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  • XNA - Drawing 2D Primitives (Boxes) and Understanding Matrices in Computer Graphics

    - by MintyAnt
    I have two issues which I wish to solve by creating 2D primitives in XNA. In my game, I wish to have a "debug mode" which will draw a red box around all hitboxes in the game (Red outline, transparent inside). This would allow us to see where the hitboxes are being drawn AND still have the sprite graphics being drawn. I wish to further understand how matrices work within computer graphics. I have a basic theoretical grasp of how they work, but I really just want to apply some of my knowledge or find a good tutorial on it. To do this, I wish to draw my own 2D primitives (With Vertex3's) and apply different transormation matrices to them. I was trying to find a tutorial on drawing primitives using Direct3D, but most tutorials are only for c++, and just tell me to use XNA's Spritebatch. I wish to have more control over my program than just with Spritebatch. Any Help on using Direct3D or any other suggestions would greatly be appreciated. Thank you.

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  • Qt Graphics et performances - le coût des commodités, un article de Gunnar traduit par Guillaume Belz

    Le 11 décembre 2009, la documentation de QPainter subissait un énorme ajout concernant l'optimisation de son utilisation. En effet, le bon usage de cet outil n'était pas accessible à tous, il n'était pas présenté dans la documentation. Ceci ne fut qu'un prétexte à une série d'articles sur l'optimisation de QPainter et de Qt Graphics en général. Voici donc le premier article de cette série, les autres sont en préparation : Qt Graphics et performances : ce qui est critique et ce qui ne l'est pas Pensez-vous que cet ajout à la documentation de QPainter sera utile ? Trouvez-vous les performances de vos applications trop faibles ?...

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  • How to share my wireless connection to other wireless devices

    - by user89464
    I am aware that I can share my wired internet connection to other devices wirelessly, but what I need now is a little more complex. I am limited to one device over the wifi but would like my macbook to have internet as well. It's in another room so ethernet is not really an option. I really would like to share the wireless from my ubuntu (it's on more) to other wireless devices. After some light googling I can't find anything even remotely useful as they all involve an ethernet cable at some point. Has anyone here had any luck with anything similar? I am running 12.04 LTS just for reference and have a Belkin G wireless USB device. If anyone knows a possible procedure I can find out about the chipset etc. if needed. I understand there may be hardware limitations.

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  • Changing internal home network ip address for connected devices

    - by oshirowanen
    I have a few computers at home. For each of the computers, I can see the internal home network ip address on any given device by typing in ifconfig in the terminal. If the device is connected to the home network via ethernet connection or via the built-in wireless connections in laptops, the internal ip address for each of the devices seems to be 192.168.0.X. However, when I connect one of the devices using an external usb modem wireless adapter, which connects to the home network through wireless, when I check the ip address via ifconfig, for some reason it gets assigned 192.168.42.X instead. Why are the ethernet and build in wireless connections getting 192.168.0.X, but the external usb wireless adapter gets 192.168.42.X? Most importantly, is it possible to force it to get an internal ip address of 192.168.0.X?

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  • how to enable opengl 2.0 and webgl on gma 3150 ?

    - by mahmoudelbadry
    hi, i have a dell mini 1012 which has an intel n450 processor and gma 3150 integrated graphics card running ubuntu 10.10 according to the intel website the graphics card support opengl 2.0 http://software.intel.com/en-us/articles/quick-reference-guide-to-intel-integrated-graphics/#9 but when i type glxinfo in terminal the opengl version string gives me the following OpenGL version string: 1.4 Mesa 7.9-devel i installed the latest drivers but it didn't work. so, how can i enable opengl 2.0 on this card?? thanks

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  • Trouble with 12.10 lag

    - by Brennan
    Well basicly lately I have been having lag problems with 12.10. I will post my specs, but before the update to 12.10, it said that I had intel graphics. Now it says I have Gallium. My specs: *Memory: 3.9 GiB *Processor: Pentium(R) Dual-Core CPU E5500 @ 2.80GHz × 2 *Graphics: Gallium 0.4 on llvmpipe (LLVM 3.2, 128 bits) (used to say intel graphics) *OS Type: 32-bit *Disk: 486.1 GB The output of the command sudo apt-cache check is this: E: Invalid operation check The output of the command sudo lspci -nnk | grep -A5 VGA is this: 00:02.0 VGA compatible controller [0300]: Intel Corporation 4 Series Chipset Integrated Graphics Controller [8086:2e32] (rev 03) Subsystem: ASUSTeK Computer Inc. Device [1043:836d] Kernel driver in use: i915 00:1b.0 Audio device [0403]: Intel Corporation NM10/ICH7 Family High Definition Audio Controller [8086:27d8] (rev 01) Subsystem: ASUSTeK Computer Inc. Device [1043:8445] Kernel driver in use: snd_hda_intel

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  • Can emsripten compile down to Canvas-based Js instead of WebGL?

    - by Sebastian Scholle
    I understand that emscripten compiles down LLVM to JS and it converts OpenGL Calls to WebGL. Thats a fairly simple translation. Is there a way to tell emscripten to use some other graphics Library ( for example Pixi JS ) for its rendering code translations? Is the compiled JS code easy to update or would it be better to merge in your own Graphics API that handles WebGL/Canvas calls. IE: can we use a C++ Graphics Wrapper Library that when compiles to JS, will simply plug into our own JS Graphics Wrapper Library? Im assuming YES, but has anyone tried this? And if So, what would be your technique, as my C++ skills are basic.

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  • Graphic issue on intel945 chipset

    - by peeyush tiwari
    I used Intrepid(8.10) and my graphics used to work fine with compiz effects and all(on better resolution than 1024x768).Now I have upgraded to Precise(12.04)but I use gnome classic(with compiz effects)as my desktop but the compiz effects seem not to work, only unity 2D works. When I ran lshw -c video it gives: *-display UNCLAIMED description: VGA compatible controller product: 82945G/GZ Integrated Graphics Controller vendor: Intel Corporation physical id: 2 bus info: pci@0000:00:02.0 version: 02 width: 32 bits clock: 33MHz capabilities: msi pm vga_controller bus_master cap_list configuration: latency=0 resources: memory:fea80000-feafffff ioport:dc00(size=8) memory:e0000000-efffffff memory:fea40000-fea7ffff Sysinfo shows: Display Resolution 1024x768 pixels OpenGL Renderer Gallium 0.4 on llvmpipe(LLVM 0x300) X11 Vendor The X.Org Foundation On SystemSettings: Memory 993.3 MiB Processor Intel® Pentium(R) 4 CPU 2.40GHz Graphics VESA: Intel(r) 82945G Chipset Family Graphics OS type 32-bit glxgears output comes to be around 100fps which used to be around 900fps in Intrepid

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  • Testing HTML5 and javascript code for iPhone and Android devices

    - by Pankaj Upadhyay
    I have developed a simple HTML5 webpage that uses a javascript file. This is a fun learning page so I wanted to know as to how will they show up on mobile devices like iPhone and Android smartphones. The pages are hosted on a server and i have tested the thing on my desktop. But, how can i test the same for these mobile devices. i.e. how the page will look on mobile and stuff. I don't have an iPhone or Android. There is no serious development going in here so i was thinking if there is some free website or tool that acts as a iPhone or android browser. The main aim is just to see how the webpage will show up on an android phone.

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  • Desktop goes blurry / granulated

    - by Bonfire
    After few minutes using, desktop and fonts in unity-menu goes blurry. See screenshot.! In all applications (browser etc.) graphics seem to be allright. After rebooting problem disappears for few minutes. Changing the wallpaper also makes the desktop clear (for a while) but fonts are still blurry. I have ubuntu 12.04 and windows xp dualbooted. lspci: 00:00.0 Host bridge: Intel Corporation 82945G/GZ/P/PL Memory Controller Hub (rev 02) 00:02.0 VGA compatible controller: Intel Corporation 82945G/GZ Integrated Graphics Controller (rev 02) 00:02.1 Display controller: Intel Corporation 82945G/GZ Integrated Graphics Controller (rev 02) lshw -c video: *-display:0 description: VGA compatible controller product: 82945G/GZ Integrated Graphics Controller vendor: Intel Corporation physical id: 2 bus info: pci@0000:00:02.0 version: 02 width: 32 bits clock: 33MHz capabilities: vga_controller bus_master cap_list rom configuration: driver=i915 latency=0 resources: irq:16 memory:d0100000-d017ffff ioport:30c0(size=8) memory:c0000000-cfffffff memory:d0180000-d01bffff *-display:1 UNCLAIMED description: Display controller product: 82945G/GZ Integrated Graphics Controller vendor: Intel Corporation physical id: 2.1 bus info: pci@0000:00:02.1 version: 02 width: 32 bits clock: 33MHz capabilities: cap_list configuration: latency=0 resources: memory:40000000-4007ffff Have you got any ideas to get this solved? Thank you very much! Bonfire

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  • Can I use one set of images to represent multiple sprites in Java?

    - by mal
    I've got a game that has 3 basic sprites, at the moment I'm loading 8 images into each sprite for animating. Each character class has a sprite object. if I've got 10 characters on screen at once then that's 80 images loaded in to memory. Can I make a central sprite class that only holds 8 images for each of the 3 sprites, then get the character objects to request the relevant images from the central sprite class, thereby massively reducing the memory required for the images?

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  • Partition showing up twice under devices

    - by JohnReed
    I have an ntfs data partition on the same drive as my ubuntu 12.04 partition. I wanted to have this partition automatically mount at startup so that dropbox can start syncing at startup without me having to manually mount it (my dropbox folder is on the partition). I edited the fstab file by appending the following to it: #Data-Partition UUID=762639DE416D0A21 /media/Data ntfs-3g rw,auto,users,exec,nls=utf8,umask=003,gid=46,uid=1000 0 2 The drive now automounts at startup like I wanted, but now I have a duplicate Data entry under my Devices list. This only appeared after editing the fstab file. The second Data entry under Devices does not mount properly and I do not want it there. Why is this duplicate entry there and how can I get rid of it? additional information: Here is the output I get from cat /proc/partitions: major minor #blocks name 8 0 976762584 sda 8 1 102400 sda1 8 2 111574016 sda2 8 3 803643392 sda3 8 4 1 sda4 8 5 55410688 sda5 8 6 6028288 sda6 11 0 1048575 sr0

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  • How do I disable a Nvidia 9600GT on MacBookPro 5.1?

    - by Gjan
    i finally put up a Dual Boot with Ubuntu and Lion on my old MacBookPro 5.1 As reported in many cases the discrete graphics card is turned on all the time consuming a lot of power and thus heating up the laptop. Since the discrete graphics card does not support the nvidia optimus technology, the corresponding packge nvidia-prime does not help in this case. Therefore my question is, how to manually disable the discrete graphics card Nvdidia 9600GT ? Preferably a 'switch-on-the-run' version, but a 'set-on-boot' would be totally fine!

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  • Unable to install cedarview-graphics-drivers

    - by antnchv
    $ sudo apt-get install cedarview-graphics-drivers Reading package lists... Done Building dependency tree Reading state information... Done Some packages could not be installed. This may mean that you have requested an impossible situation or if you are using the unstable distribution that some required packages have not yet been created or been moved out of Incoming. The following information may help to resolve the situation: The following packages have unmet dependencies: cedarview-graphics-drivers : Depends: xserver-xorg-core (= 2:1.10.99.901) Depends: xorg-video-abi-11 E: Unable to correct problems, you have held broken packages. Please advice.

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  • Start Programming embedded devices

    - by user1611753
    I am good at C programming and also I am good at embedded devices. I have setup an embedded circuit myself using the basic arduino and by interfacing some devices with it. But the main problem is that I do not know where and how to start programming this device with the known C programming skills. The device has an on chip boot loader. By "start programming", I mean how to bring the embedded device into my programming and stuff. I know program starts from a main() and an infinite loop makes the application run. But the real question is, how to start this all and integrate the hardware with the software which I write. Kindly help with this. Thanks for the help in advance.

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  • Really, Mobile Devices will Take Over the World?

    - by p.gielens
    My blog has been quiet for quite a while. My inspiration comes from crunching/exchanging information which I should do more often. Gartner analysis tells us that by 2013 mobile phones will overtake PC’s as the most common Web access device worldwide. A few years back I would have said non sense, but apparently most Web users are comfortable with less processing power. Just take a look at the increasing business in Netbooks. Wouldn’t it be great to have a mobile phone which can connect wirelessly to my home TV, monitor, car display, mouse, keyboard, etc? And to have the processing power of the current Netbook generation? Where can I buy it? Why are we making our PC devices (for instance the slate) smaller while we can make our mobile device’s functionality bigger? What about the single responsibility principle? Does it apply to physical devices as well as good object-oriented software?

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