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  • Cannot FTP without simultaneous SSH connection?

    - by Lucas
    I'm trying to set up an old box as a backup server (running 10.04.4 LTS). I intend to use 3rd party software on my PC to periodically connect to my server via FTP(S) and to mirror certain files. For some reason, all FTP connection attempts fail UNLESS I'm simultaneously connected via SSH. For example, if I use putty to test the connection to port 21, the system hangs and times out. I get: 220 Connected to LeServer USER lucas 331 Please specify the password. PASS [password] <cursor> However, when I'm simultaneously logged in (in another session) everything works: 220 Connected to LeServer USER lucas 331 Please specify the password. PASS [password] 230 Login successful. Basically, this means that my software will never be able to connect on its own, as intended. I know that the correct port is open because it works (sometimes) and nmap gives me: Starting Nmap 5.00 ( http://nmap.org ) at 2012-03-20 16:15 CDT Interesting ports on xx.xxx.xx.x: Not shown: 995 closed ports PORT STATE SERVICE 21/tcp open ftp 22/tcp open ssh 53/tcp open domain 139/tcp open netbios-ssn 445/tcp open microsoft-ds Nmap done: 1 IP address (1 host up) scanned in 0.15 seconds My only hypothesis is that this has something to do with iptables. Maybe it's allowing only established connections? I don't think that's how I set it up, but maybe? Here's my iptables rules for INPUT: lucas@rearden:~$ sudo iptables -L INPUT Chain INPUT (policy DROP) target prot opt source destination fail2ban-ssh tcp -- anywhere anywhere multiport dports ssh ufw-before-logging-input all -- anywhere anywhere ufw-before-input all -- anywhere anywhere ufw-after-input all -- anywhere anywhere ufw-after-logging-input all -- anywhere anywhere ufw-reject-input all -- anywhere anywhere ufw-track-input all -- anywhere anywhere ACCEPT tcp -- anywhere anywhere tcp dpt:ftp I'm using vsftpd. Any thoughts/resources on how I could fix this? L

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  • How to Best Optimize up Model Transforms, Import 3DS Animations Into XNA 4.0?

    - by Jason R. Mick
    Relative beginner to XNA, but trying to build a multi-purpose (3D) game frameworking in XNA 4. Been using the Reed (O'Reilly) and Cawood/McGee (McGraw Hill) guides. My question is multi-faceted and involves how to most efficiently handle models. I'm using 3DS Max 2010 with kw-Xport to ship out my models as .X files. Solved an early problem by using my depth stencil state. My models are now loading properly (yay!) and I have basic bounding working, I just want to optimize transforming models and get animations working as a next step. My questions on models are: 1. Do you have any suggestions for good resources on exporting 3DS animations to XNA? I've seen some resources on how to handle animations in XNA, but most skimp on basic topics of how to convert multi-animation 3DS files. For example how do I take one big long string of keyframed animations (say running, frame 5-20, climbing frames 25-45, etc.) and turned them into named XNA animations. To my understanding every XNA animation has to have a name, but I haven't seen any tutorials on creating a new named animation from a subset of frames. 2. Is it faster to load a model once and animate/transform that base model on the fly @ draw time, or to load multiple models? My game will have multiple enemies, and I've already seen some lagginess in XNA, so II want to make my code efficient... 3. I've heard people on app hub talking about making custom content processors for models-- what is the benefit of this? Does it speed up transforming or animating the models? If so, can you point me towards any good (model-centric) tutorials? (I've built a custom height map content processor to generate terrain, following Cawood's examples, I'm just a bit confused as to how a model content processor would be implemented.)

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  • How Social Can You Get?

    - by Oracle OpenWorld Blog Team
    By Karen Shamban Get Social at Oracle OpenWorld What: Social Plaza @ Oracle OpenWorldWhen: Tuesday, October 2, Noon–8:00 p.m.Where: Mint Plaza, Fifth Street between Mission and Market Hashtag: #oowJoin Oracle’s social media masters—plus hundreds of your soon-to-be-closest friends—at this all-social social. There will be two bars open from 4:30 p.m. until closing, with drink coupons to go 'round. Also on hand will be one of those famous San Francisco gourmet food trucks—check them out also starting at 4:30 p.m. While you’re there, mug at the Social PhotoBooth—maybe while you're drinking a mug. Social Plaza is going to showcase artists at work—face-to-face. Indie music faves Golden State will be stopping by to play, dance-rageous DJ Brandon Arnovick will be spinning discs, and artist Melanie Alves will be painting the scene—and scenes—right there.  Into fashion? Check out the 20 local fashion designers who will be displaying, discussing, and selling their unique designs. And if you want to add to your t-shirt collection, we’ve got a live print screening planned ... the first 300 socializers will get a t-shirt free. But hey—be sure to mix some technology with your social efforts. Watch Larry Ellison’s keynote live from Social Plaza, drink in hand.   See you there. &amp;amp;amp;amp;amp;amp;lt;span id=&amp;amp;amp;amp;amp;amp;quot;XinhaEditingPostion&amp;amp;amp;amp;amp;amp;quot;&amp;amp;amp;amp;amp;amp;gt;&amp;amp;amp;amp;amp;amp;lt;/span&amp;amp;amp;amp;amp;amp;gt;

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  • After force-installing a 32-bit deb failed, how can I install the 64-bit version?

    - by TryTryAgain
    I tried to dpkg -i --force-architecture google-earth-stable_i386.deb and it failed. But now when I try to install the amd64.deb it fails saying dpkg: error processing google-earth-stable_current_amd64.deb (--install): google-earth-stable: 6.2.2.6613-r0 (Multi-Arch: no) is not co-installable with google-earth-stable:i386 6.2.2.6613-r0 (Multi-Arch: no) which is currently installed Errors were encountered while processing: google-earth-stable_current_amd64.deb somehow it thinks the i386 version is installed. No google-earth files or directories even exist. sudo dpkg --configure -a outputs: dpkg: dependency problems prevent configuration of google-earth-stable:i386: google-earth-stable:i386 depends on lsb-core (= 3.2). dpkg: error processing google-earth-stable:i386 (--configure): dependency problems - leaving unconfigured Errors were encountered while processing: google-earth-stable:i386 so it does exist in some capacity. sudo apt-get -f install does nothing out of the ordinary: Reading package lists... Done Building dependency tree Reading state information... Done 0 upgraded, 0 newly installed, 0 to remove and 10 not upgraded. The weird thing is that synaptic doesn't show any google earth package available let alone installed, nothing under the broken filter either. I have also tried sudo apt-get autoremove and sudo apt-get autoclean So, my question: How can I get rid of this issue?

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  • Boot failure after update and system crash 11.10

    - by Alubuntu
    I'm using: Dell XPS M1330 laptop, Ubuntu 11.10 32bits, single boot (only Linux OS), Virtualbox (with Windows XP on virtual machine). System crashed while working with a very heavy image on GIMP (and Virtualbox was on). During the same session, I made an automatic system update, but don't know what was exactly updated. After the crash the system doesn't boot. Always freezes on terminal screen but at different stages, ""Starting CUPS printing spooler/server", "Checking battery state", "mountall: plymouth command failed", etc. Sometimes indicates [failed] in some of the processes and sometimes they're all [ok]. Did a Boot info summary with boot-repair and gave me this report http://paste.ubuntu.com/1050743/ This is not a new install, have been using it for almost 6 months...though since last month it couldn't halt..it started shutting down and stopped at black screen with fan on and on/off light still on (I used to finish the shutdown process by forcing halt with a long-press of the power button). I don't know if these has anything to do with the boot failure. Is there anyway I can solve this issue (the boot failure) or make some sort of system check to find out what is the cause of the problem? I wasn't sure if this was the right place to ask the question, so I also did it at https://answers.launchpad.net/ubuntu/+question/201004

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  • Use 3 monitors w/built-in intel adapter + two old nvidia PCI cards on 10.10?

    - by Kendall Gifford
    I'd like to move from windows with my current workstation. The only thing holding me back is that I have 3 monitors connected to the system and I really take advantage of the real estate when working. I just installed Ubuntu 10.10 on the system and one of the monitors is up and running just fine. This monitor is connected to the built-in Intel adapter. I also have two old nVidia GeForce4 MX 4000 (nv19pl) cards in my two PCI slots with two monitors connected to them respectively. I installed the legacy (and proprietary) nVidia drivers (the nvidia-96 package) that claims to support these old cards. Now the question is how to get X configured to use all adapters (using two different drivers) so I can use all three monitors (and is this even possible)? From what I've read, it looks like I'll have to write an xorg.conf file since the nVidia driver doesn't support the auto-magic configuration supported by other drivers. On this site: http://wiki.ubuntu.com/X/Config it says that on 10.10 I just need to write an xorg.conf "containing only those sections and options that you need to override Xorg's autoconfigurated settings". So, does this mean I can get away with only including the nVidia-specific configuration stuff and all else will get auto-configured? Or, will providing a config with a "Device" section overrule the auto-magic from detecting/using the Intel adapter? I ran the included nvidia-xconfig to generate a basic, nVidia-specific xorg.conf but I'm hesitant to reboot with it in place, suspecting I'll have a screwed up display. Also, is there any way (any tool or command) to generate an xorg.conf from the current, auto-configured running state of an X session? If I have to write a full, complete config, I'd rather start with one that includes everything that's been auto-detected thus far (and merge it with my nVidia version). Anyhow, any info and thoughts are greatly appreciated (as are answers).

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  • Vehicle: Boat accelerating and turning in Unity

    - by Emilios S.
    I'm trying to make a player-controllable boat in Unity and I'm running into problems with my code. 1) I want to make the boat to accelerate and decelerate steadily instead of simply moving the speed I'm telling it to right away. 2) I want to make the player unable to steer the boat unless it is moving. 3) If possible, I want to simulate the vertical floating of a boat during its movement (it going up and down) My current code (C#) is this: using UnityEngine; using System.Collections; public class VehicleScript : MonoBehaviour { public float speed=10; public float rotationspeed=50; // Use this for initialization // Update is called once per frame void Update () { // Forward movement if(Input.GetKey(KeyCode.I)) speed = transform.Translate (Vector3.left*speed*Time.deltaTime); // Backward movement if(Input.GetKey(KeyCode.K)) transform.Translate (Vector3.right*speed*Time.deltaTime); // Left movement if(Input.GetKey(KeyCode.J)) transform.Rotate (Vector3.down*rotationspeed*Time.deltaTime); // Right movement if(Input.GetKey(KeyCode.L)) transform.Rotate (Vector3.up*rotationspeed*Time.deltaTime); } } In the current state of my code, when I press the specified keys, the boat simply moves 10 units/sec instantly, and also stops instantly. I'm not really sure how to make the things stated above, so any help would be appreciated. Just to clarify, I don't necessarily need the full code to implement those features, I just want to know what functions to use in order to achieve the desired effects. Thank you very much.

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  • Design pattern for animation sequence in LibGDX

    - by kevinyu
    What design pattern to use for sequence of animation that involve different actor in libGDX. For example I am making a game to choose a wolf from a group of sheeps. The first animation played when the game begin is the wolf enter the field that is filled with two sheeps.Then the wolf disguise as a sheep and goes to the center of the screen. Then the game will shuffle the sheeps. After it finished it will ask the player where is the wolf. The game wait for player input. After that the game will show animation to show the player whether their answer is right or wrong. I am currently using State design pattern. There are four states wolfEnterState,DisguiseState,ShuffleState,UserInputState, and answerAnimationState. I feel that my code is messy. I use addAction with action sequence and action completion(new Runnable()) a lot. I feel that the action sequence is getting long. Is there a better solution for this kind of problem

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  • Silverlight Cream for May 29, 2010 -- #872

    - by Dave Campbell
    In this Issue: Michael Washington, Chris Koenig, Kunal Chowdhury, SilverLaw, Shayne Burgess, Ian T. Lackey, Alan Beasley, Marlon Grech. Shoutouts: Ozymandias has a post up that's not Silverlight necessarily, but it's pretty cool: Typeface Selection Flowchart Damian Schenkelman posted about the latest: Prism 2.2 Release available. Get it at Codeplex. From SilverlightCream.com: Silverlight 4 OData Paging with RX Extensions Michael Washington continues with this OData and Rx post using the View Model Style. Michael has some good external links, good info, and all the code. WP7 Part 4: Morphing and Mapping Chris Koenig has the 4th in his WP7 series he's doing, and this one is on MVVMLight and BingMaps ... code included. Silverlight 4: Interoperability with Excel using the COM Object Kunal Chowdhury has a post up about Excel Interoperability using the COM object including opening an Excel Workbook and writing data out, then modifying the data in the spreadsheet and seeing it updated in the app. Creating A Flexible Surface Effect – Silverlight 4 (Part 1) SilverLaw put up a demo of an awesome 'water ripple' SL4 demo a couple days ago, and now he's got part 1 of a great tutorial explaining it all. Service Operations and the WCF Data Services Client Shayne Burgess has a post up about Service Operations and how they can be used by the WCF Data Services client. Role Based Silverlight Behaviors Also from the Open Light Group, Ian T. Lackey has a post up about Behaviors that takes a list of roles and updates the UI appropriatetly. How to Toggle (Show/Hide) using Behaviours (Behaviors) between Visual States or Storyboards in Expression Blend for Windows Phone Alan Beasley has a quick post up talking about the solution he found to a problem he was having with state switching in a WP7 app. MEFedMVVM: Testability Marlon Grech has another MEFedMVVM post up and he's discussing Testability all rolled in there with everything else :) Stay in the 'Light! Twitter SilverlightNews | Twitter WynApse | WynApse.com | Tagged Posts | SilverlightCream Join me @ SilverlightCream | Phoenix Silverlight User Group Technorati Tags: Silverlight    Silverlight 3    Silverlight 4    Windows Phone MIX10

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  • Understand how the TLB (Translation Lookaside buffer) works and interacts with pagetable and addresses

    - by Darxval
    So I am trying to understand this TLB (Translation Lookaside Buffer). But I am having a hard time grasping it. in context of having two streams of addresses, tlb and pagetable. I don't understand the association of the TLB to the streamed addresses/tags and page tables. a. 4669, 2227, 13916, 34587, 48870, 12608, 49225 b. 12948, 49419, 46814, 13975, 40004, 12707 TLB Valid Tag Physical Page Number 1 11 12 1 7 4 1 3 6 0 4 9 Page Table Valid Physical Page or in Disk 1 5 0 Disk 0 Disk 1 6 1 9 1 11 0 Disk 1 4 0 Disk 0 Disk 1 3 1 12 How does the TLB work with the pagetable and addresses? The homework question given is: Given the address stream in the table, and the initial TLB and page table states shown above, show the final state of the system also list for each reference if it is a hit in the TLB, a hit in the page table or a page fault. But I think first i just need to know how does the TLB work with these other elements and how to determine things. How do I even start to answer this question?

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  • Install modern browser on Maverick?

    - by feklee
    I tried installing Chrome from the official repository, but I get: $ sudo apt-get install google-chrome-stable Reading package lists... Done Building dependency tree Reading state information... Done Some packages could not be installed. This may mean that you have requested an impossible situation or if you are using the unstable distribution that some required packages have not yet been created or been moved out of Incoming. The following information may help to resolve the situation: The following packages have unmet dependencies: google-chrome-stable : Depends: gconf-service but it is not installable Depends: libgconf-2-4 (>= 2.31.1) but it is not installable Depends: libgtk2.0-0 (>= 2.24.0) but 2.22.0-0ubuntu1 is to be installed Depends: libnspr4 (>= 1.8.0.10) but it is not installable Depends: libnss3 (>= 3.14.3) but it is not installable Depends: libstdc++6 (>= 4.6) but 4.5.1-7ubuntu2 is to be installed Depends: libx11-6 (>= 2:1.4.99.1) but 2:1.3.3-3ubuntu1 is to be installed E: Broken packages Note: This is neither my system, nor do I want to do a full system upgrade. Any modern browser will do. Flash plugin is also needed, if not included in the browser.

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  • Atheros wireless not working

    - by Chandru1
    I have been struggling hard since i have installed Ubuntu 10.10 but it has been difficult for me to get my wifi working. So here is what i tried. First i checked whether i have the driver using the ifconfig command and it shows the wireless lan driver as wlan0. Next, i tried the command iwlist wlan0 scanning by becoming the root which gave me the output as no scan results. Next, i visited this link https://help.ubuntu.com/community/WifiDocs/Driver/Atheros to see as to what problem my laptop may have. I do own have an ath5k chipset. And as i followed the instructions in the above link in one of the blacklist-ath_pci.conf file had this written in it. For some Atheros 5K RF MACs, the madwifi driver loads buts fails to correctly initialize the hardware, leaving it in a state from which ath5k cannot recover. To prevent this condition, stop madwifi from loading by default. Use Jockey to select one driver or the other. (Ubuntu: #315056, #323830 I am not that good at Linux but i have given it a try. I am desperate to have my wifi working and i would be glad if this community could help. ADDED: If anyone would like to know as to what drivers i am using this is the output. network description: Wireless interface product: AR2413 802.11bg NIC vendor: Atheros Communications Inc. physical id: 3 bus info: pci@0000:0a:03.0 logical name: wlan0 version: 01 serial: 00:19:7d:d3:0c:fd width: 32 bits clock: 33MHz capabilities: pm bus_master cap_list ethernet physical wireless configuration: broadcast=yes driver=ath5k driverversion=2.6.35-24-generic firmware=N/A latency=168 link=no maxlatency=28 mingnt=10 multicast=yes wireless=IEEE 802.11bg resources: irq:18 memory:d0000000-d000ffff Some more information and output as to what i have done. lsmod | grep ath ath5k 130083 0 mac80211 231541 1 ath5k ath 8153 1 ath5k cfg80211 144470 3 ath5k,mac80211,ath led_class 2633 1 ath5k

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  • How to improve battery life on Samsung 13.3” Series 7 Ultra (NP730U3E-S01AU)?

    - by beam022
    Recently I've bought a Series 7 Ultra Samsung ultrabook and decided to change the OS from originally installed Windows 8 to Ubuntu 14.04LTS. However, it's difficult not to notice great decrease in battery life: on pre-installed Windows 8 battery would last for about 6 hours while on Ubuntu it's almost empty after 2 hours of same kind of work (wi-fi, web, vlc, spotify, intellij idea). I'm not here to say that Ubuntu's battery performance is worse than Windows, but to ask for suggestions how to improve the situation (2 hours of work is pretty poor battery life). Can you recommend some sources, applications or tips/tricks that would improve battery life on my ultrabook? I really like the Ubuntu experience, but this makes my machine much less reliable. I suspect that graphic video card might be one of the issues here. Let me give you tech specs of the ultrabook: Processor: Intel® Core™ i5 Processor 3337U (1.80GHz, 3MB L3 Cache) Chipset: Intel HM76 Graphic: AMD Radeon™ HD 8570M Graphics with 1GB gDDR3 Graphic Memory (PowerExpress) and Intel(R) HD Graphics 4000 Display: 13.3" SuperBright+ 350nit FHD LED Display (1920 x 1080), Anti-Reflective Memory: 10GB DDR3 System Memory at 1,600MHz Hard-drive: 128GB Solid-state Drive More informations here, on the official page. If it's helpful to provide additional info, I'm happy to do it, just let me know what you need. Thank you.

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  • Recommended main loop style

    - by Frootmig-H
    I've just begun attempting an FPS with JMonkeyEngine, but I'm currently stuck as to the best way to implement the main loop - especially with regards to non-instantaneous user actions. By that, I mean things like reloading a weapon. The user starts the action, and it continues for a while with an animation and some sound, and when it completes, game state updates. (I should mention that it's not technically a loop, it's an update method, called as often as possible. Is that different? Me no understand terminology). So, far I've considered : Animation driven Player presses reload Start reload animation If user stars another action, abort animation, start new action. When the animation_complete event is received (JMonkeyEngine provides this), update ammo counters. Event driven Player presses reload Start reload animation Queue up a out-of-thread method to be called at time t + (duration of reload animation) If user starts another action, cancel both animation and queued method. When queued method executes, update ammo. This avoids relying on the animation event (JMonkeyEngine has a particular quirk), but brings in the possibility of thread problems. 'Blocking' (not sure of the correct term) Player presses reload Start reloading animation reloading = true reloadedStartTime = now while (reloading && ((now - reloadingStartTime) < reloadingDuration)) { If user starts another action, break and cancel reloading. } Update ammo counters reloading = false My main concern is that actions can interrupt each other. Reloading can be interrupted by firing, or by dropping or changing weapon, crouching can be interrupted by running, etc. What's the recommended way to handle this? What are the advantages and disadvantages of each method? I'm leaning towards event-driven, even though it requires more care; failing that, blocking.

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  • What would you do to improve the working of a small Development team?

    - by Omar Kooheji
    My company is having a reshuffle and I'm applying for my boss' job as he's moved up the ladder. The new role would give me a chance to move our development team into the 21st century and I'd like to make sure that: I can provide sensible suggestions in the interview to get the job so I can fix the team If I get the job I can actually enact some changes to actually improve the lives of the developers and their output. I want to know what I can suggest to improve the way we work, because I think it's a mess but every time I've suggested a change it's been shot down because any time spend implementing the change would be time that isn't spent developing software. Here is the state of play at the moment: My team consists of 3-4 developers (Mainly Java but I do some .Net work) Each member of the team is usually works on 2-3 projects at a time We are each responsible for the entire life cycle of the project from design to testing. Usually only one person works on a project (Although we have the odd project that will have more than one person working on it.) Projects tend to be bespoke to single customer, or are really heavilly reliant on a particular customer environment. We have 2-3 "Products" which we evolve to meet customer requirements. We use SVN for source control We don't do continuous integration (I'd like to start) We use a really basic bug tracker for internal issue tracking (I'd like to move to an issue/task management system) Any changes that bring a sudden dip in revenue generation will probably be rejected, the company isn't structured for development most of the rest of the technical team's jobs can be broken down to install this piece of hardware, configure that piece of hardware and once a job is done it's done and you never have to look at it again. This mentality has crept into development team because it's part of the company culture.

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  • Trouble installing Rabbit VCS for nautilus

    - by Ranhiru Cooray
    I am using Ubuntu 11.10 and following instructions mentioned here to install Rabbit VCS. I added the PPA properly, did a sudo apt-get update and ran sudo apt-get install rabbitvcs-core rabbitvcs-nautilus rabbitvcs-thunar rabbitvcs-gedit rabbitvcs-cli There were dependency issues and I googled a bit and found out that I need to install RabbitVCS only for nautilus as that is the default file manager for Ubuntu. So I ran the install commands separately for rabbitvcs-core, rabbitvcs-gedit and rabbitvcs-cli. Now my understanding is that those are installed properly. However when I run the install command for rabbitvcs-nautilus, I still get a dependency issue. ranhiru@ranhiru-HP-HDX16-NoteBook-PC:~$ sudo apt-get install rabbitvcs-nautilus Reading package lists... Done Building dependency tree Reading state information... Done Some packages could not be installed. This may mean that you have requested an impossible situation or if you are using the unstable distribution that some required packages have not yet been created or been moved out of Incoming. The following information may help to resolve the situation: The following packages have unmet dependencies: rabbitvcs-nautilus : Depends: nautilus (< 1:3.0~) but 1:3.2.1-0ubuntu2 is to be installed Depends: python-nautilus (< 1.0~) but 1.0-0ubuntu2 is to be installed E: Unable to correct problems, you have held broken packages. How do I solve this?

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  • Geometry Shader: distortions

    - by Christophe Lionet
    This is a cross-question from Stack Overflow, I thought it would be more appropriate here. There is a lot of code I could be posting. To avoid overloading the page with code, I will post any part of the code if requested. I am working from the ParticleGS DirectX10 sample, to build a geometry shader based particle system in DirectX 11. Using the sample code, and changing it to my liking, I am able to draw a single quad (which is essentially one particle constantly recreating itself). However, I noticed a problem which was similar to one I once had: the rendered shape is distorted. Here is a video showcasing what is happening. http://youtu.be/6NY_hxjMfwY Now, I used to have this issue when using several effects together, when I realised that I needed to explicitely set the geometry shader to null for the other effects. I solved this problem, as you can see in the video, as the rest of the scene is drawing properly. Note that some sides are being culled somehow, although I turned off culling in my main render state. The texturing is fine too, the texture draws with appropriate proportions relative to the quad. I really don't see what I could be doing wrong here... what would cause the geometry shader to behave in such a way? Again, I will post any piece code you will request.

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  • Clientside anticheating in multiplayer game 1vs1

    - by garnav
    I'm developing a simple card game, where there will be a matchmaking system that will put you against another human player. This will be the only game mode available, a 1vs1 against another human, no AI. I want to prevent cheating as much as possible. I have already read a lot of similar questions here and I already know that I cannot trust the client and I have to make all verifications server side. I intend to have a server (need one for the matchmaking anyway) and I intend to make some verifications server side but if I want to check everything server side this makes my server to be able to keep track of the state of all current games and check every action, and I don't have the money/infrastructure to support that server. My idea is to make clients check and verify some of the actions made by their opponent* and if they find some illegal action notify the possible cheating to the server and make the server verify it. This will still require my server to keep track of all current games, but it will save resources only checking some things that cannot be checked at client side(like card order in the deck) and only checking other things when they are actually wrong. *(only those they can check with out allowing themselves cheating! for example:they can't check if the played card was in hand cos that will need them to know all cards in hand) Summing up, my questions are: is this a viable approach? will I actually save resources doing this or the extra complexity in the server and client for exchanging this messages is not worth it? do you know any game that has successfully or unsuccessfully tried a similar approach? Thanks all for reading and answering

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  • Should one always know what an API is doing just by looking at the code?

    - by markmnl
    Recently I have been developing my own API and with that invested interest in API design I have been keenly interested how I can improve my API design. One aspect that has come up a couple times is (not by users of my API but in my observing discussion about the topic): one should know just by looking at the code calling the API what it is doing. For example see this discussion on GitHub for the discourse repo, it goes something like: foo.update_pinned(true, true); Just by looking at the code (without knowing the parameter names, documentation etc.) one cannot guess what it is going to do - what does the 2nd argument mean? The suggested improvement is to have something like: foo.pin() foo.unpin() foo.pin_globally() And that clears things up (the 2nd arg was whether to pin foo globally, I am guessing), and I agree in this case the later would certainly be an improvement. However I believe there can be instances where methods to set different but logically related state would be better exposed as one method call rather than separate ones, even though you would not know what it is doing just by looking at the code. (So you would have to resort to looking at the parameter names and documentation to find out - which personally I would always do no matter what if I am unfamiliar with an API). For example I expose one method SetVisibility(bool, string, bool) on a FalconPeer and I acknowledge just looking at the line: falconPeer.SetVisibility(true, "aerw3", true); You would have no idea what it is doing. It is setting 3 different values that control the "visibility" of the falconPeer in the logical sense: accept join requests, only with password and reply to discovery requests. Splitting this out into 3 method calls could lead to a user of the API to set one aspect of "visibility" forgetting to set others that I force them to think about by only exposing the one method to set all aspects of "visibility". Furthermore when the user wants to change one aspect they almost always will want to change another aspect and can now do so in one call.

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  • How to set TextureFilter to Point to make example Bloom filter work?

    - by Mr Bell
    I have simple app that renders some particles and now I am trying to apply the bloom shader from the xna samplers ( http://create.msdn.com/en-US/education/catalog/sample/bloom ) to it, but I am running into this exception: "XNA Framework HiDef profile requires TextureFilter to be Point when using texture format Vector4." When the BloomComponent tries to end the sprite batch in the DrawFullscreenQuad method: spriteBatch.Begin(0, BlendState.Opaque, SamplerState.PointWrap, null, null, effect); spriteBatch.Draw(texture, new Rectangle(0, 0, width, height), Color.White); spriteBatch.End(); //<------- Exception thrown here It seems to be related to the pixel shaders that I am using to animate the particle. In a nutshell, I have a texture2d in vector4 format that holds particle positions, and another one for velocities. Here is a snippet from that area: GraphicsDevice.SetRenderTarget(tempRenderTarget); animationEffect.CurrentTechnique = animationEffect.Techniques[technique]; spriteBatch.Begin(SpriteSortMode.Immediate, BlendState.Opaque, SamplerState.PointWrap, DepthStencilState.DepthRead, RasterizerState.CullNone, animationEffect); spriteBatch.Draw(randomValues, new Rectangle(0, 0, width, height), Color.White); spriteBatch.End(); What I comment out the code that calls the particle animation pixel shaders the bloom component runs fine. Is there some state that I need to reset to make the bloom work?

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  • How do I enable sound with the "linux-virtual" kernel?

    - by Ola Tuvesson
    I've been trying to enable sound for the linux-virtual kernel as I want to run an ultra slim Ubuntu server under VirtualBox but need audio. The resource usage difference between virtual and generic/server is surprisingly large, with the virtual kernel system using 80Mb less RAM after a clean boot (130Mb vs 210Mb), and I really want to squeeze every clock cycle and available byte I can out of the system. Besides, the virtual kernel has some additional optimisations enabled specifically for virtual machines (or so I am told). Now I have compiled my own kernel a few times in the past, for example to include the Intel-PHC module (for improved power management on Thinkpads), so the concept is not entirely alien to me, but I've run into a strange problem which I'm hoping someone can help explain: When I do a diff between the config files for Linux-generic and Linux-virtual there are precious few differences, and certainly none which pertain to sound support; there are really only five or six lines which differ, and they're mainly to do with i/o timing, sleep state and priorities. What gives? I expected the differences to be extensive, and that I would be able to identify the options that enabled audio by looking at them, but my problem doesn't seem to be related to the config file at all (yes, I know about the sound drivers section - it is identical between the two kernel configs). Am I looking in the wrong place? Many thanks!

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  • Google earth will not reinstall

    - by chad
    I was trying to perform the the fix found at this link http://www.omgubuntu.co.uk/2012/01/how-to-make-google-earth-look-native-in-ubuntu It requires you to delete certain files from the /opt/google/earth/free folder and then add some new ones that you download. I deleted the files but the links to download the new ones were unusable. I was using gksudo nautilus so trash was disabled meaning I could not restore the files I had deleted. I the tried to go to the Google Earth website and reinstall it. I downloaded the .deb but when I tried to install it it gav me an error message saying "cannot install ia32-libs" I tried installing this via terminal and it gave me an error message saying chad@chad-Lenovo-G570:~$ sudo apt-get install ia32-libs [sudo] password for chad: Reading package lists... Done Building dependency tree Reading state information... Done Some packages could not be installed. This may mean that you have requested an impossible situation or if you are using the unstable distribution that some required packages have not yet been created or been moved out of Incoming. The following information may help to resolve the situation: The following packages have unmet dependencies: ia32-libs : Depends: ia32-libs-multiarch E: Unable to correct problems, you have held broken packages. How do I fix this? Now I am stuck without a functioning Google Earth. How can I fix this?

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  • Error when upgrading initscripts using dist-upgrade on a cd image using uck

    - by InkBlend
    I was using UCK to customize an Ubuntu 11.10 image, and ran a dist-upgrade on it (from the console) to try to update all of the packages on it. The upgrade worked successfully for all but two packages, so I tried again and got the same error message. This is what happened: # sudo apt-get dist-upgrade Reading package lists... Done Building dependency tree Reading state information... Done Calculating upgrade... Done 0 upgraded, 0 newly installed, 0 to remove and 0 not upgraded. 2 not fully installed or removed. After this operation, 0 B of additional disk space will be used. Do you want to continue [Y/n]? y Setting up initscripts (2.88dsf-13.10ubuntu4.1) ... guest environment detected: Linking /run/shm to /dev/shm rmdir: failed to remove `/run/shm': Device or resource busy Can't symlink /run/shm to /dev/shm; please fix manually. dpkg: error processing initscripts (--configure): subprocess installed post-installation script returned error exit status 1 No apport report written because MaxReports is reached already dpkg: dependency problems prevent configuration of ifupdown: ifupdown depends on initscripts (>= 2.88dsf-13.3); however: Package initscripts is not configured yet. dpkg: error processing ifupdown (--configure): dependency problems - leaving unconfigured No apport report written because MaxReports is reached already Errors were encountered while processing: initscripts ifupdown E: Sub-process /usr/bin/dpkg returned an error code (1) # How can I fix this? Is the problem with the ISO, dpkg, or can I just not upgrade some packages with UCK? I am using Ubuntu 11.10 to and UCK 2.4.5 to customize an Ubuntu 11.10 image.

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  • Duck checker in Python: does one exist?

    - by elliot42
    Python uses duck-typing, rather than static type checking. But many of the same concerns ultimately apply: does an object have the desired methods and attributes? Do those attributes have valid, in-range values? Whether you're writing constraints in code, or writing test cases, or validating user input, or just debugging, inevitably somewhere you'll need to verify that an object is still in a proper state--that it still "looks like a duck" and "quacks like a duck." In statically typed languages you can simply declare "int x", and anytime you create or mutate x, it will always be a valid int. It seems feasible to decorate a Python object to ensure that it is valid under certain constraints, and that every time that object is mutated it is still valid under those constraints. Ideally there would be a simple declarative syntax to express "hasattr length and length is non-negative" (not in those words. Not unlike Rails validators, but less human-language and more programming-language). You could think of this as ad-hoc interface/type system, or you could think of it as an ever-present object-level unit test. Does such a library exist to declare and validate constraint/duck-checking on Python-objects? Is this an unreasonable tool to want? :) (Thanks!) Contrived example: rectangle = {'length': 5, 'width': 10} # We live in a fictional universe where multiplication is super expensive. # Therefore any time we multiply, we need to cache the results. def area(rect): if 'area' in rect: return rect['area'] rect['area'] = rect['length'] * rect['width'] return rect['area'] print area(rectangle) rectangle['length'] = 15 print area(rectangle) # compare expected vs. actual output! # imagine the same thing with object attributes rather than dictionary keys.

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  • Online Media Daily: Oracle Takes Social Marketing Seriously

    - by Richard Lefebvre
    In the article published on Nov 12, 2012 and titled "Oracle Integrates Social Marketing Into Enterprise To Gain Marketing Revs," Online Media Daily explores Oracle's approach to social marketing. The publication says that Oracle is focused on showing marketers how to integrate social data into corporate business processes and how to "socialize" the corporate world. The article goes on to state:"Enterprise software companies like Oracle, SAP, IBM, Salesforce and Microsoft have been slowly building up an expertise in social marketing to integrate the data into traditional enterprise resource planning, and customer relationship management tools into social marketing tools.   Enterprise software companies like Oracle, SAP, IBM, Salesforce and Microsoft have been slowly building up an expertise in social marketing to integrate the data into traditional enterprise resource planning, and customer relationship management tools into social marketing tools.    Read more: http://www.mediapost.com/publications/article/187096/oracle-integrates-social-marketing-into-enterprise.html#ixzz2CPMZ1w3D Meg Bear, VP of cloud social platform at Oracle, sees the integration with ERP systems as a differentiator for the company. Oracle Social Relationship Management launched last month. It integrates social data into traditional enterprise applications like Oracle Fusion Marketing, Oracle Fusion Sales Catalog, Oracle ATG Web Commerce and Oracle ERP." The post goes on to quote a Forrester analyst stating the following:""There's room for any process-driven application to run more efficiently, especially if they're socially enabled," said Rob Koplowitz, VP and principal analyst at Forrester Research. "It takes the human part of the process not generally captured today to provide better access to content, information and collective actions." Koplowitz said several acquisitions support Oracle's long-term vision: to layer social on top of other enterprise apps, like its ERP platform." With many great acquisitions under our belt and organically grown social tools, the market recognizes that Oracle is poised to seize the moment in socially enabled business apps. Continue reading the full article here.

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