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  • Implications of Java 6 End of Public Updates for EBS Users

    - by Steven Chan (Oracle Development)
    The Support Roadmap for Oracle Java is published here: Oracle Java SE Support Roadmap The latest updates to that page (as of Sept. 19, 2012) state (emphasis added): Java SE 6 End of Public Updates Notice After February 2013, Oracle will no longer post updates of Java SE 6 to its public download sites. Existing Java SE 6 downloads already posted as of February 2013 will remain accessible in the Java Archive on Oracle Technology Network. Developers and end-users are encouraged to update to more recent Java SE versions that remain available for public download. For enterprise customers, who need continued access to critical bug fixes and security fixes as well as general maintenance for Java SE 6 or older versions, long term support is available through Oracle Java SE Support . What does this mean for Oracle E-Business Suite users? EBS users fall under the category of "enterprise users" above.  Java is an integral part of the Oracle E-Business Suite technology stack, so EBS users will continue to receive Java SE 6 updates after February 2013. In other words, nothing will change for EBS users after February 2013.  EBS users will continue to receive critical bug fixes and security fixes as well as general maintenance for Java SE 6. These Java SE 6 updates will be made available to EBS users for the Extended Support periods documented in the Oracle Lifetime Support policy document for Oracle Applications (PDF): EBS 11i Extended Support ends November 2013 EBS 12.0 Extended Support ends January 2015 EBS 12.1 Extended Support ends December 2018 Will EBS users be forced to upgrade to JRE 7 for Windows desktop clients? No. This upgrade will be highly recommended but currently remains optional. JRE 6 will be available to Windows users to run with EBS for the duration of your respective EBS Extended Support period.  Updates will be delivered via My Oracle Support, where you can continue to receive critical bug fixes and security fixes as well as general maintenance for JRE 6 desktop clients.  The certification of Oracle E-Business Suite with JRE 7 (for desktop clients accessing EBS Forms-based content) is in its final stages.  If you plan to upgrade your EBS desktop clients to JRE 7 when that certification is released, you can get a head-start on that today. Coexistence of JRE 6 and JRE 7 on Windows desktops The upgrade to JRE 7 will be highly recommended for EBS users, but some users may need to run both JRE 6 and 7 on their Windows desktops for reasons unrelated to the E-Business Suite. Most EBS configurations with IE and Firefox use non-static versioning by default. JRE 7 will be invoked instead of JRE 6 if both are installed on a Windows desktop. For more details, see "Appendix B: Static vs. Non-static Versioning and Set Up Options" in Notes 290801.1 and 393931.1. Applying Updates to JRE 6 and JRE 7 to Windows desktops Auto-update will keep JRE 7 up-to-date for Windows users with JRE 7 installed. Auto-update will only keep JRE 7 up-to-date for Windows users with both JRE 6 and 7 installed.  JRE 6 users are strongly encouraged to apply the latest Critical Patch Updates as soon as possible after each release. The Jave SE CPUs will be available via My Oracle Support.  EBS users can find more information about JRE 6 and 7 updates here: Information Center: Installation & Configuration for Oracle Java SE (Note 1412103.2) The dates for future Java SE CPUs can be found on the Critical Patch Updates, Security Alerts and Third Party Bulletin.  An RSS feed is available on that site for those who would like to be kept up-to-date. What will Mac users need? Oracle will provide updates to JRE 7 for Mac OS X users. EBS users running Macs will need to upgrade to JRE 7 to receive JRE updates. The certification of Oracle E-Business Suite with JRE 7 for Mac-based desktop clients accessing EBS Forms-based content is underway. Mac users waiting for that certification may find this article useful: How to Reenable Apple Java 6 Plug-in for Mac EBS Users Will EBS users be forced to upgrade to JDK 7 for EBS application tier servers? No. This upgrade will be highly recommended but will be optional for EBS application tier servers running on Windows, Linux, and Solaris.  You can choose to remain on JDK 6 for the duration of your respective EBS Extended Support period.  If you remain on JDK 6, you will continue to receive critical bug fixes and security fixes as well as general maintenance for JDK 6. The certification of Oracle E-Business Suite with JDK 7 for EBS application tier servers on Windows, Linux, and Solaris as well as other platforms such as IBM AIX and HP-UX is planned.  Customers running platforms other than Windows, Linux, and Solaris should refer to their Java vendors's sites for more information about their support policies. Related Articles Planning Bulletin for JRE 7: What EBS Customers Can Do Today EBS 11i and 12.1 Support Timeline Changes Frequently Asked Questions about Latest EBS Support Changes Critical Patch Updates During EBS 11i Exception to Sustaining Support Period

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  • If you can only read one book this year: Professional C# 4 and .NET 4 from wrox is the one.

    I just read the Professional C# 4 and .NET 4 from wrox, wrote by Christian Nagel, Bill Evjen, Jay Glynn, Karli Watson and Morgan Skinner. This is a complete book in whats in .NET 4 as well as a great book for anybody jumping in .NET. They did a great job including all the important parts of .NET as well as the new version 4. As I was reading, my first impression was how far .NET has gone since version 1.0, the different platforms including WPF, Silverlight, ASP.NET ADO.NET, LINQ and PLINQ now...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • metro style on windows and android

    - by MRM
    I want to develop a rather simple app using windows 8 metro style for GUI. But i need this app to have the same appearance, GUI, for both platforms, so that end users that uses it both on PC and a mobile device to have the same visual experience and a flawless navigation. So, does anyone have knowledge of a Java framework or library to satisfy these needs? Or maybe a method to create a web-based app using HTML, PHP, JScript etc. (maybe something using a local server, on the same machine, because a web server is out of discussion, at least for the moment)? Any idea, method, technology related to the subject is also helpful. And if what you are thinking at can be used for IOS too, the better.

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  • Open source level editor for HTML5 platform game?

    - by Lai Yu-Hsuan
    A natty GUI editor is very helpful to create level map. I want to use some open-source choices rather than build my own from scratch. I found Tiled Map Editor but it doesn't work for what I want. Though I'm building HTML5 game, I don't have to use a HTML5 level editor as long as it can output well-formatted map files which my javascript can read. Edit: Sorry for the confusion. Tiled does not work for me because to make the player perform a 'tricky' jump, sometimes I want to set the distance between two platforms to, say, 7/3 or 8/3 tiles. But in Tiled I get only 2 or 3. If Tiled can do this, please teach me.

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  • Does Ubuntu Touch consume less than Android?

    - by Eduard Florinescu
    One of the problems of new OSs is power consumption. That is because power and performance requires a lot of tweaks and experience with the kernel, drivers and OS code-base on one hand, and a lot of extensive long-term test and quality assurance on the other hand. Given that Android is a rather old and established OS I saw that it has pretty good power consumption. Phoronix does this kind of comparissions but I was not able to find to much about Ubuntu Touch. Does Ubuntu Touch consume less than Android in general, do you have data on some platforms compared?

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  • Using C++11 for cross-platform Game Engine Development

    - by Samaursa
    Note: This is not a 'give your opinion' question about C++03 and C++11. Our game engine, written in C++03, is designed to be compiled on Windows, OSX and iOS. Linux support is planned for the (very) near future. Our experience is limited when it comes to consoles, which is why I am asking this question. Currently, we are debating whether switching to C++11 and using non-compatible features of the C++11 standard could pose a problem in the near future when we need to port our engine to any of the current gen consoles (perhaps the compilers supported by some console(s) do not support C++11 yet? We don't know...). So, game developers who have experience across multiple platforms and consoles, do you think we should stick to C++03 until the new generation of consoles arrive and most everybody has switched to C++11 standard (have they already?). Or are most consoles using/support compilers (VC++, GCC or variants?) that are already supporting C++11 features?

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  • Use the latest technology or use a mature technology as a developer?

    - by Ted Wong
    I would like to develop an application for a group of people to use. I have decided to develop using python, but I am thinking of using python 2.X or python 3.X. If I use python 2.X, I need to upgrade it for the future... But it is more mature, and has many tools and libraries. If I develop using 3.X, I don't need to think of future integration, but currenttly it doesn't have many libraries, even a python to executable is not ready for all platforms. Also, one of the considerations is that it is a brand new application, so I don't have the history burden to maintain the old libraries. Any recommendation on this dilemma? More information about this application: Native application Time for maintenance: 5 years+ Library/Tools must need: don't have idea, yet. Must need feature that in 2.X: Convert to an executable for both Windows and Mac OS X

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  • C library build system dependencies

    - by Ninefingers
    Hello all, This debate has cropped up on a mailing list for a project I'm involved in. Unfortunately we're quite a small bunch at the moment, so I want to ask a wider audience. We're writing a C library (for arbitrary precision arithmetic) and are investigating build systems. Currently we have a bash script in desperate need of work. I believe we can't use autotools etc due to licensing (bsd vs gpl). So I suggested we use a modern scripting language like python or perl. The question is: is having something like perl or python around at build time an unrealistic dependency on Unix-like platforms these days?

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  • Books and stories on programming culture, specifically in the 80's / early 90's

    - by Ivo van der Wijk
    I've enjoyed a number of (fiction/non-fiction books) about hacker culture and running a software business in the 80's, 90's. For some reason things seemed so much more exciting back then. Examples are: Microserfs (Douglas Coupland) Accidental Empires (Robert X. Cringely Almost Pefect (W.E. Peterson, online!) Coders at Work (Peter Seibel) Today I'm an entrepeneur and programmer. Back in the 80's a I was a young geek hacking DOS TSR's and coding GWBasic / QBasic. In the 90's I was a C.S. university student, experiencing the rise of the Internet world wide. When reading these books running a software business seemed so much more fun than it is nowadays. Things used to be so much simpler, opportunities seemed to be everywhere and the startups seemed to work with much more real problems (inventing spreadsheets, writing word processors in assembly on 6 different platforms) than all our current web 2.0 social networking toys. Does anyone share these feelings? Does anyone have any good (personal) stories from back then or know of other good books to read?

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  • How does Blizzard manage to support Mac OS and Windows in their games?

    - by begray
    I've always thought, that using Direct X for Windows was the most powerful, easy and modern method to create games with modern graphics nowdays. And knowing, that it's only Windows I thinks it's pretty difficult to make something similar on other platforms (Mac OS to be exact). But Blizzard somehow managed to deliver Starcraft 2 for Mac OS, and Diablo 3 will be available for Mac too. So what I'm interested in is information about: what technologies are they using for their game engines? are they using one engine for both games (Starcraft 2 and Diablo 3)? Or develop custom for each game? what are they paying in terms of time and money for Mac OS support? Thanks

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  • OBIEE 11.1.1.5.0 BP2 patch released

    - by THE
    Normal 0 21 false false false DE X-NONE X-NONE MicrosoftInternetExplorer4 /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0cm 5.4pt 0cm 5.4pt; mso-para-margin:0cm; mso-para-margin-bottom:.0001pt; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-fareast-font-family:"Times New Roman"; mso-fareast-theme-font:minor-fareast; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;} We are happy to announce that: OBIEE 11.1.1.5.0 BP2 patch is released for four platforms : Win64, Linux64, AIX64, and Solaris SPARC 64 Remaining four platforms Win32, Linux32, Hp-Itanium, and Solaris x86-64 are expected in a few weeks.This is released as patch 13611078 on MOS /  http://support.oracle.comCustomers can download this patch directly, there is no password needed. Please note these points: README contains a list of all bug fixes included in this patch.(Only "new" fixes are listed in the readme of the BP2 patch. The fixes in the BP1 patch (aka PS1 - Patch 13562882 ) are included in the BP2 patch, even though they are not explicitly listed in the BP2 Readme. The readme is currently under review to reflect this.) This is a (mostly) cumulative bundle patch, and includes all fixes from PS1 (patch 13562882) which was released for Linux64 platform.Customers who have PS1 applied will get the expected OPatch conflict message.  Since BP2 is cumulative, you can safely rollback PS1.  You can do this prior to applying BP2, or you can choose to rollback at the time of applying the patch. Likewise, customers who have other one-off patches applied will get the expected OPatch conflict message.  If you have questions about this, please review the applied patches and compare them with list of bug fixes in Normal 0 21 false false false DE X-NONE X-NONE MicrosoftInternetExplorer4 /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0cm 5.4pt 0cm 5.4pt; mso-para-margin:0cm; mso-para-margin-bottom:.0001pt; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-fareast-font-family:"Times New Roman"; mso-fareast-theme-font:minor-fareast; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;} README's of BP2 and BP1 Patch 13562882. If all thebug fixes are included, you can continue with patch installation and rollback applied patches. Please note, this is not a fully cumulative patch on 11.1.1.5.0.  This means it does not contain all one-off patches given out so far on top of 11.1.1.5.0.  There is a small number of such bug fixes remaining, which will all be included in BP3 patch. In case you encounter this, please have Support log an OOB (one-off backport) requests for missing bug fixes so they can be included in BP3 cumulative bundle patch, which is expected to be fully cumulative going forward. This BP2 includes the CPU patch fix from BUG 12830486 - OCT 2011 CPU - UPDATE FOR OBIEE 11.1.1.5.0 BP3 patch is in planning stage, no ETA is announced yet.

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  • Unity3D: default parameters in C# script

    - by Heisenbug
    Accordingly to this thread, it seems that default parameters aren't supported by C# script in Unity3D environment. Declaring an optional parameter in a C# scirpt makes Mono Ide complaint about it: void Foo(int first, int second = 10) // this line is marked as wrong inside Mono IDE Anyway if I ignore the error message of Mono and run the script in Unity, it works without notify any error inside Unity Console. Could anyone clarify a little bit this issue? Particularly: Are default parameters allowed inside C# scripts? If yes, are they supported by all platforms? Why Mono complains about them if the actually works?

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  • 2D Game Dev Resources/Tutorials for Windows (Phone) 8 Development?

    - by Ilya Knaup
    I am really exited about the launch of windows 8, windows phone 8 so I decided to start learning how to develop games for them. I was even more exited when I found out that html, css, javascript can be used to develop apps for these platforms. I'm familiar with some standard html, css3 that i used to develop some websites, but I only know some VERY basics of javascript. I know things like HTML5 canvas and image sprites can be used to develop games, but I haven't found any tutorials that I understood good enough ;/ So I am asking you now. Can you suggest any good tutorials/resources (preferably video) that start from beginners level and go to advanced into game development with HTML5, CSS3 and JavaScript. It would be really good if such tutorials concentrated on game development for mobile phones (e.g. detecting when user touches the screen, using optimised images for hi res and standard displays, adopting to screen size etc) Oh.. and I forgot to mention that I am only interested in 2d game development.

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  • HTML5 or Native Android/iOS application?

    - by Dimitris
    I would like to hear your opinion on this debate. I want to build a mobile application which will interact with a server and I was wondering what's the best way to do it. Build the entire application using the HTML5 technology and then just create native "browsing" apps for Android/iOS or to build the Android/iOS apps from scratch? Using the HTML5 will save considerable amounts of time but I don't know if the result will be equally good in both platforms. Building native apps will take much more time but the result will be definitely good. What do you think?

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  • No OpenCL devices (13.10 Core I5 4430 Intel Graphics HD)

    - by Itai Bar-Haim
    I've been looking quite a lot for this but couldn't find anything that worked. I have an Intel Core I5-4430 based system with no extra graphics adapter (so it's using the on-board, integrated Intel Graphics HD that is part of the CPU), running Ubuntu 13.10. When running BOINC World Community Grid it says "No usable GPUs". When running a bitcoin mining program it says "No OpenCL devices". I searched the web, found two possible solutions - one was to use the Intel OpenCL driver for Xeon platforms, the other was to use the AMD driver. Tried both. I failed installing the Intel driver as there were too many prerequisites that I just didn't manage to install, and the AMD installation was quite fast to its size (it's 200MB, and took far less than a minute to install), but it didn't solve the problem. Perhaps I'm looking in the wrong direction here, I'm not sure, but is there anyway I can utilize the advance features of my CPU for those distributed computation programs?

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  • Fusion Middleware 11gR1 : 2012?10??????

    - by Hiro
    2012?10? (2012/10/16 ??)?Fusion Middleware 11gR1 ?????????????? ?????????????2??????? 1. Oracle WebLogic PortalOracle WebLogic Portal 11gR1 (10.3.5) ?????????????Media Pack????????? ? ??????????????AIX, HP-UX Itanium, HP-UX PA-RISC, Linux x86, Linux x86-64, Solaris (SPARC), Solaris x86-64, Windows (32-bit), Windows x64, Other Platforms ?????? 2. Oracle JRockit, JRE, JDKOracle JRockit, JRE, JDK????????Media Pack?????????????????????????Oracle Java Products Media Pack?????????? ???????????????

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  • Best Way To Develop Robust Cross-Platform Application?

    - by Clay
    Windows C programmer here (going back to 1992 and Windows95 back when it was called Windows93). Can function in C++, but mostly still a C programmer. Looking to build a cross-platform casual game. Very numbers heavy with only a few artistic embellishments and animations, so perhaps a development environment for business apps might be the best option. Or an easy-to-use 2D game dev platform. Target platforms: Windows, Mac, MS Tablet, iPhone, iPad, Android. I currently develop on Windows with Visual Studio 2012, but we could spend up to $50K on hardware/software/middleware if necessary. Not very competent getting open-source software working. Would rather pay the money and jump right into app development. Recommendations?

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  • Resetting Google's data for the website

    - by Giorgi
    I own a domain which I was using for experimenting with different platforms and content management systems. I really did not care about seo while I was building the website so I guess my website has quite a 'bad reputation' for Google search. My website is almost finished and I am planning to launch it soon but would like to tell Google to forget everything it nows about it and start everything over. What's the correct way for doing it? I found Requesting reconsideration of site but I'm not sure if that's the best way to do it. Any advice?

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  • Mobile app technology choice - popularity trend data?

    - by Ryan Weir
    I'm familiar with the arguments for HTML5 apps over native, but was looking for some numbers or data to indicate a trend of how popular they are relative to each other for mobile app development. E.g. Surveys among programmers, data collected from the various app stores, number of downloads of development tools for those platforms. Your source could consider new apps, existing apps, categorized by downloads, app downloads weighted by popularity - basically any source you've got I would like to see. In my own personal monkey-sphere of developers, HTML5 seems to be starting to dominate as of about 6 months ago over iOS and Android by a wide margin as the technology stack preference - so I was wondering if this reflects a trend that's been measured globally and if there was objective data to support it.

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  • Is paying programmers to "test" for bugs normal? [on hold]

    - by user106277
    I recently hired a programming team to do a port of my iPad app to the iPhone and Android platforms. I also wanted them to implement a bunch of tips on how to play the app, similar like you would find in Candy Crush or Cut the Rope. They want to charge 12 hours @ $35/hr for the "Testing all of the Tips", telling me that normally it would take them more than 25 hours but that they will 'bear the difference'. I have never heard of this, but maybe it's a new practice? I am used to devs doing their own quality control, and then having a testing/acceptance period... Am I missing something? Thanks for any help and advice you can give!

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  • Do Apple and Google ask for a share if custom payment is done in a free app?

    - by user1590354
    I have a multiplatform game (web/iOS/Android) in the making. In the free version the core game is still fully playable but people who choose to pay will get more social features (and no ads, of course). I was thinking that rather than having a free and a paid version for all the platforms I may release the apps just for free and if the users want more, they have to register and pay a one-time fee (through a payment gateway or PayPal). The extra content would then be available in all the clients they have access to. Theoretically, this means a better value for the players and less maintenance and headache for me (obviously I have to handle all the payment troubles myself). Does it fit into the business model of Apple/Google? Or will they still claim their share of the registration fee?

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  • E-books make smart kids using Java ME mobile phones

    - by hinkmond
    Worldreader has been distributing e-books on Kindle devices to children in sub-Saharan Africa to teach the students how to read. But now, Worldreader has also created a Java ME app that helps even more students in developing countries to have access to free books. See: Reaching more students w/Java ME Here's a quote: In many African countries, 80 percent of the population owns a cell phone. Up to now, Worldreader has focused on distributing Kindles to classrooms (the organization’s founder is former Amazon exec, but by making e-books available via cell phones the organization can reach a much wider group of readers. Using technology to teach kids how to read in developing nations is a good way to use mobile devices like Java ME feature phones--a lot better than trying to slingshot cartoon angry birds at green pigs on those other platforms, doncha think? Hinkmond

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  • OTN Virtual Developer Day: WebLogic and Coherence

    - by Tori Wieldt
    Who: Java Developers What: This OTN Virtual Developer Day will guide you through tooling and best practices around developing applications with WebLogic and Coherence. You'll also explore ways to improve your your build, deploy, and ongoing management processes in your application's life cycle. When: Tuesday, November 5, 9am to 1pm PDT / 12pm to 4pm EDT / 1pm to 5pm BRT Where: Your Desk Why: Many Java developers utilize open source and/or free tooling to develop their projects, but ultimately deploy production applications to commercial, mission-critical application servers. There are sessions utilizing common developer tools such as Eclipse, Maven, Chef, and Puppet to create, deploy and manage applications with WebLogic Server and Coherence as target platforms. Don't miss the session Exploring ADF 12C and Java EE Development in Eclipse. Register now, it's free!  

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  • Embed Unity3D and load multiple games from a single app

    - by Rafael Steil
    Is is possible to export an entire unity3d project/game as an AssetBundle and load it on iOS/Android/Windows on an app that doesn't know anything about such game beforehand? What I have in mind is something like the web plugin does - it loads a series of .unity3d files over http, and render inline in the browser window. Is it even possible to do something closer for iOS/Android? I have read a lot of docs so far, but still can't be sure: http://floored.com/blog/2013/integrating-unity3d-within-ios-native-application.html http://docs.unity3d.com/Manual/LoadingResourcesatRuntime.html http://docs.unity3d.com/Manual/AssetBundlesIntro.html The code from the post at http://forum.unity3d.com/threads/112703-Override-Unity-Data-folder-path?p=749108&viewfull=1#post749108 works for Android, but how about iOS and other platforms?

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  • Circular motion on low powered hardware

    - by Akroy
    I was thinking about platforms and enemies moving in circles in old 2D games, and I was wondering how that was done. I understand parametric equations, and it's trivial to use sin and cos to do it, but could an NES or SNES make real time trig calls? I admit heavy ignorance, but I thought those were expensive operations. Is there some clever way to calculate that motion more cheaply? I've been working on deriving an algorithm from trig sum identities that would only use precalculated trig, but that seems convoluted.

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