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  • How can I find out if the MainActivity is being paused from my Java class?

    - by quinestor
    I am using motion sensor detection in my application. My design is this: a class gets the sensor services references from the main activity and then it implements SensorEventListener. That is, the MainActivity does not listen for sensor event changes: public void onCreate(Bundle savedInstanceState) { // ... code mSensorManager = (SensorManager) getSystemService(Context.SENSOR_SERVICE); mAccelerometer = mSensorManager.getDefaultSensor(Sensor.TYPE_ACCELEROMETER); // The following is my java class, it does not extends any android fragment/activty mShakeUtil = new ShakeUtil(mSensorManager,mAccelerometer,this); // ..more code.. } I can't redesign ShakeUtil so it is a fragment nor activity, unfortunately. Now to illustrate the problem consider: MainActivity is on its way to be destroyed/paused. I.e screen rotation ShakeUtil's onSensorChanged(SensorEvent event) gets called in the process.. One of the things that happen inside onSensorChanged is a dialog interaction, which gives the error: java.lang.IllegalStateException: Can not perform this action after onSaveInstanceState When the previous happens between MainActivity's onSaveInstanceState and onPause. I know this can be prevented if I successfully detect that MainActivity is being pause in ShakeUtil. How can I detect that MainActivity is being paused or onSaveInstanceState was called from ShakeUtil? Alternatively, how can I avoid this issue without making Shakeutil extend activity? So far I have tried with flag variables but that isn't good enough, I guess these are not atomic operations. I tried using Activity's isChangingConfigurations(), but I get an undocummented "NoSuchMethodFound" error.. I am unregistering the sensors by calling ShakeUtil when onPause in main ACtivity

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  • how to update UI controls in cocoa application from background thread

    - by AmitSri
    following is .m code: #import "ThreadLabAppDelegate.h" @interface ThreadLabAppDelegate() - (void)processStart; - (void)processCompleted; @end @implementation ThreadLabAppDelegate @synthesize isProcessStarted; - (void)awakeFromNib { //Set levelindicator's maximum value [levelIndicator setMaxValue:1000]; } - (void)dealloc { //Never called while debugging ???? [super dealloc]; } - (IBAction)startProcess:(id)sender { //Set process flag to true self.isProcessStarted=YES; //Start Animation [spinIndicator startAnimation:nil]; //perform selector in background thread [self performSelectorInBackground:@selector(processStart) withObject:nil]; } - (IBAction)stopProcess:(id)sender { //Stop Animation [spinIndicator stopAnimation:nil]; //set process flag to false self.isProcessStarted=NO; } - (void)processStart { int counter = 0; while (counter != 1000) { NSLog(@"Counter : %d",counter); //Sleep background thread to reduce CPU usage [NSThread sleepForTimeInterval:0.01]; //set the level indicator value to showing progress [levelIndicator setIntValue:counter]; //increment counter counter++; } //Notify main thread for process completed [self performSelectorOnMainThread:@selector(processCompleted) withObject:nil waitUntilDone:NO]; } - (void)processCompleted { //Stop Animation [spinIndicator stopAnimation:nil]; //set process flag to false self.isProcessStarted=NO; } @end I need to clear following things as per the above code. How to interrupt/cancel processStart while loop from UI control? I also need to show the counter value in main UI, which i suppose to do with performSelectorOnMainThread and passing argument. Just want to know, is there anyother way to do that? When my app started it is showing 1 thread in Activity Monitor, but when i started the processStart() in background thread its creating two new thread,which makes the total 3 thread until or unless loop get finished.After completing the loop i can see 2 threads. So, my understanding is that, 2 thread created when i called performSelectorInBackground, but what about the thrid thread, from where it got created? What if thread counts get increases on every call of selector.How to control that or my implementation is bad for such kind of requirements? Thanks

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  • How to Return Variable for all tests to use Unittest

    - by chrissygormley
    Hello, I have a Python script and I am trying to set a variable so that if the first test fail's the rest of then will be set to fail. The script I have so far is: class Tests(): def function: result function.......... def errorHandle(self): return self.error def sudsPass(self): try: result = self.client.service.GetStreamUri(self.stream, self.token) except suds.WebFault, e: assert False except Exception, e: pass finally: if 'result' in locals(): self.error = True self.errorHandle() assert True else: self.error = False self.errorHandle() assert False def sudsFail(self): try: result = self.client.service.GetStreamUri(self.stream, self.token) except suds.WebFault, e: assert False except Exception, e: pass finally: if 'result' in locals() or self.error == False: assert False else: assert True class GetStreamUri(TestGetStreamUri): def runTest(self): self.sudsPass() class GetStreamUriProtocolFail(TestGetStreamUri): def runTest(self): self.stream.Transport.Protocol = "NoValue" self.errorHandle() self.sudsFail() if __name__ == '__main__': unittest.main() I am trying to get self.error to be set to False if the first test fail. I understand that it is being set in another test but I was hoping someone could help me find a solution to this problem using some other means. Thanks PS. Please ignore the strange tests. There is a problem with the error handling at the moment.

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  • Faking Fixed Position in IE6

    - by Andrew
    I have a site that utilizes a bottom fixed position masthead here: http://www.entheospartners.com/newsite/ This setup works great in all browsers except IE6, which doesn't support fixed positioning in the least, so here's what I've done: When an IE6 user comes to the page, I make the determination if scrolling is necessary using this bit of code: var windowHeight = $(window).height(); var totalHeight = windowHeight - 100; // where 100 is the sum of the top nav height + footer height var contentHeight; if($('#subpage-content-small').length) { // main content div for a three column layout contentHeight = $('#subpage-content-small').height(); }; if($('#subpage-content-wide').length) { // main content div for a two column layout contentHeight = $('#subpage-content-wide').height(); }; if(contentHeight > totalHeight) { $('#container-container').css({ 'overflow-y' : "scroll", 'height' : totalHeight }); }; ...which calculates everything correctly, puts the scrollbars where they need to be (flush right), and sets them to the appropriate height. The problem is that the scrollbars don't move the content. I can't say that I've ever seen anything quite like this before, so I'm hoping someone else on here has. Thanks in advance! PS - Obviously, this needs to be looked at in IE6 for troubleshooting, which I know will be as painful for you as it is for me.

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  • C++ function overloading and dynamic binding compile problem

    - by Olorin
    #include <iostream> using namespace std; class A { public: virtual void foo(void) const { cout << "A::foo(void)" << endl; } virtual void foo(int i) const { cout << i << endl; } virtual ~A() {} }; class B : public A { public: void foo(int i) const { this->foo(); cout << i << endl; } }; class C : public B { public: void foo(void) const { cout << "C::foo(void)" << endl; } }; int main(int argc, char ** argv) { C test; test.foo(45); return 0; } The above code does not compile with: $>g++ test.cpp -o test.exe test.cpp: In member function 'virtual void B::foo(int) const': test.cpp:17: error: no matching function for call to 'B::foo() const' test.cpp:17: note: candidates are: virtual void B::foo(int) const test.cpp: In function 'int main(int, char**)': test.cpp:31: error: no matching function for call to 'C::foo(int)' test.cpp:23: note: candidates are: virtual void C::foo() const It compiles if method "foo(void)" is changed to "goo(void)". Why is this so? Is it possible to compile the code without changing the method name of "foo(void)"? Thanks.

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  • Is there a good way to copy a Gtk widget?

    - by Jake
    Is there a way, using the Gtk library in C, to clone a Gtk button (for instance), and pack it somewhere else in the app. I know you can't pack the same widget twice. And that this code obviously wouldn't work, but shows what happens when I attempt a shallow copy of the button: GtkButton *a = g_object_new(GTK_TYPE_BUTTON, "label", "o_0", NULL); GtkButton *b = g_memdup(b, sizeof *b); gtk_box_pack_start_defaults(GTK_BOX(vbox), GTK_WIDGET(b)); There is surrounding code which creates a vbox and packs it in a window and runs gtk_main(). This will result in these hard to understand error messages: (main:6044): Gtk-CRITICAL **: gtk_widget_hide: assertion `GTK_IS_WIDGET (widget)' failed (main:6044): Gtk-CRITICAL **: gtk_widget_realize: assertion `GTK_WIDGET_ANCHORED (widget) || GTK_IS_INVISIBLE (widget)' failed ** Gtk:ERROR:/build/buildd/gtk+2.0-2.18.3/gtk/gtkwidget.c:8431:gtk_widget_real_map: assertion failed: (GTK_WIDGET_REALIZED (widget)) Along the same lines, if I were to write my own GObject (not necessarily a Gtk widget), is there a good way to write a copy constructor. Im thinking it should be an interface with optional hooks and based mostly on the properties, handling the class's hierarchy in some way. I'd want to do this: GtkButton *b = copyable_copy(COPYABLE(a)); If GtkButton could use a theoretical copyable interface.

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  • Cocoa document-based app: Notification not always received by observer

    - by roysolay
    Hi, I hope somebody can help with my notification problem. I have a notification which looks to be set up correctly but it isn’t delivered as expected. I am developing a document based app. The delegate/ document class posts the notification when it reads from a saved file: [[NSNotificationCenter defaultCenter] postNotificationName:notifyBsplinePolyOpened object:self]; Logging tells me that this line is reached whenever I open a saved document. In the DrawView class, I have observers for the windowOpen notification and the bsplinePoly file open notification: [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(mainWindowOpen:) name:NSWindowDidBecomeMainNotification object:nil]; [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(savedBspline:) name:notifyBsplinePolyOpened object:nil]; - (void) mainWindowOpen:(NSNotification*) note { NSLog(@"Window opened"); _mainWindow = [note object]; } - (void) savedBspline:(NSNotification*) note { NSLog(@"savedBspline called"); NSLog(@"note is %@", [note name]); } The behavior is odd. When I save and close the main window and reopen it, I get the “Window opened” message but not the “savedBspline called” message. If I leave a main window open and open a previously saved session, I get the “Window opened” message and the “savedBspline called” message. I have searched online discussion and Apple DevCenter documentation but I have not seen this problem.

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  • "loading" div automatically appended when using cordova (phonegap)

    - by Vlad Ioffe
    I am using cordova for mobile app development on android platform. I have this html code in www/index.html file: <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> <html> <head> <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> <meta http-equiv="Content-Language" content="en" /> <script src="cordova-2.2.0.js" type="text/javascript"></script> <script src="jquery/jquery.js" type="text/javascript"></script> <script src="jquery.mobile/jquery.mobile-1.1.0.js" type="text/javascript"></script> <script src="JS/main.js" type="text/javascript"></script> <link rel="stylesheet" href="CSS/main.css"/> </head> <body id="body" class="body"> <div id="box" class="bodyBlack"> </div> </body> </html> I don't know why but when I am running this app (also when just opening on pc browser) i am having this div appended at the bottom of the page: <div ui-loader ui-corner-all ui-body-a ui-loader-default> <span ui-loader ui-corner-all ui-body-a ui-loader-default></span> <h1>loading</h1> Why and from where dose it getting from? how I am preventing it to do so? Thanks!!!

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  • No Debug information of an iPhone app

    - by Markus Pilman
    Hi all, I wrote an iPhone app which uses a third party library. I crosscompiled this library successfully and everything works smoothly. But when I want to debug the application, it would make sense to also be able to debug the library. So I compiled also the external library with debuging information (usign the gcc option -ggdb). But when I want to debug it, I get the correct symbol names, but the positions are always wrong/extremly wierd (locale_facets.tcc:2505 or iostream:76). For example a stack trace could look like this: #0 0x000045e8 in zorba::serialization::SerializeBaseClass::SerializeBaseClass () at iostream:76 #1 0x0001d990 in zorba::RCObject::RCObject () at iostream:76 #2 0x00025187 in zorba::xqpStringStore::xqpStringStore () at iostream:76 #3 0x000719e4 in zorba::String::String () at locale_facets.tcc:2505 #4 0x00030513 in iphone::iLabelModule::getURI (this=0x533f710) at /Users/sausalito/eth/izorba/sandbox/ilabel.cpp:19 #5 0x00356766 in zorba::static_context::bind_external_module () at locale_facets.tcc:2505 #6 0x0006139d in zorba::StaticContextImpl::registerModule () at locale_facets.tcc:2505 #7 0x000333e5 in -[ZorbaCaller init] (self=0x53405c0, _cmd=0x95583398) at /Users/sausalito/eth/izorba/sandbox/ZorbaCaller.mm:61 #8 0x00033180 in +[ZorbaCaller instance] (self=0x11dc2bc, _cmd=0x93679591) at /Users/sausalito/eth/izorba/sandbox/ZorbaCaller.mm:37 #9 0x0003d998 in -[testOne execute:] (self=0x530d560, _cmd=0x9366b126, sender=0x5121da0) at /Users/sausalito/eth/izorba/sandbox/generator/testOne.mm:13 #10 0x01a21405 in -[UIApplication sendAction:to:from:forEvent:] () #11 0x01a84b4e in -[UIControl sendAction:to:forEvent:] () #12 0x01a86d6f in -[UIControl(Internal) _sendActionsForEvents:withEvent:] () #13 0x01a85abb in -[UIControl touchesEnded:withEvent:] () #14 0x01a3addf in -[UIWindow _sendTouchesForEvent:] () #15 0x01a247c8 in -[UIApplication sendEvent:] () #16 0x01a2b061 in _UIApplicationHandleEvent () #17 0x03b6fd59 in PurpleEventCallback () #18 0x034a8b80 in CFRunLoopRunSpecific () #19 0x034a7c48 in CFRunLoopRunInMode () #20 0x03b6e615 in GSEventRunModal () #21 0x03b6e6da in GSEventRun () #22 0x01a2bfaf in UIApplicationMain () #23 0x0002dd7e in main (argc=1, argv=0xbffff044) at /Users/sausalito/eth/izorba/sandbox/main.m:16 Does anybody have an idea, where these wrong locations come from?

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  • Closing thread using ExitThread - C

    - by Jamie Keeling
    I have a simple program that creates a thread, loops twenty times and then makes a call to close itself and perform the necessary cleanup. When I debug the program it reaches the ExitThread(); method and pauses, ignoring the printf(); I have set up after it to signal to me it's closed. Is this normal or am I forgetting to do something? I'm new to threading using C. Main() void main() { Time t; int i = 0; StartTimer(); for(i = 0; i < 20; i++) { t = GetTime(); printf("%d.%.3d\n", t.seconds, t.milliseconds); Sleep(100); } StopTimer(); } Thread Creation void StartTimer() { DWORD threadId; seconds = 0; milliseconds = 0; // Create child thread hThread = CreateThread( NULL, // lpThreadAttributes (default) 0, // dwStackSize (default) ThreadFunc, // lpStartAddress NULL, // lpParameter 0, // dwCreationFlags &threadId // lpThreadId (returned by function) ); // Check child thread was created successfully if(hThread == NULL) { printf("Error creating thread\n"); } } Thread Close void StopTimer() { DWORD exitCode; if(GetExitCodeThread(hThread,&exitCode) != 0) { ExitThread(exitCode); printf("Thread closed"); if(CloseHandle(hThread)) { printf("Handle closed"); } } }

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  • Strange problem with simple multithreading program in Java

    - by Elizabeth
    Hello, I am just starting play with multithreading programming. I would like to my program show alternately character '-' and '+' but it doesn't. My task is to use synchronized keyword. As far I have: class FunnyStringGenerator{ private char c; public FunnyStringGenerator(){ c = '-'; } public synchronized char next(){ if(c == '-'){ c = '+'; } else{ c = '-'; } return c; } } class ThreadToGenerateStr implements Runnable{ FunnyStringGenerator gen; public ThreadToGenerateStr(FunnyStringGenerator fsg){ gen = fsg; } @Override public void run() { for(int i = 0; i < 10; i++){ System.out.print(gen.next()); } } } public class Main{ public static void main(String[] args) throws IOException { FunnyStringGenerator FSG = new FunnyStringGenerator(); ExecutorService exec = Executors.newCachedThreadPool(); for(int i = 0; i < 20; i++){ exec.execute(new ThreadToGenerateStr(FSG)); } } } EDIT: I also testing Thread.sleep in run method instead for loop.

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  • Configuring TeamCity + NUnit unit tests so files can be loaded properly

    - by Dave
    In a nutshell, I have a solution that builds fine in the IDE, and the unit tests all run fine with the NUnit GUI (via the NUnitit VS2008 plugin). However, when I execute my TeamCity build runner, all unit tests that require file access (e.g. for running tests against specific XML files), I just get System.IO.DirectoryNotFoundExceptions. The reason for this is clear: it's looking for those supporting XML files loaded by various unit tests in the wrong folder. The way my unit tests are structured looks like this: +-- project folder +-- unit tests folder +-- test.xml +-- test.cs +-- project file.xaml +-- project file.xaml.cs All of my projects own their own UnitTests folder, which contains the .cs file and any XML files, XML Schemas, etc that are necessary to run the tests. So when I write my test.cs, I have it look for "test.xml" in the code because they are in the same folder (actually, I do something like ....\unit tests\test.xml, but that's kind of silly). As I said before, the tests run great in NUnit. But that's because the unit tests are part of the project. When running the unit tests from TeamCity, I am executing them against the assemblies that get copied to the main app's output folder. These unit test XML files should not be copied willy-nilly to the output folder just to make the tests pass. Can anyone suggest a better method of organizing my unit tests in each project (which are dependencies for the main app), such that I can execute the unit tests from NUnit and from the TeamCity build runner? The only other option I can come up with is to just put the testing XML data in code, rather than loading it from a file. I would rather not do this.

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  • Google Analytics version 3 - How to apply it correctly?

    - by ephramd
    I've added google analytics to my app with the intention of obtaining information about the screens you and send custom events. I am obtained duplicate content ... Also I get different results: "com.package.app.MainScreen" - 300 views and "Main Screen" - 200 views I am interested to get only follow up with the custom name of the activity and not the package. And in any case, because both show different results? public class MainScreen extends Activity { private static final String GA_PROPERTY_ID = "UA-12345678-9"; private static final String SCREEN_LABEL = "Main Screen"; Tracker mTracker; EasyTracker easyTracker; @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main_screen); mTracker = GoogleAnalytics.getInstance(this).getTracker(GA_PROPERTY_ID); mTracker.set(Fields.SCREEN_NAME, SCREEN_LABEL); // For Custom Name from activity mTracker.send(MapBuilder.createAppView().build()); easyTracker = EasyTracker.getInstance(this); // Analytics Events ... easyTracker.send(MapBuilder.createEvent("MainScreen", "Play", category.get(1), null).build()); //AnalyticsEvents ... } @Override public void onStart() { super.onStart(); EasyTracker.getInstance(this).activityStart(this); } @Override public void onStop() { super.onStop(); EasyTracker.getInstance(this).activityStop(this); } } And analytics.xml: <?xml version="1.0" encoding="utf-8" ?> <resources xmlns:tools="http://schemas.android.com/tools" tools:ignore="TypographyDashes"> <!--Replace placeholder ID with your tracking ID--> <string name="ga_trackingId">UA-12345678-9</string> <!--Enable automatic activity tracking--> <bool name="ga_autoActivityTracking">true</bool> <!--Enable automatic exception tracking--> <bool name="ga_reportUncaughtExceptions">true</bool> </resources> Google Analytics Dev Guide

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  • Inconsistent behavior working with "Flex on Rails" example.

    - by kmontgom
    I'm experimenting with Flex and Rails right now (Rails is cool). I'm following the examples in the book "Flex on Rails", and I'm getting some puzzling and inconsistent behavior. Heres the Flex MXML: <mx:HTTPService id="index" url="http://localhost:3000/people.xml" resultFormat="e4x" /> <mx:DataGrid dataProvider="{index.lastResult.person}" width="100%" height="100%"> <mx:columns> <mx:DataGridColumn headerText="First Name" dataField="first-name"/> <mx:DataGridColumn headerText="Last Name" dataField="last-name"/> </mx:columns> </mx:DataGrid> <mx:Script> <![CDATA[ import mx.controls.Alert; private function main():void { Alert.show( "In main()" ); } ]]> </mx:Script> When I run the app from my IDE (Amythyst beta, also cool), the DataGrid appears, but is not populated. The Alert.show() also triggers. When I go out to a web browser and manually enter the url (http://localhost:3000/people.xml), the Mongrel console shows the request coming through and the browser shows the web response. No exceptions or other error messages occur. Whats the difference? Do I need to alter some OS setting? I'm using Win7 on an x64 machine.

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  • Best practice to create WPF wrapper application displaying screens on demand.

    - by Robbie
    Context: I'm developing a WPF application which will contain a lot of different "screens". Each screen contains a which on its turn contains all the visual elements. Some elements trigger events (e.g., checkboxes), a screen has individual resources, etc. The main application is "wrapper" around these screens: it contains a menubar, toolbar, statusbar and alike (in a DockPanel) and space to display one screen. Through the menubar, the user can choose which screen he wants to display. Goal: I want to dynamically load & display & (event)handle one screen in the space in the main application. I don't want to copy & paste all the "wrapper" stuff in all the different screens. And As I have many complex screens (around 300 - luckily auto-generated), I don't want to load all of them at the start of the application, but only upon request. Question: What do you recommend as the best way to realize this? What kind of things should I use and investigate: Pages or windows or User Control for the screens? Does this affect the event handling?

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  • how do i implement / build / create an 'in memory database' for my unit test

    - by Michel
    Hi all, i've started unit testing a while ago and as turned out i did more regression testing than unit testing because i also included my database layer thus going to the database verytime. So, implemented Unity to inject a fake database layer, but i of course want to store some data, and the main opinion was: "create an in-memory database" But what is that / how do i implement that? Main question is: i think i have to fake the database layer, but doesn't that make me create a 'simple database' myself or: how can i keep it simple and not rebuilding Sql Server just for my unit tests :) At the end of this question i'll give an explanation of the situation i got in on the project i just started on, and i was wondering if this was the way to go. Michel Current situation i've seen at this client is that testdata is contained in XML files, and there is a 'fake' database layer that connects all the xml files together. For the real database we're using the entity framework, and this works very simple. And now, in the 'fake' layer, i have top create all kind of classes to load, save, persist etc. the data. It sounds weird that there is so much work in the fake layer, and so little in the real layer. I hope this all makes sense :)

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  • (nested) user controls within a mvp pattern causing sporadic problems

    - by LLEA
    hi everyone, I have a serious problem with nested user controls (UCs) in WinForms while trying to implement the mvp pattern (passive view). The project consists of one model (designed as a singleton) and a set of different presenters with corresponding view interfaces. To avoid one huge view interface and therefore an overloaded main UI, I decided to make use of a set of different UCs. Each UC has one view interface and one presenter that can access the model. But there are nested UCs: meaning that one specialised UC implements sort of a basic UC. The main UI just represents a container for all those UCs. So far, so good (if not, please ask)?! There are two problems that I am facing now (but I guess both are of the same origin): From time to time it is not possible anymore to load the UCs and test them within the Visual Studio 2008 User Control Test Container. The error message just says that a project with an output type of class library cannot be started directly etc. I can "handle" that by unloading all UC projects and reloading them afterwards. (I guess the references to all mvp components and other UCs are then updated). Assuming that the implementation of my mvp pattern is okay and all those UCs are testable within the VS Test Container at a certain time - there is the biggest problem still left: I am not able to add any UC (even the basic and unnested ones) to a simple Form (UI). The error message: error message.jpg Could it be that my basic UC causes all these Problems?! It consists of two simple ComboBoxes and implements a basic presenter and basic view interface. Whenever I add this UC to a different UC the VS designer adds two references to the public getter methods of the UC as resources. I then manually remove those resources from the resx-file and commend the corresponding lines in the designer file. thx in advance

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  • "Access is denied" by executing .hta file with JScript on Windows XP x64

    - by mem64k
    I have a simple HTML (as HTA) application that shows strange behavior on Windows XP x64 machine. I getting periodically (not every time) error message "Access is denied." when i start the application. The same application on Windows XP 32bit runs just fine... Does somebody has any idea or explanation? Error message: Line: 18 Char: 6 Error: Access is denied. Code: 0 URL: file:///D:/test_j.hta Here is the code of my "test_j.hta": <html> <head> <title>Test J</title> <HTA:APPLICATION ID="objTestJ" APPLICATIONNAME="TestJ" SCROLL="no" SINGLEINSTANCE="yes" WINDOWSTATE="normal" > <script language="JScript"> function main() { //window.alert("test"); window.resizeTo(500, 300); } function OnExit() { window.close(); } </script> </head> <body onload="main()"> <input type="button" value="Exit" name="Exit" onClick="OnExit()" title="Exit"> </body> </html>

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  • memcmp,strcmp,strncmp in C

    - by el10780
    I wrote this small piece of code in C to test memcmp() strncmp() strcmp() functions in C. Here is the code that I wrote: #include <stdio.h> #include <stdlib.h> #include <string.h> int main(int argc, char** argv) { char *word1="apple",*word2="atoms"; if (strncmp(word1,word2,5)==0) printf("strncmp result.\n"); if (memcmp(word1,word2,5)==0) printf("memcmp result.\n"); if (strcmp(word1,word2)==0) printf("strcmp result.\n"); } Can somebody explain me the differences because I am confused with these three functions?My main problem is that I have a file in which I tokenize its line of it,the problem is that when I tokenize the word "atoms" in the file I have to stop the process of tokenizing.I first tried strcmp() but unfortunately when it reached to the point where the word "atoms" were placed in the file it didn't stop and it continued,but when I used either the memcmp() or the strncmp() it stopped and I was happy.But then I thought,what if there will be a case in which there is one string in which the first 5 letters are a,t,o,m,s and these are being followed by other letters.Unfortunately,my thoughts were right as I tested it using the above code by initializing word1 to "atomsaaaaa" and word2 to atoms and memcmp() and strncmp() in the if statements returned 0.On the other hand strcmp() it didn't.It seems that I must use strcmp(). I have done google searches but I got more confused as I have seen sites and other forums to define these three differently.If it is possible for someone to give me correct explanations/definitions so I can use them correctly in my source code,I would be really grateful.

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  • FileNotFoundException Java

    - by Troels Hansen
    Hi, I'm trying to make a simple highscore system for a minesweeper game. However i keep getting a file not found exception, and i've tried to use the full path for the file aswell. package minesweeper; import java.io.*; import java.util.*; public class Highscore{ public static void submitHighscore(String difficulty) throws IOException{ int easy = 99999; int normal = 99999; int hard = 99999; //int newScore = (int) MinesweeperView.getTime(); int newScore = 10; File f = new File("Highscores.dat"); if (!f.exists()){ f.createNewFile(); } Scanner input = new Scanner(f); PrintStream output = new PrintStream(f); if (input.hasNextInt()){ easy = input.nextInt(); normal = input.nextInt(); hard = input.nextInt(); } output.flush(); if(difficulty.equals("easy")){ if (easy > newScore){ easy = newScore; } }else if (difficulty.equals("normal")){ if (normal > newScore){ normal = newScore; } }else if (difficulty.equals("hard")){ if (hard > newScore){ hard = newScore; } } output.println(easy); output.println(normal); output.println(hard); } //temporary main method used for debugging public static void main(String[] args) throws IOException { submitHighscore("easy"); } }

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  • Passing an array of structs in C

    - by lelouch
    I'm having trouble passing an array of structs to a function in C. I've created the struct like this in main: int main() { struct Items { char code[10]; char description[30]; int stock; }; struct Items MyItems[10]; } I then access it like: MyItems[0].stock = 10; etc. I want to pass it to a function like so: ReadFile(MyItems); The function should read the array, and be able to edit it. Then I should be able to access the same array from other functions. I've tried heaps of declarations but none of them work. e.g. void ReadFile(struct Items[10]) I've had a look around for other questions, but the thing is they're all done different, with typedefs and asterisks. My teacher hasn't taught us pointers yet, so I'd like to do it with what I know. Any ideas? :S EDIT: Salvatore's answer is working after I fixed my prototype to: void ReadFile(struct Items[9]);

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  • GUI Agent accepts statuses from Daemon and shows it using progress indicator

    - by Pavel
    Hi to all! My application is a GUI agent, which communicate with daemon through the unix domain socket, wrapped in CFSocket.... So there are main loop and added CFRunLoop source. Daemon sends statuses and agent shows it with a progress indicator. When there are any data on socket, callback function begin to work and at this time I have to immediately show the new window with progress indicator and increase counter. //this function initiate the runloop for listening socket - (int) AcceptDaemonConnection:(ConnectionRef)conn { int err = 0; conn->fSockCF = CFSocketCreateWithNative(NULL, (CFSocketNativeHandle) conn->fSockFD, kCFSocketAcceptCallBack, ConnectionGotData, NULL); if (conn->fSockCF == NULL) err = EINVAL; if (err == 0) { conn->fRunLoopSource = CFSocketCreateRunLoopSource(NULL, conn->fSockCF, 0); if (conn->fRunLoopSource == NULL) err = EINVAL; else CFRunLoopAddSource(CFRunLoopGetCurrent(), conn->fRunLoopSource, kCFRunLoopDefaultMode); CFRelease(conn->fRunLoopSource); } return err; } // callback function void ConnectionGotData(CFSocketRef s, CFSocketCallBackType type, CFDataRef address, const void * data, void * info) { #pragma unused(s) #pragma unused(address) #pragma unused(info) assert(type == kCFSocketAcceptCallBack); assert( (int *) data != NULL ); assert( (*(int *) data) != -1 ); TStatusUpdate status; int nativeSocket = *(int *) data; status = [agg AcceptPacket:nativeSocket]; // [stWindow InitNewWindow] inside [agg SendUpdateStatus:status.percent]; } AcceptPacket function receives packet from the socket and trying to show new window with progress indicator. Corresponding function is called, but nothing happens... I think, that I have to make work the main application loop with interrupting CFSocket loop... Or send a notification? No idea....

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  • Haskell lazy I/O and closing files

    - by Jesse
    I've written a small Haskell program to print the MD5 checksums of all files in the current directory (searched recursively). Basically a Haskell version of md5deep. All is fine and dandy except if the current directory has a very large number of files, in which case I get an error like: <program>: <currentFile>: openBinaryFile: resource exhausted (Too many open files) It seems Haskell's laziness is causing it not to close files, even after its corresponding line of output has been completed. The relevant code is below. The function of interest is getList. import qualified Data.ByteString.Lazy as BS main :: IO () main = putStr . unlines =<< getList "." getList :: FilePath -> IO [String] getList p = let getFileLine path = liftM (\c -> (hex $ hash $ BS.unpack c) ++ " " ++ path) (BS.readFile path) in mapM getFileLine =<< getRecursiveContents p hex :: [Word8] -> String hex = concatMap (\x -> printf "%0.2x" (toInteger x)) getRecursiveContents :: FilePath -> IO [FilePath] -- ^ Just gets the paths to all the files in the given directory. Are there any ideas on how I could solve this problem? The entire program is available here: http://haskell.pastebin.com/PAZm0Dcb

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  • Python for statement giving an Invalid Syntax error with list

    - by Cold Diamondz
    I have some code in which is throwing an error (I'm using repl.it) import random students = ['s1:0','s2:0','s3:0'] while True: print'\n'*50 print'Ticket Machine'.center(80) print'-'*80 print'1. Clear Student Ticket Values'.center(80) print'2. Draw Tickets'.center(80) menu = raw_input('-'*80+'\nChoose an Option: ') if menu == '1': print'\n'*50 print'CLEARED!' students = ['s1:0','s2:0','s3:0'] raw_input('Press enter to return to the main menu!') elif menu == '2': tickets = [] print'\n'*50 times = int(raw_input('How many tickets to draw? ') for a in students: for i in range(a.split(':')[1]): tickets.append(a.split(':')[0]) for b in range(1,times+1): print str(b) + '. ' + random.choice(tickets) else: print'\n'*50 print'That was not an option!' raw_input('Press enter to return to the main menu!') But it is throwing this error: File "<stdin>", line 19 for a in students: ^ SyntaxError: invalid syntax I am planning on using this in a class, but I can't use it until the bug is fixed, also, student names have been removed for privacy reasons.

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  • iPhone crashing when presenting modal view controller

    - by Michael Waterfall
    I'm trying to display a modal view straight after another view has been presented modally (the second is a loading view that appears). - (void)viewDidAppear:(BOOL)animated { [super viewDidAppear:animated]; // Show load LoadViewController *loader = [[LoadViewController alloc] init]; [self presentModalViewController: loader animated:NO]; [loader release]; } But when I do this I get a "Program received signal: "EXC_BAD_ACCESS"." error. The stack trace is: 0 0x30b43234 in -[UIWindowController transitionViewDidComplete:fromView:toView:] 1 0x3095828e in -[UITransitionView notifyDidCompleteTransition:] 2 0x3091af0d in -[UIViewAnimationState sendDelegateAnimationDidStop:finished:] 3 0x3091ad7c in -[UIViewAnimationState animationDidStop:finished:] 4 0x0051e331 in run_animation_callbacks 5 0x0051e109 in CA::timer_callback 6 0x302454a0 in CFRunLoopRunSpecific 7 0x30244628 in CFRunLoopRunInMode 8 0x32044c31 in GSEventRunModal 9 0x32044cf6 in GSEventRun 10 0x309021ee in UIApplicationMain 11 0x00002154 in main at main.m:14 Any ideas? I'm totally stumped! The loading view is empty so there's definitely nothing going on in there that's causing the error. Is it something to do with launching 2 views modally in the same event loop or something? Thanks, Mike Edit: Very strange... I have modified it slightly so that the loading view is shown after a tiny delay, and this works fine! So it appears to be something within the same event loop! - (void)viewDidAppear:(BOOL)animated { [super viewDidAppear:animated]; // Show load [self performSelector:@selector(doit) withObject:nil afterDelay:0.1]; } - (void)doit { [self presentModalViewController:loader animated:YES]; }

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