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  • Dichroic Glass in Blender

    - by KalAurum
    I am trying to use blender to simulate the Lycurgus Cup. The cup is an example of dichroic (two-color) glass, and appears green when a light source is on the outside of the cup, and appears red when a light source is inside the cup. Here is an image of when light is outside and it appears green: Here is an image of when light is inside and it appears red: I have created a glass cup in blender. I have made the glass a red color, and then used the colorbands under the Object-Material/Shading-Ramps tab to add green specular and diffuse color. However, this makes the glass appear the same mix of red and green whether I put the light source on the inside or outside the cup. An example can be seen here: According to the second post here, someone was able to to fake the effect of a dichroic glass in blender rather easily through the use of a magic procedural texture but they provide no clues on how to do this (in blender). Does anyone know how to achieve this effect in blender?

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  • How to structure a XML-based order form using ASP.NET

    - by Brendan
    First question here; please help me if I'm doing something wrong. I'm a graphic designer who's trying to teach himself ASP.NET/C#. My server-side background is PHP/WordPress and some ASP Classic, and when I do code I've hand-coded just about everything since I started learning HTML. So, as I've started to learn .NET, my code has been very manual and procedural. I'm now trying to create a really basic order form that pulls from an XML file to populate the form; there's an image, a title, a price, and selectable quantities. If I was making this form as a static HTML file, I'd have each field named manually and so on postback I could query each field to get the values. But I'm trying to do this dynamically so that I can add/remove items from the form and not have to change the code. In terms of displaying the XML, I rolled my own by loading XmlDocument and using XmlNodeList and a bunch of foreach loops to get things displayed. Then, I learned about <asp:XmlDataSource> and <asp:Repeater>, which made displaying the XML simpler by a large margin. However, I've had a really hard time getting the data that's been submitted on postback (it was implied on SO that there are better ways to get data than nested RepeaterItems). So, what I've learned so far is that you can do things a bunch of different ways in .NET. that's why I thought it'd be good to ask for answers regarding the best way to use ASP.NET to display a XML document and dynamically capture the data that's submitted. Any help is appreciated! I'm using Notepad++ to code .NET 2.0.

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  • pros and cons of taking an ABAP job

    - by sJhonny
    I'm a programmer with 3 years of .NET experience under my belt, and am currently looking for a new job. One of the options I'm considering is as an OO ABAP developer position with SAP. However, I have several concerns about taking an ABAP job: as ABAP is used exclusively by SAP, any experience in ABAP that I have would be irrelevant in the outside world. I'm also worried that I wouldn't be exposed to new technologies while working in ABAP, and ultimately I would lose touch with what's going on in the world. This is a real sore point, since I really enjoy exploring and learning new & cool stuff. (*note: Yes, I could experiment with other technologies & trends on my own time, but this is much harder to do, and isn't really the same as working full-time with them) One of the nicest things about programming, for me, is finding a great OO architecture / design (I'm really into object-oriented :)). I know that ABAP is a procedural language, and I'm not certain how 'OO' it's OO version is. This leads me to the conclusion that, unless I stay with SAP to the end of my career, any time spent there would be professionaly unbenificial. Is there anyone who can shed some light on these opinions? are my concerns founded? Are there any advantages (career and technology-wise) to ABAP that I'm missing?

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  • E a qualidade por trás?

    - by anobre
    Olá pessoal! Hoje o assunto não é código, mas sim a qualidade dele. Recentemente aqui na NBR começamos com um cliente um contrato de manutenção e migração de 2 projetos existentes. A nossa surpresa aconteceu quando tivemos acesso ao código-fonte dos projetos. E aí entra o assunto deste post… Quão importante é a qualidade do código-fonte nos projetos? A grande questão aqui neste caso específico é a seguinte: o layout é aceitável, planejado, onde pudemos perceber certa preocupação. Mas e o código por trás? Entre GoTo, banco de dados em Access, MySql e SQL Server no mesmo projeto (sem necessidade), abordagem 100% procedural, sem reutilização de código e ambientes dinâmicos, este post é mais um desabafo e uma preocupação do que qualquer coisa. Nós como desenvolvedores natos temos que ter uma preocupação básica: estou fazendo meu trabalho corretamente ou estou me livrando dele? Muitos clientes não analisam o código por trás dos seus projetos. Basta a interface cumprir o que foi prometido (ou quase cumprir) que está tudo certo. E qual é o preço de um código mal feito? A manutenção é tão importante quando o desenvolvimento de um novo projeto. O ponto mestre é defender isto para os possíveis clientes e provar, para os já clientes, que isto tem valor. No nosso dia-a-dia tentamos apresentar aos clientes (quando eles estão interessados) que nosso código é bem feito. E isto não depende do projeto, do cliente ou do desenvolvedor: uma interface bem feita é tão importante quanto seu código. Qualquer um dos dois pode acabar com seu projeto. Mas confesso que o mais dificil nisto tudo é defender que a qualidade tem preço e a sua importancia, para aqueles clientes que acham que não é necessário. Como você defende este ponto de vista? Vamos deixar claro: software bem feito não é barato! E definitivamente não existe a opção “sem qualidade”. Abraços!

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  • Which data structure should I use for dynamically generated platforms?

    - by Joey Green
    I'm creating a platform type of game with various types of platforms. Platforms that move, shake, rotate, etc. Multiple types and multiple of each type can be on the screen at once. The platforms will be procedural generated. I'm trying to figure out which of the following would be a better platform system: Pre-allocate all platforms when the scene loads, storing each platform type into different platform type arrays( i.e. regPlatformArray ), and just getting one when I need one. The other option is to allocate and load what I need when my code needs it. The problem with 1 is keeping up with the indices that are in use on screen and which aren't. The problem with 2 is I'm having a hard time wrapping my head around how I would store these platforms so that I can call the update/draw methods on them and managing that data structure that holds them. The data structure would constantly be growing and shrinking. It seems there could be too much complexity. I'm using the cocos2d iPhone game engine. Anyways, which option would be best or is there a better option?

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  • When are Getters and Setters Justified

    - by Winston Ewert
    Getters and setters are often criticized as being not proper OO. On the other hand most OO code I've seen has extensive getters and setters. When are getters and setters justified? Do you try to avoid using them? Are they overused in general? If your favorite language has properties (mine does) then such things are also considered getters and setters for this question. They are same thing from an OO methodology perspective. They just have nicer syntax. Sources for Getter/Setter Criticism (some taken from comments to give them better visibility): http://www.javaworld.com/javaworld/jw-09-2003/jw-0905-toolbox.html http://typicalprogrammer.com/?p=23 http://c2.com/cgi/wiki?AccessorsAreEvil http://www.darronschall.com/weblog/2005/03/no-brain-getter-and-setters.cfm http://www.adam-bien.com/roller/abien/entry/encapsulation_violation_with_getters_and To state the criticism simply: Getters and Setters allow you to manipulate the internal state of objects from outside of the object. This violates encapsulation. Only the object itself should care about its internal state. And an example Procedural version of code. struct Fridge { int cheese; } void go_shopping(Fridge fridge) { fridge.cheese += 5; } Mutator version of code: class Fridge { int cheese; void set_cheese(int _cheese) { cheese = _cheese; } int get_cheese() { return cheese; } } void go_shopping(Fridge fridge) { fridge.set_cheese(fridge.get_cheese() + 5); } The getters and setters made the code much more complicated without affording proper encapsulation. Because the internal state is accessible to other objects we don't gain a whole lot by adding these getters and setters. The question has been previously discussed on Stack Overflow: http://stackoverflow.com/questions/565095/java-are-getters-and-setters-evil http://stackoverflow.com/questions/996179

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  • OpenGL CPU vs. GPU

    - by Nitrex88
    So I've always been under the impression that doing work on the GPU is always faster than on the CPU. Because of this, in OpenGL, I usually try to do intensive tasks in shaders so they get the speed boost from the GPU. However, now I'm starting to realize that some things simply work better on the CPU and actually perform worse on the GPU (particularly when a geometry shader is involved). For example, in a recent project I did involving procedurally generated terrain, I tried passing a grid of single triangles into a geometry shader, and tesselated each of these triangles into quads with 400 vertices whose height was determined by a noise function. This worked fine, and looked great, but easily maxed out the GPU with only 25 base triangles and caused a very slow framerate. I then discovered that tesselating on the CPU instead, and setting the height (using noise function) in the vertex shader was actually faster! This prompted me to question the benefits of using the GPU as much as possible... So, I was wondering if someone could describe the general pros and cons of using the GPU vs CPU for intensive graphics tasks. I know this mainly comes down to what your trying to achieve, so if necessary, use the above scenario to discuss why the "CPU + vertex shader" was actually faster than doing everything in the geometry shader on the GPU. It's possible my hardware (newest macbook pro) isn't optomized well for the geometry shader (thus causing the slow framerate). Also, I read that the vertex shader is very good with parallelism, and would love a quick explanation of how this may have played a role in speeding up my procedural terrain. Any info/advice about CPU/GPU/shaders would be awesome!

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  • OpenGL CPU vs. GPU

    - by Nitrex88
    So I've always been under the impression that doing work on the GPU is always faster than on the CPU. Because of this, in OpenGL, I usually try to do intensive tasks in shaders so they get the speed boost from the GPU. However, now I'm starting to realize that some things simply work better on the CPU and actually perform worse on the GPU (particularly when a geometry shader is involved). For example, in a recent project I did involving procedurally generated terrain, I tried passing a grid of single triangles into a geometry shader, and tesselated each of these triangles into quads with 400 vertices whose height was determined by a noise function. This worked fine, and looked great, but easily maxed out the GPU with only 25 base triangles and caused a very slow framerate. I then discovered that tesselating on the CPU instead, and setting the height (using noise function) in the vertex shader was actually faster! This prompted me to question the benefits of using the GPU as much as possible... So, I was wondering if someone could describe the general pros and cons of using the GPU vs CPU for intensive graphics tasks. I know this mainly comes down to what your trying to achieve, so if necessary, use the above scenario to discuss why the "CPU + vertex shader" was actually faster than doing everything in the geometry shader on the GPU. It's possible my hardware (newest macbook pro) isn't optomized well for the geometry shader (thus causing the slow framerate). Also, I read that the vertex shader is very good with parallelism, and would love a quick explanation of how this may have played a role in speeding up my procedural terrain. Any info/advice about CPU/GPU/shaders would be awesome!

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  • Avoiding Object Oriented Pitfalls, Migrating from C, What Worked for You?

    - by Stephen
    I've been programming in procedural languages for quite some time now, and my first reaction to a problem is to start breaking it down into tasks to perform rather than to consider the different entities (objects) that exist and their relationships. I have had a university course in OOP, and understand the fundamentals of encapsulation, data abstraction, polymorphism, modularity and inheritance. I read Learning to think in the Object Oriented Way and Learning object oriented thinking, and will be looking at some of the books pointed to in those answers. I think that several of my medium to large sized projects will benefit from effective use of OOP but as a novice I would like to avoid time consuming, common errors. Based on your experiences, what are these pitfalls and what are reasonable ways around them? If you could explain why they are pitfalls, and how your suggestion is effective in addressing the issue it'd be appreciated. I'm thinking along the lines of something like "Is it common to have a fair number of observer and modifier methods and use private variables or are there techniques for consolidating/reducing them?" I'm not worried about using C++ as a pure OO language, if there are good reasons to mix methods. (Reminiscent of the reasons to use GOTOs, albeit sparingly.) Thank you!

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  • Representing heightmaps, on disk and when drawing

    - by gardian06
    This is a conglomeration question when answering please specify which part you are addressing. I am looking at creating a maze type game that utilizes elevation. I have a few features I would like to have, but am unsure as to some of the implementation. I have done work doing fileIO maze generation (using a key to read the file, and then generate the level based on that file), but I am unsure how to think about this with elevation in the mix. I think height maps might be a good approach, but don't know how to represent them effectively. for a height map which is more beneficial XML(containing h[u,v] data and key definition), CSV (item1 is key reference, item2 is elevation), or another approach that I have not thought of yet? When it comes to placing the elevation values themselves what kind of deltah values are appropriate to have it noticeable at about a 60degree angle while not really effecting gravity driven physics (assuming some effect while moving up/down hill)? I am thinking of maybe going to procedural generation at some point, but am wondering if it is practical to have a procedurally generated grid (wall squares possibly same dimensions as the open space squares), or if designing to a thin wall open spaces is better? this decision will effect the amount of work need on the graphics end for uniform vs. irregular walls. EDIT: Game will be a elevation maze shooter. Levels/maps will be mazes with elevation the player has to negotiate. Elevations will have effects on "combat" vision, and movement.

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  • Managing the Domino Effect (with Tutor Publisher Reports)

    - by [email protected]
    When an organization upgrades their business application or improves a process, it triggers changes that will reverberate throughout an organization, like a falling row of dominoes standing on end. A tangible and repeatable way to communicate change is with updated process documentation. But how do organizations get their arms around all the documents that are impacted by an application upgrade or process improvement? A small change in one place will trigger subsequent changes in other areas. A simple domino chain of questions can go like this. What screens have changed? Do the new screens change the process in place? In what procedural documents are the screens referenced? Who uses the screens and must be notified of the changes? What other documents are affected? Will the change affect current company policy? Tutor Publisher compiles focused, easy to read impact analysis reports of your process documentation library that answer these tough questions. Tutor reports make it easy to quickly target the information and documents that require updating. In turn, the updated documents are used to communicate the change. The Tutor writing methodology and Publisher reports provide organizations the means to confidently keep documentation in sync with the way the business runs. Start managing the domino effect in your organization. Get a grip on it here!

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  • Tips about how to spread Object Oriented practices

    - by Augusto
    I work for a medium company that has around 250 developers. Unfortunately, lots of them are stuck in a procedural way of thinking and some teams constantly deliver big Transactional Script applications, when in fact the application contains rich logic. They also fail to manage the design dependencies, and end up with services which depend on another large number of services (a clean example of Big Ball of Mud). My question is: Can you suggest how to spread this type of knowledge? I know that the surface of the problem is that these applications have a poor architecture and design. Another issue is that there are some developers who are against writing any kind of test. A few things I'm doing to change this (but I'm either failing or the change is too small are) Running presentations about design principles (SOLID, clean code, etc). Workshops about TDD and BDD. Coaching teams (this includes using sonar, findbugs, jdepend and other tools). IDE & Refactoring talks. A few things I'm thinking to do in the future (but I'm concern that they might not be good) Form a team of OO evangelists, who disseminate an OO way of thinking in differet teams (these people would need to change teams every few months). Running design review sessions, to criticise the design and suggest improvements (even if the improvements are not done because of time constraints, I think this might be useful) . Something I found with the teams I coach, is that as soon as I leave them, they revert back to the old practices. I know I don't spend a lot of time with them, usually just one month. So whatever I'm doing, it doesn't stick. I'm sorry this question is spattered with frustration, but the alterative to write this was to hit my head on the wall until I pass out.

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  • What is logical cohesion, and why is it bad or undesirable?

    - by Matt Fenwick
    From the c2wiki page on coupling & cohesion: Cohesion (interdependency within module) strength/level names : (from worse to better, high cohesion is good) Coincidental Cohesion : (Worst) Module elements are unrelated Logical Cohesion : Elements perform similar activities as selected from outside module, i.e. by a flag that selects operation to perform (see also CommandObject). i.e. body of function is one huge if-else/switch on operation flag Temporal Cohesion : operations related only by general time performed (i.e. initialization() or FatalErrorShutdown?()) Procedural Cohesion : Elements involved in different but sequential activities, each on different data (usually could be trivially split into multiple modules along linear sequence boundaries) Communicational Cohesion : unrelated operations except need same data or input Sequential Cohesion : operations on same data in significant order; output from one function is input to next (pipeline) Informational Cohesion: a module performs a number of actions, each with its own entry point, with independent code for each action, all performed on the same data structure. Essentially an implementation of an abstract data type. i.e. define structure of sales_region_table and its operators: init_table(), update_table(), print_table() Functional Cohesion : all elements contribute to a single, well-defined task, i.e. a function that performs exactly one operation get_engine_temperature(), add_sales_tax() (emphasis mine). I don't fully understand the definition of logical cohesion. My questions are: what is logical cohesion? Why does it get such a bad rap (2nd worst kind of cohesion)?

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  • Sampling Heightmap Edges for Normal map

    - by pl12
    I use a Sobel filter to generate normal maps from procedural height maps. The heightmaps are 258x258 pixels. I scale my texture coordinates like so: texCoord = (texCoord * (256/258)) + (1/258) Yet even with this I am left with the following problem: As you can see the edges of the normal map still proves to be problematic. Putting the texture wrap mode to "clamp" also proved no help. EDIT: The Sobel Filter function by sampling the 8 surrounding pixels around a given pixel so that a derivative can be calculated in order to find the "normal" of the given pixel. The texture coordinates are instanced once per quad (for the quadtree that makes up the world) and are created as follows (it is quite possible that the problem results from the way I scale and offset the texCoords as seen above): Java: for(int i = 0; i<vertices.length; i++){ Vector2f coord = new Vector2f((vertices[i].x)/(worldSize), (vertices[i].z)/( worldSize)); texCoords[i] = coord; } the quad used for input here rests on the X0Z plane. 'worldSize' is the diameter of the planet. No negative texCoords are seen as the quad used for input for this method is not centered around the origin. Is there something I am missing here? Thanks.

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  • Should I build a multi-threaded system that handles events from a game and sorts them, independently, into different threads based on priority?

    - by JonathonG
    Can I build a multi-threaded system that handles events from a game and sorts them, independently, into different threads based on priority, and is it a good idea? Here's more info: I am about to begin work on porting a mid-sized game from Flash/AS3 to Java so that I can continue development with multi-threading capabilities. Here's a small bit of background about the game: The game contains numerous asynchronous activities, such as "world updating" (the game environment is constantly changing based on a set of natural laws and forces), procedural generation of terrain, NPCs, quests, items, etc., and on top of that, the effects of all of the player's interactions with his environment are programmatically calculated in real time, based on a set of constantly changing "stats" and once again, natural laws and forces. All of these things going on at once, in an asynchronous manner, seem to lend themselves to multi-threading very well. My question is: Can I build some kind of central engine that handles the "stacking" of all of these events as they are triggered, and dynamically sorts them out amongst the available threads, and would it be a good idea? As an example: Essentially, every time something happens (IE, a magic missile being generated by a spell, or a bunch of plants need to grow to their next stage), instead of just processing that task right then and adding the new object(s) to a list of managed objects, send a reference to that event to a core "event handler" that throws it into a stack of all other currently queued events, which then sorts them out and orders them according to urgency, splits them between a number of available threads for as-fast-as-possible multithreaded execution.

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  • Relationship between SOA and OOA

    - by TheSilverBullet
    Thomas Erl defines SOA as follows in his site: Service-oriented computing represents a new generation distributed computing platform. As such, it encompasses many things, including its own design paradigm and design principles, design pattern catalogs, pattern languages, a distinct architectural model, and related concepts, technologies, and frameworks. This definitely sounds like a whole new category which is parallel to object orientation. Almost one in which you would expect an entirely new language to exist for. Like procedural C and object oriented C#. Here is my understanding: In real life, we don't have entirely new language for SOA. And most application which have SOA architecture have an object oriented design underneath it. SOA is a "strategy" to make the entire application/service distributed and reliable. SOA needs OOPS working underneath it. Is this correct? Where does SOA (if at all it does) fit in with object oriented programming practices? Edit: I have learnt through answers that OOA and SOA work with each other and cannot be compared (in a "which is better" way). I have changed the title to "Relationship between SOA and OOA" rather than "comparison".

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  • Designing a system with different business rules for different customers

    - by user1595846
    My company is rewriting our proprietary business application. The current architecture is poorly done and inflexible. It is coded more procedural oriented as opposed to object oriented. It has become difficult to maintain. Our system is a web application written in .Net Webforms. I am considering ASP.Net MVC for the rewrite. We intend to rewrite it with a good, solid architecture with the goal of maintainability and reusable classes for some of our other systems and services. We would also like the system to be customizable for different customers in the event that we market the system. I am considering redesigning the system based on the layered architecture (Presentation, Business, Data Access layers) described in the Microsoft Patterns and Practices Application Architecture Guide. http://msdn.microsoft.com/en-us/library/ff650706.aspx Hopefully this isn't too open ended, but how would you recommend allowing for different business logic/rules for different customers? I'm aware of Windows Workflow Foundation, but from what I've read about it, it seems many business rules could be too complicated to handle there. Also, Can anyone point me to where I can download an example of a .net solution that is based on the Application Architecture Guide? I have already downloaded the Layered Architecture Solution Guidance and the Expense Sample on codeplex. I was looking for something a bit larger and more robust that I could step through the code and see how it works. If you feel there are better architectures to base our redesign on please feel free to share. I appreciate your help!

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  • Is this the correct approach to an OOP design structure in php?

    - by Silver89
    I'm converting a procedural based site to an OOP design to allow more easily manageable code in the future and so far have created the following structure: /classes /templates index.php With these classes: ConnectDB Games System User User -Moderator User -Administrator In the index.php file I have code that detects if any $_GET values are posted to determine on which page content to build (it's early so there's only one example and no default): function __autoload($className) { require "classes/".strtolower($className).".class.php"; } $db = new Connect; $db->connect(); $user = new User(); if(isset($_GET['gameId'])) { System::buildGame($gameId); } This then runs the BuildGame function in the system class which looks like the following and then uses gets in the Game Class to return values, such as $game->getTitle() in the template file template/play.php: function buildGame($gameId){ $game = new Game($gameId); $game->setRatio(900, 600); require 'templates/play.php'; } I also have .htaccess so that actual game page url works instead of passing the parameters to index.php Are there any major errors of how I'm setting this up or do I have the general idea of OOP correct?

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  • Flow-Design Cheat Sheet &ndash; Part I, Notation

    - by Ralf Westphal
    You want to avoid the pitfalls of object oriented design? Then this is the right place to start. Use Flow-Oriented Analysis (FOA) and –Design (FOD or just FD for Flow-Design) to understand a problem domain and design a software solution. Flow-Orientation as described here is related to Flow-Based Programming, Event-Based Programming, Business Process Modelling, and even Event-Driven Architectures. But even though “thinking in flows” is not new, I found it helpful to deviate from those precursors for several reasons. Some aim at too big systems for the average programmer, some are concerned with only asynchronous processing, some are even not very much concerned with programming at all. What I was looking for was a design method to help in software projects of any size, be they large or tiny, involing synchronous or asynchronous processing, being local or distributed, running on the web or on the desktop or on a smartphone. That´s why I took ideas from all of the above sources and some additional and came up with Event-Based Components which later got repositioned and renamed to Flow-Design. In the meantime this has generated some discussion (in the German developer community) and several teams have started to work with Flow-Design. Also I´ve conducted quite some trainings using Flow-Orientation for design. The results are very promising. Developers find it much easier to design software using Flow-Orientation than OOAD-based object orientation. Since Flow-Orientation is moving fast and is not covered completely by a single source like a book, demand has increased for at least an overview of the current state of its notation. This page is trying to answer this demand by briefly introducing/describing every notational element as well as their translation into C# source code. Take this as a cheat sheet to put next to your whiteboard when designing software. However, please do not expect any explanation as to the reasons behind Flow-Design elements. Details on why Flow-Design at all and why in this specific way you´ll find in the literature covering the topic. Here´s a resource page on Flow-Design/Event-Based Components, if you´re able to read German. Notation Connected Functional Units The basic element of any FOD are functional units (FU): Think of FUs as some kind of software code block processing data. For the moment forget about classes, methods, “components”, assemblies or whatever. See a FU as an abstract piece of code. Software then consists of just collaborating FUs. I´m using circles/ellipses to draw FUs. But if you like, use rectangles. Whatever suites your whiteboard needs best.   The purpose of FUs is to process input and produce output. FUs are transformational. However, FUs are not called and do not call other FUs. There is no dependency between FUs. Data just flows into a FU (input) and out of it (output). From where and where to is of no concern to a FU.   This way FUs can be concatenated in arbitrary ways:   Each FU can accept input from many sources and produce output for many sinks:   Flows Connected FUs form a flow with a start and an end. Data is entering a flow at a source, and it´s leaving it through a sink. Think of sources and sinks as special FUs which conntect wires to the environment of a network of FUs.   Wiring Details Data is flowing into/out of FUs through wires. This is to allude to electrical engineering which since long has been working with composable parts. Wires are attached to FUs usings pins. They are the entry/exit points for the data flowing along the wires. Input-/output pins currently need not be drawn explicitly. This is to keep designing on a whiteboard simple and quick.   Data flowing is of some type, so wires have a type attached to them. And pins have names. If there is only one input pin and output pin on a FU, though, you don´t need to mention them. The default is Process for a single input pin, and Result for a single output pin. But you´re free to give even single pins different names.   There is a shortcut in use to address a certain pin on a destination FU:   The type of the wire is put in parantheses for two reasons. 1. This way a “no-type” wire can be easily denoted, 2. this is a natural way to describe tuples of data.   To describe how much data is flowing, a star can be put next to the wire type:   Nesting – Boards and Parts If more than 5 to 10 FUs need to be put in a flow a FD starts to become hard to understand. To keep diagrams clutter free they can be nested. You can turn any FU into a flow: This leads to Flow-Designs with different levels of abstraction. A in the above illustration is a high level functional unit, A.1 and A.2 are lower level functional units. One of the purposes of Flow-Design is to be able to describe systems on different levels of abstraction and thus make it easier to understand them. Humans use abstraction/decomposition to get a grip on complexity. Flow-Design strives to support this and make levels of abstraction first class citizens for programming. You can read the above illustration like this: Functional units A.1 and A.2 detail what A is supposed to do. The whole of A´s responsibility is decomposed into smaller responsibilities A.1 and A.2. FU A thus does not do anything itself anymore! All A is responsible for is actually accomplished by the collaboration between A.1 and A.2. Since A now is not doing anything anymore except containing A.1 and A.2 functional units are devided into two categories: boards and parts. Boards are just containing other functional units; their sole responsibility is to wire them up. A is a board. Boards thus depend on the functional units nested within them. This dependency is not of a functional nature, though. Boards are not dependent on services provided by nested functional units. They are just concerned with their interface to be able to plug them together. Parts are the workhorses of flows. They contain the real domain logic. They actually transform input into output. However, they do not depend on other functional units. Please note the usage of source and sink in boards. They correspond to input-pins and output-pins of the board.   Implicit Dependencies Nesting functional units leads to a dependency tree. Boards depend on nested functional units, they are the inner nodes of the tree. Parts are independent, they are the leafs: Even though dependencies are the bane of software development, Flow-Design does not usually draw these dependencies. They are implicitly created by visually nesting functional units. And they are harmless. Boards are so simple in their functionality, they are little affected by changes in functional units they are depending on. But functional units are implicitly dependent on more than nested functional units. They are also dependent on the data types of the wires attached to them: This is also natural and thus does not need to be made explicit. And it pertains mainly to parts being dependent. Since boards don´t do anything with regard to a problem domain, they don´t care much about data types. Their infrastructural purpose just needs types of input/output-pins to match.   Explicit Dependencies You could say, Flow-Orientation is about tackling complexity at its root cause: that´s dependencies. “Natural” dependencies are depicted naturally, i.e. implicitly. And whereever possible dependencies are not even created. Functional units don´t know their collaborators within a flow. This is core to Flow-Orientation. That makes for high composability of functional units. A part is as independent of other functional units as a motor is from the rest of the car. And a board is as dependend on nested functional units as a motor is on a spark plug or a crank shaft. With Flow-Design software development moves closer to how hardware is constructed. Implicit dependencies are not enough, though. Sometimes explicit dependencies make designs easier – as counterintuitive this might sound. So FD notation needs a ways to denote explicit dependencies: Data flows along wires. But data does not flow along dependency relations. Instead dependency relations represent service calls. Functional unit C is depending on/calling services on functional unit S. If you want to be more specific, name the services next to the dependency relation: Although you should try to stay clear of explicit dependencies, they are fundamentally ok. See them as a way to add another dimension to a flow. Usually the functionality of the independent FU (“Customer repository” above) is orthogonal to the domain of the flow it is referenced by. If you like emphasize this by using different shapes for dependent and independent FUs like above. Such dependencies can be used to link in resources like databases or shared in-memory state. FUs can not only produce output but also can have side effects. A common pattern for using such explizit dependencies is to hook a GUI into a flow as the source and/or the sink of data: Which can be shortened to: Treat FUs others depend on as boards (with a special non-FD API the dependent part is connected to), but do not embed them in a flow in the diagram they are depended upon.   Attributes of Functional Units Creation and usage of functional units can be modified with attributes. So far the following have shown to be helpful: Singleton: FUs are by default multitons. FUs in the same of different flows with the same name refer to the same functionality, but to different instances. Think of functional units as objects that get instanciated anew whereever they appear in a design. Sometimes though it´s helpful to reuse the same instance of a functional unit; this is always due to valuable state it holds. Signify this by annotating the FU with a “(S)”. Multiton: FUs on which others depend are singletons by default. This is, because they usually are introduced where shared state comes into play. If you want to change them to be a singletons mark them with a “(M)”. Configurable: Some parts need to be configured before the can do they work in a flow. Annotate them with a “(C)” to have them initialized before any data items to be processed by them arrive. Do not assume any order in which FUs are configured. How such configuration is happening is an implementation detail. Entry point: In each design there needs to be a single part where “it all starts”. That´s the entry point for all processing. It´s like Program.Main() in C# programs. Mark the entry point part with an “(E)”. Quite often this will be the GUI part. How the entry point is started is an implementation detail. Just consider it the first FU to start do its job.   Patterns / Standard Parts If more than a single wire is attached to an output-pin that´s called a split (or fork). The same data is flowing on all of the wires. Remember: Flow-Designs are synchronous by default. So a split does not mean data is processed in parallel afterwards. Processing still happens synchronously and thus one branch after another. Do not assume any specific order of the processing on the different branches after the split.   It is common to do a split and let only parts of the original data flow on through the branches. This effectively means a map is needed after a split. This map can be implicit or explicit.   Although FUs can have multiple input-pins it is preferrable in most cases to combine input data from different branches using an explicit join: The default output of a join is a tuple of its input values. The default behavior of a join is to output a value whenever a new input is received. However, to produce its first output a join needs an input for all its input-pins. Other join behaviors can be: reset all inputs after an output only produce output if data arrives on certain input-pins

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  • CodePlex Daily Summary for Wednesday, November 02, 2011

    CodePlex Daily Summary for Wednesday, November 02, 2011Popular ReleasesWYGIWYS Driver: 1.1.2.0 release: Win32, x86, kernel mode driver.Reset IPv6: 1.0.0.0: First release. Only works for Spanish and English operating system editions.BExplorer (Better Explorer): Better Explorer 2.0.0.631 Alpha: Changelog: Added: Some new functions in ribbon Added: Possibility to choose displayed columns Added: Basic Search Fixed: Some bugs after navigation Fixed: Attempt to fix slow navigation and slow start Known issues: - BreadcrumbBar fails on some situations - Basic search not work quite well in some situations Please if anyone find bugs be kind and report them at the Issue Tracker! Thanks!DotNetNuke® Community Edition: 05.06.04: Major Highlights Fixed issue with upgrades on systems that had upgraded the Telerik library to 6.0.0 Fixed issue with Razor Host upgrade to 5.6.3 The logic for module administration checks contains incorrect logic in 1 place, opening the possibility of a user with edit permissions gaining access to functionality they should not have through a particularly crafted url Security FixesBrowsers support the ability to remember common strings such as usernames/addresses etc. Code was adde...Terminals: Version 2.0 - Beta 2 Release: The team has finally put the nail into the official release date for version 2.0. As bugs are winding down on the 2.0 Roadmap we decided to push out another build - the first 2.0 Beta build. Please take time to use and abuse this release. We left logging in place, and this is a debug build so be sure to submit your logs on each bug reported, and please do report all bugs! Check the source code page on the site, this beta includes all commits since (and including) the 90428 check-in back i...iTuner - The iTunes Companion: iTuner 1.4.4322: Added German (unverified, apologies if incorrect) Properly source invariant resources with correct resIDs Replaced obsolete lyric providers with working providers Fix Pseudolater to correctly morph every third char Fix null reference in CatalogBaseTrack Folder Changes: Track Folder Changes 1.0: Track Folder Changes 1.0 (binary)Windows Workflow Foundation on Codeplex: Microsoft.Activities v1.8.8: Microsoft.Activities Overview How do I install Microsoft.Activities? Updates in this release9318Technical Analysis Engine for .NET: Technical Analysis Engine 1.25: What's new in the 1.25 release (2011-11-01): - Added Williams %R indicator - Added Moving Average Envelopes indicatorBF3Rcon.NET: BF3Rcon 3.0: This release is targeted for RCON documentation based on R3. Everything should be beta stable, but it's alpha because I haven't been able to fully test it. When a stable release is ready, a proper changelog will be kept. Important Edit: There's one method that will keep this from working in Mono. GeneratePasswordHash uses void HashAlgorithm.Dispose(), which isn't in Mono. This will have to be changed to Clear() in the next release. If anyone needs a Mono version of this immediately, you can...BoxWorld: BoxWorld_2011.10.30: BoxWorld - 8.0.1110.30 This is the initial release of BoxWorld. I'd recommend downloading the installer as it contains the compiled code and everything all nicely contained. By default, you end up with this directory structure: C:\Program Files\ViperWorks\BoxWorld C:\Program Files\ViperWorks\BoxWorld\Data C:\Program Files\ViperWorks\BoxWorld\Interface C:\Program Files\ViperWorks\BoxWorld\Source In the root you have the compiled EXE files, one for the main release, one for the LITE release ...VidCoder: 1.2.1: Fixed a couple regressions: video encoder was blank in queue and crashes with the High Profile preset when opening the Settings window. Fixed problem with auto-update introduced in 1.2.0. If you have 1.2.0 you will need to update manually to get this.Koober: Koober - The Ebook Creator 0.2: The official release of Koober as Open source. Koober is a ebook creator for Windows, and Koob Reader is the reader.patterns & practices: Enterprise Library Contrib: Enterprise Library Contrib - 5.0 (Oct 2011): This release of Enterprise Library Contrib is based on the Microsoft patterns & practices Enterprise Library 5.0 core and contains the following: Common extensionsTypeConfigurationElement<T> - A Polymorphic Configuration Element without having to be part of a PolymorphicConfigurationElementCollection. AnonymousConfigurationElement - A Configuration element that can be uniquely identified without having to define its name explicitly. Data Access Application Block extensionsMySql Provider - ...Network Monitor Open Source Parsers: Network Monitor Parsers 3.4.2748: The Network Monitor Parsers packages contain parsers for more than 400 network protocols, including RFC based public protocols and protocols for Microsoft products defined in the Microsoft Open Specifications for Windows and SQL Server. NetworkMonitor_Parsers.msi is the base parser package which defines parsers for commonly used public protocols and protocols for Microsoft Windows. In this release, NetowrkMonitor_Parsers.msi continues to improve quality and fix bugs. It has included the fo...Media Companion: MC 3.420b Weekly: Ensure .NET 4.0 Full Framework is installed. (Available from http://www.microsoft.com/download/en/details.aspx?id=17718) Ensure the NFO ID fix is applied when transitioning from versions prior to 3.416b. (Details here) Movies Fixed: Fanart and poster scraping issues TV Shows (Re)Added: Rebuild single show Fixed: Issue when shows are moved from original location Ability to handle " for actor nicknames Crash when episode name contains "<" (does not scrape yet) Clears fanart when switch...patterns & practices - Unity: Unity 3.0 for .NET4.5 Preview: The Unity 3.0.1026.0 Preview enables Unity to work on .NET 4.5 with both the WinRT and desktop profiles. The major changes include: Unity projects updated to target .NET 4.5. Dynamic build plans modified to use compiled lambda expressions instead of Reflection.Emit Converting reflection to use the new TypeInfo for reflection. Projects updated to work with the Microsoft Visual Studio 2011 Preview Notes/Known Issues: The Microsoft.Practices.Unity.UnityServiceLocator class cannot be use...Managed Extensibility Framework: MEF 2 Preview 4: Detailed information on this release is available on the BCL team blog.AcDown????? - Anime&Comic Downloader: AcDown????? v3.6: ?? ● AcDown??????????、??????,??????????????????????,???????Acfun、Bilibili、???、???、???、Tucao.cc、SF???、?????80????,???????????、?????????。 ● AcDown???????????????????????????,???,???????????????????。 ● AcDown???????C#??,????.NET Framework 2.0??。?????"Acfun?????"。 ????32??64? Windows XP/Vista/7 ????????????? ??:????????Windows XP???,?????????.NET Framework 2.0???(x86)?.NET Framework 2.0???(x64),?????"?????????"??? ??????????????,??????????: ??"AcDown?????"????????? ?? v3.6?? ??“????”...Microsoft Ajax Minifier: Microsoft Ajax Minifier 4.33: Add JSParser.ParseExpression method to parse JavaScript expressions rather than source-elements. Add -strict switch (CodeSettings.StrictMode) to force input code to ECMA5 Strict-mode (extra error-checking, "use strict" at top). Fixed bug when MinifyCode setting was set to false but RemoveUnneededCode was left it's default value of true.New ProjectsAlgorithms: algorithms, ACM C++ programs, Electronic design automation algorithmsAll-In-One: Ein Programm - Alle Funktionen Einfach Komponente erstellen - und schon gibt es eine Funktion mehr!Bar Code File Copy: Bar Code File Copy is a mobile app that allows user to initiate file transfer from a PC to another with the help of barcodes and Windows Phone 7.BlekBoox: Google Books API CF-Soft: this is my workspace to study C# programming.CodePaste.NET Tray Application: A simple tray application to create snippets on CodePaste.NET. Right click the app and select New Snippet. A snippet will be created, the contents of your clipboard will be pasted and your clipboard will be replaced with the URL after the code snippet is successfully posted.Common libs of fanthos: Fanthos.Libs.Controls provides panel and button with special draw and special events. Fanthos.Libs.Network provides class that you can use the method likes Async WCF in dotNet 2.0.Database Filesystem: The DBFS project implements a filesystem paradigm to the storage of objects in a database. The primary development language is Visual Basic .NET.Destructible Texture2D: The project shows how to create a destructible texture2D in XNA. This project is developed using the XNA framework and C# programming languageEject and Close CD Tray: For some reason i cannot seem to find any command line program to eject or close the cd tray. So i've created my own version and sharing it for everyone to use. It is an extremely simplistic program with the sole aim of ejecting or closing the cd tray and nothing else.Excel add-in for pricing options: Price options using various distributions.FDFToolkit .NET: FDFToolkit .NET makes it easier to read, write, create, populate, merge FDF, XDP, XFDF, and XML data with Acrobat and LiveCycle PDF forms. FDFToolkit.net utilizes iTextSharp 4.x technologies, under MPL license.Fiction Catalog: A catalog project designed to store information about fictional literature.Gangbee Software: This is customized version of Nopcommerce 1.9Guess Number: This simple program is letting you to guess number from 1 to 20. H? th?ng Khách s?n: H? th?ng qu?n lí khách s?nHelloTipi Photo Downloader: Permet de télécharger les photos en qualité original de votre site de famille [url:HelloTipi|http://www.hellotipi.com].Image Tagger & Resizer: Resize, and text in the lower right of picture with i.e. copyright information.Kinect Sensor Controller: A project using kinect sensor to control objectsKJFramework.Dynamic ??????: KJFramework.Dynamic ???????? KJFramework????????????????????,?????????: KJFramework.Dynamic(??????). ???????????????????????,???????????????,?????????, ????????????????????,????,???????????????,??????????(??,???????)。 ????,?????????????????????(Component), ??????DynamicDomainComponent??。 ??,????????????,???????????DynamicDomainService??。 ??????,???????????? ???????DynamicDomainService。 ??DynamicDomainService??,????????????????。 ?????, ????????????(Tunnel)???,??????(Tunnel)...Lan ETS Player Registration Software: This is the custom software that the Lan ETS staff uses to register people when they arrive at the LAN party.LINQ to Calil: LINQ to Calil ????? (http://calil.jp/) ???????? API ? LINQ ????????。???????????? LINQ ???????????????。.NET Framework 4 ???????、Silverlight ??????????。 LINQ to Calil ??????????????????????????????????????。Login Form in VB: <project name> makes it easier for <target user group> to <activity>. You'll no longer have to <activity>. It's developed in <programming language>.MbpGpsTester: MbpGpsTester is a gps test tool.Mi proyecto: Mi proyectoMy NuGET Packages: This project contains a custom program that allows you to quickly update NuGET packages from multiple sources and package feeds. It also contains set-up of some packages that are used by HydroDesktop.MyyoutubeforWp7: MyyoutubeforWp7 is a youtube application where users can search and view the videoNERO'S TOOLS: NEROS TOOLS will be an area of programming tools and resources for the automation control industry and the everyday usage of major control systems software.NetWebScript: NetWebScript is a IL to JavaScript compiler. It allow to write complex web application in C# or any other .Net language. It provide Visual Studio integration to debug into orginial sources. It allow to share code with server.Northern Lights WP7 Toolkit: Northern Lights WP7 Toolkit contains some common tools for WP7 Developers.SccmBoundaryHealthTool: .NET application that will search the AD forest for SCCM boundary configurations and report the following: * Overlapping boundaries, including those inter-boundary type, e.g. IP subnet overlaps with AD site. * Unassigned AD sites * Orphaned AD sites in SCCMSeven: Seven is a set of tools for programs development using the Oberon 07 language. SOAP Test Application (with EWS Tools): Application that allows testing of SOAP implementations, in particular Exchange Web Services.SocialCastDotNet: C# library for accessing the SocialCast APISosyal: Sosyal as.sqlce_perfDemo: just a bit of code to demonstrate sqlce insert performance on the desktop. I'm using sqlce on the desktop to persist data as its the fastest thing I can find. Insert perfromance seems to top out at around 65,000records/sec on my laptop but it also seems to limited at this point by my hard drive speeds. The sample code should be able to accept a dataTable, dataReader or dataset and persit to a sqlce database. Also in the code is a small wrapper on the sqlce connectionstring (localconne...SqlMon for OracleClient: This is a project to doing a tool just like Quest SQL Monitor that capture sql sentence in client side.So it's so cool that juect join in and user it. It's developed in C# and Visual Studio 2010 and bases on the EasyHook that is a powerfull .NET hook library.It injects in oci.dll and hook the "OCIStmtPrepare" function which excute before sql excuting,through the parameter "stms" we can get the sqltext and display itStackOverflow Offline Reader using a pdf reader: Using one or more keywords and number of questions to download, the app creates and displays a single pdf file of the questions and answers pertaining to the keyword(s). This enables the user to read questions in an offline manner or to read in a top/down fashion. std::streambuf wrapper for COM IStream: This provides a subclass of std::streambuf that wraps a COM IStream, so you can use an IStream with any C++ code that uses iostreams or the STL algorithms with a streambuf_iterator. It does no internal buffering whatsoever (I'd be happy to change this if someone needs it).step out ring signatures .net: Simple program to demonstrate how srs works in real world of .net.System Center Service Manager 2010 SP1 WCF and Web Service: Simple WCF Service and Web Service for SCSM 2010 SP1.System32 - SDK de componentes y acceso a datos para .NET: System32 - SDK de componentes y acceso a datos para .NET Taha Mail: A Java Web Based MailTest TDS: Test TFS - 1Track Folder Changes: Displays in real time a tree with the list of created/deleted/changed files in a specific directory and its subdirectoriesumbTrafficCentral: A plugin for Umbraco that adds robust and scalable handling of redirects, storing the data in the media library. WebDAV Test Application: Application to test WebDAV functionality.XnaXaml: XnaXaml allows you to add a XAML file to your Content Pipeline in XNA and edit straight from Visual Studio. It then takes the XAML file and parses through it to create mock objects that can be used to render controls to the screen in XNA. These mock objects can also be used to pass data to any GUI system you choose.???-?????????? ?? ????????????? ????????? ??????????? ??????? ???: Under construction

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  • Why should main() be short?

    - by Stargazer712
    I've been programming for over 9 years, and according to the advice of my first programming teacher, I always keep my main() function extremely short. At first I had no idea why. I just obeyed without understanding, much to the delight of my professors. After gaining experience, I realized that if I designed my code correctly, having a short main() function just sortof happened. Writing modularized code and following the single responsibility principle allowed my code to be designed in "bunches", and main() served as nothing more than a catalyst to get the program running. Fast forward to a few weeks ago, I was looking at Python's souce code, and I found the main() function: /* Minimal main program -- everything is loaded from the library */ ... int main(int argc, char **argv) { ... return Py_Main(argc, argv); } Yay Python. Short main() function == Good code. Programming teachers were right. Wanting to look deeper, I took a look at Py_Main. In its entirety, it is defined as follows: /* Main program */ int Py_Main(int argc, char **argv) { int c; int sts; char *command = NULL; char *filename = NULL; char *module = NULL; FILE *fp = stdin; char *p; int unbuffered = 0; int skipfirstline = 0; int stdin_is_interactive = 0; int help = 0; int version = 0; int saw_unbuffered_flag = 0; PyCompilerFlags cf; cf.cf_flags = 0; orig_argc = argc; /* For Py_GetArgcArgv() */ orig_argv = argv; #ifdef RISCOS Py_RISCOSWimpFlag = 0; #endif PySys_ResetWarnOptions(); while ((c = _PyOS_GetOpt(argc, argv, PROGRAM_OPTS)) != EOF) { if (c == 'c') { /* -c is the last option; following arguments that look like options are left for the command to interpret. */ command = (char *)malloc(strlen(_PyOS_optarg) + 2); if (command == NULL) Py_FatalError( "not enough memory to copy -c argument"); strcpy(command, _PyOS_optarg); strcat(command, "\n"); break; } if (c == 'm') { /* -m is the last option; following arguments that look like options are left for the module to interpret. */ module = (char *)malloc(strlen(_PyOS_optarg) + 2); if (module == NULL) Py_FatalError( "not enough memory to copy -m argument"); strcpy(module, _PyOS_optarg); break; } switch (c) { case 'b': Py_BytesWarningFlag++; break; case 'd': Py_DebugFlag++; break; case '3': Py_Py3kWarningFlag++; if (!Py_DivisionWarningFlag) Py_DivisionWarningFlag = 1; break; case 'Q': if (strcmp(_PyOS_optarg, "old") == 0) { Py_DivisionWarningFlag = 0; break; } if (strcmp(_PyOS_optarg, "warn") == 0) { Py_DivisionWarningFlag = 1; break; } if (strcmp(_PyOS_optarg, "warnall") == 0) { Py_DivisionWarningFlag = 2; break; } if (strcmp(_PyOS_optarg, "new") == 0) { /* This only affects __main__ */ cf.cf_flags |= CO_FUTURE_DIVISION; /* And this tells the eval loop to treat BINARY_DIVIDE as BINARY_TRUE_DIVIDE */ _Py_QnewFlag = 1; break; } fprintf(stderr, "-Q option should be `-Qold', " "`-Qwarn', `-Qwarnall', or `-Qnew' only\n"); return usage(2, argv[0]); /* NOTREACHED */ case 'i': Py_InspectFlag++; Py_InteractiveFlag++; break; /* case 'J': reserved for Jython */ case 'O': Py_OptimizeFlag++; break; case 'B': Py_DontWriteBytecodeFlag++; break; case 's': Py_NoUserSiteDirectory++; break; case 'S': Py_NoSiteFlag++; break; case 'E': Py_IgnoreEnvironmentFlag++; break; case 't': Py_TabcheckFlag++; break; case 'u': unbuffered++; saw_unbuffered_flag = 1; break; case 'v': Py_VerboseFlag++; break; #ifdef RISCOS case 'w': Py_RISCOSWimpFlag = 1; break; #endif case 'x': skipfirstline = 1; break; /* case 'X': reserved for implementation-specific arguments */ case 'U': Py_UnicodeFlag++; break; case 'h': case '?': help++; break; case 'V': version++; break; case 'W': PySys_AddWarnOption(_PyOS_optarg); break; /* This space reserved for other options */ default: return usage(2, argv[0]); /*NOTREACHED*/ } } if (help) return usage(0, argv[0]); if (version) { fprintf(stderr, "Python %s\n", PY_VERSION); return 0; } if (Py_Py3kWarningFlag && !Py_TabcheckFlag) /* -3 implies -t (but not -tt) */ Py_TabcheckFlag = 1; if (!Py_InspectFlag && (p = Py_GETENV("PYTHONINSPECT")) && *p != '\0') Py_InspectFlag = 1; if (!saw_unbuffered_flag && (p = Py_GETENV("PYTHONUNBUFFERED")) && *p != '\0') unbuffered = 1; if (!Py_NoUserSiteDirectory && (p = Py_GETENV("PYTHONNOUSERSITE")) && *p != '\0') Py_NoUserSiteDirectory = 1; if ((p = Py_GETENV("PYTHONWARNINGS")) && *p != '\0') { char *buf, *warning; buf = (char *)malloc(strlen(p) + 1); if (buf == NULL) Py_FatalError( "not enough memory to copy PYTHONWARNINGS"); strcpy(buf, p); for (warning = strtok(buf, ","); warning != NULL; warning = strtok(NULL, ",")) PySys_AddWarnOption(warning); free(buf); } if (command == NULL && module == NULL && _PyOS_optind < argc && strcmp(argv[_PyOS_optind], "-") != 0) { #ifdef __VMS filename = decc$translate_vms(argv[_PyOS_optind]); if (filename == (char *)0 || filename == (char *)-1) filename = argv[_PyOS_optind]; #else filename = argv[_PyOS_optind]; #endif } stdin_is_interactive = Py_FdIsInteractive(stdin, (char *)0); if (unbuffered) { #if defined(MS_WINDOWS) || defined(__CYGWIN__) _setmode(fileno(stdin), O_BINARY); _setmode(fileno(stdout), O_BINARY); #endif #ifdef HAVE_SETVBUF setvbuf(stdin, (char *)NULL, _IONBF, BUFSIZ); setvbuf(stdout, (char *)NULL, _IONBF, BUFSIZ); setvbuf(stderr, (char *)NULL, _IONBF, BUFSIZ); #else /* !HAVE_SETVBUF */ setbuf(stdin, (char *)NULL); setbuf(stdout, (char *)NULL); setbuf(stderr, (char *)NULL); #endif /* !HAVE_SETVBUF */ } else if (Py_InteractiveFlag) { #ifdef MS_WINDOWS /* Doesn't have to have line-buffered -- use unbuffered */ /* Any set[v]buf(stdin, ...) screws up Tkinter :-( */ setvbuf(stdout, (char *)NULL, _IONBF, BUFSIZ); #else /* !MS_WINDOWS */ #ifdef HAVE_SETVBUF setvbuf(stdin, (char *)NULL, _IOLBF, BUFSIZ); setvbuf(stdout, (char *)NULL, _IOLBF, BUFSIZ); #endif /* HAVE_SETVBUF */ #endif /* !MS_WINDOWS */ /* Leave stderr alone - it should be unbuffered anyway. */ } #ifdef __VMS else { setvbuf (stdout, (char *)NULL, _IOLBF, BUFSIZ); } #endif /* __VMS */ #ifdef __APPLE__ /* On MacOS X, when the Python interpreter is embedded in an application bundle, it gets executed by a bootstrapping script that does os.execve() with an argv[0] that's different from the actual Python executable. This is needed to keep the Finder happy, or rather, to work around Apple's overly strict requirements of the process name. However, we still need a usable sys.executable, so the actual executable path is passed in an environment variable. See Lib/plat-mac/bundlebuiler.py for details about the bootstrap script. */ if ((p = Py_GETENV("PYTHONEXECUTABLE")) && *p != '\0') Py_SetProgramName(p); else Py_SetProgramName(argv[0]); #else Py_SetProgramName(argv[0]); #endif Py_Initialize(); if (Py_VerboseFlag || (command == NULL && filename == NULL && module == NULL && stdin_is_interactive)) { fprintf(stderr, "Python %s on %s\n", Py_GetVersion(), Py_GetPlatform()); if (!Py_NoSiteFlag) fprintf(stderr, "%s\n", COPYRIGHT); } if (command != NULL) { /* Backup _PyOS_optind and force sys.argv[0] = '-c' */ _PyOS_optind--; argv[_PyOS_optind] = "-c"; } if (module != NULL) { /* Backup _PyOS_optind and force sys.argv[0] = '-c' so that PySys_SetArgv correctly sets sys.path[0] to '' rather than looking for a file called "-m". See tracker issue #8202 for details. */ _PyOS_optind--; argv[_PyOS_optind] = "-c"; } PySys_SetArgv(argc-_PyOS_optind, argv+_PyOS_optind); if ((Py_InspectFlag || (command == NULL && filename == NULL && module == NULL)) && isatty(fileno(stdin))) { PyObject *v; v = PyImport_ImportModule("readline"); if (v == NULL) PyErr_Clear(); else Py_DECREF(v); } if (command) { sts = PyRun_SimpleStringFlags(command, &cf) != 0; free(command); } else if (module) { sts = RunModule(module, 1); free(module); } else { if (filename == NULL && stdin_is_interactive) { Py_InspectFlag = 0; /* do exit on SystemExit */ RunStartupFile(&cf); } /* XXX */ sts = -1; /* keep track of whether we've already run __main__ */ if (filename != NULL) { sts = RunMainFromImporter(filename); } if (sts==-1 && filename!=NULL) { if ((fp = fopen(filename, "r")) == NULL) { fprintf(stderr, "%s: can't open file '%s': [Errno %d] %s\n", argv[0], filename, errno, strerror(errno)); return 2; } else if (skipfirstline) { int ch; /* Push back first newline so line numbers remain the same */ while ((ch = getc(fp)) != EOF) { if (ch == '\n') { (void)ungetc(ch, fp); break; } } } { /* XXX: does this work on Win/Win64? (see posix_fstat) */ struct stat sb; if (fstat(fileno(fp), &sb) == 0 && S_ISDIR(sb.st_mode)) { fprintf(stderr, "%s: '%s' is a directory, cannot continue\n", argv[0], filename); fclose(fp); return 1; } } } if (sts==-1) { /* call pending calls like signal handlers (SIGINT) */ if (Py_MakePendingCalls() == -1) { PyErr_Print(); sts = 1; } else { sts = PyRun_AnyFileExFlags( fp, filename == NULL ? "<stdin>" : filename, filename != NULL, &cf) != 0; } } } /* Check this environment variable at the end, to give programs the * opportunity to set it from Python. */ if (!Py_InspectFlag && (p = Py_GETENV("PYTHONINSPECT")) && *p != '\0') { Py_InspectFlag = 1; } if (Py_InspectFlag && stdin_is_interactive && (filename != NULL || command != NULL || module != NULL)) { Py_InspectFlag = 0; /* XXX */ sts = PyRun_AnyFileFlags(stdin, "<stdin>", &cf) != 0; } Py_Finalize(); #ifdef RISCOS if (Py_RISCOSWimpFlag) fprintf(stderr, "\x0cq\x0c"); /* make frontend quit */ #endif #ifdef __INSURE__ /* Insure++ is a memory analysis tool that aids in discovering * memory leaks and other memory problems. On Python exit, the * interned string dictionary is flagged as being in use at exit * (which it is). Under normal circumstances, this is fine because * the memory will be automatically reclaimed by the system. Under * memory debugging, it's a huge source of useless noise, so we * trade off slower shutdown for less distraction in the memory * reports. -baw */ _Py_ReleaseInternedStrings(); #endif /* __INSURE__ */ return sts; } Good God Almighty...it is big enough to sink the Titanic. It seems as though Python did the "Intro to Programming 101" trick and just moved all of main()'s code to a different function called it something very similar to "main". Here's my question: Is this code terribly written, or are there other reasons reasons to have a short main function? As it stands right now, I see absolutely no difference between doing this and just moving the code in Py_Main() back into main(). Am I wrong in thinking this?

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  • CodePlex Daily Summary for Monday, November 07, 2011

    CodePlex Daily Summary for Monday, November 07, 2011Popular ReleasesGoogleMap Control: GoogleMap Control 6.0: Major design changes to the control in order to achieve better scalability and extensibility for the new features comming with GoogleMaps API. GoogleMap control switched to GoogleMaps API v3 and .NET 4.0. GoogleMap control is 100% ScriptControl now, it requires ScriptManager to be registered on the pages where and before it is used. Markers, polylines, polygons and directions were implemented as ExtenderControl, instead of being inner properties of GoogleMap control. Better perfomance. Better...WDTVHubGen - Adds Metadata, thumbnails and subtitles to WDTV Live Hubs: V2.1: Version 2.1 (click on the right) this uses V4.0 of .net Version 2.1 adds the following features: (apologize if I forget some, added a lot of little things) Manual Lookup with TV or Movie (finally huh!), you can look up a movie or TV episode directly, you can right click on anythign, and choose manual lookup, then will allow you to type anything you want to look up and it will assign it to the file you right clicked. No Rename: a very popular request, this is an option you can set so that t...Bulk Copy Test Cases Tool for Microsoft Test Manager & TFS: Bulk Copy Test Cases Tool: A while ago I had written a blog post Microsoft Test Manager Test Case Versioning on how to manage Test Cases over multiple releases which required you to manually copy test cases individually. Now there is a tool to help with the bulk copying of Test Cases that updates the Iteration field at the same time.Self-Tracking Entity Generator for WPF and Silverlight: Self-Tracking Entity Generator v 0.9.9 Update 2: Self-Tracking Entity Generator v 0.9.9 for Entity Framework 4.0. No change to the self-tracking entity generator v 0.9.9. WPF sample (SchoolSample) is updated with unit testing for both ViewModel and Model classes.SubExtractor: Release 1020: Feature: added "baseline double quotes" character to selector box Feature: added option to save SRT files as ANSI (instead of previous UTF-8 only) Feature: made "Save Sup files to Source directory" apply to both Sup and Idx source files. Fix: removed SDH text (...) or [...] that is split over 2 lines Fix: better decision-making in when to prefix a line with a '-' because SDH was removedAcDown????? - Anime&Comic Downloader: AcDown????? v3.6.1: ?? ● AcDown??????????、??????,??????????????????????,???????Acfun、Bilibili、???、???、???、Tucao.cc、SF???、?????80????,???????????、?????????。 ● AcDown???????????????????????????,???,???????????????????。 ● AcDown???????C#??,????.NET Framework 2.0??。?????"Acfun?????"。 ????32??64? Windows XP/Vista/7 ????????????? ??:????????Windows XP???,?????????.NET Framework 2.0???(x86)?.NET Framework 2.0???(x64),?????"?????????"??? ??????????????,??????????: ??"AcDown?????"????????? ?? v3.6.1?? ??.hlv...Track Folder Changes: Track Folder Changes 1.1: Fixed exception when right-clicking the root nodeKinect Toolbox: Kinect Toolbox v1.1.0.2: This version adds support for the Kinect for Windows SDK beta 2.MapWindow 4: MapWindow GIS v4.8.6 - Final release - 32Bit: This is the final release of MapWindow v4.8. It has 4.8.6 as version number. This version has been thoroughly tested. If you do get an exception send the exception to us. Don't forget to include your e-mail address. Use the forums at http://www.mapwindow.org/phorum/ for questions. Please consider donating a small portion of the money you have saved by having free GIS tools: http://www.mapwindow.org/pages/donate.php What’s New in 4.8.6 (Final release) · A few minor issues have been fixed Wha...Kinect Mouse Cursor: Kinect Mouse Cursor 1.1: Updated for Kinect for Windows SDK v1.0 Beta 2!Coding4Fun Kinect Toolkit: Coding4Fun Kinect Toolkit 1.1: Updated for Kinect for Windows SDK v1.0 Beta 2!Async Executor: 1.0: Source code of the AsyncExecutorMedia Companion: MC 3.421b Weekly: Ensure .NET 4.0 Full Framework is installed. (Available from http://www.microsoft.com/download/en/details.aspx?id=17718) Ensure the NFO ID fix is applied when transitioning from versions prior to 3.416b. (Details here) TV Show Resolutions... Fix to show the season-specials.tbn when selecting an episode from season 00. Before, MC would try & load season00.tbn Fix for issue #197 - new show added by 'Manually Add Path' not being picked up. Also made non-visible the same thing in Root Folders...Nearforums - ASP.NET MVC forum engine: Nearforums v7.0: Version 7.0 of Nearforums, the ASP.NET MVC Forum Engine, containing new features: UI: Flexible layout to handle both list and table-like template layouts. Theming - Visual choice of themes: Deliver some templates on installation, export/import functionality, preview. Allow site owners to choose default list sort order for the forums. Forum latest activity. Visit the project Roadmap for more details. Webdeploy packages sha1 checksum: e6bb913e591543ab292a753d1a16cdb779488c10?????????? - ????????: All-In-One Code Framework ??? 2011-11-02: http://download.codeplex.com/Project/Download/FileDownload.aspx?ProjectName=1codechs&DownloadId=216140 ??????,11??,?????20????Microsoft OneCode Sample,????6?Program Language Sample,2?Windows Base Sample,2?GDI+ Sample,4?Internet Explorer Sample?6?ASP.NET Sample。?????????????。 ????,?????。http://i3.codeplex.com/Project/Download/FileDownload.aspx?ProjectName=1code&DownloadId=128165 Program Language CSImageFullScreenSlideShow VBImageFullScreenSlideShow CSDynamicallyBuildLambdaExpressionWithFie...Python Tools for Visual Studio: 1.1 Alpha: We’re pleased to announce the release of Python Tools for Visual Studio 1.1 Alpha. Python Tools for Visual Studio (PTVS) is an open-source plug-in for Visual Studio which supports programming with the Python programming language. This release includes new core IDE features, a couple of new sample libraries for interacting with Kinect and Excel, and many bug fixes for issues reported since the release of 1.0. For the core IDE features we’ve added many new features which improve the basic edit...BExplorer (Better Explorer): Better Explorer 2.0.0.631 Alpha: Changelog: Added: Some new functions in ribbon Added: Possibility to choose displayed columns Added: Basic Search Fixed: Some bugs after navigation Fixed: Attempt to fix slow navigation and slow start Known issues: - BreadcrumbBar fails on some situations - Basic search not work quite well in some situations Please if anyone find bugs be kind and report them at the Issue Tracker! Thanks!DotNetNuke® Community Edition: 05.06.04: Major Highlights Fixed issue with upgrades on systems that had upgraded the Telerik library to 6.0.0 Fixed issue with Razor Host upgrade to 5.6.3 The logic for module administration checks contains incorrect logic in 1 place, opening the possibility of a user with edit permissions gaining access to functionality they should not have through a particularly crafted url Security FixesBrowsers support the ability to remember common strings such as usernames/addresses etc. Code was adde...Terminals: Version 2.0 - Beta 3 Release: Beta 3 Refresh Dont forget to backup your config files BEFORE upgrading! The team has finally put the nail into the official release date for version 2.0. As bugs are winding down on the 2.0 Roadmap we decided to push out another build - the first 2.0 Beta build. Please take time to use and abuse this release. We left logging in place, and this is a debug build so be sure to submit your logs on each bug reported, and please do report all bugs! Check the source code page on the site, th...iTuner - The iTunes Companion: iTuner 1.4.4322: Added German (unverified, apologies if incorrect) Properly source invariant resources with correct resIDs Replaced obsolete lyric providers with working providers Fix Pseudolater to correctly morph every third char Fix null reference in CatalogBaseNew ProjectsA Blog: This is a blog plus personal web page frameworkAccess 1-D Intersection: This is an Access VBA Module containing functions that allow make it easy to determine overlaps in 1-D intervals. For instance if table A contains a range of 0-7 and Table B contains a range of 5-10, the intersection is 5-7.AkismetPC: A C# implementation of the popular anti-spam plugin Akismet. There aren't many .NET versions of Akismet so I decided to write one and that can be used with .NET blog engines such as Subtext, etc.AlertMonkey: A multicast chat client that enables users to send html, images, sounds, and files to connected users. Provides specialized alert types such as lunch and happy hour, as well as channel support.Azzeton: azzetonBKWork: private project.Blue: Blue is a web application for italian baseball and softball umpires.Build Javascript Models from .Net Classes: Build JavaScript Data Models from .Net Classes automaticallycmpp: cmppCRM 2011 TreeView for Dependent Picklist: This utility will allow CRM Customizer to configure Dependent Picklist items which will be shown as TreeView control on CRM form.DirSign: DirSign is a console exe that evaluates or checks directory signature. DirSign is used to check if something in a directory tree has changed (a file date or a file size or a new or missing file). You can use DirSign in scenario where you need to check if something changed since last time but where you can't install a file system watcher.epictactics: Game for WP7Export SharePoint 2010 External List to Excel: Export SharePoint 2010 external list to Excel with custom ribbon plugin. Export current external list with selected view to office 97 - 2003 or office 2007 - 2010.Floridum: Project for a XML Database.GNU ISO8583: GISO (GNU ISO) is a tool that makes it easier to analyze ISO 8583 financial transactions and also provides a platform to create a host simulator, capable of receiving requests and sending back the responses. It’s a WinForms application and it’s developed using C#.G's Syndication Pocket: G's Syndication Pocket is simple RSS Aggregate application. This is suitable for .NET Compact Framework. I checked it on Sharp's W-ZERO3.Hatena Netfx Library: .NET Library for Hatena Services.inohigo: a programming language that was developed by inohiro.Internet Cache Examiner: Internet Cache Examiner allows Internet Explorer INDEX.DAT files to be read directly, allowing the extraction of more information than is displayed in Internet Explorer, and without being limited to viewing only the activity of the current user. It's developed in C#.Javascript to IQueryable: javascript to IQueryable is an implementation that allows to write a simple query in javascript and then execute it on the server with EntityFramework or a linq provider that implement IQueryable.kisd: Just my code, wanted to keep it safe.LUCA UI for Silverlight 4: LUCA UI is a collection of flexible layout controls for Silverlight 4. Basically, using these controls you can create the same type of user-definable UI that Visual Studio and Expression Blend have.Messenger Game - Starter Kit: Kom godt i gang med at lave spil til Messenger med dette komplette Starter Kit. Indeholder et komplet netværksspil lavet med Messenger Activity API og Silverlight.Music Keys: Music KeysMyNote: MyNoteOpen Source Data System: DataSystem is a file based database system that is thread safe. It is a dynamically generated database meaning developers can either structure it outside the application prior or development. PhotoDesktop: Create background images for your desktop using hundreds of your photos off your local computer. (coming soon - use flickr [or other RSS] feeds)SharePoint Backup Augmentation Cmdlets: The SharePoint Backup Augmentation Cmdlets (SharePointBAC) provide administrators with additional PowerShell cmdlets to complement and extend SharePoint 2010's native backup and restore capabilities. SharePointBAC makes it possible to groom backup sets, archive backups, and more.SharpClassifier: C "Classifier" is an AI software component that tries to classify instances from given evidence (if shiny then diamond). A famous example is classifying email spam, separating it from ham. SharpClassifier currently only contains a single classifier - A Bayesian Naive Classifier. Most Bayesian Naive Classifiers for C# you'll find out there only handles two classes (spam/ham), but this implementation supports any number of classses.Shell Sort Web service and Application: this is a webservice of Sorting methode. use Shell sort methode to sorthing a unsorted number, and it can give a boundary as you input this project is made by Information System students, Ma Chung University , Malang - East Java - Indonesia [url:www.Machung.ac.id] Anna Letizia & SetiawanEka Prayuda Barbiezztissa@gmail.com & setya_09@hotmail.comSistema UELS: adsfasdfSorting Number use Insertion Sort on Web Service: This program can simulate the insertion sort easily.TA_Sorted_App01: First implementation of TA_Sorted Algorithm ThinkDeeper MVC framework: ThinkDeeper MVC is a WPF MVC for .NET 3.5. Typing Game: The Nottingham Game Developer's first game.xBlog: xBlog is a project to build a simple and extensible Blog Engine based on xml and linqXNA DebugDrawer Using Spritebatch: This project serves to show how to draw lines and rectangles using XNA's Spritebatch. This project uses XNA 4.0 and C# programming languageYet another Scedule Planner: YASP - Yet another Scedule Planner

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  • Why should main() be short?

    - by Stargazer712
    I've been programming for over 9 years, and according to the advice of my first programming teacher, I always keep my main() function extremely short. At first I had no idea why. I just obeyed without understanding, much to the delight of my professors. After gaining experience, I realized that if I designed my code correctly, having a short main() function just sortof happened. Writing modularized code and following the single responsibility principle allowed my code to be designed in "bunches", and main() served as nothing more than a catalyst to get the program running. Fast forward to a few weeks ago, I was looking at Python's souce code, and I found the main() function: /* Minimal main program -- everything is loaded from the library */ ... int main(int argc, char **argv) { ... return Py_Main(argc, argv); } Yay python. Short main() function == Good code. Programming teachers were right. Wanting to look deeper, I took a look at Py_Main. In its entirety, it is defined as follows: /* Main program */ int Py_Main(int argc, char **argv) { int c; int sts; char *command = NULL; char *filename = NULL; char *module = NULL; FILE *fp = stdin; char *p; int unbuffered = 0; int skipfirstline = 0; int stdin_is_interactive = 0; int help = 0; int version = 0; int saw_unbuffered_flag = 0; PyCompilerFlags cf; cf.cf_flags = 0; orig_argc = argc; /* For Py_GetArgcArgv() */ orig_argv = argv; #ifdef RISCOS Py_RISCOSWimpFlag = 0; #endif PySys_ResetWarnOptions(); while ((c = _PyOS_GetOpt(argc, argv, PROGRAM_OPTS)) != EOF) { if (c == 'c') { /* -c is the last option; following arguments that look like options are left for the command to interpret. */ command = (char *)malloc(strlen(_PyOS_optarg) + 2); if (command == NULL) Py_FatalError( "not enough memory to copy -c argument"); strcpy(command, _PyOS_optarg); strcat(command, "\n"); break; } if (c == 'm') { /* -m is the last option; following arguments that look like options are left for the module to interpret. */ module = (char *)malloc(strlen(_PyOS_optarg) + 2); if (module == NULL) Py_FatalError( "not enough memory to copy -m argument"); strcpy(module, _PyOS_optarg); break; } switch (c) { case 'b': Py_BytesWarningFlag++; break; case 'd': Py_DebugFlag++; break; case '3': Py_Py3kWarningFlag++; if (!Py_DivisionWarningFlag) Py_DivisionWarningFlag = 1; break; case 'Q': if (strcmp(_PyOS_optarg, "old") == 0) { Py_DivisionWarningFlag = 0; break; } if (strcmp(_PyOS_optarg, "warn") == 0) { Py_DivisionWarningFlag = 1; break; } if (strcmp(_PyOS_optarg, "warnall") == 0) { Py_DivisionWarningFlag = 2; break; } if (strcmp(_PyOS_optarg, "new") == 0) { /* This only affects __main__ */ cf.cf_flags |= CO_FUTURE_DIVISION; /* And this tells the eval loop to treat BINARY_DIVIDE as BINARY_TRUE_DIVIDE */ _Py_QnewFlag = 1; break; } fprintf(stderr, "-Q option should be `-Qold', " "`-Qwarn', `-Qwarnall', or `-Qnew' only\n"); return usage(2, argv[0]); /* NOTREACHED */ case 'i': Py_InspectFlag++; Py_InteractiveFlag++; break; /* case 'J': reserved for Jython */ case 'O': Py_OptimizeFlag++; break; case 'B': Py_DontWriteBytecodeFlag++; break; case 's': Py_NoUserSiteDirectory++; break; case 'S': Py_NoSiteFlag++; break; case 'E': Py_IgnoreEnvironmentFlag++; break; case 't': Py_TabcheckFlag++; break; case 'u': unbuffered++; saw_unbuffered_flag = 1; break; case 'v': Py_VerboseFlag++; break; #ifdef RISCOS case 'w': Py_RISCOSWimpFlag = 1; break; #endif case 'x': skipfirstline = 1; break; /* case 'X': reserved for implementation-specific arguments */ case 'U': Py_UnicodeFlag++; break; case 'h': case '?': help++; break; case 'V': version++; break; case 'W': PySys_AddWarnOption(_PyOS_optarg); break; /* This space reserved for other options */ default: return usage(2, argv[0]); /*NOTREACHED*/ } } if (help) return usage(0, argv[0]); if (version) { fprintf(stderr, "Python %s\n", PY_VERSION); return 0; } if (Py_Py3kWarningFlag && !Py_TabcheckFlag) /* -3 implies -t (but not -tt) */ Py_TabcheckFlag = 1; if (!Py_InspectFlag && (p = Py_GETENV("PYTHONINSPECT")) && *p != '\0') Py_InspectFlag = 1; if (!saw_unbuffered_flag && (p = Py_GETENV("PYTHONUNBUFFERED")) && *p != '\0') unbuffered = 1; if (!Py_NoUserSiteDirectory && (p = Py_GETENV("PYTHONNOUSERSITE")) && *p != '\0') Py_NoUserSiteDirectory = 1; if ((p = Py_GETENV("PYTHONWARNINGS")) && *p != '\0') { char *buf, *warning; buf = (char *)malloc(strlen(p) + 1); if (buf == NULL) Py_FatalError( "not enough memory to copy PYTHONWARNINGS"); strcpy(buf, p); for (warning = strtok(buf, ","); warning != NULL; warning = strtok(NULL, ",")) PySys_AddWarnOption(warning); free(buf); } if (command == NULL && module == NULL && _PyOS_optind < argc && strcmp(argv[_PyOS_optind], "-") != 0) { #ifdef __VMS filename = decc$translate_vms(argv[_PyOS_optind]); if (filename == (char *)0 || filename == (char *)-1) filename = argv[_PyOS_optind]; #else filename = argv[_PyOS_optind]; #endif } stdin_is_interactive = Py_FdIsInteractive(stdin, (char *)0); if (unbuffered) { #if defined(MS_WINDOWS) || defined(__CYGWIN__) _setmode(fileno(stdin), O_BINARY); _setmode(fileno(stdout), O_BINARY); #endif #ifdef HAVE_SETVBUF setvbuf(stdin, (char *)NULL, _IONBF, BUFSIZ); setvbuf(stdout, (char *)NULL, _IONBF, BUFSIZ); setvbuf(stderr, (char *)NULL, _IONBF, BUFSIZ); #else /* !HAVE_SETVBUF */ setbuf(stdin, (char *)NULL); setbuf(stdout, (char *)NULL); setbuf(stderr, (char *)NULL); #endif /* !HAVE_SETVBUF */ } else if (Py_InteractiveFlag) { #ifdef MS_WINDOWS /* Doesn't have to have line-buffered -- use unbuffered */ /* Any set[v]buf(stdin, ...) screws up Tkinter :-( */ setvbuf(stdout, (char *)NULL, _IONBF, BUFSIZ); #else /* !MS_WINDOWS */ #ifdef HAVE_SETVBUF setvbuf(stdin, (char *)NULL, _IOLBF, BUFSIZ); setvbuf(stdout, (char *)NULL, _IOLBF, BUFSIZ); #endif /* HAVE_SETVBUF */ #endif /* !MS_WINDOWS */ /* Leave stderr alone - it should be unbuffered anyway. */ } #ifdef __VMS else { setvbuf (stdout, (char *)NULL, _IOLBF, BUFSIZ); } #endif /* __VMS */ #ifdef __APPLE__ /* On MacOS X, when the Python interpreter is embedded in an application bundle, it gets executed by a bootstrapping script that does os.execve() with an argv[0] that's different from the actual Python executable. This is needed to keep the Finder happy, or rather, to work around Apple's overly strict requirements of the process name. However, we still need a usable sys.executable, so the actual executable path is passed in an environment variable. See Lib/plat-mac/bundlebuiler.py for details about the bootstrap script. */ if ((p = Py_GETENV("PYTHONEXECUTABLE")) && *p != '\0') Py_SetProgramName(p); else Py_SetProgramName(argv[0]); #else Py_SetProgramName(argv[0]); #endif Py_Initialize(); if (Py_VerboseFlag || (command == NULL && filename == NULL && module == NULL && stdin_is_interactive)) { fprintf(stderr, "Python %s on %s\n", Py_GetVersion(), Py_GetPlatform()); if (!Py_NoSiteFlag) fprintf(stderr, "%s\n", COPYRIGHT); } if (command != NULL) { /* Backup _PyOS_optind and force sys.argv[0] = '-c' */ _PyOS_optind--; argv[_PyOS_optind] = "-c"; } if (module != NULL) { /* Backup _PyOS_optind and force sys.argv[0] = '-c' so that PySys_SetArgv correctly sets sys.path[0] to '' rather than looking for a file called "-m". See tracker issue #8202 for details. */ _PyOS_optind--; argv[_PyOS_optind] = "-c"; } PySys_SetArgv(argc-_PyOS_optind, argv+_PyOS_optind); if ((Py_InspectFlag || (command == NULL && filename == NULL && module == NULL)) && isatty(fileno(stdin))) { PyObject *v; v = PyImport_ImportModule("readline"); if (v == NULL) PyErr_Clear(); else Py_DECREF(v); } if (command) { sts = PyRun_SimpleStringFlags(command, &cf) != 0; free(command); } else if (module) { sts = RunModule(module, 1); free(module); } else { if (filename == NULL && stdin_is_interactive) { Py_InspectFlag = 0; /* do exit on SystemExit */ RunStartupFile(&cf); } /* XXX */ sts = -1; /* keep track of whether we've already run __main__ */ if (filename != NULL) { sts = RunMainFromImporter(filename); } if (sts==-1 && filename!=NULL) { if ((fp = fopen(filename, "r")) == NULL) { fprintf(stderr, "%s: can't open file '%s': [Errno %d] %s\n", argv[0], filename, errno, strerror(errno)); return 2; } else if (skipfirstline) { int ch; /* Push back first newline so line numbers remain the same */ while ((ch = getc(fp)) != EOF) { if (ch == '\n') { (void)ungetc(ch, fp); break; } } } { /* XXX: does this work on Win/Win64? (see posix_fstat) */ struct stat sb; if (fstat(fileno(fp), &sb) == 0 && S_ISDIR(sb.st_mode)) { fprintf(stderr, "%s: '%s' is a directory, cannot continue\n", argv[0], filename); fclose(fp); return 1; } } } if (sts==-1) { /* call pending calls like signal handlers (SIGINT) */ if (Py_MakePendingCalls() == -1) { PyErr_Print(); sts = 1; } else { sts = PyRun_AnyFileExFlags( fp, filename == NULL ? "<stdin>" : filename, filename != NULL, &cf) != 0; } } } /* Check this environment variable at the end, to give programs the * opportunity to set it from Python. */ if (!Py_InspectFlag && (p = Py_GETENV("PYTHONINSPECT")) && *p != '\0') { Py_InspectFlag = 1; } if (Py_InspectFlag && stdin_is_interactive && (filename != NULL || command != NULL || module != NULL)) { Py_InspectFlag = 0; /* XXX */ sts = PyRun_AnyFileFlags(stdin, "<stdin>", &cf) != 0; } Py_Finalize(); #ifdef RISCOS if (Py_RISCOSWimpFlag) fprintf(stderr, "\x0cq\x0c"); /* make frontend quit */ #endif #ifdef __INSURE__ /* Insure++ is a memory analysis tool that aids in discovering * memory leaks and other memory problems. On Python exit, the * interned string dictionary is flagged as being in use at exit * (which it is). Under normal circumstances, this is fine because * the memory will be automatically reclaimed by the system. Under * memory debugging, it's a huge source of useless noise, so we * trade off slower shutdown for less distraction in the memory * reports. -baw */ _Py_ReleaseInternedStrings(); #endif /* __INSURE__ */ return sts; } Good God Almighty...it is big enough to sink the Titanic. It seems as though Python did the "Intro to Programming 101" trick and just moved all of main()'s code to a different function called it something very similar to "main". Here's my question: Is this code terribly written, or are there other reasons to have a short main function? As it stands right now, I see absolutely no difference between doing this and just moving the code in Py_Main() back into main(). Am I wrong in thinking this?

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  • F# vs Haskell vs Lisp - which language to learn?

    - by empi
    I've heard a lot about functional programming languages and I'm willing to learn one. I guess it will be mostly for fun, however, I hope it will improve my programming skills. I have mostly C#/.NET background, so my first choice is to learn F# (because of .NET and familiarity with Visual Studio). On the on other hand, I wonder if F# has features like Lisp macros or Haskell higher order functions. Could you compare F#, Haskell and Lisp? Which one will be the language of your choice?

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  • X.509 Certificate validation with Java and Bouncycastle

    - by Rob
    Hi, through the bouncycastle wiki page I was able to understand how to create a X.509 root certificate and a certification request, but I do not quite understand how to proceed concept- and programming wise after that. Lets assume party A does a cert request and gets his client certificate from the CA. How can some party B validate A's certificate? What kind of certificate does A need? A root certificate? A 'normal' client certificate? And how does the validation work on programming level, if we assume that A has successfully send his certificate in DER or PEM format to B? Any help is much appreciated. Best Regards, Rob

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