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  • .ogg video not playing in firefox

    - by Joseph Silvashy
    We're just getting started with html5 video, and cannot seem to get .ogg files to play in Firefox, any tips? Here is the source we are using: <video width="640" height="360" poster="http://video.thewebreel.com/episode_001/episode_001.jpg" controls autoplay autobuffer> <source src="http://video.thewebreel.com/episode_001/episode_001.ogg" type="video/ogg" type='video/ogg; codecs="theora, vorbis"'/> <source src="http://video.thewebreel.com/episode_001/episode_001.mp4" type="video/mp4" /> </video> The live example can be seen here: http://thewebreel.com/2010/05/02/episode-1.html However we are totally baffled, everything seems exactly right.

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  • Non-Relational DBMS Design Resources

    - by Matt Luongo
    Hey guys, As a personal project, I'm looking to build a rudimentary DBMS. I've read the relevant sections in Elmasri & Navathe (5ed), but could use a more focused text. The rub is that I want to play with novel non-relational data models. While a lot of E&N was great- indexing implementation details in particular- the more advanced DBMS implementation was only targeted to a relational model. I could also use something a bit more practical and detail-oriented, with real-world recommendations. I'd like to defer staring at DBMS source for a while if I can. Any ideas?

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  • Video with QML Video plays choppy on Mac OS X

    - by avida
    I’m trying to create simple video player with QML. I have QtSdk installed and QtMobility compiled and installed from source. Then I put this simple video playing code to main qml file: import QtQuick 1.0 import QtMultimediaKit 1.1 Item{ width: 400; height: 300 Video { id: video source: "d:/Projects/Serenity - HD DVD Trailer.mp4" anchors.fill: parent MouseArea { anchors.fill: parent onClicked: { video.play() } } } } After compiling and running application, video plays choppy and on exiting application it puts this in log: 2011-06-07 11:13:44.055 video-player[323:903] *** __NSAutoreleaseNoPool(): Object 0x10225ea60 of class NSCFNumber autoreleased with no pool in place - just leaking 2011-06-07 11:13:45.007 video-player[323:903] *** __NSAutoreleaseNoPool(): Object 0x10264f030 of class __NSCFDate autoreleased with no pool in place - just leaking 2011-06-07 11:13:45.007 video-player[323:903] *** __NSAutoreleaseNoPool(): Object 0x11a409000 of class NSCFTimer autoreleased with no pool in place - just leaking 2011-06-07 11:13:45.008 video-player[323:903] *** __NSAutoreleaseNoPool(): Object 0x11a43e550 of class NSCFArray autoreleased with no pool in place - just leaking 2011-06-07 11:13:45.008 video-player[323:903] *** __NSAutoreleaseNoPool(): Object 0x11a462560 of class __NSFastEnumerationEnumerator autoreleased with no pool in place - just leaking If any way to make it playing smoothly and to prevent memory?

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  • Wanted: Command line HTML5 beautifier

    - by blinry
    Wanted A command line HTML5 beautifier running under Linux. Input Garbled, ugly HTML5 code. Possibly the result of multiple templates. You don't love it, it doesn't love you. Output Pure beauty. The code is nicely indented, has enough line breaks, cares for it's whitespace. Rather than viewing it in a webbrowser, you would like to display the code on your website directly. Suspects tidy does too much (heck, it alters my doctype!), and it doesn't work well with HTML5. Maybe there is a way to make it cooperate and not alter anything? vim does too little. It only indents. I want the program to add and remove line breaks, and to play with the whitespace inside of tags. DEAD OR ALIVE!

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  • (fluxus) learning curve

    - by Inaimathi
    I'm trying to have some fun with fluxus, but its manual and online docs all seem to assume that the reader is already an expert network programmer who's never heard of Scheme before. Consequently, you get passages that try to explain the very basics of prefix notation, but assume that you know how to pipe sound-card data into the program, or setup and connect to an OSC process. Is there any tutorial out there that goes the opposite way? IE, assumes that you already have a handle on the Lisp/Scheme thing, but need some pointers before you can properly set up sound sources or an OSC server? Barring that, does anyone know how to get (for example) the system microphone to connect to (fluxus), or how to get it to play a sound file from disk?

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  • Voice Communication over TCP/IP

    - by Micha
    Hello, I'm currently developing application using DirectSound for communication on an intranet. I've had working solution using UDP but then my boss told me he wants to use TCP/IP for some reason. I've tried to implement it in pretty much the same way as UDP, but with very little success. What I get is basically just noise. 20% of it is the recorded sound and the rest is just weird noise. My guess for the reason is that TCP needs to read all the accepted data several times until it gets the final sound I can play. Now two questions: Am I on the right tracks? Is it even good idea to use TCP/IP for this kind of application (voice conferencing of sorts)? I'm doing it in C# but I don't think this is language specific.

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  • flv video flex core

    - by user153506
    i have a flv video file i loaded the binary data of this flv file to memory by using var myFile:File = File.documentsDirectory.resolvePath("AIR Test/video.flv"); var myFileStream:FileStream = new FileStream(); myFileStream.open(myFile, FileMode.READ); var bytes:ByteArray = new ByteArray(); myFileStream.readBytes(bytes); myFileStream.close(); now i like to change some header of this loaded flv in bytes memory variable. but after changing header, changed header was stored in bytes memory variable that is overwritten. now how can i play that flv file from this memory (bytes memory variable)

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  • HTML-5 : video tag. Video not playing

    - by Microkernel
    Hi guys, I was trying use/test video tag of HTML-5. Here is the code <!DOCTYPE HTML> <html> <body> <video src="./Pilot.avi" controls="controls"> your browser does not support the video tag </video> </body> </html> Pilot.avi is stored in the same same directory as this HTML page. The problem is, I am seeing the controls being displayed but can't play the video. I tried with, 1) Mozilla Firefox 3.6.13 2) Google Chrome 8.0.552.224 What could be the problem? Regards, Microkernel

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  • #include in .h or .c / .cpp ?

    - by Louise
    Hi, When coding in either C or C++, where should I have the #include's? callback.h: #ifndef _CALLBACK_H_ #define _CALLBACK_H_ #include <sndfile.h> #include "main.h" void on_button_apply_clicked(GtkButton* button, struct user_data_s* data); void on_button_cancel_clicked(GtkButton* button, struct user_data_s* data); #endif callback.c: #include <stdlib.h> #include <math.h> #include "config.h" #include "callback.h" #include "play.h" void on_button_apply_clicked(GtkButton* button, struct user_data_s* data) { gint page; page = gtk_notebook_get_current_page(GTK_NOTEBOOK(data->notebook)); ... Should all includes be in either the .h or .c / .cpp, or both like I have done here?

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  • Android VideoView plays 2 videos at the same time

    - by evosoft
    I ma trying to play a videoview on top of another video view. the first video view is paused, while the second is playing. It appears to work but no second video appears on he screen (though I hear the audio and see the controls that would normally appear on top). I am assuming this is some sort of Zorder issue. Any thoughts. By the way, I have no problem displaying other views on top of the main video view and having the video fill the background.

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  • Open Source sound engine

    - by Steph Thirion
    When I started using SoundEngine (from CrashLanding and TouchFighter), I had read about a few people recommending not to use it, for it was, according to them, not stable enough. Still it was the only solution I knew of to play sounds with pitch and position control without learning C++ and OpenAL, so I ignored the warnings and went on with it. But now I'm starting to worry. The 2.2 SDK introduced AVFoundation. Using both SoundEngine from CrashLanding (for sounds) and AVAudioPlayer (for music), I found out SoundEngine behaves strangely when the only existing AVAudioPlayer is released (all sounds stop until a new AVAudioPlayer is initiated). Around the same time as the 2.2 SDK came out, the CrashLanding sample code was mysteriously removed from the ADC site. I'm worried there are more bad surprises to come. My question is, is anyone aware of an Open Source alternative to SoundEngine? Maybe even a C++ library that uses OpenAL?

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  • All partitions missing when copying

    - by LiveEn
    I bought a new 320GB SATA hard drive few months ago no recently when i try to copy something to the drive after about 20 seconds the all the partitions in the hard drive suddenly disappears. The hard drive is not shown in either Disk manager or device manager. To get the HD work i have to restart the PC again.The same thing happens when i try to copy. Even when i play any audio or video after abt 5 minutes i get the same problem. The drives are NTFS and im running Windows XP.. Xan some one please help me solve the problem??

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  • Can PyAMF support service deployment by way of the filesystem?

    - by Chris R
    I'm evaluating PyAMF to replace our current PHP (ugh) AMF services framework, and I'm unable to find the one crucial piece of information that would allow me to provide a compelling use case for changing over: Right now, new PHP AMF services are deployed simply by putting the .php files in the filesystem; the next time they're accessed, the new service is in play. Removal of a service is as simple as deleting the .php file that provided it, and updating it is correspondingly simple. I need that same ease-of-deployment from PyAMF. If we have to rewrite our installers to deploy these services, it'll be a nonstarter. So, what I need to know is, can PyAMF support new service discovery by way of the filesystem, can it support service upgrading and removal by way of same, and if so, what is the best way to set it up to do this? I'm open to any of the various server options; I can easily have cherrypy, django, whatever installed and running on its own, and even -- with a bit more sturm nd drang -- have mod_python or mod_wsgi made available.

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  • Why I get different date formats when I run my application through IIS and Visual Studio's web serve

    - by Puneet Dudeja
    I get the same culture i.e. "en-US" while running the website from both IIS and Visual Studio's web server. But I get a different date format as follows, when I run the following code: HttpContext.Current.Response.Write(System.Threading.Thread.CurrentThread.CurrentCulture.ToString()); HttpContext.Current.Response.Write(System.Threading.Thread.CurrentThread.CurrentCulture.DateTimeFormat.ShortDatePattern); On Visual Studio's web server: dd/MM/yyyy en-US On IIS: M/d/yyyy en-US Does "Regional and Language Options" in "Control Panel" play any role in this ? If I change the date format there in "Regional and Language Options", I see no effect in my application.

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  • How would one use Cocos2d to create a game like this.

    - by John Stewart
    http://itunes.apple.com/us/app/angry-birds/id343200656?mt=8&ign-mpt=uo%3D6 So I am getting started with this all game dev thing on iphone and I decided that I will start playing with Cocos2d as my starting engine. Now just so i have a goal in mind, I picked angry birds as my initial target of what sort of game play would I like to learn to build. This is not going to be a market release game. This is totally going to be learning purposes only. So to start off my question is: Would something like this be achievable using Cocos2d? How would I go about building the physics for this? How can one do a screen scroll like the way they do in cocos2d? (any example code would be great) This is just to start off. If you have any particular questions please do add to this question.

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  • How can I launch QuickTime from my app?

    - by Sheehan Alam
    I am trying to load a video from the web, but am having trouble getting it to appear in QuickTime. I can only hear the audio. I would like it to launch QuickTime. - (void)loadView { NSURL *movieURL = [NSURL URLWithString:@"http://movies.apple.com/media/us/mac/getamac/2009/apple-mvp-biohazard_suit-us-20090419_480x272.mov"]; if (movieURL != nil) { moviePlayer = [[MPMoviePlayerController alloc] initWithContentURL:movieURL]; moviePlayer.initialPlaybackTime = -1.0; // Register to receive a notification when the movie has finished playing. [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(moviePlayBackDidFinish:) name:MPMoviePlayerScalingModeDidChangeNotification object:moviePlayer]; [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(endPlay:) name:MPMoviePlayerPlaybackDidFinishNotification object:moviePlayer]; moviePlayer.scalingMode = MPMovieScalingModeAspectFit; moviePlayer.movieControlMode = MPMovieControlModeDefault; moviePlayer.backgroundColor = [UIColor blackColor]; [moviePlayer play]; } }

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  • Building MobileVLCKit from git.videolan.org repository on macOsX with XCode

    - by ztepsic
    I would like to make an application for iOS(iPhone and iPad) that can play streaming videos through RTSP protocol (that includes mms). I imagined to achive a specified application using VLC player or libVLC library. On the official vlc git repository (http://git.videolan.org/?p=vlc.git;a=tree) in projects/macosx/framework/ folder there is xcode project MobileVLCKit.xcodeproj for which I assume that is a somewhat usable VLC framework for iOS. Now the problem is that I can't/don't know how to build this project. When I try to build MobileVLCKit.xcodeproj I get an error that says it can't find files inside extras/contrib/hosts/i686-apple-darwin10/ios/ folder. I have looked within that folder (extras/contrib) and managed to create folder (with files) extras/contrib/hosts/i686-apple-darwin10/ with make, but there is no ios folder. So, does anybody knows how to successfully build MobileVLCKit?

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  • Autoplay an Audio File on Mobile Safari

    - by phantomdata
    Hey guys, I've got a little system dashboard web app that I've written, replete with alarm notifications. I've had it working for quite some time on mobile safari, but recently wanted to add audio to the alarm notifications to allow me to easily know when there are alarms and I'm not looking directly at the display. The alarm notifications are populated through a (relatively) constantly polling ajax request that pulls in and displays an alarm banner if alarms are present. I wanted to add an auto-playing 'alarm' sound as well, but no dice for Safari Mobile. I've tried using HTML5 and embedded objects with no avail. The Apple documentation does state that you can't auto-play an audio file and it must be activated through user action to conserve bandwidth. Has anyone found a way around this in a WLAN setting?

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  • Nibernate, DynamicProxy, and Spring AOP

    - by jeff
    We have an Spring IOC managed application that uses NHibernate in its persistence layer. We have use the Spring AOP and understand its terminology and capabilities. We have some investment in Spring proxies. Now, we want to add a PropertyChangedMixin and a ValidatorInterceptor (not nhibernate validator, but based on Spring validation) onto our NHibernate managed objects. I've looked at the hooks for NHiberate IInterceptor and EventListeners and that gives me a place to apply the desired proxies. If I use the Spring proxies is it going to play nice with the existing nhibernate proxies. We don't lazy load. From the simple nhibernate stuff the benefits of DynamicProxy look appealing. I can go either way, but I'd like to hear suggestions. Thanks, jeff

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  • building mono from svn - android target

    - by Jeremy Bell
    There were patches made to mono on trunk svn to support android. My understanding is that essentially instead of Koush's system which builds mono using the android NDK build system directly, these patches add support for the android NDK using the regular mono configure.sh process. I'd like to play around with this patch, but not being an expert in the mono build system, I have no idea how to tell it to target the android NDK, or even where to look. I've been able to build mono from SVN using the default target (linux) on Ubuntu, but no documentation on how to target android was given with the patches. Since anyone not submitting or reviewing a patch is generally ignored on the mono mailing list, I figured I'd post the question here.

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  • Have loaded a php variable into flash but cant apply it in a function...

    - by Paul Elliot
    hi I have created an actionscript function which stops an animation on a specific frame which works fine. I have then loaded in a php file with a variable which will contain the number for the frame i want the animation to stop on. This has loaded in fine and i have loaded it in a function. what i cant seem to do is to get the variable into the function which tells the animation to stop playing. here is my code: //load variables varReceiver = new LoadVars(); // create an object to store the variables varReceiver.load("http://playground.nsdesign6.net/percentage/external.php"); //load variables //function1 varReceiver.onLoad = function() { //value is the var that is created. var paul = this.percentage; } //function1 //function2 this.onEnterFrame = function() { if(this._currentframe==(percentage)) { this.stop(); this.onEnterFrame = undefined; } } play(); //function2 cheers paul

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  • Default input and output buffering for fopen'd files?

    - by Evan Teran
    So a FILE stream can have both input and output buffers. You can adjust the output stream using setvbuf (I am unaware of any method to play with the input buffer size and behavior). Also, by default the buffer is BUFSIZ (not sure if this is a POSIX or C thing). It is very clear what this means for stdin/stdout/stderr, but what are the defaults for newly opened files? Are they buffered for both input and output? Or perhaps just one? If it is buffered, does output default to block or line mode?

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  • What is the most efficient way to find missing semicolons in VS with C++?

    - by Dr. Monkey
    What are the best strategies for finding that missing semicolon that's causing the error? Are there automated tools that might help. I'm currently using Visual Studio 2008, but general strategies for any environment would be interesting and more broadly useful. Background: Presently I have a particularly elusive missing semicolon (or brace) in a C++ program that is causing a C2143 error. My header file dependencies are fairly straightforward, but still I can't seem to find the problem. Rather than post my code and play Where's Wally (or Waldo, depending on where you're from) I thought it would be more useful to get some good strategies that can be applied in this and similar situations. As a side-question: the C2143 error is showing up in the first line of the first method declaration (i.e. the method's return type) in a .cpp file that includes only its associated .h file. Would anything other than semicolons or braces lead to this behaviour?

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  • [[NSURL alloc] initFileURLWithPath:(NSString)] returns null

    - by Ajay Pandey
    NSString *soundFilePath = [[NSBundle mainBundle] pathForResource:@"Opening" ofType:@"wav"]; NSURL *fileURL = [[NSURL alloc] initFileURLWithPath: soundFilePath]; NSLog(@"@ajay"); AVAudioPlayer *audioPlayer = [[AVAudioPlayer alloc] initWithContentsOfURL:fileURL error:nil]; [fileURL release]; [audioPlayer play]; i have inserted a wav file in my project.But NSURL *fileURL = [[NSURL alloc] initFileURLWithPath: soundFilePath]; returns NULL and console prints following: and application KILLS... Can someone help me?

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  • Flex: Would a computational engine for a Connect-4 type game be too slow?

    - by Robusto
    OK, I was just fooling around in my spare time and have made this cool interface and game-playing code for a Connect-4 type game, written in Flex and playable by 2 human players in Flash. It accurately detects wins, etc. I'm smart enough to know that I've done the easy part. Before I dig into an AI for game play, I wanted to ask if this is the kind of thing that can really be handled computationally by a Flash plugin. It seems to me that for every turn up until the end there are 8 possible moves, 8 responses to each move, etc. So wouldn't a perfect engine have to be able to potentially see 8^8 moves (over 16 million), and a fairly good engine see up to a million? I don't know game coding so this is new to me. What's a reasonable move horizon for such a game to be able to see?

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