Search Results

Search found 28550 results on 1142 pages for 'business objects sdk'.

Page 259/1142 | < Previous Page | 255 256 257 258 259 260 261 262 263 264 265 266  | Next Page >

  • What are the basics of dealing with user input events in Android?

    - by user279112
    Hello. I thought I had understood this question, but something is quite wrong here. When the user (me, so far) tries to press keys, nothing really happens, and I am having a lot of trouble understanding what it is that I've missed. Consider this before I present some code to help clarify my problem: I am using Android's Lunar Lander example to make my first "real" Android program. In that example, of course, there exist a class LunarView, and class nested therein LunarThread. In my code the equivalents of these classes are Graphics and GraphicsThread, respectively. Also I can make sprite animations in 2D just fine on Android. I have a Player class, and let's say GraphicsThread has a Player member referred to as "player". This class has four coordinates - x1, y1, x2, and y2 - and they define a rectangle in which the sprite is to be drawn. I've worked it out so that I can handle that perfectly. Whenever the doDraw(Canvas canvas) method is invoked, it'll just look at the values of those coordinates and draw the sprite accordingly. Now let's say - and this isn't really what I'm trying to do with the program - I'm trying to make the program where all it does is display the Player sprite at one location of the screen UNTIL the FIRST time the user presses the Dpad's left button. Then the location will be changed to another set position on the screen, and the sprite will be drawn at that position for the rest of the program invariably. Also note that the GraphicsThread member in Graphics is called "thread", and that the SurfaceHolder member in GraphicsThread is called "mSurfaceHolder". So consider this method in class Graphics: @Override public boolean onKeyDown(int keyCode, KeyEvent msg) { return thread.keyDownHandler(keyCode, msg); } Also please consider this method in class GraphicsThread: boolean keyDownHandler(int keyCode, KeyEvent msg) { synchronized (mSurfaceHolder) { if (keyCode == KeyEvent.KEYCODE_DPAD_LEFT) { player.x1 = 100; player.y1 = 100; player.x2 = 120; player.y2 = 150; } } return true; } Now then assuming that player's coordinates start off as (200, 200, 220, 250), why won't he do anything different when I press Dpad: Left? Thanks!

    Read the article

  • TFS Client APIs for creating workitem templates?

    - by amazedsaint
    Of course, it is pretty possible to create work items, get a list of work items etc in TFS. In addition to this, we need to have the functionality of allowing our users to create their own work item templates, for various file types. Whether the TFS Client APIs are capable of uploading work item templates to TFS server?

    Read the article

  • Further explanation of IntentService

    - by rayman
    Hi all, I was trying to get the purpose of the IntentService, and when should I use it? I tried to understand from the API, but not enough details on that one. Is there any analogy between this and running long-task on a working thread? Any further explanation and samples on why I would use IntentService would be very welcome. Thanks, ray.

    Read the article

  • Troubleshooting FORM POST problems

    - by brettr
    I'm using the following code to submit to a WCF service. I keep getting an error that the key is invalid. I have a webpage on the same server that I submit the same data (but different key) using a FORM POST. It works fine that way. I put the URL below all in a URL (including valid key from server webpage) and get the key is invalid error. I'm thinking the data I'm submitting through the iPhone isn't really going across as a FORM POST but rather as a URL. Is there anything I may be doing wrong in the following code or any other suggestions? NSString *stringForURL = @"https://abc.com/someservice.aspx"; NSURL *URL=[[NSURL alloc] initWithString:stringForURL]; NSMutableURLRequest *request = [NSMutableURLRequest requestWithURL:URL]; NSString *request_body = [NSString stringWithFormat:@"prop1=value1&key=%@", [@"r2xHEuzgDTQEWA5Xe6+k9BSVrgsMX2mWQBW/39nqT4s=" stringByAddingPercentEscapesUsingEncoding:NSUTF8StringEncoding]]; NSData *postData = [request_body dataUsingEncoding:NSASCIIStringEncoding allowLossyConversion:YES]; NSString *postLength = [NSString stringWithFormat:@"%d", [postData length]]; [request setValue:postLength forHTTPHeaderField:@"Content-Length"]; [request setHTTPMethod:@"POST"]; [request setValue:@"application/x-www-form-urlencoded" forHTTPHeaderField:@"Content-Type"]; [request setHTTPBody:postData]; NSURLConnection *connection = [[NSURLConnection alloc] initWithRequest:request delegate:self]; [NSThread sleepForTimeInterval:1]; self.receivedData = [[NSMutableData data] retain];

    Read the article

  • Why my UTableView with style UITableViewStyleGrouped is consuming memory?

    - by prathumca
    Hello everyone, Currently in my app, I'm using an UITableView with style UITableViewStyleGrouped as shown below. CGRect imgFrame = CGRectMake(0, 0, 320, 650); UITableView *myTable = [[UITableView alloc] initWithFrame:imgFrame style:UITableViewStyleGrouped]; myTable.dataSource = self; myTable.delegate = self; //make the current object the event handler for view [self.view addSubview:myTable]; [myTable release]; And the data has stored in an array "dataArray". dataArray has collection of arrays, where each array represent a section. Currently I have only one section with 100 records. When I installed my app onto my IPhone, I observed that this UITableView is consuming 20 MB of IPhone memory. If I changed the table view style to "UITableViewStylePlain", then it is consuming only 4MB of memory. I'm trying to figure it out, where is the exact problem, but not. What was wrong with "UITableViewStyleGrouped"? Regards, prathumca.

    Read the article

  • How can I get MTK development platform for MT series mobiles with English explanation?

    - by Robert
    You said in a post that you are an engineer and you have MTK development platform for MT series mobiles with English explanation. Can you please tell me how your company obtained it? Did you purchase it from MTK or you downloaded it? If you downloaded it please tell me your source. I am researching how i can develop application in the MTK platform so i hope you could help me with this information.

    Read the article

  • Different NSTimeZone names being returned

    - by Michael Waterfall
    I've noticed that on some devices the NSTimeZone's name method for a particular timezone can return different values. When testing the Brisbane time zone, my device returns @"Australia/Brisbane" whereas another user's device returns "Etc/GMT-10". Both iPhone's are running 3.1.2. The Date and Time Programming Guide for Cocoa states that: timeZoneWithName: The name passed to this method may be in any of the formats understood by the system, for example EST, Etc/GMT-2, America/Argentina/Buenos_Aires, Europe/Monaco, or US/Pacific, as shown in the following code fragment. I'd just like to know what could determine which value is used? The device? The language?

    Read the article

  • No method found compiler warning

    - by Magic Bullet Dave
    I have create a class from a string, check it is valid and then check if it responds to a particular method. If it does then I call the method. It all works fine, except I get an annoying compiler warning: "warning: no '-setCurrentID:' method found". Am I doing something wrong here? Is there anyway to tell the compiler all is ok and stop it reporting a warning? The here is the code: // Create an instance of the class id viewController = [[NSClassFromString(class) alloc] init]; // Check the class supports the methods to set the row and section if ([viewController respondsToSelector:@selector(setCurrentID:)]) { [viewController setCurrentID:itemID]; } // Push the view controller onto the tab bar stack [self.navigationController pushViewController:viewController animated:YES]; [viewController release]; Cheers Dave

    Read the article

  • insertNewObjectForEntityForName: inManagedObjectContext: returning NSNumber bug?

    - by beinstein
    I'm relatively well versed in CoreData and have been using it for several years with little or no difficulty. All of a sudden I'm now dumbfounded by an error. For the life of me, I can't figure out why insertNewObjectForEntityForName:inManagedObjectContext: is all of a sudden returning some sort of strange instance of NSNumber. GDB says the returned object is of the correct custom subclass of NSManagedObject, but when I go to print a description of the NSManagedObject itself, I get the following error: *** -[NSCFNumber objectID]: unrecognized selector sent to instance 0x3f26f50 What's even stranger, is that I'm able to set some relationships and attributes using setValue:forKey: and all is good. But when I try to set once specific relationship, I get this error: *** -[NSCFNumber entity]: unrecognized selector sent to instance 0x3f26f50 Has anyone ever encountered anything like this before? I've tried clean all targets, restarting everything, even changing the model to the relationship in question is a to-one instead of a to-many. Nothing makes any difference.

    Read the article

  • Accessing items separated by -componentsSeparatedByString

    - by Graeme
    Hi, I have an array gathered by componentsSeparatedByString: that looks like the following when I use po in the GDB after the array has gone through componentsSeparatedByString: "\n\t\t <b>Suburb, </b> BAIRNSDALE", "\n\t\t <b>Address, </b> 15K NW BAIRNSDALE", "\n\t\t <b>Reference, </b> MELWOOD/SCHOOL ROAD", "\n\t\t <b>Last Changed, </b> 09/04/10 05, 29, 00 PM", "\n\t\t <b>Type, </b> HOME", "\n\t\t <b>Status, </b> BUILT", "\n\t\t <b>Property Size, </b> 2.00 HA.", "\n\t\t <b>Residents, </b> 2", "\n\t\t <b>First Added Date/Time, </b> 09/04/10 03, 15, 00 PM", "\n\t\t\t" Only problem is, I now can't figure out where to go from here. I need to be able to access each of these items (i.e. type, status, property size) separately rather than just calling the entire array (i.e. currentProperty.status). How do I do this? Also what's with all the n\t\t\t things - how do I get rid of them? Thanks.

    Read the article

  • UIScrollView + UIWebView = NO scrollsToTop

    - by sniurkst
    It looks like a problem which could have simple solution, but I haven't found anything what could lead the way to it. I'm using UIWebView inside of UIScrollView and tapping on statusBar (to scroll content to top) is not working. I've made simple test application to see if it's really UIWebViews fault. And it really is. // scrolls to top on status bar tap UIScrollView *sv = [[UIScrollView alloc] init]; sv.frame = CGRectMake(0, 0, 320, 480); sv.contentSize = CGSizeMake(320, 1200); [self.view addSubview:sv]; // doesn't scroll UIScrollView *sv = [[UIScrollView alloc] init]; sv.frame = CGRectMake(0, 0, 320, 480); sv.contentSize = CGSizeMake(320, 1200); UIWebView *wv = [[UIWebView alloc] init]; wv.frame = CGRectMake(0, 0, 320, 100); [sv addSubview:wv]; [self.view addSubview:sv]; So, I think maybe there's something I could disable to make UIWebView not to mess with scrollToTop? Or some kind of workaround also would be nice. Any ideas?

    Read the article

  • Settings.bundle Not Appearing on Application Updates

    - by coneybeare
    I have an app that does not currently use a Setting.bundle to display setting in the iPhone Settings app. I am releasing an update that does. On a fresh install, the settings are added to the Setting App as expected, but upon updating from the old install, the bundle is not added. Is there some sort of trick to get the Settings App to show my Settings.bundle?

    Read the article

  • Dragging an UIView inside UIScrollView

    - by Sergey Mikhanov
    Hello community! I am trying to solve a basic problem with drag and drop on iPhone. Here's my setup: I have a UIScrollView which has one large content subview (I'm able to scroll and zoom it) Content subview has several small tiles as subviews that should be dragged around inside it. My UIScrollView subclass has this method: - (UIView *)hitTest:(CGPoint)point withEvent:(UIEvent *)event { UIView *tile = [contentView pointInsideTiles:[self convertPoint:point toView:contentView] withEvent:event]; if (tile) { return tile; } else { return [super hitTest:point withEvent:event]; } } Content subview has this method: - (UIView *)pointInsideTiles:(CGPoint)point withEvent:(UIEvent *)event { for (TileView *tile in tiles) { if ([tile pointInside:[self convertPoint:point toView:tile] withEvent:event]) return tile; } return nil; } And tile view has this method: - (void)touchesMoved:(NSSet*)touches withEvent:(UIEvent*)event { UITouch *touch = [touches anyObject]; CGPoint location = [touch locationInView:self.superview]; self.center = location; } This works, but not fully correct: the tile sometimes "falls down" during the drag process. More precisely, it stops receiving touchesMoved: invocations, and scroll view starts scrolling instead. I noticed that this depends on the drag speed: the faster I drag, the quicker the tile "falls". Any ideas on how to keep the tile glued to the dragging finger? Thanks in advance!

    Read the article

  • IPhone XCode programming: view called from a navigation view doesn't set its IBOutlet attributes

    - by Antonio Murgia
    I created a view Called ProgrammaView that appears when a row of a table is clicked. This view has a UILabel, a UIImageView and a UITextView. Now. ProgrammaView's Outlets have to be changed by the parameter passed to a method of the view called iniz. in this image there is first the ProgrammaView.h and then the method iniz. The problem is that the label and other stuff doesn't change! I checked 3 million times that everything between the xib file and the controller is linked. The trick to call iniz in the other viewcontrollers works well in other part of the program so i think is not that the problem. Thank you in advance!

    Read the article

  • How to check when animation finishes if animation block is

    - by pumpk1n
    I have a controller which adds as subviews a custom UIView class called Circle. Let's call a particular instance of Circle, "circle". I have a method in Circle, animateExpand, which expands the circle by animating the view. In the following code (which lives in the controller) I want to alloc and init a circle, add it to a NSMutableArray circleArray, animate the expansion, and at the end of the expansion, i want to remove the object from the array. My attempt: Circle *circle = [[Circle alloc] init]; [circleArray addObject:circle]; [circle animateExpand]; [circleArray removeObjectIdenticalTo:circle]; [circle release]; The problem is [circleArray removeObjectIdenticalTo:circle]; gets called before the animation finishes. Presumbly because the animation is done on a seperate thread. I cant implement the deletion in completion:^(BOOL finished){ }, because the Circle class does not know about a circleArray. Any solutions would be helpful, thanks!

    Read the article

  • Adding a button inside an image.

    - by iSharreth
    CGRect frame = CGRectMake(round((self.view.bounds.size.width - kImageWidth) / 2.0), kTopPlacement, kImageWidth, kImageHeight); self.containerView = [[[UIView alloc] initWithFrame:frame] autorelease]; [self.view addSubview:self.containerView]; // create the initial image view frame = CGRectMake(0.0, 0.0, kImageWidth, kImageHeight); self.mainView = [[[UIImageView alloc] initWithFrame:frame] autorelease]; self.mainView.image = [UIImage imageNamed:imagePath]; I want to put a button inside mainview.image. How can I do it? Any help will be greatly appreciated.

    Read the article

  • Declaring Intent Filter in android

    - by Rahul Varma
    Hi, I have problem in declaring the intents on my app. I have a form with text fields and spinner. I have added a button which onClick must display Datepicker. I have declared the DatePicker as a new class and added to intent onCLick. date.setOnClickListener(new View.OnClickListener() { public void onClick(View view) { Intent i=new Intent(SendMail.this,DatePicker.class); startActivity(i); } }); In manifest i have declared <activity android:name=".DatePicker"> <intent-filter> <action android:name="android.intent.action.MAIN" /> <category android:name="android.intent.category.LAUNCHER" /> </intent-filter> </activity> Now the problem is when i click the button the whole form is getting reset and all the spinner values are getting vanished. This must be because of declaring the intent wrongly. So, can anyone specify how to declare my intent so that the DatePicker will be called on the main form iteself

    Read the article

  • UITextField with the lookup

    - by leon
    Hello, I would like to achive the same functinoanlity in the UUTextField control as Google search web site (which uses Ajax for this): as user start typing, list of suggestion searches is shown. Then more letteres you type, suggestion list changes. So imaging I have array of words: Apple Abc Aman As user types A, all thress suggesions are shown, if user type one more letter p, then Apple is suggested. How would I do something like this? Mail type of applicatins do it, when receipent name is typed in the To: edit control I guess I can use UITableView with the search, is it correct approach?

    Read the article

  • Crashing when pushing a XIB based view controller onto navigation controller stack

    - by Michael
    I was attempting to clean up the implementation for a sub-panel on a navigation controller stack, so that the navigation bar could be customized in the XIB instead of doing it manually in the viewDidLoad method. The original (working) setup had the XIB set up with the "File's Owner" class set to the view controller class, and then the view at the top level. This works fine. In the "Interface Builder User Guide", p. 71, it describes the recommended way to build the XIBs for sub-panels ("additional navigation levels"). This approach leaves the "File's Owner" class as NSObject, but adds a UIViewController at the top level, and nests the view (and navigation item) underneath it. The UIViewController's view automatically gets connected to the contained view. When I try to push the controller init'd with this new XIB, the app crashes because of a missing view: SettingsViewController *controller = [[SettingsViewController alloc] initWithNibName:@"SettingsView" bundle:nil]; [self.navigationController pushViewController:controller animated:YES]; 2010-04-23 11:17:37.135 xxxx[1173:207] * Terminating app due to uncaught exception 'NSInternalInconsistencyException', reason: '-[UIViewController _loadViewFromNibNamed:bundle:] loaded the "SettingsTestView" nib but the view outlet was not set.' I've double checked everything, and tried building a clean XIB from scratch, but get the same result. I looked through a number of the code sample projects, and NONE of them use the documented/recommended approach--they all use the File's Owner class and manually set up the navigation bar in viewDidLoad like I originally had it. Is it possible to get it working the "recommended" way? Thanks! Michael

    Read the article

  • How to manage orientation lock in android?

    - by pixel
    I want to create checkbox in my preference Activity that allows user to toggle orientation change. In similar questions people write only about complete orientation lock (by overriding onConfigurationChanged method or adding configChanges in AndroidManifest.xml) or orientation enforcing ( by setRequestedOrientation ). Is there a way to toggle orientation lock?

    Read the article

  • NSNumber >= 13 won't retain. Everything else will.

    - by jkap
    The code I'm currently working on requires adding an NSNumber object to an array. All of the NSNumbers with value 0-12 are added fine, but 13 onward causes a EXC_BAD_ACCESS. I turned on NSZombieEnabled and am now getting *** -[CFNumber retain]: message sent to deallocated instance 0x3c78420. Here's the call stack: #0 0x01eac3a7 in ___forwarding___ #1 0x01e886c2 in __forwarding_prep_0___ #2 0x01e3f988 in CFRetain #3 0x01e4b586 in _CFArrayReplaceValues #4 0x0002a2f9 in -[NSCFArray insertObject:atIndex:] #5 0x0002a274 in -[NSCFArray addObject:] #6 0x00010a3b in -[Faves addObject:] at Faves.m:24 #7 0x000062ff in -[ShowController processFave] at ShowController.m:458 #8 0x002af405 in -[UIApplication sendAction:to:from:forEvent:] #9 0x00312b4e in -[UIControl sendAction:to:forEvent:] #10 0x00314d6f in -[UIControl(Internal) _sendActionsForEvents:withEvent:] #11 0x00313abb in -[UIControl touchesEnded:withEvent:] #12 0x002c8ddf in -[UIWindow _sendTouchesForEvent:] #13 0x002b27c8 in -[UIApplication sendEvent:] #14 0x002b9061 in _UIApplicationHandleEvent #15 0x02566d59 in PurpleEventCallback #16 0x01e83b80 in CFRunLoopRunSpecific #17 0x01e82c48 in CFRunLoopRunInMode #18 0x02565615 in GSEventRunModal #19 0x025656da in GSEventRun #20 0x002b9faf in UIApplicationMain #21 0x00002498 in main at main.m:14 If it wasn't isolated to NSNumbers of a certain range, I'd assume I screwed something up with my memory management, but I've just got no idea. Any ideas? Thanks, Josh

    Read the article

< Previous Page | 255 256 257 258 259 260 261 262 263 264 265 266  | Next Page >