,000 iterations of each.  instead of logging to console, I’ll return the formatted string length of each.  Doing this, we get: 1: Time for 1,000,000 iterations with StackTrace: 5096 ms 2: Time for 1,000,000 iterations with Attributes: 196 ms So you see, using the attributes is much, much faster!  Nearly 25x faster in fact.  Summary There are a few ways to get caller information for a method.  The StackFrame allows you to get a comprehensive set of information spanning the whole call stack, but at a heavier cost.  On the other hand, the attributes allow you to quickly get at caller information baked in at compile-time, but to do so you need to create optional parameters in your methods to support it. Technorati Tags: Little Wonders,CSharp,C#,.NET,StackFrame,CallStack,CallerFilePathAttribute,CallerLineNumberAttribute,CallerMemberName

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  • Game Development In C Only. Is it possible?

    - by Ishan Sharma
    I am a first year college student in India and want to make a small game as a this semester project. I am quite good at C and am learning it rapidly but I wanted to ask if developing a game entirely in C(no C++ or C#m I'd love to use these but for college projects, we have strict requirements of using only C). What I am looking for is a simple top view driving game. It won't have anything fancy and even the visual things will be powered by simple characters. For example, user controlled car can be represented by ¦ and edges of road by series of |'s. What do you think?

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  • Input Handling and Game loop

    - by Bob Coder
    So, I intercept the WM_KEYDOWN and other messages. Thing is, my game can't/shouldn't react to these messages just yet, since my game might be currently drawing to the screen or in the middle of updating my game entities. So the idea is to keep a keyboardstate and mousestate, which is updated by the part of my code that intercepts the windows messages. These states just keep track of which keys/buttons are currently pressed. Then, at the start of my game's update function, I access these keyboard and mouse states and my game reacts to the user input. Now, which is the best way to access these states? I assume that windows messages can be sent whenever, so the keyboard/mouse states are constantly being edited. Accessing say a list of currently pressed keys in the keyboard state the same time another part of the code is editing the list would cause problems. Should I make a deep copy of a state and act on that? How would I deal with the garbage generated though, this would take place every frame.

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  • Custom Logo Design - or - Free Logo Design

    When you search the web, you will be able to find unlimited companies and websites offering free services. Even though they brag about providing quality products, but you can never be sure how useful... [Author: Sha Amen - Web Design and Development - May 07, 2010]

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  • Keeping packages on a large number of openSUSE servers updated

    - by Kamil Kisiel
    Question for anyone out there managing a network of openSUSE machines. How do you keep track of and apply updates? I know about YaST Online Update (YOU) but it seems more geared towards keeping a single machine up to date. It doesn't seem to scale well to a larger number of machines. How do you keep your machines updated? Our network is fairly heterogenous in terms of package installation as the servers are mostly infrastructure machines with varying roles. I know that SUSE Linux Enterprise has tools to manage updates network-wide, but updating to that is currently not an option for budget reasons.

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  • Qué control te gustaria?

    - by Jason Ulloa
    Cada vez, utilizó mas Jquery para enriquecer las aplicaciones que desarrollo, pero cada vez me doy cuenta de que siempre debo leer la documentación de los controles para poder recordar todas las funciones. Esto, sumado a la cantidad de código script que debo colocar en las páginas. Es por eso que decidi empezar a trabajar en una pequeña seríe de controles de Jquery para asp.net basado en el framework DJ Jquery. Por supuesto, una serie de controles OpenSource para la comunidad   Actualmente los controles disponibles son: * Accordion * Animation * Autocomplete * DatePicker * Dialog * Draggable * Droppable * Effect * FileUpload * FlexGrid (en desarrollo) * Floater Menu * JMenu (en desarrollo) * Jquery Plugin * Password Meter * ProgressBar * Resizable * Selectable * Slick Menu * Slider * Sortable * Tabs * ButtonEx * Toggle Button * Simple Button * Simple List View   Así que la idea es preguntarles: ¿Qué otro control les gustaría ver en la suite?   Saludos,

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  • Multisession burn in Imgburn

    - by blntechie
    Is Multisession burn available in Imgburn? If not, any idea whether it will be implemented in future? I almost recommended Imgburn instead of Nero or Roxio to one of my friend. He requires multisession burning and I found no options to enable it,if available in Options. Note: Please don't question the question. Like, Why would you want multisession anyway? or Isn't USB stick/RW Disk is what you need instead of a RO CD/DVD? Please keep the answers in context. I know that I can use USB sticks instead of CD/DVD and my friend require mulisession anyway. May be I can ask him to keep Nero as a backup for this purpose if Imgburn don't support this.

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  • Registration free hosting for ASP.NET web service

    - by Andrew
    I've built a simple ASP.NET web service, tested it locally and would like to test it when externally hosted. Are there free hosting services available where I can just upload the assembly and service description file and test it straight away. Without registering the account, etc. My service does not do anything malicious and I am ok to run it in a restricted (security sandbox, bandwith, calls per second, etc) environment? I have heard about appharbor.com but it looks like an overkill to test a simple web service.

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  • SQL Server v.Next (Denali) : Breaking change to fn_virtualfilestats

    - by AaronBertrand
    Yesterday I posted a general warning about changes to Denali that will potentially break your existing code base, with a strong suggestion to grab the summer CTP as soon as it is available and start testing. I posted an example of a breaking change that will not be documented since it affects a commonly-used but undocumented DBCC command (DBCC LOGINFO), and also mentioned a couple of other changes in passing (). Today it occurred to me that it may be more useful if, when I come across a potential...(read more)

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  • The Singleton Pattern

    - by Darren Young
    Hi, I am a new programmer (4 months into my first job) and have recently taken an interest in design patterns. One that I have used recently is the Singleton. However, looking at some comments on this thread Overused or abused programming techniques .......it has some bad feedback. Come somebody explain why? I have found it useful in some places, however I could probably have achieved the same without it using a static class. Thanks.

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  • How can I explain the difference between programs and documents?

    - by flashnode
    My friend gave me his laptop to salvage after being the victim of numerous viruses and malware. I asked him if there was anything important on the laptop that he wanted to keep. He said he wanted to keep his (legit) copy of Adobe Premiere/After Effects and a few videos he edited. He doesn't have the install CDs so I know the software he paid thousands for in 2007 is gone. I can still resurrect the original film (VOB). What is the best way to explain this?

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  • Android : glowing/pulsing line/triangle

    - by AndroidGecko
    I would like to create a simple Android app using Opengl ES 2.0 that is showing a simple shape (like line or triangle) that is glowing and pulsing like Nexus X logo in this video : http://youtu.be/jBKVAfZUFqI?t=59s What should I look for? So far I googled around for glowing effects and found techniques like "bloom" or "additive blending". Are they relevant here? how I would implement pulsing glow with them? Any links to relevant works very appreciated Thanks! P.S - I am very familiar with Android SDK; just started with OpenGL ES

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  • Resources on expected behaviour when manipulating 3D objects with the mouse

    - by sebf
    Hello, In my animation editor, I have a 3D gizmo that sits on the origin of a bone; the user drags the mesh around to rotate the bone. I've found that translating the 2D movements of the mouse into sensible 3D transforms is not near as simple as i'd hoped. For example what is intuitively 'up' or 'down'? How should the magnitude of rotations change with respect to dX/dY? How to implement this? What happens when the gizmo changes position or orientation with respect to the camera? ect. So far with trial and error i've written something (very) simple that works 70% of the time. I could probably continue to hack at it until I made something that works 99% of the time, but there must be someone who needed the same thing, and spent the time coming up with a much more elegant solution. Does anyone know of one?

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