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  • Which is the UI technology of the future considering: eye-candy-effect, interactivity (gestures, voc

    - by user193655
    If you had to write a next-gen application, in which on the surface (UI) you need some "futuristic features", by considering the following aspects which is the choice you'd make? 1) eye-candy: cool UI, 3D, Effects, nice graphics, sound transitions... 2) user interaction: not only mouse and keyboard but touch, voice and more.... + user interactivity aspect, which is the technology you'd choose? 3) X-platform: this is to have some X-platform discussion. Of course single platform technologies (as WPF) have may be some more power, anyway in a general discussion considering X-platform as a resource is important 4) available components: of course the coolest technology with no available components is may be an option for a component developer but not for an application developer My question is generic, but anyway * have in mind data-driven apps, not pure multimedia apps, videogames, ....

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  • Should I design the application or model (database) first?

    - by YonahW
    I am getting ready to start building a new web project in my spare time to bring to fruition an idea that has been bouncing around my head for a while. I have never gotten down whether I am better off first building the model and then the consuming application or the other way around. What are the best practices? What would you build first and why? I imagine that in general the application should generally drive the model, however the application like many websites really doesn't do much without the model. For some reason I find it easier at times to think in terms of the model since the application is really just actions on the model. Is this a poor way of thinking about things? What advantages/disadvantages does each option have?

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  • help on developing enterprise level software solutions

    - by wefwgeweg
    there is a specific niche which I would like to target by providing a complete enterprise level software solution.... the problem is, where do i begin ? meaning, i come from writing just desktop software on VB/ASP .net/PHP/mysql and suddenly unfamiliar terms popup like Oracle, SAP Business Information Warehouse, J2EE.... obviously, something is pointing towards Java, is it common for software suites, or solutions to be developed 100% on Java technology and standards? Are there any other platform to build enterprise level software on ? i am still lacking understanding what exactly is "Enterprise level" ? what is sufficient condition to call a software that sells for $199 and then suddenly it's $19,999 for "enterprise" package. I dont understand why there is such a huge discrepancy between "standard" and "enterprise" versions of software. Is it just attempting to bag large corporations on a spending spree ? so why does one choose to develop so called "enterprise" softwares ? is it because of the large inflated price tag you can justify with ? i would also like some more enterpreneural resources on starting your own enterprise software company in a niche.... Thank you for reading, i am still trying to find the right questions.

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  • Object reference not set to an instance of an object.....?

    - by jamal
    Hi guys I always got this error from my site and it keeps bugging me.I've been trying to figure out the cause of this error but I can't really figure it out. Here's the stacktrace: at BasePage.Page_PreInit(Object sender, EventArgs e) at System.EventHandler.Invoke(Object sender, EventArgs e) at System.Web.UI.Page.OnPreInit(EventArgs e) at System.Web.UI.Page.PerformPreInit() at System.Web.UI.Page.ProcessRequestMain(Boolean includeStagesBeforeAsyncPoint, Boolean includeStagesAfterAsyncPoint) And on my basepage I only got this code: Imports Microsoft.VisualBasic Public Class BasePage Inherits System.Web.UI.Page Private Sub Page_PreInit(ByVal sender As Object, ByVal e As System.EventArgs) Handles Me.PreInit Page.Theme = "Something" If (Request.UserAgent.IndexOf("AppleWebKit") 0) Then Request.Browser.Adapters.Clear() End If End Sub Private Sub Page_PreRender(ByVal sender As Object, ByVal e As System.EventArgs) Handles Me.PreRender If Me.Title = "Untitled Page" Then Throw New Exception("Page title cannot be ""Untitled Page"".") End If End Sub End Class According to the stacktrace this always happens on my basepage preinit event.What do you think is the problem here guys?

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  • What web platform is right for me?

    - by egervari
    I've been looking at web frameworks like Rails, Grails, etc. I'm used to doing applications in Spring Framework with Hibernate... and I want something more productive. One of the things I realized is that while some of the things in Grails is sexy, there are some serious problems with it. Grails' controllers: 1) are implemented awfully. They don't seem to be able to extend from super classes at runtime. I tried this to add base actions and helper methods, and this seems to cause grails to blow up. 2) are based on an obsolete request parameters model (rather than form backing objects, which are much nicer). 3) are hard to test. Command objects are treated totally differently... and it's actually MUCH harder to write the test than it is to write the controller code. 4) Command objects operate totally differently. They are pre-validated and bound, which causes a lot of inconsistencies than basic parameter model. 5) Command objects are not reusable, and it's a pain in the rear to reuse most of the stuff from the domain classes, like constraints and fields. This is TRIVIAL to do in basic Spring. Why the hell was it not trivial to do in Grails? 6) The scaffolding that is generated is pure crap. It doesn't generalize inserts and updates... and it actually copy/pastes a pile of code in two views: create.gsp and edit.gsp. The views themselves are gargantuan piles of doggie do-do. This is further compounded by the fact that it uses low-level parameters and not objects. Integration tests are 30x slower than a Spring integration test. It is disgusting. Some mocking tests are so hard to write and aren't guaranteed to work when it's deployed, that I think it discourages fast, tdd test cycles. Most things seem to screw up grails while it's running, like adding a taglib, or anything really. The server restart problem wasn't solved at all. I'm starting to think going with Spring/Hibernate/Java is the only way to go. While there is a pretty big cost at startup, I know it'll eventually smooth out. It sucks I can't use a language like Scala... because idiomatically, it is so incompatible with Hibernate. This app is also not a run-of-the-mill UI over a database. It's got some of that, but it's not going to be a slouch. I am deathly scared of Grails now because of how crap it is in the Controller layer. Suggestions on what I can do?

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  • The most expressive web app programming language/framework combination?

    - by Thor
    When concerned about creating web applications, I often ask myself how I can make the code easy to read and above all; how to make it easy to maintain. There has been alot of inventions in the last couple of years with probably millions of programmers sharing these thoughts. So, lets test if we can squeeze the distilled knowledge of millions of StackOverflow users for this ultimate answer: Which language/framework combination in the world right now is the most expressive to do common tasks? Please provide a simple example of simplicity, add a link to more information about the language, and no more than one entry per language/framework combination. Specifications: "Web application" in this context refers to applications that runs on a server and outputs HTML/Javascript/CSS for rendering on a client browser. Any server operating system is ok. "Language/Framework combination" can for example be like Java+Struts or Java+SpringWeb or Perl+CGI or Java+ZK "Most expressive" in this context is meant to be minimal code to do common tasks. "Common tasks" include simple output/input, i.e. form specifying, displaying and processing, as well as simply styling of output. I am more concerned about minimality than about complete functionality. A decent language design can have great potential even though it is not complete.

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  • How do I send an email from my webpage?

    - by Jordan S
    I am not a web developer but I do have a lot of programming experience in C# and Windows forms programming. On our company webpage my boss wants me to put in a textbox where visitors can submit a comment and press a submit button and that comment will be sent to an email address. Right now, our website uses just plain old html, no php or javascript or anything like that. I am wondering what is the simplest way to accomplish what I need? Can someone point me in the right direction? The website is hosted on an Apache server so I won't be able to use aspx.

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  • Run-Time Check Failure #2 - Stack around the variable 'indices' was corrupted.

    - by numerical25
    well I think I know what the problem is. I am just having a hard time debugging it. I am working with the directx api and I am trying to generate a plane along the x and z axis according to a book I have. The problem is when I am creating my indices. I think I am setting values out of the bounds of the indices array. I am just having a hard time figuring out what I did wrong. I am unfamiliar with the this method of generating a plane. so its a little difficult for me. below is my code. Take emphasis on the indices loop. #include "MyGame.h" //#include "CubeVector.h" /* This code sets a projection and shows a turning cube. What has been added is the project, rotation and a rasterizer to change the rasterization of the cube. The issue that was going on was something with the effect file which was causing the vertices not to be rendered correctly.*/ typedef struct { ID3D10Effect* pEffect; ID3D10EffectTechnique* pTechnique; //vertex information ID3D10Buffer* pVertexBuffer; ID3D10Buffer* pIndicesBuffer; ID3D10InputLayout* pVertexLayout; UINT numVertices; UINT numIndices; }ModelObject; ModelObject modelObject; // World Matrix D3DXMATRIX WorldMatrix; // View Matrix D3DXMATRIX ViewMatrix; // Projection Matrix D3DXMATRIX ProjectionMatrix; ID3D10EffectMatrixVariable* pProjectionMatrixVariable = NULL; //grid information #define NUM_COLS 16 #define NUM_ROWS 16 #define CELL_WIDTH 32 #define CELL_HEIGHT 32 #define NUM_VERTSX (NUM_COLS + 1) #define NUM_VERTSY (NUM_ROWS + 1) bool MyGame::InitDirect3D() { if(!DX3dApp::InitDirect3D()) { return false; } D3D10_RASTERIZER_DESC rastDesc; rastDesc.FillMode = D3D10_FILL_WIREFRAME; rastDesc.CullMode = D3D10_CULL_FRONT; rastDesc.FrontCounterClockwise = true; rastDesc.DepthBias = false; rastDesc.DepthBiasClamp = 0; rastDesc.SlopeScaledDepthBias = 0; rastDesc.DepthClipEnable = false; rastDesc.ScissorEnable = false; rastDesc.MultisampleEnable = false; rastDesc.AntialiasedLineEnable = false; ID3D10RasterizerState *g_pRasterizerState; mpD3DDevice->CreateRasterizerState(&rastDesc, &g_pRasterizerState); mpD3DDevice->RSSetState(g_pRasterizerState); // Set up the World Matrix D3DXMatrixIdentity(&WorldMatrix); D3DXMatrixLookAtLH(&ViewMatrix, new D3DXVECTOR3(0.0f, 10.0f, -20.0f), new D3DXVECTOR3(0.0f, 0.0f, 0.0f), new D3DXVECTOR3(0.0f, 1.0f, 0.0f)); // Set up the projection matrix D3DXMatrixPerspectiveFovLH(&ProjectionMatrix, (float)D3DX_PI * 0.5f, (float)mWidth/(float)mHeight, 0.1f, 100.0f); if(!CreateObject()) { return false; } return true; } //These are actions that take place after the clearing of the buffer and before the present void MyGame::GameDraw() { static float rotationAngle = 0.0f; // create the rotation matrix using the rotation angle D3DXMatrixRotationY(&WorldMatrix, rotationAngle); rotationAngle += (float)D3DX_PI * 0.0f; // Set the input layout mpD3DDevice->IASetInputLayout(modelObject.pVertexLayout); // Set vertex buffer UINT stride = sizeof(VertexPos); UINT offset = 0; mpD3DDevice->IASetVertexBuffers(0, 1, &modelObject.pVertexBuffer, &stride, &offset); mpD3DDevice->IASetIndexBuffer(modelObject.pIndicesBuffer, DXGI_FORMAT_R32_UINT, 0); // Set primitive topology mpD3DDevice->IASetPrimitiveTopology(D3D10_PRIMITIVE_TOPOLOGY_TRIANGLELIST); // Combine and send the final matrix to the shader D3DXMATRIX finalMatrix = (WorldMatrix * ViewMatrix * ProjectionMatrix); pProjectionMatrixVariable->SetMatrix((float*)&finalMatrix); // make sure modelObject is valid // Render a model object D3D10_TECHNIQUE_DESC techniqueDescription; modelObject.pTechnique->GetDesc(&techniqueDescription); // Loop through the technique passes for(UINT p=0; p < techniqueDescription.Passes; ++p) { modelObject.pTechnique->GetPassByIndex(p)->Apply(0); // draw the cube using all 36 vertices and 12 triangles mpD3DDevice->DrawIndexed(modelObject.numIndices,0,0); } } //Render actually incapsulates Gamedraw, so you can call data before you actually clear the buffer or after you //present data void MyGame::Render() { DX3dApp::Render(); } bool MyGame::CreateObject() { VertexPos vertices[NUM_VERTSX * NUM_VERTSY]; for(int z=0; z < NUM_VERTSY; ++z) { for(int x = 0; x < NUM_VERTSX; ++x) { vertices[x + z * NUM_VERTSX].pos.x = (float)x * CELL_WIDTH; vertices[x + z * NUM_VERTSX].pos.z = (float)z * CELL_HEIGHT; vertices[x + z * NUM_VERTSX].pos.y = 0.0f; vertices[x + z * NUM_VERTSX].color = D3DXVECTOR4(1.0, 0.0f, 0.0f, 0.0f); } } DWORD indices[NUM_VERTSX * NUM_VERTSY]; int curIndex = 0; for(int z=0; z < NUM_ROWS; ++z) { for(int x = 0; x < NUM_COLS; ++x) { int curVertex = x + (z * NUM_VERTSX); indices[curIndex] = curVertex; indices[curIndex + 1] = curVertex + NUM_VERTSX; indices[curIndex + 2] = curVertex + 1; indices[curIndex + 3] = curVertex + 1; indices[curIndex + 4] = curVertex + NUM_VERTSX; indices[curIndex + 5] = curVertex + NUM_VERTSX + 1; curIndex += 6; } } //Create Layout D3D10_INPUT_ELEMENT_DESC layout[] = { {"POSITION",0,DXGI_FORMAT_R32G32B32_FLOAT, 0 , 0, D3D10_INPUT_PER_VERTEX_DATA, 0}, {"COLOR",0,DXGI_FORMAT_R32G32B32A32_FLOAT, 0 , 12, D3D10_INPUT_PER_VERTEX_DATA, 0} }; UINT numElements = (sizeof(layout)/sizeof(layout[0])); modelObject.numVertices = sizeof(vertices)/sizeof(VertexPos); //Create buffer desc D3D10_BUFFER_DESC bufferDesc; bufferDesc.Usage = D3D10_USAGE_DEFAULT; bufferDesc.ByteWidth = sizeof(VertexPos) * modelObject.numVertices; bufferDesc.BindFlags = D3D10_BIND_VERTEX_BUFFER; bufferDesc.CPUAccessFlags = 0; bufferDesc.MiscFlags = 0; D3D10_SUBRESOURCE_DATA initData; initData.pSysMem = vertices; //Create the buffer HRESULT hr = mpD3DDevice->CreateBuffer(&bufferDesc, &initData, &modelObject.pVertexBuffer); if(FAILED(hr)) return false; modelObject.numIndices = sizeof(indices)/sizeof(DWORD); bufferDesc.ByteWidth = sizeof(DWORD) * modelObject.numIndices; bufferDesc.BindFlags = D3D10_BIND_INDEX_BUFFER; initData.pSysMem = indices; hr = mpD3DDevice->CreateBuffer(&bufferDesc, &initData, &modelObject.pIndicesBuffer); if(FAILED(hr)) return false; ///////////////////////////////////////////////////////////////////////////// //Set up fx files LPCWSTR effectFilename = L"effect.fx"; modelObject.pEffect = NULL; hr = D3DX10CreateEffectFromFile(effectFilename, NULL, NULL, "fx_4_0", D3D10_SHADER_ENABLE_STRICTNESS, 0, mpD3DDevice, NULL, NULL, &modelObject.pEffect, NULL, NULL); if(FAILED(hr)) return false; pProjectionMatrixVariable = modelObject.pEffect->GetVariableByName("Projection")->AsMatrix(); //Dont sweat the technique. Get it! LPCSTR effectTechniqueName = "Render"; modelObject.pTechnique = modelObject.pEffect->GetTechniqueByName(effectTechniqueName); if(modelObject.pTechnique == NULL) return false; //Create Vertex layout D3D10_PASS_DESC passDesc; modelObject.pTechnique->GetPassByIndex(0)->GetDesc(&passDesc); hr = mpD3DDevice->CreateInputLayout(layout, numElements, passDesc.pIAInputSignature, passDesc.IAInputSignatureSize, &modelObject.pVertexLayout); if(FAILED(hr)) return false; return true; }

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  • Best way to implement game loop without freezing UI thread

    - by Matt H
    I'm trying to make a simple 2D game in Java. So far I have a JFrame, with a menubar, and a class which extends JPanel and overrides it's paint method. Now, I need to get a game loop going, where I will update the position of images and so on. However, I'm stuck at how best to achieve this. Should I use multi-threading, because surely, if you put an infinite loop on the main thread, the UI (and thus my menu bar) will freeze up? Here's my code so far: import java.awt.Color; import java.awt.Graphics; import javax.swing.JPanel; @SuppressWarnings("serial") public class GameCanvas extends JPanel { public void paint(Graphics g) { while (true) { g.setColor(Color.DARK_GRAY); try { Thread.sleep(100); } catch (InterruptedException e) { e.printStackTrace(); } } } } import javax.swing.JFrame; import javax.swing.JMenu; import javax.swing.JMenuBar; import javax.swing.JMenuItem; @SuppressWarnings("serial") public class Main extends JFrame { GameCanvas canvas = new GameCanvas(); final int FRAME_HEIGHT = 400; final int FRAME_WIDTH = 400; public static void main(String args[]) { new Main(); } public Main() { super("Game"); JMenuBar menuBar = new JMenuBar(); JMenu fileMenu = new JMenu("File"); JMenuItem startMenuItem = new JMenuItem("Pause"); menuBar.add(fileMenu); fileMenu.add(startMenuItem); super.add(canvas); super.setVisible(true); super.setSize(FRAME_WIDTH, FRAME_WIDTH); super.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); super.setJMenuBar(menuBar); } } Any pointers/tips? Also, where should I put my loop? In my main class, or my GameCanvas class? Any help is appreciated, thanks.

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  • To be a lazy developer or not to be a lazy developer?

    - by JamesStuddart
    Am I a lazy developer? Is it being lazy to use automated tools, such as code generators and such? Now, I could, if I had to, create all the data layers and entities I needed, but I choose to use CodeSmith to generate my datalayers and entities. I also use Resharper and I would say it fights with MSDeploy as to which gets installed first after Visual Studio. Again if I had to, I could code without it, but prefer not to. Both these tools from my point of view are no brainers as they improve output massively. But is this lazy? I'm sure there are purists out there that would say everything should be wirtten by you so you know what everything is doing, but if you can read through the code and see what is happening is that ok? So am I being lazy or am I just using all the cards in my hand?

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  • is it possible to use a python scrapper in a website?

    - by Tom
    I want to scrap a website and use that content in a website of my own. I am just wondering if that can be done with python 2.7, and if so how? If not, do I have to use JavaScript to scrap it? And do you have a good place to learn how to do that or good libraries for it. For those of you wondering, the website I am scrapping is legal, and they allow for this to be done. I have searched all over but apparently nobody tries to implement these scrappers that they write. I can write a web scrapper in python just fine. Say my scrapper scraps a name from a wikipedia page (John Doe for example), how can I use that name that I get in my website? Another update, I have found pjsrape and PhantomJS. I have only found one stack overflow post and the github examples with aren't very intuitive. If anybody has any experience or better ways to do it I would very much appreciate it

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  • Can you recommend an easy to use easy to develop CMS?

    - by el_at_yahoo
    We need some easy way to manage web sites at our company, and we are evaluating some CMS tools for this purpose. We do not yet know what features the sites will need to have (but it will definitely be something with lots of functionalities), so we are looking for something with lots of features and more importantly to be easily extensible (if it does not have some feature, we at least want to be able to build-it by ourselves). We have no experience with Content Management Systems but we do with Java, so it has to be something written in Java. We evaluated some tools and from our perspective the following seem the promising of them (in no particular order): OpenCMS dotCMS (Community Edition vs Enterprise Edition) InfoGlue Alfresco (EE vs CE) Magnolia (EE vs EE Pro vs CE) Jahia (CE vs EE) Since we have no experience with either one of them, we were wondering if someone of you who have can share some information about how good they are or how easily they can be used and extended. I know similar questions have been asked on SO and I also know this is highly subjective and people will vote for closing it as soon as it is posted, but for us it is important to know what difficulties other people have been facing in using the above tools (we don’t want to walk a path that takes nowhere if other people already know it leads nowhere). Others could then vote on the posted answers if they agree or not. From your experience, which from the above mentioned CMSs is the more easily extensible, the easier to use, the easiest to learn etc? Thank you and Happy Holidays to all.

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  • How to test Text Search accuracy and efficiency?

    - by DEN
    I have created a web application. One of the feature is text search which perform the boolean operator ( NOT, AND, OR) as well. However, I have no idea on calculating the search's accuracy and efficiency. For example: 1 . Probe identification system for a measurement instrument 2 . Pulse-based impedance measurement instrument 3 . Millimeter with filtered measurement mode when the user key in will return the result as below input :measurement instrument Result: 1,2 input : measurement OR instrument NOT milimeter Result: 1,2,3 so, i have no idea on what issue and what algorithm to calculate on the accuracy and efficiency of the text search.. anyone have any idea on that?

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  • how to get game sound or how to create for iPhone

    - by iPhone Fun
    Hi all, I am having problem of getting sound. i.e. how to get good sounds for our iPhone games? or how to make some good quality sounds for iPhone game applications so that the applications will become some more attractive? There are many sites like www.freesound.org , but I am not able to get good sounds as per my choice. If any one know from where we can get good sounds or how to make such things please help me. As this will be help full to all for using sounds in the applications of iPhone or other. Thanks in advance

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  • Will sharpening my sword eventually lead to it cutting my head off?

    - by Achilles
    Sharpening the sword: All I've read in the developer community suggests that I should keep learning and studying to become the best developer I can. This will make me better at my job and more valuable as an employee. Cutting my head off: However there seems to be an influx of cheap programming labor constantly coming int to the market(college, foreign countries, etc.) I was part of that influx when I graduated. So my question is, What is the likely outcome? Will there always be a job where a skilled-programmer(Grey-Beard) will have a place to work and contribute, or will he eventually price himself out of the market by having such great knowledge and skill?

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  • JSF and Jquery - doesn't work

    - by darkrain
    Hi I am trying to get Jquery work in JSF. But i doesn't work. Can somebody help me ? The scripts are in the folder : resources This is my JSP code : I am using netbeans and the <?xml version="1.0" encoding="UTF-8"?> <!-- Document : testpage Created on : 08.07.2009, 01:16:01 Author : reBourne --> <jsp:root version="2.1" xmlns:f="http://java.sun.com/jsf/core" xmlns:h="http://java.sun.com/jsf/html" xmlns:jsp="http://java.sun.com/JSP/Page" xmlns:webuijsf="http://www.sun.com/webui/webuijsf"> <jsp:directive.page contentType="text/html;charset=UTF-8" pageEncoding="UTF-8"/> <f:view> <webuijsf:page id="page1"> <webuijsf:html id="html1"> <webuijsf:head id="head1"> <webuijsf:link id="link1" url="/resources/css/stylesheet.css"/> <webuijsf:script id="script1" url="resources/jquery.js"/> <webuijsf:script id="script2" url="recources/main.js" /> <style> body { margin:0; padding:40px; background:#fff; font:80% Arial, Helvetica, sans-serif; color:#555; line-height:180%; } h1{ font-size:180%; font-weight:normal; color:#555; } h2{ clear:both; font-size:160%; font-weight:normal; color:#555; margin:0; padding:.5em 0; } a{ text-decoration:none; color:#f30; } p{ clear:both; margin:0; padding:.5em 0; } pre{ display:block; font:100% "Courier New", Courier, monospace; padding:10px; border:1px solid #bae2f0; background:#e3f4f9; margin:.5em 0; overflow:auto; width:800px; } img{border:none;} ul,li{ margin:0; padding:0; } li{ list-style:none; float:left; display:inline; margin-right:10px; } /* */ #preview{ position:absolute; border:1px solid #ccc; background:#333; padding:5px; display:none; color:#fff; } /* */ </style> </webuijsf:head> <webuijsf:body id="body1" style="-rave-layout: grid"> <webuijsf:form id="form1"> <ul> <li> <a class="preview" href="resources/images/1.jpg"> <img alt="gallery thumbnail" src="resources/images/1s.jpg"/> </a> </li> <li> <a class="preview" href="resources/images/2.jpg"> <img alt="gallery thumbnail" src="resources/images/2s.jpg"/> </a> </li> <li> <a class="preview" href="resources/images/3.jpg"> <img alt="gallery thumbnail" src="resources/images/3s.jpg"/> </a> </li> <li> <a class="preview" href="resources/images/4.jpg"> <img alt="gallery thumbnail" src="resources/images/4s.jpg"/> </a> </li> </ul> </webuijsf:form> </webuijsf:body> </webuijsf:html> </webuijsf:page> </f:view> </jsp:root> Or has someone a real life example with Javascript ?!

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  • How do I stop a page from unloading (navigating away) in JS?

    - by Natalie Downe
    Does anyone know how to stop a page from reloading or navigating away? jQuery(function($) { /* global on unload notification */ warning = true; if(warning) { $(window).bind("unload", function() { if (confirm("Do you want to leave this page") == true) { //they pressed OK alert('ok'); } else { // they pressed Cancel alert('cancel'); return false; } }); } }); I am working on an e-commerce site at the moment, the page that displays your future orders has the ability to alter the quantities of items ordered using +/- buttons. Changing the quantities this way this doesn't actually change the order itself, they have to press confirm and therefore committing a positive action to change the order. However if they have changed the quantities and navigate away from the page I would like to warn them they are doing so in case this is an accident, as the changed quantities will be lost if they navigate away or refresh the page. In the code above I am using a global variable which will be false by default (its only true for testing), when a quantity is changed I will update this variable to be true, and when they confirm the changes I will set it to false. If warning is true and the page is unloaded, I offer them a confirmation box, if they say no they would like to stay on this page I need to stop it from unloading. return false isn't working, it still lets the user navigate away (the alerts are there for debugging only) Any ideas?

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  • How to get colliding effect or bouncy when ball hits the track.

    - by Chandan Shetty SP
    I am using below formula to move the ball circular, where accelX and accelY are the values from accelerometer, it is working fine. But the problem in this code is mRadius (I fixed its value to 50), i need to change mRadius according to accelerometer values and also i need bouncing effect when it touches the track. Currently i am developing code by assuming only one ball is on the board. float degrees = -atan2(accelX, accelY) * 180 / 3.14159; int x = cCentrePoint.x + mRadius * cos(degreesToRadians(degrees)); int y = cCentrePoint.y + mRadius * sin(degreesToRadians(degrees)); Here is the snap of the game i want to develop: Updated: I am sending the updated code... mRadius = 5; mRange = NSMakeRange(0,60); -(void) updateBall: (UIAccelerationValue) accelX withY:(UIAccelerationValue)accelY { float degrees = -atan2(accelX, accelY) * 180 / 3.14159; int x = cCentrePoint.x + mRadius * cos(degreesToRadians(degrees)); int y = cCentrePoint.y + mRadius * sin(degreesToRadians(degrees)); //self.targetRect is rect of ball Object self.targetRect = CGRectMake(newX, newY, 8, 9); self.currentRect = self.targetRect; //http://books.google.co.in/books?id=WV9glgdrrrUC&pg=PA455#v=onepage&q=&f=false static NSDate *lastDrawTime; if(lastDrawTime!=nil) { NSTimeInterval secondsSinceLastDraw = -([lastDrawTime timeIntervalSinceNow]); ballXVelocity = ballXVelocity + (accelX * secondsSinceLastDraw) * [self isTouchedTrack:mRadius andRange:mRange]; ballYVelocity = ballYVelocity + -(accelY * secondsSinceLastDraw) * [self isTouchedTrack:mRadius andRange:mRange]; distXTravelled = distXTravelled + secondsSinceLastDraw * ballXVelocity * 50; distYTravelled = distYTravelled + secondsSinceLastDraw * ballYVelocity * 50; CGRect temp = self.targetRect; temp.origin.x += distXTravelled; temp.origin.y += distYTravelled; int radius = (temp.origin.x - cCentrePoint.x) / cos(degreesToRadians(degrees)); if( !NSLocationInRange(abs(radius),mRange)) { //Colided with the tracks...Need a better logic here ballXVelocity = -ballXVelocity; } else { // Need a better logic here self.targetRect = temp; } //NSLog(@"angle = %f",degrees); } [lastDrawTime release]; lastDrawTime = [ [NSDate alloc] init]; } In the above code i have initialized mRadius and mRange(indicate track) to some constant for testing, i am not getting the moving of the ball as i expected( bouncing effect when Collided with track ) with respect to accelerometer. Help me to recognize where i went wrong or send some code snippets or links which does the similar job. I am searching for better logic than my code, if you found share with me.

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  • Does Apache allow to authorize an HTTP request based on a result of a subrequest?

    - by Jan Wrobel
    I'm looking for an equivalent of nginx http auth request module but for Apache. For each incoming HTTP requests, the module sends a subrequests to authentication/authorization back-end. Th auth request carries a path and all headers of the original request. Based on the result of the auth request, the original requests is allowed (HTTP code 200), denied (HTTP code 403) or login is requested (HTTP code 401). Such a generic mechanism allows to build really flexible authentication and authorization schemes. Is something like this possible in Apache (likely with a help of some third party module)?

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  • How to "push" updates to individual cells in a (ASP.NET) web page table/grid?

    - by dommer
    I'm building something similar to a price comparison site. This will be developed in ASP.NET/WebForms/C#/.NET 3.5. The site will be used by the public, so I have no control over the client side - and the application isn't so central to their lives that they'll go out of their way to make it work. I want to have a table/grid that displays products in rows, vendors in columns, and prices in the cells. Price updates will be arriving (at the server) continuously, and I'd like to "push" any updates to the clients' browsers - ideally only updating what has changed. So, if Vendor A changes their price on Product B, I'd want to immediately update the relevant cell in all the browsers that are viewing this information. I don't want to use any browser plug-ins (e.g. Silverlight). Javascript is fine. What's the best approach to take? Presumably my options are: 1) have the client page continuously poll the server for updates, locate the correct cell and update it; or 2) have the server be able to send updates to all the open browser pages which are listening for these updates. The first one would seem the most plausible, but I don't want to constrain the assembled wisdom of the SO community. I'm happy to purchase any third party components (e.g. a grid) that might help with this. I already have the DevExpress grid/ajax components if they provide anything useful.

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