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  • How Do I Detect A WordPress Admin Panel in my Plugin?

    - by Volomike
    I've got two events in my plugin. One is run for the front-end. The other is run for the admin panel. Both call the same function in one particular situation, and this echoes stuff to the screen. How do I make it such that the function is smart, calls something in WordPress, and detects whether it's being loaded in the front-end versus the admin panel? I don't want it to echo stuff to the screen on the front-end, but do want it to do so on the admin panel. Right now, it's echoing on both, which is not what I want. Background For the front end (the side of the site that the visitor sees), I'm intercepting the 'wp' event and checking for: ( is_single() || is_page() || is_home() || is_archive() || is_category() || is_tag()) For the admin panel, I'm intercepting the 'admin_menu' event. I tried intercepting the is_*() stuff above, but it seems to somehow answer TRUE or something, not giving me a difference between front-end and admin panel.

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  • weird characters displayed during serial communication OSX

    - by nemo
    I have tried communicating via serial (OSX w/ prolific drivers - USB RS232 adapter - Tx,Rx and GND pins on device serial ttl port) to a device and done so successfully using screen /dev/tty.usbserial 115200 8N1 I get to log in and use it as if I was SSH or TelNetted in... However whenever I try to go into system recovery mode (holding CTRL+1) while the device is powering on, it starts displaying weird characters and until I close the screen session it will continue showing weird characters: Of course when we tried doing the same thing on my boss' macbook running windows and PuTTY and everything worked fine, even in system recovery mode; characters were displayed properly. What gives? Id like to learn the intuition to use because up till now I concluded that since I can bot into the system and see characters normally everything about the connection should be fine and its must have been the recovery partition that was broken. This was wrong of course... Niko

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  • iPhone: Activate UISlider and set its value to the location of the current touch programatically

    - by carloe
    Is it possible to set an UISlider as first responder and set its current value to the location of the current touch programatically? The way my app is set up I have a UIView container that takes up the whole screen. Inside the container I have another UIView offscreen at the bottom edge (I'll call this bottomBar). Inside the bottomBar there is a UISlider element. Right now, when the user swipes along the bottom edge of the screen the bottomBar the slider it contains slide up. What I am trying to achieve is to activate the UISlider, and set the position of the slider (the value) to the position of the users touch. Is this possible? Could someone please point me in the right direction?

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  • Android source code not working, reading frame buffer through glReadPixels

    - by Muhammad Ali Rajput
    Hi, I am new to Android development and have an assignment to read frame buffer data after a specified interval of time. I have come up with the following code: public class mainActivity extends Activity { Bitmap mSavedBM; private EGL10 egl; private EGLDisplay display; private EGLConfig config; private EGLSurface surface; private EGLContext eglContext; private GL11 gl; protected int width, height; //Called when the activity is first created. @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); // get the screen width and height DisplayMetrics dm = new DisplayMetrics(); getWindowManager().getDefaultDisplay().getMetrics(dm); int screenWidth = dm.widthPixels; int screenHeight = dm.heightPixels; String SCREENSHOT_DIR = "/screenshots"; initGLFr(); //GlView initialized. savePixels( 0, 10, screenWidth, screenHeight, gl); //this gets the screen to the mSavedBM. saveBitmap(mSavedBM, SCREENSHOT_DIR, "capturedImage"); //Now we need to save the bitmap (the screen capture) to some location. setContentView(R.layout.main); //This displays the content on the screen } private void initGLFr() { egl = (EGL10) EGLContext.getEGL(); display = egl.eglGetDisplay(EGL10.EGL_DEFAULT_DISPLAY); int[] ver = new int[2]; egl.eglInitialize(display, ver); int[] configSpec = {EGL10.EGL_NONE}; EGLConfig[] configOut = new EGLConfig[1]; int[] nConfig = new int[1]; egl.eglChooseConfig(display, configSpec, configOut, 1, nConfig); config = configOut[0]; eglContext = egl.eglCreateContext(display, config, EGL10.EGL_NO_CONTEXT, null); surface = egl.eglCreateWindowSurface(display, config, SurfaceHolder.SURFACE_TYPE_GPU, null); egl.eglMakeCurrent(display, surface, surface, eglContext); gl = (GL11) eglContext.getGL(); } public void savePixels(int x, int y, int w, int h, GL10 gl) { if (gl == null) return; synchronized (this) { if (mSavedBM != null) { mSavedBM.recycle(); mSavedBM = null; } } int b[] = new int[w * (y + h)]; int bt[] = new int[w * h]; IntBuffer ib = IntBuffer.wrap(b); ib.position(0); gl.glReadPixels(x, 0, w, y + h, GL10.GL_RGBA,GL10.GL_UNSIGNED_BYTE,ib); for (int i = 0, k = 0; i < h; i++, k++) { //OpenGLbitmap is incompatible with Android bitmap //and so, some corrections need to be done. for (int j = 0; j < w; j++) { int pix = b[i * w + j]; int pb = (pix >> 16) & 0xff; int pr = (pix << 16) & 0x00ff0000; int pix1 = (pix & 0xff00ff00) | pr | pb; bt[(h - k - 1) * w + j] = pix1; } } Bitmap sb = Bitmap.createBitmap(bt, w, h, Bitmap.Config.ARGB_8888); synchronized (this) { mSavedBM = sb; } } static String saveBitmap(Bitmap bitmap, String dir, String baseName) { try { File sdcard = Environment.getExternalStorageDirectory(); File pictureDir = new File(sdcard, dir); pictureDir.mkdirs(); File f = null; for (int i = 1; i < 200; ++i) { String name = baseName + i + ".png"; f = new File(pictureDir, name); if (!f.exists()) { break; } } if (!f.exists()) { String name = f.getAbsolutePath(); FileOutputStream fos = new FileOutputStream(name); bitmap.compress(Bitmap.CompressFormat.PNG, 100, fos); fos.flush(); fos.close(); return name; } } catch (Exception e) { } finally { //if (fos != null) { // fos.close(); // } } return null; } } Also, if some one can direct me to better way to read the framebuffer it would be great. I am using Android 2.2 and virtual device of API level 8. I have gone through many previous discussions and have found that we can not know read frame buffer directly throuh the "/dev/graphics/fb0". Thanks, Muhammad Ali

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  • Possible to Freeze Columns in a WPF ListView/GridView?

    - by Phil Sandler
    I currently have a GridView inside a ListView.View. The GridView columns will far exceed the width of the screen, so there will always be horizontal scrolling. What I would like to do is to have certain columns always remain on the screen regardless of scrolling. So the first x columns from the left are frozen (ala Excel), and the rest can scroll. It does not need to be dynamic/user selected--I know in advance which columns need to be frozen. Is this possible?

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  • Getting black images with selenium.captureScreenshot

    - by Lidia
    I'm executing selenium tests with testng, that are started on a remote system with Selenium RC via hudson (with ssh connection). The remote system is windows xp with MKS Toolkit installed, hence ssh. Tests are NOT executed as a windows service. I've tried using both captureScreenshot and captureEntirePageScreenshot methods. The first one always produces a black image. The second one creates the correct screen shot but it only works on Firefox and our tests usually pass on Firefox and fail in other browsers, so it is crucial to capture screen shots for the other browsers (mainly IE and Safari). The tests are ran in parallel, with many browser windows open at the same time. I'm not certain if this is what's causing the problem. Any thoughts will be appreciated.

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  • How does flocking algorithm work?

    - by Chan
    I read and understand the basic of flocking algorithm. Basically, we need to have 3 behaviors: 1. Cohesion 2. Separation 3. Alignment From my understanding, it's like a state machine. Every time we do an update (then draw), we check all the constraints on both three behaviors. And each behavior returns a Vector3 which is the "correct" orientation that an object should transform to. So my initial idea was /// <summary> /// Objects stick together /// </summary> /// <returns></returns> private Vector3 Cohesion() { Vector3 result = new Vector3(0.0f, 0.0f, 0.0f); return result; } /// <summary> /// Object align /// </summary> /// <returns></returns> private Vector3 Align() { Vector3 result = new Vector3(0.0f, 0.0f, 0.0f); return result; } /// <summary> /// Object separates from each others /// </summary> /// <returns></returns> private Vector3 Separate() { Vector3 result = new Vector3(0.0f, 0.0f, 0.0f); return result; } Then I search online for pseudocode but many of them involve velocity and acceleration plus other stuffs. This part confused me. In my game, all objects move at constant speed, and they have one leader. So can anyone share me an idea how to start on implement this flocking algorithm? Also, did I understand it correctly? (I'm using XNA 4.0)

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  • Move Image or Div Up As Window Resizes?

    - by Wade D Ouellet
    Hi, I have an image in my html with a class of "stretch". Currently, with css, this image re-sizes as the window re-sizes to be 100% of the screen width. I would also like it to move upwards as the window is being re-sized. I'm assuming this can be done with jQuery but I am not quite sure. Basically the "top" css value just needs to change as the screen width does. Here is the css that is currently re-sizing it: .stretch { width: 100%; height: auto; min-height: 420px; position: absolute; top: -200px; } Thanks, Wade

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  • Modify cmd.exe properties using the command prompt

    - by CodexArcanum
    Isn't that nicely recursive? I've got a portable command prompt on my external drive, and it has a nice .bat file to configure some initial settings, but I'd like more! Here's what I know how to set from .bat: Colors = (color XY) where x and y are hex digits for the predefined colors Prompt = (prompt $p$g) sets the prompt to "C:\etc\etc " the default prompt Title = (title "text") sets the window title to "text" Screen Size = (mode con: cols=XX lines=YY) sets the columns and lines size of the window Path = (SET PATH=%~d0\bin;%PATH%) sets up local path to my tools and appends the computer's path So that's all great. But there are a few settings I can't seem to set from the bat. Like, how would I set these up wihtout using the Properties dialogue: Buffer = not screen size, but the buffer Options like quick edit mode and autocomplete Popup colors Font. And can you use a font on the portable drive, or must it be installed to work? Command history options

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  • File format for animated scene

    - by stephelton
    I've got a custom OpenGL based rendering engine and I'd like to add support for cinema-type scene animation. The artist that is helping me uses primarily 3DSMax. I'd like a file format for exporting and importing this data. I'm also in need of a file format for skeletal animation data, which may have an impact here. I've been looking at MAXScript to manually export this stuff, which would buy me the most flexibility, but I have virtually no experience with 3DSMax itself, so I get a little lost when it comes to terminology. So I'd like to know what file formats exist for animated scene data, and whether they are appropriate for my use (my fear is that they will be way too broad for my fairly simple needs.) The way I view animated scene data is basically a bunch of references to [animated] models with keyframe-based matrices describing their orientation over time. And probably some special camera stuff to handle perspective. I might also want some event type stuff for adding/removing objects. Is this a sane concept?

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  • Flash video hiding the cursor on Mac OS X

    - by Tibor
    I found a Core Graphics function, CGCursorIsVisible, that one can use to determine whether the mouse cursor is shown on screen. I have a small app that uses a timer to call that function a few times a second to see if the cursor is shown or hidden (as I found no way to get my app notified when the mouse cursor shown/hidden status changes). The above works correctly except… when the Flash browser plugin plays a video: the mouse cursor gets hidden after a few seconds of mouse inactivity but CGCursorIsVisible() still keeps telling me that the cursor is indeed shown as if nothing happened. What I need is to be able to tell, at any given moment, whether the mouse cursor is shown to the end user on any screen. Is there any way to do that even in the case of playing a video using the Flash plugin?

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  • Flip rotation matrix

    - by azer89
    right now i'm doing character control with kinect. Basically i need to mirror the joint orientation because the character faces the player. Somehow by googling through internet i've done it and everything works very well. But i have little idea about how the math works, here's my code: //------------------------------------------------------------------------------------- Ogre::Quaternion JointOrientationCalculator::buildQuaternion(Ogre::Vector3 xAxis, Ogre::Vector3 yAxis, Ogre::Vector3 zAxis) { Ogre::Matrix3 mat; if(isMirror) { mat = Ogre::Matrix3(xAxis.x, yAxis.x, zAxis.x, xAxis.y, yAxis.y, zAxis.y, xAxis.z, yAxis.z, zAxis.z); Ogre::Matrix3 flipMat(1, 0, 0, 0, 1, 0, 0, 0, -1); mat = flipMat * mat * flipMat; } else { mat = Ogre::Matrix3(xAxis.x, -yAxis.x, zAxis.x, -xAxis.y, yAxis.y, -zAxis.y, xAxis.z, -yAxis.z, zAxis.z); } Ogre::Quaternion q; q.FromRotationMatrix(mat); return q; } when i need to mirror/flip it by axes z i calculate mat = flipMat * mat * flipMat; but i don't understand how this equation works.

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  • How does glClear() improve performance?

    - by Jon-Eric
    Apple's Technical Q&A on addressing flickering (QA1650) includes the following paragraph. (Emphasis mine.) You must provide a color to every pixel on the screen. At the beginning of your drawing code, it is a good idea to use glClear() to initialize the color buffer. A full-screen clear of each of your color, depth, and stencil buffers (if you're using them) at the start of a frame can also generally improve your application's performance. On other platforms, I've always found it to be an optimization to not clear the color buffer if you're going to draw to every pixel. (Why waste time filling the color buffer if you're just going to overwrite that clear color?) How can a call to glClear() improve performance?

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  • Printing images in Flex

    - by TERACytE
    In s Flex 3 app, I have canvas with a PNG image for a background. The image is the same width & height as the canvas. I also have some other controls in the canvas: <mx:Canvas id="form" backgroundImage="@Embed(source='images/formBkg.png')" width="640" height="480" > <mx:label .../> <mx:label .../> I print the canvas using the following code: var printJob:FlexPrintJob = new FlexPrintJob(); if (printJob.start()) { printJob.addObject(form, FlexPrintJobScaleType.SHOW_ALL); printJob.send(); } On screen it looks great, but when I print it the quality of the png degrades. It is not terrible, but not as sharp as what is shown on screen. Is there anything I can do to improve the quality of the printed png?

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  • moving SDL video surface

    - by runrunraygun
    Does anyone know how to move my SDL.net video surface around the screen programtically? Surface videoContext = Video.SetVideoMode(1024, 768, 32, false, false, false, true, true); var a = System.Windows.Forms.Control.FromHandle(Video.WindowHandle); var b = System.Windows.Forms.NativeWindow.FromHandle(Video.WindowHandle); I can't find any properties in Surface or Video which do the job, and FromHandle is returning Null. The window is initializing falling off the bottom of the screen. Any ideas?

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  • How should I share variables between instances/classes?

    - by tesselode
    I'm making a game using LOVE, so everything is programmed in Lua. I've been experimenting with using classes and object orientation recently. I've found out that a nice system to use is having most of the game's code in different classes, and having a table of instances with all of the instances of any class in it. This way, I can go through every instance of every class and update and draw it by calling the same function. There is a problem, though. Let's say I have an instance of a player with variables for health and recharge time of a weapon. I also have a master instance which is responsible for drawing the HUD. How can I tell the master instance what the player's health is? Bad solutions: Assuming that the player instance will always have the same position in the table - that can be easily changed. Using global variables. Global variables are evil. Have the master instance outside of the instances table, and have the player set variables inside the master instance, which it then uses for HUD drawing. This is really bad because now I have to make a duplicate of every variable the master instance needs. What is the proper, standard way of sharing variables between instances? Do I need to change the way I keep track of instances?

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  • CSS 100% Height, and then Scroll DIV not page

    - by Justin
    Okay so I haven't been able to find a question with an answer yet, so I decided to make my own. I am trying to create a 100% fluid layout, which technically I have done. http://stickystudios.ca/sandbox/stickyplanner/layout/index2.php BUT, what I want it to now do, is make the page 100% in HEIGHT... But I don't want the page to scroll I want the inner DIV to scroll. So I believe in short I want it to detect the height of the viewport screen, go 100%, and then IF content is longer then the screen, scroll the specific DIV, NOT the page. I hope this makes sense. Thanks in advance. Justin

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  • CodePlex Daily Summary for Saturday, March 31, 2012

    CodePlex Daily Summary for Saturday, March 31, 2012Popular ReleasesAuto-LiMPoT: Auto-LiMPoT - v.1.1 - binary: Changelog: +Now patches updater-script with correct packager name and version number +Added option to choose position of java.exe manually if not found automaticallyExtended WPF Toolkit: Extended WPF Toolkit - 1.6.0: Want an easier way to install the Extended WPF Toolkit?The Extended WPF Toolkit is available on Nuget. What's in the 1.6.0 Release?BusyIndicator ButtonSpinner Calculator CalculatorUpDown CheckListBox - Breaking Changes CheckComboBox - New Control ChildWindow CollectionEditor CollectionEditorDialog ColorCanvas ColorPicker DateTimePicker DateTimeUpDown DecimalUpDown DoubleUpDown DropDownButton IntegerUpDown Magnifier MaskedTextBox MessageBox MultiLineTex...ScriptIDE: Release 4.4: ...Media Companion: MC 3.434b Release: General This release should be the last beta for 3.4xx. If there are no major problems, by the end of the week it will upgraded to 3.500 Stable! The latest mc_com.exe should be included too! TV Bug fix - crash when using XBMC scraper for TV episodes. Bug fix - episode count update when adding new episodes. Bug fix - crash when actors name was missing. Enhanced TV scrape progress text. Enhancements made to missing episodes display. Movies Bug fix - hide "Play Trailer" when multisaev...Better Explorer: Better Explorer 2.0.0.831 Alpha: - A new release with: - many bugfixes - changed icon - added code for more failsafe registry usage on x64 systems - not needed regfix anymore - added ribbon shortcut keys - Other fixes Note: If you have problems opening system libraries, a suggestion was given to copy all of these libraries and then delete the originals. Thanks to Gaugamela for that! (see discussion here: 349015 ) Note2: I was upload again the setup due to missing file!XAML Dialect Comparer Tool: Beta 1: This is a first beta version of this tool (as shown at DevConncetions in Vegas, March 2012). Community participation and suggestions are appreciated.LINQ Extensions Library: 1.0.2.7: Append and Prepend extensions (1.0.2.7) IndexOf extensions (1.0.2.7) New Align/Match extensions (1.0.2.6) Ready to use stable code with comprehensive unit tests and samples New Pivot extensions New Filter ExtensionsMonoGame - Write Once, Play Everywhere: MonoGame 2.5: The MonoGame team are pleased to announce that MonoGame v2.5 has been released. This release contains important bug fixes, implements optimisations and adds key features. MonoGame now has the capability to use OpenGLES 2.0 on Android and iOS devices, meaning it now supports custom shaders across mobile and desktop platforms. Also included in this release are native orientation animations on iOS devices and better Orientation support for Android. There have also been a lot of bug fixes since t...callisto: callisto 2.0.23: Patched Script static class and peak user count bug fix.Circuit Diagram: Circuit Diagram 2.0 Alpha 3: New in this release: Added components: Microcontroller Demultiplexer Flip & rotate components Open XML files from older versions of Circuit Diagram Text formatting for components New CDDX syntax Other fixesUmbraco CMS: Umbraco 5.1 CMS (Beta): Beta build for testing - please report issues at issues.umbraco.org (Latest uploaded: 5.1.0.123) What's new in 5.1? The full list of changes is on our http://progress.umbraco.org task tracking page. It shows items complete for 5.1, and 5.1 includes items for 5.0.1 and 5.0.2 listed there too. Here's two headline acts: Members5.1 adds support for backoffice editing of Members. We support the pairing up of our content type system in Hive with regular ASP.NET Membership providers (we ship a def...51Degrees.mobi - Mobile Device Detection and Redirection: 2.1.2.11: One Click Install from NuGet Changes to Version 2.1.2.11Code Changes 1. The project is now licenced under the Mozilla Public Licence 2. 2. User interface control and associated data access layer classes have been added to aid developers integrating 51Degrees.mobi into wider projects such as content management systems or web hosting management solutions. Use the following in a web form or user control to access these new UI components. <%@ Register Assembly="FiftyOne.Foundation" Namespace="...JSON Toolkit: JSON Toolkit 3.1: slight performance improvement (5% - 10%) new JsonException classPicturethrill: Version 2.3.28.0: Straightforward image selection. New clean UI look. Super stable. Simplified user experience.SQL Monitor - managing sql server performance: SQL Monitor 4.2 alpha 16: 1. finally fixed problem with logic fault checking for temporary table name... I really mean finally ...ScintillaNET: ScintillaNET 2.5: A slew of bug-fixes with a few new features sprinkled in. This release also upgrades the SciLexer and SciLexer64 DLLs to version 3.0.4. The official stuff: Issue # Title 32402 32402 27137 27137 31548 31548 30179 30179 24932 24932 29701 29701 31238 31238 26875 26875 30052 30052 Mugen MVVM Toolkit: Mugen MVVM Toolkit ver 1.1: Added Design mode support.Harness: Harness 2.0.2: change to .NET Framework Client Profile bug fix the download dialog auto answer. bug fix setFocus command. add "SendKeys" command. remove "closeAll" command. minor bugs fixed.BugNET Issue Tracker: BugNET 0.9.161: Below is a list of fixes in this release. Bug BGN-2092 - Link in Email "visit your profile" not functional BGN-2083 - Manager of bugnet can not edit project when it is not public BGN-2080 - clicking on a link in the project summary causes error (0.9.152.0) BGN-2070 - Missing Functionality On Feed.aspx BGN-2069 - Calendar View does not work BGN-2068 - Time tracking totals not ok BGN-2067 - Issues List Page Size Bug: Index was out of range. Must be non-negative and less than the si...YAF.NET (aka Yet Another Forum.NET): v1.9.6.1 RTW: v1.9.6.1 FINAL is .NET v4.0 ONLY v1.9.6.1 has: Performance Improvements .NET v4.0 improvements Improved FaceBook Integration KNOWN ISSUES WITH THIS RELEASE: ON INSTALL PLEASE DON'T CHECK "Upgrade BBCode Extensions...". More complete change list and discussion here: http://forum.yetanotherforum.net/yaf_postst14201_v1-9-6-1-RTW-Dated--3-26-2012.aspxNew ProjectsAlloCiné API: API AlloCiné v3 This is a library to use the API of AlloCiné. It covers the version 3 of the AlloCiné service as described here GroWiki API AlloCiné v3. The data-interchange format used behind the scene is JSON. Auto-LiMPoT: An automated tool to convert an N1 MIUI Rom to an AcerLiquid-compatible Rom.Azure Management API (via F#): This lib is a wrapper for Azure Management REST API. Can be used by .Net languages but adapted for F# (used asyncs and other). Supported operations: AffinityGroups (all), HostedServices (all), StorageServices (all), Azure Sql (all = manage server + firewall rules), AsyncOperationCraigsPack: This is a Light weight and Expandable library that helps search through craigslist ads but not bound to only one website. It includes interfaces and base classes to help create custom web providers for other specific websites. Written in c#Cygnus v3: Cygnus internal.DataHelperCS: Porject about DataHelper for rapid development and Simplist Architectur Model.Datewise Picture Arranger: Arranges/Renames pictures based on the date taken. d? án web: Ð? án môn phát tri?n ?ng d?ng webDrawbot: IRC Bot for /r/sketchdaily on reddit.FONIS prezenter: FONIS prezenter je aplikacija koja omogucava korisniku da odredenom kombinacijom sa tastature pozove odgovarajucu PowerPoint prezentaciju. Program je razvijen u C#. Za instaliranje i pokretanje ovog programa, potrebno je instalirati .NET Framework 4. Grammars: Grammars makes it easy to design regular, context-free and context-dependent grammars and apply various tools for parsing and language analysis. It is developed in C# and provides a BNF-like syntax with operator overloading and semantic rules as delegates, allowing you to design and code your grammar right in the middle of your C# code. It fleets with a fully-functional LR parser generator.iConference: Conference Management System.IQCare: IQCare is a Open Source, data capture and reporting system with patient management tools designed to measure patient outcomes. Having the ability to analyze data and then use the resulting analysis to provide improved care is the end goal of IQCare. IQCare has all of the key features needed to collect clean data and to do patient and facility analysis and reporting.Memory Management: General purpose memory management in C++ with policy-based architecture.Metro Style App Study Project: Metro Style App demos from QQ Group 95331609OpenNETCF CAB Installer SDK: The OpenNETCF CAB Installer SDK provides programmatic access to the extraction of CAB files under Windows CE, Windows Mobile, Windows Embedded Compact and Windows Embedded HandheldOrchard Private Content: Allows content items to be displayed by only users with roles that have permission.Pete Brown NETMF and Gadgeteer Code: Module drivers and other code for my .NET Micro Framework projects.QuanLyBanHang-Nhom100: Qu?n lý bán hàng - nhóm 100 Bùi vi?t sang Nguy?n van longRegeXml: This is about a Framework that allow you to transform a bunch of dirty data into a one and well formated XML.SSIS Row Number Component: This Rownumber component allows you to add a rownumber in the case your destination doesn't support auto-increment.Sunburn XNA advanced help custom samples: This project will include samples I do using sunburns engine. If you use it correctly it is a very powerful engine i found out. I will post samples for things that people have been trying to do in xna 4 and above with sunburn for awhile. THE webpage: gffgfgdhhgghdj91Transbin for anyone: Transbin makes it easier to contorl your computer anywhere.Wazzup module for DotNetNuke: Wazzup is a simple module for the DotNetNuke CMS to display the newest content added to your site. It leverage's DNN's search indexer and displays a simple link with publishing date and text summary. Developed in VB. Fits well into narrow vertical content areasWLCompus: WLCompusXNA Game Studio 3.0 Unleashed Book Source Code: C# Source Code and Assets from the XNA Game Studio 3.0 Unleashed book. The code is released under the Ms-PL license.

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  • Continual crashing in MKMapView annotationContainer:viewForAnnotation

    - by Oscar Goldman
    I've looked at other reports on this, and none seems to apply. Our app is being crippled by frequent (but not reliably reproducible) crashes like this: Reports of this turn up a lot on the Web, but many seem to go unsolved. I'm not doing anything crazy, just showing the user position and one marker on the map. I followed the examples I could find, and I've looked at the code for goofs but can't find any. Here's how my MapView delegate handles viewForAnnotation: The crash appears to be associated with a change in the user's location, but once the user-location marker is added, I don't mess with it. When I need to refresh the one other map marker, I skip the user marker when removing the other one: The delegate is the controller for the whole screen, so it's not being deallocated; the crash occurs while the screen is up. Not that it matters, but the map display looks like this: Any guesses or insight would be much appreciated! This is on iOS 5.0.1.

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  • Compact Framework best practices: Building a GUI

    - by Ciaran
    I'm maintaining a Windows CE app built with the .NET Framework that has about 45 forms. There are 5 'sections' which lead to the function you want. The application is 100% full screen and it is important that it can't be minimized. Since there are so many forms, it's difficult to keep track of which form should be displayed after one is closed. For this, I'm setting the form owner property before showing it, and showing the owner when closing it. I've also been advised that it is best to instantiate all forms when the application loads, and not dispose them to save processing time. I'm not sure about this. My question is, what is the best way to go about showing, hiding forms where you want any 1 form to be in front, full screen all time?

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  • WPF and windows tiling

    - by SwiftLion
    I have a WPF application that will always run on windows 7, it opens and displays in full-screen mode There is a button within WPF app that opens up Word I would like the WPF application on opening up Word to send a command to the operating system so that it tiles both the WPF application and the Word application windows side by side, so that they each take up 50% of screen each. Is this possible? if yes would anyone know what the code may be? ( a bit like when you right click on windows 7 task bar and click Show Windows Side by Side)

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  • width of a frustum at a given distance from the near plane

    - by structolite
    I'm using CML to manage the 3D math in an OpenGL-based interface project I'm making for work. I need to know the width of the viewing frustum at a given distance from the eye point, which is kept as a part of a 4x4 matrix that represents the camera. My goal is to position gui objects along the apparent edge of the viewport, but at some distance into the screen from the near clipping plane. CML has a function to extract the planes of the frustum, giving them back in Ax + By + Cz + D = 0 form. This frustum is perpendicular to the camera, which isn't necessarily aligned with the z axis of the perspective projection. I'd like to extract x and z coordinates so as to pin graphical elements to the sides of the screen at different distances from the camera. What is the best way to go about doing it? Thanks!

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  • More efficient way of updating UI from Service than intents?

    - by Donal Rafferty
    I currently have a Service in Android that is a sample VOIP client so it listens out for SIP messages and if it recieves one it starts up an Activity screen with UI components. Then the following SIP messages determine what the Activity is to display on the screen. For example if its an incoming call it will display Answer or Reject or an outgoing call it will show a dialling screen. At the minute I use Intents to let the Activity know what state it should display. An example is as follows: Intent i = new Intent(); i.setAction(SIPEngine.SIP_TRYING_INTENT); i.putExtra("com.net.INCOMING", true); sendBroadcast(i); Intent x = new Intent(); x.setAction(CallManager.SIP_INCOMING_CALL_INTENT); sendBroadcast(x); Log.d("INTENT SENT", "INTENT SENT INCOMING CALL AFTER PROCESSINVITE"); So the activity will have a broadcast reciever registered for these intents and will switch its state according to the last intent it received. Sample code as follows: SipCallListener = new BroadcastReceiver(){ @Override public void onReceive(Context context, Intent intent) { String action = intent.getAction(); if(SIPEngine.SIP_RINGING_INTENT.equals(action)){ Log.d("cda ", "Got RINGING action SIPENGINE"); ringingSetup(); } if(CallManager.SIP_INCOMING_CALL_INTENT.equals(action)){ Log.d("cda ", "Got PHONE RINGING action"); incomingCallSetup(); } } }; IntentFilter filter = new IntentFilter(CallManager.SIP_INCOMING_CALL_INTENT); filter.addAction(CallManager.SIP_RINGING_CALL_INTENT); registerReceiver(SipCallListener, filter); This works however it seems like it is not very efficient, the Intents will get broadcast system wide and Intents having to fire for different states seems like it could become inefficient the more I have to include as well as adding complexity. So I was wondering if there is a different more efficient and cleaner way to do this? Is there a way to keep Intents broadcasting only inside an application? Would callbacks be a better idea? If so why and in what way should they be implemented?

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  • UITableView's cellForRowAtIndexPath is not getting called after low memory warning

    - by Jinesh
    I am new to COCOA and Objective C. I am working on an application which have two controllers with one table view in each, clicking an item form this table will lead to another controller to be pushed to the stack. All was working fine till i started handling low memory warning in app delegate. What i am doing in app delegate's applicationDidReceiveMemoryWarning is, deleting all of my model and popping out all controllers to its root view using popToRootViewControllerAnimated. Now my problem starts, once low mem warning is received table's cellForRowAtIndexPath is not getting called. All other methods of UITableViewDataSource is properly called. What i get on screen is a blank white screen. I am testing my app in iPhone OS 3.0 and development is done in Xcode V 3.1.3. Hope you guys can help me to nail this. Thanks in advance, Jinesh.

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  • Jwplayer 6: html5 fullscreen when video clicked to play

    - by caaruiz
    I want to be able to use jwplayer so that when the user clicks on the video the video will start to play in fullscreen mode. I want this functionality to work on mobile devices that support html5. If the video is played on a mobile device it will take up the whole screen. Youtube and Vimeo currently do this on mobile devices. The Link Below uses Html5 video tag, which plays in fullscreen on mobile device when the video is clicked on. The only way I that I know that jwplayer allows fullscreen is that I manually click on the fullscreen button, but it would be nice to only click on the video to trigger the video to play in full screen.

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