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  • Zipcodes in CSV Generation

    - by BRADINO
    When exporting to CSV format, then opening in a spreadsheet program like Excel zipcodes that start with a zero or zeroes have the preceding zeros stripped off. Obviously it is because the spreadsheet sees that column as integers and preceding zeros in integers are useless. A quick and dirty trick to force Excel (hopefully you are using OpenOffice) to display the full zipcode, we wrap it in double quotes and put an equal sign in front of it, to force it to be a string like this: $zipcode = 00123; $data = '="' . $zipcode . '"' ; So if you are doing the straight query to CSV export, using the fputcsv function it would look something like this. Basically just overwrite the value in the row and then continue along. while ($row = mysql_fetch_assoc($query)){         $row['zipcode'] = '="'.$row['zipcode'].'"';     fputcsv($output, $row); } php csv zipcode csv number csv force string

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  • Cannot connect my Ubuntu to TV with HDMI

    - by Hannes Johannes
    Another problem in my way to Ubuntu world.. Trying to make things work Linux way, day 4, problem #5321: I have a Compaq laptop and Nvidia graphic adapter. I also have Panasonic TV, which I thought I could use as a second screen just like I used to to when I was still using Windows Vista with my laptop. Plug the screen to the comp and voilá, I can watch my videos on big screen. And a boll***s I can, not with ubuntu anyways. Nvidia x server (or whatever it's called) does recognize my tv. It's very badly designed gui as I can never be sure has it saved my changes or not (most often not), but I recon I've got that one sorted out. I haven't found a way to set a primary monitor there, but it does see there are two monitors, my laptop and the tv. So far so good. But then? Ubuntu's own monitor setting only sees the laptop screen. If I reboot (with the HDMI cable connected) I end up having a black screen. Then I have to take the cable away, cut the power off and restart the comp.. Please, help, any help would be appreciated! I would so much love to like this linux more than windows but it surely takes a lot of trying...

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  • Update on ASP.NET MVC 3 RC2 (and a workaround for a bug in it)

    - by ScottGu
    Last week we published the RC2 build of ASP.NET MVC 3.  I blogged a bunch of details about it here. One of the reasons we publish release candidates is to help find those last “hard to find” bugs. So far we haven’t seen many issues reported with the RC2 release (which is good) - although we have seen a few reports of a metadata caching bug that manifests itself in at least two scenarios: Nullable parameters in action methods have problems: When you have a controller action method with a nullable parameter (like int? – or a complex type that has a nullable sub-property), the nullable parameter might always end up being null - even when the request contains a valid value for the parameter. [AllowHtml] doesn’t allow HTML in model binding: When you decorate a model property with an [AllowHtml] attribute (to turn off HTML injection protection), the model binding still fails when HTML content is posted to it. Both of these issues are caused by an over-eager caching optimization we introduced very late in the RC2 milestone.  This issue will be fixed for the final ASP.NET MVC 3 release.  Below is a workaround step you can implement to fix it today. Workaround You Can Use Today You can fix the above issues with the current ASP.NT MVC 3 RC2 release by adding one line of code to the Application_Start() event handler within the Global.asax class of your application: The above code sets the ModelMetaDataProviders.Current property to use the DataAnnotationsModelMetadataProvider.  This causes ASP.NET MVC 3 to use a meta-data provider implementation that doesn’t have the more aggressive caching logic we introduced late in the RC2 release, and prevents the caching issues that cause the above issues to occur.  You don’t need to change any other code within your application.  Once you make this change the above issues are fixed.  You won’t need to have this line of code within your applications once the final ASP.NET MVC 3 release ships (although keeping it in also won’t cause any problems). Hope this helps – and please keep any reports of issues coming our way, Scott P.S. In addition to blogging, I am also now using Twitter for quick updates and to share links. Follow me at: twitter.com/scottgu

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  • Project Navigation and File Nesting in ASP.NET MVC Projects

    - by Rick Strahl
    More and more I’m finding myself getting lost in the files in some of my larger Web projects. There’s so much freaking content to deal with – HTML Views, several derived CSS pages, page level CSS, script libraries, application wide scripts and page specific script files etc. etc. Thankfully I use Resharper and the Ctrl-T Go to Anything which autocompletes you to any file, type, member rapidly. Awesome except when I forget – or when I’m not quite sure of the name of what I’m looking for. Project navigation is still important. Sometimes while working on a project I seem to have 30 or more files open and trying to locate another new file to open in the solution often ends up being a mental exercise – “where did I put that thing?” It’s those little hesitations that tend to get in the way of workflow frequently. To make things worse most NuGet packages for client side frameworks and scripts, dump stuff into folders that I generally don’t use. I’ve never been a fan of the ‘Content’ folder in MVC which is just an empty layer that doesn’t serve much of a purpose. It’s usually the first thing I nuke in every MVC project. To me the project root is where the actual content for a site goes – is there really a need to add another folder to force another path into every resource you use? It’s ugly and also inefficient as it adds additional bytes to every resource link you embed into a page. Alternatives I’ve been playing around with different folder layouts recently and found that moving my cheese around has actually made project navigation much easier. In this post I show a couple of things I’ve found useful and maybe you find some of these useful as well or at least get some ideas what can be changed to provide better project flow. The first thing I’ve been doing is add a root Code folder and putting all server code into that. I’m a big fan of treating the Web project root folder as my Web root folder so all content comes from the root without unneeded nesting like the Content folder. By moving all server code out of the root tree (except for Code) the root tree becomes a lot cleaner immediately as you remove Controllers, App_Start, Models etc. and move them underneath Code. Yes this adds another folder level for server code, but it leaves only code related things in one place that’s easier to jump back and forth in. Additionally I find myself doing a lot less with server side code these days, more with client side code so I want the server code separated from that. The root folder itself then serves as the root content folder. Specifically I have the Views folder below it, as well as the Css and Scripts folders which serve to hold only common libraries and global CSS and Scripts code. These days of building SPA style application, I also tend to have an App folder there where I keep my application specific JavaScript files, as well as HTML View templates for client SPA apps like Angular. Here’s an example of what this looks like in a relatively small project: The goal is to keep things that are related together, so I don’t end up jumping around so much in the solution to get to specific project items. The Code folder may irk some of you and hark back to the days of the App_Code folder in non Web-Application projects, but these days I find myself messing with a lot less server side code and much more with client side files – HTML, CSS and JavaScript. Generally I work on a single controller at a time – once that’s open it’s open that’s typically the only server code I work with regularily. Business logic lives in another project altogether, so other than the controller and maybe ViewModels there’s not a lot of code being accessed in the Code folder. So throwing that off the root and isolating seems like an easy win. Nesting Page specific content In a lot of my existing applications that are pure server side MVC application perhaps with some JavaScript associated with them , I tend to have page level javascript and css files. For these types of pages I actually prefer the local files stored in the same folder as the parent view. So typically I have a .css and .js files with the same name as the view in the same folder. This looks something like this: In order for this to work you have to also make a configuration change inside of the /Views/web.config file, as the Views folder is blocked with the BlockViewHandler that prohibits access to content from that folder. It’s easy to fix by changing the path from * to *.cshtml or *.vbhtml so that view retrieval is blocked:<system.webServer> <handlers> <remove name="BlockViewHandler"/> <add name="BlockViewHandler" path="*.cshtml" verb="*" preCondition="integratedMode" type="System.Web.HttpNotFoundHandler" /> </handlers> </system.webServer> With this in place, from inside of your Views you can then reference those same resources like this:<link href="~/Views/Admin/QuizPrognosisItems.css" rel="stylesheet" /> and<script src="~/Views/Admin/QuizPrognosisItems.js"></script> which works fine. JavaScript and CSS files in the Views folder deploy just like the .cshtml files do and can be referenced from this folder as well. Making this happen is not really as straightforward as it should be with just Visual Studio unfortunately, as there’s no easy way to get the file nesting from the VS IDE directly (you have to modify the .csproj file). However, Mads Kristensen has a nice Visual Studio Add-in that provides file nesting via a short cut menu option. Using this you can select each of the ‘child’ files and then nest them under a parent file. In the case above I select the .js and .css files and nest them underneath the .cshtml view. I was even toying with the idea of throwing the controller.cs files into the Views folder, but that’s maybe going a little too far :-) It would work however as Visual Studio doesn’t publish .cs files and the compiler doesn’t care where the files live. There are lots of options and if you think that would make life easier it’s another option to help group related things together. Are there any downside to this? Possibly – if you’re using automated minification/packaging tools like ASP.NET Bundling or Grunt/Gulp with Uglify, it becomes a little harder to group script and css files for minification as you may end up looking in multiple folders instead of a single folder. But – again that’s a one time configuration step that’s easily handled and much less intrusive then constantly having to search for files in your project. Client Side Folders The particular project shown above in the screen shots above is a traditional server side ASP.NET MVC application with most content rendered into server side Razor pages. There’s a fair amount of client side stuff happening on these pages as well – specifically several of these pages are self contained single page Angular applications that deal with 1 or maybe 2 separate views and the layout I’ve shown above really focuses on the server side aspect where there are Razor views with related script and css resources. For applications that are more client centric and have a lot more script and HTML template based content I tend to use the same layout for the server components, but the client side code can often be broken out differently. In SPA type applications I tend to follow the App folder approach where all the application pieces that make the SPA applications end up below the App folder. Here’s what that looks like for me – here this is an AngularJs project: In this case the App folder holds both the application specific js files, and the partial HTML views that get loaded into this single SPA page application. In this particular Angular SPA application that has controllers linked to particular partial views, I prefer to keep the script files that are associated with the views – Angular Js Controllers in this case – with the actual partials. Again I like the proximity of the view with the main code associated with the view, because 90% of the UI application code that gets written is handled between these two files. This approach works well, but only if controllers are fairly closely aligned with the partials. If you have many smaller sub-controllers or lots of directives where the alignment between views and code is more segmented this approach starts falling apart and you’ll probably be better off with separate folders in js folder. Following Angular conventions you’d have controllers/directives/services etc. folders. Please note that I’m not saying any of these ways are right or wrong  – this is just what has worked for me and why! Skipping Project Navigation altogether with Resharper I’ve talked a bit about project navigation in the project tree, which is a common way to navigate and which we all use at least some of the time, but if you use a tool like Resharper – which has Ctrl-T to jump to anything, you can quickly navigate with a shortcut key and autocomplete search. Here’s what Resharper’s jump to anything looks like: Resharper’s Goto Anything box lets you type and quick search over files, classes and members of the entire solution which is a very fast and powerful way to find what you’re looking for in your project, by passing the solution explorer altogether. As long as you remember to use (which I sometimes don’t) and you know what you’re looking for it’s by far the quickest way to find things in a project. It’s a shame that this sort of a simple search interface isn’t part of the native Visual Studio IDE. Work how you like to work Ultimately it all comes down to workflow and how you like to work, and what makes *you* more productive. Following pre-defined patterns is great for consistency, as long as they don’t get in the way you work. A lot of the default folder structures in Visual Studio for ASP.NET MVC were defined when things were done differently. These days we’re dealing with a lot more diverse project content than when ASP.NET MVC was originally introduced and project organization definitely is something that can get in the way if it doesn’t fit your workflow. So take a look and see what works well and what might benefit from organizing files differently. As so many things with ASP.NET, as things evolve and tend to get more complex I’ve found that I end up fighting some of the conventions. The good news is that you don’t have to follow the conventions and you have the freedom to do just about anything that works for you. Even though what I’ve shown here diverges from conventions, I don’t think anybody would stumble over these relatively minor changes and not immediately figure out where things live, even in larger projects. But nevertheless think long and hard before breaking those conventions – if there isn’t a good reason to break them or the changes don’t provide improved workflow then it’s not worth it. Break the rules, but only if there’s a quantifiable benefit. You may not agree with how I’ve chosen to divert from the standard project structures in this article, but maybe it gives you some ideas of how you can mix things up to make your existing project flow a little nicer and make it easier to navigate for your environment. © Rick Strahl, West Wind Technologies, 2005-2014Posted in ASP.NET  MVC   Tweet !function(d,s,id){var js,fjs=d.getElementsByTagName(s)[0];if(!d.getElementById(id)){js=d.createElement(s);js.id=id;js.src="//platform.twitter.com/widgets.js";fjs.parentNode.insertBefore(js,fjs);}}(document,"script","twitter-wjs"); (function() { var po = document.createElement('script'); po.type = 'text/javascript'; po.async = true; po.src = 'https://apis.google.com/js/plusone.js'; var s = document.getElementsByTagName('script')[0]; s.parentNode.insertBefore(po, s); })();

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  • Friends Don’t Let Friends Play with Portal Guns [Video]

    - by Jason Fitzpatrick
    Many Portal fan films are sci-fi stories in their own right; this humorous video is simply focused on what happens when three guys get their hands on a portal gun. Jason Craft, the video’s director, explains: My interpretation of what a real POrtal gun would be like if one existed. Based on the video game, POrtal. I tried to match the game as close as possible. This was the most challenging project I have ever undertaken, consisting of 3D tracking, seamless camera cuts and 3D camera projection. ENJOY! We certainly wish our goofing around with friends videos came off this polished. For those of you wondering how he got such an awesome Portal Gun prop, it’s all CGI (you can check out his model here). [via Boing Boing] HTG Explains: What Is Windows RT & What Does It Mean To Me? HTG Explains: How Windows 8′s Secure Boot Feature Works & What It Means for Linux Hack Your Kindle for Easy Font Customization

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  • an attempt was made to logon, but the network logon service was not started

    - by RodH257
    We've recently had a catastrophic raid failure on our servers, which were being backed up with shadow protect. After 3 days of copying I finally got our file server back in a VM. As we used a 'virtualboot' for the file server in the meantime, I effectively had two copies of the server on the network at once. In order to copy back the files that changed, I tried to rename the file server, and change its IP address (I should also mention, the file server is a backup DC). When I renamed it, it came up with an error, so I rebooted. Now I can't login, it says "an attempt was made to logon, but the network logon service was not started" I don't care if I have to recreate the Vm and reinstall windows, but I would like to be able to get the files off this VM. How can I get access to it?

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  • Disassemble Asus A2500H

    - by Stijn Sanders
    I have an aged Asus A2500H notebook, with a broken screen and damage to the outside. Since it has a TV-out connection, and is working good otherwise, I have it hooked up to my television as a kind of media-center to play video over LAN. I want to remove the screen as cleanly as possible, but am having trouble opening up the laptop. I've been able to remove the (broken) hinges the screen pivots on. I've also removed any other screws I could spot, but still the casing doesn't come off and seems to be attached by yet more screws I can't access (yet). I've been searching the web for disassemble instructions, I've found some for a number of other brands and models, but not for the Asus A2500H.

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  • Techie Land Silly Questions

    - by GeekAgilistMercenary
    Ok, it is time for an off the cuff, random, oddball, just for fun blog entry.  Two questions for the readers in Internet Land. Question #1:  If you did not have to work, had a few dollars stashed away so that you could live comfortably and do whatever you wanted, what would you do?  Would you still code?  Would you still create?  What would you create?  Would you be able to stay idle? Question #2:  Based on whatever you did with your free time, what would you title yourself?  Chief Potato Masher, Pencil Pushing Writer o’ Stories, or Coffee Endeavorer o’ Tastiness? There are a million possibilities, I would love to know what you would call yourself, so please do leave a comment or three. I will have my answers later in the week.  So stay tuned and help me out with some comments.  You can bet it will include something along the lines of what I already do, but I'll keep it a secret until then.  : )  Feel free to check out the original entry here to leave a comment.

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  • Artemis Is The Absolute Geekiest LAN Game You’ll Ever Play [Video]

    - by Jason Fitzpatrick
    Prepare to have your sense of what really geeky computer gaming look like with this Star Trek-like mockup that involves a projector, multiple monitors, and a crew of six. If you have five friends willing to pool some resources–because let us tell you, it’s not going to be cheap to build this gaming setup from scratch–you’re on your way to building a functional starship bridge in your rec room. You’ll need six computers and monitors, a projector to create the front-of-the-bridge-room effect, and a copy of the game–the full retail game is $40 but there is a free demo so you can take the starship simulation for a test spin. The base game is focused on simple simulations like defending your space station and fighting off waves of invaders, however, a recent update of the game supports user-created mission packs. The missions packs allow fans of the game to create intricate missions with objectives to expand the game much like fan-created RPG modules add game play value to table top role-playing games. Hit up the link below to read more about the game or just sit back and enjoy the entertaining video above of sci-fi bloggers manning a starship. Artemis HTG Explains: Why Do Hard Drives Show the Wrong Capacity in Windows? Java is Insecure and Awful, It’s Time to Disable It, and Here’s How What Are the Windows A: and B: Drives Used For?

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  • Add collison detection to enemy sprites?

    - by xBroak
    i'd like to add the same collision detection used by the player sprite to the enemy sprites or 'creeps' ive added all the relevant code I can see yet collisons are still not being detected and handled, please find below the class, I have no idea what is wrong currently, the list of walls to collide with is 'wall_list' import pygame import pauseScreen as dm import re from pygame.sprite import Sprite from pygame import Rect, Color from random import randint, choice from vec2d import vec2d from simpleanimation import SimpleAnimation import displattxt black = (0,0,0) white = (255,255,255) blue = (0,0,255) green = (101,194,151) global currentEditTool currentEditTool = "Tree" global editMap editMap = False open('MapMaker.txt', 'w').close() def draw_background(screen, tile_img): screen.fill(black) img_rect = tile_img.get_rect() global rect rect = img_rect nrows = int(screen.get_height() / img_rect.height) + 1 ncols = int(screen.get_width() / img_rect.width) + 1 for y in range(nrows): for x in range(ncols): img_rect.topleft = (x * img_rect.width, y * img_rect.height) screen.blit(tile_img, img_rect) def changeTool(): if currentEditTool == "Tree": None elif currentEditTool == "Rock": None def pauseGame(): red = 255, 0, 0 green = 0,255, 0 blue = 0, 0,255 screen.fill(black) pygame.display.update() if editMap == False: choose = dm.dumbmenu(screen, [ 'Resume', 'Enable Map Editor', 'Quit Game'], 64,64,None,32,1.4,green,red) if choose == 0: print("hi") elif choose ==1: global editMap editMap = True elif choose ==2: print("bob") elif choose ==3: print("bob") elif choose ==4: print("bob") else: None else: choose = dm.dumbmenu(screen, [ 'Resume', 'Disable Map Editor', 'Quit Game'], 64,64,None,32,1.4,green,red) if choose == 0: print("Resume") elif choose ==1: print("Dis ME") global editMap editMap = False elif choose ==2: print("bob") elif choose ==3: print("bob") elif choose ==4: print("bob") else: None class Wall(pygame.sprite.Sprite): # Constructor function def __init__(self,x,y,width,height): pygame.sprite.Sprite.__init__(self) self.image = pygame.Surface([width, height]) self.image.fill(green) self.rect = self.image.get_rect() self.rect.y = y self.rect.x = x class insertTree(pygame.sprite.Sprite): def __init__(self,x,y,width,height, typ): pygame.sprite.Sprite.__init__(self) self.image = pygame.image.load("images/map/tree.png").convert() self.image.set_colorkey(white) self.rect = self.image.get_rect() self.rect.y = y self.rect.x = x class insertRock(pygame.sprite.Sprite): def __init__(self,x,y,width,height, typ): pygame.sprite.Sprite.__init__(self) self.image = pygame.image.load("images/map/rock.png").convert() self.image.set_colorkey(white) self.rect = self.image.get_rect() self.rect.y = y self.rect.x = x class Creep(pygame.sprite.Sprite): """ A creep sprite that bounces off walls and changes its direction from time to time. """ change_x=0 change_y=0 def __init__( self, screen, creep_image, explosion_images, field, init_position, init_direction, speed): """ Create a new Creep. screen: The screen on which the creep lives (must be a pygame Surface object, such as pygame.display) creep_image: Image (surface) object for the creep explosion_images: A list of image objects for the explosion animation. field: A Rect specifying the 'playing field' boundaries. The Creep will bounce off the 'walls' of this field. init_position: A vec2d or a pair specifying the initial position of the creep on the screen. init_direction: A vec2d or a pair specifying the initial direction of the creep. Must have an angle that is a multiple of 45 degres. speed: Creep speed, in pixels/millisecond (px/ms) """ Sprite.__init__(self) self.screen = screen self.speed = speed self.field = field self.rect = creep_image.get_rect() # base_image holds the original image, positioned to # angle 0. # image will be rotated. # self.base_image = creep_image self.image = self.base_image self.explosion_images = explosion_images # A vector specifying the creep's position on the screen # self.pos = vec2d(init_position) # The direction is a normalized vector # self.direction = vec2d(init_direction).normalized() self.state = Creep.ALIVE self.health = 15 def is_alive(self): return self.state in (Creep.ALIVE, Creep.EXPLODING) def changespeed(self,x,y): self.change_x+=x self.change_y+=y def update(self, time_passed, walls): """ Update the creep. time_passed: The time passed (in ms) since the previous update. """ if self.state == Creep.ALIVE: # Maybe it's time to change the direction ? # self._change_direction(time_passed) # Make the creep point in the correct direction. # Since our direction vector is in screen coordinates # (i.e. right bottom is 1, 1), and rotate() rotates # counter-clockwise, the angle must be inverted to # work correctly. # self.image = pygame.transform.rotate( self.base_image, -self.direction.angle) # Compute and apply the displacement to the position # vector. The displacement is a vector, having the angle # of self.direction (which is normalized to not affect # the magnitude of the displacement) # displacement = vec2d( self.direction.x * self.speed * time_passed, self.direction.y * self.speed * time_passed) self.pos += displacement # When the image is rotated, its size is changed. # We must take the size into account for detecting # collisions with the walls. # self.image_w, self.image_h = self.image.get_size() bounds_rect = self.field.inflate( -self.image_w, -self.image_h) if self.pos.x < bounds_rect.left: self.pos.x = bounds_rect.left self.direction.x *= -1 elif self.pos.x > bounds_rect.right: self.pos.x = bounds_rect.right self.direction.x *= -1 elif self.pos.y < bounds_rect.top: self.pos.y = bounds_rect.top self.direction.y *= -1 elif self.pos.y > bounds_rect.bottom: self.pos.y = bounds_rect.bottom self.direction.y *= -1 # collision detection old_x=bounds_rect.left new_x=old_x+self.direction.x bounds_rect.left = new_x # hit a wall? collide = pygame.sprite.spritecollide(self, walls, False) if collide: # yes bounds_rect.left=old_x old_y=self.pos.y new_y=old_y+self.direction.y self.pos.y = new_y collide = pygame.sprite.spritecollide(self, walls, False) if collide: # yes self.pos.y=old_y elif self.state == Creep.EXPLODING: if self.explode_animation.active: self.explode_animation.update(time_passed) else: self.state = Creep.DEAD self.kill() elif self.state == Creep.DEAD: pass #------------------ PRIVATE PARTS ------------------# # States the creep can be in. # # ALIVE: The creep is roaming around the screen # EXPLODING: # The creep is now exploding, just a moment before dying. # DEAD: The creep is dead and inactive # (ALIVE, EXPLODING, DEAD) = range(3) _counter = 0 def _change_direction(self, time_passed): """ Turn by 45 degrees in a random direction once per 0.4 to 0.5 seconds. """ self._counter += time_passed if self._counter > randint(400, 500): self.direction.rotate(45 * randint(-1, 1)) self._counter = 0 def _point_is_inside(self, point): """ Is the point (given as a vec2d) inside our creep's body? """ img_point = point - vec2d( int(self.pos.x - self.image_w / 2), int(self.pos.y - self.image_h / 2)) try: pix = self.image.get_at(img_point) return pix[3] > 0 except IndexError: return False def _decrease_health(self, n): """ Decrease my health by n (or to 0, if it's currently less than n) """ self.health = max(0, self.health - n) if self.health == 0: self._explode() def _explode(self): """ Starts the explosion animation that ends the Creep's life. """ self.state = Creep.EXPLODING pos = ( self.pos.x - self.explosion_images[0].get_width() / 2, self.pos.y - self.explosion_images[0].get_height() / 2) self.explode_animation = SimpleAnimation( self.screen, pos, self.explosion_images, 100, 300) global remainingCreeps remainingCreeps-=1 if remainingCreeps == 0: print("all dead") def draw(self): """ Blit the creep onto the screen that was provided in the constructor. """ if self.state == Creep.ALIVE: # The creep image is placed at self.pos. To allow for # smooth movement even when the creep rotates and the # image size changes, its placement is always # centered. # self.draw_rect = self.image.get_rect().move( self.pos.x - self.image_w / 2, self.pos.y - self.image_h / 2) self.screen.blit(self.image, self.draw_rect) # The health bar is 15x4 px. # health_bar_x = self.pos.x - 7 health_bar_y = self.pos.y - self.image_h / 2 - 6 self.screen.fill( Color('red'), (health_bar_x, health_bar_y, 15, 4)) self.screen.fill( Color('green'), ( health_bar_x, health_bar_y, self.health, 4)) elif self.state == Creep.EXPLODING: self.explode_animation.draw() elif self.state == Creep.DEAD: pass def mouse_click_event(self, pos): """ The mouse was clicked in pos. """ if self._point_is_inside(vec2d(pos)): self._decrease_health(3) #begin new player class Player(pygame.sprite.Sprite): change_x=0 change_y=0 frame = 0 def __init__(self,x,y): pygame.sprite.Sprite.__init__(self) # LOAD PLATER IMAGES # Set height, width self.images = [] for i in range(1,17): img = pygame.image.load("images/player/" + str(i)+".png").convert() #player images img.set_colorkey(white) self.images.append(img) self.image = self.images[0] self.rect = self.image.get_rect() self.rect.y = y self.rect.x = x self.health = 15 self.image_w, self.image_h = self.image.get_size() health_bar_x = self.rect.x - 7 health_bar_y = self.rect.y - self.image_h / 2 - 6 screen.fill( Color('red'), (health_bar_x, health_bar_y, 15, 4)) screen.fill( Color('green'), ( health_bar_x, health_bar_y, self.health, 4)) def changespeed(self,x,y): self.change_x+=x self.change_y+=y def _decrease_health(self, n): """ Decrease my health by n (or to 0, if it's currently less than n) """ self.health = max(0, self.health - n) if self.health == 0: self._explode() def update(self,walls): # collision detection old_x=self.rect.x new_x=old_x+self.change_x self.rect.x = new_x # hit a wall? collide = pygame.sprite.spritecollide(self, walls, False) if collide: # yes self.rect.x=old_x old_y=self.rect.y new_y=old_y+self.change_y self.rect.y = new_y collide = pygame.sprite.spritecollide(self, walls, False) if collide: # yes self.rect.y=old_y # right to left if self.change_x < 0: self.frame += 1 if self.frame > 3*4: self.frame = 0 # Grab the image, divide by 4 # every 4 frames. self.image = self.images[self.frame//4] # Move left to right. # images 4...7 instead of 0...3. if self.change_x > 0: self.frame += 1 if self.frame > 3*4: self.frame = 0 self.image = self.images[self.frame//4+4] if self.change_y > 0: self.frame += 1 if self.frame > 3*4: self.frame = 0 self.image = self.images[self.frame//4+4+4] if self.change_y < 0: self.frame += 1 if self.frame > 3*4: self.frame = 0 self.image = self.images[self.frame//4+4+4+4] score = 0 # initialize pyGame pygame.init() # 800x600 sized screen global screen screen = pygame.display.set_mode([800, 600]) screen.fill(black) #bg_tile_img = pygame.image.load('images/map/grass.png').convert_alpha() #draw_background(screen, bg_tile_img) #pygame.display.flip() # Set title pygame.display.set_caption('Test') #background = pygame.Surface(screen.get_size()) #background = background.convert() #background.fill(black) # Create the player player = Player( 50,50 ) player.rect.x=50 player.rect.y=50 movingsprites = pygame.sprite.RenderPlain() movingsprites.add(player) # Make the walls. (x_pos, y_pos, width, height) global wall_list wall_list=pygame.sprite.RenderPlain() wall=Wall(0,0,10,600) # left wall wall_list.add(wall) wall=Wall(10,0,790,10) # top wall wall_list.add(wall) #wall=Wall(10,200,100,10) # poke wall wall_list.add(wall) wall=Wall(790,0,10,600) #(x,y,thickness, height) wall_list.add(wall) wall=Wall(10,590,790,10) #(x,y,thickness, height) wall_list.add(wall) f = open('MapMaker.txt') num_lines = sum(1 for line in f) print(num_lines) lineCount = 0 with open("MapMaker.txt") as infile: for line in infile: f = open('MapMaker.txt') print(line) coords = line.split(',') #print(coords[0]) #print(coords[1]) #print(coords[2]) #print(coords[3]) #print(coords[4]) if "tree" in line: print("tree in") wall=insertTree(int(coords[0]),int(coords[1]), int(coords[2]),int(coords[3]),coords[4]) wall_list.add(wall) elif "rock" in line: print("rock in") wall=insertRock(int(coords[0]),int(coords[1]), int(coords[2]),int(coords[3]),coords[4] ) wall_list.add(wall) width = 20 height = 540 height = height - 48 for i in range(0,23): width = width + 32 name = insertTree(width,540,790,10,"tree") #wall_list.add(name) name = insertTree(width,height,690,10,"tree") #wall_list.add(name) CREEP_SPAWN_TIME = 200 # frames creep_spawn = CREEP_SPAWN_TIME clock = pygame.time.Clock() bg_tile_img = pygame.image.load('images/map/grass.png').convert() img_rect = bg_tile_img FIELD_RECT = Rect(50, 50, 700, 500) CREEP_FILENAMES = [ 'images/player/1.png', 'images/player/1.png', 'images/player/1.png'] N_CREEPS = 3 creep_images = [ pygame.image.load(filename).convert_alpha() for filename in CREEP_FILENAMES] explosion_img = pygame.image.load('images/map/tree.png').convert_alpha() explosion_images = [ explosion_img, pygame.transform.rotate(explosion_img, 90)] creeps = pygame.sprite.RenderPlain() done = False #bg_tile_img = pygame.image.load('images/map/grass.png').convert() #draw_background(screen, bg_tile_img) totalCreeps = 0 remainingCreeps = 3 while done == False: creep_images = pygame.image.load("images/player/1.png").convert() creep_images.set_colorkey(white) draw_background(screen, bg_tile_img) if len(creeps) != N_CREEPS: if totalCreeps < N_CREEPS: totalCreeps = totalCreeps + 1 print(totalCreeps) creeps.add( Creep( screen=screen, creep_image=creep_images, explosion_images=explosion_images, field=FIELD_RECT, init_position=( randint(FIELD_RECT.left, FIELD_RECT.right), randint(FIELD_RECT.top, FIELD_RECT.bottom)), init_direction=(choice([-1, 1]), choice([-1, 1])), speed=0.01)) for creep in creeps: creep.update(60,wall_list) creep.draw() for event in pygame.event.get(): if event.type == pygame.QUIT: done=True if event.type == pygame.KEYDOWN: if event.key == pygame.K_LEFT: player.changespeed(-2,0) creep.changespeed(-2,0) if event.key == pygame.K_RIGHT: player.changespeed(2,0) creep.changespeed(2,0) if event.key == pygame.K_UP: player.changespeed(0,-2) creep.changespeed(0,-2) if event.key == pygame.K_DOWN: player.changespeed(0,2) creep.changespeed(0,2) if event.key == pygame.K_ESCAPE: pauseGame() if event.key == pygame.K_1: global currentEditTool currentEditTool = "Tree" changeTool() if event.key == pygame.K_2: global currentEditTool currentEditTool = "Rock" changeTool() if event.type == pygame.KEYUP: if event.key == pygame.K_LEFT: player.changespeed(2,0) creep.changespeed(2,0) if event.key == pygame.K_RIGHT: player.changespeed(-2,0) creep.changespeed(-2,0) if event.key == pygame.K_UP: player.changespeed(0,2) creep.changespeed(0,2) if event.key == pygame.K_DOWN: player.changespeed(0,-2) creep.changespeed(0,-2) if event.type == pygame.MOUSEBUTTONDOWN and pygame.mouse.get_pressed()[0]: for creep in creeps: creep.mouse_click_event(pygame.mouse.get_pos()) if editMap == True: x,y = pygame.mouse.get_pos() if currentEditTool == "Tree": name = insertTree(x-10,y-25, 10 , 10, "tree") wall_list.add(name) wall_list.draw(screen) f = open('MapMaker.txt', "a+") image = pygame.image.load("images/map/tree.png").convert() screen.blit(image, (30,10)) pygame.display.flip() f.write(str(x) + "," + str(y) + ",790,10, tree\n") #f.write("wall=insertTree(" + str(x) + "," + str(y) + ",790,10)\nwall_list.add(wall)\n") elif currentEditTool == "Rock": name = insertRock(x-10,y-25, 10 , 10,"rock") wall_list.add(name) wall_list.draw(screen) f = open('MapMaker.txt', "a+") f.write(str(x) + "," + str(y) + ",790,10,rock\n") #f.write("wall=insertRock(" + str(x) + "," + str(y) + ",790,10)\nwall_list.add(wall)\n") else: None #pygame.display.flip() player.update(wall_list) movingsprites.draw(screen) wall_list.draw(screen) pygame.display.flip() clock.tick(60) pygame.quit()

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  • July, the 31 Days of SQL Server DMO’s – Day 2 (sys.dm_exec_sessions)

    - by Tamarick Hill
      This sys.dm_exec_sessions DMV is another Server-Scoped DMV which returns information for each authenticated session that is running on your SQL Server box. Lets take a look at some of the information that this DMV returns. SELECT * FROM sys.dm_exec_sessions This DMV is very similar to the DMV we reviewed yesterday, sys.dm_exec_requests, and returns some of the same information such as reads, writes, and status for a given session_id (SPID). But this DMV returns additional information such as the Host name of the machine that owns the SPID, the program that is being used to connect to SQL Server, and the Client interface name. In addition to this information, this DMV also provides useful information on session level settings that may be on or off such as quoted identifier, arithabort, ansi padding, ansi nulls, etc. This DMV will also provide information about what specific isolation level the session is executing under and if the default deadlock priority for your SPID has been changed from the default. Lastly, this DMV provides you with an Original Login Name, which comes in handy whenever you have some type of context switching taking place due to an ‘EXECUTE AS’ statement being used and you need to identify the original login that started a session. For more information on this DMV, please see the below Books Online link: http://msdn.microsoft.com/en-us/library/ms176013.aspx

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  • Allen for Umbraco with location EXIF meta data

    - by Vizioz Limited
    The latest version of Allen for Umbraco has now hit the Apple App store, we have managed to add some nice improvements to this version that include:Storing location and direction information when photos are taken within the AppEmbedding EXIF data into the images when they are uploadBackground UploadingPull to refresh the media tree Location and DirectionBy default when the camera is used within an application the location and direction that the camera is pointing is not stored within the image meta data. We have now added full support so that this data is now added. We have added a setting which allows you to prevent this data from being uploaded to your website if you do not want the location data to be sent you can turn it off within Allen, Note: Please don't forget that location services do need to be turned on to allow the app to access the images in the phone's asset library.We have had quite a few ideas from users already for using this location data, including logging free parking in Denmark to geo-tagging holiday photos and linking the photos to Google street view. Embedding EXIF dataWe now embed all the meta data available on the iPhone into the image when it is uploaded to your server, this allows you to pull the data out and use it within your site. Have a look at Cultiv's Photo Meta Data package for great example code that allows you to automatically pull this data out and populate properties on your Umbraco media item.We slightly modified the source code of this package to allow the package to always extract the image data, as the default package requires a property to allow the data to be extracted, it's an easy change, if you get stuck add a comment to this post. Background UploadingIf you try to upload multiple images and need to start doing something else on your phone, you can now click the home button and the application will continue to upload your images in the background. As soon as it has finished you will receive a standard Apple notification. Pull to RefreshOur final enhancement has been to add "Pull to refresh" to the media trees, just pull the tree downwards with your finger and it will refresh, this is useful if you are adding items to your media tree while testing your site with Allen for Umbraco. Future enhancements.. your ideas?If you have any ideas for future enhancement feel free to add a comment below!

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  • Working with Legacy code #1 : Draw up a plan.

    - by andrewstopford
    Blackfield applications are a minefield, reaking of smells and awash with technical debt. The codebase is a living hell. Your first plan of attack is a plan. Your boss (be that you, your manager, your client or whoever) needs to understand what you are trying to achieve and in what time. Your team needs to know what the plan of attack will be and where. Start with the greatest pain points, what are the biggest areas of technical debt, what takes the most time to work with\change and where are the areas with the higest number of defects. Work out what classes\functions are mud balls and where all the hard dependencies are. In working out the pain points you will begin to understand structure (or lack of) and where the fundmentals are. If know one in the team knows an area then profile it, understand what lengths the code is going to.  When your done drawing up the list then work out what the common problems are, is the code hard tied to the database, file system or some other hard dependency. Is the code repeating it's self in structure\form over and over etc. From the list work out what are the areas with the biggest number of problems and make those your starting point. Now you have a plan of what needs to change and where then you can work out how it fits into your development plan. Manage your plan, put it into a defect tracker, work item tracker or use notepad or excel etc. Mark off the items on your plan as and when you have attacked them, if you find more items then get them on your plan, keep the movement going and slowly the codebase will become better and better.

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  • Master Reset iPhone - How?

    - by sagar
    Actually - I had a problem with my iPhone. My iphone battery was down & it was switched off. I plugged in it for charging, but after some time - iPhone had a complete white screen. I don't know what actually had happened. Every thing was working perfectly. means suppose I press lock ( button on top-right side ) it sounds that iphone is locked. when I pressed home button & slide on bottom of the screen - it sounds that iphone is unlocked - but the only problem was - screen remains "white" only. someone told me - it needs master reset. I went to an engineer & he just master reset to iPhone. I am wondering how an iPhone can be master reset ? can you guide me about it ? Thanks in advance for sharing your knowledge. Sagar

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  • What should JavaScript be renamed to [closed]

    - by Evan Plaice
    Background: I have been watching Douglas Crockford's series of presentation about JavaScript History (which I highly recommend) lately and a one comment of his specifically piqued my attention. The trademark for 'JavaScript' is owned by Oracle History: Due to time constraints at Netscape, the language was literally written in weeks and released in very buggy form. To make it seem more appealing, Netscape picked JavaScript to appeal to the massively growing population of Java developers. Unfortunately, this pissed off Sun and stirred up a lot of controversy between the two organizations. At some point, they came to an agreement whereby Netscape was given permission to use the name as long as Sun owned the trademark. Some people incorrectly refer to JavaScript as ECMAScript because that's where the standard for the language is registered but, aside from it's current marketing-driven label, it doesn't really have a name. Fast Forward Sun goes down only to be swallowed by Oracle, who has no reservations about litigating for profit, now owns the name. So... If Oracle decides and forces JavaScript to take on a new name, what name would best represent the language?

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  • New build won't POST, no video, no beeps

    - by Nate Koppenhaver
    Specs: Motherboard: MSI 760GM-P23 FX Integrated graphics (on MoBo) CPU: AMD Athlon II x4 640 RAM: GeIL Pristine 4GB DDR3 Case/PSU: TOPOWER TP-4107BB-400 Is not POSTing, no video output, no beeps. When RAM is removed, 3 beeps. I have tried removing and replacing the CPU and all the power cables with no change. Resetting the BIOS (by removing and replacing the battery) did nothing as well. Is there something I'm forgetting (1st time building from components), or could one of the components be bad? EDIT: New development: with CPU and RAM installed correctly, it will turn on lights and fans (still no POST) and after running for a minute or so it will turn off and the PSU will make a buzzing noise that ceases only when unplugged.

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  • Java Spotlight Episode 150: James Gosling on Java

    - by Roger Brinkley
    Interview with James Gosling, father of Java and Java Champion, on the history of Java, his work at Liquid Robotics, Netbeans, the future of Java and what he sees as the next revolutionary trend in the computer industry. Right-click or Control-click to download this MP3 file. You can also subscribe to the Java Spotlight Podcast Feed to get the latest podcast automatically. If you use iTunes you can open iTunes and subscribe with this link: Java Spotlight Podcast in iTunes. Show Notes Feature Interview James Gosling received a BSc in Computer Science from the University of Calgary, Canada in 1977. He received a PhD in Computer Science from Carnegie-Mellon University in 1983. The title of his thesis was "The Algebraic Manipulation of Constraints". He spent many years as a VP & Fellow at Sun Microsystems. He has built satellite data acquisition systems, a multiprocessor version of Unix, several compilers, mail systems and window managers. He has also built a WYSIWYG text editor, a constraint based drawing editor and a text editor called `Emacs' for Unix systems. At Sun his early activity was as lead engineer of the NeWS window system. He did the original design of the Java programming language and implemented its original compiler and virtual machine. He has been a contributor to the Real-Time Specification for Java, and a researcher at Sun labs where his primary interest was software development tools.     He then was the Chief Technology Officer of Sun's Developer Products Group and the CTO of Sun's Client Software Group. He briefly worked for Oracle after the acquisition of Sun. After a year off, he spent some time at Google and is now the chief software architect at Liquid Robotics where he spends his time writing software for the Waveglider, an autonomous ocean-going robot.

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  • Get-QADComputer -LdapFilter & variables

    - by dboftlp
    Can I use a variable in and LdapFilter with Get-QADComputer? i.e.: $31DaysAgo = (Get-Date).AddDays(-31) $ft = $31DaysAgo.ToFileTime() $StComps = Get-QADComputer -SizeLimit 0 -IncludeAllProperties -SearchRoot ` 'DC=MY,DC=DOMAIN,DC=LOCAL' -LdapFilter '(&(objectcategory=computer) ` (pwdLastSet<=$ft)(|(operatingsystem=Windows 2000 Professional) ` (operatingSystem=Windows XP*)(operatingSystem=Windows 7*) ` (operatingSystem=Windows Vista*)(operatingsystem=Windows 2000 Server) ` (operatingsystem=Windows Server*)))' If not, how else can I filter out the pwdLastSet filter? Should I just do it after in a pipe? i.e.: $StComps = Get-QADComputer -SizeLimit 0 -IncludeAllProperties -SearchRoot ` 'DC=MY,DC=DOMAIN,DC=LOCAL' -LdapFilter '(&(objectcategory=computer) ` (|(operatingsystem=Windows2000 Professional)(operatingSystem=Windows XP*) ` (operatingSystem=Windows7*)(operatingSystem=Windows Vista*) ` (operatingsystem=Windows 2000 Server)(operatingsystem=Windows Server*)))' ` | Where {$_.pwdLastSet -gt $ft} or even | Where {$_.LastLogonTimeStamp -gt $ft} I know this is going to be slower, but if I have to, I'll go this route. Also, if anyone know's off the top how to time how long a code snippet would take to run, that hint would be greatly appreciated =) ktxbye Thanks, -dboftlp

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  • Little PM side post...

    - by edgaralgernon
    When adding new team memebers... off set the ramp up time by 1) having pre built machines ready and and easy method of getting the lastest tools, code base etc. I'm fortunate enough to be at a client that has a machine ready built and loaded when the dev arrives, all they have to do is grab the code. 2) have tasks broken down so that dependencies are as minimal as possible. In other words, to over come the mythical man month issue (as recently mentioned on slashdot) make sure the tasks you hand out have few dependencies on each other. That way the new dev is able to be productive fairly quickly. Here's our historical lead time... the bump in Jan is due to added work, by 2/18 we had added 4 new people over the last two weeks. And amazing the time starts coming down: Here's our averag work time: again time ramps up as we are adding more tasks, but then starts inching back down through out Feb and March. It's not that we beat the Mythical Man Month, and in fact I still believe the book and idea are highly relevant. But if you can break the tasks down and reduce the dependencies between the task then you can mitigate the effect. The tool used in this case is from AgileZen.com and some of the wild swings are due to inexperience with the system initially... but our average times as measured by the tool are matching real life. Also the tool appearst to measure in 24 hour days and 7 day weeks. so it isn't as bad as it looks. :-)

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  • Does a site's bounce rate influence Google rankings?

    - by Joel Spolsky
    Does Google consider bounce rate or something similar in ranking sites? Background: here at Stack Exchange we noticed that the latest Google algorithm changes resulted in about a 20% dip in traffic to Server Fault (and a much smaller dip in traffic to Super User). Stack Overflow traffic was not affected. There was an article on WebProNews which hypothesized that bounce rate might be a ranking signal in Google's latest Panda update. According to Google Analytics, these are our bounce rates over the last month: Site Bounce Rate Avg Time on Site ------------- ----------- ---------------- SuperUser 84.67% 01:16 ServerFault 83.76% 00:53 Stack Overflow 63.63% 04:12 Now, technically, Google has no way to know the bounce rate. If you go to Google, search for something, and click on the first result, Google can't tell the difference between: a user who turns off their computer a user who goes to a completely different web site a user who spends hours clicking around on the website they landed on What Google does know is how long it takes the user to come back to Google and do another search. According to the book In The Plex (page 47), Google distinguishes between what they call "short clicks" and "long clicks": A short click is a search where the user quickly comes back to Google and does another search. Google interprets this as a signal that the first search results were unsatisfactory. A long click is a search where the user doesn't search again for a long time. The book says that Google uses this information internally, to judge the quality of their own algorithms. It also said that short click data in which someone retypes a slight variation of the search is used to fuel the "Did you mean...?" spell checking algorithm. So, my hypothesis is that Google has recently decided to use long click rates as a signal of a high quality site. Does anyone have any evidence of this? Have you seen any high-bounce-rate sites which lost traffic (or vice-versa)?

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  • Why is IaaS important in Azure&hellip;

    - by Steve Loethen
    Three weeks ago, Microsoft released the next phase of Azure.  I have had several clients waiting on this release.  The fact that they have been waiting and are now more receptive to looking at the cloud.  Customers expressed fear of the unknown.  And a fear of lack of control, even when that lack of control also means a huge degree of flexibility to innovate with concerns about the underlying infrastructure.  I think IaaS will be that “gateway drug” to get customers who have been hesitant to take another look at the cloud.  The dialog can change from the cloud being this big scary unknown to a resource for workloads.  The conversations should have always been, and can know be even stronger, geared toward the following points: 1) The cloud is not unicorns and glitter, the cloud is resources.  Compute, storage, db’s, services bus, cache…..  Like many of the resources we have on-premise.  Not magic, just another resource with advantages and obstacles like any other resource. 2) The cloud should be part of the conversation for any new project.  All of the same criteria should be applied, on-premise or off.  Cost, security, reliability, scalability, speed to deploy, cost of licenses, need to customize image, complex workloads.  We have been having these discussions for years when we talk about on-premise projects.  We make decisions on OS’s, Databases, ESB’s, configuration and products based on a myriad of factors.  We use the same factors but now we have a additional set of resources to consider in our process. 3) The cloud is a great solution looking for some interesting problems.  It is our job to recognize the right problems that fit into the cloud, weigh the factors and decide what to do. IaaS makes this discussion easier, offers more choices, and often choices that many enterprises will find more better than PaaS.  Looking forward to helping clients realize the power of the cloud.

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  • Proliant ML350 Won't Load Windows

    - by Mike
    I have a HP Proliant ML350 G4 running Windows 2003 Server Std Edition that will not load Windows on boot. It gave me a BSOD while running a recent Windows update and has not been able to boot since. The BSOD was a generic error, "Hardware Fault. Contact vendor." I am not getting any errors when the machine boots--it just hangs with a black screen when Windows starts to load. The machine will not boot into safe mode either--it gets stuck after beginning to load drivers. When trying to load the Windows recovery console I get the message that Windows cannot find any hard disks on the machine. This, despite having to load the driver for my storage controller. The HP Smart Start diagnostics finds no problems with my hard disks nor anything else. What should I try next? Mainly, I just want to be able to pull the data off my hard disks.

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  • How to Install vaio-control-center from source?

    - by KasiyA
    I have a problem about turning off keyboard backlight that I asked here with no useful answers. After searching on internet I find a package for vaio control center and downloaded it from here, I don't know how to install it. This is the output of trying one solution: USER@XXXXpc:~/vaio-control-center-0.1$ ls compile Makefile run vaio-control-center vcc COPYING moc_main_window.cpp ui_main_window.h vaio-control-center.pro USER@XXXXpc:~/vaio-control-center-0.1$ ./compile make: *** No rule to make target `/usr/share/qt/mkspecs/linux-g++-64/qmake.conf', needed by `Makefile'. Stop. USER@XXXXpc:~/vaio-control-center-0.1$ ./run ./run: 3: ./run: ./vaio-control-center: not found USER@XXXXpc:~/vaio-control-center-0.1$ Updated I tried also with @pandya's suggestion from here. and the output is as follows: root@user-pc:/# cd /home/user/vaio-f11-linux.control-center root@user-pc:/home/user/vaio-f11-linux.control-center# ls compile COPYING resource.qrc run sony-acpid vaio-control-center.pro vcc root@user-pc:/home/user/vaio-f11-linux.control-center# ./compile -su: ./compile: Permission denied root@user-pc:/home/user/vaio-f11-linux.control-center# sudo ./compile sudo: ./compile: command not found root@user-pc:/home/user/vaio-f11-linux.control-center# gksudo ./compile root@user-pc:/home/user/vaio-f11-linux.control-center# <----- nothing happened here root@user-pc:/home/user/vaio-f11-linux.control-center# ./run -su: ./run: Permission denied root@user-pc:/home/user/vaio-f11-linux.control-center# sudo ./run sudo: ./run: command not found root@user-pc:/home/user/vaio-f11-linux.control-center# gksudo ./run root@user-pc:/home/user/vaio-f11-linux.control-center# <----- nothing happened here root@user-pc:/home/user/vaio-f11-linux.control-center# and after running that I didn't see any affect on keyboard backlight.

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  • low-cost RAID NAS for home use?

    - by gravyface
    Have a noisy, power-hungry Pentium 4 based Ubuntu server that I want to replace with a nice, low-power mini-ITX/Intel Atom-based machine to do my network services (DHCP, DNS, IPSec, Web/mail, FTP, etc.) and am thinking of a (hopefully) equally-low powered NAS using NFS over GbE with at least 1 TB space and a RAID 5 (preferred) or RAID 0 (likely) configuration for redundancy with a couple of spare disks I can swap in as needed down the road. Would I be better off getting a full sized ATX mobo/case and configuring the RAID internally? I really want to keep power consumption down as much as possible as I leave my home server up 24/7.

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  • low-cost RAID NAS for home use?

    - by gravyface
    Have a noisy, power-hungry Pentium 4 based Ubuntu server that I want to replace with a nice, low-power mini-ITX/Intel Atom-based machine to do my network services (DHCP, DNS, IPSec, Web/mail, FTP, etc.) and am thinking of a (hopefully) equally-low powered NAS using NFS over GbE with at least 1 TB space and a RAID 5 (preferred) or RAID 0 (likely) configuration for redundancy with a couple of spare disks I can swap in as needed down the road. Would I be better off getting a full sized ATX mobo/case and configuring the RAID internally? I really want to keep power consumption down as much as possible as I leave my home server up 24/7.

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