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  • Position Reconstruction from Depth by inverting Perspective Projection

    - by user1294203
    I had some trouble reconstructing position from depth sampled from the depth buffer. I use the equivalent of gluPerspective in GLM. The code in GLM is: template GLM_FUNC_QUALIFIER detail::tmat4x4 perspective ( valType const & fovy, valType const & aspect, valType const & zNear, valType const & zFar ) { valType range = tan(radians(fovy / valType(2))) * zNear; valType left = -range * aspect; valType right = range * aspect; valType bottom = -range; valType top = range; detail::tmat4x4 Result(valType(0)); Result[0][0] = (valType(2) * zNear) / (right - left); Result[1][2] = (valType(2) * zNear) / (top - bottom); Result[2][3] = - (zFar + zNear) / (zFar - zNear); Result[2][4] = - valType(1); Result[3][5] = - (valType(2) * zFar * zNear) / (zFar - zNear); return Result; } There doesn't seem to be any errors in the code. So I tried to invert the projection, the formula for the z and w coordinates after projection are: and dividing z' with w' gives the post-projective depth (which lies in the depth buffer), so I need to solve for z, which finally gives: Now, the problem is I don't get the correct position (I have compared the one reconstructed with a rendered position). I then tried using the respective formula I get by doing the same for this Matrix. The corresponding formula is: For some reason, using the above formula gives me the correct position. I really don't understand why this is the case. Have I done something wrong? Could someone enlighten me please?

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  • Log "date -s" command

    - by LinuxPenseur
    Hi, I know that the date -s <STRING> command sets the time described by the string STRING. What i want is to log the above command whenever it is used to set the time into the file /tmp/log/user.log. In my Linux distribution the logging is done by syslog-ng. I already have some logs going into /tmp/log/user.log. This is the content of /etc/syslog-ng/syslog-ng.conf in my system for logging into /tmp/log/user.log destination d_notice { file("/tmp/log/user.log");}; filter f_filter10 { level(notice) and not facility(mail,authpriv,cron); }; log { source(s_sys); filter(f_filter10); destination(d_notice); }; What should i do so that date -s command is also logged into /tmp/log/user.log

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  • Linux,Apache,NetBeans,PHP == Windows,IIS/Cassini,Visual Studio,ASP.Net

    - by Neil Smith
    I've worked out how to get my linux based Netbeans PHP development machine to behave much like what happens when you create a new ASP.Net project in Visual Studio. Firstly create multiple PHP project in Netbeans,say for example mysite1 and mysite2. Next edit the apache2/sites-enabled/000-default file and add two virtualhost sections as below <VirtualHost 127.0.1.1> ServerName mysite1.localhost DocumentRoot /var/www/mysite1/ </VirtualHost> <VirtualHost 127.0.2.1> ServerName mysite2.localhost DocumentRoot /var/www/mysite2/ </VirtualHost> For each site you add, pick a different ip address similar to the above where I use the third octet to increment, next edit the etc/hosts file and add the following two lines 127.0.1.1 mysite1.localhost 127.0.2.1 mysite2.localhost Then in Netbeans, go to File->Project Properties click on 'Run Configuration' and set 'Project Url' to http://mysite1.localhost for the first project and http://mysite2.localhost for the second project. That will give you a PHP development box which develops multiple PHP projects similar to how a Visual Studio Windows based box handles multiple ASP.Net sites. Hope this helps someone :)

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  • How can I improve my isometric tile-picking algorithm?

    - by Cypher
    I've spent the last few days researching isometric tile-picking algorithms (converting screen-coordinates to tile-coordinates), and have obviously found a lot of the math beyond my grasp. I have come fairly close and what I have is workable, but I would like to improve on this algorithm as it's a little off and seems to pick down and to the right of the mouse pointer. I've uploaded a video to help visualize the current implementation: http://youtu.be/EqwWcq1zuaM My isometric rendering algorithm is based on what is found at this stackoverflow question's answer, with the exception that my x and y axis' are inverted (x increased down-right, while y increased up-right). Here is where I am converting from screen to tiles: // these next few lines convert the mouse pointer position from screen // coordinates to tile-grid coordinates. cameraOffset captures the current // mouse location and takes into consideration the camera's position on screen. System.Drawing.Point cameraOffset = new System.Drawing.Point( 0, 0 ); cameraOffset.X = mouseLocation.X + (int)camera.Left; cameraOffset.Y = ( mouseLocation.Y + (int)camera.Top ); // the camera-aware mouse coordinates are then further converted in an attempt // to select only the "tile" portion of the grid tiles, instead of the entire // rectangle. this algorithm gets close, but could use improvement. mouseTileLocation.X = ( cameraOffset.X + 2 * cameraOffset.Y ) / Global.TileWidth; mouseTileLocation.Y = -( ( 2 * cameraOffset.Y - cameraOffset.X ) / Global.TileWidth ); Things to make note of: mouseLocation is a System.Drawing.Point that represents the screen coordinates of the mouse pointer. cameraOffset is the screen position of the mouse pointer that includes the position of the game camera. mouseTileLocation is a System.Drawing.Point that is supposed to represent the tile coordinates of the mouse pointer. If you check out the above link to youtube, you'll notice that the picking algorithm is off a bit. How can I improve on this?

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  • Can non-IT people handle a wiki?

    - by Andrew Heath
    (I'm hoping that some of you will have encountered this issue before and can offer some insights...) My company is looking to improve their market research data management. Current data management style: "Hey Jimbo, where's that picture of our WhatZit 2.0? "yeah I remember that email about that company from that guy, gimme a few minutes to search my Outlook" "who has the newest copy of the Important Competitor's product catalogue? Mine is from '09." ... "Colleen does, and she's on maternity leave. You'll have to call her to get her workstation password..." Desired data management style: data organized neatly by topic (legal, economic, industrial, competitor) for each topic, multiple media types stored together (company product images, press releases, contact info) but still neatly sorted by type data editing histories communal access (no data silos) I was thinking about setting up a department wiki for all users to access. It seems to satisfy the four criteria above, but I'm a little concerned about how user-friendly (read: decipherable to non-technical people) it is for the more advanced features like image galleries, article formatting, and the like. Has anyone here setup a wiki for non-IT people and had it not catch on fire//become a ghost town//look like Geocities? Bonus question: can you see any obvious drawbacks to my choice of MediaWiki (or any other wiki) for solving this problem? Thank you.

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  • Removing 301 redirect from site root

    - by Jon Clements
    I'm having a look at a friends website (a fairly old PHP based one) which they've been advised needs re-structuring. The key points being: URLs should be lower case and more "friendly". The root of the domain should be not be re-directed. The first point I'm happy with (and the URLs needed tidying up anyway) and have a draft plan of action, however the second is baffling me as to not only the best way to do it, but also whether it should be done. Currently http://www.example.com/ is redirected to http://www.example.com/some-link-with-keywords/ using the follow index.php in the root of the Apache2 instance. <?php $nextpage = "some-link-with-keywords/"; header( "HTTP/1.1 301 Moved Permanently" ); header( "Status: 301 Moved Permanently" ); header("Location: $nextpage"); exit(0); // This is Optional but suggested, to avoid any accidental output ?> As far as I'm aware, this has been the case for around three years -- and I'm sorely tempted to advise to not worry about it. It would appear taking off the 301 could: Potentially affect page ranking (as the 'homepage' would disappear - although it couldn't disappear because of the next point...) Introduce maintainance issues as existing users would still have the re-directed page in their cache Following the above, introduce duplicate content Confuse Google/other SE's as to what the homepage actually is now I may be over-analysing this but I have a feeling it's not as simple as removing the 301 from the root, and 301'ing the previous target to the root... Any suggestions (including it's not worth it) are sincerely appreciated.

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  • How does the build quality of laptops compare?

    - by pgwillia
    I'm looking to replace my 5 year old laptop. I want my next laptop to endure at least this long. I typically have Thunderbird, Firefox, Eclipse Java IDE, Skype, a ssh session, and Apache Tomcat running. I'm currently running Karmic Ubuntu, but am agnostic about operating system and would move to Win 7 or OS X. I frequently travel with this computer. I also value battery longevity and power conservation (if possible). Above all I'm looking to minimize cost. I think the hardware that best meets my needs is an Intel i7 processor, 8 GB RAM, 100GB @7200 rpm or SSD hardrive, and about 15 inch monitor. These specs are met by most brands. Does anyone know specific pros/cons and build quality for Macbook Pro, Lenovo Thinkpad (W510 or T510), Sony's VPC-F1190, and ASUS G Series G73JH-X1 NoteBook? Are all i7 processors created equal? Do you have other suggestion that meet my needs?

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  • How does font rendering actually work?

    - by Andrea
    I realize that I know essentially nothing about the way fonts get rendered in my computer. From what I can observe, font rendering is generally made in a consistent way throughout the system. For instance, the subpixel font hinting settings that I configure in my DE control panel have influence on text which appears on window borders, in my browser, in my text editor and so on. (I should observe that some Java applications show a noticeable difference, so I guess they are using a different font rendering mechanism). What I get from the above is that probably all applications that need font rendering make use of some OS (or DE)-wide library. On the other hand, browsers usually manage their own rendering through a rendering engine, that takes care of positioning various items - including text - according to specific flow rules. I am not sure how these two facts are compatible. I would assume that the browser would have to ask the OS to draw a glyph at a given position, but how can it manage the flow of text without knowing beforehand how much space the glyph will take? Are there separate calls to determine the glyph sizes, so that the browser can manage the flow as if characters were little boxes that are later filled in by the OS? (Although this does not take care of kerning). Or is the OS responsible for drawing a whole text area, including text flow? Does the OS return the rendered glyph as a bitmap and leaves it to the application to draw that on the screen?

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  • HP proliant dl360 g5 fails to reboot

    - by user1039384
    Some history of this also available here. As of my latest update on the forum linked above, now cold reboot as well as hard reset and following boot for my proliant dl360 g5 works as expected and successfully boot the system. However, soft-reboot results in internal health indicator turning RED on the front and long beeps every around 6seconds until I either cold reboot or press and hold the power button. A summary of system state when this happens: Internal Health led indicator: RED External Health led indicator: Green No led next to any component is red or amber No POST message neither on the video output nor on IML logs (verified both at the time issue occures and after cold reboot that boots the system successfully). Any thoughts please share. I hope we can knock this issue down together with your help!

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  • Various problems with software raid1 array built with Samsung 840 Pro SSDs

    - by Andy B
    I am bringing to ServerFault a problem that is tormenting me for 6+ months. I have a CentOS 6 (64bit) server with an md software raid-1 array with 2 x Samsung 840 Pro SSDs (512GB). Problems: Serious write speed problems: root [~]# time dd if=arch.tar.gz of=test4 bs=2M oflag=sync 146+1 records in 146+1 records out 307191761 bytes (307 MB) copied, 23.6788 s, 13.0 MB/s real 0m23.680s user 0m0.000s sys 0m0.932s When doing the above (or any other larger copy) the load spikes to unbelievable values (even over 100) going up from ~ 1. When doing the above I've also noticed very weird iostat results: Device: rrqm/s wrqm/s r/s w/s rsec/s wsec/s avgrq-sz avgqu-sz await svctm %util sda 0.00 1589.50 0.00 54.00 0.00 13148.00 243.48 0.60 11.17 0.46 2.50 sdb 0.00 1627.50 0.00 16.50 0.00 9524.00 577.21 144.25 1439.33 60.61 100.00 md1 0.00 0.00 0.00 0.00 0.00 0.00 0.00 0.00 0.00 0.00 0.00 md2 0.00 0.00 0.00 1602.00 0.00 12816.00 8.00 0.00 0.00 0.00 0.00 md0 0.00 0.00 0.00 0.00 0.00 0.00 0.00 0.00 0.00 0.00 0.00 And it keeps it this way until it actually writes the file to the device (out from swap/cache/memory). The problem is that the second SSD in the array has svctm and await roughly 100 times larger than the second. For some reason the wear is different between the 2 members of the array root [~]# smartctl --attributes /dev/sda | grep -i wear 177 Wear_Leveling_Count 0x0013 094% 094 000 Pre-fail Always - 180 root [~]# smartctl --attributes /dev/sdb | grep -i wear 177 Wear_Leveling_Count 0x0013 070% 070 000 Pre-fail Always - 1005 The first SSD has a wear of 6% while the second SSD has a wear of 30%!! It's like the second SSD in the array works at least 5 times as hard as the first one as proven by the first iteration of iostat (the averages since reboot): Device: rrqm/s wrqm/s r/s w/s rsec/s wsec/s avgrq-sz avgqu-sz await svctm %util sda 10.44 51.06 790.39 125.41 8803.98 1633.11 11.40 0.33 0.37 0.06 5.64 sdb 9.53 58.35 322.37 118.11 4835.59 1633.11 14.69 0.33 0.76 0.29 12.97 md1 0.00 0.00 1.88 1.33 15.07 10.68 8.00 0.00 0.00 0.00 0.00 md2 0.00 0.00 1109.02 173.12 10881.59 1620.39 9.75 0.00 0.00 0.00 0.00 md0 0.00 0.00 0.41 0.01 3.10 0.02 7.42 0.00 0.00 0.00 0.00 What I've tried: I've updated the firmware to DXM05B0Q (following reports of dramatic improvements for 840Ps after this update). I have looked for "hard resetting link" in dmesg to check for cable/backplane issues but nothing. I have checked the alignment and I believe they are aligned correctly (1MB boundary, listing below) I have checked /proc/mdstat and the array is Optimal (second listing below). root [~]# fdisk -ul /dev/sda Disk /dev/sda: 512.1 GB, 512110190592 bytes 255 heads, 63 sectors/track, 62260 cylinders, total 1000215216 sectors Units = sectors of 1 * 512 = 512 bytes Sector size (logical/physical): 512 bytes / 512 bytes I/O size (minimum/optimal): 512 bytes / 512 bytes Disk identifier: 0x00026d59 Device Boot Start End Blocks Id System /dev/sda1 2048 4196351 2097152 fd Linux raid autodetect Partition 1 does not end on cylinder boundary. /dev/sda2 * 4196352 4605951 204800 fd Linux raid autodetect Partition 2 does not end on cylinder boundary. /dev/sda3 4605952 814106623 404750336 fd Linux raid autodetect root [~]# fdisk -ul /dev/sdb Disk /dev/sdb: 512.1 GB, 512110190592 bytes 255 heads, 63 sectors/track, 62260 cylinders, total 1000215216 sectors Units = sectors of 1 * 512 = 512 bytes Sector size (logical/physical): 512 bytes / 512 bytes I/O size (minimum/optimal): 512 bytes / 512 bytes Disk identifier: 0x0003dede Device Boot Start End Blocks Id System /dev/sdb1 2048 4196351 2097152 fd Linux raid autodetect Partition 1 does not end on cylinder boundary. /dev/sdb2 * 4196352 4605951 204800 fd Linux raid autodetect Partition 2 does not end on cylinder boundary. /dev/sdb3 4605952 814106623 404750336 fd Linux raid autodetect /proc/mdstat root # cat /proc/mdstat Personalities : [raid1] md0 : active raid1 sdb2[1] sda2[0] 204736 blocks super 1.0 [2/2] [UU] md2 : active raid1 sdb3[1] sda3[0] 404750144 blocks super 1.0 [2/2] [UU] md1 : active raid1 sdb1[1] sda1[0] 2096064 blocks super 1.1 [2/2] [UU] unused devices: Running a read test with hdparm root [~]# hdparm -t /dev/sda /dev/sda: Timing buffered disk reads: 664 MB in 3.00 seconds = 221.33 MB/sec root [~]# hdparm -t /dev/sdb /dev/sdb: Timing buffered disk reads: 288 MB in 3.01 seconds = 95.77 MB/sec But look what happens if I add --direct root [~]# hdparm --direct -t /dev/sda /dev/sda: Timing O_DIRECT disk reads: 788 MB in 3.01 seconds = 262.08 MB/sec root [~]# hdparm --direct -t /dev/sdb /dev/sdb: Timing O_DIRECT disk reads: 534 MB in 3.02 seconds = 176.90 MB/sec Both tests increase but /dev/sdb doubles while /dev/sda increases maybe 20%. I just don't know what to make of this. As suggested by Mr. Wagner I've done another read test with dd this time and it confirms the hdparm test: root [/home2]# dd if=/dev/sda of=/dev/null bs=1G count=10 10+0 records in 10+0 records out 10737418240 bytes (11 GB) copied, 38.0855 s, 282 MB/s root [/home2]# dd if=/dev/sdb of=/dev/null bs=1G count=10 10+0 records in 10+0 records out 10737418240 bytes (11 GB) copied, 115.24 s, 93.2 MB/s So sda is 3 times faster than sdb. Or maybe sdb is doing also something else besides what sda does. Is there some way to find out if sdb is doing more than what sda does? UPDATE Again, as suggested by Mr. Wagner, I have swapped the 2 SSDs. And as he thought it would happen, the problem moved from sdb to sda. So I guess I'll RMA one of the SSDs. I wonder if the cage might be problematic. What is wrong with this array? Please help!

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  • Why the clip space in OpenGL has 4 dimensions?

    - by user827992
    I will use this as a generic reference, but the more i browser online docs and books, the less i understand about this. const float vertexPositions[] = { 0.75f, 0.75f, 0.0f, 1.0f, 0.75f, -0.75f, 0.0f, 1.0f, -0.75f, -0.75f, 0.0f, 1.0f, }; in this online book there is an example about how to draw the first and classic hello world for OpenGL about making a triangle. The vertex structure for the triangle is declared as stated in the code above. The book, as all the other sources about this, stress the point that the Clip Space is a 4D structure that is used to basically decide what will be rasterized and rendered to the screen. Here I have my questions: i can't imagine something in 4D, i don't think that a human can do that, what is a 4D for this Clip space ? the most human-readable doc that i have read speaks about a camera, which is just an abstraction over the clipping concept, and i get that, the problem is, why not using the concept of a camera in the first place which is a more familiar 3D structure? The only problem with the concept of a camera is that you need to define the prospective in other way and so you basically have to add another statement about what kind of camera you wish to have. How i'm supposed to read this 0.75f, 0.75f, 0.0f, 1.0f ? All i get is that they are all float values and i get the meaning of the first 3 values, what does it mean the last one?

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  • Exchange 2007 Email Address Policies

    - by Ryan Migita
    We have recently upgraded to Exchange 2007 (from 2003) and have noticed the change from recipient policies to email address policies. We have two separate domains (let's call them domaina.com and domainb.com) we receive email for, have email address policies and both email address policies are not applied. In our Exchange 2003 environment, domaina.com was the default email address when we created new mailboxes and due to the migration, domainb is the default (and its email address policy is a higher priority). Now, when we create a new mailbox (or edit existing ones), the primary email address becomes domainb.com. Now the question is, is this as simple as putting the email address policies in the correct order? Do I have to apply both policies? What effect will the above changes make to existing mailboxes? Since we do not have any conditions set on the policies, I assume prior to making these changes, I should force all domainb mailboxes to not automatically update email address based on policy? Thanks in advance!

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  • How can I get 2560 * 1600 on Win 7 ? MacBook Pro 17 + Dell 30 inch 3008 WFP + Fusion 3

    - by Tarek Demiati
    I run VM Ware Fusion 3 on a Mac Book Pro 17 hooked to a Dell 30 inch screen I CAN manage to get a Resolution of 2560 * 1600 on Mac OS X(MacBook Pro), but can't on Win 7 (on the exact same MacBook Pro) The highest resolution I can get on MS Win 7 is 2048 * 1536 (and I want to be able to set it to 2560 * 1600 to fully enjoy the real estate of my 30 inch screen!) I have searched the KB, and found an article which mentionned that I should add the following lines in the vmx file (which I did) The lines are the very bottom of the vmx file svga.maxWidth = "2560" svga.maxHeight = "1600" svga.vramSize = "16384000" KB Article : http://kb.vmware.com/selfservice/microsites/search.do?cmd=displayKC&docType=kc&externalId=1003&sliceId=1&docTypeID=DT_KB_1_1&dialogID=63746028&stateId=0%200%2066741566 I did the manipulation describe in the KB above however, I rebooted several times, but I still can't get the correct resolution to show in Windows

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  • Simple queries occasionally running very slowly

    - by Johan
    I have some very simple queries that occasionally run very slowly. The table viewed_sites has about 10 - 20 rows. Running EXPLAIN ANALYZE always gives a runtime of less than 3 milliseconds. When the query is run automatically (every 10 seconds) it occasionally takes over a second to run. The query: INSERT INTO ga.viewed_sites (site_id) VALUES ('gop2') The table: CREATE TABLE viewed_sites ( site_id character varying(4) NOT NULL, last_viewed timestamp with time zone DEFAULT now() NOT NULL ); The (occasional) log result: 2010-05-24 15:47:55 UTC LOG: duration: 1044.632 ms statement: INSERT INTO ga.viewed_sites (site_id) VALUES ('gop2') It's a horribly vague question, but what could be causing this? I suppose it comes down to CPU, RAM, HDD or some combination of the above. Postgresql 8.3, Ubuntu 8.04 Intel(R) Core(TM)2 Duo CPU E6750 @ 2.66GHz 2 GiB RAM

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  • Software Design Idea for multi tier architecture

    - by Preyash
    I am currently investigating multi tier architecture design for a web based application in MVC3. I already have an architecture but not sure if its the best I can do in terms of extendability and performance. The current architecure has following components DataTier (Contains EF POCO objects) DomainModel (Contains Domain related objects) Global (Among other common things it contains Repository objects for CRUD to DB) Business Layer (Business Logic and Interaction between Data and Client and CRUD using repository) Web(Client) (which talks to DomainModel and Business but also have its own ViewModels for Create and Edit Views for e.g.) Note: I am using ValueInjector for convering one type of entity to another. (which is proving an overhead in this desing. I really dont like over doing this.) My question is am I having too many tiers in the above architecure? Do I really need domain model? (I think I do when I exposes my Business Logic via WCF to external clients). What is happening is that for a simple database insert it (1) create ViewModel (2) Convert ViewModel to DomainModel for Business to understand (3) Business Convert it to DataModel for Repository and then data comes back in the same order. Few things to consider, I am not looking for a perfect architecure solution as it does not exits. I am looking for something that is scalable. It should resuable (for e.g. using design patterns ,interfaces, inheritance etc.) Each Layers should be easily testable. Any suggestions or comments is much appriciated. Thanks,

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  • Does anybody know of any resources to achieve this particular "2.5D" isometric engine effect?

    - by Craig Whitley
    I understand this is a little vague, but I was hoping somebody might be able to describe a high-level workflow or link to a resource to be able to achieve a specific isometric "2.5D" tile engine effect. I fell in love with http://www.youtube.com/watch?v=-Q6ISVaM5Ww this engine. Especially with the lighting and the shaders! He has a brief description of how he achieved what he did, but I could really use a brief flow of where you would start, what you would read up on and learn and the logical order to implement these things. A few specific questions: 1) Is there a heightmap on the ground texture that lets the light reflect brighter on certain parts of it? 2) "..using a special material which calculates the world-space normal vectors of every pixel.." - is this some "magic" special material he has created himself, or can you hazard a guess at what he means? 3) with relation to the above quote - what does he mean by 'world-space normal vectors of every pixel'? 4) I'm guessing I'm being a little bit optimistic when I ask if there's any 'all-in-one' tutorial out there? :)

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  • Struggling with the Single Responsibility Principle

    - by AngryBird
    Consider this example: I have a website. It allows users to make posts (can be anything) and add tags that describe the post. In the code, I have two classes that represent the post and tags. Lets call these classes Post and Tag. Post takes care of creating posts, deleting posts, updating posts, etc. Tag takes care of creating tags, deleting tags, updating tags, etc. There is one operation that is missing. The linking of tags to posts. I am struggling with who should do this operation. It could fit equally well in either class. On one hand, the Post class could have a function that takes a Tag as a parameter, and then stores it in a list of tags. On the other hand, the Tag class could have a function that takes a Post as a parameter and links the Tag to the Post. The above is just an example of my problem. I am actually running into this with multiple classes that are all similar. It could fit equally well in both. Short of actually putting the functionality in both classes, what conventions or design styles exist to help me solve this problem. I am assuming there has to be something short of just picking one? Maybe putting it in both classes is the correct answer?

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  • XNA 4.0 2D sidescroller variable terrain heightmap for walking/collision

    - by JiminyCricket
    I've been fooling around with moving on sloped tiles in XNA and it is semi-working but not completely satisfactory. I also have been thinking that having sets of predetermined slopes might not give me terrain that looks "organic" enough. There is also the problem of having to construct several different types of tile for each slope when they're chained together (only 45 degree tiles will chain perfectly as I understand it). I had thought of somehow scanning for connected chains of sloped tiles and treating it as a new large triangle, as I was having trouble with glitching at the edges where sloped tiles connect. But, this leads back to the problem of limiting the curvature of the terrain. So...what I'd like to do now is create a simple image or texture of the terrain of a level (or section of the level) and generate a simple heightmap (of the Y's for each X) for the terrain. The player's Y position would then just be updated based on their X position. Is there a simple way of doing this (or a better way of solving this problem)? The main problem I can see with this method is the case where there are areas above the ground that can be walked on. Maybe there is a way to just map all walkable ground areas? I've been looking at this helpful bit of code: http://thirdpartyninjas.com/blog/2010/07/28/sloped-platform-collision/ but need a way to generate the actual points/vectors.

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  • Designing spawning system

    - by Vlad
    I played this game recently http://www.kongregate.com/games/JuicyBeast/knightmare-tower and I am amazed by the way how different monsters are beign spawned. I personally developed my own shooter game and I added time based but also count based spawing system. By count based I mean when there are 5 enemies on stage stop spawning. But this is one example. My question is how are these spawning mechanism built, is there some pattern or some theory how they are built? Are there some online materials/pages where I can improve my knowledge? To sumarize, let just say we have 6 types of monsters. I start the game and kill of monsters of type 1,2 and 3 all the time. Once I pass the first ceiling, like in the game above, monster type 4 appear. ANd so on. As I progress trough the game, the same system of 6 types of monsters stay, but they become more and more resilient and dangerous. So I must also improve to be able to destroy the same monsters but now stronger. My question is simple, are there some theories built or written for developing this type of inteligent systems? Note: This is a general question, not tied up with some game or how exactly should the game work. I am capable to program my own mechanisms but I think I need some help. Thanks.

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  • Eclipse Java Code Formatter in NetBeans Plugin Manager

    - by Geertjan
    Great news for Eclipse refugees everywhere. Benno Markiewicz forked the Eclipse formatter plugin that I blogged about sometime ago (here and here)... and he fixed many bugs, while also adding new features. It's a handy plugin when you're (a) switching from Eclipse to NetBeans and want to continue using your old formatting rules and (b) working in a polyglot IDE team, i.e., now the formatting rules defined in Eclipse can be imported into NetBeans IDE and everyone will happily be able to conform to the same set of formatting standards. And now you can get it directly from Tools | Plugins in NetBeans IDE 7.4: News from Benno on the plugin, received from him today: The plugin is verified by the NetBeans community and available in the Plugin Manager in NetBeans IDE 7.4 (as shown above) and also at the NetBeans Plugin Portal here, where you can also read quite some info about the plugin:  http://plugins.netbeans.org/plugin/50877/eclipse-code-formatter-for-java The issue with empty undo buffer was solved with the help of junichi11: https://github.com/markiewb/eclipsecodeformatter_for_netbeans/issues/18 The issue with the lost breakpoints remains unsolved and there was no further feedback. That is the main reason why the save action isn't activated by default. See also the open known issues at https://github.com/markiewb/eclipsecodeformatter_for_netbeans/issues?state=open Features are as follows:  Global configuration and project specific configuration.  On save action, which is disabled by default. Show the used formatter as a notification, which is enabled by default.  Finally, Benno testifies to the usefulness, stability, and reliability of the plugin: I use the Eclipse formatter provided by this plugin every day at work. Before I commit, I format the sources. It works and that's it. I am pleased with it. Here's where the Eclipse formatter is defined globally in Tools | Options: And here is per-project configuration, i.e., use the Project Properties dialog of any project to override the global settings:  Interested to hear from anyone who tries the plugin and has any feedback of any kind! 

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  • Correct nvidia+intel graphics setup in 14.04

    - by Espressofa
    Just upgraded to 14.04 to try to fix some other issues. Now, something has gone wrong with my graphics. I have a Thinkpad T530 with Intel and Nvidia graphics cards. $ inxi -SGx System: Host: xyz Kernel: 3.13.0-24-generic x86_64 (64 bit, gcc: 4.8.2) Desktop: N/A Distro: Ubuntu 14.04 trusty Graphics: Card-1: Intel 3rd Gen Core processor Graphics Controller bus-ID: 00:02.0 Card-2: NVIDIA GF108M [NVS 5400M] bus-ID: 01:00.0 X.Org: 1.15.1 drivers: fbdev,vesa,intel,nouveau (unloaded: nvidia) Resolution: [email protected] GLX Renderer: N/A GLX Version: N/A Direct Rendering: N/A $ glxinfo name of display: :0 Xlib: extension "GLX" missing on display ":0". Xlib: extension "GLX" missing on display ":0". Xlib: extension "GLX" missing on display ":0". Xlib: extension "GLX" missing on display ":0". Xlib: extension "GLX" missing on display ":0". Error: couldn't find RGB GLX visual or fbconfig Xlib: extension "GLX" missing on display ":0". Xlib: extension "GLX" missing on display ":0". Xlib: extension "GLX" missing on display ":0". Xlib: extension "GLX" missing on display ":0". Error: couldn't find RGB GLX visual or fbconfig Xlib: extension "GLX" missing on display ":0". Xlib: extension "GLX" missing on display ":0". Xlib: extension "GLX" missing on display ":0". Xlib: extension "GLX" missing on display ":0". Xlib: extension "GLX" missing on display ":0". I'm not sure what I did but now something is wrong with my graphics, as should be visible from the above commands. nvidia-detector says "none" as well. I used to have bumblebee but then some website said to remove it and now something's clearly wrong. What's the right way to set things up? Should I try to add bumblebee back? Here's what's installed now: $ dpkg --get-selections | grep nvidia nvidia-319 install nvidia-331 install nvidia-libopencl1-331 install nvidia-opencl-icd-331 install nvidia-prime install nvidia-settings install nvidia-settings-319 install

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  • Misconceptions about purely functional languages?

    - by Giorgio
    I often encounter the following statements / arguments: Pure functional programming languages do not allow side effects (and are therefore of little use in practice because any useful program does have side effects, e.g. when it interacts with the external world). Pure functional programming languages do not allow to write a program that maintains state (which makes programming very awkward because in many application you do need state). I am not an expert in functional languages but here is what I have understood about these topics until now. Regarding point 1, you can interact with the environment in purely functional languages but you have to explicitly mark the code (functions) that introduces them (e.g. in Haskell by means of monadic types). Also, AFAIK computing by side effects (destructively updating data) should also be possible (using monadic types?) but is not the preferred way of working. Regarding point 2, AFAIK you can represent state by threading values through several computation steps (in Haskell, again, using monadic types) but I have no practical experience doing this and my understanding is rather vague. So, are the two statements above correct in any sense or are they just misconceptions about purely functional languages? If they are misconceptions, how did they come about? Could you write a (possibly small) code snippet illustrating the Haskell idiomatic way to (1) implement side effects and (2) implement a computation with state?

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  • Installing Image Magick on Amazon EC2

    - by Kapil Sharma
    Well I'm a PHP developer who know few linux commands to get my job done. I need to launch a symfony 1.4 website on Amazon EC2. Everything is fine except IMagick. I magick is also installed through following command: sudo yum install ImageMagick Its php lib is not installed/configured, if that do not happen with above command. In PHP, I'm using IMagick, but script is failing on IMagick. I know problem is with PHP IMagic extention but dont know how to fix that. On dev box, its as simple as turning it on on WAMP. Can someone please suggest where should I look to confirm if IMagick PHP extention installed and configured correctly?

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  • Seasgate GoFlex NAS + Horrible Speed = Bad Experience

    - by Jon H
    I am having issues with transfer speeds from my desktop PC to my NAS. I have my NAS hooked up to a Gigabit Gateway as well as my Desktop with Cat 5e. I see up to 4.0 MB/Second Transfer Rates, the normal is about 2.5 MB/Seconds. There is 3 Partitions on my NAS, Public, Private, Backup. When I transfer from Private to Public I see the speeds above. If its under the same partition almost instant. I was wondering if the speeds I am seeing is in due to my Computer or the NAS. I was looking into building my own Media Server in due to these horrible speeds. Is their anything I can do in the mean time to speed this up? Motherboard = M3970AM-HP (Angelica) Processor = AMD FX 6100 Ram = 10GB PC3-10600 MB/sec Hard Drive (1) = 1.5TB SATA 3.0GB 5400RPM Hard Drive (2) = 120GB SATA SSD NAS = Seagate 3TB Go Flex Home Connection (1) = 1000 Base T Connection (2) = Wireless N

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  • Recursive Batch File

    - by MCZ
    I have a file that looks this: head1,head2,head3,head4,head5,head6 a11,a12,keyA,a14,a15,a16 a21,a22,keyB,a24,a25 a31,a32,keyC,a34 a41,a42,keyB,a44,a44 a51,a52,keyA,a54,a55,a56 a61,a62,keyA,a64,a65,a66 a71,a72,keyC,a74 some message Objective: Write list of unique keys to a text file. For example, the result for the file described above should be: keyA, keyB, keyC Here's the pseudocode I would like to implement in batch file recur.bat Read second line of inputfile If no key exist on second line, return else continue Append keyX to list FINDSTR /v keyX inputfile Pipe results to recur.bat I don't know if this is the most efficient way to do this without using actual programming language. Any suggestions for actual batch file code?

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