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  • 2D World design question

    - by Maciek
    I'm facing a problem which is probably extremely common in game-design. Let's assume that we've got a 2D world The world's size is M x N rect The world may contain some items in it The items have (x,y) coords The world can be browsed via a window that is physically (m x n) large. The browser window can be zoomed in / out The browser window can be panned up/down + left right, while in the extents of the world's rect. How should I go about implementing this? I'm especially concerned about the browser window. Can anyone recommend any good reads ? This is not a homework - it's more of a task which I've set myself to complete.

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  • Form values in a list item

    - by Tri
    Here is the site mock-up I'm working on for my job: http://dev.arm.gov/~noensie/dqhands/cgi-bin/explorer. I'm still a novice in web developing and I need help with placing form values in a list item to pass on to another page. I'd rather not go in great detail the purpose of this website, but in terms of its basic use, select the parameters in the middle column for a request and add it to the list on the right column by pressing on "add request" button when it appears. After the list have been populated, a user would submit the selected requests, which will direct them to another page based on the requests selected (or added to the list, same thing). That last sentence is where I'm having a problem. Right now, each of request in the list in the right column are <li> elements and I assign them attribute values that needed to be passed on to the next page. I tried inserting a hidden input with same values, but I'm still not sure how to utilize that; I'm not even sure using the hidden input is the correct way. Also the "submit request" button is located outside the <form> block. I was going to utilize javascript and jQuery to enable the button to serialize the values in the <form> block, but I don't know quite how to do that. Go ahead and take a look at my javascript code (index.js) and slay me, or, I mean, my code. It's still pretty elementary and short (~260 lines, that's short right?). I will take any help for this problem (as the matter of fact, if you see any other problems or a better way of implementation of something, go ahead and mention that too); tips, advice, code samples, or whatever else you can contribute, it will be greatly appreciated. Tri

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  • Online Screenshot Generator for Mac

    - by BillB
    I'm looking for a free online web page screenshot generator that will take photos of Mac browsers. I've looked at: BrowsrCamps BrowserShots LitmusApp All of which I'm sure are good but charge for a screenshot of your web app using a Mac browser. Does anyone know of a free alternative.

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  • Choosing a CMS for an artist's site?

    - by shoosh
    I'm looking for a simple CMS for a site I'm building for my girlfriend. The requirements are very minimal Show images one by one, possibly with a line of text for each Show an aggregate gallery of say 4x4 images. Possibly have several different such galleries Customizable look so i could fit it to her mockup Any suggestions come to mind? Can wordpress do this?

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  • how to place last div into right top corner of partent div? (css)

    - by Radek
    can I somehow using css place the block2 in right top corner of block1? Note that block2 must be the (very) last inside html code of block1 or it could be placed after block1. I cannot make it the first element in block1 <html> <head> <style type="text/css"> .block1 {color:red;width:100px;border:1px solid green;} .block2 {color:blue;width:70px;border:2px solid black;position:relative;} </style> </head> <body> <div class='block1'> <p>text</p> <p>text2</p> <div class='block2'>block2</DIV> </div> </body> </html>

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  • Avoid running of software after copying to next machine?

    - by KoolKabin
    Hi guys, I have developed a small software. I want to provide and run it commercially only. I want it to be run in the machines who have purchased it from me. If someone copies it from my clients computer and runs it in next computer, I would like to stop functioning/running the software. What can be the ways to prevent the piracy of my software?

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  • Do Brainbench certifications carry any weight with employers?

    - by Joshua Carmody
    Back in 2000, I got a bunch of programming certifications from Brainbench. However, they didn't seem to be doing me any good, and they needed to be renewed every year, so I let them lapse. Recently I've been hearing more about Brainbench, and I've been wondering - do these certifications impress potential employers at all, in 2009? What has been your experience?

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  • How should a QA Environment be setup?

    - by onesith
    I am currently at a loss. We are moving from Dev-owned testing environment to a QA-owned one. I have worked in a QA-owned testing environment before. But I have never set one up from scratch. I understand that it should mirror Production as much as possible. But how? How have you setup your QA Environment?

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  • Problem exporting RSA key -'key not valid for use in specified state'

    - by asp316
    I'm encrypting the web.config in our web sites using aspnet_regiis. However, I want the ability to export the encryption key so if we need to move from Machine A to Machine B, asp.net will be able to decrypt it. When I run aspnetregiis -px "NetFrameworkConfigurationKey" c:\keys.xml -pri, I get the following : 'Key not valid for use in specified state'. I've seen all kinds of responses online but they don't seem to apply. It's not an invalid key because when I use aspnet_regiis to encrypt sections of the web.config, they encrypt fine. Ideas?

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  • Choosing a scripting language for game and implementing it

    - by Radius
    Hello, I am currently developing a 3D Action/RPG game in C++, and I would like some advice in choosing a scripting language to program the AI of the game. My team comes from a modding background, and in fact we are still finishing work on a mod of the game Gothic. In that game (which we also got our inspiration from) the language DAEDALUS (created by Piranha Bytes, the makers of the game) is used. Here is a full description of said language. The main thing to notice about this is that it uses instances moreso than classes. The game engine is closed, and so one can only guess about the internal implementation of this language, but the main thing I am looking for in a scripting language (which ideally would be quite similar but preferably also more powerful than DAEDALUS) is the fact that there are de facto 3 'separations' of classes - ie classes, instances and (instances of instances?). I think it will be easier to understand what I want if I provide an example. Take a regular NPC. First of all you have a class defined which (I understand) mirrors the (class or structure) inside the engine: CLASS C_NPC { VAR INT id ; // absolute ID des NPCs VAR STRING name [5] ; // Namen des NPC VAR STRING slot ; VAR INT npcType ; VAR INT flags ; VAR INT attribute [ATR_INDEX_MAX] ; VAR INT protection [PROT_INDEX_MAX]; VAR INT damage [DAM_INDEX_MAX] ; VAR INT damagetype ; VAR INT guild,level ; VAR FUNC mission [MAX_MISSIONS] ; var INT fight_tactic ; VAR INT weapon ; VAR INT voice ; VAR INT voicePitch ; VAR INT bodymass ; VAR FUNC daily_routine ; // Tagesablauf VAR FUNC start_aistate ; // Zustandsgesteuert // ********************** // Spawn // ********************** VAR STRING spawnPoint ; // Beim Tod, wo respawnen ? VAR INT spawnDelay ; // Mit Delay in (Echtzeit)-Sekunden // ********************** // SENSES // ********************** VAR INT senses ; // Sinne VAR INT senses_range ; // Reichweite der Sinne in cm // ********************** // Feel free to use // ********************** VAR INT aivar [50] ; VAR STRING wp ; // ********************** // Experience dependant // ********************** VAR INT exp ; // EXerience Points VAR INT exp_next ; // EXerience Points needed to advance to next level VAR INT lp ; // Learn Points }; Then, you can also define prototypes (which set some default values). But how you actually define an NPC is like this: instance BAU_900_Ricelord (Npc_Default) //Inherit from prototype Npc_Default { //-------- primary data -------- name = "Ryzowy Ksiaze"; npctype = NPCTYPE_GUARD; guild = GIL_BAU; level = 10; voice = 12; id = 900; //-------- abilities -------- attribute[ATR_STRENGTH] = 50; attribute[ATR_DEXTERITY] = 10; attribute[ATR_MANA_MAX] = 0; attribute[ATR_MANA] = 0; attribute[ATR_HITPOINTS_MAX]= 170; attribute[ATR_HITPOINTS] = 170; //-------- visuals -------- // animations Mdl_SetVisual (self,"HUMANS.MDS"); Mdl_ApplyOverlayMds (self,"Humans_Arrogance.mds"); Mdl_ApplyOverlayMds (self,"HUMANS_DZIDA.MDS"); // body mesh ,bdytex,skin,head mesh ,headtex,teethtex,ruestung Mdl_SetVisualBody (self,"Hum_Body_CookSmith",1,1,"Hum_Head_FatBald",91 , 0,-1); B_Scale (self); Mdl_SetModelFatness(self,2); fight_tactic = FAI_HUMAN_STRONG; //-------- Talente -------- Npc_SetTalentSkill (self,NPC_TALENT_1H,1); //-------- inventory -------- CreateInvItems (self, ItFoRice,10); CreateInvItem (self, ItFoWine); CreateInvItems(self, ItMiNugget,40); EquipItem (self, Heerscherstab); EquipItem (self, MOD_AMULETTDESREISLORDS); CreateInvItem (self, ItMi_Alchemy_Moleratlubric_01); //CreateInvItem (self,ItKey_RB_01); EquipItem (self, Ring_des_Lebens); //-------------Daily Routine------------- daily_routine = Rtn_start_900; }; FUNC VOID Rtn_start_900 () { TA_Boss (07,00,20,00,"NC_RICELORD"); TA_SitAround (20,00,24,00,"NC_RICELORD_SIT"); TA_Sleep (24,00,07,00,"NC_RICEBUNKER_10"); }; As you can see, the instance declaration is more like a constructor function, setting values and calling functions from within. This still wouldn't pose THAT much of a problem, if not for one more thing: multiple copies of this instance. For example, you can spawn multiple BAU_900_Ricelord's, and each of them keeps track of its own AI state, hitpoints etc. Now I think the instances are represented as ints (maybe even as the id of the NPC) inside the engine, as whenever (inside the script) you use the expression BAU_900_Ricelord it can be only assigned to an int variable, and most functions that operate on NPCs take that int value. However to directly modify its hitpoints etc you have to do something like var C_NPC npc = GetNPC(Bau_900_Ricelord); npc.attribute[ATR_HITPOINTS] = 10; ie get the actual C_NPC object that represents it. To finally recap - is it possible to get this kind of behaviour in any scripting languages you know of, or am I stuck with having to make my own? Or maybe there is an even better way of representing NPC's and their behaviours that way. The IDEAL language for scripting for me would be C#, as I simply adore that language, but somehow I doubt it is possible or indeed feasible to try and implement a similar kind of behaviour in C#. Many thanks

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  • OpenSteer on Xbox 360?

    - by Rosarch
    I want to use OpenSteer for my game that I want to be compatible with the Xbox 360. I have heard that since it is a wrapper for a C++ library, it will work in XNA on a PC, but not on the Xbox. Is there no way to make it compatible?

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  • What is the best service/tool to put short audio clips on a website so users can click and listen im

    - by Edward Tanguay
    I'm making a foreign language flashcard website in which I want to have 100s of short 3-10 second audio files available for users to click and listen. So I am looking for a tool/service such as YouTube or Screenr.com but for audio which e.g.: allows me to easily upload multiple kinds of audio files: mp3, wav, etc. easy to manage them online (delete, replace) has a simple, small player (e.g. flash) that integrates nicely into any site

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  • Any way to do slanted/diagonal mouseovers via css/javascript?

    - by cksubs
    Hi, I have a box built via html borders. I want to connect the bottom left corner to the top right corner with a diagonal line. Either with html/css or by using a background image, doesn't matter. I'll figure that part out later. ------ - /- - / - - / - -/---- Here's the tricky part: I want a different thing to happen depending on which side of the line the mouse is hovering over. I'll do something like make some text visible or change the background color. Is that possible in web programing? I've thought of doing a "Riemann sum" type calculation with a bunch of invisible divs. Any easier way? Thanks!

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  • Make character escape from shot

    - by M28
    Hello all math masters, I got a problem for you: I have a 2D game (top down), and I would like to make the character escape from a shot, but not just walk away from the shot (I mean, don't be pushed by the shot), I want it to have a good dodging skills. The variables are: shotX - shot x position shotY - shot y position shotSpeedX - shot x speed shotSpeedY - shot x speed charX - character x position charY - character y position keyLeft - Set to true to make the character press the to left key keyRight - Set to true to make the character press the to right key keyUp - Set to true to make the character press the to up key keyDown - Set to true to make the character press the down key I can understand the following languages: C/C++ Java Actionscript 2/3 Javascript

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  • Need help with implementing collision detection using the Separating Axis Theorem

    - by Eddie Ringle
    So, after hours of Googling and reading, I've found that the basic process of detecting a collision using SAT is: for each edge of poly A project A and B onto the normal for this edge if intervals do not overlap, return false end for for each edge of poly B project A and B onto the normal for this edge if intervals do not overlap, return false end for However, as many ways as I try to implement this in code, I just cannot get it to detect the collision. My current code is as follows: for (unsigned int i = 0; i < asteroids.size(); i++) { if (asteroids.valid(i)) { asteroids[i]->Update(); // Player-Asteroid collision detection bool collision = true; SDL_Rect asteroidBox = asteroids[i]->boundingBox; // Bullet-Asteroid collision detection for (unsigned int j = 0; j < player.bullets.size(); j++) { if (player.bullets.valid(j)) { Bullet b = player.bullets[j]; collision = true; if (b.x + (b.w / 2.0f) < asteroidBox.x - (asteroidBox.w / 2.0f)) collision = false; if (b.x - (b.w / 2.0f) > asteroidBox.x + (asteroidBox.w / 2.0f)) collision = false; if (b.y - (b.h / 2.0f) > asteroidBox.y + (asteroidBox.h / 2.0f)) collision = false; if (b.y + (b.h / 2.0f) < asteroidBox.y - (asteroidBox.h / 2.0f)) collision = false; if (collision) { bool realCollision = false; float min1, max1, min2, max2; // Create a list of vertices for the bullet CrissCross::Data::LList<Vector2D *> bullVerts; bullVerts.insert(new Vector2D(b.x - b.w / 2.0f, b.y + b.h / 2.0f)); bullVerts.insert(new Vector2D(b.x - b.w / 2.0f, b.y - b.h / 2.0f)); bullVerts.insert(new Vector2D(b.x + b.w / 2.0f, b.y - b.h / 2.0f)); bullVerts.insert(new Vector2D(b.x + b.w / 2.0f, b.y + b.h / 2.0f)); // Create a list of vectors of the edges of the bullet and the asteroid CrissCross::Data::LList<Vector2D *> bullEdges; CrissCross::Data::LList<Vector2D *> asteroidEdges; for (int k = 0; k < 4; k++) { int n = (k == 3) ? 0 : k + 1; bullEdges.insert(new Vector2D(bullVerts[k]->x - bullVerts[n]->x, bullVerts[k]->y - bullVerts[n]->y)); asteroidEdges.insert(new Vector2D(asteroids[i]->vertices[k]->x - asteroids[i]->vertices[n]->x, asteroids[i]->vertices[k]->y - asteroids[i]->vertices[n]->y)); } for (unsigned int k = 0; k < asteroidEdges.size(); k++) { Vector2D *axis = asteroidEdges[k]->getPerpendicular(); min1 = max1 = axis->dotProduct(asteroids[i]->vertices[0]); for (unsigned int l = 1; l < asteroids[i]->vertices.size(); l++) { float test = axis->dotProduct(asteroids[i]->vertices[l]); min1 = (test < min1) ? test : min1; max1 = (test > max1) ? test : max1; } min2 = max2 = axis->dotProduct(bullVerts[0]); for (unsigned int l = 1; l < bullVerts.size(); l++) { float test = axis->dotProduct(bullVerts[l]); min2 = (test < min2) ? test : min2; max2 = (test > max2) ? test : max2; } delete axis; axis = NULL; if ( (min1 - max2) > 0 || (min2 - max1) > 0 ) { realCollision = false; break; } else { realCollision = true; } } if (realCollision == false) { for (unsigned int k = 0; k < bullEdges.size(); k++) { Vector2D *axis = bullEdges[k]->getPerpendicular(); min1 = max1 = axis->dotProduct(asteroids[i]->vertices[0]); for (unsigned int l = 1; l < asteroids[i]->vertices.size(); l++) { float test = axis->dotProduct(asteroids[i]->vertices[l]); min1 = (test < min1) ? test : min1; max1 = (test > max1) ? test : max1; } min2 = max2 = axis->dotProduct(bullVerts[0]); for (unsigned int l = 1; l < bullVerts.size(); l++) { float test = axis->dotProduct(bullVerts[l]); min2 = (test < min2) ? test : min2; max2 = (test > max2) ? test : max2; } delete axis; axis = NULL; if ( (min1 - max2) > 0 || (min2 - max1) > 0 ) { realCollision = false; break; } else { realCollision = true; } } } if (realCollision) { player.bullets.remove(j); int numAsteroids; float newDegree; srand ( j + asteroidBox.x ); if ( asteroids[i]->degree == 90.0f ) { if ( rand() % 2 == 1 ) { numAsteroids = 3; newDegree = 30.0f; } else { numAsteroids = 2; newDegree = 45.0f; } for ( int k = 0; k < numAsteroids; k++) asteroids.insert(new Asteroid(asteroidBox.x + (10 * k), asteroidBox.y + (10 * k), newDegree)); } delete asteroids[i]; asteroids.remove(i); } while (bullVerts.size()) { delete bullVerts[0]; bullVerts.remove(0); } while (bullEdges.size()) { delete bullEdges[0]; bullEdges.remove(0); } while (asteroidEdges.size()) { delete asteroidEdges[0]; asteroidEdges.remove(0); } } } } } } bullEdges is a list of vectors of the edges of a bullet, asteroidEdges is similar, and bullVerts and asteroids[i].vertices are, obviously, lists of vectors of each vertex for the respective bullet or asteroid. Honestly, I'm not looking for code corrections, just a fresh set of eyes.

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  • How to add classes for styling to Drupal when using menu_block?

    - by VoY
    I'm using the menu_block module in Drupal for my menus. This works very well, but I want my menu items styled as an image menu. This cannot be done nicely with the default settings - the menu items look something like this: <li class="leaf first menu-mlid-199"><a href="/this/is/some/nice/url" title="Homepage">Homepage</a></li> I'm guessing I could used the menu-mlid-199 class to get the styling I want, because it's a unique id of each menu item, but that seems rather ugly to me. Is there any other way to add reasonably named classes to my menu items, e.g. generate them from the page title or url alias? Even just a sequence would seem nicer - like menu-item-1 and so on.

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  • Disappearing IE6 elements.

    - by Stefan Kendall
    I don't know what could be causing this issue, but for some reason, elements on my page (list navigation items, specifically), are disappearing in IE6. That is, from IE developer toolbar, I can see that the elements are there, and the DOM/css is correct, but the elements just aren't visible. The odd thing is that if you set or toggle ANY css element on the list items with the IE6 toolbar, the elements appear. I also have a hover() jQuery action set on the list navigation items, and the event fires as if the elements were visible and working correctly. What could possibly be going wrong here? I initially thought z-index could be an issue, but changing ANY attribute or css value (not necessarily z-index), causes the element to render. I should note, however, that doing this programmatically does not cause the elements to display properly, even if triggered seconds after the page load.

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  • Deploying only changed part of a website with git to ftp (svn2web for git)

    - by Elazar Leibovich
    I'm having a website with many big images file. The source (as well as the images) is maintained with git. I wish to deploy that via ftp to a bluehost-like cheap server. I do not wish to deploy all the website each time (so that I won't have to upload too many unchanged files over and over), but to do roughly the following: In a git repository, mark the last deployed revision with a tag "deployed". When I say "deploy revision X", find out which files has changed between revision X and revision tagged as deploy, and upload just them. It is similar in spirit to svn2web. But I want that for DVCS. Mercurial alternative will be considered. It's a pretty simple script to write, but I'd rather not to reinvent the wheel if there's some similar script on the web. Capistrano and fab seems to know only how to push the whole revision, in their SCM integration. So I don't think I can currently use them.

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  • What's the best way to detect web applications attacks ?

    - by paulgreg
    What is the best way to survey and detect bad users behavior or attacks like deny of services or exploits on my web app ? I know server's statistics (like Awstats) are very useful for that kind of purpose, specially to see 3XX, 4XX and 5XX errors (here's an Awstats example page) which are often bots or bad intentioned users that try well-known bad or malformed URLs. Is there others (and betters) ways to analyze and detect that kind of attack tentative ? Note : I'm speaking about URL based attacks, not attacks on server's component (like database or TCP/IP).

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  • ASP.NET configure data source is not returning anything?

    - by Greg McNulty
    I'm selecting table data of the current user: SELECT [ConfidenceLevel], [LoveLevel], [HappinessLevel] FROM [UserData] WHERE ([UserProfileID] = @UserProfileID) I have set a control to the unique user ID and it is getting the correct value: HTML: <asp:Label ID="userID" runat="server" Text="Labeluser"></asp:Label> C#: userID.Text = Membership.GetUser().ProviderUserKey.ToString(); I then use it in the where clause using the Configure Data Source window unique ID = control then controlID userID (fills in .text for me) I compile and run but nothing shows up where the table should be. Any suggestions? Here is the code it has created: <asp:GridView ID="GridView1" runat="server" AutoGenerateColumns="False" DataSourceID="SqlDataSource1"> <Columns> <asp:BoundField DataField="ConfidenceLevel" HeaderText="ConfidenceLevel" SortExpression="ConfidenceLevel" /> <asp:BoundField DataField="LoveLevel" HeaderText="LoveLevel" SortExpression="LoveLevel" /> <asp:BoundField DataField="HappinessLevel" HeaderText="HappinessLevel" SortExpression="HappinessLevel" /> </Columns> </asp:GridView> <asp:SqlDataSource ID="SqlDataSource1" runat="server" ConnectionString="<%$ ConnectionStrings:ConnectionStringToDB %>" SelectCommand="SELECT [ConfidenceLevel], [LoveLevel], [HappinessLevel] FROM [UserData] WHERE ([UserProfileID] = @UserProfileID)"> <SelectParameters> <asp:ControlParameter ControlID="userID" Name="UserProfileID" PropertyName="Text" Type="Object" /> </SelectParameters> </asp:SqlDataSource>

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  • How has RIA Technology and what technology stack currently rules this domain ?

    - by Rachel
    I am new to RIA and have not been actively with this technology with all my projects as all of them we using server side Java Technology but I want to gain some experience with RIA and so my question is How has RIA Technology evolved and what technology stack currently rules this domain ? What are the recommended resources for learning RIA and in general what is the suggested approach to get started on RIA Journey ? Thanks.

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  • Change Image with transition effects

    - by Goro
    Hello, I have the following script that changes my image on a timer: var da = setInterval( function() { var current_image = document.getElementById('node_picture').src; var image_index = current_image.substring(48,49); image_index++; if (image_index > 4) { image_index = 1; } document.getElementById('node_picture').src="img/node/<?php echo $node_id ?>/" + image_index + ".png"; }, 4000); I am trying to add a jQuery FadeIn() effect. I tried to add $('node_picture').FadeIn(); but that does not work. Thanks,

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