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  • Logitech Optical Mouse Frozen In Middle of Windows XP Pro Screen

    - by Code Sherpa
    Hi. I have a Logitech Optical Mouse/Keyboard. I have been using them just fine with the system drivers for almost a year now. I recently updated my Kaspersky software and rebooted. Now the mouse is frozen in the middle of my screen. I am not able to login to the Windows XP Pro box that has the frozen mouse (because i can't work the mouse) but am able to remote desktop to this computer. Things I know / have tried: When I boot on the problem computer, I am able to use the keyboard, but not the mouse. I have installed the latest version of Logitech's SetPoint (with the updated drivers) on the problem computer (via remote desktop) and that didn't seem to matter. I bought new batteries for the mouse and that didn't matter. I have tried the mouse/keyboard on another computer and the mouse works just fine there. My suspicion is that the Kaspersky install has overwritten a driver of some sort. Things I have not done (and would appreciate detailed steps if you feel this is the way to go): 1) Uninstalled all the mouse drivers on the machine and reboot. Then, reinstall. Note: When I get to the Device Manager I don't see an option for Human Interface Devices (where the mouse device is). Here are my options: Computer, Disk Drives, DVD/CD-Rom drives, Floppy controllers, IDE ATA/ATAPI, Imaging devices, Network Adapters, Other devices, Ports, Processors, Sound, video, and gaming, System devices, USB controllers. Also, I should point out that Video Controller is the only thing under Other devices and it has a yellow exclamation mark. The same is true for all the items under Universal Serial Bus controllers. I think this means I have to update my BIOS but, since my mouse was working just fine without doing that, I don't think that is my problem. So, how do I get to my Mouse Device? 2) Update my BIOS. Note: As pointed out above, I don't think this matters as my mouse was working just fine under my computer's current BIOS version. Thanks for your help.

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  • C++ game designing & polymorphism question

    - by Kotti
    Hi! I'm trying to implement some sort of 'just-for-me' game engine and the problem's plot goes the following way: Suppose I have some abstract interface for a renderable entity, e.g. IRenderable. And it's declared the following way: interface IRenderable { // (...) // Suppose that Backend is some abstract backend used // for rendering, and it's implementation is not important virtual void Render(Backend& backend) = 0; }; What I'm doing right now is something like declaring different classes like class Ball : public IRenderable { virtual void Render(Backend& backend) { // Rendering implementation, that is specific for // the Ball object // (...) } }; And then everything looks fine. I can easily do something like std::vector<IRenderable*> items, push some items like new Ball() in this vector and then make a call similiar to foreach (IRenderable* in items) { item->Render(backend); } Ok, I guess it is the 'polymorphic' way, but what if I want to have different types of objects in my game and an ability to manipulate their state, where every object can be manipulated via it's own interface? I could do something like struct GameState { Ball ball; Bonus bonus; // (...) }; and then easily change objects state via their own methods, like ball.Move(...) or bonus.Activate(...), where Move(...) is specific for only Ball and Activate(...) - for only Bonus instances. But in this case I lose the opportunity to write foreach IRenderable* simply because I store these balls and bonuses as instances of their derived, not base classes. And in this case the rendering procedure turns into a mess like ball.Render(backend); bonus.Render(backend); // (...) and it is bad because we actually lose our polymorphism this way (no actual need for making Render function virtual, etc. The other approach means invoking downcasting via dynamic_cast or something with typeid to determine the type of object you want to manipulate and this looks even worse to me and this also breaks this 'polymorphic' idea. So, my question is - is there some kind of (probably) alternative approach to what I want to do or can my current pattern be somehow modified so that I would actually store IRenderable* for my game objects (so that I can invoke virtual Render method on each of them) while preserving the ability to easily change the state of these objects? Maybe I'm doing something absolutely wrong from the beginning, if so, please point it out :) Thanks in advance!

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  • Can I write a test that succeeds if and only if a statement does not compile?

    - by Billy ONeal
    I'd like to prevent clients of my class from doing something stupid. To that end, I have used the type system, and made my class only accept specific types as input. Consider the following example (Not real code, I've left off things like virtual destructors for the sake of example): class MyDataChunk { //Look Ma! Implementation! }; class Sink; class Source { virtual void Run() = 0; Sink *next_; void SetNext(Sink *next) { next_ = next; } }; class Sink { virtual void GiveMeAChunk(const MyDataChunk& data) { //Impl }; }; class In { virtual void Run { //Impl } }; class Out { }; //Note how filter and sorter have the same declaration. Concrete classes //will inherit from them. The seperate names are there to ensure only //that some idiot doesn't go in and put in a filter where someone expects //a sorter, etc. class Filter : public Source, public Sink { //Drop objects from the chain-of-command pattern that don't match a particular //criterion. }; class Sorter : public Source, public Sink { //Sorts inputs to outputs. There are different sorters because someone might //want to sort by filename, size, date, etc... }; class MyClass { In i; Out o; Filter f; Sorter s; public: //Functions to set i, o, f, and s void Execute() { i.SetNext(f); f.SetNext(s); s.SetNext(o); i.Run(); } }; What I don't want is for somebody to come back later and go, "Hey, look! Sorter and Filter have the same signature. I can make a common one that does both!", thus breaking the semantic difference MyClass requires. Is this a common kind of requirement, and if so, how might I implement a test for it?

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  • python object to native c++ pointer

    - by Lodle
    Im toying around with the idea to use python as an embedded scripting language for a project im working on and have got most things working. However i cant seem to be able to convert a python extended object back into a native c++ pointer. So this is my class: class CGEGameModeBase { public: virtual void FunctionCall()=0; virtual const char* StringReturn()=0; }; class CGEPYGameMode : public CGEGameModeBase, public boost::python::wrapper<CGEPYGameMode> { public: virtual void FunctionCall() { if (override f = this->get_override("FunctionCall")) f(); } virtual const char* StringReturn() { if (override f = this->get_override("StringReturn")) return f(); return "FAILED TO CALL"; } }; Boost wrapping: BOOST_PYTHON_MODULE(GEGameMode) { class_<CGEGameModeBase, boost::noncopyable>("CGEGameModeBase", no_init); class_<CGEPYGameMode, bases<CGEGameModeBase> >("CGEPYGameMode", no_init) .def("FunctionCall", &CGEPYGameMode::FunctionCall) .def("StringReturn", &CGEPYGameMode::StringReturn); } and the python code: import GEGameMode def Ident(): return "Alpha" def NewGamePlay(): return "NewAlpha" def NewAlpha(): import GEGameMode import GEUtil class Alpha(GEGameMode.CGEPYGameMode): def __init__(self): print "Made new Alpha!" def FunctionCall(self): GEUtil.Msg("This is function test Alpha!") def StringReturn(self): return "This is return test Alpha!" return Alpha() Now i can call the first to functions fine by doing this: const char* ident = extract< const char* >( GetLocalDict()["Ident"]() ); const char* newgameplay = extract< const char* >( GetLocalDict()["NewGamePlay"]() ); printf("Loading Script: %s\n", ident); CGEPYGameMode* m_pGameMode = extract< CGEPYGameMode* >( GetLocalDict()[newgameplay]() ); However when i try and convert the Alpha class back to its base class (last line above) i get an boost error: TypeError: No registered converter was able to extract a C++ pointer to type class CGEPYGameMode from this Python object of type Alpha I have done alot of searching on the net but cant work out how to convert the Alpha object into its base class pointer. I could leave it as an object but rather have it as a pointer so some non python aware code can use it. Any ideas?

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  • Is it possible to have tab completion of drop-down lists in web pages in Firefox?

    - by Nick Booker
    Does anyone know of a Firefox plugin that would enable tab-completion (or some other key sequence like Alt-L) of items in drop-down lists in web forms? e.g. ou<TAB>in<TAB>s<TAB> for 'OurCompany - Internal Support' Vimperator's hints mode makes it very ergonomic to focus the drop-down list with a key sequence like f13 but the keyboard interface to the drop-down list still sucks. I very frequently have to pick items from a very long list with very long common prefixes among the entries (e.g. 30-40 starting with OurCompany -), which renders both the built-in keyboard interface and the mouse pretty slow and unergonomic. I basically want readline support for filling webforms!

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  • Route global shortcuts to pages opened in Firefox

    - by zamza
    I like listening to music online on sites like stereomood.com. There is a major problem, however. I can not control the player with my keyboard. And even with a mouse - when I want to play/pause I must activate firefox window, select the tab where music plays and hit play/pause button manually - this is a pain, especially when you play a fullscreen game that can not minimize itself. Thus said, global keyboard shortcuts would be a perfect solution. I understand that different online media players have different controls and each site must be configured individually (like, select button with id 'play' and press it), but I believe that can be done in principle. I also guess that such tricks are impossible without some third-party native app which captures shortcuts and routes them to Firefox window. So, any solutions? Maybe some AutoHotkey hacks or similar.

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  • USB Hub powers down in sleep mode on Win 7 64

    - by Andy B
    This question has been asked before but not answered. I would like the USB hub to remain on in sleep so I can wake up the laptop from an external keyboard and mouse. I have set all the device drivers by unchecking allow this device to be powered down and disabled selective suspend in control panel but the hub still powers down. If I plug a keyboard or mouse directly in to the PC they remain powered and wake the computer its only when they are connected through the hub there is a problem. I have another PC running Win 7 32. If I set this up in exactly the same way the hub remains powered in sleep. Both PC's are Toshiba Satellites with multi-core celerons but one runs Win 7 32 the other Win 7 64. BIOS settings are the same. Any help would be appreciated even confirmation that this is a feature of Win 7 64.

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  • image magick ,text arc

    - by manu
    system(' convert -size 320x100 xc:lightblue -font Courier -pointsize 72 \ -fill navy -annotate +25+65 \'Ernakulam1\' \ -virtual-pixel transparent -distort arc 120 \ -bordercolor lightblue font_arcnew.jpg'); This coe is not working Example arc the text mainly this code is not working -virtual-pixel transparent -distort arc 120

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  • How do I permanently disable Linux's console screen saver, system-wide?

    - by raldi
    I've got an Ubuntu server that boots up in text mode. It rarely has a screen or keyboard attached to it, but when I do attach a screen, I usually have to attach a keyboard too, because the darn console mode screen saver will be on and I'll need to hit a key to see what's going on. I'm aware that the setterm command can disable this, but it's a per-session thing. How can I make it so the machine never ever blanks the screen in text mode, even when it's first booted up and sitting at the login prompt?

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  • Is there a g++ equivalent to Visual Studio's __declspec(novtable)?

    - by ceretullis
    Is there a g++ equivalent to Visual Studio's __declspec(novtable) argument? Basically, in a pure virtual base class the __declspec(novtable) argument can be used to suppress the creation of a vtable for the base class as well as vtable initialization/deinitialization code in the contstructor/destructor respectively. E.g., class __declspec(novtable) PureVirtualBaseClass { public: PureVirtualBaseClass(){} virtual ~PureVirtualBaseClass() = 0; }; See Paul DiLascia's article for more info. Also see my related question.

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  • How do I permanently disable Linux's console screen saver, system-wide?

    - by raldi
    I've got an Ubuntu server that boots up in text mode. It rarely has a screen or keyboard attached to it, but when I do attach a screen, I usually have to attach a keyboard too, because the darn console mode screen saver will be on and I'll need to hit a key to see what's going on. I'm aware that the setterm command can disable this, but it's a per-session thing. How can I make it so the machine never ever blanks the screen in text mode, even when it's first booted up and sitting at the login prompt?

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  • IIS hosting, asp.net mvc

    - by tomasz
    Hi I have a site that uses flex and calls controller actions which returns json to the flex. This works fine in a dev server , the folder that has the flex app lives inside the web project and in the dev ennvironment, makes calls hostname, ie www.someurl.com in the actual live scenario, this will be an intranet so not hostname to call, the flex app seems to have trouble calling http://localhost/Virtual directory name it seems to totally miss the virtual directory name. I am obviously missing something basic, any help?

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  • Windows XP freezes completely

    - by Max
    Lately my Win XP SP3 started to make problems. From time to time it freezes completely. Which means that the system does not react to mouse and keyboard. Keyboard led indicators also do not react to CAPS-, SCROLL-, NUM- LOCK keys. The problem is that I don't understand what causes this behavior and it seems to happen randomly. System event log also does not contain any clues. I'm thinking this could be some driver/hardware problem, but I don't know which. Are there any tools that would help me figure out the cause of this problem? Does anybody have any clue how can I fix this?

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  • Synergy Locks up w7 when Visual Studio is debugging

    - by EdK
    I love synergy but as a developer this is driving me crazy. I use Synergy to go through two x64 Windows 7 machines (with all flavors of Visual studio from 2003 to 2010 professional) and an MacOS 10.6? desktop and most of the time it works flawlessly. However, if I happen to be in the middle of a transition from one windows 7 machine to the other (it's never happened to the mac but I don't flip to it that often) when Visual Studio hits a breakpoint, the mouse and keyboard both completely lock up and the only way I can seem to do anything is to physically unplug the mouse and keyboard and plug them back in. Unfortunately I have to crawl under my desk to do that, so you can see where it'd be annoying. Anybody have any idea how I can get around this? I did note that it was much more frequent with the previous version I had of synergy+ before I upgraded/sidegraded to the current version of synergy. But it's still happening. Thanks alot,

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  • How do I create and read non-global variables that aren't destroyed at end of function?

    - by Paul Reilly
    I am attempting to code some plugins to use with MIDI sequencers but have hit a stumbling block. I can't use global-scope variables to store information because multiple instances of the .dll can exist which share memory. How do I create a class (for re-usability purposes in other plugins) containing 2 dimensional array and other variables the content of which is to be shared between functions? If that is possible, how would I read and write the data from the function in the framework where I do the processing?

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  • virtaul function

    - by hitech
    class a { virtual void foo(void) ; }; class b : public a { public: virtual void foo(void) { cout<< "class b"; } }; int main ( ) { class a *b_ptr = new b ; b_ptr-foo(); } please guide me why the b_ptr-foo() will not call the foo() function of the class b?

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  • Why does my simple hello world console app use so much memory?

    - by CodingThunder
    Looking in Process Explorer it uses; Virtual Size: 550,000k , Working Set: 28000k Why does my simple hello world console app use so much memory? I take it the difference between the Working Set and Virtual Size means that difference will be paged to disk? /I am running 64 bit XP. Thanks class Program { static void Main(string[] args) { Console.WriteLine("Hello world"); Console.ReadLine(); } }

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  • Virtualbox in Headless mode

    - by ask
    I used the virtual machines in virtualbox in a "headless" mode instead of a GUI mode. what are the advantages of using it in a headless mode?? by headless does it mean that the server doesnt have a keyboard or monitor attached or does it mean that no window will "pop up" , denoting that it is ON(or any other status), when a virtual machine is worked with? what exactly does it mean? pls reply...

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  • emacs starting maximised

    - by Seamus
    I want a keyboard shortcut to open emacs in a maximised window. I tried emacs --fullscreen, but that is full screen rather than maximised window... That is, the emacs window covers ubuntu menu bars. emacs -fw gets a full width window and emacs -fh gets a full height window, but if you put both options, it only reads the second one. At the moment, I just have another keyboard shortcut for maximising a window. Is there a way to get emacs to start maximised? Ubuntu 9.10, emacs 22, if that makes a difference.

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  • Detect if a method was overridden using Reflection (C#)

    - by Andrey
    Say I have a base class TestBase where I define a vistual method TestMe() class TestBase { public virtual bool TestMe() { } } Now I inherit this class: class Test1 : TestBase { public override bool TestMe() {} } Now, using Reflection, I need to find if the method TestMe has been overriden in child class - is it possible? What I need it for - I am writing a designer visualizer for type "object" to show the whole hierarchy of inheritance and also show which virtual methods were overridden at which level.

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  • How to integrate camera image into physics engine?

    - by Pedro
    I recently came across this and would like to implement something similar. The basic approach is clear: I have to threshold the image and check if a virtual object collides with the remaining foreground. Instead of implementing the physics myself, I'd like use an engine like Box2D. But how do I integrate the thresholded image into the physics engine so it is possible to interact with virtual objects?

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  • Maxivista vs. Synergy vs. hardware KVM switches [closed]

    - by GetFree
    I have 2 PCs on my desk, each one with its own screen, mouse and keyboard. And it's a pain moving from one PC to the other (even though they are one foot away from each other). So, it's time to change to different approach: KVM switches. What would you recommend for a setup like mine? I dont need to change monitors since they are both in front of me. I just need a way to change mouse and keyboard. I use Windows on both PCs and money is not an issue if it worth it. What would be the best option for a seamless integration of the two PCs? Edit: What about other software similar to Synergy, like Input Director? What's more convenient in your experience?

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