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  • Jumping with Mecanim synchronization

    - by Abhishek Deb
    I am using Unity3D 4.1 for one of my projects. I have a robot character which is always running. I am using mecanim animation system. What I really want:When I press Space bar, the character should jump up in the air, triggering an animation clip and then by the time it reaches the ground, the animation clip should also end. What actually is happening:When I press Space bar, the character jumps in the air. Animation clip plays as it should, but ends way before it reaches the ground. So, it looks like he is running in the mid air. What have I done: I have this humanoid robot setup with a jump animation bounded with the space bar key. Also, instead of using root motion, I am directly moving the robot from code. //Jumping if(Input.GetKeyDown(KeyCode.Space)){ rigidbody.AddForce(Vector3.up*jumpVelocty); anim.SetBool("Jump",true); } else anim.SetBool("Jump",false); Character's Details: Rigidbody = Mass:30, Freeze rotaion:x,y,z Capsule Collider = Material: metal, center(0,4.5,0), radius:1, height:11 Script = jumpVelocity:20000 Jump Animation Clip: ~ 2 seconds. I am really out of ideas how to synchronize everything. Should I make the character jump in some other way so that it quickly comes down and touches the ground to match the animation clip? If yes, please provide a direction.

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  • importing animations in Blender, weird rotations/locations

    - by user975135
    This is for the Blender 2.6 API. There are two problems: 1. When I import a single animation frame from my animation file to Blender, all bones look fine. But when I import multiple (all of the frames), just the first one looks right, seems like newer frames are affected by older ones, so you get slightly off positions/rotations. This is true when both assigning PoseBone.matrix and PoseBone.matrix_basis. bone_index = 0 # for each frame: for frame_index in range(frame_count): # for each pose bone: add a key for bone_name in bone_names: # "bone_names" - a list of bone names I got earlier pose.bones[bone_name].matrix = animation_matrices[frame_index][bone_index] # "animation_matrices" - a nested list of matrices generated from reading a file # create the 'keys' for the Action from the poses pose.bones[bone_name].keyframe_insert('location', frame = frame_index+1) pose.bones[bone_name].keyframe_insert('rotation_euler', frame = frame_index+1) pose.bones[bone_name].keyframe_insert('scale', frame = frame_index+1) bone_index += 1 bone_index = 0 Again, it seems like previous frames are affecting latter ones, because if I import a single frame from the middle of the animation, it looks fine. 2. I can't assign armature-space animation matrices read from a file to a skeleton with hierarchy (parenting). In Blender 2.4 you could just assign them to PoseBone.poseMatrix and bones would deform perfectly whether the bones had a hierarchy or none at all. In Blender 2.6, there's PoseBone.matrix_basis and PoseBone.matrix. While matrix_basis is relative to parent bone, matrix isn't, the API says it's in object space. So it should have worked, but doesn't. So I guess we need to calculate a local space matrix from our armature-space animation matrices from the files. So I tried multiplying it ( PoseBone.matrix ) with PoseBone.parent.matrix.inverted() in both possible orders with no luck, still weird deformations.

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  • SSMS hanging without error when connecting to SQL

    - by Rob Farley
    Scary day for me last Thursday. I had gone up to Brisbane, and was due to speak at the Queensland SQL User Group on Thursday night. Unfortunately, disaster struck about an hour beforehand. Nothing to do with the recent floods (although we were meeting in a different location because of them). It was actually down to the fact that I’d been fiddling with my machine to get Virtual Server running on Windows 7, and SQL had finally picked up a setting from then. I could run Management Studio, but it couldn’t connect at all. No error, it just seemed to hang. One of the things you have to do to get Virtual Server installed is to tweak the Group Policy settings. I’d used gpupdate /force to get Windows to pick up the new setting, which allowed me to get Virtual Server running properly, but at the time, SQL was still using the previous settings. Finally when in Brisbane, my machine picked up the new settings, and caused me pain. Dan Benediktson describes the situation. If the SQL client picks up the wrong value out of the GetOverlappedResult API (which is required for various changes in Windows 7 behaviour), then Virtual Server can be installed, but SQL Server won’t allow connections. Yay. Luckily, it’s easy enough to change back using the Group Policy editor (gpedit.msc). Then restarting the machine (again!, as gpupdate /force didn’t cut it either, because SQL had already picked up the value), and finally I could reconnect. On Thursday I simply borrowed another machine for my talk. Today, one of my guys had seen and remembered Dan’s post. Thanks, both of you.

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  • SSMS hanging without error when connecting to SQL

    - by Rob Farley
    Scary day for me last Thursday. I had gone up to Brisbane, and was due to speak at the Queensland SQL User Group on Thursday night. Unfortunately, disaster struck about an hour beforehand. Nothing to do with the recent floods (although we were meeting in a different location because of them). It was actually down to the fact that I’d been fiddling with my machine to get Virtual Server running on Windows 7, and SQL had finally picked up a setting from then. I could run Management Studio, but it couldn’t connect at all. No error, it just seemed to hang. One of the things you have to do to get Virtual Server installed is to tweak the Group Policy settings. I’d used gpupdate /force to get Windows to pick up the new setting, which allowed me to get Virtual Server running properly, but at the time, SQL was still using the previous settings. Finally when in Brisbane, my machine picked up the new settings, and caused me pain. Dan Benediktson describes the situation. If the SQL client picks up the wrong value out of the GetOverlappedResult API (which is required for various changes in Windows 7 behaviour), then Virtual Server can be installed, but SQL Server won’t allow connections. Yay. Luckily, it’s easy enough to change back using the Group Policy editor (gpedit.msc). Then restarting the machine (again!, as gpupdate /force didn’t cut it either, because SQL had already picked up the value), and finally I could reconnect. On Thursday I simply borrowed another machine for my talk. Today, one of my guys had seen and remembered Dan’s post. Thanks, both of you.

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  • If statement causing xna sprites to draw frame by frame

    - by user1489599
    I’m a bit new to XNA but I wanted to write a simple program that would fire a cannon ball from a cannon at a 45 degree angle. It works fine outside of my keyboard i/o if statement, but when I encapsulate the code around an if statement checking to see if the user hits the space bar, the sprite will draw one frame at a time every time the space bar is hit. This is the code in question if (currentKeyboardState.IsKeyUp(Keys.Space) && previousKeyboardState.IsKeyDown(Keys.Space) && !skullBall.Alive) { //works outside the keyboard input if statement //{ skullBall.Position = cannon.Position; skullBall.DeltaY = -(float)(Math.Sin(MathHelper.ToRadians(45)) * 50/*39.7577*/ * time + 0.5 * (gravity * (time * time))); skullBall.DeltaX = (float)(Math.Cos(MathHelper.ToRadians(45)) * 50/*39.7577*/ * time); skullBall.Alive = true; //} } The skull ball represents the cannon ball and the cannon is just the starting point. DeltaX and DeltaY are the values I’m using to update the cannon balls position per update. I know it's dumb to have the cannon ball start at the cannons position every time the update is called but it’s not really noticeable right now. I was wondering if after examining my code, if anyone noticed any errors that would cause the sprite to display frame by frame instead of drawing it as a full animation of the cannon ball leaving the cannon and moving from there.

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  • Oracle VM Server for x86 Training Schedule

    - by Antoinette O'Sullivan
    Learn about Oracle VM Server for x86 to see how you can accelerate enterprise application deployment and simplify lifecycle management with fully integrated support from physical to virtual servers including applications. Oracle offers a 3 day course Oracle VM Administration: Oracle VM Server for x86. This course  teaches you how to: Build a virtualization platform using the Oracle VM Manager and Oracle VM Server for x86. Deploy and manage highly configurable, inter-connected virtual machines. Install and configure Oracle VM Server for x86 as well as details of network and storage configuration, pool and repository creation, and virtual machine management. You can take this course as follows: Live Virtual Class - taking the course from your own desktop accessing a live teach by top Oracle instructors and accessing extensive hands-on exercises. No travel necessary. Over 300 events are current scheduled in many timezones across the world. See the full schedule by going to the Oracle University Portal and clicking on Virtualization. In Classroom - Events scheduled include those shown below:  Location  Date  Delivery Language  Warsaw, Poland  6 August 2012  Polish  Istanbul, Turkey  10 September 2012  Turkish  Dusseldorf, Germany  6 August 2012  German  Munich, Germany  10 September 2012  German  Paris, France  17 October 2012  French  Denver, Colorado, US  30 July 2012  English  Roseville, Minnesota, US  23 July 2012  English  Sydney, Australia  3 September  English For more information on this course and these events or to search for additional events or register your interest in an additional event/location, please visit the Oracle University Portal and click on Virtualization.

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  • Ubuntu 12.04.1 LTS -touch pad scroll for asus-k55v not working

    - by Aks
    have tried all the commands over terminal but still could bot fix it, for xinput i got Virtual core pointer id=2 [master pointer (3)] ? ? Virtual core XTEST pointer id=4 [slave pointer (2)] ? ? MOSART Semi. 2.4G Keyboard Mouse id=11 [slave pointer (2)] ? ? PS/2 Generic Mouse id=15 [slave pointer (2)] ? Virtual core keyboard id=3 [master keyboard (2)] ? Virtual core XTEST keyboard id=5 [slave keyboard (3)] ? Power Button id=6 [slave keyboard (3)] ? Video Bus id=7 [slave keyboard (3)] ? Video Bus id=8 [slave keyboard (3)] ? Sleep Button id=9 [slave keyboard (3)] ? MOSART Semi. 2.4G Keyboard Mouse id=10 [slave keyboard (3)] ? USB 2.0 UVC HD Webcam id=12 [slave keyboard (3)] ? Asus WMI hotkeys id=13 [slave keyboard (3)] ? AT Translated Set 2 keyboard id=14 [slave keyboard (3)] none of the post cud help to fix it :( help

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  • Variables in static library are never initialized. Why?

    - by Coyote
    I have a bunch of variables that should be initialized then my game launches, but must of them are never initialized. Here is an example of the code: MyClass.h class MyClass : public BaseObject { DECLARE_CLASS_RTTI(MyClass, BaseObject); ... }; MyClass.cpp REGISTER_CLASS(MyClass) Where REGISTER_CLASS is a macro defined as follow #define REGISTER_CLASS(className)\ class __registryItem##className : public __registryItemBase {\ virtual className* Alloc(){ return NEW className(); }\ virtual BaseObject::RTTI& GetRTTI(){ return className::RTTI; }\ }\ \ const __registryItem##className __registeredItem##className(#className); and __registryItemBase looks like this: class __registryItemBase { __registryItemBase(const _string name):mName(name){ ClassRegistry::Register(this); } const _string mName; virtual BaseObject* Alloc() = 0; virtual BaseObject::RTTI& GetRTTI() = 0; } Now the code is similar to what I currently have and what I have works flawlessly, all the registered classes are registered to a ClassManager before main(...) is called. I'm able to instantiate and configure components from scripts and auto-register them to the right system etc... The problem arrises when I create a static library (currently for the iPhone, but I fear it will happen with android as well). In that case the code in the .cpp files is never registered. Why is the resulting code not executed when it is in the library while the same code in the program's binary is always executed? Bonus questions: For this to work in the static library, what should I do? Is there something I am missing? Do I need to pass a flag when building the lib? Should I create another structure and init all the __registeredItem##className using that structure?

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  • Using 12.04 installation as a persistent pen drive

    - by Cawas
    Disclaimer: I aim to build a self contained pen drive with my application inside, so no matter about updates. Maybe I'm looking at the wrong linux distribution to do this... Please let me know if you think so. I've tried knoppix and even lubuntu, but they don't come with enough "drivers" for Unity3D to work. Creating a custom live persistent pen drive is a real pain and I'm trying for 1 day without any success. Sure, being able to do it would probably be ideal and occupy the minimum space. Using the installation image on a pen drive, however, is good enough and is really easy to create. We can even do it from any OS, using UNetBootin, LiLi USB Creator or some other methods. Straight forward. Some recommend installing it on a pen drive. But that requires a lot of space and, I believe, it won't behave as good as something meant to be installed on a usb disk, because of memory management. So, there are only a few negative points on using the installation image that I can think of. Question here, is how to remove those drawbacks: Having to press "Try Ubuntu". That's the big one. Couldn't find how. Unable to load everything on memory and keep on running without the pen drive (like this) Unable to remove "Install Ubuntu 12.04 LTS" app. Setting the ISO to use maximum amount of space for the OS will leave pen drive with zero space left and any file saved within it from ubuntu is inaccessible from the outside (when plugin the pen drive and not booting from it). Am I missing something? Can those points be fixed?

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  • Synaptics drivers are not loading on Kubuntu 13.10 on Dell Vostro 2420

    - by Alok Singh Mahor
    I freshly installed Kubuntu 13.10, 32 bit version on newly purchased Dell Vostro 2420. everything is working fine except scrolling and multitouch features through touchpad. I am able to change position of cursor using touchpad and able to tap (single click and double click) but scrolling is not working I tried to find out solution by searching on google but could not find proper solution to load synaptics drivers. i am listing some details: Laptop: Dell Vostro 2420 Linux Kernel version and distribution: 3.11.0-12-generic, Kubuntu 13.10 output of xinput list is ? Virtual core pointer id=2 [master pointer (3)] ? ? Virtual core XTEST pointer id=4 [slave pointer (2)] ? ? PS/2 Generic Mouse id=12 [slave pointer (2)] ? Virtual core keyboard id=3 [master keyboard (2)] ? Virtual core XTEST keyboard id=5 [slave keyboard (3)] ? Power Button id=6 [slave keyboard (3)] ? Video Bus id=7 [slave keyboard (3)] ? Power Button id=8 [slave keyboard (3)] ? Sleep Button id=9 [slave keyboard (3)] ? Laptop_Integrated_Webcam_HD id=10 [slave keyboard (3)] ? AT Translated Set 2 keyboard id=11 [slave keyboard (3)] ? Dell WMI hotkeys id=13 [slave keyboard (3)] Output of synclient -l is Couldn't find synaptics properties. No synaptics driver loaded? output of lshw is at http://paste.ubuntu.com/6645687/ xserver log and dmesg dont have trace of synaptics kindly tell me how to troubleshoot this problem.

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  • Ubuntu 13.04 under Parallels Desktop - Black Desktop after X Windows Update

    - by Bob Reckhow
    I have been running Ubuntu 13.04 successfully on a MacBook Pro in a virtual machine in Parallels Desktop 9. Today (2013-10-17) after applying today's Ubuntu update, which included updates to X Windows, my Ubuntu 13.04 virtual machine launches, the launcher comes up, but the screen background is solid black, rather than the shaded orange colour of the default desktop background (and my desktop icons are "hidden behind this blackness", as well). I can launch applications from the launcher, and there is a very brief white flash on the screen, and then it returns to black. It's as if there is a "black blanket" covering the entire screen, so there is no way to interact with any application windows using the keyboard or mouse. The icons of the launcher are responsive to the mouse, so I can right-click and quit any application I have launched. But the rest of the screen is non-responsive to keyboard or mouse. This same behaviour happens with two different versions of Parallels Tools, so I am quite sure this is not a Parallels problem per se, although I could believe that it could be a paroblem with the interface between Parallels and this new updated X Windows code. Could anyone tell me what has happened, and how I might be able to fix this problem, so I can continue to use my Ubuntu 13.04 virtual machine? (I do have the option of reverting to a previous version of my virtual machine from before this update, but if possible I would prefer to keep my version of Ubuntu 13.04 up to date with the latest updates.) Thanks, Bob

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  • Gigabyte u24f Touchpad (elantech) not detected

    - by user314973
    A new Ubuntu user here. I just installed Ubuntu 14.04 on my gigabyte U24F laptop. At first the touch-pad (I believe it's elantech) was working fine but one day I turned it off using fn+f10 key from the keyboard. The next day I could no longer turn it back on and it has since been undetected by the system. xinput returns Virtual core pointer id=2 [master pointer (3)] ? ? Virtual core XTEST pointer id=4 [slave pointer (2)] ? ? Logitech USB Optical Mouse id=11 [slave pointer (2)] ? Virtual core keyboard id=3 [master keyboard (2)] ? Virtual core XTEST keyboard id=5 [slave keyboard (3)] ? Power Button id=6 [slave keyboard (3)] ? Video Bus id=7 [slave keyboard (3)] ? Sleep Button id=8 [slave keyboard (3)] ? Video Bus id=9 [slave keyboard (3)] ? Power Button id=10 [slave keyboard (3)] ? AT Translated Set 2 keyboard id=12 [slave keyboard (3)] so there's no touch-pad detected. I'm using a USB mouse at the moment. Attempting to run synclient gives "Couldn't find synaptics properties. No synaptics driver loaded?" Things I've tried so far to no avail Reinstalling xserver-xorg-input-synaptics. Checking dconf.editor settings, touchpad is enabled. Booting into a live usb session, touchpad no longer even works in this case. (Does this mean a fresh install wouldn't even solve the problem?) Any help is greatly appreciated!

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  • How do I disable touchpad tap to click?

    - by AWE
    You've heard this a million times but the "tap to click" is a pain in the behind and I want to disable it. There is no touchpad in gpointing-device-settings and neither in mouse and touchpad in system settings. I've tried some commands in terminal but it's all crap. Dconf-editor doesn't react. How about solving this once and for all? xinput list: ? Virtual core pointer id=2 [master pointer (3)] ? ? Virtual core XTEST pointer id=4 [slave pointer (2)] ? ? PS/2 Generic Mouse id=13 [slave pointer (2)] ? Virtual core keyboard id=3 [master keyboard (2)] ? Virtual core XTEST keyboard id=5 [slave keyboard (3)] ? Power Button id=6 [slave keyboard (3)] ? Video Bus id=7 [slave keyboard (3)] ? Video Bus id=8 [slave keyboard (3)] ? Power Button id=9 [slave keyboard (3)] ? Sleep Button id=10 [slave keyboard (3)] ? Laptop_Integrated_Webcam_HD id=11 [slave keyboard (3)] ? AT Translated Set 2 keyboard id=12 [slave keyboard (3)] ? Dell WMI hotkeys id=14 [slave keyboard (3)]

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  • Strange resizing of partition after reinstalling Ubuntu 14.04 64bit

    - by Mike
    I started with Windows 7 on 120GB SSD and Ubuntu 14.04 32bit installed on 60GB partition on separate 1TB HDD. I just did a fresh reinstall of 14.04 64bit on the 1TB HDD. In the installation set up process, I selected the second choice of "deleting Ubuntu 14.04 and all it's files,documents, photos etc and reinstalling" to what I figured would reinstall the 64bit OS on the already existing 60GB allocated partition. Instead, it reinstalled Ubuntu as 43.5 GB and created a separate 15.8 partition. So now it reads that my disk space for Ubuntu ( in settingsdetails) is 43.5GB (instead of the previous 60GB that my old 32bit had) The upside is I can now access my 1TB HDD from my toolbar(and all the files located on it) Before, I could only access that through Windows (I can also access the SSD too, but that was always the case) Both drives are mounted now. My initial reaction was to go into Windows 7 disk management delete the strange/new 15gb partitionextend the 43.5 to the unallocated space. But I'm not sure if this is necessary or would even work. My question is why did it create a 15gb partition shrinking my ubuntu disk space, and is it useful? I don't want wasted space, so before I go through all my set up of Ubuntu, should I change this. At this time my HDD reads as 43.5 partiton, 15.8 partition, and 874GB exfat32 (939GB total)

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  • Installing Ubuntu along with windows 7 on shrunk partition

    - by Thabo
    I am new to Ubuntu OS and ask Ubuntu community. First this is not a duplicate question. Actually this a question which is a summery of all solutions and questions were posted in this community, related to Install Ubuntu along with Windows 7. I have bought a new Hp laptop with its original windows 7.I want to install Ubuntu along with windows 7 64 bit. I ran the Ubuntu 12.4 Desktop installation CD. But Ubuntu installer doesn't show the "along with windows 7 option"only it is showing two options. I read some questions and answers posted on this community. Specially following link Ubuntu 12.04 does not see windows already install on my computer (dual installation) I tried following thinks, I ran the terminal in live CD and tried sudo dmraid -rE command and dmraid remove command .But terminals says there is no dmraid partitions. So I tried another scenario checked my partitions with g parted.There are some partitions labeled C,HP tools,Recovery and System. C is containing windows 7 Files. So I shrank the volume of C Drive. Now I have 50000Mb of unallocated disk. I tried with Gparted to create a partition on that allocated space.It says some thing that you can't create more than four primary partition.Of course all other four partitions were created on widows are actually type of primary partition. So I went back to Windows 7 and tried to create a new volume on unallocated space.But unfortunately it says,If i create a new volume it will be the type of Dynamic partition.It says we cant boot another OS from that partition. So i cancelled that step. Now i have 50000Mb unallocated space but how can i install Ubuntu on that partition without harming the existing Windows 7? Because still I have only two options: Erase and install Ubuntu. Try something else. (I can see my unallocated space by going to "something else" option.)

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  • Abstract Factory Method and Polymorphism

    - by Scotty C.
    Being a PHP programmer for the last couple of years, I'm just starting to get into advanced programming styles and using polymorphic patterns. I was watching a video on polymorphism the other day, and the guy giving the lecture said that if at all possible, you should get rid of if statements in your code, and that a switch is almost always a sign that polymorphism is needed. At this point I was quite inspired and immediately went off to try out these new concepts, so I decided to make a small caching module using a factory method. Of course the very first thing I have to do is create a switch to decide what file encoding to choose. DANG! class Main { public static function methodA($parameter='') { switch ($parameter) { case 'a': $object = new \name\space\object1(); break; case 'b': $object = new \name\space\object2(); break; case 'c': $object = new \name\space\object3(); break; default: $object = new \name\space\object1(); } return (sekretInterface $object); } } At this point I'm not really sure what to do. As far as I can tell, I either have to use a different pattern and have separate methods for each object instance, or accept that a switch is necessary to "switch" between them. What do you guys think?

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  • Office arangement - comfort vs. teamwork?

    - by finrod
    Our team works in an open-space office. Luckily the cubicles are quite big (L shaped tables for everyone!), there is quite a lot of space so we are not sandwiched. Without going into further detail, there are comfortable spots (window), normal spots and stupid spots (near the corridor). Until recently, the development team of twelve engineers was seated so that all types of spots were occupied and we were all close together. In the old arrangement, verbal communication was very easy - half of the team was withing talking distance. The other half was like ten steps away. Often times I could ask, discuss, solve problems without leaving the cube. Most of the communication is work related, no bullshit or mental masturbation that would unnecessarily distract others. Now we have moved to another part of the building and have larger space to occupy. At this point, everyone could pick their spot. Naturally all stupid spots are left empty (for the poor newcomers to occupy bwehaha). In the new arrangement, the development team is stretched across the floor and some of the key engineers are seated 'far' from each other - definitely not within talking distance. I have yet to experience how this works out but am getting concerned that team work and communication may have been traded for personal comfort. Finally the questions... What do you think is better office arrangement? Such that allows for free verbal communication but trading for some developer's comfort, or such that potentially hinders verbal communication but makes developer's more comfortable in their spot? Or maybe it does not matter at all and we will evolve to be efficient in any arrangement? What is your personal experience? Note - yes I read books and posts how workplace is important in our job. However in this case - we are all still in open space and the difference between the different spots are not really groundbreaking. So I'm thinking the little comfort that few developers gain is not worth the loss of easy communication.

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  • Getting touchpad to work in desktop ubuntu

    - by kamziro
    I bought a small touchpad to stick on top of the keyboard, and it works fine on the windows computer, but not on my ubuntu desktop. I mean, when I do "xinput list" it shows the following: ? Virtual core pointer id=2 [master pointer (3)] ? ? Virtual core XTEST pointer id=4 [slave pointer (2)] ? ? PIXART USB OPTICAL MOUSE id=8 [slave pointer (2)] ? ? Logitech USB-PS/2 Optical Mouse id=11 [slave pointer (2)] ? ? Microsoft Wired Keyboard 600 id=13 [slave pointer (2)] ? ? Macintosh mouse button emulation id=14 [slave pointer (2)] ? ? Cirque Corporation 9925 AG Touchpad id=15 [slave pointer (2)] ? Virtual core keyboard id=3 [master keyboard (2)] ? Virtual core XTEST keyboard id=5 [slave keyboard (3)] ? Power Button id=6 [slave keyboard (3)] ? Power Button id=7 [slave keyboard (3)] ? No brand SP04-A1 id=9 [slave keyboard (3)] ? Elite Silicon USB Audio Device id=10 [slave keyboard (3)] ? Microsoft Wired Keyboard 600 id=12 [slave keyboard (3)] The Cirque Corporation touchpad (I'm assuming that's the component name) is the touchpad. Is there anything I'm missing?

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  • Determine All SQL Server Table Sizes

    Im doing some work to migrate and optimize a large-ish (40GB) SQL Server database at the moment.  Moving such a database between data centers over the Internet is not without its challenges.  In my case, virtually all of the size of the database is the result of one table, which has over 200M rows of data.  To determine the size of this table on disk, you can run the sp_TableSize stored procedure, like so: EXEC sp_spaceused lq_ActivityLog This results in the following: Of course this is only showing one table if you have a lot of tables and need to know which ones are taking up the most space, it would be nice if you could run a query to list all of the tables, perhaps ordered by the space theyre taking up.  Thanks to Mitchel Sellers (and Gregg Starks CURSOR template) and a tiny bit of my own edits, now you can!  Create the stored procedure below and call it to see a listing of all user tables in your database, ordered by their reserved space. -- Lists Space Used for all user tablesCREATE PROCEDURE GetAllTableSizesASDECLARE @TableName VARCHAR(100)DECLARE tableCursor CURSOR FORWARD_ONLYFOR select [name]from dbo.sysobjects where OBJECTPROPERTY(id, N'IsUserTable') = 1FOR READ ONLYCREATE TABLE #TempTable( tableName varchar(100), numberofRows varchar(100), reservedSize varchar(50), dataSize varchar(50), indexSize varchar(50), unusedSize varchar(50))OPEN tableCursorWHILE (1=1)BEGIN FETCH NEXT FROM tableCursor INTO @TableName IF(@@FETCH_STATUS<>0) BREAK; INSERT #TempTable EXEC sp_spaceused @TableNameENDCLOSE tableCursorDEALLOCATE tableCursorUPDATE #TempTableSET reservedSize = REPLACE(reservedSize, ' KB', '')SELECT tableName 'Table Name',numberofRows 'Total Rows',reservedSize 'Reserved KB',dataSize 'Data Size',indexSize 'Index Size',unusedSize 'Unused Size'FROM #TempTableORDER BY CONVERT(bigint,reservedSize) DESCDROP TABLE #TempTableGO Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Dropbox Doubles Referral Credit; Score 500MB for Each Friend You Refer

    - by Jason Fitzpatrick
    Dropbox is doubling the amount of free storage you get per-referral to 500MB, doubling the previous 250MB credit–better yet, the bonus is retroactive and applies to referrals you’ve already made. From the DropBox blog: How much space is that, exactly? For every friend you invite that installs Dropbox, you’ll both get 500 MB of free space. If you’ve got a free account, you can invite up to 32 people for a whopping total of 16 GB of extra space. Pro accounts now earn 1 GB per referral, for a total of 32 GB of extra space. Have you already invited a bunch of people? Don’t worry. Within a few days, you’ll get full credit for every referral that’s already been completed. Boom! Hit up the link below for the full announcement. Dropbox Referrals Now Twice As Nice [Dropbox] How to Sync Your Media Across Your Entire House with XBMC How to Own Your Own Website (Even If You Can’t Build One) Pt 2 How to Own Your Own Website (Even If You Can’t Build One) Pt 1

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  • Touchpad is recognized but not working on Toshiba P855-S5312 - Ubuntu 12.10

    - by user107942
    i just made a new fresh install of ubuntu 12.10, everything works nice but the touchpad istn working, it is recognized but it is not working, here a paste bin of what i get when I type "xinput list" http://paste.ubuntu.com/1357219/ b0w@b0w:~$ xinput list ? Virtual core pointer id=2 [master pointer (3)] ? ? Virtual core XTEST pointer id=4 [slave pointer (2)] ? ? Genius Optical Mouse id=9 [slave pointer (2)] ? ? SynPS/2 Synaptics TouchPad id=12 [slave pointer (2)] ? Virtual core keyboard id=3 [master keyboard (2)] ? Virtual core XTEST keyboard id=5 [slave keyboard (3)] ? Power Button id=6 [slave keyboard (3)] ? Video Bus id=7 [slave keyboard (3)] ? Power Button id=8 [slave keyboard (3)] ? TOSHIBA Web Camera - HD id=10 [slave keyboard (3)] ? AT Translated Set 2 keyboard id=11 [slave keyboard (3)] ? Toshiba input device id=13 [slave keyboard (3)] b0w@b0w:~$

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  • Disable touchpad tap to click on Oneiric ocelot

    - by AWE
    You've heard this a million times but the "tap to click" is a pain in the behind and I want to disable it. There is no touchpad in gpointing-device-settings and neither in mouse and touchpad in system settings. I've tried some commands in terminal but it's all crap. Dconf-editor doesn't react. How about solving this once and for all? xinput list: ? Virtual core pointer id=2 [master pointer (3)] ? ? Virtual core XTEST pointer id=4 [slave pointer (2)] ? ? PS/2 Generic Mouse id=13 [slave pointer (2)] ? Virtual core keyboard id=3 [master keyboard (2)] ? Virtual core XTEST keyboard id=5 [slave keyboard (3)] ? Power Button id=6 [slave keyboard (3)] ? Video Bus id=7 [slave keyboard (3)] ? Video Bus id=8 [slave keyboard (3)] ? Power Button id=9 [slave keyboard (3)] ? Sleep Button id=10 [slave keyboard (3)] ? Laptop_Integrated_Webcam_HD id=11 [slave keyboard (3)] ? AT Translated Set 2 keyboard id=12 [slave keyboard (3)] ? Dell WMI hotkeys id=14 [slave keyboard (3)]

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  • protected abstract override Foo(); &ndash; er... what?

    - by Muljadi Budiman
    A couple of weeks back, a co-worker was pondering a situation he was facing.  He was looking at the following class hierarchy: abstract class OriginalBase { protected virtual void Test() { } } abstract class SecondaryBase : OriginalBase { } class FirstConcrete : SecondaryBase { } class SecondConcrete : SecondaryBase { } Basically, the first 2 classes are abstract classes, but the OriginalBase class has Test implemented as a virtual method.  What he needed was to force concrete class implementations to provide a proper body for the Test method, but he can’t do mark the method as abstract since it is already implemented in the OriginalBase class. One way to solve this is to hide the original implementation and then force further derived classes to properly implemented another method that will replace it.  The code will look like the following: abstract class OriginalBase { protected virtual void Test() { } } abstract class SecondaryBase : OriginalBase { protected sealed override void Test() { Test2(); } protected abstract void Test2(); } class FirstConcrete : SecondaryBase { // Have to override Test2 here } class SecondConcrete : SecondaryBase { // Have to override Test2 here } With the above code, SecondaryBase class will seal the Test method so it can no longer be overridden.  Then it also made an abstract method Test2 available, which will force the concrete classes to override and provide the proper implementation.  Calling Test will properly call the proper Test2 implementation in each respective concrete classes. I was wondering if there’s a way to tell the compiler to treat the Test method in SecondaryBase as abstract, and apparently you can, by combining the abstract and override keywords.  The code looks like the following: abstract class OriginalBase { protected virtual void Test() { } } abstract class SecondaryBase : OriginalBase { protected abstract override void Test(); } class FirstConcrete : SecondaryBase { // Have to override Test here } class SecondConcrete : SecondaryBase { // Have to override Test here } The method signature makes it look a bit funky, because most people will treat the override keyword to mean you then need to provide the implementation as well, but the effect is exactly as we desired.  The concepts are still valid: you’re overriding the Test method from its original implementation in the OriginalBase class, but you don’t want to implement it, rather you want to classes that derive from SecondaryBase to provide the proper implementation, so you also make it as an abstract method. I don’t think I’ve ever seen this before in the wild, so it was pretty neat to find that the compiler does support this case.

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  • More efficient in range checking

    - by Mob
    I am going to use a specific example in my question, but overall it is pretty general. I use java and libgdx. I have a ship that moves through space. In space there is debris that the ship can tractor beam in and and harvest. Debris is stored in a list, and the object contains it own x and y values. So currently there is no way to to find the debris's location without first looking at the debris object. Now at any given time there can be a huge (1000+) amount of debris in space, and I figure that calculating the distance between the ship and every single piece of debris and comparing it to maximum tractor beam length is rather inefficient. I have thought of dividing space into sectors, and have each sector contain a list of every object in it. This way I could only check nearby sectors. However this essentially doubles memory for the list. (I would reference the same object so it wouldn't double overall. I am not CS major, but I doubt this would be hugely significant.) This also means anytime an object moves it has to calculate which sector it is in, again not a huge problem. I also don't know if I can use some sort of 2D MAP that uses x and y values as keys. But since I am using float locations this sounds more trouble than its worth. I am kind of new to programming games, and I imagined there would be some eloquent solution to this issue.

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  • ALPS touchpad on DELL Inspiron I15RN-3647BK with Ubuntu 11.10 x64

    - by Miguel
    I can't make work the multitouch of the ALPS touchpad in my Dell Inspiron I15RN-3647BK with Ubuntu 11.10 x64, kernel 3.0.0-17-generic... I have tried with this driver but it doesn't work http://people.canonical.com/~sforshee/alps-touchpad/psmouse-alps-0.10/psmouse-alps-dkms_0.10_all.deb. This is the result from the following command: user@laptop:~$ xinput list ? Virtual core pointer id=2 [master pointer (3)] ? ? Virtual core XTEST pointer id=4 [slave pointer (2)] ? ? PS/2 Generic Mouse id=12 [slave pointer (2)] ? Virtual core keyboard id=3 [master keyboard (2)] ? Virtual core XTEST keyboard id=5 [slave keyboard (3)] ? Power Button id=6 [slave keyboard (3)] ? Video Bus id=7 [slave keyboard (3)] ? Power Button id=8 [slave keyboard (3)] ? Sleep Button id=9 [slave keyboard (3)] ? Laptop_Integrated_Webcam_HD id=10 [slave keyboard (3)] ? AT Translated Set 2 keyboard id=11 [slave keyboard (3)] ? Dell WMI hotkeys That came with or without the alps driver from canonical repository and the touchpad just works like a PS2 generic mouse... Any ideas? Thanks in advance...

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