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  • 8 Things You Can Do In Android’s Developer Options

    - by Chris Hoffman
    The Developer Options menu in Android is a hidden menu with a variety of advanced options. These options are intended for developers, but many of them will be interesting to geeks. You’ll have to perform a secret handshake to enable the Developer Options menu in the Settings screen, as it’s hidden from Android users by default. Follow the simple steps to quickly enable Developer Options. Enable USB Debugging “USB debugging” sounds like an option only an Android developer would need, but it’s probably the most widely used hidden option in Android. USB debugging allows applications on your computer to interface with your Android phone over the USB connection. This is required for a variety of advanced tricks, including rooting an Android phone, unlocking it, installing a custom ROM, or even using a desktop program that captures screenshots of your Android device’s screen. You can also use ADB commands to push and pull files between your device and your computer or create and restore complete local backups of your Android device without rooting. USB debugging can be a security concern, as it gives computers you plug your device into access to your phone. You could plug your device into a malicious USB charging port, which would try to compromise you. That’s why Android forces you to agree to a prompt every time you plug your device into a new computer with USB debugging enabled. Set a Desktop Backup Password If you use the above ADB trick to create local backups of your Android device over USB, you can protect them with a password with the Set a desktop backup password option here. This password encrypts your backups to secure them, so you won’t be able to access them if you forget the password. Disable or Speed Up Animations When you move between apps and screens in Android, you’re spending some of that time looking at animations and waiting for them to go away. You can disable these animations entirely by changing the Window animation scale, Transition animation scale, and Animator duration scale options here. If you like animations but just wish they were faster, you can speed them up. On a fast phone or tablet, this can make switching between apps nearly instant. If you thought your Android phone was speedy before, just try disabling animations and you’ll be surprised how much faster it can seem. Force-Enable FXAA For OpenGL Games If you have a high-end phone or tablet with great graphics performance and you play 3D games on it, there’s a way to make those games look even better. Just go to the Developer Options screen and enable the Force 4x MSAA option. This will force Android to use 4x multisample anti-aliasing in OpenGL ES 2.0 games and other apps. This requires more graphics power and will probably drain your battery a bit faster, but it will improve image quality in some games. This is a bit like force-enabling antialiasing using the NVIDIA Control Panel on a Windows gaming PC. See How Bad Task Killers Are We’ve written before about how task killers are worse than useless on Android. If you use a task killer, you’re just slowing down your system by throwing out cached data and forcing Android to load apps from system storage whenever you open them again. Don’t believe us? Enable the Don’t keep activities option on the Developer options screen and Android will force-close every app you use as soon as you exit it. Enable this app and use your phone normally for a few minutes — you’ll see just how harmful throwing out all that cached data is and how much it will slow down your phone. Don’t actually use this option unless you want to see how bad it is! It will make your phone perform much more slowly — there’s a reason Google has hidden these options away from average users who might accidentally change them. Fake Your GPS Location The Allow mock locations option allows you to set fake GPS locations, tricking Android into thinking you’re at a location where you actually aren’t. Use this option along with an app like Fake GPS location and you can trick your Android device and the apps running on it into thinking you’re at locations where you actually aren’t. How would this be useful? Well, you could fake a GPS check-in at a location without actually going there or confuse your friends in a location-tracking app by seemingly teleporting around the world. Stay Awake While Charging You can use Android’s Daydream Mode to display certain apps while charging your device. If you want to force Android to display a standard Android app that hasn’t been designed for Daydream Mode, you can enable the Stay awake option here. Android will keep your device’s screen on while charging and won’t turn it off. It’s like Daydream Mode, but can support any app and allows users to interact with them. Show Always-On-Top CPU Usage You can view CPU usage data by toggling the Show CPU usage option to On. This information will appear on top of whatever app you’re using. If you’re a Linux user, the three numbers on top probably look familiar — they represent the system load average. From left to right, the numbers represent your system load over the last one, five, and fifteen minutes. This isn’t the kind of thing you’d want enabled most of the time, but it can save you from having to install third-party floating CPU apps if you want to see CPU usage information for some reason. Most of the other options here will only be useful to developers debugging their Android apps. You shouldn’t start changing options you don’t understand. If you want to undo any of these changes, you can quickly erase all your custom options by sliding the switch at the top of the screen to Off.     

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  • Espeak SAPI/dll usage on Windows ?

    - by Quandary
    Question: I am trying to use the espeak text-to-speech engine. So for I got it working wounderfully on linux (code below). Now I wanted to port this basic program to windows, too, but it's nearly impossible... Part of the problem is that the windows dll only allows for AUDIO_OUTPUT_SYNCHRONOUS, which means it requires a callback, but I can't figure out how to play the audio from the callback... First it crashed, then I realized, I need a callback function, now I get the data in the callback function, but I don't know how to play it... as it is neither a wav file nor plays automatically as on Linux. The sourceforge site is rather useless, because it basically says use the SAPI version, but then there is no example on how to use the sapi espeak dll... Anyway, here's my code, can anybody help? #ifdef __cplusplus #include <cstdio> #include <cstdlib> #include <cstring> else #include <stdio.h> #include <stdlib.h> #include <string.h> endif include include //#include "speak_lib.h" include "espeak/speak_lib.h" // libespeak-dev: /usr/include/espeak/speak_lib.h // apt-get install libespeak-dev // apt-get install libportaudio-dev // g++ -o mine mine.cpp -lespeak // g++ -o mine mine.cpp -I/usr/include/espeak/ -lespeak // gcc -o mine mine.cpp -I/usr/include/espeak/ -lespeak char voicename[40]; int samplerate; int quiet = 0; static char genders[4] = {' ','M','F',' '}; //const char *data_path = "/usr/share/"; // /usr/share/espeak-data/ const char *data_path = NULL; // use default path for espeak-data int strrcmp(const char *s, const char *sub) { int slen = strlen(s); int sublen = strlen(sub); return memcmp(s + slen - sublen, sub, sublen); } char * strrcpy(char *dest, const char *source) { // Pre assertions assert(dest != NULL); assert(source != NULL); assert(dest != source); // tk: parentheses while((*dest++ = *source++)) ; return(--dest); } const char* GetLanguageVoiceName(const char* pszShortSign) { #define LANGUAGE_LENGTH 30 static char szReturnValue[LANGUAGE_LENGTH] ; memset(szReturnValue, 0, LANGUAGE_LENGTH); for (int i = 0; pszShortSign[i] != '\0'; ++i) szReturnValue[i] = (char) tolower(pszShortSign[i]); const espeak_VOICE **voices; espeak_VOICE voice_select; voices = espeak_ListVoices(NULL); const espeak_VOICE *v; for(int ix=0; (v = voices[ix]) != NULL; ix++) { if( !strrcmp( v->languages, szReturnValue) ) { strcpy(szReturnValue, v->name); return szReturnValue; } } // End for strcpy(szReturnValue, "default"); return szReturnValue; } // End function getvoicename void ListVoices() { const espeak_VOICE **voices; espeak_VOICE voice_select; voices = espeak_ListVoices(NULL); const espeak_VOICE *v; for(int ix=0; (v = voices[ix]) != NULL; ix++) { printf("Shortsign: %s\n", v->languages); printf("age: %d\n", v->age); printf("gender: %c\n", genders[v->gender]); printf("name: %s\n", v->name); printf("\n\n"); } // End for } // End function getvoicename int main() { printf("Hello World!\n"); const char* szVersionInfo = espeak_Info(NULL); printf("Espeak version: %s\n", szVersionInfo); samplerate = espeak_Initialize(AUDIO_OUTPUT_PLAYBACK,0,data_path,0); strcpy(voicename, "default"); // espeak --voices strcpy(voicename, "german"); strcpy(voicename, GetLanguageVoiceName("DE")); if(espeak_SetVoiceByName(voicename) != EE_OK) { printf("Espeak setvoice error...\n"); } static char word[200] = "Hello World" ; strcpy(word, "TV-fäns aufgepasst, es ist 20 Uhr 15. Zeit für Rambo 3"); strcpy(word, "Unnamed Player wurde zum Opfer von GSG9"); int speed = 220; int volume = 500; // volume in range 0-100 0=silence int pitch = 50; // base pitch, range 0-100. 50=normal // espeak.cpp 625 espeak_SetParameter(espeakRATE, speed, 0); espeak_SetParameter(espeakVOLUME,volume,0); espeak_SetParameter(espeakPITCH,pitch,0); // espeakRANGE: pitch range, range 0-100. 0-monotone, 50=normal // espeakPUNCTUATION: which punctuation characters to announce: // value in espeak_PUNCT_TYPE (none, all, some), espeak_VOICE *voice_spec = espeak_GetCurrentVoice(); voice_spec->gender=2; // 0=none 1=male, 2=female, //voice_spec->age = age; espeak_SetVoiceByProperties(voice_spec); espeak_Synth( (char*) word, strlen(word)+1, 0, POS_CHARACTER, 0, espeakCHARS_AUTO, NULL, NULL); espeak_Synchronize(); strcpy(voicename, GetLanguageVoiceName("EN")); espeak_SetVoiceByName(voicename); strcpy(word, "Geany was fragged by GSG9 Googlebot"); strcpy(word, "Googlebot"); espeak_Synth( (char*) word, strlen(word)+1, 0, POS_CHARACTER, 0, espeakCHARS_AUTO, NULL, NULL); espeak_Synchronize(); espeak_Terminate(); printf("Espeak terminated\n"); return EXIT_SUCCESS; } /* if(espeak_SetVoiceByName(voicename) != EE_OK) { memset(&voice_select,0,sizeof(voice_select)); voice_select.languages = voicename; if(espeak_SetVoiceByProperties(&voice_select) != EE_OK) { fprintf(stderr,"%svoice '%s'\n",err_load,voicename); exit(2); } } */ The above code is for Linux. The below code is about as far as I got on Vista x64 (32 bit emu): #ifdef __cplusplus #include <cstdio> #include <cstdlib> #include <cstring> else #include <stdio.h> #include <stdlib.h> #include <string.h> endif include include include "speak_lib.h" //#include "espeak/speak_lib.h" // libespeak-dev: /usr/include/espeak/speak_lib.h // apt-get install libespeak-dev // apt-get install libportaudio-dev // g++ -o mine mine.cpp -lespeak // g++ -o mine mine.cpp -I/usr/include/espeak/ -lespeak // gcc -o mine mine.cpp -I/usr/include/espeak/ -lespeak char voicename[40]; int iSampleRate; int quiet = 0; static char genders[4] = {' ','M','F',' '}; //const char *data_path = "/usr/share/"; // /usr/share/espeak-data/ //const char *data_path = NULL; // use default path for espeak-data const char *data_path = "C:\Users\Username\Desktop\espeak-1.43-source\espeak-1.43-source\"; int strrcmp(const char *s, const char *sub) { int slen = strlen(s); int sublen = strlen(sub); return memcmp(s + slen - sublen, sub, sublen); } char * strrcpy(char *dest, const char *source) { // Pre assertions assert(dest != NULL); assert(source != NULL); assert(dest != source); // tk: parentheses while((*dest++ = *source++)) ; return(--dest); } const char* GetLanguageVoiceName(const char* pszShortSign) { #define LANGUAGE_LENGTH 30 static char szReturnValue[LANGUAGE_LENGTH] ; memset(szReturnValue, 0, LANGUAGE_LENGTH); for (int i = 0; pszShortSign[i] != '\0'; ++i) szReturnValue[i] = (char) tolower(pszShortSign[i]); const espeak_VOICE **voices; espeak_VOICE voice_select; voices = espeak_ListVoices(NULL); const espeak_VOICE *v; for(int ix=0; (v = voices[ix]) != NULL; ix++) { if( !strrcmp( v->languages, szReturnValue) ) { strcpy(szReturnValue, v->name); return szReturnValue; } } // End for strcpy(szReturnValue, "default"); return szReturnValue; } // End function getvoicename void ListVoices() { const espeak_VOICE **voices; espeak_VOICE voice_select; voices = espeak_ListVoices(NULL); const espeak_VOICE *v; for(int ix=0; (v = voices[ix]) != NULL; ix++) { printf("Shortsign: %s\n", v->languages); printf("age: %d\n", v->age); printf("gender: %c\n", genders[v->gender]); printf("name: %s\n", v->name); printf("\n\n"); } // End for } // End function getvoicename /* Callback from espeak. Directly speaks using AudioTrack. */ define LOGI(x) printf("%s\n", x) static int AndroidEspeakDirectSpeechCallback(short *wav, int numsamples, espeak_EVENT *events) { char buf[100]; sprintf(buf, "AndroidEspeakDirectSpeechCallback: %d samples", numsamples); LOGI(buf); if (wav == NULL) { LOGI("Null: speech has completed"); } if (numsamples > 0) { //audout->write(wav, sizeof(short) * numsamples); sprintf(buf, "AudioTrack wrote: %d bytes", sizeof(short) * numsamples); LOGI(buf); } return 0; // continue synthesis (1 is to abort) } static int AndroidEspeakSynthToFileCallback(short *wav, int numsamples,espeak_EVENT *events) { char buf[100]; sprintf(buf, "AndroidEspeakSynthToFileCallback: %d samples", numsamples); LOGI(buf); if (wav == NULL) { LOGI("Null: speech has completed"); } // The user data should contain the file pointer of the file to write to //void* user_data = events->user_data; FILE* user_data = fopen ( "myfile1.wav" , "ab" ); FILE* fp = static_cast<FILE *>(user_data); // Write all of the samples fwrite(wav, sizeof(short), numsamples, fp); return 0; // continue synthesis (1 is to abort) } int main() { printf("Hello World!\n"); const char* szVersionInfo = espeak_Info(NULL); printf("Espeak version: %s\n", szVersionInfo); iSampleRate = espeak_Initialize(AUDIO_OUTPUT_SYNCHRONOUS, 4096, data_path, 0); if (iSampleRate <= 0) { printf("Unable to initialize espeak"); return EXIT_FAILURE; } //samplerate = espeak_Initialize(AUDIO_OUTPUT_PLAYBACK,0,data_path,0); //ListVoices(); strcpy(voicename, "default"); // espeak --voices //strcpy(voicename, "german"); //strcpy(voicename, GetLanguageVoiceName("DE")); if(espeak_SetVoiceByName(voicename) != EE_OK) { printf("Espeak setvoice error...\n"); } static char word[200] = "Hello World" ; strcpy(word, "TV-fäns aufgepasst, es ist 20 Uhr 15. Zeit für Rambo 3"); strcpy(word, "Unnamed Player wurde zum Opfer von GSG9"); int speed = 220; int volume = 500; // volume in range 0-100 0=silence int pitch = 50; // base pitch, range 0-100. 50=normal // espeak.cpp 625 espeak_SetParameter(espeakRATE, speed, 0); espeak_SetParameter(espeakVOLUME,volume,0); espeak_SetParameter(espeakPITCH,pitch,0); // espeakRANGE: pitch range, range 0-100. 0-monotone, 50=normal // espeakPUNCTUATION: which punctuation characters to announce: // value in espeak_PUNCT_TYPE (none, all, some), //espeak_VOICE *voice_spec = espeak_GetCurrentVoice(); //voice_spec->gender=2; // 0=none 1=male, 2=female, //voice_spec->age = age; //espeak_SetVoiceByProperties(voice_spec); //espeak_SetSynthCallback(AndroidEspeakDirectSpeechCallback); espeak_SetSynthCallback(AndroidEspeakSynthToFileCallback); unsigned int unique_identifier; espeak_ERROR err = espeak_Synth( (char*) word, strlen(word)+1, 0, POS_CHARACTER, 0, espeakCHARS_AUTO, &unique_identifier, NULL); err = espeak_Synchronize(); /* strcpy(voicename, GetLanguageVoiceName("EN")); espeak_SetVoiceByName(voicename); strcpy(word, "Geany was fragged by GSG9 Googlebot"); strcpy(word, "Googlebot"); espeak_Synth( (char*) word, strlen(word)+1, 0, POS_CHARACTER, 0, espeakCHARS_AUTO, NULL, NULL); espeak_Synchronize(); */ // espeak_Cancel(); espeak_Terminate(); printf("Espeak terminated\n"); system("pause"); return EXIT_SUCCESS; }

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  • James Atkinson - New Blog Home

    - by jatkinson
    I'm migrating my blog that is currently hosted over at vbCity.com (which is an outstanding developer community!) to a new home at geekswithblogs.net. I truly appreciate the comradery of Serge B, Ged Mead, and the other team members at the "City". What you can expect to find here (my interests): Most .NET programming topics General computing Language examples in C#, VB.NET, and Boo WCF WPF Mathematical / GPS solutions F# (in progress... if you can say that much) Obsessed with code performance (speed) Some photography My background: Kansas State University Grad (Agriculture Technology Management) From Richmond, VA Self taught programmer (started with C# in VS2002) NOT a professional programmer (enables free thinking?!)  I'm no Jeff Atwood or Beth Massi, but you should expect to see some interesting stuff to follow.

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  • Bring a Touch of the Wild West to Your Desktop with the Rango Theme for Windows 7

    - by Asian Angel
    Rango the chameleon has his hands full when he becomes the new sheriff in an Old West town called Dirt. Now you can bring his adventures to your desktop with this new theme from Microsoft. The theme comes with seven wallpapers featuring Rango, his new friends, and others he meets along the way. Download the Rango Windows 7 Theme [Windows 7 Personalization Gallery] Latest Features How-To Geek ETC Should You Delete Windows 7 Service Pack Backup Files to Save Space? What Can Super Mario Teach Us About Graphics Technology? Windows 7 Service Pack 1 is Released: But Should You Install It? How To Make Hundreds of Complex Photo Edits in Seconds With Photoshop Actions How to Enable User-Specific Wireless Networks in Windows 7 How to Use Google Chrome as Your Default PDF Reader (the Easy Way) Bring a Touch of the Wild West to Your Desktop with the Rango Theme for Windows 7 Manage Your Favorite Social Accounts in Chrome and Iron with Seesmic E.T. II – Extinction [Fake Movie Sequel Video] Remastered King’s Quest Games Offer Classic Gaming on Modern Machines Compare Your Internet Cost and Speed to Global Averages [Infographic] Orbital Battle for Terra Wallpaper

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  • Get started with C++ AMP

    - by Daniel Moth
    With the imminent release of Visual Studio 2012, even if you do not classify yourself as a C++ developer, C++ AMP is something you should learn so you can understand how to speed up your loops by offloading to the GPU the computation performed in the loop (assuming you have large number of iterations/data). We have many C# customers who are using C++ AMP through pinvoke, and of course many more directly from C++. So regardless of your programming language, I hope you'll find helpful these short videos that help you get started with C++ AMP C++ AMP core API introduction... from scratch Tiling Introduction - C++ AMP Matrix Multiplication with C++ AMP GPU debugging in Visual Studio 2012 In particular the work we have done for parallel and GPU debugging in Visual Studio 2012 is market leading, so check it out! Comments about this post by Daniel Moth welcome at the original blog.

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  • Dig Deeper in Windows Defrag via Command Prompt

    - by Matthew Guay
    Windows users have learned over the years that they need to keep their computers defragmented to keep running at top speed.  While Windows Vista and 7 automatically defrag your disks, here’s some ways you can dig deeper into Windows Defragmenter Latest Features How-To Geek ETC The 50 Best Registry Hacks that Make Windows Better The How-To Geek Holiday Gift Guide (Geeky Stuff We Like) LCD? LED? Plasma? The How-To Geek Guide to HDTV Technology The How-To Geek Guide to Learning Photoshop, Part 8: Filters Improve Digital Photography by Calibrating Your Monitor Our Favorite Tech: What We’re Thankful For at How-To Geek Snowy Christmas House Personas Theme for Firefox The Mystic Underground Tunnel Wallpaper Ubunchu! – The Ubuntu Manga Available in Multiple Languages Breathe New Life into Your PlayStation 2 Peripherals by Hooking Them Up to Your Computer Move the Window Control Buttons to the Left Side in Windows Fun and Colorful Firefox Theme for Windows 7

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  • Building Great-Looking, Usable Apps: A two-day workshop applying Oracle’s best UX practices in ADF

    - by mvaughan
    By Misha Vaughan, Oracle Applications User ExperienceI have been with Oracle for more than 12 years. It is a company that has granted me extraordinary creative freedom to help deliver compelling experiences for customers.I am beyond proud to talk about one of the experiences we just took for a test drive. Recently, we delivered a first-of-its-kind, three-team collaboration, train-the-trainer event in Reading, U.K., on building great-looking, usable apps based on Oracle Fusion Applications -- using the ADF tool kit. A new kind of workshopKevin Li, Platform Product Director, asked the Oracle Applications User Experience VP, Jeremy Ashley, if the team had anything to help partners and customers build applications that looked like Fusion. He was receiving this request from European partners and customers.Some quick conversations ensued, and the idea for the workshop was born: We would conduct an experiment.  We would work with feedback from the key Platform Technology Solutions (PTS) trainers under Andre Pavanello, Director, Platform Technology Solutions, in Europe, Middle East, and Africa. We would partner with the ADF team lead by Grant Ronald, Director of Product Management, title> and leverage the Applications UX expertise in Ashley’s team.The goal: Create a pilot workshop that in two days would explain to an ADF developer how to leverage the next-generation user experience best-practices developed for Fusion Apps. Why? Customers who need integrations with Oracle Fusion Applications, who are looking for custom applications that need to co-exist with Fusion, or who quite simply want a next-generation design for a custom app, need their solutions to reflect the next-generation research and design.Building an event for an ADF developerThe biggest hurdle was figuring out where to start.  How far into user experience country do you take an ADF developer? How far into ADF do you need to go if you are a UX professional?After some time in the UX kitchen, the workshop recipe looked like this: Mix equal parts: Fusion user experience design principles and functional design patterns The art and science behind UX How to wireframe designs that you can build in Fusion How to translate those designs into an ADF application Ultan O’Broin, Director of Global User Experience, explaining the trouble ticket wireframe design exerciseLynn Munsinger, Senior Group Product Manager, explaining the follow-on trouble ticket ADF coding exercise For spice, add:•    Debra Lilley, Fujitsu and ACE director, showcasing some of the latest ADF design work in the new face of Fusion Applications •    Partner show-and-tell of example apps they have built with FMW and ADF that are dynamic, beautiful, and interactive.Debra Lilley, Oracle ACE Director and Fujitsu Fusion Champion on the new face of Fusion built with ADF and Fusion extensibility with composers as a window into “the possible”?The taste testThis first go-round of the workshop was aimed squarely at ADF developers and partners.  We were privileged to have participation and feedback from:•    Sten Vesterli, Scott/Tiger S. A., Denmark•    John Sim, Fishbowl Solutions, UK•    Josef Huber, Primus Delphi Group, Munich•    Thaddaus Weindl, Primus Delphi, Group , Munich•    Praveen Pillalamarri, EiS Technologies, Bangalore•    Balaji Kamepalli, EiS Technologies, Bangalore•    Plinio Arbizu, Services & Processes Solutions S. A., Mexico•    Yannick Ongena, infoMENTUM, UK•    Jakub Ciszek, infoMENTUM, UK•    Mauro Flores, infoMENTUM, UK•    Matteo Formica, infoMENTUM, UKRichard Bingham, Oracle, Mauro Flores and Matteo Formica, infoMENTUMWhy is this so exciting?  Oracle has invested heavily in the research and development of the Oracle Fusion Applications user experience. This investment has been and continues to be applied across the product lines. Now, we finally get to teach customers and partners how to take advantage of this investment for custom solutions.This event was a pilot to test-drive the content, as well as a train-the-trainer event that our EMEA colleagues will be using with partners who want to build with Fusion Apps design patterns.What did attendees think?"I liked most the science stuff, like eye-tracking, design patterns and best-practice (color, contrast),” Josef Huber said. “It was a very good introduction to UI design, and most developers and project managers are very bad in that.  So this course would be good for all developers and even project managers." Team Anonymous: John Sim, Fishbowl Solutions, Flavius Sana, Oracle, Josef Huber, infoMENTUM, Mireille Duroussaud, Oracle. Winners of the wireframing design exercise.  Sten Vesterli, of Scott/Tiger, said he attended to learn techniques he could use in his own projects. He wants to ensure that his applications better meet the needs of his users, and he said sessions during the workshop on user interface design and wireframing were most useful to him.  “Go to this event to learn the art and science of good user interfaces from people who really know how to do it,” he said.Sten Vesterli, Scott/Tiger, Angelo Santagata, Oracle Plinio Arbizu said the workshop fulfilled his goals, thanks to the recommendations given in how to design user interfaces to facilitate the adoption of applications among the final users. “The workshop combined these recommendations with an exercise that improved the technical comprehension, permitting the usage of JDeveloper to set forth our solutions,” he said. He added: “The first session that I really enjoyed was the five Fusion design principles. It was incredible to discover how these simple principles were included in an inherit manner in Fusion Applications, and I had been using many of them applying only ADF components.  Another topic that I enjoyed a lot was the eight recommendations about the visual design of UIs. The issues that were raised in that lesson are unknown to the developers and of great value to achieve an attractive presentation layer to the end users.  Participate in this workshop, and include these usability features in your projects and in this manner not only to facilitate and improve the user productivity, but also to distinguish you as a professional who takes advantage fully of the functionalities offered by Oracle technology. Praveen Pillalamarri came to the workshop to learn about the difficulties faced in UI and UX development, and how this can be resolved with the help of ADF.  He also appreciated the opportunity to talk with other individuals who came to the workshop. Pillalmarri said, “The way we looked at things in terms of work and projects were sharpened.  UI and UX design knowledge shared by you was quite interesting, especially the minute things which we ignored in the UI or UX design.” Plinio Arbizu, Services & Processes Solutions S. A., Richard Bingham, Oracle, Balaji Kamepalli, & Praveen Pillalamarri, EiS TechnologiesReady to spread the wordIn EMEA, Oracle customers and partners have access to three world-class trainers via Platform Technology Solutions: Mireille Duroussaud, Flavius Sana, and Angelo Santagata. Contact Andre Pavanello if you like to experience this workshop firsthand, or you have customers or partners who would benefit from the training.We are looking to bring the event to the U.S. in spring 2013. If you have interest in this kind of a workshop, leave a comment below. For those who want to follow the action, join the ADF Enterprise Methodology Group run by Oracle’s Chris Muir. Ask questions and continue with the conversation in this forum, or check blogs.oracle.com/usableapps for topics emerging from the workshop.

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  • 3D Huge mesh rendering

    - by Keyhan Asghari
    I am writing a program, that as input, I have a huge 3d mesh (with mostly structured and cubic shaped elements), and I want to realtime render it, but not as real-time as a game. But speed of rendering is somehow important. The most important point is, I don't need any special lighting nor any shadows. Also, the objects to render are static, and they do not move. I've read about ray tracing methods, but I don't know if there is any good libraries for this purpose, or I have to implement everything by myself. Thanks a lot.

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  • Creating a multi-column rollover image gallery with HTML 5

    - by nikolaosk
    I know it has been a while since I blogged about HTML 5. I have two posts in this blog about HTML 5. You can find them here and here.I am creating a small content website (only text,images and a contact form) for a friend of mine.He wanted to create a rollover gallery.The whole concept is that we have some small thumbnails on a page, the user hovers over them and they appear enlarged on a designated container/placeholder on a page. I am trying not to use Javascript scripts when I am using effects on a web page and this is what I will be doing in this post.  Well some people will say that HTML 5 is not supported in all browsers. That is true but most of the modern browsers support most of its recommendations. For people who still use IE6 some hacks must be devised.Well to be totally honest I cannot understand why anyone at this day and time is using IE 6.0.That really is beyond me.Well, the point of having a web browser is to be able to ENJOY the great experience that the WE? offers today.  Two very nice sites that show you what features and specifications are implemented by various browsers and their versions are http://caniuse.com/ and http://html5test.com/. At this times Chrome seems to support most of HTML 5 specifications.Another excellent way to find out if the browser supports HTML 5 and CSS 3 features is to use the Javascript lightweight library Modernizr.In this hands-on example I will be using Expression Web 4.0.This application is not a free application. You can use any HTML editor you like.You can use Visual Studio 2012 Express edition. You can download it here. In order to be absolutely clear this is not (and could not be ) a detailed tutorial on HTML 5. There are other great resources for that.Navigate to the excellent interactive tutorials of W3School.Another excellent resource is HTML 5 Doctor.For the people who are not convinced yet that they should invest time and resources on becoming experts on HTML 5 I should point out that HTML 5 websites will be ranked higher than others. Search engines will be able to locate better the content of our site and its relevance/importance since it is using semantic tags. Let's move now to the actual hands-on example. In this case (since I am mad Liverpool supporter) I will create a rollover image gallery of Liverpool F.C legends. I create a folder in my desktop. I name it Liverpool Gallery.Then I create two subfolders in it, large-images (I place the large images in there) and thumbs (I place the small images in there).Then I create an empty .html file called LiverpoolLegends.html and an empty .css file called style.css.Please have a look at the HTML Markup that I typed in my fancy editor package below<!doctype html><html lang="en"><head><title>Liverpool Legends Gallery</title><meta charset="utf-8"><link rel="stylesheet" type="text/css" href="style.css"></head><body><header><h1>A page dedicated to Liverpool Legends</h1><h2>Do hover over the images with the mouse to see the full picture</h2></header><ul id="column1"><li><a href="http://weblogs.asp.net/controlpanel/blogs/posteditor.aspx?SelectedNavItem=Posts§ionid=1153&postid=8927200#"><img src="thumbs/john-barnes.jpg" alt=""><img class="large" src="large-images/john-barnes-large.jpg" alt=""></a></li><li><a href="http://weblogs.asp.net/controlpanel/blogs/posteditor.aspx?SelectedNavItem=Posts§ionid=1153&postid=8927200#"><img src="thumbs/ian-rush.jpg" alt=""><img class="large" src="large-images/ian-rush-large.jpg" alt=""></a></li><li><a href="http://weblogs.asp.net/controlpanel/blogs/posteditor.aspx?SelectedNavItem=Posts§ionid=1153&postid=8927200#"><img src="thumbs/graeme-souness.jpg" alt=""><img class="large" src="large-images/graeme-souness-large.jpg" alt=""></a></li></ul><ul id="column2"><li><a href="http://weblogs.asp.net/controlpanel/blogs/posteditor.aspx?SelectedNavItem=Posts§ionid=1153&postid=8927200#"><img src="thumbs/steven-gerrard.jpg" alt=""><img class="large" src="large-images/steven-gerrard-large.jpg" alt=""></a></li><li><a href="http://weblogs.asp.net/controlpanel/blogs/posteditor.aspx?SelectedNavItem=Posts§ionid=1153&postid=8927200#"><img src="thumbs/kenny-dalglish.jpg" alt=""><img class="large" src="large-images/kenny-dalglish-large.jpg" alt=""></a></li><li><a href="http://weblogs.asp.net/controlpanel/blogs/posteditor.aspx?SelectedNavItem=Posts§ionid=1153&postid=8927200#"><img src="thumbs/robbie-fowler.jpg" alt=""><img class="large" src="large-images/robbie-fowler-large.jpg" alt=""></a></li></ul><ul id="column3"><li><a href="http://weblogs.asp.net/controlpanel/blogs/posteditor.aspx?SelectedNavItem=Posts§ionid=1153&postid=8927200#"><img src="thumbs/alan-hansen.jpg" alt=""><img class="large" src="large-images/alan-hansen-large.jpg" alt=""></a></li><li><a href="http://weblogs.asp.net/controlpanel/blogs/posteditor.aspx?SelectedNavItem=Posts§ionid=1153&postid=8927200#"><img src="thumbs/michael-owen.jpg" alt=""><img class="large" src="large-images/michael-owen-large.jpg" alt=""></a></li></ul></body></html> It is very easy to follow the markup. Please have a look at the new doctype and the new semantic tag <header>. I have 3 columns and I place my images in there.There is a class called "large".I will use this class in my CSS code to hide the large image when the mouse is not on (hover) an image Make sure you validate your HTML 5 page in the validator found hereHave a look at the CSS code below that makes it all happen.img { border:none;}#column1 { position: absolute; top: 30; left: 100; }li { margin: 15px; list-style-type:none;}#column1 a img.large {  position: absolute; top: 0; left:700px; visibility: hidden;}#column1 a:hover { background: white;}#column1 a:hover img.large { visibility:visible;}#column2 { position: absolute; top: 30; left: 195px; }li { margin: 5px; list-style-type:none;}#column2 a img.large { position: absolute; top: 0; left:510px; margin-left:0; visibility: hidden;}#column2 a:hover { background: white;}#column2 a:hover img.large { visibility:visible;}#column3 { position: absolute; top: 30; left: 400px; width:108px;}li { margin: 5px; list-style-type:none;}#column3 a img.large { width: 260px; height:260px; position: absolute; top: 0; left:315px; margin-left:0; visibility: hidden;}#column3 a:hover { background: white;}#column3 a:hover img.large { visibility:visible;}?n the first line of the CSS code I set the images to have no border.Then I place the first column in the page and then remove the bullets from the list elements.Then I use the large CSS class to create a position for the large image and hide it.Finally when the hover event takes place I make the image visible.I repeat the process for the next two columns. I have tested the page with IE 10 and the latest versions of Opera,Chrome and Firefox.Feel free to style your HTML 5 gallery any way you want through the magic of CSS.I did not bother adding background colors and borders because that was beyond the scope of this post. Hope it helps!!!!

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  • Challenges of Getting to Mars: Curiosity’s Seven Minutes of Terror [Video]

    - by Asian Angel
    Imagine going from the top of the atmosphere to the surface of Mars in seven minutes starting at a speed of 13,000 miles per hour and decelerating to zero. That is the challenge awaiting NASA’s Curiosity Rover when it reaches the red planet in August… Challenges of Getting to Mars: Curiosity’s Seven Minutes of Terror [via Neatorama] How to Make Your Laptop Choose a Wired Connection Instead of Wireless HTG Explains: What Is Two-Factor Authentication and Should I Be Using It? HTG Explains: What Is Windows RT and What Does It Mean To Me?

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  • How could you parallelise a 2D boids simulation

    - by Sycren
    How could you program a 2D boids simulation in such a way that it could use processing power from different sources (clusters, gpu). In the above example, the non-coloured particles move around until they cluster (yellow) and stop moving. The problem is that all the entities could potentially interact with each other although an entity in the top left is unlikely to interact with one in the bottom right. If the domain was split into different segments, it may speed the whole thing up, But if an entity wanted to cross into another segment there may be problems. At the moment this simulation works with 5000 entities with a good frame rate, I would like to try this with millions if possible. Would it be possible to use quad trees to further optimise this? Any other suggestions?

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  • 20 OS X Keyboard Shortcuts You Might Not Know

    - by AlexLayne
    Mastering the keyboard will not only increase your navigation speed but it can also help with wrist fatigue. Here are some lesser known OS X shortcuts to help you become a keyboard ninja. After our article last week covering keyboard shortcuts for Windows that you might be unaware of, we had lots of requests for the best OS X shortcuts as well, so we’ve compiled a list of shortcuts you may or may not be aware of. Latest Features How-To Geek ETC The 50 Best Registry Hacks that Make Windows Better The How-To Geek Holiday Gift Guide (Geeky Stuff We Like) LCD? LED? Plasma? The How-To Geek Guide to HDTV Technology The How-To Geek Guide to Learning Photoshop, Part 8: Filters Improve Digital Photography by Calibrating Your Monitor Our Favorite Tech: What We’re Thankful For at How-To Geek Settle into Orbit with the Voyage Theme for Chrome and Iron Awesome Safari Compass Icons Set Escape from the Exploding Planet Wallpaper Move Your Tumblr Blog to WordPress Pytask is an Easy to Use To-Do List Manager for Your Ubuntu System Snowy Christmas House Personas Theme for Firefox

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  • Gigabit and Full-Duplex

    - by jchang
    People still talk about checking if the network is in full-duplex mode even when they are on Gigabit Ethernet. Let me say clearly: Gigabit Ethernet is full-duplex period. There is no half-duplex mode. The same goes for 10 Gigabit Ethernet. If Windows Task Manager says the network Link Speed is 1 or 10 Gbps, don’t bother checking the mode, it can only be full-duplex. In the old days of 10Mbit/sec Ethernet was originally half-duplex. The old 10BASE5 (fat) and 10BASE2 (thin) cable had one signal carrier....(read more)

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  • Google I/O 2010 - Ignite Google I/O

    Google I/O 2010 - Ignite Google I/O Google I/O 2010 - Ignite Google I/O Tech Talks Brady Forrest, Krissy Clark, Ben Huh, Matt Harding, Clay Johnson, Bradley Vickers, Aaron Koblin, Michael Van Riper, Anne Veling, James Young Ignite captures the best of geek culture in a series of five-minute speed presentations. Each speaker gets 20 slides that auto-advance after 15 seconds. Check out last year's Ignite Google I/O. For all I/O 2010 sessions, please go to code.google.com/events/io/2010/sessions.html From: GoogleDevelopers Views: 206 3 ratings Time: 58:30 More in Science & Technology

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  • What does (Lua) game scripting mean?

    - by Gerenuk
    I've read that Lua is often used for embedded scripting and in particular game for scripting. I find it hard to picture how it is used exactly. Can you describe why and for which features and for which audience it is used? This questions isn't specifically addressing Lua, but rather any embedded scripting that serves a purpose similar to Lua scripting. Is it used for end-users to make custom adjustments? Is it used for game developers to speed up creation of game logic (levels, AI, ...)? Is it used to script game framework code since scripting can be faster? Basically I'm wondering how deep between plain configuration and framework logic such scripting usage goes. And how much scripting is done. A few configuration lines or a considerable amount?

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  • REST Framework - MS Web Api vs the rest of the field

    - by Mike
    I am a .NET developer who is looking into the OSS world for a REST framework similar to Microsoft's Web Api. I'll be starting a personal project soon and need to develop both a web site and an API with the API coming first. I've ruled out Ruby on Rails just because I feel that with my background in C#, I can get up to speed quickly with either a Java or PHP based framework. So far I've looked at Slim (PHP) and JAX-RS and Jersey (Java). Would I want to consider any others? My API will be private at first with a public one on the roadmap. I'll be hosting the API on Heroku or some cloud based service.

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  • Quick ways to boost performance and scalability of ASP.NET, WCF and Desktop Clients

    - by oazabir
    There are some simple configuration changes that you can make on machine.config and IIS to give your web applications significant performance boost. These are simple harmless changes but makes a lot of difference in terms of scalability. By tweaking system.net changes, you can increase the number of parallel calls that can be made from the services hosted on your servers as well as on desktop computers and thus increase scalability. By changing WCF throttling config you can increase number of simultaneous calls WCF can accept and thus make most use of your hardware power. By changing ASP.NET process model, you can increase number of concurrent requests that can be served by your website. And finally by turning on IIS caching and dynamic compression, you can dramatically increase the page download speed on browsers and and overall responsiveness of your applications. Read the CodeProject article for more details. http://www.codeproject.com/KB/webservices/quickwins.aspx Please vote for me if you find the article useful.

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  • Week in Geek: Google Asks for Kids’ Social Security Numbers Edition

    - by Asian Angel
    This week we learned how to make hundreds of complex photo edits in seconds with Photoshop actions, use an Android Phone as a modem with no rooting required, install a wireless card in Linux using Windows drivers, change Ubuntu’s window borders with Emerald, how noise reducing headphones work, and more. Photo by Julian Fong. Latest Features How-To Geek ETC Should You Delete Windows 7 Service Pack Backup Files to Save Space? What Can Super Mario Teach Us About Graphics Technology? Windows 7 Service Pack 1 is Released: But Should You Install It? How To Make Hundreds of Complex Photo Edits in Seconds With Photoshop Actions How to Enable User-Specific Wireless Networks in Windows 7 How to Use Google Chrome as Your Default PDF Reader (the Easy Way) Preliminary List of Keyboard Shortcuts for Unity Now Available Bring a Touch of the Wild West to Your Desktop with the Rango Theme for Windows 7 Manage Your Favorite Social Accounts in Chrome and Iron with Seesmic E.T. II – Extinction [Fake Movie Sequel Video] Remastered King’s Quest Games Offer Classic Gaming on Modern Machines Compare Your Internet Cost and Speed to Global Averages [Infographic]

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  • 2d movement solution

    - by Phil
    Hi! I'm making a simple top-down tank game on the ipad where the user controls the movement of the tank with the left "joystick" and the rotation of the turret with the right one. I've spent several hours just trying to get it to work decently but now I turn to the pros :) I have two referencial objects, one for the movement and one for the rotation. The referencial objects always stay max two units away from the tank and I use them to tell the tank in what direction to move. I chose this approach to decouple movement and rotational behaviour from the raw input of the joysticks, I believe this will make it simpler to implement whatever behaviour I want for the tank. My problem is 1; the turret rotates the long way to the target. With this I mean that the target can be -5 degrees away in rotation and still it rotates 355 degrees instead of -5 degrees. I can't figure out why. The other problem is with the movement. It just doesn't feel right to have the tank turn while moving. I'd like to have a solution that would work as well for the AI as for the player. A blackbox function for the movement where the player only specifies in what direction it should move and it moves there under the constraints that are imposed on it. I am using the standard joystick class found in the Unity iPhone package. This is the code I'm using for the movement: public class TankFollow : MonoBehaviour { //Check angle difference and turn accordingly public GameObject followPoint; public float speed; public float turningSpeed; void Update() { transform.position = Vector3.Slerp(transform.position, followPoint.transform.position, speed * Time.deltaTime); //Calculate angle var forwardA = transform.forward; var forwardB = (followPoint.transform.position - transform.position); var angleA = Mathf.Atan2(forwardA.x, forwardA.z) * Mathf.Rad2Deg; var angleB = Mathf.Atan2(forwardB.x, forwardB.z) * Mathf.Rad2Deg; var angleDiff = Mathf.DeltaAngle(angleA, angleB); //print(angleDiff.ToString()); if (angleDiff > 5) { //Rotate to transform.Rotate(new Vector3(0, (-turningSpeed * Time.deltaTime),0)); //transform.rotation = new Quaternion(transform.rotation.x, transform.rotation.y + adjustment, transform.rotation.z, transform.rotation.w); } else if (angleDiff < 5) { transform.Rotate(new Vector3(0, (turningSpeed * Time.deltaTime),0)); //transform.rotation = new Quaternion(transform.rotation.x, transform.rotation.y + adjustment, transform.rotation.z, transform.rotation.w); } else { } transform.position = new Vector3(transform.position.x, 0, transform.position.z); } } And this is the code I'm using to rotate the turret: void LookAt() { var forwardA = -transform.right; var forwardB = (toLookAt.transform.position - transform.position); var angleA = Mathf.Atan2(forwardA.x, forwardA.z) * Mathf.Rad2Deg; var angleB = Mathf.Atan2(forwardB.x, forwardB.z) * Mathf.Rad2Deg; var angleDiff = Mathf.DeltaAngle(angleA, angleB); //print(angleDiff.ToString()); if (angleDiff - 180 > 1) { //Rotate to transform.Rotate(new Vector3(0, (turretSpeed * Time.deltaTime),0)); //transform.rotation = new Quaternion(transform.rotation.x, transform.rotation.y + adjustment, transform.rotation.z, transform.rotation.w); } else if (angleDiff - 180 < -1) { transform.Rotate(new Vector3(0, (-turretSpeed * Time.deltaTime),0)); //transform.rotation = new Quaternion(transform.rotation.x, transform.rotation.y + adjustment, transform.rotation.z, transform.rotation.w); print((angleDiff - 180).ToString()); } else { } } Since I want the turret reference point to turn in relation to the tank (when you rotate the body, the turret should follow and not stay locked on since it makes it impossible to control when you've got two thumbs to work with), I've made the TurretFollowPoint a child of the Turret object, which in turn is a child of the body. I'm thinking that I'm making it too difficult for myself with the reference points but I'm imagining that it's a good idea. Please be honest about this point. So I'll be grateful for any help I can get! I'm using Unity3d iPhone. Thanks!

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  • The Beginner’s Guide To Tabbed Browsing

    - by Chris Hoffman
    Tabs allow you to open multiple web pages in a single browser window without cluttering your desktop. Mastering tabbed browsing can speed up your browsing experience and make multiple web pages easier to manage. Tabbed browsing was once the domain of geeks using alternative browsers, but every popular browser now supports tabbed browsing – even mobile browsers on smartphones and tablets. This article is intended for beginners. If you know someone that doesn’t fully understand tabbed browsing and how awesome it is, feel free to send it to them! How Hackers Can Disguise Malicious Programs With Fake File Extensions Can Dust Actually Damage My Computer? What To Do If You Get a Virus on Your Computer

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  • I've filed an ITP bug on bugs.debian.org - now how do I get the package into Ubuntu?

    - by George Edison
    I've written a development library that I would like to include in the Ubuntu archives. From what I understand, the best way to do this is to first get the package into Debian and then request a package sync. Here is the ITP bug: http://bugs.debian.org/cgi-bin/bugreport.cgi?bug=691467 Now my question is simply... what do I do now? Looking at this page, I see horrifying things like "419 days in preparation" and "last activity 404 days ago". I get the impression that getting a package into Debian is a slow process. Is there anything I can do to speed up the process? I've tried to do as much work as I can to smooth out the process - I've got a branch with Debian packaging (which gets by Lintian without any errors).

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  • Silverlight 5 &ndash; What&rsquo;s New? (Including Screenshots &amp; Code Snippets)

    - by mbcrump
    Silverlight 5 is coming next year (2011) and this blog post will tell you what you need to know before the beta ships. First, let me address people saying that it is dead after PDC 2010. I believe that it’s best to see what the market is doing, not the vendor. Below is a list of companies that are developing Silverlight 4 applications shown during the Silverlight Firestarter. Some of the companies have shipped and some haven’t. It’s just great to see the actual company names that are working on Silverlight instead of “people are developing for Silverlight”. The next thing that I wanted to point out was that HTML5, WPF and Silverlight can co-exist. In case you missed Scott Gutherie’s keynote, they actually had a slide with all three stacked together. This shows Microsoft will be heavily investing in each technology.  Even I, a Silverlight developer, am reading Pro HTML5. Microsoft said that according to the Silverlight Feature Voting site, 21k votes were entered. Microsoft has implemented about 70% of these votes in Silverlight 5. That is an amazing number, and I am crossing my fingers that Microsoft bundles Silverlight with Windows 8. Let’s get started… what’s new in Silverlight 5? I am going to show you some great application and actual code shown during the Firestarter event. Media Hardware Video Decode – Instead of using CPU to decode, we will offload it to GPU. This will allow netbooks, etc to play videos. Trickplay – Variable Speed Playback – Pitch Correction (If you speed up someone talking they won’t sound like a chipmunk). Power Management – Less battery when playing video. Screensavers will no longer kick in if watching a video. If you pause a video then screensaver will kick in. Remote Control Support – This will allow users to control playback functions like Pause, Rewind and Fastforward. IIS Media Services 4 has shipped and now supports Azure. Data Binding Layout Transitions – Just with a few lines of XAML you can create a really rich experience that is not using Storyboards or animations. RelativeSource FindAncestor – Ancestor RelativeSource bindings make it much easier for a DataTemplate to bind to a property on a container control. Custom Markup Extensions – Markup extensions allow code to be run at XAML parse time for both properties and event handlers. This is great for MVVM support. Changing Styles during Runtime By Binding in Style Setters – Changing Styles at runtime used to be a real pain in Silverlight 4, now it’s much easier. Binding in style setters allows bindings to reference other properties. XAML Debugging – Below you can see that we set a breakpoint in XAML. This shows us exactly what is going on with our binding.  WCF & RIA Services WS-Trust Support – Taken from Wikipedia: WS-Trust is a WS-* specification and OASIS standard that provides extensions to WS-Security, specifically dealing with the issuing, renewing, and validating of security tokens, as well as with ways to establish, assess the presence of, and broker trust relationships between participants in a secure message exchange. You can reduce network latency by using a background thread for networking. Supports Azure now.  Text and Printing Improved text clarity that enables better text rendering. Multi-column text flow, Character tracking and leading support, and full OpenType font support.  Includes a new Postscript Vector Printing API that provides control over what you print . Pivot functionality baked into Silverlight 5 SDK. Graphics Immediate mode graphics support that will enable you to use the GPU and 3D graphics supports. Take a look at what was shown in the demos below. 1) 3D view of the Earth – not really a real-world application though. A doctor’s portal. This demo really stood out for me as it shows what we can do with the 3D / GPU support. Out of Browser OOB applications can now create and manage childwindows as shown in the screenshot below.  Trusted OOB applications can use P/Invoke to call Win32 APIs and unmanaged libraries.  Enterprise Group Policy Support allow enterprises to lock down or up the sandbox capabilities of Silverlight 5 applications. In this demo, he tore the “notes” off of the application and it appeared in a new window. See the black arrow below. In this demo, he connected a USB Device which fired off a local Win32 application that provided the data off the USB stick to Silverlight. Another demo of a Silverlight 5 application exporting data right into Excel running inside of browser. Testing They demoed Coded UI, which is available now in the Visual Studio Feature Pack 2. This will allow you to create automated testing without writing any code manually. Performance: Microsoft has worked to improve the Silverlight startup time. Silverlight 5 provides 64-bit browser support.  Silverlight 5 also provides IE9 Hardware acceleration.   I am looking forward to Silverlight 5 and I hope you are too. Thanks for reading and I hope you visit again soon.  Subscribe to my feed CodeProject

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  • Live Support Webinar for Oracle Primavera Customers

    - by karl.prutzer
    Hi all, Our Customer Support team is hosting another Live Support Webinar for Oracle Primavera customers scheduled for May 6, 2010 at 11am Eastern Time. The webinar covers the following topics. Best Practices when submitting an SR My Oracle Support Overview Support Resources - lifetime support policy, My Oracle Support Speed training resources, etc. Both the conference key for the web conference and the audio passcode for the call is... Primavera Audio Conference Details Toll Free dial in number = 1.877.808.5067 International Toll dial in number = 1.706.902.0289 Web conference link https://strtc.oracle.com/imtapp/app/sch_mtg_details.uix?mID=6761278

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  • Big Data Accelerator

    - by Jean-Pierre Dijcks
    For everyone who does not regularly listen to earnings calls, Oracle's Q4 call was interesting (as it mostly is). One of the announcements in the call was the Big Data Accelerator from Oracle (Seeking Alpha link here - slightly tweaked for correctness shown below):  "The big data accelerator includes some of the standard open source software, HDFS, the file system and a number of other pieces, but also some Oracle components that we think can dramatically speed up the entire map-reduce process. And will be particularly attractive to Java programmers [...]. There are some interesting applications they do, ETL is one. Log processing is another. We're going to have a lot of those features, functions and pre-built applications in our big data accelerator."  Not much else we can say right now, more on this (and Big Data in general) at Openworld!

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  • Accelerate your SOA with Data Integration - Live Webinar Tuesday!

    - by dain.hansen
    Need to put wind in your SOA sails? Organizations are turning more and more to Real-time data integration to complement their Service Oriented Architecture. The benefit? Lowering costs through consolidating legacy systems, reducing risk of bad data polluting their applications, and shortening the time to deliver new service offerings. Join us on Tuesday April 13th, 11AM PST for our live webinar on the value of combining SOA and Data Integration together. In this webcast you'll learn how to innovate across your applications swiftly and at a lower cost using Oracle Data Integration technologies: Oracle Data Integrator Enterprise Edition, Oracle GoldenGate, and Oracle Data Quality. You'll also hear: Best practices for building re-usable data services that are high performing and scalable across the enterprise How real-time data integration can maximize SOA returns while providing continuous availability for your mission critical applications Architectural approaches to speed service implementation and delivery times, with pre-integrations to CRM, ERP, BI, and other packaged applications Register now for this live webinar!

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