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  • Use OpenGL ES to create an iPhone painting tool?

    - by Jeff
    Is it feasible to use OpenGL ES to create an iPhone raster graphics editor like SketchBook Mobile(http://usa.autodesk.com/adsk/servlet/pc/item?siteID=123112&id=13872203)? Any related reference(tutorial, sample) you can recommend? Why I try to use OpenGL ES? Because it's hardware accelerated and cross-platform. Thanks in advance!

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  • Ok to implement backend/shared functionality for iPhone in JavaScript?

    - by John Wright
    Is it ok to use the Webkit Javascript engine to implement cross-platform, non-GUI backend functionality on the iPhone, iPad? In my case, I was interested in re-using Javascript code that I have that works on top of SQLite. I thought I would need to re-implement the logic in Obj-C but perhaps I could just share it and expose some hooks into Obj-C using JSCocoa or straight through JavaScript core. Is this legal per Apple guidelines?

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  • How does the OpenGL ES template work for the iPhone?

    - by thyrgle
    So, I've been trying to figure out why the square is moving up and down the iPhone simulator when Build and Go the template that Apple provides for OpenGL ES. I don't understand why for example they have ES1Render.m, and ES2Render.m instead of just one ESRender.m. Also, where is the equivalent of the glutDisplayFunc, and glutTimerFunc? Thanks in advance.

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  • iPhone SQLite connection in domain object - close each time?

    - by BahaiResearch.com
    I have what I would consider a small sized iPhone app that uses SQLite. There is a singleton domain object which gets data from a SQLite database. Is it better to create and open the SQLite connection for each request, or to open the DB once and hold on to it for the duration of the app. The app's reason for being is the domain object so other objects will not need the DB.

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  • How do I remove a button from a view controller's toolbar on the iPhone?

    - by Tony
    I have code that works great for adding a button to the toolbar: NSArray* toolbarItems = [NSArray arrayWithObjects:flexibleSpace,shuffleBarItem,flexibleSpace,nil]; self.toolbarItems = toolbarItems; However, I also want to be able to remove toolbar items. When I use the below method, my application crashes: NSArray* toolbarItems = [NSArray arrayWithObjects:flexibleSpace,nil]; self.toolbarItems = toolbarItems; Does anyone know how I can dynamically alter the toolbar on the iPhone? Thanks!

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  • On iPhone, what does EPERM (errno == 1) mean in reponse to send() of UDP data?

    - by Chris Markle
    We sending data over UDP from the iPhone, sometimes, but not always, in response to our first send() of UDP data, we are getting back a -1 return code and errno set to 1 (EPERM / operation not permitted). The EPERM result for send(), sendto() and sendmsg() is not documented in the man pages as a return result from those functions. Has anyone out there encountered this and might be able to shed some light on what this errno value means in this context?

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  • What is the best way to create continuously looping background in iPhone SDK ?

    - by catpad
    What is the best way to create a continuously looping background using iPhone SDK so that it seems the foreground object is in perpetual motion ? I have a background image which I want to move continuously at a given speed from right to left and seamlessly start displaying the beginning of the image when its end is reached. What is the best, most efficient way to do it to avoid any jumps and get optimal performance ?

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  • Why would an OS X bundle take about 30 seconds to open?

    - by Aftermathew
    Hi, We wrote a simple OS X executable in objective c. It opens and runs very quickly when called. We then put that executable into a .app bundle. When calling "open" from the command line on that bundle, or double clicking the app from the finder the "open" call can take upwards of 30 seconds to return. This is especially confusing because "open" clearly starts the executable right away (I can see it running in the process list right away, and have other indications that it's doing work), but when done from the command line, the "open" command takes a long time to return, and when done from the Finder the icon will bounce for a very long time before acting normal. I know the executable itself still opens very quickly because calling "open" on the executable inside my bundle returns very quickly, however calling it on the .app runs the code right away but takes 30 seconds or so to return. Has anyone run into this before? Do you have any suggestions for what could cause something like this? I've not been able to see anything funny in the bundle structure or the plist, but maybe I'm missing something. Thanks,

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  • How to convert a video via ffmpeg to an mp4 format that will stream and/or download to iPhone and Bl

    - by Yegor
    I have a site where people upload videos, which are converted to .flv format. Simple. I wanted to also convert to an mp4 format that will "stream" to an iphone and blackberry, or allowed to be downloaded to either, for later viewing. Can someone post a working ffmpeg line to accomplish this task? Closest I got was this (which doesn't work) ffmpeg -i in.avi -f mp4 -vcodec libx264 -maxrate 1000 -qmin 3 -qmax 5 -bufsize 4096 -g 300 -acodec libfaac -s 480x320 -ab 128k -qscale 7 out.mp4

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