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  • Should mock objects for tests be created at a high or low level

    - by Danack
    When creating unit tests for those other objects, what is the best way to create mock objects that provide data to other objects. Should they be created at a 'high level' and intercept the calls as soon as possible, or should they be done at a 'low level' and so make as much as the real code still be called? e.g. I'm writing a test for some code that requires a NoteMapper object that allows Notes to be loaded from the DB. class NoteMapper { function getNote($sqlQueryFactory, $noteID) { // Create an SQL query from $sqlQueryFactory // Run that SQL // if null // return null // else // return new Note($dataFromSQLQuery) } } I could either mock this object at a high level by creating a mock NoteMapper object, so that there are no calls to the SQL at all e.g. class MockNoteMapper { function getNote($sqlQueryFactory, $noteID) { //$mockData = {'Test Note title', "Test note text" } // return new Note($mockData); } } Or I could do it at a very low level, by creating a MockSQLQueryFactory that instead of actually querying the database just provides mock data back, and passing that to the current NoteMapper object. It seems that creating mocks at a high level would be easier in the short term, but that in the long term doing it at a low level would be more powerful and possibly allow more automation of tests e.g. by recording data in an out of a DB and then replaying that data for tests. Is there a recommended way of creating mocks? Are there any hard and fast rules about which are better, or should they both be used where appropriate?

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  • android supported devices

    - by Aswan
    Hi all, i developed one application that should run on all the android supported devices.can you please suggest me different screen resolution of android os devices Thanks in advance Aswan

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  • Users being forced to re-login randomly, before session and auth ticket timeout values are reached

    - by Don
    I'm having reports and complaints from my user that they will be using a screen and get kicked back to the login screen immediately on their next request. It doesn't happen all the time but randomly. After looking at the Web server the error that shows up in the application event log is: Event code: 4005 Event message: Forms authentication failed for the request. Reason: The ticket supplied has expired. Everything that I read starts out with people asking about web gardens or load balancing. We are not using either of those. We're a single Windows 2003 (32-bit OS, 64-bit hardware) Server with IIS6. This is the only website on this server too. This behavior does not generate any application exceptions or visible issues to the user. They just get booted back to the login screen and are forced to login. As you can imagine this is extremely annoying and counter-productive for our users. Here's what I have set in my web.config for the application in the root: <authentication mode="Forms"> <forms name=".TcaNet" protection="All" timeout="40" loginUrl="~/Login.aspx" defaultUrl="~/MyHome.aspx" path="/" slidingExpiration="true" requireSSL="false" /> </authentication> I have also read that if you have some locations setup that no longer exist or are bogus you could have issues. My path attributes are all valid directories so that shouldn't be the problem: <location path="js"> <system.web> <authorization> <allow users="*" /> </authorization> </system.web> </location> <location path="images"> <system.web> <authorization> <allow users="*" /> </authorization> </system.web> </location> <location path="anon"> <system.web> <authorization> <allow users="*" /> </authorization> </system.web> </location> <location path="App_Themes"> <system.web> <authorization> <allow users="*" /> </authorization> </system.web> </location> <location path="NonSSL"> <system.web> <authorization> <allow users="*" /> </authorization> </system.web> </location> The only thing I'm not clear on is if my timeout value in the forms property for the auth ticket has to be the same as my session timeout value (defined in the app's configuration in IIS). I've read some things that say you should have the authentication timeout shorter (40) than the session timeout (45) to avoid possible complications. Either way we have users that get kicked to the login screen a minute or two after their last action. So the session definitely should not be expiring. Update 2/23/09: I've since set the session timeout and authentication ticket timeout values to both be 45 and the problem still seems to be happening. The only other web.config in the application is in 1 virtual directory that hosts Community Server. That web.config's authentication settings are as follows: <authentication mode="Forms"> <forms name=".TcaNet" protection="All" timeout="40" loginUrl="~/Login.aspx" defaultUrl="~/MyHome.aspx" path="/" slidingExpiration="true" requireSSL="true" /> </authentication> And while I don't believe it applies unless you're in a web garden, I have both of the machine key values set in both web.config files to be the same (removed for convenience): <machineKey validationKey="<MYVALIDATIONKEYHERE>" decryptionKey="<MYDECRYPTIONKEYHERE>" validation="SHA1" /> <machineKey validationKey="<MYVALIDATIONKEYHERE>" decryptionKey="<MYDECRYPTIONKEYHERE>" validation="SHA1"/> Any help with this would be greatly appreciated. This seems to be one of those problems that yields a ton of Google results, none of which seem to be fitting into my situation so far.

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  • Problem in creating different types of columns in a Winforms gridview

    - by Royson
    My windows form application has a grid view control with filename as a default column. User should create a column of following types Text, Number, Currency, Combo Box, Check Box, Radio Button ,Date time type (should display DateTimePicker control) and Hyper Link type. After that i want to pass all rows to next screen for further processing. We can create a column of these types in a grid view but how can i store it in a data table so that i can pass it to next screen. Or should i create a column in a data table and then assign data table to grid view by gridview.DataSource = dt; but can we create a these types of columns in a data table.

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  • UISearchBar animation hidding button

    - by David Carvalho
    Hello I currently have a UISearchBar (attached to a UISearchDisplayController), but I reduced the width of the search bar so I could display a custom button to its right when the search bar is not selected. The button is used to access other views. However, when I select the search bar and then press cancel (or even perform a search) and return to the normal view, where the search bar should be displayed with my custom button, the search bar animates and takes up all the room for the button and the is not displayed. Essentially, the search bar takes up all the width of the screen when I only want it to take up a part of it. Is there any way to prevent the search bar from animating to the whole width of the screen? This is how I defined the CGRect of the search bar: self = [[UISearchBar alloc] initWithFrame:CGRectMake(0.0f, 0.0f, 250.0f, 45.0f)] Any help would be great. Regards

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  • Combined Likelihood Models

    - by Lukas Vermeer
    In a series of posts on this blog we have already described a flexible approach to recording events, a technique to create analytical models for reporting, a method that uses the same principles to generate extremely powerful facet based predictions and a waterfall strategy that can be used to blend multiple (possibly facet based) models for increased accuracy. This latest, and also last, addition to this sequence of increasing modeling complexity will illustrate an advanced approach to amalgamate models, taking us to a whole new level of predictive modeling and analytical insights; combination models predicting likelihoods using multiple child models. The method described here is far from trivial. We therefore would not recommend you apply these techniques in an initial implementation of Oracle Real-Time Decisions. In most cases, basic RTD models or the approaches described before will provide more than enough predictive accuracy and analytical insight. The following is intended as an example of how more advanced models could be constructed if implementation results warrant the increased implementation and design effort. Keep implemented statistics simple! Combining likelihoods Because facet based predictions are based on metadata attributes of the choices selected, it is possible to generate such predictions for more than one attribute of a choice. We can predict the likelihood of acceptance for a particular product based on the product category (e.g. ‘toys’), as well as based on the color of the product (e.g. ‘pink’). Of course, these two predictions may be completely different (the customer may well prefer toys, but dislike pink products) and we will have to somehow combine these two separate predictions to determine an overall likelihood of acceptance for the choice. Perhaps the simplest way to combine multiple predicted likelihoods into one is to calculate the average (or perhaps maximum or minimum) likelihood. However, this would completely forgo the fact that some facets may have a far more pronounced effect on the overall likelihood than others (e.g. customers may consider the product category more important than its color). We could opt for calculating some sort of weighted average, but this would require us to specify up front the relative importance of the different facets involved. This approach would also be unresponsive to changing consumer behavior in these preferences (e.g. product price bracket may become more important to consumers as a result of economic shifts). Preferably, we would want Oracle Real-Time Decisions to learn, act upon and tell us about, the correlations between the different facet models and the overall likelihood of acceptance. This additional level of predictive modeling, where a single supermodel (no pun intended) combines the output of several (facet based) models into a single prediction, is what we call a combined likelihood model. Facet Based Scores As an example, we have implemented three different facet based models (as described earlier) in a simple RTD inline service. These models will allow us to generate predictions for likelihood of acceptance for each product based on three different metadata fields: Category, Price Bracket and Product Color. We will use an Analytical Scores entity to store these different scores so we can easily pass them between different functions. A simple function, creatively named Compute Analytical Scores, will compute for each choice the different facet scores and return an Analytical Scores entity that is stored on the choice itself. For each score, a choice attribute referring to this entity is also added to be returned to the client to facilitate testing. One Offer To Predict Them All In order to combine the different facet based predictions into one single likelihood for each product, we will need a supermodel which can predict the likelihood of acceptance, based on the outcomes of the facet models. This model will not need to consider any of the attributes of the session, because they are already represented in the outcomes of the underlying facet models. For the same reason, the supermodel will not need to learn separately for each product, because the specific combination of facets for this product are also already represented in the output of the underlying models. In other words, instead of learning how session attributes influence acceptance of a particular product, we will learn how the outcomes of facet based models for a particular product influence acceptance at a higher level. We will therefore be using a single All Offers choice to represent all offers in our combined likelihood predictions. This choice has no attribute values configured, no scores and not a single eligibility rule; nor is it ever intended to be returned to a client. The All Offers choice is to be used exclusively by the Combined Likelihood Acceptance model to predict the likelihood of acceptance for all choices; based solely on the output of the facet based models defined earlier. The Switcheroo In Oracle Real-Time Decisions, models can only learn based on attributes stored on the session. Therefore, just before generating a combined prediction for a given choice, we will temporarily copy the facet based scores—stored on the choice earlier as an Analytical Scores entity—to the session. The code for the Predict Combined Likelihood Event function is outlined below. // set session attribute to contain facet based scores. // (this is the only input for the combined model) session().setAnalyticalScores(choice.getAnalyticalScores); // predict likelihood of acceptance for All Offers choice. CombinedLikelihoodChoice c = CombinedLikelihood.getChoice("AllOffers"); Double la = CombinedLikelihoodAcceptance.getChoiceEventLikelihoods(c, "Accepted"); // clear session attribute of facet based scores. session().setAnalyticalScores(null); // return likelihood. return la; This sleight of hand will allow the Combined Likelihood Acceptance model to predict the likelihood of acceptance for the All Offers choice using these choice specific scores. After the prediction is made, we will clear the Analytical Scores session attribute to ensure it does not pollute any of the other (facet) models. To guarantee our combined likelihood model will learn based on the facet based scores—and is not distracted by the other session attributes—we will configure the model to exclude any other inputs, save for the instance of the Analytical Scores session attribute, on the model attributes tab. Recording Events In order for the combined likelihood model to learn correctly, we must ensure that the Analytical Scores session attribute is set correctly at the moment RTD records any events related to a particular choice. We apply essentially the same switching technique as before in a Record Combined Likelihood Event function. // set session attribute to contain facet based scores // (this is the only input for the combined model). session().setAnalyticalScores(choice.getAnalyticalScores); // record input event against All Offers choice. CombinedLikelihood.getChoice("AllOffers").recordEvent(event); // force learn at this moment using the Internal Dock entry point. Application.getPredictor().learn(InternalLearn.modelArray, session(), session(), Application.currentTimeMillis()); // clear session attribute of facet based scores. session().setAnalyticalScores(null); In this example, Internal Learn is a special informant configured as the learn location for the combined likelihood model. The informant itself has no particular configuration and does nothing in itself; it is used only to force the model to learn at the exact instant we have set the Analytical Scores session attribute to the correct values. Reporting Results After running a few thousand (artificially skewed) simulated sessions on our ILS, the Decision Center reporting shows some interesting results. In this case, these results reflect perfectly the bias we ourselves had introduced in our tests. In practice, we would obviously use a wider range of customer attributes and expect to see some more unexpected outcomes. The facetted model for categories has clearly picked up on the that fact our simulated youngsters have little interest in purchasing the one red-hot vehicle our ILS had on offer. Also, it would seem that customer age is an excellent predictor for the acceptance of pink products. Looking at the key drivers for the All Offers choice we can see the relative importance of the different facets to the prediction of overall likelihood. The comparative importance of the category facet for overall prediction might, in part, be explained by the clear preference of younger customers for toys over other product types; as evident from the report on the predictiveness of customer age for offer category acceptance. Conclusion Oracle Real-Time Decisions' flexible decisioning framework allows for the construction of exceptionally elaborate prediction models that facilitate powerful targeting, but nonetheless provide insightful reporting. Although few customers will have a direct need for such a sophisticated solution architecture, it is encouraging to see that this lies within the realm of the possible with RTD; and this with limited configuration and customization required. There are obviously numerous other ways in which the predictive and reporting capabilities of Oracle Real-Time Decisions can be expanded upon to tailor to individual customers needs. We will not be able to elaborate on them all on this blog; and finding the right approach for any given problem is often more difficult than implementing the solution. Nevertheless, we hope that these last few posts have given you enough of an understanding of the power of the RTD framework and its models; so that you can take some of these ideas and improve upon your own strategy. As always, if you have any questions about the above—or any Oracle Real-Time Decisions design challenges you might face—please do not hesitate to contact us; via the comments below, social media or directly at Oracle. We are completely multi-channel and would be more than glad to help. :-)

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  • Thread not behaving correctly

    - by ivor
    Hello, I wonder if anyone can help me to understand where I could be going wrong with this code; Basically I'm working on a turorial and calling the class below from another class - and it is getting the following error; Exception in thread "Thread-1" java.lang.NullPointerException at org.newdawn.spaceinvaders.TCPChat.run(TCPChat.java:322) at java.lang.Thread.run(Unknown Source) I realise the error is beibg flagged in another class- but I have tested the other class with a small class which sets up a separate thread - and it works fine, but as soon as I try and implement a new thread in this class - it causes all sorts of problems. Am I setting up the thread correctly in this class? Basically I can set up a thread in this class, with a test loop and it's fine, but when I bring in the functionality of the rest of the game it sometimes hangs, or does not display at all. Any suggestions on where I could be going wrong would be greatly appreciated. Thanks for looking. package org.newdawn.spaceinvaders; import java.awt.BorderLayout; import java.awt.Canvas; import java.awt.Color; import java.awt.Dimension; import java.awt.FlowLayout; import java.awt.Graphics2D; import java.awt.GridLayout; import java.awt.event.ActionEvent; import java.awt.event.ActionListener; import java.awt.event.KeyAdapter; import java.awt.event.KeyEvent; import java.awt.event.WindowAdapter; import java.awt.event.WindowEvent; import java.awt.image.BufferStrategy; import java.util.ArrayList; import java.util.Scanner; import java.awt.*;//maybe not needed import javax.swing.*;//maybenot needed import java.util.Random; //import java.io.*; /** * The main hook of our game. This class with both act as a manager * for the display and central mediator for the game logic. * * Display management will consist of a loop that cycles round all * entities in the game asking them to move and then drawing them * in the appropriate place. With the help of an inner class it * will also allow the player to control the main ship. * * As a mediator it will be informed when entities within our game * detect events (e.g. alient killed, played died) and will take * appropriate game actions. * * @author Kevin Glass */ public class Game extends Canvas implements Runnable{ /** The stragey that allows us to use accelerate page flipping */ private BufferStrategy strategy; /** True if the game is currently "running", i.e. the game loop is looping */ private boolean gameRunning = true; /** The list of all the entities that exist in our game */ private ArrayList entities = new ArrayList(); /** The list of entities that need to be removed from the game this loop */ private ArrayList removeList = new ArrayList(); /** The entity representing the player */ private Entity ship; /** The speed at which the player's ship should move (pixels/sec) */ private double moveSpeed = 300; /** The time at which last fired a shot */ private long lastFire = 0; /** The interval between our players shot (ms) */ private long firingInterval = 500; /** The number of aliens left on the screen */ private int alienCount; /** The number of levels progressed */ private double levelCount; /** high score for the user */ private int highScore; /** high score for the user */ private String player = "bob"; //private GetUserInput getPlayer; /** The list of entities that need to be removed from the game this loop */ /** The message to display which waiting for a key press */ private String message = ""; /** True if we're holding up game play until a key has been pressed */ private boolean waitingForKeyPress = true; /** True if the left cursor key is currently pressed */ private boolean leftPressed = false; /** True if the right cursor key is currently pressed */ private boolean rightPressed = false; /** True if we are firing */ private boolean firePressed = false; /** True if game logic needs to be applied this loop, normally as a result of a game event */ private boolean logicRequiredThisLoop = false; //private Thread cThread = new Thread(this); //public Thread t = new Thread(this); //private Thread g = new Thread(this); void setHighscore(int setHS) { highScore = setHS; } public int getHighscore() { return highScore; } public void setPlayer(String setPlayer) { player = setPlayer; } public String getPlayer() { return player; } public void run() { //setup(); System.out.println("hello im running bob"); /*int count = 1; do { System.out.println("Count is: " + count); count++; try{Thread.sleep(1);} catch(InterruptedException e){} } while (count <= 2000000);*/ //Game g =new Game(); //Game g = this; // Start the main game loop, note: this method will not // return until the game has finished running. Hence we are // using the actual main thread to run the game. //setup(); //this.gameLoop(); //try{thread.sleep(1);} //catch{InterruptedException e} } /** * Construct our game and set it running. */ public Game () { //Thread t = new Thread(this);//set up new thread for invaders game //t.run();//run the run method of the game //Game g =new Game(); //setup(); //Thread t = new Thread(this); //thread.start(); //SwingUtilities.invokeLater(this); Thread er = new Thread(this); er.start(); } public void setup(){ //initialise highscore setHighscore(0); // create a frame to contain our game JFrame container = new JFrame("Space Invaders 101"); // get hold the content of the frame and set up the resolution of the game JPanel panel = (JPanel) container.getContentPane(); panel.setPreferredSize(new Dimension(800,600)); //panel.setLayout(null); // setup our canvas size and put it into the content of the frame setBounds(0,0,800,600); panel.add(this); // Tell AWT not to bother repainting our canvas since we're // going to do that our self in accelerated mode setIgnoreRepaint(true); // finally make the window visible container.pack(); container.setResizable(false); container.setVisible(true); // add a listener to respond to the user closing the window. If they // do we'd like to exit the game container.addWindowListener(new WindowAdapter() { public void windowClosing(WindowEvent e) { //cThread.interrupt(); System.exit(0); } }); // add a key input system (defined below) to our canvas // so we can respond to key pressed addKeyListener(new KeyInputHandler()); // request the focus so key events come to us requestFocus(); // create the buffering strategy which will allow AWT // to manage our accelerated graphics createBufferStrategy(2); strategy = getBufferStrategy(); // initialise the entities in our game so there's something // to see at startup initEntities(); } /** * Start a fresh game, this should clear out any old data and * create a new set. */ private void startGame() { // clear out any existing entities and intialise a new set entities.clear(); initEntities(); //initialise highscore setHighscore(0); // blank out any keyboard settings we might currently have leftPressed = false; rightPressed = false; firePressed = false; } /** * Initialise the starting state of the entities (ship and aliens). Each * entitiy will be added to the overall list of entities in the game. */ //private void initEntities() { public void initEntities() { Random randomAlien = new Random(); // create the player ship and place it roughly in the center of the screen //ship = new ShipEntity(this,"sprites/ship.gif",370,550);//orignal ship = new ShipEntity(this,"sprites/ship.gif",700,300);//changed postioning to right hand side entities.add(ship); // create a block of aliens (5 rows, by 12 aliens, spaced evenly) alienCount = 0; levelCount = 1.02; for (int row=0;row<7;row++) {//altered number of rows for (int x=0;x<5;x++) { int r = randomAlien.nextInt(100);//loop added to produce random aliens if (r < 50){ //Entity alien = new AlienEntity(this,"sprites/alien.gif",/*100+*/(x*50),(50)+row*30); Entity alien = new AlienEntity(this,"sprites/alien.gif",100+(x*90),(12)+row*85); entities.add(alien); alienCount++; } } } } //private void initEntities() { public void initAlienEntities() { Random randomAlien = new Random(); // create the player ship and place it roughly in the center of the screen //ship = new ShipEntity(this,"sprites/ship.gif",370,550);//orignal //ship = new ShipEntity(this,"sprites/ship.gif",700,300);//changed postioning to right hand side //entities.add(ship); // create a block of aliens (5 rows, by 12 aliens, spaced evenly) alienCount = 0; levelCount = levelCount + 0.10;//this increases the speed on every level for (int row=0;row<7;row++) {//altered number of rows for (int x=0;x<5;x++) { int r = randomAlien.nextInt(100);//loop added to produce random aliens if (r < 50){//randome check to show alien //Entity alien = new AlienEntity(this,"sprites/alien.gif",/*100+*/(x*50),(50)+row*30); Entity alien = new AlienEntity(this,"sprites/alien.gif",-250+(x*90),(12)+row*85); entities.add(alien); alienCount++; } } } advanceAlienSpeed(levelCount); } /** * Notification from a game entity that the logic of the game * should be run at the next opportunity (normally as a result of some * game event) */ public void updateLogic() { logicRequiredThisLoop = true; } /** * Remove an entity from the game. The entity removed will * no longer move or be drawn. * * @param entity The entity that should be removed */ public void removeEntity(Entity entity) { removeList.add(entity); } /** * Notification that the player has died. */ public void notifyDeath() { message = "Oh no! They got you, try again?"; waitingForKeyPress = true; } /** * Notification that the player has won since all the aliens * are dead. */ public void notifyWin() { message = "Well done! You Win!"; waitingForKeyPress = true; } /** * Notification that an alien has been killed */ public void notifyAlienKilled() { // reduce the alient count, if there are none left, the player has won! alienCount--; if (alienCount == 0) { //notifyWin();win not relevant here... this.initAlienEntities();//call fresh batch of aliens } // if there are still some aliens left then they all need to get faster, so // speed up all the existing aliens advanceAlienSpeed(1.30); } public void advanceAlienSpeed(double speed) { // if there are still some aliens left then they all need to get faster, so // speed up all the existing aliens for (int i=0;i<entities.size();i++) { Entity entity = (Entity) entities.get(i); if (entity instanceof AlienEntity) { // speed up by 2% entity.setHorizontalMovement(entity.getHorizontalMovement() * speed); //entity.setVerticalMovement(entity.getVerticalMovement() * 1.02); } } } /** * Attempt to fire a shot from the player. Its called "try" * since we must first check that the player can fire at this * point, i.e. has he/she waited long enough between shots */ public void tryToFire() { // check that we have waiting long enough to fire if (System.currentTimeMillis() - lastFire < firingInterval) { return; } // if we waited long enough, create the shot entity, and record the time. lastFire = System.currentTimeMillis(); ShotEntity shot = new ShotEntity(this,"sprites/shot.gif",ship.getX()+10,ship.getY()-30); entities.add(shot); } /** * The main game loop. This loop is running during all game * play as is responsible for the following activities: * <p> * - Working out the speed of the game loop to update moves * - Moving the game entities * - Drawing the screen contents (entities, text) * - Updating game events * - Checking Input * <p> */ public void gameLoop() { long lastLoopTime = System.currentTimeMillis(); // keep looping round til the game ends while (gameRunning) { // work out how long its been since the last update, this // will be used to calculate how far the entities should // move this loop long delta = System.currentTimeMillis() - lastLoopTime; lastLoopTime = System.currentTimeMillis(); // Get hold of a graphics context for the accelerated // surface and blank it out Graphics2D g = (Graphics2D) strategy.getDrawGraphics(); g.setColor(Color.black); g.fillRect(0,0,800,600); // cycle round asking each entity to move itself if (!waitingForKeyPress) { for (int i=0;i<entities.size();i++) { Entity entity = (Entity) entities.get(i); entity.move(delta); } } // cycle round drawing all the entities we have in the game for (int i=0;i<entities.size();i++) { Entity entity = (Entity) entities.get(i); entity.draw(g); } // brute force collisions, compare every entity against // every other entity. If any of them collide notify // both entities that the collision has occured for (int p=0;p<entities.size();p++) { for (int s=p+1;s<entities.size();s++) { Entity me = (Entity) entities.get(p); Entity him = (Entity) entities.get(s); if (me.collidesWith(him)) { me.collidedWith(him); him.collidedWith(me); } } } // remove any entity that has been marked for clear up entities.removeAll(removeList); removeList.clear(); // if a game event has indicated that game logic should // be resolved, cycle round every entity requesting that // their personal logic should be considered. if (logicRequiredThisLoop) { //g.drawString("Press any key",(800-g.getFontMetrics().stringWidth("Press any key"))/2,300); for (int i=0;i<entities.size();i++) { Entity entity = (Entity) entities.get(i); entity.doLogic(); } logicRequiredThisLoop = false; } // if we're waiting for an "any key" press then draw the // current message //show highscore at top of screen //show name at top of screen g.setColor(Color.white); g.drawString("Player : "+getPlayer()+" : Score : "+getHighscore(),20,20); if (waitingForKeyPress) { g.setColor(Color.white); g.drawString(message,(800-g.getFontMetrics().stringWidth(message))/2,250); g.drawString("Press any key",(800-g.getFontMetrics().stringWidth("Press any key"))/2,300); } // finally, we've completed drawing so clear up the graphics // and flip the buffer over g.dispose(); strategy.show(); // resolve the movement of the ship. First assume the ship // isn't moving. If either cursor key is pressed then // update the movement appropraitely ship.setVerticalMovement(0);//set to vertical movement if ((leftPressed) && (!rightPressed)) { ship.setVerticalMovement(-moveSpeed);//**took out setHorizaontalMOvement } else if ((rightPressed) && (!leftPressed)) { ship.setVerticalMovement(moveSpeed);//**took out setHorizaontalMOvement } // if we're pressing fire, attempt to fire if (firePressed) { tryToFire(); } // finally pause for a bit. Note: this should run us at about // 100 fps but on windows this might vary each loop due to // a bad implementation of timer try { Thread.sleep(10); } catch (Exception e) {} } } /** * A class to handle keyboard input from the user. The class * handles both dynamic input during game play, i.e. left/right * and shoot, and more static type input (i.e. press any key to * continue) * * This has been implemented as an inner class more through * habbit then anything else. Its perfectly normal to implement * this as seperate class if slight less convienient. * * @author Kevin Glass */ private class KeyInputHandler extends KeyAdapter { /** The number of key presses we've had while waiting for an "any key" press */ private int pressCount = 1; /** * Notification from AWT that a key has been pressed. Note that * a key being pressed is equal to being pushed down but *NOT* * released. Thats where keyTyped() comes in. * * @param e The details of the key that was pressed */ public void keyPressed(KeyEvent e) { // if we're waiting for an "any key" typed then we don't // want to do anything with just a "press" if (waitingForKeyPress) { return; } // if (e.getKeyCode() == KeyEvent.VK_LEFT) { ////leftPressed = true; ///} //// if (e.getKeyCode() == KeyEvent.VK_RIGHT) { //rightPressed = true; if (e.getKeyCode() == KeyEvent.VK_UP) { leftPressed = true; } if (e.getKeyCode() == KeyEvent.VK_DOWN) { rightPressed = true; } if (e.getKeyCode() == KeyEvent.VK_SPACE) { firePressed = true; } } /** * Notification from AWT that a key has been released. * * @param e The details of the key that was released */ public void keyReleased(KeyEvent e) { // if we're waiting for an "any key" typed then we don't // want to do anything with just a "released" if (waitingForKeyPress) { return; } if (e.getKeyCode() == KeyEvent.VK_UP) {//changed from VK_LEFT leftPressed = false; } if (e.getKeyCode() == KeyEvent.VK_DOWN) {//changed from VK_RIGHT rightPressed = false; } if (e.getKeyCode() == KeyEvent.VK_SPACE) { firePressed = false; } } /** * Notification from AWT that a key has been typed. Note that * typing a key means to both press and then release it. * * @param e The details of the key that was typed. */ public void keyTyped(KeyEvent e) { // if we're waiting for a "any key" type then // check if we've recieved any recently. We may // have had a keyType() event from the user releasing // the shoot or move keys, hence the use of the "pressCount" // counter. if (waitingForKeyPress) { if (pressCount == 1) { // since we've now recieved our key typed // event we can mark it as such and start // our new game waitingForKeyPress = false; startGame(); pressCount = 0; } else { pressCount++; } } // if we hit escape, then quit the game if (e.getKeyChar() == 27) { //cThread.interrupt(); System.exit(0); } } } /** * The entry point into the game. We'll simply create an * instance of class which will start the display and game * loop. * * @param argv The arguments that are passed into our game */ //public static void main(String argv[]) { //Game g =new Game(); // Start the main game loop, note: this method will not // return until the game has finished running. Hence we are // using the actual main thread to run the game. //g.gameLoop(); //} }

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  • What is the iPad user agent?

    - by Yoric
    Now that the iPad craze is officially open, it's time to think websites also for the iPad. From what I gather, the iPad is using iPhone OS, but with a different screen resolution from the iPhone/iPod touch. So suddenly, the assumption that iPhone OS = iPhone screen resolution becomes false. Sounds like many sites may have to revise their user-agent - css mapping. So, can anyone with access to the iPad or the iPad SDK give us the user-agent string? Thanks in advance.

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  • Control Windows VM from Linux Host

    - by vy32
    I am looking for a tool that will allow me to monitor and control programs running inside a Windows VM from the Linux host machine. I realize that this is similar to what a rootkit would do, and I am completely happy to use some hacker software if it provides the necessary functionality (and if I can get it in source-code form). If I can't find something, I'll have to write it using C. Probably an embedded HTTP server running on an odd port and doing some kind of XMLRPC thing. Here is the basic functionality I need: Get list of running processes Kill a process. Start a process Read/write/create/delete files I would like to: - Read contents of screen - Read all controls on screen. - Send arbitrary click to a Windows control. Does anything like this exist?

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  • Flipping PDF pages in QuartzDemo application

    - by BittenApple
    I am working on modifying the quartzdemo application so that it can show another page from a multipage pdf on tap screen event. So far I have stripped it down to the point where it displays the PDF on any page as initial page, but I can't seem to get it figured out how to make the quartzview display anything else then the initial page. I'm guessing that the pushViewController has something to do with this. Anyway, here's my method that draws the initial page and in sits in QuartzImages.m file: -(void)drawNewPage:(CGContextRef)myContext { CGContextTranslateCTM(myContext, 0.0, self.bounds.size.height); CGContextScaleCTM(myContext, 1.0, -1.0); CGContextSetRGBFillColor(myContext, 255, 255, 255, 1); CGContextFillRect(myContext, CGRectMake(0, 0, 320, 412)); CGPDFPageRef page = CGPDFDocumentGetPage(pdfFajl, pageNumber); CGContextSaveGState(myContext); CGAffineTransform pdfTransform = CGPDFPageGetDrawingTransform(page, kCGPDFCropBox, self.bounds, 0, true); CGContextConcatCTM(myContext, pdfTransform); CGContextDrawPDFPage(myContext, page); CGContextRestoreGState(myContext); } This gets fired up in MainViewController.m so: - (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { // ### DISPLAY DESIRED PAGE QuartzViewController *targetViewController = [self controllerAtIndexPath:indexPath]; if ([targetViewController.quartzView isKindOfClass:[QuartzPDFView1 class]]) { ((QuartzPDFView1 *)targetViewController.quartzView).pageNumber = 1; CFURLRef pdfURL = CFBundleCopyResourceURL(CFBundleGetMainBundle(), CFSTR("mypdftest.pdf"), NULL, NULL); ((QuartzPDFView1 *)targetViewController.quartzView).pdfFajl = CGPDFDocumentCreateWithURL((CFURLRef)pdfURL); CFRelease(pdfURL); } [[self navigationController] pushViewController:targetViewController animated:YES]; } Since I'm fairly new to the iPhone development (I'm currently only on page 123 in "beginning iphone 3 development" book) these controllers confuse me as hell. I have setup an event which gets fired up fine on screen tap. The event sits in QuartzView.m and I get a simple alert on screen tap showing that the tap was registered. I would like to use this method to draw a new page instead of showing the alert, page number doesn't matter, I'll work on incrementing (page flipping) later, I need an example of how to call these methods (if its even possible). These are defined in QuartzView.h and I planned on using them in the tap event method: CGPDFDocumentRef pdfFajl; int pageNumber; Thankful for any useful input from "the internets" :)

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  • Virtual Trade Show Available On Demand

    - by Theresa Hickman
    If you missed the Oracle Applications Virtual Trade Show on Feb. 3rd, 2011, you can still view all the recordings now and for the next three months. There are 36 sessions at 30 minutes each, covering 5 tracks, such as Oracle E-Business Suite, PeopleSoft, JD Edwards, Fusion, and Hyperion. Multiple product areas are covered from Financials, Procurement, Supply Chain, CRM, Performance Management, etc. The following lists the Financials sessions for the various product lines. Planning Your Successful Upgrade to Oracle E-Business Suite Financials 12.1. In this session, Bryant and Stratton College talk about their upgrade. Planning Your Successful Upgrade to PeopleSoft Financials 9.1. In this session, the University of Central Florida share their upgrade story. Fusion Financials: The New Standard for Finance. In this session, Terrance Wampler, the VP of Financial Application Strategy discusses the business value of Oracle's next generation financial applications and how customers can take advantage of Fusion Financials alongside their existing investments. Click here, to register and view any session recording at your convenience!

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  • Podcast Show Notes: Conversations in the Cloud

    - by Bob Rhubart
    The centerpiece of every OTN Architect Day event is a panel discussion the gathers all of the session speakers togehter to respond to questions from the audience. I generally try to record these discussions, usually by stiking my iPad on top of one of the PA speakers, with mixed results. Fortunately, the A/V tech at the venue for the Los Angeles event, held on October 25, 2012, had the necessary gear to get a good-quality recording of the panel discussion. So starting this week the OTN ArchBeat Podcast will feature a short series of highlights from those discussions. Listen to Part 1: Dude, What's My Role? Members of the Architect Day panel respond to an audience question about what happens to traditional IT roles in a cloud environment. Listen to Part 2: Migrating Mission-Critical Applications to the Cloud (Nov 21) The panel offers advice and examples in response to an audience question about dealing with mission-critical applications. Listen to Part 3: All Clouds Are Not Equal (Nov 28) The panel responds to a challenging question about cloud strategy with a discussion of enterprise-grade cloud services. Listen to Part 4: Cloud Security and Auditing (Dec 5) The last segment in the series is short discussion in response to an audience question about auditing and security in the cloud. The Panelists (Listed alphabetically) Ashok Aletty, Senior Director of Product Management, Oracle Cloud Application Foundation Dr. James Baty, Vice President, Oracle Global Enterprise Architecture Program Dave Chappelle, Enterprise Architect, Oracle Global Enterprise Architecture Program Jeff Davies, Senior Principal Product Manager, Oracle Corporation Anbu Krishnaswamy, Enterprise Architect, Oracle Global Enterprise Architecture Program Dhanraj Pondicherry, Sales Consulting Manager, Oracle Exadata Perren Walker, Senior Principal Product Manager, Oracle Enterprise Manager Coming Soon Upcoming programs will focus on DevOps and Continuous Integration, and on Oracle's Java Cloud and Developer Cloud services. Stay tuned: RSS

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  • Basic doubt about sensor usage

    - by Al
    Suppose I have a cellphone with accelerometer and magnetometer, and want to determine its absolute (wrt North/East/South/West) 3d position. Imagine the phone is laid vertically, with the screen facing me, the "up" vector pointing to the ceil. Whenever I tilt, the accelerometer allows me to get the "up" vector info change. The problem is that if I tilt the device and put it horizontally (screen now facing ceil, and "up" vector pointing to the opposite of where I am), then the up vector doesn't get updated any more if I rotate the phone horizontally on the table. This is something that clearly is detected by the magnetometer now. So, the question is, when to know where to use acc or mag for each case? Is there a generic way to achieve this?

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  • Detecting bad jpeg images

    - by Gerard Cerchio
    The question on validating jpegs on network transfer is very helpful. Could we take this question one step further? What if the image data is incomplete or corrupt from the server? The complete transport works, the MIME type is image/jpeg, the UIImage is constructed and non-nil but the renderer discovers inconsistencies in the data and the log shows "Bad Huffman code" or "premature end of data segment" How would I capture this error before tossing the UIImage into the view context and thereby getting a not-pretty image on the screen? Could I render it to a non-screen context and capture the error?

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  • Gigantic Tabs in Eclipse on Ubuntu

    - by Zack
    Short version: How do I make a short version of Eclipse's tabs & toolbars in Ubuntu? I've been looking around for a fix to this on Google, but to no avail. With any GTK theme, I still have this same issue and it's very, very annoying--to the point where I've stopped using Eclipse in favor of gEdit. However, after running pylint from a terminal too. many. times. I've decided I need to find a solution to this issues with Eclipse so I can have PyDev back. Here's what the tabs look like: As you can see, not only are the tabs exaggerated, but the toolbar is, too: so is the toolbar on the bottom; so are the tabs in the bottom pane. Overall, it's eating up a lot of screen space, which is a hard item to come by on a 17" screen. Any suggestions/fixes?

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  • Links to C++ AMP and other content

    - by Daniel Moth
    A few links you may be interested in. This week was a big week for Microsoft with the unveiling of the developer story for Windows 8 Metro-style apps. The recorded sessions are available on channel9. Note that you can use C++ AMP in both Metro and desktop apps, and in fact even on Windows 7. Visual Studio 11 Developer Preview is now available. To download it, here is a link to a link plus context. As I previously shared, I was also speaking at BUILD on C++ AMP, and here is a direct link to that recording. Kate Gregory has started a book on C++ AMP and she has graciously shared the first 1-2 draft chapters for free online – get the link from her blog post which is also where you can leave her feedback. As Yossi Levanoni (the architect of C++ AMP), posted on our team blog, the C++ AMP article that he and I co-authored is now available at Dr Dobbs. Important reminder: Questions on C++ AMP should be posted at http://social.msdn.microsoft.com/Forums/en/parallelcppnative/threads Comments about this post by Daniel Moth welcome at the original blog.

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  • Windows Phone 7 Series &ndash; First Developer Information

    - by Nikita Polyakov
    The official developer story for Windows Phone 7 Series was finally announced at MIX10. You can review the recording of the Keynote at http://live.visitmix.com, also all the sessions will be available within 24hours of their posting. There is extensive list of presentations for Windows Phone listed here. You can start playing with these tools today! Official Silverlight site for Mobile Development: http://silverlight.net/getstarted/devices/windows-phone/  Channel 9 has a training information here: http://channel9.msdn.com/posts/Learn/Windows-Phone-7-Series-Training/ Ok, and for the ones in the hurry, direct link: Windows Phone Developer Tools CTP                      Here is the overview summary of the announcements: End-to-End Mobile Development Platform: By combining Silverlight for rich internet applications and the XNA Framework for game development, developers and designers will be able to build visually stunning and immersive applications and games on the Windows Phone 7 Series. Free Windows Phone Developer Tools: Microsoft has released a free comprehensive tool support package for Silverlight on Windows Phone 7 Series, available for download. Expression Blend for Windows Phone and a preview of Microsoft Visual Studio 2010 Express for Windows Phone will be also included as part of the download. Windows Phone Marketplace: Microsoft made available a new merchandising tool that will enable developers and designers to bring applications and games to market and increase the discoverability of applications with customers while supporting one-time credit card purchases, mobile operator billing and advertising-funded applications.

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  • Why are Views loaded from nibs being placed 20 pixels down from the status bar?

    - by rickharrison
    I am trying to set up a layout as such in an iPad application. It will have three major views, which make up the whole screen. The views will be stacked one on top of the other, each taking up the full width. I have one major nib file which accounts for the entire screen space. In that nib file, I am instantiating the three view controllers with outlets. Then I have this code: - (void)viewDidLoad { [super viewDidLoad]; [self.view addSubview:controllerOne.view]; [self.view addSubview:controllerTwo.view]; [self.view addSubview:controllerThree.view]; } This adds the views on top of one another and 20 pixels lower. However, after rotating to landscape and back they are right under the status bar. Do you know what would be causing this?

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  • Content Flood and Frustration? ==> Content Salvation via WebCenter

    - by Michael Snow
    If you are still stuck on Documentum and somehow have missed hearing about our Move-Off Documentum program. Here’s a refresher on the basics to help save you from your ongoing frustration. Check out Capitalizing on Content How much content have you pushed around over email, through collaboration, and via social channels this week? Have you been engaged with a process that has been smooth, problem-free, and leaves you with a lasting impression of a great user experience? How are you managing your online presence to ensure that your customers, partners, employees and potential future customers are experiencing a consistently engaging web experience? You really can’t do this without a solid Web Experience Management platform. Learn more from the CITO Research White Paper: Creating a Successful and Meaningful Customer Experience on the Web If you'd like to catch up on what Oracle WebCenter has been doing lately - check out the latest recording now available OnDemand: March 2012 Quarterly Customer Update Webcast. Amazing how much can be done in a day on the internet. It’s even more impressive to see this presented in an infographic like the one below by mbaonline.com. How much longer can you manage the ever increasing volumes of content without some technology assistance?  Created by: MBAOnline.com

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  • CSS : overflow : auto will not work under FireFox 3.6.2

    - by Michael Mao
    Hello everyone: This is a CSS related question, I got one good answer from my previous question, which suggested to use some CSS code like overflow:auto together with a fixed height container. And here is my actual implementation : on uni server Please follow the instructions on screen and buy more than 4 kinds of tickets. If you are using IE8, Opera, Safari, Chrome, you would notice that the lower right corner of the page now has a vertical scroll bar, which scrolls the content inside it and prevent it from overflowing. That's what I want to have in this section. Now the problem is, this would not do in FireFox 3.6.2. Am I doing something not compliant to the CSS standard or FireFox has its own way of overflow control? You can inspect the elements on screen, and all controlling functions are done in one javascript using jQuery. All CSS code are kept in a separated file as well. According to the professor, FireFox would be the target browser, although the version was set to 2.0...

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  • iOS 5 fixed positioning and virtual keyboard

    - by jeffc
    I have a mobile website which has a div pinned to the bottom of the screen via position:fixed. All works fine in iOS 5 (I'm testing on an iPod Touch) until I'm on a page with a form. When I tap into an input field and the virtual keyboard appears, suddenly the fixed position of my div is lost. The div now scrolls with the page as long as the keyboard is visible. Once I click Done to close the keyboard, the div reverts to its position at the bottom of the screen and obeys the position:fixed rule. Has anyone else experienced this sort of behavior? Is this expected? Thanks.

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  • Flex: Why does setting scaleX/Y in mxml effect the components size but setting it in actionscript do

    - by ChrisInCambo
    Hi, I'm playing around with the scaleX/Y in the canvas tag and have noticed some strange behaviour. When I set scale in in mxml the width and height of the canvas are adjusted accordingly. For example if I have a canvas like this: <mx:Canvas width="1000" height="1000" scaleX="0.1" scaleY="0.1" /> The canvas now appears on screen to have a width and height of 100 and if inside my creationComplete callback I check the width and height property they are indeed 100. But if I do exactly the same thing except I set the scaleX/Y property from actionscript the canvas on screen appears to have a width and height of 100 as expected, but when I check the width and height property of the canvas they are still at the previous values of 1000. Could anyone help me understand what is going on and also tell me if there is any method that will refresh the width and height values so that they are correct? Thanks, Chris

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  • Displaying a list of Items in a WPF form using XAML

    - by Dave Colwell
    Hi guys, I am attempting to display a list of items (the style and controltemplate for these items are defined elsewhere) and i want to be able to add/remove as many as i want to. As i do not have infinite screen realestate I am displaying these in a ListBox control. This is the screen i have to date: What is going to happen is this. When i click the New button, i want the item to appear in the outlined area. So now for the problem: I want, when i click the New... Button, a new item to appear in the ListBox (outlined). Is it possible to do this using XAML? I am trying to work on seperating the business logic from the interface, so if there were some way to acheive this in XAML i would appreciate it. If not,can i use the custom templated item i have created in C# so that it will appear as the template specifies in the list box instead of like a normal ListBoxItem Thanks in advance!

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  • IPhone UIView:Is it possible to enable userinteraction only on subviews?

    - by Syg
    Hi guys, I created a viewcontroller that displays a button which is used to slide a view onto the screen. The idea is to place for instance three such viewcontrollers onscreen, resulting in three buttons at the bottom of the screen providing navigation. The viewcontrollers get stacked, so to the top one is now overlaying the other views and therefore the other buttons. Only the top viewcontroller's button is working in this situation, where I would like all three of them to be clickable. I tried disabling userinteraction on the view and enabling it on the buttons only, but it looks like the superview settings overrule the subview settings. Any ideas?

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  • Introducing Deep Fried Devcast

    - by Matt Christian
    I've been working on a new podcast for the game development community called the Deep Fried Devcast.  Currently we are in pre-production but should have some episodes up in the near future.  Here is a quick FAQ about the show: What is the Deep Fried Devcast? The Deep Fried Devcast is a bi-weekly show all about game development.  The show will feature developer interviews, a focus on the technical aspects of game development (programming, technical design), the business of team game development (time management, project management), and other areas focused around the actual development of games. Wait, no game design?  No game discussions?! Calm down, calm down.  Although the focus of the podcast is on the technical aspects of game dev, there will be episodes and content focused on all areas of the gaming industry, including discussion on design, story, recent game releases, games we've been playing, etc...  Anything could show up in the Deep Fried Devcast and nothing is off limits. How can I help? We're always looking for new content ideas, emails, and anything you want to send us (within some kind of reason!).  You can even be a guest host if you want!  Email us at: deepfrieddevcast [AT] gmail [DOT] com Where's the podcast?! We're still recording it!  Don't worry, it will be up soon.  Keep an eye on www.deepfrieddevcast.com for the latest updates (that will be up soon too!).

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