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  • AABB > AABB collision response?

    - by Levi
    I'm really confused about how to fix this in 3d? I want it so that I can slide along cubes but without getting caught if there's 2 adjacent cubes. I've gotten it so that I can do x collision, with sliding, and y, and z, but I can't do them together, probably because I don't know how to resolve it correctly. e.g. [] [] []^ []O [] O is the player, ^ is the direction the player is moving, with the methods which I was trying I would get stuck between the cubes because the z axis was responding and kicking me out :/. I don't know how to resolve this in all 3 direction, like how would I go about telling which direction I have to resolve in. My previous methods involved me checking 4 points in a axis aligned square around the player, I was checking if these points where inside the cubes and if they where fixing my position, but I couldn't get it working correctly. Help is appreciated. edit: pretend all the blocks are touching.

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  • What is the right way to do this HTML: header with icon linked

    - by Hell Awaits
    I know how to make these examples look and behave the same. But I would like to know which is the right way to build a HTML structure. <a><img><h1></h1></a> - looks wrong because an inline element is inside of a block element <a><img></a><h1><a></a></h1> - the same a-element is defined twice. Also I'm not sure about markup inside headers Any other solutions ?

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  • Is your Xcode4 stable?

    - by Eonil
    I have upgraded to Xcode4, and I'm experiencing unbelievable situation. Xcode4 crashes per 5 minute. Incredibly slow. Almost impossible to use. Maybe the problem is my hardware configuration. I'm using MacBook Air 3rd with 2GB ram with SSD. It was just fine with Xcode3, but now, it consumes all of memory and crashes too often. Does your Xcode4 stable? If so, please let me know what's your hardware configuration. I want to know whether this problem is caused by hardware configuration or not to decide buy a new mac.

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  • Aptronyms: fitting the profession to the name

    - by Tony Davis
    Writing a recent piece on the pains of index fragmentation, I found myself wondering why, in SQL Server, you can’t set the equivalent of a fill factor, on a heap table. I scratched my head…who might know? Phil Factor, of course! I approached him with a due sense of optimism only to find that not only did he not know, he also didn’t seem to care much either. I skulked off thinking how this may be the final nail in the coffin of nominative determinism. I’ve always wondered if there was anything in it, though. If your surname is Plumb or Leeks, is there even a tiny, extra percentage chance that you’ll end up fitting bathrooms? Some examples are quite common. I’m sure we’ve all met teachers called English or French, or lawyers called Judge or Laws. I’ve also known a Doctor called Coffin, a Urologist called Waterfall, and a Dentist called Dentith. Two personal favorites are Wolfgang Wolf who ended up managing the German Soccer team, Wolfsburg, and Edmund Akenhead, a Crossword Editor for The Times newspaper. Having forgiven Phil his earlier offhandedness, I asked him for if he knew of any notable examples. He had met the famous Dr. Batty and Dr. Nutter, both Psychiatrists, knew undertakers called Death and Stiff, had read a book by Frederick Page-Turner, and suppressed a giggle at the idea of a feminist called Gurley-Brown. He even managed to better my Urologist example, citing the article on incontinence in the British Journal of Urology (vol.49, pp.173-176, 1977) by A. J. Splatt and D. Weedon. What, however, if you were keen to gently nudge your child down the path to a career in IT? What name would you choose? Subtlety probably doesn’t really work, although in a recent interview, Rodney Landrum did congratulate PowerShell MVP Max Trinidad on being named after a SQL function. Grant “The Memory” Fritchey (OK, I made up that nickname) doesn’t do badly either. Some surnames, seem to offer a natural head start, although I know of no members of the Page-Reid clan in the profession. There are certainly families with the Table surname, although sadly, Little Bobby Tables was merely a legend by xkcd. A member of the well-known Key family would need to name their son Primary, or maybe live abroad, to make their mark. Nominate your examples of people seemingly destined, by name, for their chosen profession (extra points for IT). The best three will receive a prize. Cheers, Tony.

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  • How do you approach tutorials

    - by aurel
    Hi I get lots of interesting tutorials through feeds and sometimes I implement them step by step, other times I just read through them and note anything that I do not know. when ever I implement them I takes a long time - starting the project, typing the code (as I feel there is no point to copy and paste ), then going back and forth between browser and editing program All in all, I am interested to know how do you learn from the tutorials (I'm no where close to being an expert). Or if you don't use tutorials, is there any other way to learn? Thanks a lot

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  • Programming 101 [closed]

    - by Ashish SIngh
    i just got placed after completing my b.tech as an assistant programmer i am curious to know about some things.... i am not at all a very good programmer(in java) as i just started but whenever i see some complicated coding i feel like how man... how they think so much i mean flow and all... what should i do? should i just go with the flow or what?? java is very vast so nobody can memorize everything then how they find so many specific functions to use... should i try to memorize all the syntax stuff or just use google to things and with time it ll be all handy.... what should be my strategy to enhance my skills PS: i love java (crazy about it...) and one more thing, in my company i m not under much pressure so it is good or bad for me???? please guide me. i know you all can help me with your experience :) thank you.

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  • First time android game development [on hold]

    - by Dave
    My friend and i are developing a android game. This is my first time develop android game, so we don't know how to code The game is 2d game and we develop it without 3rd party engine / framework. Now we got a few questions, hope you can help us. In game play, using 'Surfaceview' only to achieve it. Is it best practice? On 'Surfaceview', a lot of difference button(Menu, pause, game object..etc) is on it, but I don't know how to code it? (actually, i have already done, but...so stupid way. Detect the user touch position (x, y) to identify where they touch[rect(x1,y1,x2,y2).contain(x,y)] Is it right? Teach me how to do if wrong. View / Surfaceview / OpenGL, which is suitable for us? (if like Tetris) Thank you for your help. Ps: My english is not good, hope you can understand what i mean.

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  • Does md2 support skeletal meshes?

    - by jsvcycling
    I'm creating an FPS game. I'm writing my own game engine. So far all the backend stuff is going great. I'd like to support md2 as the native file format for 3D Objects, but I also want to use skeletal meshes. Does anyone know if the md2 file format supports skeletal meshes? In-case you need to know, I'm going to use blender as my Mesh creation tool and C++ as my programming language... Thanks For got to mention, the engine is based on OpenGL... Alright, for anyone who is reading this, I just found the Doom 3 md5 specifications (http://tfc.duke.free.fr/coding/md5-specs-en.html). It gives you some help on writing a parser (see bottom of link), but the example doesn't support lighting and texture mapping (the second set of example code allows for animation). Thanks @Neverender for answering my question...

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  • General visual effects to meshes/entities

    - by Pacha
    I am trying to add some visual effects to some entities, meshes, or whatever you want to call them as they are looking pretty dull in my game right now. What I want to achieve is this: http://youtu.be/zox8935PLw0?t=36s (the "texture" gets disintegrated and then goes back to normal, covering the whole mesh.) Also I would like to know what is the best way to add effects like the one in the video to my game (for example, thunder effects, shattering, etc.) I know that I can do some things with shaders, but I haven't learned them too well and I am still in a beginner level. I am using Ogre3D, and GLSL for shaders. Thanks! Note: this is a screen-shot of my game, I want to apply the effect in the video to my main character):

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  • Graphical Email-client with Sent-emails -directory?

    - by hhh
    I asked this question here but without any answer. So I am now looking something to replace Evolution -email-client. So does there exist a graphical Email-client with Sent-directory? Or is it specified system-wide? P.s. I know Mutt has this feature but I cannot understand how graphical Email -clients work in this, perhaps I cannot just find this feature -- I don't know. Basically, I just want to see emails that I have sent. My email -client has many emails connected. Perhaps related I am also interested to have this kind of feature in Android -device, more here. Where do Sent -emails go in Evolution?

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  • Python as a first language?

    - by user64085
    I have just started working in Information Security World. I want to learn the Python language for creating my own automated tool for Fuzzing, SQL-Injection etc. My question is I don't know much about C language (only basic knowledge) but I want to learn directly Python Language so is it good? I have seen there is lots of difference between Python and C (obviously) and for Information Security field Python = GOD so I want to know learning Python need any experience on C language? If not so can I start learning Python directly?

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  • What is Object Oriented Programming ill-suited for?

    - by Richard JP Le Guen
    In Martin Fowler's book Refactoring, Fowler speaks of how when developers learn something new, they don't consider when it's inappropriate for the job: Ten years ago it was like that with objects. If someone asked me when not to use objects, it was hard to answer. [...] It was just that I didn't know what those limitations were, although I knew what the benefits were. Reading this, it occurred to me I don't know what the limitations or potential disadvantages of Object-Oriented Programming are. What are the limitations of Object Oriented Programming? When should one look at a project and think "OOP is not best suited for this"?

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  • Professional Development – Difference Between Bio, CV and Resume

    - by Pinal Dave
    Applying for work can be very stressful – you want to put your best foot forward, and it can be very hard to sell yourself to a potential employer while highlighting your best characteristics and answering questions.  On top of that, some jobs require different application materials – a biography (or bio), a curriculum vitae (or CV), or a resume.  These things seem so interchangeable, so what is the difference? Let’s start with the one most of us have heard of – the resume.  A resume is a summary of your job and education history.  If you have ever applied for a job, you will have used a resume.  The ability to write a good resume that highlights your best characteristics and emphasizes your qualifications for a specific job is a skill that will take you a long way in the world.  For such an essential skill, unfortunately it is one that many people struggle with. RESUME So let’s discuss what makes a great resume.  First, make sure that your name and contact information are at the top, in large print (slightly larger font than the rest of the text, size 14 or 16 if the rest is size 12, for example).  You need to make sure that if you catch the recruiter’s attention and they know how to get a hold of you. As for qualifications, be quick and to the point.  Make your job title and the company the headline, and include your skills, accomplishments, and qualifications as bullet points.  Use good action verbs, like “finished,” “arranged,” “solved,” and “completed.”  Include hard numbers – don’t just say you “changed the filing system,” say that you “revolutionized the storage of over 250 files in less than five days.”  Doesn’t that sentence sound much more powerful? Curriculum Vitae (CV) Now let’s talk about curriculum vitae, or “CVs”.  A CV is more like an expanded resume.  The same rules are still true: put your name front and center, keep your contact info up to date, and summarize your skills with bullet points.  However, CVs are often required in more technical fields – like science, engineering, and computer science.  This means that you need to really highlight your education and technical skills. Difference between Resume and CV Resumes are expected to be one or two pages long – CVs can be as many pages as necessary.  If you are one of those people lucky enough to feel limited by the size constraint of resumes, a CV is for you!  On a CV you can expand on your projects, highlight really exciting accomplishments, and include more educational experience – including GPA and test scores from the GRE or MCAT (as applicable).  You can also include awards, associations, teaching and research experience, and certifications.  A CV is a place to really expand on all your experience and how great you will be in this particular position. Biography (Bio) Chances are, you already know what a bio is, and you have even read a few of them.  Think about the one or two paragraphs that every author includes in the back flap of a book.  Think about the sentences under a blogger’s photo on every “About Me” page.  That is a bio.  It is a way to quickly highlight your life experiences.  It is essentially the way you would introduce yourself at a party. Where a bio is required for a job, chances are they won’t want to know about where you were born and how many pets you have, though.  This is a way to summarize your entire job history in quick-to-read format – and sometimes during a job hunt, being able to get to the point and grab the recruiter’s interest is the best way to get your foot in the door.  Think of a bio as your entire resume put into words. Most bios have a standard format.  In paragraph one, talk about your most recent position and accomplishments there, specifically how they relate to the job you are applying for.  If you have teaching or research experience, training experience, certifications, or management experience, talk about them in paragraph two.  Paragraph three and four are for highlighting publications, education, certifications, associations, etc.  To wrap up your bio, provide your contact info and availability (dates and times). Where to use What? For most positions, you will know exactly what kind of application to use, because the job announcement will state what materials are needed – resume, CV, bio, cover letter, skill set, etc.  If there is any confusion, choose whatever the industry standard is (CV for technical fields, resume for everything else) or choose which of your documents is the strongest. Reference: Pinal Dave (http://blog.sqlauthority.com) Filed under: About Me, PostADay, Professional Development, SQL, SQL Authority, SQL Query, SQL Server, SQL Tips and Tricks, T SQL

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  • Client/Server Application Using Google App Engine

    - by Kevin Zhang
    Can someone please advise me what is the possible solution of using GAE to make a Client/Serer Application? As far as I know, GAE is designed to do web applications. What I want to do is to have a Java Client(Swing based) deployed on a number of computers and deploy the server on GAE. I found an example on GAE website which teaches how to make a SOAP service using GAE, but I don't know whether using SOAP is a good idea for client/server applications. Can someone give me some hints about how to design this system and what technology should be used? Any advices are welcome. Many thanks.

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  • Constant game speed independent of variable FPS in OpenGL with GLUT?

    - by Nazgulled
    I've been reading Koen Witters detailed article about different game loop solutions but I'm having some problems implementing the last one with GLUT, which is the recommended one. After reading a couple of articles, tutorials and code from other people on how to achieve a constant game speed, I think that what I currently have implemented (I'll post the code below) is what Koen Witters called Game Speed dependent on Variable FPS, the second on his article. First, through my searching experience, there's a couple of people that probably have the knowledge to help out on this but don't know what GLUT is and I'm going to try and explain (feel free to correct me) the relevant functions for my problem of this OpenGL toolkit. Skip this section if you know what GLUT is and how to play with it. GLUT Toolkit: GLUT is an OpenGL toolkit and helps with common tasks in OpenGL. The glutDisplayFunc(renderScene) takes a pointer to a renderScene() function callback, which will be responsible for rendering everything. The renderScene() function will only be called once after the callback registration. The glutTimerFunc(TIMER_MILLISECONDS, processAnimationTimer, 0) takes the number of milliseconds to pass before calling the callback processAnimationTimer(). The last argument is just a value to pass to the timer callback. The processAnimationTimer() will not be called each TIMER_MILLISECONDS but just once. The glutPostRedisplay() function requests GLUT to render a new frame so we need call this every time we change something in the scene. The glutIdleFunc(renderScene) could be used to register a callback to renderScene() (this does not make glutDisplayFunc() irrelevant) but this function should be avoided because the idle callback is continuously called when events are not being received, increasing the CPU load. The glutGet(GLUT_ELAPSED_TIME) function returns the number of milliseconds since glutInit was called (or first call to glutGet(GLUT_ELAPSED_TIME)). That's the timer we have with GLUT. I know there are better alternatives for high resolution timers, but let's keep with this one for now. I think this is enough information on how GLUT renders frames so people that didn't know about it could also pitch in this question to try and help if they fell like it. Current Implementation: Now, I'm not sure I have correctly implemented the second solution proposed by Koen, Game Speed dependent on Variable FPS. The relevant code for that goes like this: #define TICKS_PER_SECOND 30 #define MOVEMENT_SPEED 2.0f const int TIMER_MILLISECONDS = 1000 / TICKS_PER_SECOND; int previousTime; int currentTime; int elapsedTime; void renderScene(void) { (...) // Setup the camera position and looking point SceneCamera.LookAt(); // Do all drawing below... (...) } void processAnimationTimer(int value) { // setups the timer to be called again glutTimerFunc(TIMER_MILLISECONDS, processAnimationTimer, 0); // Get the time when the previous frame was rendered previousTime = currentTime; // Get the current time (in milliseconds) and calculate the elapsed time currentTime = glutGet(GLUT_ELAPSED_TIME); elapsedTime = currentTime - previousTime; /* Multiply the camera direction vector by constant speed then by the elapsed time (in seconds) and then move the camera */ SceneCamera.Move(cameraDirection * MOVEMENT_SPEED * (elapsedTime / 1000.0f)); // Requests to render a new frame (this will call my renderScene() once) glutPostRedisplay(); } void main(int argc, char **argv) { glutInit(&argc, argv); (...) glutDisplayFunc(renderScene); (...) // Setup the timer to be called one first time glutTimerFunc(TIMER_MILLISECONDS, processAnimationTimer, 0); // Read the current time since glutInit was called currentTime = glutGet(GLUT_ELAPSED_TIME); glutMainLoop(); } This implementation doesn't fell right. It works in the sense that helps the game speed to be constant dependent on the FPS. So that moving from point A to point B takes the same time no matter the high/low framerate. However, I believe I'm limiting the game framerate with this approach. Each frame will only be rendered when the time callback is called, that means the framerate will be roughly around TICKS_PER_SECOND frames per second. This doesn't feel right, you shouldn't limit your powerful hardware, it's wrong. It's my understanding though, that I still need to calculate the elapsedTime. Just because I'm telling GLUT to call the timer callback every TIMER_MILLISECONDS, it doesn't mean it will always do that on time. I'm not sure how can I fix this and to be completely honest, I have no idea what is the game loop in GLUT, you know, the while( game_is_running ) loop in Koen's article. But it's my understanding that GLUT is event-driven and that game loop starts when I call glutMainLoop() (which never returns), yes? I thought I could register an idle callback with glutIdleFunc() and use that as replacement of glutTimerFunc(), only rendering when necessary (instead of all the time as usual) but when I tested this with an empty callback (like void gameLoop() {}) and it was basically doing nothing, only a black screen, the CPU spiked to 25% and remained there until I killed the game and it went back to normal. So I don't think that's the path to follow. Using glutTimerFunc() is definitely not a good approach to perform all movements/animations based on that, as I'm limiting my game to a constant FPS, not cool. Or maybe I'm using it wrong and my implementation is not right? How exactly can I have a constant game speed with variable FPS? More exactly, how do I correctly implement Koen's Constant Game Speed with Maximum FPS solution (the fourth one on his article) with GLUT? Maybe this is not possible at all with GLUT? If not, what are my alternatives? What is the best approach to this problem (constant game speed) with GLUT? I originally posted this question on Stack Overflow before being pointed out about this site. The following is a different approach I tried after creating the question in SO, so I'm posting it here too. Another Approach: I've been experimenting and here's what I was able to achieve now. Instead of calculating the elapsed time on a timed function (which limits my game's framerate) I'm now doing it in renderScene(). Whenever changes to the scene happen I call glutPostRedisplay() (ie: camera moving, some object animation, etc...) which will make a call to renderScene(). I can use the elapsed time in this function to move my camera for instance. My code has now turned into this: int previousTime; int currentTime; int elapsedTime; void renderScene(void) { (...) // Setup the camera position and looking point SceneCamera.LookAt(); // Do all drawing below... (...) } void renderScene(void) { (...) // Get the time when the previous frame was rendered previousTime = currentTime; // Get the current time (in milliseconds) and calculate the elapsed time currentTime = glutGet(GLUT_ELAPSED_TIME); elapsedTime = currentTime - previousTime; /* Multiply the camera direction vector by constant speed then by the elapsed time (in seconds) and then move the camera */ SceneCamera.Move(cameraDirection * MOVEMENT_SPEED * (elapsedTime / 1000.0f)); // Setup the camera position and looking point SceneCamera.LookAt(); // All drawing code goes inside this function drawCompleteScene(); glutSwapBuffers(); /* Redraw the frame ONLY if the user is moving the camera (similar code will be needed to redraw the frame for other events) */ if(!IsTupleEmpty(cameraDirection)) { glutPostRedisplay(); } } void main(int argc, char **argv) { glutInit(&argc, argv); (...) glutDisplayFunc(renderScene); (...) currentTime = glutGet(GLUT_ELAPSED_TIME); glutMainLoop(); } Conclusion, it's working, or so it seems. If I don't move the camera, the CPU usage is low, nothing is being rendered (for testing purposes I only have a grid extending for 4000.0f, while zFar is set to 1000.0f). When I start moving the camera the scene starts redrawing itself. If I keep pressing the move keys, the CPU usage will increase; this is normal behavior. It drops back when I stop moving. Unless I'm missing something, it seems like a good approach for now. I did find this interesting article on iDevGames and this implementation is probably affected by the problem described on that article. What's your thoughts on that? Please note that I'm just doing this for fun, I have no intentions of creating some game to distribute or something like that, not in the near future at least. If I did, I would probably go with something else besides GLUT. But since I'm using GLUT, and other than the problem described on iDevGames, do you think this latest implementation is sufficient for GLUT? The only real issue I can think of right now is that I'll need to keep calling glutPostRedisplay() every time the scene changes something and keep calling it until there's nothing new to redraw. A little complexity added to the code for a better cause, I think. What do you think?

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  • When does "proper" programming no longer matter?

    - by Kai Qing
    I've been a full time programmer for about 8 years now. Web based mostly, ranging in weird jobs for clients. Never anything I "want" to do. So my experience is limited to what I've been contracted to do, having no real incentive to master anything in particular. So here's my scenario and ultimately what I wonder about... I've been building an android game in my spare time. It's using the libgdx library so quite a bit of the heavy lifting is done for me. I don't read much of the docs cause unless it's in tutorial format I will just not care, and ultimately most of my questions have already been asked on stackoverflow. I get along fine and my game works as expected... Suspiciously well, even. So much so that I wonder why one should bother to be "proper" when coding if the end result is ultimately the same. To be more specific, I used a hashtable because I wanted something close to an associative array. Human readable key values. In other places to achieve similar things, I use a vector. I know libgdx has vector2 and vector3 classes, but I've never used them. When I come across weird problems and search stackoverflow for help, I see a lot of people just reaming the questions that use a certain datatype when another one is technically "proper." Like using an ArrayList because it does not require defined bounds versus re-defining an int[] with new known boundaries. Or even something trivial like this: for(int i = 0; i < items.length; i ++) { // do something } I know it evaluates item.length on every iteration. I just don't care. I know items will never be more than 15 to 20 items. So why bother caring if I evaluate items.length on every iteration? So I wonder - why does everyone get all up in arms over this? Who cares if I use a less efficient datatype to get the job done? I ran some tests to see how the app performs using the lazy, get it done fast and don't look back method I just described versus the proper, follow the tutorial and use the exact data types suggested by the community. The results: Same thing. Average 45 fps. I opened every app on the phone and galaxy tab. Same deal. No difference. My game is pretty graphic intensive. It's not like it's just a simple thing. I expected it to perform kind of badly since I don't care to optimize image assets or... well, you probably get the idea. I'm making the game for fun. As a joke, really. But in doing so I'm working outside the normal scope of my job, which is to always follow the rules and do it the right way. So to say, I am without bounds here and this has caused me to wonder why I ever really care to be "proper" So I guess my question to you is this: Is there a threshold when it no longer matters to be proper? Is there a lasting, longer term consequence to the lazy, get it done and don't look back route? Is it ok to say - "so long as it gets the job done, I don't care?" Disclaimer: When I program my game, I am almost always drunk. I do it to remember why I got into this stuff to begin with because the monotony of client based web work will make you hate being a programmer. I'm having a blast and my game is not crashing, tests well, performs well, looks good on all devices so far and has no noticeable negative impact on any of my testing devices. I expected failure because I was being so drunkenly careless with my code, but to my surprise, it had no noticeable impact. I am now starting to question the need to be careful. Help me regain the ability to care! ... or explain why it's not a bad thing to not care. Secondary disclaimer: I am aware of the benefits of maintainability. For myself and others. Agreed. But it's not like someone happening across my inefficient int[] loop won't know what it does. As an experienced programmer those kinds of things are just clear on sight. I document the complex stuff for myself knowing I was drunk and will probably need a reminder. Those notes would clarify any confusion for someone who might ever gaze upon my ridiculous game - though the reality is that either I maintain it myself or it fades into time. I'm ok with that. But if it doesn't slow the device down, or crash, then crossing the t's and dotting the i's might actually require more time than it's worth.

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  • What exactly is UV and UVW Mapping?

    - by Michael Stum
    Trying to understand some basic 3D concepts, at the moment I'm trying to figure out how textures actually work. I know that UV and UVW mapping are techniques that map 2D Textures to 3D Objects - Wikipedia told me as much. I googled for explanations but only found tutorials that assumed that I already know what it is. From my understanding, each 3D Model is made out of Points, and several points create a face? Does each point or face have a secondary coordinate that maps to a x/y position in the 2D Texture? Or how does unwrapping manipulate the model? Also, what does the W in UVW really do, what does it offer over UV? As I understand it, W maps to the Z coordinate, but in what situation would I have different textures for the same X/Y and different Z, wouldn't the Z part be invisible? Or am I completely misunderstanding this?

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  • Ubuntu 13.04 Eclipse 3.8.1 fresh install..cannot read Eclipse help files..ideas?

    - by Mystic38
    I have recently setup a dual boot windows 7 /Ubuntu 13.04. Problem: I installed eclipse from the Ubuntu software center. Eclipse opens fine, but when i attempt to access the help i get a "server error 500".. What i know: the help file is located locally and read via the browser.. any ideas?.. nb.. novice linux user, happy to try anything to provide more data, ppls just be specific (ie assume i know zilch..) update jun 30th.. Although not an answer to this question, i have patched a working solution by removing the version of eclipse supplied by the Ubuntu software center and installing from eclipse.org.. details at http://ubuntuforums.org/showthread.php?t=2157452 thanks

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  • How to make Windows boot first?

    - by Rani.Shemer
    I want to know how to make Windows the default boot OS in Ubuntu 11.10, how to make Windows boot first on GRUB2, specifically for Windows 7, which is my current version. I know that are some tutorials about this, but it seems that I made a mistake, so I'm asking. Luckily nothing serious happened. I didn't lose my data. The difference between my question and the tutorials is that the tutorials are from older version. Sorry for any disturbs and redundancy of the question. I'll love it better for a GUI app that making easy the boot. P.S: I forgot to say the version of my OS's I am running Windows 7 Home Premium X64 bit Ubuntu 11.10 X64 bit I hope this will make understand better because I now saw it a tutorial that for 64 bit versions Startup-Manager doesn't work.

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  • Open Source Web-based CMS for writing and managing API documentation

    - by netcoder
    This is a question that have somewhat been asked before (i.e.: How to manage an open source project's documentation). However, my question is a little different because: We're not developing open source software, but proprietary software The documentation has to be hand-written, because we do not want to publish the actual software API documentation, but only the public API documentation I do want developers and project managers to write the documentation collaboratively Obviously, wikis are a solution, but they're very generic. I'm looking for a more specialized tool for this job. I've looked around and found a few like Adobe Robohelp, SaaS solutions and such, but I'd like to know if any open source software exists for that purpose. Do you know any Open Source Web-based CMS for writing and managing API and software documentation?

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  • SQL SERVER – Check If Column Exists in SQL Server Table

    - by Pinal Dave
    A very frequent task among SQL developers is to check if any specific column exists in the database table or not. Based on the output developers perform various tasks. Here are couple of simple tricks which you can use to check if column exists in your database table or not. Method 1 IF EXISTS(SELECT * FROM sys.columns WHERE Name = N'columnName' AND OBJECT_ID = OBJECT_ID(N'tableName')) BEGIN PRINT 'Your Column Exists' END   For AdventureWorks sample database IF EXISTS(SELECT * FROM sys.columns WHERE Name = N'Name' AND OBJECT_ID = OBJECT_ID(N'[HumanResources].[Department]')) BEGIN PRINT 'Your Column Exists' END   Method 2 IF COL_LENGTH('table_name','column_name') IS NOT NULL BEGIN PRINT 'Your Column Exists' END For AdventureWorks sample database IF COL_LENGTH('[HumanResources].[Department]','Name') IS NOT NULL BEGIN PRINT 'Your Column Exists' END Method 3 IF EXISTS( SELECT TOP 1 * FROM INFORMATION_SCHEMA.COLUMNS WHERE [TABLE_NAME] = 'TableName' AND [COLUMN_NAME] = 'ColumnName' AND [TABLE_SCHEMA] = 'SchemaName') BEGIN PRINT 'Your Column Exists' END For AdventureWorks sample database IF EXISTS( SELECT TOP 1 * FROM INFORMATION_SCHEMA.COLUMNS WHERE [TABLE_NAME] = 'Department' AND [COLUMN_NAME] = 'Name' AND [TABLE_SCHEMA] = 'HumanResources') BEGIN PRINT 'Your Column Exists' END Let me know if you know any other method to find if Column Exists in SQL Server Table. Reference: Pinal Dave (http://blog.sqlauthority.com) Filed under: PostADay, SQL, SQL Authority, SQL Query, SQL Server, SQL Tips and Tricks, T SQL, Technology

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  • Using subdomains or directories for main categories?

    - by Matthieu
    I have a website which references places to travel to in the world. Those places are (of course) grouped by countries. Here is an example of an actual URL of my website: http://awespot.org/country/105/iceland I am wondering if it would be better, in terms of SEO, to have the countries separated in subdomains: http://iceland.awespot.org/ I know subdomains are considered by Google as different websites, so I am considering the 2 options: separating would mean also separating the pagerank and benefits of links to the website but separating would enable me to create a "web" or related websites (all related to travel and all) that link and benefit to each other I am only asking about SEO here, I know there are other questions raised by this possibility (user experience, administration... even password completion by web browsers)

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  • SSAS Tabular Workshop online and other upcoming dates (and updates!) #ssas #tabular

    - by Marco Russo (SQLBI)
    After many conferences and travels, this summer I had some time to write and prepare new sessions for the next wave of conferences. In reality I am just doing that, even if I already restarted traveling for consulting and training. So expect new content about DAX and Tabular coming in the next months! Starting to see real customer adopting Tabular is showing many new challenges and there is still a lot to learn and to create. If you still didn’t started working on Tabular, well, you should. As I always say, as a BI developer you should be able to choose between Tabular and Multidimensional, and in order to do that you should know both of them! One thing that I don’t like very much about marketing is that “Tabular is simpler”, because it’s often translated in “Tabular is for simple projects” when this last statement is not true. Actually, I see a lot of good reasons to adopt Tabular in complex data models, especially in non-traditional scenarios. I know, this is because I love to understand what are the actual limits of a technology, and I’m learning that there is simple a lot of space of improvement also for Tabular. It’s already fast, but it could be faster! How can you start? Well, first of all, by reading our book. Then, by attending to our SSAS Tabular workshop. There is an online edition of the workshop on September 3-4, 2012 (hurry up if you want to register), and there are already several dates planned for the next months (and others will be added soon!). And, of course, by installing SQL Server 2012 and trying to create models over your databases. If you are too lazy, just start with PowerPivot. As soon as you start working with Tabular or PowerPivot, you will see that there is one important skill you need: learning DAX. In the next few days I should publish an article that I’m finishing these days about best practices using SUMMARIZE and ADDCOLUMNS. If only someone published this article one year ago, I would have saved many hours of my life. But, you know, flight manuals are written in blood… and someone has to write! Stay tuned.

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  • Python 2.4 on Ubuntu 12.04

    - by veepsk
    I want to develop a Python application on Ubuntu 12.04 using python 2.4, but since the default version of python on ubuntu is 2.7. I cannot get the libraries and packages to work for python 2.4. I have tried using virtualenv but even with virtualenv I was not successful in installing packages for python2.4. So I would like to know if there is any reliable method to get python 2.4 to work with Ubuntu. I know that I shouldnt mess with the default version of python on ubuntu and hence I am looking for a better alternative. Thanks in advance.

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  • Wireless not working, no driver showing in the Additional Drivers window

    - by edit lopez
    I am a new user of Ubuntu. I have a Asus Q501L laptop that came preinstalled with Windows 8, but I wanted to move from Windows and try something new, so I just decided to install Ubuntu without thinking to much about it. The problem I have is that I can't install the additional drivers. When I go to to Additional Drivers nothing appears, it just says: no proprietary drivers are in use and in small letters continues: a proprietary driver has private code that Ubuntu developers can't review and improve. security and others updates are dependent on drivers vendor.. I can't even use the wireless connection. I really don't know what to do. I tried to download the drivers from Asus, but when I tried to install them it said: an error occurred while loading the archive. Also I don't know the model of the PC wireless card. If there is something I can do to find out that please tell me. Thanks!

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