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  • Mysql question: is there something like IN ALL query?

    - by jaycode
    For example this query: SELECT `variants`.* FROM `variants` INNER JOIN `variant_attributes` ON variant_attributes.variant_id = variants.id WHERE (variant_attributes.id IN ('2','5')) And variant has_many variant_attributes What I actually want to do is to find which variant has BOTH variant attributes with ID = 2 and 5. Is this possible with MySQL? Bonus Question, is there a quick way to do this with Ruby on Rails, perhaps with SearchLogic?

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  • Android Camera intent creating two files

    - by Kyle Ramstad
    I am making a program that takes a picture and then shows it's thumbnail. When using the emulator all goes well and the discard button deletes the photo. But on a real device the camera intent saves the image at the imageUri variable and a second one that is named like if I had just opened up the camera and took a picture by itself. private static final int CAMERA_PIC_REQUEST = 1337; /** Called when the activity is first created. */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.camera); //start camera values = new ContentValues(); values.put(MediaStore.Images.Media.TITLE, "New Picture"); values.put(MediaStore.Images.Media.DESCRIPTION,"From your Camera"); imageUri = getContentResolver().insert(MediaStore.Images.Media.EXTERNAL_CONTENT_URI, values); image = (ImageView) findViewById(R.id.ImageView01); Intent intent = new Intent(MediaStore.ACTION_IMAGE_CAPTURE); intent.putExtra(MediaStore.EXTRA_OUTPUT, imageUri); startActivityForResult(intent, CAMERA_PIC_REQUEST); //save the image buttons Button save = (Button) findViewById(R.id.Button01); Button close = (Button) findViewById(R.id.Button02); } @Override protected void onActivityResult(int requestCode, int resultCode, Intent data) { if (requestCode == CAMERA_PIC_REQUEST && resultCode == RESULT_OK) { try{ thumbnail = MediaStore.Images.Media.getBitmap(getContentResolver(), imageUri); image.setImageBitmap(thumbnail); } catch(Exception e){ e.printStackTrace(); } } else{ finish(); } } public void myClickHandler(View view) { switch (view.getId()) { case R.id.Button01: finish(); break; case R.id.Button02: dicard(); } } private void dicard(){ getContentResolver().delete(imageUri, null, null); finish(); }

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  • problem with dll file linked with masterpage

    - by sumit
    i have recently find the solution that how i can retrieve the fileupload id when page is linked with masterpage in codebehind as ContentPlaceHolder content = Page.Master.FindControl("ContentPlaceHolder1") as ContentPlaceHolder; Fileupload f=content.FindControl("FileUpload1") as FileUpload; in my contentplaceholeder1 i have a dropdownlist with id dropdownlist1 now i m trying to use it in one of the cs file of dll file as if (previousFields.ContainsKey("dropdownlist1")) { prefix = previousFields["dropdownlist1"]; } where dropdownload list is the previos field of fileupload so it checks the previos field and assign the prefix to the corresponding value.nw i want to know how can i access the dropdownlist id within contentplaceholder1 id

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  • mysql query optimization

    - by vamsivanka
    I would need some help on how to optimize the query. select * from transaction where id < 7500001 order by id desc limit 16 when i do an explain plan on this - the type is "range" and rows is "7500000" According to the some online reference's this is explained as, it took the query 7,500,000 rows to scan and get the data. Is there any way i can optimize so it uses less rows to scan and get the data. Also, id is the primary key column.

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  • how to get large pictures from photo album via facebook graph api

    - by Nav
    I am currently using the following code to retrieve all the photos from a user profile FB.api('/me/albums?fields=id,name', function(response) { //console.log(response.data.length); for (var i = 0; i < response.data.length; i++) { var album = response.data[i]; FB.api('/' + album.id + '/photos', function(photos) { if (photos && photos.data && photos.data.length) { for (var j = 0; j < photos.data.length; j++) { var photo = photos.data[j]; // photo.picture contain the link to picture var image = document.createElement('img'); image.src = photo.picture; document.body.appendChild(image); image.className = "border"; image.onclick = function() { //this.parentNode.removeChild(this); document.getElementById(info.id).src = this.src; document.getElementById(info.id).style.width = "220px"; document.getElementById(info.id).style.height = "126px"; }; } } }); } }); but, the photos that it returns are of poor quality and are basically like thumbnails.How to retrieve larger photos from the albums. Generally for profile picture I use ?type=large which returns a decent profile image but the type=large is not working in the case of photos from photo albums and also is there a way to get the photos in zip format from facebook once I specify the photo url as I want users to be able to download the photos.

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  • Header Guard Issues - Getting Swallowed Alive

    - by gjnave
    I'm totally at wit's end: I can't figure out how my dependency issues. I've read countless posts and blogs and reworked my code so many times that I can't even remember what almost worked and what didnt. I continually get not only redefinition errors, but class not defined errors. I rework the header guards and remove some errors simply to find others. I somehow got everything down to one error but then even that got broke while trying to fix it. Would you please help me figure out the problem? card.cpp #include <iostream> #include <cctype> #include "card.h" using namespace std; // ====DECL====== Card::Card() { abilities = 0; flavorText = 0; keywords = 0; artifact = 0; classType = new char[strlen("Card") + 1]; classType = "Card"; } Card::~Card (){ delete name; delete abilities; delete flavorText; artifact = NULL; } // ------------ Card::Card(const Card & to_copy) { name = new char[strlen(to_copy.name) +1]; // creating dynamic array strcpy(to_copy.name, name); type = to_copy.type; color = to_copy.color; manaCost = to_copy.manaCost; abilities = new char[strlen(to_copy.abilities) +1]; strcpy(abilities, to_copy.abilities); flavorText = new char[strlen(to_copy.flavorText) +1]; strcpy(flavorText, to_copy.flavorText); keywords = new char[strlen(to_copy.keywords) +1]; strcpy(keywords, to_copy.keywords); inPlay = to_copy.inPlay; tapped = to_copy.tapped; enchanted = to_copy.enchanted; cursed = to_copy.cursed; if (to_copy.type != ARTIFACT) artifact = to_copy.artifact; } // ====DECL===== int Card::equipArtifact(Artifact* to_equip){ artifact = to_equip; } Artifact * Card::unequipArtifact(Card * unequip_from){ Artifact * to_remove = artifact; artifact = NULL; return to_remove; // put card in hand or in graveyard } int Card::enchant( Card * to_enchant){ to_enchant->enchanted = true; cout << "enchanted" << endl; } int Card::disenchant( Card * to_disenchant){ to_disenchant->enchanted = false; cout << "Enchantment Removed" << endl; } // ========DECL===== Spell::Spell() { currPower = basePower; currToughness = baseToughness; classType = new char[strlen("Spell") + 1]; classType = "Spell"; } Spell::~Spell(){} // --------------- Spell::Spell(const Spell & to_copy){ currPower = to_copy.currPower; basePower = to_copy.basePower; currToughness = to_copy.currToughness; baseToughness = to_copy.baseToughness; } // ========= int Spell::attack( Spell *& blocker ){ blocker->currToughness -= currPower; currToughness -= blocker->currToughness; } //========== int Spell::counter (Spell *& to_counter){ cout << to_counter->name << " was countered by " << name << endl; } // ============ int Spell::heal (Spell *& to_heal, int amountOfHealth){ to_heal->currToughness += amountOfHealth; } // ------- Creature::Creature(){ summoningSick = true; } // =====DECL====== Land::Land(){ color = NON; classType = new char[strlen("Land") + 1]; classType = "Land"; } // ------ int Land::generateMana(int mana){ // ... // } card.h #ifndef CARD_H #define CARD_H #include <cctype> #include <iostream> #include "conception.h" class Artifact; class Spell; class Card : public Conception { public: Card(); Card(const Card &); ~Card(); protected: char* name; enum CardType { INSTANT, CREATURE, LAND, ENCHANTMENT, ARTIFACT, PLANESWALKER}; enum CardColor { WHITE, BLUE, BLACK, RED, GREEN, NON }; CardType type; CardColor color; int manaCost; char* abilities; char* flavorText; char* keywords; bool inPlay; bool tapped; bool cursed; bool enchanted; Artifact* artifact; virtual int enchant( Card * ); virtual int disenchant (Card * ); virtual int equipArtifact( Artifact* ); virtual Artifact* unequipArtifact(Card * ); }; // ------------ class Spell: public Card { public: Spell(); ~Spell(); Spell(const Spell &); protected: virtual int heal( Spell *&, int ); virtual int attack( Spell *& ); virtual int counter( Spell*& ); int currToughness; int baseToughness; int currPower; int basePower; }; class Land: public Card { public: Land(); ~Land(); protected: virtual int generateMana(int); }; class Forest: public Land { public: Forest(); ~Forest(); protected: int generateMana(); }; class Creature: public Spell { public: Creature(); ~Creature(); protected: bool summoningSick; }; class Sorcery: public Spell { public: Sorcery(); ~Sorcery(); protected: }; #endif conception.h -- this is an "uber class" from which everything derives class Conception{ public: Conception(); ~Conception(); protected: char* classType; }; conception.cpp Conception::Conception{ Conception(){ classType = new char[11]; char = "Conception"; } game.cpp -- this is an incomplete class as of this code #include <iostream> #include <cctype> #include "game.h" #include "player.h" Battlefield::Battlefield(){ card = 0; } Battlefield::~Battlefield(){ delete card; } Battlefield::Battlefield(const Battlefield & to_copy){ } // =========== /* class Game(){ public: Game(); ~Game(); protected: Player** player; // for multiple players Battlefield* root; // for battlefield getPlayerMove(); // ask player what to do addToBattlefield(); removeFromBattlefield(); sendAttack(); } */ #endif game.h #ifndef GAME_H #define GAME_H #include "list.h" class CardList(); class Battlefield : CardList{ public: Battlefield(); ~Battlefield(); protected: Card* card; // make an array }; class Game : Conception{ public: Game(); ~Game(); protected: Player** player; // for multiple players Battlefield* root; // for battlefield getPlayerMove(); // ask player what to do addToBattlefield(); removeFromBattlefield(); sendAttack(); Battlefield* field; }; list.cpp #include <iostream> #include <cctype> #include "list.h" // ========== LinkedList::LinkedList(){ root = new Node; classType = new char[strlen("LinkedList") + 1]; classType = "LinkedList"; }; LinkedList::~LinkedList(){ delete root; } LinkedList::LinkedList(const LinkedList & obj) { // code to copy } // --------- // ========= int LinkedList::delete_all(Node* root){ if (root = 0) return 0; delete_all(root->next); root = 0; } int LinkedList::add( Conception*& is){ if (root == 0){ root = new Node; root->next = 0; } else { Node * curr = root; root = new Node; root->next=curr; root->it = is; } } int LinkedList::remove(Node * root, Node * prev, Conception* is){ if (root = 0) return -1; if (root->it == is){ root->next = root->next; return 0; } remove(root->next, root, is); return 0; } Conception* LinkedList::find(Node*& root, const Conception* is, Conception* holder = NULL) { if (root==0) return NULL; if (root->it == is){ return root-> it; } holder = find(root->next, is); return holder; } Node* LinkedList::goForward(Node * root){ if (root==0) return root; if (root->next == 0) return root; else return root->next; } // ============ Node* LinkedList::goBackward(Node * root){ root = root->prev; } list.h #ifndef LIST_H #define LIST_H #include <iostream> #include "conception.h" class Node : public Conception { public: Node() : next(0), prev(0), it(0) { it = 0; classType = new char[strlen("Node") + 1]; classType = "Node"; }; ~Node(){ delete it; delete next; delete prev; } Node* next; Node* prev; Conception* it; // generic object }; // ---------------------- class LinkedList : public Conception { public: LinkedList(); ~LinkedList(); LinkedList(const LinkedList&); friend bool operator== (Conception& thing_1, Conception& thing_2 ); protected: virtual int delete_all(Node*); virtual int add( Conception*& ); // virtual Conception* find(Node *&, const Conception*, Conception* ); // virtual int remove( Node *, Node *, Conception* ); // removes question with keyword int display_all(node*& ); virtual Node* goForward(Node *); virtual Node* goBackward(Node *); Node* root; // write copy constrcutor }; // ============= class CircularLinkedList : public LinkedList { public: // CircularLinkedList(); // ~CircularLinkedList(); // CircularLinkedList(const CircularLinkedList &); }; class DoubleLinkedList : public LinkedList { public: // DoubleLinkedList(); // ~DoubleLinkedList(); // DoubleLinkedList(const DoubleLinkedList &); protected: }; // END OF LIST Hierarchy #endif player.cpp #include <iostream> #include "player.h" #include "list.h" using namespace std; Library::Library(){ root = 0; } Library::~Library(){ delete card; } // ====DECL========= Player::~Player(){ delete fname; delete lname; delete deck; } Wizard::~Wizard(){ delete mana; delete rootL; delete rootH; } // =====Player====== void Player::changeName(const char[] first, const char[] last){ char* backup1 = new char[strlen(fname) + 1]; strcpy(backup1, fname); char* backup2 = new char[strlen(lname) + 1]; strcpy(backup1, lname); if (first != NULL){ fname = new char[strlen(first) +1]; strcpy(fname, first); } if (last != NULL){ lname = new char[strlen(last) +1]; strcpy(lname, last); } return 0; } // ========== void Player::seeStats(Stats*& to_put){ to_put->wins = stats->wins; to_put->losses = stats->losses; to_put->winRatio = stats->winRatio; } // ---------- void Player::displayDeck(const LinkedList* deck){ } // ================ void CardList::findCard(Node* root, int id, NodeCard*& is){ if (root == NULL) return; if (root->it.id == id){ copyCard(root->it, is); return; } else findCard(root->next, id, is); } // -------- void CardList::deleteAll(Node* root){ if (root == NULL) return; deleteAll(root->next); root->next = NULL; } // --------- void CardList::removeCard(Node* root, int id){ if (root == NULL) return; if (root->id = id){ root->prev->next = root->next; // the prev link of root, looks back to next of prev node, and sets to where root next is pointing } return; } // --------- void CardList::addCard(Card* to_add){ if (!root){ root = new Node; root->next = NULL; root->prev = NULL; root->it = &to_add; return; } else { Node* original = root; root = new Node; root->next = original; root->prev = NULL; original->prev = root; } } // ----------- void CardList::displayAll(Node*& root){ if (root == NULL) return; cout << "Card Name: " << root->it.cardName; cout << " || Type: " << root->it.type << endl; cout << " --------------- " << endl; if (root->classType == "Spell"){ cout << "Base Power: " << root->it.basePower; cout << " || Current Power: " << root->it.currPower << endl; cout << "Base Toughness: " << root->it.baseToughness; cout << " || Current Toughness: " << root->it.currToughness << endl; } cout << "Card Type: " << root->it.currPower; cout << " || Card Color: " << root->it.color << endl; cout << "Mana Cost" << root->it.manaCost << endl; cout << "Keywords: " << root->it.keywords << endl; cout << "Flavor Text: " << root->it.flavorText << endl; cout << " ----- Class Type: " << root->it.classType << " || ID: " << root->it.id << " ----- " << endl; cout << " ******************************************" << endl; cout << endl; // ------- void CardList::copyCard(const Card& to_get, Card& put_to){ put_to.type = to_get.type; put_to.color = to_get.color; put_to.manaCost = to_get.manaCost; put_to.inPlay = to_get.inPlay; put_to.tapped = to_get.tapped; put_to.class = to_get.class; put_to.id = to_get.id; put_to.enchanted = to_get.enchanted; put_to.artifact = to_get.artifact; put_to.class = to_get.class; put.to.abilities = new char[strlen(to_get.abilities) +1]; strcpy(put_to.abilities, to_get.abilities); put.to.keywords = new char[strlen(to_get.keywords) +1]; strcpy(put_to.keywords, to_get.keywords); put.to.flavorText = new char[strlen(to_get.flavorText) +1]; strcpy(put_to.flavorText, to_get.flavorText); if (to_get.class = "Spell"){ put_to.baseToughness = to_get.baseToughness; put_to.basePower = to_get.basePower; put_to.currToughness = to_get.currToughness; put_to.currPower = to_get.currPower; } } // ---------- player.h #ifndef player.h #define player.h #include "list.h" // ============ class CardList() : public LinkedList(){ public: CardList(); ~CardList(); protected: virtual void findCard(Card&); virtual void addCard(Card* ); virtual void removeCard(Node* root, int id); virtual void deleteAll(); virtual void displayAll(); virtual void copyCard(const Conception*, Node*&); Node* root; } // --------- class Library() : public CardList(){ public: Library(); ~Library(); protected: Card* card; int numCards; findCard(Card&); // get Card and fill empty template } // ----------- class Deck() : public CardList(){ public: Deck(); ~Deck(); protected: enum deckColor { WHITE, BLUE, BLACK, RED, GREEN, MIXED }; char* deckName; } // =============== class Mana(int amount) : public Conception { public: Mana() : displayTotal(0), classType(0) { displayTotal = 0; classType = new char[strlen("Mana") + 1]; classType = "Mana"; }; protected: int accrued; void add(); void remove(); int displayTotal(); } inline Mana::add(){ accrued += 1; } inline Mana::remove(){ accrued -= 1; } inline Mana::displayTotal(){ return accrued; } // ================ class Stats() : public Conception { public: friend class Player; friend class Game; Stats() : wins(0), losses(0), winRatio(0) { wins = 0; losses = 0; if ( (wins + losses != 0) winRatio = wins / (wins + losses); else winRatio = 0; classType = new char[strlen("Stats") + 1]; classType = "Stats"; } protected: int wins; int losses; float winRatio; void int getStats(Stats*& ); } // ================== class Player() : public Conception{ public: Player() : wins(0), losses(0), winRatio(0) { fname = NULL; lname = NULL; stats = NULL; CardList = NULL; classType = new char[strlen("Player") + 1]; classType = "Player"; }; ~Player(); Player(const Player & obj); protected: // member variables char* fname; char* lname; Stats stats; // holds previous game statistics CardList* deck[]; // hold multiple decks that player might use - put ll in this private: // member functions void changeName(const char[], const char[]); void shuffleDeck(int); void seeStats(Stats*& ); void displayDeck(int); chooseDeck(); } // -------------------- class Wizard(Card) : public Player(){ public: Wizard() : { mana = NULL; rootL = NULL; rootH = NULL}; ~Wizard(); protected: playCard(const Card &); removeCard(Card &); attackWithCard(Card &); enchantWithCard(Card &); disenchantWithCard(Card &); healWithCard(Card &); equipWithCard(Card &); Mana* mana[]; Library* rootL; // Library Library* rootH; // Hand } #endif

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  • Why oh why doesn't my asp.net treeview update?

    - by Brendan
    I'm using an ASP.net treeview on a page with a custom XmlDataSource. When the user clicks on a node of the tree, a detailsview pops up and edits a bunch of things about the underlying object. All this works properly, and the underlying object gets updated in my background object-management classes. Yay! However, my treeview just isn't updating the display. Either immediately (which i would like it to), or on full page re-load (which is the minimal useful level i need it to be at). Am i subclassing XmlDataSource poorly? I really don't know. Can anyone point me in a good direction? Thanks! The markup looks about like this (chaff removed): <data:DefinitionDataSource runat="server" ID="DefinitionTreeSource" RootDefinitionID="uri:1"></data:DefinitionDataSource> <asp:TreeView ID="TreeView" runat="server" DataSourceID="DefinitionTreeSource"> <DataBindings> <asp:TreeNodeBinding DataMember="definition" TextField="name" ValueField="id" /> </DataBindings> </asp:TreeView> <asp:DetailsView ID="DetailsView1" runat="server" AutoGenerateRows="False" DataKeyNames="Id" DataSourceID="DefinitionSource" DefaultMode="Edit"> <Fields> <asp:BoundField DataField="Name" HeaderText="Name" HeaderStyle-Wrap="false" SortExpression="Name" /> <asp:CommandField ShowCancelButton="False" ShowInsertButton="True" ShowEditButton="True" ButtonType="Button" /> </Fields> </asp:DetailsView> And the DefinitionTreeSource code looks like this: public class DefinitionDataSource : XmlDataSource { public string RootDefinitionID { get { if (ViewState["RootDefinitionID"] != null) return ViewState["RootDefinitionID"] as String; return null; } set { if (!Object.Equals(ViewState["RootDefinitionID"], value)) { ViewState["RootDefinitionID"] = value; DataBind(); } } } public DefinitionDataSource() { } public override void DataBind() { base.DataBind(); setData(); } private void setData() { String defXML = "<?xml version=\"1.0\" ?>"; Test.Management.TestManager.Definition root = Test.Management.TestManager.Definition.GetDefinitionById(RootDefinitionID); if (root != null) this.Data = defXML + root.ToXMLString(); else this.Data = defXML + "<definition id=\"null\" name=\"Set Root Node\" />"; } } }

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  • Why is my class method not visible when I implement an interface in my class?

    - by Phsika
    i can not see MyLoad.TreeLoader(.... but why i can not see? i implemented iloader to TreeViewLoad. i should see TreeLoader why? namespace Rekursive { public partial class Form1 : Form { public Form1() { InitializeComponent(); } private void Form1_Load(object sender, EventArgs e) { //treeView1.Nodes.Add("Test"); iloader MyLoad = new TreeViewLoad(); MyLoad.loader("test", treeView1, 1); // i can not see MyLoad.TreeLoader(.... but why i can not see? // i implemented iloader to TreeViewLoad. i should see TreeLoader why? //TreeViewLoad myloader = new TreeViewLoad(); } } interface iloader { void loader(string nodeName, TreeView myTre, int id); } class TreeViewLoad : iloader { public void TreeLoader(TreeView tre) { // i will call loader... } public void loader(string nodeName, TreeView myTre, int id) { myTre.Nodes.Add(nodeName + id.ToString()); if (id

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  • Internet explorer and floats: please explain

    - by cletus
    Yesterday someone asked Width absorbing HTML elements. I presented two solutions: one table-based and one pure CSS. Now the pure CSS one works well in Firefox and Chrome but not in IE. Basically the floats are being bumped down to the next line. It is my understanding (and the behaviour of FF and Chrome) that this should not be the case because the left divs are block level elements that floats should basically ignore. Complete code example is below. Adding a DOCTYPE to force IE into standards compliant mode helps slightly but the problem remains. So my question is: am I mistaken about my understanding of floats or is this IE's problem? More importantly, how do I get this to work in IE? It's been bugging the hell out of me. <html> <head> <style type="text/css"> div div { height: 1.3em; } #wrapper { width: 300px; overflow: hidden; } div.text { float: right; white-space: nowrap; clear: both; background: white; padding-left: 12px; text-align: left; } #row1, #row2, #row3, #row4, #row5, #row6 { width: 270px; margin-bottom: 4px; } #row1 { background: red; } #row2 { background: blue; } #row3 { background: green; } #row4 { background: yellow; } #row5 { background: pink; } #row6 { background: gray; } </style> <script type="text/javascript" src="http://www.google.com/jsapi"></script> <script type="text/javascript"> google.load("jquery", "1.3.2"); google.setOnLoadCallback(function() { $(function() { $("div.text").animate({ width: "90%" }, 2000); }); }); </script> </head> <body> <div id="wrapper"> <div class="text">FOO</div><div id="row1"></div> <div class="text">BAR</div><div id="row2"></div> <div class="text">THESE PRETZELS ARE</div><div id="row3"></div> <div class="text">MAKING ME THIRSTY</div><div id="row4"></div> <div class="text">BLAH</div><div id="row5"></div> <div class="text">BLAH</div><div id="row6"></div> </div> </body> </html>

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  • Absolute Xpath to get list of childnodes?

    - by Googler
    Hi this my xml file, <?xml version="1.0"?> <worldpatentdata xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema"> <meta name="elapsed-time" value="329" xmlns="http://ops.epo.org"/> <exchange-documents xmlns="http://www.epo.org/exchange"> <exchange-document country="AT" doc-number="380509" family-id="38826527" kind="T" system="ops.epo.org"> <bibliographic-data> <publication-reference data-format="docdb"> <document-id> <country>AT</country> <doc-number>380509</doc-number> <kind>T</kind> <date>20071215</date> </document-id> </publication-reference> <parties> <applicants> </applicants> <inventors> </inventors> </parties> </bibliographic-data> </exchange-document> </exchange-documents> </worldpatentdata> For the above xml file, i need the xpath to receive the childnodes below it: Output i need is : <exchange-documents xmlns="http://www.epo.org/exchange"> <exchange-document country="AT" doc-number="380509" family-id="38826527" kind="T" system="ops.epo.org"> <bibliographic-data> <publication-reference data-format="docdb"> <document-id> <country>AT</country> <doc-number>380509</doc-number> <kind>T</kind> <date>20071215</date> </document-id> </publication-reference> <parties> <applicants> </applicants> <inventors> </inventors> </parties> </bibliographic-data> </exchange-document> I using Linq-Xml to get the following data: This is my Xpath and code: var list = doc1.XPathSelectElement("exchange-document"); I couldnt retreive the needed output.It returns null for the above code. Can anyone pls help on this by providing the correct xpath to retieve the child nodes. Else is there any other way to retrieve it.

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  • SQL update fields of one table from fields of another one.

    - by Nir
    I'm having two tables: A [ID, column1, column2, column3] B [ID, column1, column2, column3, column4] A table will always be subset of B table (meaning all columns of A are also in B). I want to update a record with a specific ID in B with their data from A for all columns of A. This ID exists both in A and B. Is there an UPDATE syntax or any other way to do that without specifying the column names, just saying "set all columns of A"? I'm using postgresql, so a specific non-standard command is also accepted (however, not preferred). Thanks.

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  • AndEngine: Black screen when using LayoutGameActivity

    - by Lemuel Hogben
    I used to use SimpleBaseGameActivity for my app and everything was ok, but now I want to add some ads into the app, so I tried to use LayoutGameActivity. But I get the screen completely black and I don't know why. That's my code: public class AcGame extends LayoutGameActivity { [...] @Override protected int getLayoutID() { return R.layout.ad; } @Override protected int getRenderSurfaceViewID() { return R.id.layout_render; } @Override public EngineOptions onCreateEngineOptions() { [...] return new EngineOptions(true, ScreenOrientation.PORTRAIT_FIXED, resolution, camera); } @Override public void onCreateResources(OnCreateResourcesCallback pOnCreateResourcesCallback) throws Exception { createResources(); pOnCreateResourcesCallback.onCreateResourcesFinished(); } @Override public void onCreateScene(OnCreateSceneCallback pOnCreateSceneCallback) throws Exception { pOnCreateSceneCallback.onCreateSceneFinished(createScene()); } @Override public void onPopulateScene(Scene pScene, OnPopulateSceneCallback pOnPopulateSceneCallback) throws Exception { pOnPopulateSceneCallback.onPopulateSceneFinished(); } And that's my layout: <?xml version="1.0" encoding="utf-8"?> <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="fill_parent" android:layout_height="fill_parent"> <LinearLayout android:orientation="vertical" android:layout_width="fill_parent" android:layout_height="wrap_content" android:gravity="top" android:id="@+id/layout_ad" > <Button android:layout_width="fill_parent" android:layout_height="fill_parent" android:text="Ad Sample"/> </LinearLayout> <org.andengine.opengl.view.RenderSurfaceView android:orientation="vertical" android:layout_width="fill_parent" android:layout_height="fill_parent" android:gravity="center" android:id="@+id/layout_render" /> </LinearLayout> When I'm trying to debug, I can see that EngineOptions are creating, but no one of the LayoutGameActivity's methods was called (onCreateResources, onCreateScene or onPopulateScene). Can someone tell me what I've missed?

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  • how to find which button has been clicked in app widgets in android?

    - by chrish
    I want to design simple app widget which has two textview and two button for previous/next. I am getting difficult to handle button click in app widget. Actually my desire is,if user click on previous button i want to show previous value and if user click on Next button i want to show next value from database. How to know which button is clicked? here i register button click listener like this public static class UpdateWidgetService extends IntentService { public UpdateWidgetService() { super("UpdateWidgetService"); } @Override protected void onHandleIntent(Intent intent) { AppWidgetManager appWidgetManager = AppWidgetManager .getInstance(this); int incomingAppWidgetId = intent.getIntExtra(EXTRA_APPWIDGET_ID, INVALID_APPWIDGET_ID); if (incomingAppWidgetId != INVALID_APPWIDGET_ID) { updateOneAppWidget(appWidgetManager, incomingAppWidgetId); } } private void updateOneAppWidget(AppWidgetManager appWidgetManager, int appWidgetId) { DatabaseManager dbManager = new DatabaseManager(this); dbManager.open(); String contactNumber, date, status, message; ArrayList<QueuedMessage> listOfQuedMessage = (ArrayList<QueuedMessage>) dbManager .fetchContactNumber(); if (listOfQuedMessage.size() == 0) Log.i("Db", "null"); else{ date = dbManager.fetchDate(); message = dbManager.fetchMessage(); status = dbManager.fetchStatus(); dbManager.closeDatabase(); RemoteViews views = new RemoteViews(this.getPackageName(), R.layout.schdulesms_appwidget_layout); views.setTextViewText(R.id.to_appwidget_saved_data, listOfQuedMessage.get(count).contacNumber); views.setTextViewText(R.id.date_appwidget_saved_data, date); views.setTextViewText(R.id.status_appwidget_saved, status); views.setTextViewText(R.id.message_appwidgset_saved_data, message); **//here i want do** if(button1){ btnNxtClick(views, appWidgetId,listOfQuedMessage.size()); }else{ btPrevClick(views, appWidgetId, listOfQuedMessage.size()); } appWidgetManager.updateAppWidget(appWidgetId, views); } } private void btnNxtClick(RemoteViews views, int appWidgetId,int sizeOfList) { Intent btnNextIntent = new Intent(this, this.getClass()); btnNextIntent.putExtra(EXTRA_APPWIDGET_ID, appWidgetId); PendingIntent btnNextPendingIntent = PendingIntent.getService(this, 0, btnNextIntent, PendingIntent.FLAG_UPDATE_CURRENT); views.setOnClickPendingIntent(R.id.btnNext, btnNextPendingIntent); } private void btPrevClick(RemoteViews views, int appWidgetId,int sizeOfList) { Intent btnNextIntent = new Intent(this, this.getClass()); btnNextIntent.putExtra(EXTRA_APPWIDGET_ID, appWidgetId); PendingIntent btnNextPendingIntent = PendingIntent.getService(this, 0, btnNextIntent, PendingIntent.FLAG_UPDATE_CURRENT); views.setOnClickPendingIntent(R.id.btnPrev, btnNextPendingIntent); } } can anyone help me out from this problem?? thanks

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  • drop down list binding

    - by John
    I have a table which has an Id and a name field. I usually bind the name to the dropdownlist but I was told that any dml should be on the Id so how can I use the name in the dropdownlist and at the same time still use the Id?

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  • jQuery code doesn't work when normally run. But i does with breakpoints activated.

    - by Dante
    Hi, I have the following code in my application: $(".deleteproduct").click(function() { id = this.id; alert("id: " + id); }); If i run my site nothing happens when I click on an element with the class deleteproduct. But when I place breakpoints before line 1,2 and 3 it works like a charm. The elements with class deleteproduct are loaded through AJAX call right behind $(document).ready(function(). The .click code is underneath it. This seems really weird to me. It's working if breakpoints in Firebug are used, but not when there are not...

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  • Having trouble parsing XML with jQuery

    - by Jack
    Hi Guys, I'm trying to parse some XML data using jQuery, and as it stands I have extracted the 'ID' attribute of the required nodes and stored them in an array, and now I want to run a loop for each array member and eventually grab more attributes from the notes specific to each ID. The problem currently is that once I get to the 'for' loop, it isn't looping, and I think I may have written the xml path data incorrectly. It runs once and I recieve the 'alert(arrayIds.length);' only once, and it only loops the correct amount of times if I remove the subsequent xml path code. Here is my function: var arrayIds = new Array(); $(document).ready(function(){ $.ajax({ type: "GET", url: "question.xml", dataType: "xml", success: function(xml) { $(xml).find("C").each(function(){ $("#attr2").append($(this).attr('ID') + "<br />"); arrayIds.push($(this).attr('ID')); }); for (i=0; i<arrayIds.length; i++) { alert(arrayIds.length); $(xml).find("C[ID='arrayIds[i]']").(function(){ // pass values alert('test'); }); } } }); }); Any ideas?

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  • Help with active record relations

    - by Christian Fazzini
    class CreateActivities < ActiveRecord::Migration def self.up create_table :activities do |t| t.references :user t.references :media t.integer :artist_id t.string :type t.timestamps end end def self.down drop_table :activities end end class Fan < Activity belongs_to :user, :counter_cache => true end class Activity < ActiveRecord::Base belongs_to :user belongs_to :media belongs_to :artist, :class_name => 'User', :foreign_key => 'artist_id' end class User < ActiveRecord::Base has_many :activities has_many :fans end I tried changing my activity model too, without any success: class Activity < ActiveRecord::Base has_many :activities, :class_name => 'User', :foreign_key => 'user_id' has_many :activities, :class_name => 'User', :foreign_key => 'artist_id' end One thing to note. Activity is an STI. Fan inherits from Activity. In console, I do: # Create a fan object. User is a fan of himself fan = Fan.new => #<Fan id: nil, user_id: nil, media_id: nil, artist_id: nil, type: "Fan", comment: nil, created_at: nil, updated_at: nil> # Assign a user object fan.user = User.first => #<User id: 1, genre_id: 1, country_id: 1, .... # Assign an artist object fan.artist_id = User.first.id => 1 # Save the fan object fan.save! => true Activity.last => #<Fan id: 13, user_id: 1, media_id: nil, artist_id: 1, type: "Fan", comment: nil, created_at: "2010-12-30 08:41:25", updated_at: "2010-12-30 08:41:25"> Activity.last.user => #<User id: 1, genre_id: 1, country_id: 1, ..... But... Activity.last.artist => nil Why is Activity.last.artist returning nil?

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  • Overloading Controller Actions

    - by DaveDev
    Hi Guys I was a bit surprised a few minutes ago when I tried to overload an Action in one of my Controllers I had public ActionResult Get() { return PartialView(/*return all things*/); } I added public ActionResult Get(int id) { return PartialView(/*return 1 thing*/); } .... and all of a sudden neither were working I fixed the issue by making 'id' nullable and getting rid of the other two methods public ActionResult Get(int? id) { if (id.HasValue) return PartialView(/*return 1 thing*/); else return PartialView(/*return everything*/); } and it worked, but my code just got a little bit ugly! Any comments or suggestions? Do I have to live with this blemish on my Controllers? Thanks Dave

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  • WPF TextBlock Overflow Text to the Left

    - by shf301
    As background I have a very long ID that too long to display in the given area of the TextBlock. The interesting portion of the ID is the end, that is the rightmost portion. What I would like to do is have the TextBlock, rather than the text overflowing right and cutting off the rightmost portion, overflow left and cutoff the leftmost portion. That is given the ID 123456 and a TextBlock with enough space to hold four characters, to get the TextBlock to display 3456 rather than 1234 as it does by default. I could manually trim my ID for display, but given a variable spaced font that's not ideal. So is there someway to get WPF do change the overflow direction?

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  • How to get comma-separated values in Linq?

    - by Mujtaba Hassan
    I have the query below: var users = (from a in dc.UserRoles join u in dc.Users on a.intUserId equals u.ID join r in dc.Roles on a.intRoleId equals r.ID where r.intClientId == clientID select new UserRoleDetail { ID = a.ID, intUserId = a.intUserId, intRoleId = a.intRoleId, Name =u.FullName, //Here I need comma separated values. intAssignedById = a.intAssignedById, RoleName = r.vchName, Function = u.vchFunction }); I require all the values of "Name =u.FullName" to be comma-separated in a single record group by intRoleId. I mean for every role I need all the usernames in a sigle record comma separated. Any suggestion?

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  • Some questions about dotnetopenauth

    - by chobo2
    Hi I have a couple outstanding questions mainly reguarding twitter and facebook In the FacebookGraph class there are properties such as Id,name,etc. I am wondering how do I add to this list? Like what happens if I want a users hometown? I tried to add a property called hometown but it always is null. What should I store their id(1418) or the whole url(http://www.facebook.com/profile.php?id=1418) for lookup later in my db to grab their data and to see if they have an account with my site? Is it actually good to use this id as it seems like it is common knowledge. Can't someone just find the profile id or whatever and do a fake request on my site? how do you setup dotnetopenauth to deal with the case when a user goes to facebook and deletes access to my website. I know you can send a deauthorization code to your site and then delete their account but I don't know how to do that through dotnetopenauth Twitter Is it possible to do number 4 with twitter? Ajax Is it possible to make the openid stuff ajax? I don't see a sample anywhere in the dotnetopenauth samples.

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  • Creating controls in ASP with dynamic IDs

    - by mattdell
    Hi, I'm creating a chat widget that will be dropped into CommunityServer. The widget works great, but I just discovered that if I drop two of these widgets onto the same page, only one of them works! And I'm quite certain the reason is because the chat window is defined in ASP, and now there are two instances of the chat window, with the same ID, on the same page. I am doing this with straight ASP & Javascript (not by choice), so my chat window is defined as: <telerik:RadListBox ID="rlbMessages" runat="server" > (don't mind that it's a telerik control). So I was hoping I could do something like this: <telerik:RadListBox ID="<%= 'rlbMessages' + chatRoomID %>" runat="server" > But from what I've gathered, apparently you can't assign ID's this way? What is the alternative?

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