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  • Policy based design and defaults.

    - by Noah Roberts
    Hard to come up with a good title for this question. What I really need is to be able to provide template parameters with different number of arguments in place of a single parameter. Doesn't make a lot of sense so I'll go over the reason: template < typename T, template <typename,typename> class Policy = default_policy > struct policy_based : Policy<T, policy_based<T,Policy> > { // inherits R Policy::fun(arg0, arg1, arg2,...,argn) }; // normal use: policy_base<type_a> instance; // abnormal use: template < typename PolicyBased > // No T since T is always the same when you use this struct custom_policy {}; policy_base<type_b,custom_policy> instance; The deal is that for many abnormal uses the Policy will be based on one single type T, and can't really be parameterized on T so it makes no sense to take T as a parameter. For other uses, including the default, a Policy can make sense with any T. I have a couple ideas but none of them are really favorites. I thought that I had a better answer--using composition instead of policies--but then I realized I have this case where fun() actually needs extra information that the class itself won't have. This is like the third time I've refactored this silly construct and I've got quite a few custom versions of it around that I'm trying to consolidate. I'd like to get something nailed down this time rather than just fish around and hope it works this time. So I'm just fishing for ideas right now hoping that someone has something I'll be so impressed by that I'll switch deities. Anyone have a good idea? Edit: You might be asking yourself why I don't just retrieve T from the definition of policy based in the template for default_policy. The reason is that default_policy is actually specialized for some types T. Since asking the question I have come up with something that may be what I need, which will follow, but I could still use some other ideas. template < typename T > struct default_policy; template < typename T, template < typename > class Policy = default_policy > struct test : Policy<test<T,Policy>> {}; template < typename T > struct default_policy< test<T, default_policy> > { void f() {} }; template < > struct default_policy< test<int, default_policy> > { void f(int) {} }; Edit: Still messing with it. I wasn't too fond of the above since it makes default_policy permanently coupled with "test" and so couldn't be reused in some other method, such as with multiple templates as suggested below. It also doesn't scale at all and requires a list of parameters at least as long as "test" has. Tried a few different approaches that failed until I found another that seems to work so far: template < typename T > struct default_policy; template < typename T, template < typename > class Policy = default_policy > struct test : Policy<test<T,Policy>> {}; template < typename PolicyBased > struct fetch_t; template < typename PolicyBased, typename T > struct default_policy_base; template < typename PolicyBased > struct default_policy : default_policy_base<PolicyBased, typename fetch_t<PolicyBased>::type> {}; template < typename T, template < typename > class Policy > struct fetch_t< test<T,Policy> > { typedef T type; }; template < typename PolicyBased, typename T > struct default_policy_base { void f() {} }; template < typename PolicyBased > struct default_policy_base<PolicyBased,int> { void f(int) {} };

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  • onstop() for mp3 files

    - by kostas_menu
    i have this two button.as i press the first it plays an mp3 file.but if i press the second and the first mp3 hasnt finished yet,they play both together.how could i fix it??this is my btn code!!thanks Button button = (Button) findViewById(R.id.btn); button.setOnClickListener(new View.OnClickListener() { public void onClick(View v){ MediaPlayer mp = MediaPlayer.create(olympiakos.this, R.raw.myalo); mp.start(); Toast.makeText(olympiakos.this, "Eisai sto myalo", Toast.LENGTH_SHORT).show(); } }); Button button2 = (Button) findViewById(R.id.btn2); button2.setOnClickListener(new View.OnClickListener() { public void onClick(View v){ MediaPlayer mp = MediaPlayer.create(olympiakos.this, R.raw.thryleole); mp.start(); Toast.makeText(olympiakos.this, "thryle ole trelenomai", Toast.LENGTH_SHORT).show(); }

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  • Getting a linq table to be dynamically sent to a method

    - by Damian Spaulding
    I have a procedure: var Edit = (from R in Linq.Products where R.ID == RecordID select R).Single(); That I would like to make "Linq.Products" Dynamic. Something like: protected void Page_Load(object sender, EventArgs e) { something(Linq.Products); } public void something(Object MyObject) { System.Data.Linq.Table<Product> Dynamic = (System.Data.Linq.Table<Product>)MyObject; var Edit = (from R in Dynamic where R.ID == RecordID select R).Single(); My problem is that I my "something" method will not be able to know what table has been sent to it. so the static line: System.Data.Linq.Table Dynamic = (System.Data.Linq.Table)MyObject; Would have to reflect somthing like: System.Data.Linq.Table Dynamic = (System.Data.Linq.Table)MyObject; With being a dynamic catch all variable so that Linq can just execute the code just like I hand coded it statically. I have been pulling my hair out with this one. Please help.

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  • Is there an editor that shows WYSIWYG comments?

    - by Bráulio Bezerra
    Has anyone seen an editor/IDE that shows WYSIWYG comments inside the code? I have seen some that show the docs of an element in a separated tab/windows, but not together with code. For example, a JavaDoc comment would be much clearer and easier to edit if it had no tags and could be edited like a snippet from a normal text document. /** * Writes <code>Hello world!</code> to the <b>standard output</b>. * @seealso showGoodbye */ public static void showHello() { Could be something like this: /* Writes Hello world! to the standard output. See also: showGoodbye() */ public static void showHello() { but, editable, of course. And for anyone who happens to have some knowledge/experience with open IDEs like Eclipse, Netbeans, etc.: would it be too hard to implement this?

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  • Android Camera takePicture function does not call Callback function

    - by Tomáš 'Guns Blazing' Frcek
    I am working on a custom Camera activity for my application. I was following the instruction from the Android Developers site here: http://developer.android.com/guide/topics/media/camera.html Everything seems to works fine, except the Callback function is not called and the picture is not saved. Here is my code: public class CameraActivity extends Activity { private Camera mCamera; private CameraPreview mPreview; private static final String TAG = "CameraActivity"; /** Called when the activity is first created. */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.camera); // Create an instance of Camera mCamera = getCameraInstance(); // Create our Preview view and set it as the content of our activity. mPreview = new CameraPreview(this, mCamera); FrameLayout preview = (FrameLayout) findViewById(R.id.camera_preview); preview.addView(mPreview); Button captureButton = (Button) findViewById(R.id.button_capture); captureButton.setOnClickListener(new OnClickListener() { @Override public void onClick(View v) { Log.v(TAG, "will now take picture"); mCamera.takePicture(null, null, mPicture); Log.v(TAG, "will now release camera"); mCamera.release(); Log.v(TAG, "will now call finish()"); finish(); } }); } private PictureCallback mPicture = new PictureCallback() { @Override public void onPictureTaken(byte[] data, Camera camera) { Log.v(TAG, "Getting output media file"); File pictureFile = getOutputMediaFile(); if (pictureFile == null) { Log.v(TAG, "Error creating output file"); return; } try { FileOutputStream fos = new FileOutputStream(pictureFile); fos.write(data); fos.close(); } catch (FileNotFoundException e) { Log.v(TAG, e.getMessage()); } catch (IOException e) { Log.v(TAG, e.getMessage()); } } }; private static File getOutputMediaFile() { String state = Environment.getExternalStorageState(); if (!state.equals(Environment.MEDIA_MOUNTED)) { return null; } else { File folder_gui = new File(Environment.getExternalStorageDirectory() + File.separator + "GUI"); if (!folder_gui.exists()) { Log.v(TAG, "Creating folder: " + folder_gui.getAbsolutePath()); folder_gui.mkdirs(); } File outFile = new File(folder_gui, "temp.jpg"); Log.v(TAG, "Returnng file: " + outFile.getAbsolutePath()); return outFile; } } After clicking the Button, I get logs: "will now take picture", "will now release camera" and "will now call finish". The activity finishes succesfully, but the Callback function was not called during the mCamera.takePicture(null, null, mPicture); function (There were no logs from the mPicture callback or getMediaOutputFile functions) and there is no file in the location that was specified. Any ideas? :) Much thanks!

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  • C pointer array scope and function calls

    - by juvenis
    I have this situation: { float foo[10]; for (int i = 0; i < 10; i++) { foo[i] = 1.0f; } object.function1(foo); // stores the float pointer to a const void* member of object } object.function2(); // uses the stored void pointer Are the contents of the float pointer unknown in the second function call? It seems that I get weird results when I run my program. But if I declare the float foo[10] to be const and initialize it in the declaration, I get correct results. Why is this happening?

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  • How to store a function in a member of class? (Using function as callback)

    - by Dane
    I want to store a function as a class member and call it inside the class? Pretty much like a callback function. My class draw a document but every document must drawn differently. So I want to assign a function (written outside of the class) into one of the members of the class and then call it when I want to draw the document. This function mostly is responsible for transforming objects according to each specific document. Here is my class: class CDocument { public: CDocument(); ~CDocument(); void *TransFunc(); } void Transform() { } int main() CDocument* Doc = new CDocument(); Doc->TransFunc = Transform(); } I know that this is probably simple question, but I couldn't find the answer by googling or searching SO.

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  • what is the wrong in this code(openAl in vc++)

    - by maiajam
    hi how are you all? i need your help i have this code #include <conio.h> #include <stdlib.h> #include <stdio.h> #include <al.h> #include <alc.h> #include <alut.h> #pragma comment(lib, "openal32.lib") #pragma comment(lib, "alut.lib") /* * These are OpenAL "names" (or "objects"). They store and id of a buffer * or a source object. Generally you would expect to see the implementation * use values that scale up from '1', but don't count on it. The spec does * not make this mandatory (as it is OpenGL). The id's can easily be memory * pointers as well. It will depend on the implementation. */ // Buffers to hold sound data. ALuint Buffer; // Sources are points of emitting sound. ALuint Source; /* * These are 3D cartesian vector coordinates. A structure or class would be * a more flexible of handling these, but for the sake of simplicity we will * just leave it as is. */ // Position of the source sound. ALfloat SourcePos[] = { 0.0, 0.0, 0.0 }; // Velocity of the source sound. ALfloat SourceVel[] = { 0.0, 0.0, 0.0 }; // Position of the Listener. ALfloat ListenerPos[] = { 0.0, 0.0, 0.0 }; // Velocity of the Listener. ALfloat ListenerVel[] = { 0.0, 0.0, 0.0 }; // Orientation of the Listener. (first 3 elements are "at", second 3 are "up") // Also note that these should be units of '1'. ALfloat ListenerOri[] = { 0.0, 0.0, -1.0, 0.0, 1.0, 0.0 }; /* * ALboolean LoadALData() * * This function will load our sample data from the disk using the Alut * utility and send the data into OpenAL as a buffer. A source is then * also created to play that buffer. */ ALboolean LoadALData() { // Variables to load into. ALenum format; ALsizei size; ALvoid* data; ALsizei freq; ALboolean loop; // Load wav data into a buffer. alGenBuffers(1, &Buffer); if(alGetError() != AL_NO_ERROR) return AL_FALSE; alutLoadWAVFile((ALbyte *)"C:\Users\Toshiba\Desktop\Graduation Project\OpenAL\open AL test\wavdata\FancyPants.wav", &format, &data, &size, &freq, &loop); alBufferData(Buffer, format, data, size, freq); alutUnloadWAV(format, data, size, freq); // Bind the buffer with the source. alGenSources(1, &Source); if(alGetError() != AL_NO_ERROR) return AL_FALSE; alSourcei (Source, AL_BUFFER, Buffer ); alSourcef (Source, AL_PITCH, 1.0 ); alSourcef (Source, AL_GAIN, 1.0 ); alSourcefv(Source, AL_POSITION, SourcePos); alSourcefv(Source, AL_VELOCITY, SourceVel); alSourcei (Source, AL_LOOPING, loop ); // Do another error check and return. if(alGetError() == AL_NO_ERROR) return AL_TRUE; return AL_FALSE; } /* * void SetListenerValues() * * We already defined certain values for the Listener, but we need * to tell OpenAL to use that data. This function does just that. */ void SetListenerValues() { alListenerfv(AL_POSITION, ListenerPos); alListenerfv(AL_VELOCITY, ListenerVel); alListenerfv(AL_ORIENTATION, ListenerOri); } /* * void KillALData() * * We have allocated memory for our buffers and sources which needs * to be returned to the system. This function frees that memory. */ void KillALData() { alDeleteBuffers(1, &Buffer); alDeleteSources(1, &Source); alutExit(); } int main(int argc, char *argv[]) { printf("MindCode's OpenAL Lesson 1: Single Static Source\n\n"); printf("Controls:\n"); printf("p) Play\n"); printf("s) Stop\n"); printf("h) Hold (pause)\n"); printf("q) Quit\n\n"); // Initialize OpenAL and clear the error bit. alutInit(NULL, 0); alGetError(); // Load the wav data. if(LoadALData() == AL_FALSE) { printf("Error loading data."); return 0; } SetListenerValues(); // Setup an exit procedure. atexit(KillALData); // Loop. ALubyte c = ' '; while(c != 'q') { c = getche(); switch(c) { // Pressing 'p' will begin playing the sample. case 'p': alSourcePlay(Source); break; // Pressing 's' will stop the sample from playing. case 's': alSourceStop(Source); break; // Pressing 'h' will pause the sample. case 'h': alSourcePause(Source); break; }; } return 0; } and it is run willbut i cant here any thing also i am new in programong and wont to program a virtual reality sound in my graduation project and start to learn opeal and vc++ but i dont how to start and from where i must begin and i want to ask if i need to learn about API win ?? and if i need how i can learn that thank you alote and i am sorry coz of my english

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  • How do I create a thread-safe write-once read-many value in Java?

    - by Software Monkey
    This is a problem I encounter frequently in working with more complex systems and which I have never figured out a good way to solve. It usually involves variations on the theme of a shared object whose construction and initialization are necessarily two distinct steps. This is generally because of architectural requirements, similar to applets, so answers that suggest I consolidate construction and initialization are not useful. By way of example, let's say I have a class that is structured to fit into an application framework like so: public class MyClass { private /*ideally-final*/ SomeObject someObject; MyClass() { someObject=null; } public void startup() { someObject=new SomeObject(...arguments from environment which are not available until startup is called...); } public void shutdown() { someObject=null; // this is not necessary, I am just expressing the intended scope of someObject explicitly } } I can't make someObject final since it can't be set until startup() is invoked. But I would really like it to reflect it's write-once semantics and be able to directly access it from multiple threads, preferably avoiding synchronization. The idea being to express and enforce a degree of finalness, I conjecture that I could create a generic container, like so: public class WoRmObject<T> { private T object; WoRmObject() { object=null; } public WoRmObject set(T val) { object=val; return this; } public T get() { return object; } } and then in MyClass, above, do: private final WoRmObject<SomeObject> someObject; MyClass() { someObject=new WoRmObject<SomeObject>(); } public void startup() { someObject.set(SomeObject(...arguments from environment which are not available until startup is called...)); } Which raises some questions for me: Is there a better way, or existing Java object (would have to be available in Java 4)? Is this thread-safe provided that no other thread accesses someObject.get() until after it's set() has been called. The other threads will only invoke methods on MyClass between startup() and shutdown() - the framework guarantees this. Given the completely unsynchronized WoRmObject container, it is ever possible under either JMM to see a value of object which is neither null nor a reference to a SomeObject? In other words, does has the JMM always guaranteed that no thread can observe the memory of an object to be whatever values happened to be on the heap when the object was allocated.

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  • Help needed to convert code from C# to Python.

    - by Ali
    Can you please convert this code from C# to Python to be run on IronPython? I don’t have any experience with Python. using System; using Baz; namespace ConsoleApplication { class Program { static void Main() { Portal foo = new Portal("Foo"); Agent bar = new Agent("Bar"); foo.Connect("127.0.0.1", 1234); foo.Add(bar); bar.Ready += new Agent.ReadyHandler(bar_Ready); } static void bar_Ready(object sender, string msg) { Console.WriteLine(msg.body); } } }

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  • Java Array Index Out of Bounds Exception

    - by user1302023
    I need help debugging the following program: I'm getting a run time error that reads: Exception in thread "main" java.lang.ArrayIndexOutOfBoundsException: -1 at SearchEngine.main(SearchEngine.java:126) import java.util.*; import java.io.*; public class SearchEngine { public static int getNumberOfWords (File f) throws FileNotFoundException { int numWords = 0; Scanner scan = new Scanner(f); while (scan.hasNext()) { numWords++; scan.next(); } scan.close(); return numWords; } public static void readInWords (File input, String [] x) throws FileNotFoundException { Scanner scan = new Scanner(input); int i = 0; while (scan.hasNext() && i<x.length) { x[i] = scan.next(); i++; } scan.close(); } public static int getNumOfDistinctWords (File input, String [] x) throws FileNotFoundException { Scanner scan = new Scanner(input); int count = 0; int i = 1; while (scan.hasNext() && i<x.length) { if (!x[i].equals(x[i-1])) { count++; } i++; } scan.close(); return count; } public static void readInDistinctWords (String [] x, String [] y) { int i = 1; int k = 0; while (i<x.length) { if (!x[i].equals(x[i-1])) { y[k] = x[i]; k++; } i++; } } public static int getNumberOfLines (File input) throws FileNotFoundException { int numLines = 0; Scanner scan = new Scanner(input); while (scan.hasNextLine()) { numLines++; scan.nextLine(); } scan.close(); return numLines; } public static void readInLines (File input, String [] x) throws FileNotFoundException { Scanner scan = new Scanner(input); int i = 0; while (scan.hasNextLine() && i<x.length) { x[i] = scan.nextLine(); i++; } scan.close(); } public static void main(String [] args) { try { //gets file name System.out.println("Enter the name of the text file you wish to search"); Scanner kb = new Scanner(System.in); String fileName = kb.nextLine(); String TXT = ".txt"; if (!fileName.endsWith(TXT)) { fileName = fileName.concat(TXT); } File input = new File(fileName); //First part of creating index System.out.println("Creating vocabArray"); int NUM_WORDS = getNumberOfWords(input); //System.out.println(NUM_WORDS); String [] wordArray = new String[NUM_WORDS]; readInWords(input, wordArray); Arrays.sort(wordArray); int NUM_DISTINCT_WORDS = getNumOfDistinctWords(input, wordArray); String [] vocabArray = new String[NUM_DISTINCT_WORDS]; readInDistinctWords(wordArray, vocabArray); System.out.println("Finished creating vocabArray"); System.out.println("Creating concordanceArray"); int NUM_LINES = getNumberOfLines(input); String [] concordanceArray = new String[NUM_LINES]; readInLines(input, concordanceArray); System.out.println("Finished creating concordanceArray"); System.out.println("Creating invertedIndex"); int [][] invertedIndex = new int[NUM_DISTINCT_WORDS][10]; int [] wordCountArray = new int[NUM_DISTINCT_WORDS]; int lineNum = 0; while (lineNum<concordanceArray.length) { Scanner scan = new Scanner(concordanceArray[lineNum]); while (scan.hasNext()) { int wordPos = Arrays.binarySearch(vocabArray, scan.next()); wordCountArray[wordPos]+=1; for(int i = 0; i < invertedIndex.length; i++) { for(int j = 0; j < invertedIndex[i].length; j++) { if (invertedIndex[i][j] == 0) { invertedIndex[i][j] = lineNum; break; } } } } lineNum++; } System.out.println("Finished creating invertedIndex"); } catch (FileNotFoundException exception) { System.out.println("File Not Found"); } } //main } //class

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  • How to return a string literal from a function

    - by skydoor
    Hi I am always confused about return a string literal or a string from a function. I was told that there might be memory leak because you don't know when the memory will be deleted? For example, in the code below, how to implement foo() so that make the output of the code is "Hello World"? void foo ( ) // you can add parameters here. { } int main () { char *c; foo ( ); printf ("%s",c); return 0; } Also if the return type of foo() is not void, but you can return char*, what should it be.

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  • Memory management technique for Objective-C iVars/properties

    - by David Rea
    Is the following code doing anything unnecessary? @interface MyClass { NSArray *myArray; } -(void)replaceArray:(NSArray *)newArray; @implementation MyClass -(void)replaceArray:(NSArray *)newArray { if( myArray ) { [myArray release]; myArray = nil; } myArray = [[NSArray alloc] initWithArray: newArray]; } @end What if I made the following changes: 1) Made myArray a property: @property (nonatomic, retain) NSArray myArray; 2) Changed the assignment to: self.myArray = [NSArray arrayWithArray: newArray]; Would that allow me to remove the conditional?

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  • Custom Grid LINQ to SQL help

    - by user488361
    Following is my custome cotrol grid... public partial class LinqGrid : UserControl { object tmpDataTable = new object(); public LinqGrid() { InitializeComponent(); } public void Bind(System.Data.Linq.Table listSource) where T : class { Project.dbClassesDataContext dbc = new Project.dbClassesDataContext(); tmpDataTable = listSource; var query = (from c in listSource select c); dgvRecords.DataSource = query.Take(10).ToList(); } private void btnNext_Click(object sender, EventArgs e) { // now what i have to do here if i want next 10 records.....means how to retrive tmpDataTable object here... ??? i can't find Type of variable....?? plz help me.... } }

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  • C# Async call garbage collection

    - by Troy
    Hello. I am working on a Silverlight/WCF application and of course have numerous async calls throughout the Silverlight program. I was wondering on how is the best way to handle the creation of the client classes and subscribing. Specifically, if I subscribe to an event in a method, after it returns does it fall out of scope? internal MyClass { public void OnMyButtonClicked() { var wcfClient = new WcfClient(); wcfClient.SomeMethodFinished += OnMethodCompleted; wcfClient.SomeMethodAsync(); } private void OnMethodCompleted(object sender, EventArgs args) { //Do something with the result //After this method does the subscription to the event //fall out of scope for garbage collection? } } Will I run into problems if I call the function again and create another subscription? Thanks in advance to anyone who responds.

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  • pthreads recursively calling system command and segfault appears

    - by jess
    I have a code base where i am creating 8 threads and each thread just calls system command to display date in a continuous cycle, as shown below: void * system_thread(void *arg) { int cpu = (int)arg; printf("thread : start %d\n", cpu); for (;;) { // date ã³ãã³ãã®å®è¡ if (mode == 0) { system("date"); } else { f_hfp_nlc_Fsystem("date"); } } sleep(timerval); return NULL; } This application segfaults after running for 2-3 seconds, due to following 2 reasons: 1. read access, where the address is out of VM area 2. write acces, where it does not of write permission and its trying to modify some structure.

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  • Swing Timer in Conjunction with Possible Long-running Background Task

    - by javacavaj
    I need to perform a task repeatedly that affects both GUI-related and non GUI-related objects. One caveat is that no action should performed if the previous task had not completed when the next timer event is fired. My initial thoughts are to use a SwingTimer in conjunction with a javax.swing.SwingWorker object. The general setup would look like this. class { timer = new Timer(speed, this); timer.start(); public void actionPerformed(ActionEvent e) { SwingWorker worker = new SwingWorker() { @Override public ImageIcon[] doInBackground() { // potential long running task } @Override public void done() { // update GUI on event dispatch thread when complete } } } Some potential issues I see with this approach are: 1) Multiple SwingWorkers will be active if a worker has not completed before the next ActionEvent is fired by the timer. 2) A SwingWorker is only designed to be executed once, so holding a reference to the worker and reusing (is not?) a viable option. Is there a better way to achieve this?

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  • iPhone - Launching selectors from a different class

    - by David Schiefer
    Hi, I'd like to reload a table view which is in another class called "WriteIt_MobileAppDelegate" from one of my other classes which is called "Properties". I've tried to do this via the NSNotificationCenter class - the log gets called but the table is never updated. Properties.h: [[NSNotificationCenter defaultCenter] postNotificationName:@"NameChanged" object:[WriteIt_MobileAppDelegate class] userInfo:nil]; WriteIt_MobileAppDelegate.m -(void)awakeFromNib { [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(reloadItProperties:) name:@"NameChanged" object:self]; } - (void) reloadItProperties: (NSNotification *)notification { NSLog(@"Reloading Data"); //this gets called [self.navigationController popToRootViewControllerAnimated:YES]; [self.tblSimpleTable reloadData]; [self.tblSimpleTable reloadSectionIndexTitles]; // but the rest doesn't } What am I doing wrong here?

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  • g++ linker error--typeinfo, but not vtable

    - by James
    I know the standard answer for a linker error about missing typeinfo usually also involves vtable and some virtual function that I forgot to actually define. I'm fairly certain that's not the situation this time. Here's the error: UI.o: In function boost::shared_ptr<Graphics::Widgets::WidgetSet>::shared_ptr<Graphics::Resource::GroupByState>(boost::shared_ptr<Graphics::Resource::GroupByState> const&, boost::detail::dynamic_cast_tag)': UI.cpp:(.text._ZN5boost10shared_ptrIN8Graphics7Widgets9WidgetSetEEC1INS1_8Resource12GroupByStateEEERKNS0_IT_EENS_6detail16dynamic_cast_tagE[boost::shared_ptr<Graphics::Widgets::WidgetSet>::shared_ptr<Graphics::Resource::GroupByState>(boost::shared_ptr<Graphics::Resource::GroupByState> const&, boost::detail::dynamic_cast_tag)]+0x30): undefined reference totypeinfo for Graphics::Widgets::WidgetSet' Running c++filt on the obnoxious mangled name shows that it actually is looking at .boost::shared_ptr::shared_ptr(boost::shared_ptr const&, boost::detail::dynamic_cast_tag) The inheritance hierarchy looks something like class AbstractGroup { typedef boost::shared_ptr<AbstractGroup> Ptr; ... }; class WidgetSet : public AbstractGroup { typedef boost::shared_ptr<WidgetSet> Ptr; ... }; class GroupByState : public AbstractGroup { ... }; Then there's this: class UI : public GroupByState { ... void LoadWidgets( GroupByState::Ptr resource ); }; Then the original implementation: void UI::LoadWidgets( GroupByState::Ptr resource ) { WidgetSet::Ptr tmp( boost::dynamic_pointer_cast< WidgetSet >(resource) ); if( tmp ) { ... } } Stupid error on my part (trying to cast to a sibling class with a shared parent), even if the error is kind of cryptic. Changing to this: void UI::LoadWidgets( AbstractGroup::Ptr resource ) { WidgetSet::Ptr tmp( boost::dynamic_pointer_cast< WidgetSet >(resource) ); if( tmp ) { ... } } (which I'm fairly sure is what I actually meant to be doing) left me with a very similar error: UI.o: In function boost::shared_ptr<Graphics::Widgets::WidgetSet>::shared_ptr<Graphics::_Drawer::Group>(boost::shared_ptr<Graphics::_Drawer::Group> const&, boost::detail::dynamic_cast_tag)': UI.cpp:(.text._ZN5boost10shared_ptrIN8Graphics7Widgets9WidgetSetEEC1INS1_7_Drawer5GroupEEERKNS0_IT_EENS_6detail16dynamic_cast_tagE[boost::shared_ptr<Graphics::Widgets::WidgetSet>::shared_ptr<Graphics::_Drawer::Group>(boost::shared_ptr<Graphics::_Drawer::Group> const&, boost::detail::dynamic_cast_tag)]+0x30): undefined reference totypeinfo for Graphics::Widgets::WidgetSet' collect2: ld returned 1 exit status dynamic_cast_tag is just an empty struct in boost/shared_ptr.hpp. It's just a guess that boost might have anything at all to do with the error. Passing in a WidgetSet::Ptr totally eliminates the need for a cast, and it builds fine (which is why I think there's more going on than the standard answer for this question). Obviously, I'm trimming away a lot of details that might be important. My next step is to cut it down to the smallest example that fails to build, but I figured I'd try the lazy way out and take a stab on here first. TIA!

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  • JUnit4 + Eclipse "An internal error occured during Launching"

    - by Mike
    Hello I'm trying to run JUnit4 test cases on Eclipse 3.4.2 but it's not even starting for me. I am sure that I properly have junit-4.7.jar in my build path and the test application. Here is a simple example that illustrates my problem package test; import org.junit.Before; import org.junit.Test; public class UTest { @Test public void test() { } @Before public void setUp() throws Exception { } } This compiles fine Then I do "Run JUnit Test case" from Eclipse and I get an error dialog with this message "Launching UTest' has encountered a problem An internal error occurred during: "Launching UTest". java.lang.NullPointerException I'm not sure how to figure out what exactly generating this NullPointerException. Some pointers would be appreciated

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  • How to use Delegate in C# for Dictionary<int, List<string>>

    - by Emanuel
    The code: private delegate void ThreadStatusCallback(ReceiveMessageAction action, Dictionary<int, List<string>> message); ... Dictionary<int, List<string>> messagesForNotification = new Dictionary<int, List<string>>(); ... Invoke(new ThreadStatusCallback(ReceivesMessagesStatus), ReceiveMessageAction.Notification , messagesForNotification ); ... private void ReceivesMessagesStatus(ReceiveMessageAction action, object value) { ... } How can I send the two variable of type ReceiveMessageAction respectively Dictionary<int, List<string>> to the ReceivesMessagesStatus method. Thanks.

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  • C++/CLI value class constraint won't compile. Why?

    - by Simon
    Hello, a few weeks ago a co-worker of mine spent about two hours finding out why this piece of C++/CLI code won't compile with Visual Studio 2008 (I just tested it with Visual Studio 2010... same story). public ref class Test { generic<class T> where T : value class void MyMethod(Nullable<T> nullable) { } }; The compiler says: Error 1 error C3214: 'T' : invalid type argument for generic parameter 'T' of generic 'System::Nullable', does not meet constraint 'System::ValueType ^' C:\Users\Simon\Desktop\Projektdokumentation\GridLayoutPanel\Generics\Generics.cpp 11 1 Generics Adding ValueType will make the code compile. public ref class Test { generic<class T> where T : value class, ValueType void MyMethod(Nullable<T> nullable) { } }; My question is now. Why? What is the difference between value class and ValueType?

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  • functor returning 0

    - by Jon
    I've recently started teaching myself the standard template library. I was curious as to why the GetTotal() method in this class is returning 0? ... class Count { public: Count() : total(0){} void operator() (int val){ total += val;} int GetTotal() { return total;} private: int total; }; void main() { set<int> s; Count c; for(int i = 0; i < 10; i++) s.inset(i); for_each(s.begin(), s.end(), c); cout << c.GetTotal() << endl; }

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  • Android: make a scrollable custom view

    - by Martyn
    Hey, I've rolled my own custom view and can draw to the screen alright, but what I'd really like to do is set the measuredHeigh of the screen to, say, 1000px and let the user scroll on the Y axis, but I'm having problems doing this. Can anyone help? Here's some code: public class TestScreen extends Activity { CustomDrawableView mCustomDrawableView; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); mCustomDrawableView = new CustomDrawableView(this); setContentView(mCustomDrawableView); } } and public class CustomDrawableView extends View { public CustomDrawableView(Context context) { super(context); setVerticalScrollBarEnabled(true); setMinimumHeight(1000); } @Override protected void onDraw(Canvas canvas) { canvas.drawLine(...); // more drawing } } I've tried to override scrollTo, scrollBy, awakenScrollBars etc with a call to super but to no avail. Am I missing something silly, or am I making some fundamental mistake? Thank you in advance, Martyn

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  • How to perform gui operation in doInBackground method?

    - by jM2.me
    My application reads a user selected file which contains addresses and then displays on mapview when done geocoding. To avoid hanging app the importing and geocoding is done in AsyncTask. public class LoadOverlayAsync extends AsyncTask<Uri, Integer, StopsOverlay> { Context context; MapView mapView; Drawable drawable; public LoadOverlayAsync(Context con, MapView mv, Drawable dw) { context = con; mapView = mv; drawable = dw; } protected StopsOverlay doInBackground(Uri... uris) { StringBuilder text = new StringBuilder(); StopsOverlay stopsOverlay = new StopsOverlay(drawable, context); Geocoder geo = new Geocoder(context, Locale.US); try { File file = new File(new URI(uris[0].toString())); BufferedReader br = new BufferedReader(new FileReader(file)); String line; while ((line = br.readLine()) != null) { StopOverlay stopOverlay = null; String[] tempLine = line.split("~"); List<Address> results = geo.getFromLocationName(tempLine[4] + " " + tempLine[5] + " " + tempLine[7] + " " + tempLine[8], 10); if (results.size() > 0) { Toast progressToast = Toast.makeText(context, "More than one yo", 1000); progressToast.show(); } else if (results.size() == 1) { Address addr = results.get(0); GeoPoint mPoint = new GeoPoint((int)(addr.getLatitude() * 1E6), (int)(addr.getLongitude() * 1E6)); stopOverlay = new StopOverlay(mPoint, tempLine); } if (stopOverlay != null) { stopsOverlay.addOverlay(stopOverlay); } //List<Address> results = geo.getFromLocationName(locationName, maxResults) } } catch (URISyntaxException e) { showErrorToast(e.toString()); //e.printStackTrace(); } catch (FileNotFoundException e) { showErrorToast(e.toString()); //e.printStackTrace(); } catch (IOException e) { showErrorToast(e.toString()); //e.printStackTrace(); } return stopsOverlay; } protected void onProgressUpdate(Integer... progress) { Toast progressToast = Toast.makeText(context, "Loaded " + progress.toString(), 1000); progressToast.show(); } protected void onPostExecute(StopsOverlay so) { //mapView.getOverlays().add(so); Toast progressToast = Toast.makeText(context, "Done geocoding", 1000); progressToast.show(); } protected void showErrorToast(String msg) { Toast Newtoast = Toast.makeText(context, msg, 10000); Newtoast.show(); } } But if geocode fails, I want a dialog popup to let user edit the address. That would require calling on gui method while in doInBackground. What would be a good workaround this?

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