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  • Need an end of lexical scope action which can die normally

    - by Schwern
    I need the ability to add actions to the end of a lexical block where the action might die. And I need the exception to be thrown normally and be able to be caught normally. Unfortunately, Perl special cases exceptions during DESTROY both by adding "(in cleanup)" to the message and making them untrappable. For example: { package Guard; use strict; use warnings; sub new { my $class = shift; my $code = shift; return bless $code, $class; } sub DESTROY { my $self = shift; $self->(); } } use Test::More tests => 2; my $guard_triggered = 0; ok !eval { my $guard = Guard->new( #line 24 sub { $guard_triggered++; die "En guarde!" } ); 1; }, "the guard died"; is $@, "En guarde! at $@ line 24\n", "with the right error message"; is $guard_triggered, 1, "the guard worked"; I want that to pass. Currently the exception is totally swallowed by the eval. This is for Test::Builder2, so I cannot use anything but pure Perl. The underlying issue is I have code like this: { $self->setup; $user_code->(); $self->cleanup; } That cleanup must happen even if the $user_code dies, else $self gets into a weird state. So I did this: { $self->setup; my $guard = Guard->new(sub { $self->cleanup }); $user_code->(); } The complexity comes because the cleanup runs arbitrary user code and it is a use case where that code will die. I expect that exception to be trappable and unaltered by the guard. I'm avoiding wrapping everything in eval blocks because of the way that alters the stack.

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  • Thread not behaving correctly

    - by ivor
    Hello, I wonder if anyone can help me to understand where I could be going wrong with this code; Basically I'm working on a turorial and calling the class below from another class - and it is getting the following error; Exception in thread "Thread-1" java.lang.NullPointerException at org.newdawn.spaceinvaders.TCPChat.run(TCPChat.java:322) at java.lang.Thread.run(Unknown Source) I realise the error is beibg flagged in another class- but I have tested the other class with a small class which sets up a separate thread - and it works fine, but as soon as I try and implement a new thread in this class - it causes all sorts of problems. Am I setting up the thread correctly in this class? Basically I can set up a thread in this class, with a test loop and it's fine, but when I bring in the functionality of the rest of the game it sometimes hangs, or does not display at all. Any suggestions on where I could be going wrong would be greatly appreciated. Thanks for looking. package org.newdawn.spaceinvaders; import java.awt.BorderLayout; import java.awt.Canvas; import java.awt.Color; import java.awt.Dimension; import java.awt.FlowLayout; import java.awt.Graphics2D; import java.awt.GridLayout; import java.awt.event.ActionEvent; import java.awt.event.ActionListener; import java.awt.event.KeyAdapter; import java.awt.event.KeyEvent; import java.awt.event.WindowAdapter; import java.awt.event.WindowEvent; import java.awt.image.BufferStrategy; import java.util.ArrayList; import java.util.Scanner; import java.awt.*;//maybe not needed import javax.swing.*;//maybenot needed import java.util.Random; //import java.io.*; /** * The main hook of our game. This class with both act as a manager * for the display and central mediator for the game logic. * * Display management will consist of a loop that cycles round all * entities in the game asking them to move and then drawing them * in the appropriate place. With the help of an inner class it * will also allow the player to control the main ship. * * As a mediator it will be informed when entities within our game * detect events (e.g. alient killed, played died) and will take * appropriate game actions. * * @author Kevin Glass */ public class Game extends Canvas implements Runnable{ /** The stragey that allows us to use accelerate page flipping */ private BufferStrategy strategy; /** True if the game is currently "running", i.e. the game loop is looping */ private boolean gameRunning = true; /** The list of all the entities that exist in our game */ private ArrayList entities = new ArrayList(); /** The list of entities that need to be removed from the game this loop */ private ArrayList removeList = new ArrayList(); /** The entity representing the player */ private Entity ship; /** The speed at which the player's ship should move (pixels/sec) */ private double moveSpeed = 300; /** The time at which last fired a shot */ private long lastFire = 0; /** The interval between our players shot (ms) */ private long firingInterval = 500; /** The number of aliens left on the screen */ private int alienCount; /** The number of levels progressed */ private double levelCount; /** high score for the user */ private int highScore; /** high score for the user */ private String player = "bob"; //private GetUserInput getPlayer; /** The list of entities that need to be removed from the game this loop */ /** The message to display which waiting for a key press */ private String message = ""; /** True if we're holding up game play until a key has been pressed */ private boolean waitingForKeyPress = true; /** True if the left cursor key is currently pressed */ private boolean leftPressed = false; /** True if the right cursor key is currently pressed */ private boolean rightPressed = false; /** True if we are firing */ private boolean firePressed = false; /** True if game logic needs to be applied this loop, normally as a result of a game event */ private boolean logicRequiredThisLoop = false; //private Thread cThread = new Thread(this); //public Thread t = new Thread(this); //private Thread g = new Thread(this); void setHighscore(int setHS) { highScore = setHS; } public int getHighscore() { return highScore; } public void setPlayer(String setPlayer) { player = setPlayer; } public String getPlayer() { return player; } public void run() { //setup(); System.out.println("hello im running bob"); /*int count = 1; do { System.out.println("Count is: " + count); count++; try{Thread.sleep(1);} catch(InterruptedException e){} } while (count <= 2000000);*/ //Game g =new Game(); //Game g = this; // Start the main game loop, note: this method will not // return until the game has finished running. Hence we are // using the actual main thread to run the game. //setup(); //this.gameLoop(); //try{thread.sleep(1);} //catch{InterruptedException e} } /** * Construct our game and set it running. */ public Game () { //Thread t = new Thread(this);//set up new thread for invaders game //t.run();//run the run method of the game //Game g =new Game(); //setup(); //Thread t = new Thread(this); //thread.start(); //SwingUtilities.invokeLater(this); Thread er = new Thread(this); er.start(); } public void setup(){ //initialise highscore setHighscore(0); // create a frame to contain our game JFrame container = new JFrame("Space Invaders 101"); // get hold the content of the frame and set up the resolution of the game JPanel panel = (JPanel) container.getContentPane(); panel.setPreferredSize(new Dimension(800,600)); //panel.setLayout(null); // setup our canvas size and put it into the content of the frame setBounds(0,0,800,600); panel.add(this); // Tell AWT not to bother repainting our canvas since we're // going to do that our self in accelerated mode setIgnoreRepaint(true); // finally make the window visible container.pack(); container.setResizable(false); container.setVisible(true); // add a listener to respond to the user closing the window. If they // do we'd like to exit the game container.addWindowListener(new WindowAdapter() { public void windowClosing(WindowEvent e) { //cThread.interrupt(); System.exit(0); } }); // add a key input system (defined below) to our canvas // so we can respond to key pressed addKeyListener(new KeyInputHandler()); // request the focus so key events come to us requestFocus(); // create the buffering strategy which will allow AWT // to manage our accelerated graphics createBufferStrategy(2); strategy = getBufferStrategy(); // initialise the entities in our game so there's something // to see at startup initEntities(); } /** * Start a fresh game, this should clear out any old data and * create a new set. */ private void startGame() { // clear out any existing entities and intialise a new set entities.clear(); initEntities(); //initialise highscore setHighscore(0); // blank out any keyboard settings we might currently have leftPressed = false; rightPressed = false; firePressed = false; } /** * Initialise the starting state of the entities (ship and aliens). Each * entitiy will be added to the overall list of entities in the game. */ //private void initEntities() { public void initEntities() { Random randomAlien = new Random(); // create the player ship and place it roughly in the center of the screen //ship = new ShipEntity(this,"sprites/ship.gif",370,550);//orignal ship = new ShipEntity(this,"sprites/ship.gif",700,300);//changed postioning to right hand side entities.add(ship); // create a block of aliens (5 rows, by 12 aliens, spaced evenly) alienCount = 0; levelCount = 1.02; for (int row=0;row<7;row++) {//altered number of rows for (int x=0;x<5;x++) { int r = randomAlien.nextInt(100);//loop added to produce random aliens if (r < 50){ //Entity alien = new AlienEntity(this,"sprites/alien.gif",/*100+*/(x*50),(50)+row*30); Entity alien = new AlienEntity(this,"sprites/alien.gif",100+(x*90),(12)+row*85); entities.add(alien); alienCount++; } } } } //private void initEntities() { public void initAlienEntities() { Random randomAlien = new Random(); // create the player ship and place it roughly in the center of the screen //ship = new ShipEntity(this,"sprites/ship.gif",370,550);//orignal //ship = new ShipEntity(this,"sprites/ship.gif",700,300);//changed postioning to right hand side //entities.add(ship); // create a block of aliens (5 rows, by 12 aliens, spaced evenly) alienCount = 0; levelCount = levelCount + 0.10;//this increases the speed on every level for (int row=0;row<7;row++) {//altered number of rows for (int x=0;x<5;x++) { int r = randomAlien.nextInt(100);//loop added to produce random aliens if (r < 50){//randome check to show alien //Entity alien = new AlienEntity(this,"sprites/alien.gif",/*100+*/(x*50),(50)+row*30); Entity alien = new AlienEntity(this,"sprites/alien.gif",-250+(x*90),(12)+row*85); entities.add(alien); alienCount++; } } } advanceAlienSpeed(levelCount); } /** * Notification from a game entity that the logic of the game * should be run at the next opportunity (normally as a result of some * game event) */ public void updateLogic() { logicRequiredThisLoop = true; } /** * Remove an entity from the game. The entity removed will * no longer move or be drawn. * * @param entity The entity that should be removed */ public void removeEntity(Entity entity) { removeList.add(entity); } /** * Notification that the player has died. */ public void notifyDeath() { message = "Oh no! They got you, try again?"; waitingForKeyPress = true; } /** * Notification that the player has won since all the aliens * are dead. */ public void notifyWin() { message = "Well done! You Win!"; waitingForKeyPress = true; } /** * Notification that an alien has been killed */ public void notifyAlienKilled() { // reduce the alient count, if there are none left, the player has won! alienCount--; if (alienCount == 0) { //notifyWin();win not relevant here... this.initAlienEntities();//call fresh batch of aliens } // if there are still some aliens left then they all need to get faster, so // speed up all the existing aliens advanceAlienSpeed(1.30); } public void advanceAlienSpeed(double speed) { // if there are still some aliens left then they all need to get faster, so // speed up all the existing aliens for (int i=0;i<entities.size();i++) { Entity entity = (Entity) entities.get(i); if (entity instanceof AlienEntity) { // speed up by 2% entity.setHorizontalMovement(entity.getHorizontalMovement() * speed); //entity.setVerticalMovement(entity.getVerticalMovement() * 1.02); } } } /** * Attempt to fire a shot from the player. Its called "try" * since we must first check that the player can fire at this * point, i.e. has he/she waited long enough between shots */ public void tryToFire() { // check that we have waiting long enough to fire if (System.currentTimeMillis() - lastFire < firingInterval) { return; } // if we waited long enough, create the shot entity, and record the time. lastFire = System.currentTimeMillis(); ShotEntity shot = new ShotEntity(this,"sprites/shot.gif",ship.getX()+10,ship.getY()-30); entities.add(shot); } /** * The main game loop. This loop is running during all game * play as is responsible for the following activities: * <p> * - Working out the speed of the game loop to update moves * - Moving the game entities * - Drawing the screen contents (entities, text) * - Updating game events * - Checking Input * <p> */ public void gameLoop() { long lastLoopTime = System.currentTimeMillis(); // keep looping round til the game ends while (gameRunning) { // work out how long its been since the last update, this // will be used to calculate how far the entities should // move this loop long delta = System.currentTimeMillis() - lastLoopTime; lastLoopTime = System.currentTimeMillis(); // Get hold of a graphics context for the accelerated // surface and blank it out Graphics2D g = (Graphics2D) strategy.getDrawGraphics(); g.setColor(Color.black); g.fillRect(0,0,800,600); // cycle round asking each entity to move itself if (!waitingForKeyPress) { for (int i=0;i<entities.size();i++) { Entity entity = (Entity) entities.get(i); entity.move(delta); } } // cycle round drawing all the entities we have in the game for (int i=0;i<entities.size();i++) { Entity entity = (Entity) entities.get(i); entity.draw(g); } // brute force collisions, compare every entity against // every other entity. If any of them collide notify // both entities that the collision has occured for (int p=0;p<entities.size();p++) { for (int s=p+1;s<entities.size();s++) { Entity me = (Entity) entities.get(p); Entity him = (Entity) entities.get(s); if (me.collidesWith(him)) { me.collidedWith(him); him.collidedWith(me); } } } // remove any entity that has been marked for clear up entities.removeAll(removeList); removeList.clear(); // if a game event has indicated that game logic should // be resolved, cycle round every entity requesting that // their personal logic should be considered. if (logicRequiredThisLoop) { //g.drawString("Press any key",(800-g.getFontMetrics().stringWidth("Press any key"))/2,300); for (int i=0;i<entities.size();i++) { Entity entity = (Entity) entities.get(i); entity.doLogic(); } logicRequiredThisLoop = false; } // if we're waiting for an "any key" press then draw the // current message //show highscore at top of screen //show name at top of screen g.setColor(Color.white); g.drawString("Player : "+getPlayer()+" : Score : "+getHighscore(),20,20); if (waitingForKeyPress) { g.setColor(Color.white); g.drawString(message,(800-g.getFontMetrics().stringWidth(message))/2,250); g.drawString("Press any key",(800-g.getFontMetrics().stringWidth("Press any key"))/2,300); } // finally, we've completed drawing so clear up the graphics // and flip the buffer over g.dispose(); strategy.show(); // resolve the movement of the ship. First assume the ship // isn't moving. If either cursor key is pressed then // update the movement appropraitely ship.setVerticalMovement(0);//set to vertical movement if ((leftPressed) && (!rightPressed)) { ship.setVerticalMovement(-moveSpeed);//**took out setHorizaontalMOvement } else if ((rightPressed) && (!leftPressed)) { ship.setVerticalMovement(moveSpeed);//**took out setHorizaontalMOvement } // if we're pressing fire, attempt to fire if (firePressed) { tryToFire(); } // finally pause for a bit. Note: this should run us at about // 100 fps but on windows this might vary each loop due to // a bad implementation of timer try { Thread.sleep(10); } catch (Exception e) {} } } /** * A class to handle keyboard input from the user. The class * handles both dynamic input during game play, i.e. left/right * and shoot, and more static type input (i.e. press any key to * continue) * * This has been implemented as an inner class more through * habbit then anything else. Its perfectly normal to implement * this as seperate class if slight less convienient. * * @author Kevin Glass */ private class KeyInputHandler extends KeyAdapter { /** The number of key presses we've had while waiting for an "any key" press */ private int pressCount = 1; /** * Notification from AWT that a key has been pressed. Note that * a key being pressed is equal to being pushed down but *NOT* * released. Thats where keyTyped() comes in. * * @param e The details of the key that was pressed */ public void keyPressed(KeyEvent e) { // if we're waiting for an "any key" typed then we don't // want to do anything with just a "press" if (waitingForKeyPress) { return; } // if (e.getKeyCode() == KeyEvent.VK_LEFT) { ////leftPressed = true; ///} //// if (e.getKeyCode() == KeyEvent.VK_RIGHT) { //rightPressed = true; if (e.getKeyCode() == KeyEvent.VK_UP) { leftPressed = true; } if (e.getKeyCode() == KeyEvent.VK_DOWN) { rightPressed = true; } if (e.getKeyCode() == KeyEvent.VK_SPACE) { firePressed = true; } } /** * Notification from AWT that a key has been released. * * @param e The details of the key that was released */ public void keyReleased(KeyEvent e) { // if we're waiting for an "any key" typed then we don't // want to do anything with just a "released" if (waitingForKeyPress) { return; } if (e.getKeyCode() == KeyEvent.VK_UP) {//changed from VK_LEFT leftPressed = false; } if (e.getKeyCode() == KeyEvent.VK_DOWN) {//changed from VK_RIGHT rightPressed = false; } if (e.getKeyCode() == KeyEvent.VK_SPACE) { firePressed = false; } } /** * Notification from AWT that a key has been typed. Note that * typing a key means to both press and then release it. * * @param e The details of the key that was typed. */ public void keyTyped(KeyEvent e) { // if we're waiting for a "any key" type then // check if we've recieved any recently. We may // have had a keyType() event from the user releasing // the shoot or move keys, hence the use of the "pressCount" // counter. if (waitingForKeyPress) { if (pressCount == 1) { // since we've now recieved our key typed // event we can mark it as such and start // our new game waitingForKeyPress = false; startGame(); pressCount = 0; } else { pressCount++; } } // if we hit escape, then quit the game if (e.getKeyChar() == 27) { //cThread.interrupt(); System.exit(0); } } } /** * The entry point into the game. We'll simply create an * instance of class which will start the display and game * loop. * * @param argv The arguments that are passed into our game */ //public static void main(String argv[]) { //Game g =new Game(); // Start the main game loop, note: this method will not // return until the game has finished running. Hence we are // using the actual main thread to run the game. //g.gameLoop(); //} }

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  • CSS3 Hover transition strange behavior

    - by Aleksandar Ivanov
    So I was playing around with transition/hover effects so that's the code. <pre> <code> /* HTML */ section> a href="#" title="button">CLICK!</a> // deleted the lt sign for visibility reasons! a href="#" title="button">CLICK!</a> a href="#" title="button">CLICK!</a> a href="#" title="button">CLICK!</a> /section> /********/ /* CSS */ section{ width: 700px; height: 500px; margin: 250px auto; position: relative; background: #08c; } section a{ border-radius: 51px; background: #e60; line-height: 100px; text-align: center; color: #04e; font-size: 24px; font-weight: bold; font-family: tahoma; text-decoration: none; display: block; width: 100px; height: 100px; } section a:nth-child(1){ position: absolute; top: -100px; left: -100px; -webkit-transition: left 2s ease; } section a:nth-child(2){ position: absolute; top: -100px; right: -100px; -webkit-transition: top 2s ease; } section a:nth-child(3){ position: absolute; bottom: -100px; right: -100px; -webkit-transition: right 2s ease; } section a:nth-child(4){ position: absolute; bottom: -100px; left: -100px; -webkit-transition: bottom 2s ease; } section a:nth-child(1):hover,section a:nth-child(1):focus{ left: 800px; } section a:nth-child(2):hover{ top: 600px; } section a:nth-child(3):hover{ right: 800px; } section a:nth-child(4):hover{ bottom: 600px; } /*******/ </code> </pre> BUT, I stumbled upon a strange thing. When I hover over a link its starts getting to its right position applied by the hover, but at some point (always different) the effect stops and it gets back to its original position! Have anyone seen this and know what is the problem ?

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  • Display the form again ?

    - by noralain
    Hi all, I want to ask about the form in javascript .. I want to do a game that the user enter the correct word, then alert message will apeared for correct word.. When the user do the first word correctly, the program will display another word (to be corrected) .. but the problem which i faced that i can't make the form display again to continue play the game .. i used : var d = document.getElementById("form1"); d.style.visibility = "visible"; but it doesn't work !! This is my code: <title>Word Decoder</title> <script type="text/javascript"> function checkWord(word, score){ var ok = words[score].valueOf(); var ok1 = document.getElementById("wordid"); if(ok1.value == ok){ score ++; alert("Correct, your score is: " + score); var d = document.getElementById("form1"); d.style.visibility = "visible"; return false; } else { alert("Wrong Spelling"); return false; } } </script> </head> <body> <script type="text/javascript"> var words = new Array ("apple", "orange", "banana", "manago", "table"); var reWords = new Array ("alpep", "ergano", "aaabnn", "goamna", "lbeat"); var count = 0; var score = 0; "</br>"; </script> <form id="form1"> <br> <dir id="displayForm" style="position: relative; visibility: visible; display: block"> <h3><b> <script> document.write(reWords[score]);</script> </b></h3> <br> Enter the correct word: <input type="text" value="" id="wordid"/> <input type="submit" value="Check Answer ??" onclick="return checkWord(wordid, score);" /> </dir> </form> </body> Can help me to solve the problem? Again: I want the game will display a scrambled word and the user must unscrambled the word to move to the other word. The problem is i can't display the form again to make the user unscrambled the second, third ..etc words..

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  • bbPress Loop help

    - by Cameron
    Hi I have the following code: <?php if ( bb_forums() ) : ?> <?php while ( bb_forum() ) : ?> <div class="box"> <?php if (bb_get_forum_is_category()) : ?> <h3><a href="<?php forum_link(); ?>"><?php forum_name(); ?></a></h3> <?php continue; endif; ?> <ol> <li class="arrow f_unread"> <a href="<?php forum_link(); ?>"> <strong><?php forum_name(); ?></strong><br /> <?php forum_topics(); ?> Topics / <?php forum_posts(); ?> Replies </a> </li> </ol> </div> <?php endwhile; ?> <?php endif; // bb_forums() ?> Struggling to get it to work how I want which is basically like this: for each category do this: <div class="box"> <h3>CAT</h3> <ol> <li>Forum</li> <li>Forum</li> </ol> </div> so that div should be repeated for each block. if a set of forums has not category, then all of the code would be above would run but just no h3. can anyone help thanks.

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  • Jquery Ajax Call In For Loop Only Runs Once - Possible Issue with Timing & Exit Condition?

    - by Grumps
    Background I'm building a form that uses autocomplete against the EchoNest API. First the users picks an artist, using the Artist Suggest call. Next they select a song but the Song and/Or Artist song search doesn't provide a "wild card" search. It only returns exact matches. So based on the forums they suggest building an array of the songs and using auto complete on the array. I can only get a maximum of 100 responses at a time. I do know based on the initial response the number of songs. My Plan: Wrap the ajax call in a for loop ('runonceloop'). Amend the loop exit condition after the first response with the total number of songs. Challenge I'm having: The 'runonceloop' only completes a singe loop because or at least that's what I believe: The exit condition is satisfied before the first response [1] is received. I've tried to adjust the 'exit condition' and 'counter' such that they are set and and increased at the end of the success block. This seems to lock up my browser. Can someone provide some guidance on this situation?[2] I'd really appreciate it. I also don't think turning async off is a good idea because it locks the browser. Response[1]: { "response": { "status": { "code": "0", "message": "Success", "version": "4.2" }, "start": 0, "total": 121, //Used for "songs": [ { "id": "SOXZYYG127F3E1B7A2", "title": "Karma police" }, { "id": "SOXZABD127F3E1B7A2", "title" : "Creep" } ] } } } Code[2] var songsList = []; function getSongs() { var numsongs = 2; //at least 2 runs. var startindex = 0; runonceloop: //<~~~~Referenced in question for (var j = 0;j >= numsongs;) { console.log('numsongs' + numsongs); $.ajax({ url: "http://developer.echonest.com/api/v4/artist/songs", dataType: "jsonp", data: { results: 100, api_key: "XXXXXXXXXXX", format: "jsonp", name: $("#artist").val(), start: startindex }, success: function (data) { var songs = data.response.songs; numsongs = data.response.total; //modify exit condition for (var i = 0; i < songs.length; i++) { songsList.push(songs[i].title); } j +=100;// increase by 100 to match number of responses. } }); }};

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  • Using respond_to ... format.json and jQuery Form Plugin by malsup

    - by Topher Fangio
    Hello all, I'm having a tad bit of trouble getting the jQuery Form Plugin to work properly with a file-upload field. When I use the plugin to submit the form without a file-upload field, the format.json portion of the respond_to do |format| block is called properly. However, by adding the file-upload field, it only executes the format.html portion which makes my javascript code think that an error has occurred. Has anyone run into this before or know a way to force the plugin to always use json? Alternatively, can I modify the url that the plugin uses to force Rails to render the json? Thanks very much for any help! Code below: # app/controllers/details_controller.rb def create @detail = Detail.new(params[:detail]) style = params[:detail_style].to_sym || :thumb data = { :id => '5', :url => 'test.rails' } respond_to do |format| if @detail.save flash[:notice] = 'Your image has been saved.' data = { :id => @detail.id, :url => @detail.data.url(style) } format.html { redirect_to :action => 'index' } format.json { render :json => "<textarea>#{data.to_json}</textarea>", :status => :created } else format.html { render :action => 'new' } format.json { render :json => @detail.errors, :status => :unprocessable_entity } end end end /* app/views/sidebar/_details.html.erb (excerpt) */ <% form_for(Detail.new, :html => { :multipart => true } ) do |f| %> <%= hidden_field_tag 'detail_style', 'thumb' %> <%= f.label :image, "Recent Images" %> <%= f.file_field :image%> <p> <%= f.submit "Upload" %> </p> <% end %> <script> $(document).ready(function() { var options = { dataType: 'json', success: function(json, statusText) { console.log("success: " + json); }, error: function(xhr, statusText, errorThrown) { console.log("error: " + xhr.responseText); } }; $('#new_detail').ajaxForm(options); });

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  • QT vs. Net - REAL comparisons for R.A.D. projects

    - by Pirate for Profit
    Man in all these Qt vs. .NET discussions 90% these people argue about the dumbest crap. Trying to get a real comparison chart here, because I know a little about both frameworks but I don't know everything. I believe Qt and .NET both have strengths and weaknesses. This is to make a comparison that highlights these so people can make more informed decisions before embarking on a project, in the spirit of R.A.D. Event Handling In Qt the event handling system is very simple. You just emit signals when something cool happens and then catch them in slots. ie. // run some calculations, then emit valueChanged(30, false, 20.2); and then catching it, any object can make a slot to recieve that message easily void MyObj::valueChanged(int percent, bool ok, float timeRemaining). It's easy to "block" an event or "disconnect" when needed, and works seamlessly across threads... once you get the hang of it, it just seems a lot more natural and intuitive than the way the .NET event handling is set up (you know, void valueChanged(object sender, CustomEventArgs e). And I'm not just talking about syntax, because in the end the .NET anonymous delegates are the bomb. I'm also talking about in more than just reflection (because, yes, .NET obviously has much stronger reflection capabilities). I'm talking about in the way the system feels to a human being. Qt wins hands down for the simplest yet still flexible event handling system ever i m o. Plugins and such I do love some of the ease of C# compared to C++, as well as .NET's assembly architecture, even though it leads to a bunch of .dll's (there's ways to combine everything into a single exe though). That is a big bonus for modular projects, which are a PITA to import stuff in C++ as far as RAD is concerned. Database Ease of Doing Crap Also what about datasets and database manipulations. I think .net wins here but I'm not sure. Threading/Conccurency How do you guys think of the threading? In .NET, all I've ever done is make like a list of master worker threads with locks. I like QConcurrentFramework, you don't worry about locks or anything, and with the ease of the signal slot system across threads it's nice to get notified about the progress of things. QConcurrent is the simplest threading mechanism I've ever played with. Memory Usage Also what do you think of the overall memory usage comparison. Is the .NET garbage collector pretty on the ball and quick compared to the instantaneous nature of native memory management? Or does it just let programs leak up a storm and lag the computer then clean it up when it's about to really lag? Doesn't the just-in-time compiler make native code that is pretty good, like and that only happens the first time the program is run? However, I am a n00b who doesn't know what I'm talking about, please school me on the subject.

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  • i want to have some cross browser consistency on my fieldsets, do you know how can i do it?

    - by Omar
    i have this problem with fieldsets... have a look at http://i.imgur.com/IRrXB.png is it possible to achieve what i want with css??? believe me, i tried! as you can see on the img, i just want the look of the legend to be consistent across browsers, i want it to use the width of the fieldset no more (like chrome and ie) no less (like firefox), dont worry about the rounded corners and other issues, thats taken care of. heres the the core i'm using. CSS <style type="text/css"> fieldset {margin: 0 0 10px 0;padding: 0; border:1px solid silver; background-color: #f9f9f9; -moz-border-radius:5px; -webkit-border-radius:5px; border-radius:5px} fieldset p{clear:both;margin:.3em 0;overflow:hidden;} fieldset label{float:left;width:140px;display:block;text-align:right;padding-right:8px;margin-right: 2px;color: #4a4a4a;} fieldset input, fieldset textarea {margin:0;border:1px solid #ddd;padding:3px 5px 3px 5px;} fieldset legend { background: #C6D1E8; position:relative; left: -1px; margin: 0; width: 100%; padding: 0px 5px; font-size: 1.11em; font-weight: bold; text-align:left; border: 1px solid silver; -webkit-border-top-left-radius: 5px; -webkit-border-top-right-radius: 5px; -moz-border-radius-topleft: 5px; -moz-border-radius-topright: 3px; border-top-left-radius: 5px; border-top-right-radius: 5px; } #md {width: 400px;} </style> HTML <div id="md"> <fieldset> <legend>some title</legend> <p> <label>Login</label> <input type="text" /> </p> <p> <label>Password</label> <input type="text" /> </p> <p><label>&nbsp;</label> <input type="submit"> </p> </fieldset> </div>

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  • Trimming the XML file

    - by Sathish
    I have a XML file as shown below <NewDataSet> - <T> <P /> <C>1</C> <M /> </T> - <T> <P /> <C>1</C> <M /> </T> - <T> <P /> <C>1</C> <M /> </T> - <T> <P /> <C>1</C> <M /> </T> - <T> <P /> <C>2</C> <M>44</M> </T> - <T> <P /> <C>2</C> <M>45</M> </T> - <T> <P /> <C>2</C> <M>46</M> </T> </NewDataSet> Question - Basicall i should remove the block <T> <P /> <C>1</C> <M /> </T> that does not have <M> Value

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  • jQuery: .toggle() doesnt work properly on two different elements.

    - by Marius
    Hello there, This is my markup: <table class="col1table" cellspacing="0" cellpadding="0"> <tr> <td><a class="tips_trigger" href="#"><img src="/img/design/icon_tips_venn.png" /></a></td> <td><a class="facebook_trigger" href="#"><img src="/img/design/icon_facebook.png" /></a></td> <td><a class="twitter_trigger" href="#"><img src="/img/design/icon_twitter.png" /></a></td> <td><a class="myspace_trigger" href="#"><img src="/img/design/icon_myspace.png" /></a></td> </tr> <tr> <td><a class="tips_trigger" href="#">TIPS EN VENN</a></td> <td><a class="facebook_trigger" href="#">FACEBOOK</a></td> <td><a class="twitter_trigger" href="#">TWITTER</a></td> <td><a class="myspace_trigger" href="#">MYSPACE</a></td> </tr> </table> This is the mark-up for a tool-tip: <div id="message_tips" class="toolTip">Lorem ipsum dolor sit amet.<br /><br /><br /><br /><br /><br />Lorem ipsum dolor sit amet.</div> This is my code to hide/unhide tooltip for .tips_trigger (the tooltip has id: "#message_tips"). Notice that there is one .tips_trigger on each row in the table. And there will be one tooltip per "..._trigger-class". $('.tips_trigger').toggle(function(event){ event.preventDefault(); $('#message_tips').css('display', 'block'); }, function(event){ $('#message_tips').css('display', 'none'); }); I have two problems: 1. Each of the tips_trigger-classes seems to work the script independatly. What I mean by that is if I click tips_trigger in the first row, it displays the tool-tip. If i click tips_trigger in the second row straight after, it displays the tool-tip again. I have to click the exact same tips_trigger-class istance twice for it to hide it. How can I overcome this problem? 2. Each of the "..._trigger"-classes will have a tool-tip, not just ".tips_trigger". Is there a way to alter my current script so that it works for multiple unhides/hides instead of writing one script per class? Kind regards, Marius

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  • What to Return? Error String, Bool with Error String Out, or Void with Exception

    - by Ranger Pretzel
    I spend most of my time in C# and am trying to figure out which is the best practice for handling an exception and cleanly return an error message from a called method back to the calling method. For example, here is some ActiveDirectory authentication code. Please imagine this Method as part of a Class (and not just a standalone function.) bool IsUserAuthenticated(string domain, string user, string pass, out errStr) { bool authentic = false; try { // Instantiate Directory Entry object DirectoryEntry entry = new DirectoryEntry("LDAP://" + domain, user, pass); // Force connection over network to authenticate object nativeObject = entry.NativeObject; // No exception thrown? We must be good, then. authentic = true; } catch (Exception e) { errStr = e.Message().ToString(); } return authentic; } The advantages of doing it this way are a clear YES or NO that you can embed right in your If-Then-Else statement. The downside is that it also requires the person using the method to supply a string to get the Error back (if any.) I guess I could overload this method with the same parameters minus the "out errStr", but ignoring the error seems like a bad idea since there can be many reasons for such a failure... Alternatively, I could write a method that returns an Error String (instead of using "out errStr") in which a returned empty string means that the user authenticated fine. string AuthenticateUser(string domain, string user, string pass) { string errStr = ""; try { // Instantiate Directory Entry object DirectoryEntry entry = new DirectoryEntry("LDAP://" + domain, user, pass); // Force connection over network to authenticate object nativeObject = entry.NativeObject; } catch (Exception e) { errStr = e.Message().ToString(); } return errStr; } But this seems like a "weak" way of doing things. Or should I just make my method "void" and just not handle the exception so that it gets passed back to the calling function? void AuthenticateUser(string domain, string user, string pass) { // Instantiate Directory Entry object DirectoryEntry entry = new DirectoryEntry("LDAP://" + domain, user, pass); // Force connection over network to authenticate object nativeObject = entry.NativeObject; } This seems the most sane to me (for some reason). Yet at the same time, the only real advantage of wrapping those 2 lines over just typing those 2 lines everywhere I need to authenticate is that I don't need to include the "LDAP://" string. The downside with this way of doing it is that the user has to put this method in a try-catch block. Thoughts? Is there another way of doing this that I'm not thinking of?

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  • While loop: Output something different on every second result

    - by Wade D Ouellet
    Hi, I am running a plugin called Category Posts Widget for WordPress: http://wordpress.org/extend/plugins/category-posts/ It uses a while loop to display the names of all posts in a certain category. I want to get it so that there is a different class attached to the li tag on every second output. Here is the block of code for the plugin: // Post list echo "<ul>\n"; while ( $cat_posts->have_posts() ) { $cat_posts->the_post(); ?> <li class="cat-post-item"> <a class="post-title" href="<?php the_permalink(); ?>" rel="bookmark" title="Permanent link to <?php the_title_attribute(); ?>"><?php the_title(); ?></a> <?php if ( function_exists('the_post_thumbnail') && current_theme_supports("post-thumbnails") && $instance["thumb"] && has_post_thumbnail() ) : ?> <a href="<?php the_permalink(); ?>" title="<?php the_title_attribute(); ?>"> <?php the_post_thumbnail( 'cat_post_thumb_size'.$this->id ); ?> </a> <?php endif; ?> <?php if ( $instance['date'] ) : ?> <p class="post-date"><?php the_time("j M Y"); ?></p> <?php endif; ?> <?php if ( $instance['excerpt'] ) : ?> <?php the_excerpt(); ?> <?php endif; ?> <?php if ( $instance['comment_num'] ) : ?> <p class="comment-num">(<?php comments_number(); ?>)</p> <?php endif; ?> </li> <?php } echo "</ul>\n"; I am just trying to get it so on each second one in the output list, the li has a different class, so cat-post-item-alt for example. Thanks, Wade

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  • Validate xsl fo in xslt styleesheet

    - by Biegal
    Hi, i have a little problem with validating xml, xslt in details. I have a xslt stylesheet that, transforms xml data source to xsl:fo document. Something like this: <?xml version="1.0" encoding="utf-8"?> <xsl:stylesheet version="1.0" xmlns:xsl="http://www.w3.org/1999/XSL/Transform" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"> <xsl:template match="/"> <fo:root xmlns:fo="http://www.w3.org/1999/XSL/Format" xmlns="http://www.w3.org/1999/xhtml"> <fo:layout-master-set> <fo:simple-page-master margin-top="25mm" margin-bottom="25mm" margin-left="25mm" margin-right="25mm" page-width="210mm" page-height="297mm" master-name="simplePageLayout"> <fo:region-body region-name="xsl-region-body" column-gap="0.25in" /> <fo:region-before region-name="xsl-region-before" display-align="after" extent="0.1mm" padding-top="0pt" padding-left="0.4in" padding-right="0.4in" padding-bottom="0pt" /> <fo:region-after region-name="xsl-region-after" display-align="before" extent="0.4in" padding-top="4pt" padding-left="0.4in" padding-right="0.4in" padding-bottom="0pt" /> </fo:simple-page-master> <fo:page-sequence-master master-name="default-sequence"> <fo:repeatable-page-master-reference master-reference="simplePageLayout" /> </fo:page-sequence-master> </fo:layout-master-set> <fo:page-sequence master-reference="default-sequence"> <fo:flow flow-name="xsl-region-body"> <fo:block font-family="Segoe UI" color="#000000" font-size="9pt" /> </fo:flow> </fo:page-sequence> </fo:root> </xsl:template> What I want to do, is to validate written xsl:fo elements, ignoring xsl tags. Is it posible? For now I use dtd validation (I have xsd schema too) for validating Fo, but it give me an error on each xsl tag. Summary. Is it posiible to validate only fo elements against the schema, ignoring xsl tags, and how should I do it? Maybe a code snnippet in C#, or a hint how to modify documents? Thanks in advance!

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  • How to I serialize a large graph of .NET object into a SQL Server BLOB without creating a large bu

    - by Ian Ringrose
    We have code like: ms = New IO.MemoryStream bin = New System.Runtime.Serialization.Formatters.Binary.BinaryFormatter bin.Serialize(ms, largeGraphOfObjects) dataToSaveToDatabase = ms.ToArray() // put dataToSaveToDatabase in a Sql server BLOB But the memory steam allocates a large buffer from the large memory heap that is giving us problems. So how can we stream the data without needing enough free memory to hold the serialized objects. I am looking for a way to get a Stream from SQL server that can then be passed to bin.Serialize() so avoiding keeping all the data in my processes memory. Likewise for reading the data back... Some more background. This is part of a complex numerical processing system that processes data in near real time looking for equipment problems etc, the serialization is done to allow a restart when there is a problem with data quality from a data feed etc. (We store the data feeds and can rerun them after the operator has edited out bad values.) Therefore we serialize the object a lot more often then we de-serialize them. The objects we are serializing include very large arrays mostly of doubles as well as a lot of small “more normal” objects. We are pushing the memory limit on a 32 bit system and make the garage collector work very hard. (Effects are being made elsewhere in the system to improve this, e.g. reusing large arrays rather then create new arrays.) Often the serialization of the state is the last straw that courses an out of memory exception; our peak memory usage is while this serialization is being done. I think we get large memory pool fragmentation when we de-serialize the object, I expect there are also other problem with large memory pool fragmentation given the size of the arrays. (This has not yet been investigated, as the person that first looked at this is a numerical processing expert, not a memory management expert.) Are customers use a mix of Sql Server 2000, 2005 and 2008 and we would rather not have different code paths for each version of Sql Server if possible. We can have many active models at a time (in different process, across many machines), each model can have many saved states. Hence the saved state is stored in a database blob rather then a file. As the spread of saving the state is important, I would rather not serialize the object to a file, and then put the file in a BLOB one block at a time. Other related questions I have asked How to Stream data from/to SQL Server BLOB fields? Is there a SqlFileStream like class that works with Sql Server 2005?

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  • Rails Google Maps integration Javascript problem

    - by JZ
    I'm working on Rails 3.0.0.beta2, following Advanced Rails Recipes "Recipe #32, Mark locations on a Google Map" and I hit a road block: I do not see a google map. My @adds view uses @adds.to_json to connect the google maps api with my model. My database contains "latitude" "longitude", as floating points. And the entire project can be accessed at github. Can you see where I'm not connecting the to_json output with the javascript correctly? Can you see other glairing errors in my javascript? Thanks in advance! My application.js file: function initialize() { if (GBrowserIsCompatible() && typeof adds != 'undefined') { var map = new GMap2(document.getElementById("map")); map.setCenter(new GLatLng(37.4419, -122.1419), 13); map.addControl(new GLargeMapControl()); function createMarker(latlng, add) { var marker = new GMarker(latlng); var html="<strong>"+add.first_name+"</strong><br />"+add.address; GEvent.addListener(marker,"click", function() { map.openInfoWindowHtml(latlng, html); }); return marker; } var bounds = new GLatLngBounds; for (var i = 0; i < adds.length; i++) { var latlng=new GLatLng(adds[i].latitude,adds[i].longitude) bounds.extend(latlng); map.addOverlay(createMarker(latlng, adds[i])); } map.setCenter(bounds.getCenter(),map.getBoundsZoomLevel(bounds)); } } window.onload=initialize; window.onunload=GUnload; Layouts/adds.html.erb: <script src="http://maps.google.com/maps?file=api&amp;v=2&amp;sensor=true_or_false&amp;key=ABQIAAAAeH4ThRuftWNHlwYdvcK1QBTJQa0g3IQ9GZqIMmInSLzwtGDKaBQvZChl_y5OHf0juslJRNx7TbxK3Q" type="text/javascript"></script> <% if @adds -%> <script type="text/javascript"> var maps = <%= @adds.to_json %>; </script> <% end -%>

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  • Not able to delete list which dynamically created with jquery.

    - by shin
    I have two html here. The first one is dynamically generated by php and second one is just html to test. I also have the following jquery. When I click a cross with class delete in the second ones(plain html), it works nicely. However when I click a cross in the first ones, it does not work. It redirect me to the home page with # at the end. I am hoping someone point out what I am doing wrong. Thank in advance. HTML First part (dyanmicall generated) <ul style="display: block;" id="message"> <li class="41"> <span class="user"><strong>shin</strong></span> <span class="msg"> delete this as well</span> <span class="date">2010-01-15 07:47:31</span> <a href="#" id="41" class="delete">x</a> <div class="clear"></div></li> <li class="40"> <span class="user"><strong>shin</strong></span> <span class="msg"> delete me as well</span> <span class="date">2010-01-14 16:01:44</span> <a href="#" id="40" class="delete">x</a> <div class="clear"></div></li> ... ...</ul> Second part which is plain html <ul id="another"> <li><a href="#">you can't delete me</a></li> <li><a href="#" class="delete">delete this</a></li> <li><a href="#" class="delete">delete this</a></li> </ul> Here is jquery $(".delete").click(function(event) { event.preventDefault(); loading.fadeIn(); var commentContainer = $(this).parent(); var id = $(this).attr("id"); // var string = 'id='+ id ; $.ajax({ type: "POST", url: "index.php/admin/messages/changestatus/"+id, // data: string, cache: false, success: function(){ commentContainer.slideUp('slow', function() {$(this).remove();}); loading.fadeOut(); } }); return false; }); I am using CodeIgniter by the way.

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  • <li> titles and descriptions align across top

    - by AMC
    Not quite sure how to go about describing what it is I'm trying to achieve, so I have some screenshots.. Basically, I'd like the <h2>s all have their top edges align, as well as the <p>'s. What I currently have: What I would like to have: index.html <div id="services"> <p><span>Services</span></p> <ul> <li><h2>Identity and Logo Design</h2><p>Nulla et diam risus. Praesent vestibulum augue non purus tincidunt placerat. Sed in orci leo. Duis dignissim nibh vitae lacus placerat et posuere</p></li> <li><h2>Branding</h2><p>Nulla et diam risus. Praesent vestibulum augue non purus tincidunt placerat. Sed in orci leo. Duis dignissim nibh vitae lacus placerat et posuere</p></li> <li><h2>Web Design and Development</h2><p>Nulla et diam risus. Praesent vestibulum augue non purus tincidunt placerat. Sed in orci leo. Duis dignissim nibh vitae lacus placerat et posuere</p></li> <li><h2>Social Media</h2><p>Nulla et diam risus. Praesent vestibulum augue non purus tincidunt placerat. Sed in orci leo. Duis dignissim nibh vitae lacus placerat et posuere</p></li> </ul> <div class="next"> <a href="#"><img src="img/next.png" alt="Click for more information" /></a> </div><!-- end next --> </div><!-- end services --> style.css #services { border-top: 1px solid #202020; padding-bottom: 60px; padding-top: 40px; } #services p span { font-family: nevis-webfont; font-size: 112.5%; font-weight: normal; letter-spacing: 1px; text-transform: uppercase; } #services ul li { display: inline-block; padding-left: 100px; width: 160px; } #services ul li:first-child { padding-left: 0px; } #services ul li h2 { padding-top: 20px; text-align: center; } #services .next { float: right }

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  • Implementing rounded corners on slide down navigation menu

    - by Nick
    I am working on the slide down menu you can see here. I have rounded corners on both ul#navigation and ul.subnavigation. When the submenu slides down it is possible to see the border at the bottom of ul.subnavigation overlap with the content of ul#navigation, when I would like it to slide down smoothly, without the 'flicker'. I am aware that this issue is caused by the rounded corners. I need ul.subnavigation to cover the rounded corners at the bottom of ul#navigation when the menu drops down, without seeing the double border-bottom issue. I hope this is clear! Code is below. Thanks, Nick HTML <ul id="navigation"> <li class="dropdown"><a href="#">menu</a> <ul class="sub_navigation"> <li><a href="#">home</a></li> <li><a href="#">help</a></li> <li><a href="#">disable tips</a></li> </ul> </li> </ul> JQUERY $('.dropdown').hover(function() { $(this).find('.sub_navigation').slideToggle(); });? CSS ul#navigation, ul.sub_navigation { margin:0; padding:0; list-style-type:none; min-width:100px; background-color: white; font-size:15px; font-family: Trebuchet MS; text-align: center; -khtml-border-radius: 0 0 5px 5px; -moz-border-radius: 0 0 5px 5px; -webkit-border-radius: 0 0 5px 5px; border-radius: 0 0 5px 5px; border:1px black solid; border-top:none; } ul.sub_navigation { margin-left:-1px; position: absolute; top:28px; } ul#navigation { float:left; position:absolute; top:0; } ul#navigation li { float:left; min-width:100px; } ul.sub_navigation { position:absolute; display:none; } ul.sub_navigation li { clear:both; } a, a:active, a:visited { display:block; padding:7px; }

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  • Form value not passed to Seam bean after a4j reRender

    - by Casper
    I'm making a webapp in Seam but ran into a problem I can't seem to fix. I have a JSF form where the customer can select a reservation type through a combobox. Based on the selected value, other form components gets rendered. For example: the customer selects Hours as reservation type, a panelGroup gets rendered where the customer can select a start- and an end hour. But if the customer would select 'part of the day' as reservation type, a selectOneMenu gets rendered where the customer can select a part of the day (morning, afternoon, evening) The rerendering well but the values of the components with a rendered conditional won't get passed to the bean. They stay null values. This is the code i'm talking about: <h:panelGrid columns="2"> <h:outputText value="Reservation Type" /> <h:selectOneMenu value="#{selectedPeriodPart}"> <s:selectItems value="#{productManager.getAvailableDayPartsSpot()}" var="daypart" label="#{daypart.label}"></s:selectItems> <s:convertEnum /> <a4j:support ajaxSingle="true" event="onchange" action="#" reRender="spot"></a4j:support> </h:selectOneMenu> <h:outputText id="date_spot" value="Date" /> <a4j:outputPanel id="calendar_spot" layout="block"> <rich:calendar value="#{reservation.reservationPeriod.startDate}" locale="en" cellWidth="24px" cellHeight="22px" style="width:200px" /> </a4j:outputPanel> <h:outputText rendered="#{selectedPeriodPart eq 'DAY_PART'}" value="Daypart" /> <h:selectOneMenu value="#{selectedDaypart}" rendered="#{selectedPeriodPart eq 'DAY_PART'}"> <f:selectItem id="si_morning" itemLabel="Morning (6:00 - 12:00)" itemValue="morning" /> <f:selectItem id="si_afternoon" itemLabel="Afternoon (12:00 - 18:00)" itemValue="afternoon" /> <f:selectItem id="si_evening" itemLabel="Evening (18:00 - 00:00)" itemValue="evening" /> </h:selectOneMenu> <h:outputText rendered="#{selectedPeriodPart eq 'HOURS'}" value="Hours" /> <h:panelGroup id="hours_spot" rendered="#{selectedPeriodPart eq 'HOURS'}"> <ui:include src="/includes/reservation/select_hours.xhtml" /> </h:panelGroup> </h:panelGrid> </s:div></code> Note: The calendar value do get passed back to the bean but the value of this piece of code doesn't (it does if you remove the rendered conditional):

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  • Jquery image preview thumbnail doesn't seem to work....

    - by Pandiya Chendur
    I just tried the tooltip like this Easy image preview... But i cant get it to work.... I used this, <style> body { margin:0; padding:40px; background:#fff; font:80% Arial, Helvetica, sans-serif; color:#555; line-height:180%; } h1{ font-size:180%; font-weight:normal; color:#555; } h2{ clear:both; font-size:160%; font-weight:normal; color:#555; margin:0; padding:.5em 0; } a{ text-decoration:none; color:#f30; } p{ clear:both; margin:0; padding:.5em 0; } pre{ display:block; font:100% "Courier New", Courier, monospace; padding:10px; border:1px solid #bae2f0; background:#e3f4f9; margin:.5em 0; overflow:auto; width:800px; } img{border:none;} ul,li{ margin:0; padding:0; } li{ list-style:none; float:left; display:inline; margin-right:10px; } /* */ #preview{ position:absolute; border:1px solid #ccc; background:#333; padding:5px; display:none; color:#fff; } /* */ </style> <script type="text/javascript" src="jquery.js"></script> <ul> <li> <a href="Images/4.jpg" class="preview" title="Lake and a mountain"> <img src="Images/4s.jpg" alt="gallery thumbnail" /> </a> </li> </ul> and included style... Nothing happens when i hover over the anchor tag....

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  • COMException Problem

    - by Jack Harvin
    Wondering if anyone could help with my problem. Below is the code, and after the code an explination of where the exception is thrown. using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; using System.Web; using WatiN.Core; using System.Threading; using System.IO; namespace WindowsFormsApplication1 { public partial class Form1 : System.Windows.Forms.Form { public Form1() { InitializeComponent(); } private void Form1_Load(object sender, EventArgs e) { } private void button1_Click(object sender, EventArgs e) { Thread t = new Thread(createApplications); Settings.AutoStartDialogWatcher = false; t.SetApartmentState(System.Threading.ApartmentState.STA); t.Start(); } private void createApplications() { createApp("username", "password", "Test App", "This is just a test description", "http:/mysite.com"); } private void createApp(String username, String password, String appName, String description, String appUrl) { var currentBrowser = new IE("http://mysite.com/login/php"); currentBrowser.TextField(Find.ById("username")).TypeText(username); currentBrowser.TextField(Find.ById("password")).TypeText(password); currentBrowser.Button(Find.ById("submit")).Click(); currentBrowser.GoTo("http://mysite.com/createmusicapp.php"); currentBrowser.TextField(Find.ById("application_name")).TypeText(appName); currentBrowser.TextField(Find.ById("application_description")).TypeText(description); currentBrowser.TextField(Find.ById("application_url")).TypeText(appUrl); currentBrowser.RadioButton(Find.ById("client_application_desktop_1")).Click(); currentBrowser.RadioButton(Find.ById("client_application_is_writable_1")).Click(); WatiN.Core.Image captchaImage = currentBrowser.Div(Find.ById("recaptcha_image")).Image(Find.ByStyle("display", "block")); Form2 captcha = new Form2(captchaImage.Src); captcha.ShowDialog(); } } } The exception is thrown on this line: currentBrowser.TextField(Find.ById("username")).TypeText(username); BUT, it's thrown when it gets to this line: captcha.ShowDialog(); It logs in, and fills in the app details and Form2 loads fine, but once loaded, after around 2-3 seconds the exception happens. I am wondering if it's anything to do with the threads? But I wouldn't know how to solve it if it was. The complete exception thrown is: The object invoked has disconnected from its clients. (Exception from HRESULT: 0x80010108 (RPC_E_DISCONNECTED))

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  • siblings in jquery hide everything

    - by user2658615
    This is my html code : <div id="tabbase"> <ul> <li>a</li> <li>b</li> </ul> <div id="tabs-0"></div> <div id="tabs-1"> <div class="width50"> <h5>title1</h5> <div class="da-desc">a</div> <button>continue</button> </div> <div class="width50"> <h5>title2</h5> <div class="da-desc">b</div> <button>continue</button> </div> </div> </div> and this is CSS code : #tabbase { margin:16px; } #tabbase ul li { display:inline-block; margin:5px 0px 5px 0; background:rgb(224,224,224); padding:5px; border:1px solid rgb(153,153,153); cursor:pointer; } #tabs-0, #tabs-1 { border:1px solid rgb(153,153,153); background:rgb(255,255,255); padding:5px; margin:-5px 0 0 0; } #tabbase ul li.active { background:rgb(255,255,255) !important; } and this is jquery code : $(document).ready(function(e) { $("#tabs-1").hide(0); $("#tabbase ul li:first").addClass("active"); $("#tabbase ul li").click(function(e) { $(this).addClass("active"); $(this).siblings(this).removeClass("active"); count = $("#tabbase ul li").index(this); $('#tabs-'+count).slideDown(500).siblings(this).slideUp(500); }); }); so you can see that when you click on a tab , all tabs are gone and how can I fix this?

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  • Sockets, Threads and Services in android, how to make them work together ?

    - by Spredzy
    Hi all, I am facing a probleme with threads and sockets I cant figure it out, if someone can help me please i would really appreciate. There are the facts : I have a service class NetworkService, inside this class I have a Socket attribute. I would like it be at the state of connected for the whole lifecycle of the service. To connect the socket I do it in a thread, so if the server has to timeout, it would not block my UI thread. Problem is, into the thread where I connect my socket everything is fine, it is connected and I can talk to my server, once this thread is over and I try to reuse the socket, in another thread, I have the error message Socket is not connected. Questions are : - Is the socket automatically disconnected at the end of the thread? - Is their anyway we can pass back a value from a called thread to the caller ? Thanks a lot, Here is my code public class NetworkService extends Service { private Socket mSocket = new Socket(); private void _connectSocket(String addr, int port) { Runnable connect = new connectSocket(this.mSocket, addr, port); new Thread(connect).start(); } private void _authentification() { Runnable auth = new authentification(); new Thread(auth).start(); } private INetwork.Stub mBinder = new INetwork.Stub() { @Override public int doConnect(String addr, int port) throws RemoteException { _connectSocket(addr, port); _authentification(); return 0; } }; class connectSocket implements Runnable { String addrSocket; int portSocket; int TIMEOUT=5000; public connectSocket(String addr, int port) { addrSocket = addr; portSocket = port; } @Override public void run() { SocketAddress socketAddress = new InetSocketAddress(addrSocket, portSocket); try { mSocket.connect(socketAddress, TIMEOUT); PrintWriter out = new PrintWriter(mSocket.getOutputStream(), true); out.println("test42"); Log.i("connectSocket()", "Connection Succesful"); } catch (IOException e) { Log.e("connectSocket()", e.getMessage()); e.printStackTrace(); } } } class authentification implements Runnable { private String constructFirstConnectQuery() { String query = "toto"; return query; } @Override public void run() { BufferedReader in; PrintWriter out; String line = ""; try { in = new BufferedReader(new InputStreamReader(mSocket.getInputStream())); out = new PrintWriter(mSocket.getOutputStream(), true); out.println(constructFirstConnectQuery()); while (mSocket.isConnected()) { line = in.readLine(); Log.e("LINE", "[Current]- " + line); } } catch (IOException e) {e.printStackTrace();} } }

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  • CSS Rollovers: how to maintain "hit area" size when hidden image is larger than anchor area

    - by nukefusion
    I have a small problem and I don't think what I want to do can be achieved with just pure CSS, but I figured I'd ask anyway. Basically, I have one DIV which contains a hyperlinked element that is smaller in size to it's parent DIV. So in effect I have a square within a square with the inner square being the "hit area". When I mouse over this inner square I want the background of the outer square to change. I know it's not possible to change the parent DIV's background on a:hover, but I figured I could give the illusion of it happening by nesting a hidden image inside the anchor. This works great until I want to "roll off". The problem is that I want the image to disappear when I leave the area of the anchor tag, not the larger hidden image. Is this possible? For the benefit of everyone I've provided an example to demonstrate what I mean: <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <meta content="text/html; charset=utf-8" http-equiv="Content-Type" /> <title>Test Rollover</title> <link href="main.css" rel="stylesheet" type="text/css" /> </head> <body> <div id="d1"> <a href="#nogo"> <b id="b1"></b> <b id="b2"></b> </a> </div> </body> And the css: #b1 { width: 200px; height: 200px; top: 100px; left: 100px; background-color:aqua; position: absolute; z-index: 100; } #b2 { width: 400px; height: 400px; background-color:lime; position: absolute; display: none; z-index: 90; } #d1 { width: 400px; height: 400px; background-color:fuchsia; position: relative; } #d1 a:hover #b2 { display: block; } In this example I want the green outer square to disappear when I leave the bounds of the hidden inner blue square.

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