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  • Register filetype with the browser?

    - by Lord.Quackstar
    In Android, I am trying to make it so that the user downloads a font from the browser, and I am able to view the font when downloaded. After multiple issues, I still have one lingering one: Registering the filetype with the browser. When trying to download with the Emulator (2.1-u1), I get "Cannot download. The content is not supported on this phone". Okay, so maybe its my manifest file. Updated with this: <activity android:name=".MainActivity" android:label="MainActivity"> <intent-filter> <action android:name="android.intent.action.MAIN"/> <category android:name="android.intent.category.LAUNCHER"/> <catagory android:name="android.intent.category.BROWSABLE"/> <data android:scheme="http"/> <data android:scheme="https"/> <data android:scheme="ftp"/> <data android:host="*"/> <data android:mimeType="*/*"/> <data android:pathPattern=".*zip"/> </intent-filter> </activity> Went back to the browser, and fails again. Restart the Emulator, still fails. Note that I got this format from posts here. Any suggestions on what to do?

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  • Configuring Displays for Different Mobile Devices

    - by Mike
    Does anyone know a way to have specific CSS style sheets based on the type of Mobile Device? I have been researching it a few days now and haven't found anything except this snippet of code for iPhones. <link media="only screen and (max-device-width: 480px)" href="iPhone.css" type="text/css" rel="stylesheet" /> This works great for iPhones, but on all other mobile devices (android, blackberry, Nokia), it's still displaying the same as my site. I tried: <link media="handheld" href="iPhone.css" type="text/css" rel="stylesheet" /> but that didn't seem to have any effect on the other mobile devices. So I'm not sure how to reach the blackberry's/androids/nokia's without effect the code of my actual site. I'm building my site using the PHP framework CodeIgniter and I looked into this code which is suppose to be able to tell if it is being looked at through a mobile device or browser. if ($this->agent->is_browser()) { $agent = $this->agent->browser().' '.$this->agent->version(); } elseif ($this->agent->is_mobile()) { $agent = $this->agent->mobile(); } else { $agent = 'Unidentified User Agent'; } The only problem is that the newer phones we are building on render the site as a browser and not as a mobile (I think, I've only tested the iphone because it's all I have at the moment). So does anyone have any work arounds for the other phone platforms?

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  • J2ME cache issue

    - by kiennt
    I have to write a J2ME app to retrieve images from server and display in mobile phone. I have seen and test that Snaptu have a mechanism to cache image, event with 100 images (both normal size and zoom size). I wonder how they can do that? I though that those guys use rms to save image stream to data. But when i check in working folder of simulater( I use Windows XP and Sun Wireless Toolkit 3.0, the Emulator device i use to run my program is CLDC Device 1 - my working folder is C:\Document And Settings\Administrator\javame-sdk\3.0\work\6\appdb), i see some .db file. When i delete these files, i still can view cache image in my emulator???? I also thought that those guys use heap memory to save image. But it is not correct because when i set limit device memory is 2MB (like some mobile phones), and i load and view 100 images in zoom size, it didn't make OutOfMemory Error? It so weird. Any one can help me? Thanks

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  • Perl - Read XML

    - by chinna_82
    XML <?xml version='1.0'?> <employee> <name>Smith</name> <age>43</age> <sex>M</sex> <department role='manager'>Operations</department> </employee> Perl use XML::Simple; use Data::Dumper; $xml = new XML::Simple; foreach my $data1 ($data = $xml->XMLin("test.xml")) { print Dumper($data1); } Above code managed to all the xml value like this. Output $VAR1 = { 'department' => { 'content' => 'Operations', 'role' => 'manager' }, 'name' => 'John Doe', 'sex' => 'M', 'age' => '43' }; How do I do, if I only want to get the role value. For this example I need to get Role = manager. Any advice or reference link is highly appreciated.

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  • IBM Worklight v6.1.0.1 : Error when using Ionic Framework with Worklight and run on IOS environment

    - by NickNguyen
    I have created demo app using Ionic with Worklight and it worked on Android but got error on IOS, when i used mobile browser simulator and debugged on IOS environment, i got the folowing error message: Uncaught InvalidCharacterError: Failed to execute 'add' on 'DOMTokenList': The token provided ('platform-ios - iphone') contains HTML space characters, which are not valid in tokens. I just add Ionic files in index.html: <!DOCTYPE HTML> <html> <head> <meta charset="UTF-8"> <title>index</title> <meta name="viewport" content="width=device-width, initial-scale=1.0, maximum-scale=1.0, minimum-scale=1.0, user-scalable=0"> <link rel="shortcut icon" href="images/favicon.png"> <link rel="apple-touch-icon" href="images/apple-touch-icon.png"> <link rel="stylesheet" href="css/main.css"> <link rel="stylesheet" href="ionic/css/ionic.css"> <script src="ionic/js/ionic.bundle.js"></script> </head> <body style="display: none;"> <!--application UI goes here--> <div class="bar bar-header bar-positive"> <h1 class="title">bar-positive</h1> </div> <script src="js/initOptions.js"></script> <script src="js/main.js"></script> <script src="js/messages.js"></script> </body> </html> I also tested on mobile device on both Android and IOS and only got error on IOS device. I don't know how to fix this. Can anyone help? Thanks.

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  • Using java.util.regex in Android apps - are there issues with this?

    - by johnrock
    In an Android app I have a utility class that I use to parse strings for 2 regEx's. I compile the 2 patterns in a static initializer so they only get compiled once, then activities can use the parsing methods statically. This works fine except that the first time the class is accessed and loaded, and the static initializer compiles the pattern, the UI hangs for close to a MINUTE while it compiles the pattern! After the first time, it flies on all subsequent calls to parseString(). My regEx that I am using is rather large - 847 characters, but in a normal java webapp this is lightning fast. I am testing this so far only in the emulator with a 1.5 AVD. Could this just be an emulator issue or is there some other reason that this pattern is taking so long to compile? private static final String exp1 = "(insertratherlong---847character--regexhere)"; private static Pattern regex1 = null; private static final String newLineAndTagsExp = "[<>\\s]"; private static Pattern regexNewLineAndTags = null; static { regex1 = Pattern.compile(exp1, Pattern.CASE_INSENSITIVE); regexNewLineAndTags = Pattern.compile(newLineAndTagsExp); } public static String parseString(CharSequence inputStr) { String replacementStr = "replaceMentText"; String resultString = "none"; try { Matcher regexMatcher = regex1.matcher(inputStr); try { resultString = regexMatcher.replaceAll(replacementStr); } catch (IllegalArgumentException ex) { } catch (IndexOutOfBoundsException ex) { } } catch (PatternSyntaxException ex) { } return resultString; }

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  • Transfer data between C++ classes efficiently

    - by David
    Hi, Need help... I have 3 classes, Manager which holds 2 pointers. One to class A another to class B . A does not know about B and vise versa. A does some calculations and at the end it puts 3 floats into the clipboard. Next, B pulls from clipboard the 3 floats, and does it's own calculations. This loop is managed by the Manager and repeats many times (iteration after iteration). My problem: Now class A produces a vector of floats which class B needs. This vector can have more than 1000 values and I don't want to use the clipboard to transfer it to B as it will become time consumer, even bottleneck, since this behavior repeats step by step. Simple solution is that B will know A (set a pointer to A). Other one is to transfer a pointer to the vector via Manager But I'm looking for something different, more object oriented that won't break the existent separation between A and B Any ideas ? Many thanks David

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  • Get a "sqlceqp35.dll" error when debugging but not when running deployed code.

    - by nj
    In our current windows mobile project a problem while debugging recently arised. When trying to debug the code it throws an exception on the open command on a connection to the local database. The message is "A SQL Server Compact DLL could not be loaded. Reinstall SQL Server Compact Edition. [ DLL Name = sqlceqp35.dll ]". Sometime it's an unknow error instead, with reference to the same file. If you execute the binary, thats deployd during the debug, on the device it runs without any problem. I've tried: Reinstall both .net and sqlce on the device. Changed the "specific version" on the reference properties in the project. The hardware I'm using is a Motorola MC70 with Windows mobile 5.0. The target platform of the project is windows mobile 5.0. Any ideas on what might cause this problem? EDIT: When I tried it on a MC75 I can debug it. The MC70 got OS Version: 05.01.0478 and the MC75 05.01.0478. My best guess now is that it's someway related to the OS version or the actual device.

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  • How to make Web Storage persistent in Cordova using JS?

    - by ett
    I have a small quiz app, which is a cross-platform mobile app, that I plan for it to run on Android, iOS, and WP8. I want to store a local highscore, where it will keep track how many points the user had, and if he/she does better than the already stored highscore, update the current highscore. Though, I want the highscore to be persistent, what I mean is, every time the user opens the app I want the last highscore to be present and it to be compared with the new quiz score. Meaning, I don't want the highscore to be deleted after each time the app is closed. I also want for the first time when the app is ran, the highscore to be set to 0, so obviously the first time the user finishes the quiz gets a new highscore. I have those codes so far: scoredb.js // Wait for device API libraries to load document.addEventListener("deviceready", initScoreDB, false); // Device APIs are available function initScoreDB() { window.localStorage.setItem("score", 0); highscore = window.localStorage.getItem("score"); } main.js var correct = 0; var highscore; // In between I have some code that keeps incrementing // correct variable for each correct answer. if (correct > highscore) { window.localStorage.setItem("score", correct); highscore = correct; } It does seem to work okay once the app is started. I did the quiz three times, in the simulator, and it keeps the score as it should. Though, each time I open the app, highscore is reseted to 0. I guess it is due to the fact that I call initScoreDB when the device is ready, and I initialize the score to 0 there and give that value to highscore. Can someone help me to initialize the score to 0 only when the app is ran for the first time, and all the other times to keep the latest highscore as the current highscore and compare it each time with the score that is achieved when the quiz is finished. If someone can help me, I would be glad.

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  • error C2065: 'IOCTL_NDISUIO_OPEN_DEVICE' : undeclared identifier

    - by Jassi
    Hello, I am facing "error C2065: 'IOCTL_NDISUIO_OPEN_DEVICE' : undeclared identifier error in beneath code. Where i am wrong, please help me out. #include "Ntddndis.h" #include "Nuiouser.h" HRESULT OpenInterfaceHandle( LPWSTR adapterGuid, HANDLE *pHandle) { WCHAR deviceGuid[128]; HANDLE intfHandle; HRESULT hr = S_OK; DWORD dwDummy; DWORD dwErr = ERROR_SUCCESS; wcscpy( deviceGuid, L"\\DEVICE\\" ); wcscat( deviceGuid, adapterGuid ); intfHandle = CreateFileA( "\\\\.\\\\Ndisuio", GENERIC_READ | GENERIC_WRITE, FILE_SHARE_READ | FILE_SHARE_WRITE, NULL, OPEN_EXISTING, FILE_ATTRIBUTE_NORMAL | FILE_FLAG_OVERLAPPED, INVALID_HANDLE_VALUE); if ( intfHandle == INVALID_HANDLE_VALUE ) { hr = E_FAIL; TraceMsg(L"CreateFile failed\n"); } if (hr = S_OK) TraceMsg(L"CreateFile successful\n"); if ( hr == S_OK ) { if ( !DeviceIoControl( intfHandle, IOCTL_NDISUIO_OPEN_DEVICE, (LPVOID)deviceGuid, wcslen(deviceGuid)*sizeof(WCHAR), NULL, 0, &dwDummy, NULL) ) { dwErr = GetLastError(); hr = E_FAIL; TraceMsg(L"Open Device failed with Error %d\n", dwErr); } else { *pHandle = intfHandle; hr = S_OK; TraceMsg(L"Open Device successful\n"); } } return hr; } thanx in advance,

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  • User Management: Managing users in user-defined "groups", database schema and logistics

    - by Kevin Brown
    I'm a noob, development wise and logistically-wise. I'm developing a site that lets people take a test... My client wants the ability for a user with the roll/privledge "admin" (a step below a super-admin) to be allowed to create users and only see/edit the users that they create... The users created in that "category" or group need some information that their superior provides. For example, I log in as a "manager", I have the ability to invite people to take the test, and manage those people. Before adding those people, I will have filled out a short survey about myself... Right now, the users that are invited will be asked some of the same questions as the manager. I'd like to cut down the redundancy by using the information put into the database by the manager and apply it to the invited users. How do I set up my database to work with this criterion? I'm a little confused about how to do this! Let me know if I can add more details... (This is a mysql and php app)

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  • How could I create a FBO with stencil buffer in OpenGL ES 2.0?

    - by Alphones
    I need stencil buffer on 3GS to render planar shadow, and polygon offset won't work prefect, still has z-fighting problem. So I use stencil buffer to make the shadow correct, it works on win32 gles2 emulator, but not on iPhone. After I added a post effect to the whole scene. The stencil buffer won't work even on win32 gles2 emulator. And I tried to attach a stencil buffer to FBO, buf the screen turns to black. Here's my code, glGenRenderbuffers(1, &dbo); // depth buffer glBindRenderbuffer(GL_RENDERBUFFER, dbo); glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT24_OES, widthGL, heightGL); glGenRenderbuffers(1, &sbo); // stencil buffer glBindRenderbuffer(GL_RENDERBUFFER, sbo); glRenderbufferStorage(GL_RENDERBUFFER, GL_STENCIL_INDEX8, widthGL, heightGL); glGenFramebuffers(1, &fbo); glBindFramebuffer(GL_FRAMEBUFFER, fbo); glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex, 0); glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, dbo); glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, sbo); // this make the whole screen black. The eglContext is created with STENCIL_SIZE=8, it works without a RTT. I tried to change the RenderbufferStorage for both depth buffer and stencil buffer, but none of them works. Is there anything I have missed? Does the stencil buffer pack with depth buffer? (I cannot find things like GL_DEPTH24_STENCIL8 ...)

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  • "pushModalScreen called by a non-event thread" thrown on event thread

    - by JGWeissman
    I am trying to get my Blackberry application to display a custom modal dialog, and have the opening thread wait until the user closes the dialog screen. final Screen dialog = new FullScreen(); ...// Fields are added to dialog Application.getApplication().invokeAndWait(new Runnable() { public void run() { Application.getUiApplication().pushModalScreen(dialog); } }); This is throwing an Exception which says "pushModalScreen called by a non-event thread" despite the fact that I am using invokeAndWait to call pushModalScreen from the event thread. Any ideas about what the real problem is? Here is the code to duplicate this problem: package com.test; import net.rim.device.api.ui.*; import net.rim.device.api.ui.component.*; import net.rim.device.api.ui.container.*; public class Application extends UiApplication { public static void main(String[] args) { new Application(); } private Application() { new Thread() { public void run() { Application.this.enterEventDispatcher(); } }.start(); final Screen dialog = new FullScreen(); final ButtonField closeButton = new ButtonField("Close Dialog"); closeButton.setChangeListener(new FieldChangeListener() { public void fieldChanged(Field field, int context) { Application.getUiApplication().popScreen(dialog); } }); dialog.add(closeButton); Application.getApplication().invokeAndWait(new Runnable() { public void run() { try { Application.getUiApplication().pushModalScreen(dialog); } catch (Exception e) { // To see the Exception in the debugger throw new RuntimeException(e.getMessage()); } } }); System.exit(0); } } I am using Component Package version 4.5.0.

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  • Bluetooth in Java Mobile: Handling connections that go out of range

    - by Albus Dumbledore
    I am trying to implement a server-client connection over the spp. After initializing the server, I start a thread that first listens for clients and then receives data from them. It looks like that: public final void run() { while (alive) { try { /* * Await client connection */ System.out.println("Awaiting client connection..."); client = server.acceptAndOpen(); /* * Start receiving data */ int read; byte[] buffer = new byte[128]; DataInputStream receive = client.openDataInputStream(); try { while ((read = receive.read(buffer)) > 0) { System.out.println("[Recieved]: " + new String(buffer, 0, read)); if (!alive) { return; } } } finally { System.out.println("Closing connection..."); receive.close(); } } catch (IOException e){ e.printStackTrace(); } } } It's working fine for I am able to receive messages. What's troubling me is how would the thread eventually die when a device goes out of range? Firstly, the call to receive.read(buffer) blocks so that the thread waits until it receives any data. If the device goes out of range, it would never proceed onward to check if meanwhile it has been interrupted. Secondly, it would never close the connection, i.e. the server would not accept the device once it goes back in range. Thanks! Any ideas would be highly appreciated! Merry Christmas!

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  • iPhone NSTimer OpenGL problem

    - by Toby Wilson
    I've got a problem that only seems to occur on the device, not in the simulator. My app's animation is started and stopped using these methods: NSTimer* animationTimer; -(void)startAnimation { if(animationTimer = nil) animationTimer = [NSTimer scheduledTimerWithTimeInterval:1.0f/60.0f target:self selector:@selector(drawView) userInfo:nil repeats:YES]; } -(void)stopAnimation { [animationTimer invalidate]; animationTimer = nil; } In the simulator this works fine and drawView starts being called at 60fps. On the device (testing on iPod Touch), the scheduleTimerWithTimeInterval method doesn't seem to work. Furthermore, [animationTimer invalidate] causes EXC_BAD_ACCESS. I've spotted an obvious but minor flaw; adding if(animationTimer != nil) to the stopAnimation method will prevent the crash, but doesn't solve the problem of the animation timer not being properly initialised. Edit: The above doesn't prevent a crash. animationTimer != nil yet calling invalidate causes EXC_BAD_ACCESS. Should also add, this problem doesn't occur all the time on the device. Maybe 40% of the time.

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  • In App Purchase Unique Identifying Data

    - by dageshi
    O.K so I'm writing a iPhone travel guide, you purchase a subscription to a travel guide for 3 months, it downloads a fairly hefty database and for 3 months that database gets updated weekly with new stuff. Now what I'd like to do is make the user enter their email address as a one off action before they purchase their first guide, for China say. The purpose for doing this is 1) To allow me to contact the user by email when they add a note/tip for a particular place (the app will allow them to send notes & information to me) 2) To Uniquely identify who has purchased the subscription so that if they wipe their device and reinstall the app they can plug the email address in and pickup their subscriptions again. Or so they can use the same subscription on another device they own. My concerns are 1) Will Apple allow the email method of restoring functionality to a second or restored device? 2) As long as I tell the user what I'm using their email address for (aka I won't sell it to anyone else and use it for X purposes) will it be o.k to ask for said email address? And as a side note, can I tack the devices unique id onto my server comms to track devices or is apple going to through a hissy fit about that as well?

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  • how to upgrade compact framework applications?

    - by Derick Bailey
    i'm looking for a way to manage application upgrades for my compact framework app. let's say i have v1 of the app installed on my device, and v1.1 has been released. I want the app to make a call to my server to see if there is a new version. since a new version is found, i want to send down the new version of the app to the device and have it installed, replacing the old version. my first thought was just to have the app download the .cab file and kick off the cab file just before exiting the app. this would mostly get the job done but it would prompt the user to pick the installation location if they have a storage card or other partitions on their device. i would like to prevent any user input and just have the new version of the app installed, replacing the old app. i'm certain that there are others doing this already and i don't want to reinvent the wheel, here. what application management tools and systems exist for this type of process? how can I facilitate this type of process?

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  • Screen information while Windows system is locked (.NET)

    - by Matt
    We have a nightly process that updates applications on a user's pc, and that requires bringing the application down and back up again (not looking to get into changing that process). The problem is that we are building a Windows AppBar on launch which requires a valid screen, and when the system is locked there isn't one in the Screen class. So none of the visual effects are enabled and it shows up real ugly. The only way we currently have around this is to detect a locked screen and just spin and wait until the user unlocks the desktop, then continue launching. Leaving it down isn't an option, as this is a key part of our user's workflow, and they expect it to be up and running if they left it that way the night before. Any ideas?? I can't seem to find the display information anywhere, but it has to be stored off someplace, since the user is still logged in. The contents of the Screen.AllScreens array: ** When Locked: Device Name : DISPLAY Primary : True Bits Per Pixel : 0 Bounds : {X=-1280,Y=0,Width=2560,Height=1024} Working Area : {X=0,Y=0,Width=1280,Height=1024} ** When Unlocked: Device Name : \\.\DISPLAY1 Primary : True Bits Per Pixel : 32 Bounds : {X=0,Y=0,Width=1280,Height=1024} Working Area : {X=0,Y=0,Width=1280,Height=994} Device Name : \\.\DISPLAY2 Primary : False Bits Per Pixel : 32 Bounds : {X=-1280,Y=0,Width=1280,Height=1024} Working Area : {X=-1280,Y=0,Width=1280,Height=964}

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  • Design: How to declare a specialized memory handler class

    - by Michael Dorgan
    On an embedded type system, I have created a Small Object Allocator that piggy backs on top of a standard memory allocation system. This allocator is a Boost::simple_segregated_storage< class and it does exactly what I need - O(1) alloc/dealloc time on small objects at the cost of a touch of internal fragmentation. My question is how best to declare it. Right now, it's scope static declared in our mem code module, which is probably fine, but it feels a bit exposed there and is also now linked to that module forever. Normally, I declare it as a monostate or a singleton, but this uses the dynamic memory allocator (where this is located.) Furthermore, our dynamic memory allocator is being initialized and used before static object initialization occurs on our system (as again, the memory manager is pretty much the most fundamental component of an engine.) To get around this catch 22, I added an extra 'if the small memory allocator exists' to see if the small object allocator exists yet. That if that now must be run on every small object allocation. In the scheme of things, this is nearly negligable, but it still bothers me. So the question is, is there a better way to declare this portion of the memory manager that helps decouple it from the memory module and perhaps not costing that extra isinitialized() if statement? If this method uses dynamic memory, please explain how to get around lack of initialization of the small object portion of the manager.

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  • What can I read from the iPad Camera Connection Kit?

    - by HELVETICADE
    I'm building a small controller device that I'd like to partner with a computer. I've settled on using OSC out from my custom built hardware and am pretty satisfied with what I can get from WOscLib. Two goals I'd like to achieve are portability and a very ratio between battery:computing power, and this has lured me towards using iPhoneOS to accomplish my goals. I think the iPad would suit my needs perfectly, except that using wifi to broadcast OSC out from my device requires a third device and would destroy the goal of portability, whilst also introducing potential latency and stability headaches. My question is pretty simple: Can I push my OSC-out FROM my controller TO an iPad via USB and the Camera Connection Kit? If I could accomplish this, the two major goals of my project would be fulfilled very nicely. This seems like it should be a simple little question, but researching this obsessively over the past few weeks has left me more almost more uncertain than if I had done no research at all. I'd really like some more confidence before I go down this route, and it seems like it should be possible. Any insight would be very, very appreciated.

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  • Streaming Youtube Videos

    - by Vinay
    Hi All, I am writing an application to play the youtube videos using streaming. First method: I am getting the RTSP URL to the video using GData APIs. Here is the code to play the RTSP url. VideoView mVideoView = new VideoView(this); setContentView(mVideoView); mVideoView.setVideoURI(Uri.parse("rtsp://rtsp2.youtube.com/CiILENy73wIaGQkDwpjrUxOWQBMYESARFEgGUgZ2aWRlb3MM/0/0/0/video.3gp")); mVideoView.start(); But it throws error on both G1 device and emulator (Emulator has some firewall problem as per mailing list) Here is the error message ERROR/PlayerDriver(35): Command PLAYER_INIT completed with an error or info PVMFFailure Second method: A hack way to get the path of 3gp file from http://www.youtube.com/get_video?v=&t=<&<.. After getting the file path and I can call setVideoURI and it plays fine. But it is a hack way to achieve the requirement. I have checked the Youtube App also, it also does the hack way to play the youtube url.(Checked with logcat) I have tried changing from VideoView to MediaPlayer but no change in the error. Is there a "Clean" way to do this? Please let me know your thoughts.

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  • Linux network stack : adding protocols with an LKM and dev_add_pack

    - by agent0range
    Hello, I have recently been trying to familiarize myself with the Linux Networking stack and device drivers (have both similarly named O'Reilly books) with the eventual goal of offloading UDP. I have already implemented UDP on the NIC but now the hard part... Rather than ask for assistance on this larger goal I was hoping someone could clarify for me a particular snippet I found that is part of a LKM which registeres a new protocol (OTP) that acts as a filter between the device driver and network stack. http://www.phrack.org/archives/55/p55_0x0c_Building%20Into%20The%20Linux%20Network%20Layer_by_lifeline%20&%20kossak.txt (Note: this Phrack article contains three different modules, code for the OTP is at the bottom of the page) In the init function of his example he has: otp_proto.type = htons(ETH_P_ALL); otp_proto.func = otp_func; dev_add_pack(&otp_proto); which (if I understand correctly) should register otp_proto as a packet sniffer and put it into the ptype_all data structure. My question is about the dev_add_pack. Is it the case that the protocol being registered as a filter will always be placed at this layer between L2 and the device driver? Or, for instance could I make such a filtering occur between the application and transport layers (analyze socket parameters) using the same process? I apologize if this is confusing - I am having some trouble wrapping my head around the bigger picture when it comes to modules altering kernel stack functionality. Thanks

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  • RetinaJS and LESS : Background image doesn't show on iOS

    - by jidma
    I am trying to make a background image into a retina image using LESS CSS and RetinaJs: in my index.html file : <html> <head> <meta http-equiv="content-type" content="text/html; charset=UTF-8"> <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=0, minimum-scale=1.0, maximum-scale=1.0"> <meta name="apple-mobile-web-app-capable" content="yes"> <meta name="apple-mobile-web-app-status-bar-style" content="black"> [...] <link type="text/css" rel="stylesheet/less" href="resources/css/retina.less"> <script type="text/javascript" src="resources/js/less-1.3.0.minjs" ></script> [...] </head> <body> [...] <script type="text/javascript" src="resources/js/retina.js"></script> </body> </html> in my retina.less file: .at2x(@path, @w: auto, @h: auto) { background-image: url("@{path}"); @at2x_path: ~`"@{path}".split('.').slice(0, "@{path}".split('.').length - 1).join(".") + "@2x" + "." + "@{path}".split('.')["@{path}".split('.').length - 1]`; @media all and (-webkit-min-device-pixel-ratio : 1.5) { background-image: url("@{at2x_path}"); background-size: @w @h; } } .topMenu { .at2x('../../resources/img/topMenuTitle.png'); } I have both topMenuTitle.png (320px x 40px) and [email protected] (640px x 80px) in the same folder. When test this code: In Firefox i have the normal Background In the XCode iPhone simulator I also have the normal Background In the iPhone device, I don't have any background at all. I'm using GWT if that matters. Any suggestions ? Thanks.

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  • Android Maven and Refresh Problem

    - by antonio Musella
    Hi all, i've a strange problem with maven and android I've 3 maven project and 2 normal java maven project divided in this manner : normal project : model project ... packaged as jar ... contains java Pojo Bean and Interface. Dao Project ... packaged as jar ... contains Db Logic - Depend on model Project Android Application Maven project ContentProvider ... packaged as apk ... contains ContentProviders only. Depends on Dao Project Editors ... packaged as apk ... contains only Editor, Depends on Dao project MainApp ... packaged as apk ... contains MyApp, Depends on DAO ... The Problem is that if i modify DAO Project , Then do a maven clean and maven install of all apk project, then run as Android Application within Eclipse, i don't see updated app on my Emulator. Nicely if i shut down my ubuntu workstation and restart it i can see The updated app on my Emulator. Do you know a solution for this issue ? thanks and regards

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  • Django: Paginator + raw SQL query

    - by Silver Light
    Hello! I'm using Django Paginator everywhere on my website and even wrote a special template tag, to make it more convenient. But now I got to a state, where I need to make a complex custom raw SQL query, that without a LIMIT will return about 100K records. How can I use Django Pagintor with custom query? Simplified example of my problem: My model: class PersonManager(models.Manager): def complicated_list(self): from django.db import connection #Real query is much more complex cursor.execute("""SELECT * FROM `myapp_person`"""); result_list = [] for row in cursor.fetchall(): result_list.append(row[0]); return result_list class Person(models.Model): name = models.CharField(max_length=255); surname = models.CharField(max_length=255); age = models.IntegerField(); objects = PersonManager(); The way I use pagintation with Django ORM: all_objects = Person.objects.all(); paginator = Paginator(all_objects, 10); try: page = int(request.GET.get('page', '1')) except ValueError: page = 1 try: persons = paginator.page(page) except (EmptyPage, InvalidPage): persons = paginator.page(paginator.num_pages) This way, Django get very smart, and adds LIMIT to a query when executing it. But when I use custom manager: all_objects = Person.objects.complicated_list(); all data is selected, and only then python list is sliced, which is VERY slow. How can I make my custom manager behave similar like built in one?

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