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  • Ubuntu 12.04 Faster boot, Hibernate & other questions

    - by Samarth Shukla
    I've recently started exploring Ubuntu (my 1st distro). I fresh installed precise without a swap (4GB ram). The only issues are, slow boot (regardless of the swap) and instability after a few days of installation. The runtime performance is immaculate otherwise. Even though not needed, I still set swappiness = 10. I've tried the quiet splash profile to GRUB; already have preload installed. But it still is pretty slow. I am not too confident on recompiling the kernel yet. But you could please advice me on that too. I've also added the following to fstab: #Move /tmp to RAM: tmpfs /tmp tmpfs defaults,noexec,nosuid 0 0 (Also if you could please tell me the exact implication/scope of this tweak on physical ram & the swap.) But nothing has happened really. So what alternatives are there to make it boot faster? Also, right after fresh install, though no swap partition, the system still showed /dev/zram0 of arond 2GB which was never used (probably because of the above fstab edit). Finally, I experimented with Hibernate a little, but many claim that it doesn't work on 12.04. (Not to mention, I made a swap file of 4GB for it). What I did was: sudo gedit /var/lib/polkit-1/localauthority/50-local.d/hibernate.pkla Then I added the following lines, saved the file, and closed the text editor: [Re-enable Hibernate] Identity=unix-user:* Action=org.freedesktop.upower.hibernate ResultActive=yes I also edited the upower policy for hibernate: gksudo gedit /usr/share/polkit-1/actions/org.freedesktop.upower.policy I added these lines: < allow_inactive >no< /allow_inactive > < allow_active >yes< /allow_active > But it did not work. So is there an alternate method perhaps that can make it work on 12.04?

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  • Platform game collisions with Block

    - by Sri Harsha Chilakapati
    I am trying to create a platform game and doing wrong collision detection with the blocks. Here's my code // Variables GTimer jump = new GTimer(1000); boolean onground = true; // The update method public void update(long elapsedTime){ MapView.follow(this); // Add the gravity if (!onground && !jump.active){ setVelocityY(4); } // Jumping if (isPressed(VK_SPACE) && onground){ jump.start(); setVelocityY(-4); onground = false; } if (jump.action(elapsedTime)){ // jump expired jump.stop(); } // Horizontal movement setVelocityX(0); if (isPressed(VK_LEFT)){ setVelocityX(-4); } if (isPressed(VK_RIGHT)){ setVelocityX(4); } } // The collision method public void collision(GObject other){ if (other instanceof Block){ // Determine the horizontal distance between centers float h_dist = Math.abs((other.getX() + other.getWidth()/2) - (getX() + getWidth()/2)); // Now the vertical distance float v_dist = Math.abs((other.getY() + other.getHeight()/2) - (getY() + getHeight()/2)); // If h_dist > v_dist horizontal collision else vertical collision if (h_dist > v_dist){ // Are we moving right? if (getX()<other.getX()){ setX(other.getX()-getWidth()); } // Are we moving left? else if (getX()>other.getX()){ setX(other.getX()+other.getWidth()); } } else { // Are we moving up? if (jump.active){ jump.stop(); } // We are moving down else { setY(other.getY()-getHeight()); setVelocityY(0); onground = true; } } } } The problem is that the object jumps well but does not fall when moved out of platform. Here's an image describing the problem. I know I'm not checking underneath the object but I don't know how. The map is a list of objects and should I have to iterate over all the objects??? Thanks

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  • Recovering from an incorrectly deployed robots.txt?

    - by Doug T.
    We accidentally deployed a robots.txt from our development site that disallowed all crawling. This has caused traffic to dip dramatically, and google results to report: A description for this result is not available because of this site's robots.txt – learn more. We've since corrected the robots.txt about a 1.5 weeks ago, and you can see our robots.txt here. However, search results still report the same robots.txt message. The same appears to be true for Bing. We've taken the following action: Submitted site to be recrawled through google webmaster tools Submitted a site map to google (basically doing everything possible to say "Hey we're here! and we're crawlable!") Indeed a lot of crawl activity seems to be happening lately, but still no description is crawled. I noticed this question where the problem was specific to a 303 redirect back to a disallowed path. We are 301 redirecting to /blog, but crawling is allowed here. This redirect is due to a site redesign, wordpress paths for posts such as /2012/02/12/yadda yadda have been moved to /blog/2012/02/12. We 301 redirect to wordpress for /blog to keep our google juice. However, the sitemap we submitted might have /blog URLs. I'm not sure how much this matters. We clearly want to preserve google juice for URLs linked to us from before our redesign with the /2012/02/... URLs. So perhaps this has prevented some content from getting recrawled? How can we get all of our content, with links pointed to our site from pre-and-post redesign reporting descriptions? How can we resolve this problem and get our search traffic back to where it used to be?

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  • How should I load level data in java?

    - by Matthew G.
    I'm setting up my engine for a certain action/arcade game to have a set of commands that would look something like this. Set landscape to grass Create rocks at ... Create player at X, Y Set goal to "Get to point X Y" Spawn enemy at X, Y I'd then have each object knowing what it has to do, and acting on its own. I've been thinking about how to store this data. External data files could be parsed by a level class, and certain objects can be spawned through that. I could also create a base level class and extend it for each level, but that'd create a large amount of classes. Another idea is to have one level parser class, but have a case for each level. This would be extremely silly and bulky, but I mention it because I found that I did this at 2 AM last night. I'm finally getting why I have to plan out my inheritances, though. RIP project. I might be completely missing another option.

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  • Oracle Identity Management 11gR2 Live Event - New York

    - by Tanu Sood
      Are you in New York or the vicinity on September 6? If so, come join Amit Jasuja, Senior Vice President, Security and Identity Management at Oracle as he discusses the evolution of Oracle identity Management solutions and the business drivers (and industry trends) behind those. You have heard about some of the new experiences delivered with the latest release of Oracle Identity Management - simplified user experience, enhanced security and seamless enablement for secure cloud and mobile environments. Now come see it in action and hear what customers, your peers, are saying about their implementations. This forum will also be a great opportunity for you to connect directly with technology experts and network with industry professionals. There is still time left to register so book your space today. Registration details as well as the agenda for the day can be found here. We look forward to hosting you on Thursday, September 6th. Oracle Identity Management 11gR2 Live Event – New York Thursday, September 6, 2012 Oracle NYC Office 101 Park Avenue 4th Floor New York, NY 10178 Register Here Not in NY on Sep 6? Find an event near you in North America.

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  • About online game servers and how to handle data

    - by TreantBG
    So my question isn't about what technology to use or how to do this or that, but a more general question. I'm currently developing a action third person shooter. With elements of RPG - weapon,armor upgrades and items. Players will be able to create new games or join old ones. So my question is how to create the game server that players will play in. I have two ideas on my mind. The player who made the game is the server. All data passes trough him and he send this data to the server updating the database of the players with their XP points kills/deaths score and other. Or my host machine is the server, the player who made the game just will open new instance on my host and will be like client. And all players send their input data to the host, the host updates the game and send response back to client for any new changes like where is the enemy and other. And if i choose option 1 is there a chance the host to change the game content and manipulate the game results? (I think there is but i'm not sure) And if i choose option 2 isn't that raising the response time and potentially the game lag? or maybe there is another option?

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  • Kids and programming: ScratchKara

    - by Mike Pagel
    Ever now and then I kept wondering how to share with my kids the excitement of creating something with your computer. Of course, today this is a bit more difficult, as they have seen 3D animation games and well-edited websites. I guess that's why they weren't all that hyped when I found my first computer model at our local recycling facilities (an 8-bit Laser VZ-200 with rubber keys). When I finally got it up and running with an old analog TV set they finally asked whether we could play soccer on it. Needless to say that my showing them how it remembers some BASIC commands and lists and executes them did not make any impression. So the question is for real: How do you get today's kids excited about programming? And just recently I looked again for environments that allow even young kids (mine are 7 and 9 years old now) to do something and have fun. Obviously any real, text-oriented programming language wouldn't work well. To cut it short: Something really nice was built by University of Oldenburg: ScratchKara. It is the perfect mixture of Kara, a simulation of a little ladybug and Scratch, an authoring environment from MIT. ScratchKara allows kids to initially simply explore how the bug moves and turns by pressing the action buttons, then move towards sequencing commands through drag & drop, and eventually end up building algorithms with procedures and functions. Even through it is built for kids and beginners, the environment comes with debugging and refactoring, which I found more than amazing. My kids love it and I have to admit I keep thinking about how to solve a bit more advanced problems with this language, which does not allow you to store any state information (other than your call stack). Yes, I am hooked, too... Once the language is understood you can then move to one of the original Kara versions, where you can define the bug's behavior through finite statemachines, Turing tables, Java and other textual languages. And from there, anything is possible.

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  • What is logical cohesion, and why is it bad or undesirable?

    - by Matt Fenwick
    From the c2wiki page on coupling & cohesion: Cohesion (interdependency within module) strength/level names : (from worse to better, high cohesion is good) Coincidental Cohesion : (Worst) Module elements are unrelated Logical Cohesion : Elements perform similar activities as selected from outside module, i.e. by a flag that selects operation to perform (see also CommandObject). i.e. body of function is one huge if-else/switch on operation flag Temporal Cohesion : operations related only by general time performed (i.e. initialization() or FatalErrorShutdown?()) Procedural Cohesion : Elements involved in different but sequential activities, each on different data (usually could be trivially split into multiple modules along linear sequence boundaries) Communicational Cohesion : unrelated operations except need same data or input Sequential Cohesion : operations on same data in significant order; output from one function is input to next (pipeline) Informational Cohesion: a module performs a number of actions, each with its own entry point, with independent code for each action, all performed on the same data structure. Essentially an implementation of an abstract data type. i.e. define structure of sales_region_table and its operators: init_table(), update_table(), print_table() Functional Cohesion : all elements contribute to a single, well-defined task, i.e. a function that performs exactly one operation get_engine_temperature(), add_sales_tax() (emphasis mine). I don't fully understand the definition of logical cohesion. My questions are: what is logical cohesion? Why does it get such a bad rap (2nd worst kind of cohesion)?

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  • ArchBeat Link-o-Rama for October 18, 2013

    - by OTN ArchBeat
    Enriching XMLType data using relational data – XQuery and fn:collection in action | Lucas Jellema Another detailed technical post from the always prolific Lucas Jellema. Evil Behind ChangeEventPolicy PPR in CRUD ADF 12c and WebLogic Stuck Threads | Andrejus Baranovskis The latest post from Oracle ACE Director Andrejus Baranovskis is a bit of a preview of his presentation at the upcoming UKOUG 2013 event. Podcast: Interview with authors of "Hudson Continuous Integration in Practice" For your listening pleasure... Here's an Oracle Author Podcast Interview with "Hudson Continuous Integration in Practice" authors Ed Burns and Winston Prakash. Manual Recovery Mechanisms in SOA Suite and AIA | Shreenidhi Raghuram Solution architect Shreenidhi Raghuram's post combines information from several sources to provide "a quick reference for Manual Recovery of Faults within the SOA and AIA contexts." Event: Harnessing Oracle Weblogic and Oracle Coherence This OTN Virtual Developer Day event features eight sessions in two tracks, with presentations and hands-on labs for developers and architects delivered by experts in Weblogic, Coherence, and ADF. Registration is free. November 5th, 2013. 9am-1pm PT / 12pm-4pm ET / 1pm-5pm BRT Podcast: IoT Challenges and Opportunities - Part 2 Part 2 of the OTN ArchBeat Internet of Things podcast features a roundtable discussion of IoT challenges: massive data streams, security and privacy issues, evolving standards and protocols. Listen! Video: Design - ADF Architectural Patterns - Two for One Deal | Chris Muir Chris Muir explores the reuse of BTF workspaces across multiple applications and the advantages and disadvantages of reuse at the application level. Thought for the Day "Can't nothing make your life work if you ain't the architect." — Terry McMillan, American author (Born October 18, 1951) Source: brainyquote.com

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  • Ubuntu won't suspend anymore, but it did upon install.

    - by Bruce Connor
    I fresh installed Ubuntu 10.10 back when it came out, and my laptop was suspending fine. All of a sudden, I can't get my laptop to suspend anymore. It's an HP Pavilion dv2-1110, but I don't think it's a hardware issue, here's why: It suspended fine upon first install. I haven't installed any new kernels since then, but I have installed tons of packages, so it's probably a package. The suspend and hibernate options disappeared from the shutdown menu. If I press my keyboard's suspend button (or if I close the lid) I get the following message: If I try the command pmi action suspend, I get the error message: Error org.freedesktop.DBus.Error.ServiceUnknown: The name org.freedesktop.Hal was not provided by any .service files. If I try the command echo -n mem > sudo /sys/power/state I get absolutely no output and no visible effect. What might be causing this behavior? I thought a list of installed packages might be useful, but it's huge and I don't know how to post it here in collapse/expand mode or something. EDIT:Just in case someone asks, none of the installed packages are kdm or anything like that (which would justify the lack of options in gnome's shutdown menu).

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  • Implementing a switch statement based on user input

    - by Dave Voyles
    I'm trying to delay the time it takes for the main menu screen to pop up after a user has won / lost a match. As it stands, the game immediately displays a message stating "you won / lost" and waits for 6 seconds before loading the menu screen. I would also like players to have the ability to press a key to advance to the menu screen immediately but thus far my switch statement doesn't seem to do the trick. I've included the switch statement, along with my (theoretical) inputs. What could I be doing wrong here? if (gamestate == GameStates.End) switch (input.IsMenuDown(ControllingPlayer)) { case true: ScreenManager.AddScreen(new MainMenuScreen(), null); // Draws the MainMenuScreen break; case false: if (screenLoadDelay > 0) { screenLoadDelay -= gameTime.ElapsedGameTime.TotalSeconds; } ScreenManager.AddScreen(new MainMenuScreen(), null); // Draws the MainMenuScreen break; } /// <summary> /// Checks for a "menu down" input action. /// The controllingPlayer parameter specifies which player to read /// input for. If this is null, it will accept input from any player. /// </summary> public bool IsMenuDown(PlayerIndex? controllingPlayer) { PlayerIndex playerIndex; return IsNewKeyPress(Keys.Down, controllingPlayer, out playerIndex) || IsNewButtonPress(Buttons.DPadDown, controllingPlayer, out playerIndex) || IsNewButtonPress(Buttons.LeftThumbstickDown, controllingPlayer, out playerIndex); }

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  • Seeking for a better solution to restrict access in GRUB2 menu

    - by LiveWireBT
    I just read that in certain situations you should also protect access to your GRUB2 menu by setting a password and may be refining acces by adding --unrestricted or --users as arguments to menuentries und submenus. I read the corresponding pages in the Ubuntu Community Documentation and the Arch Wiki. So, I created /etc/grub.d/01_security, stored usernames and passwords in there, made the file executable and ran update-grub. This is working as intended, every action in the menu prompts for username and password, but I also want to modify the automatically generated entries to either restrict them to certain users (via --users) or make them available for everyone, but not editable by everyone (via --unrestricted). I was able to find the proper lines in 10_linux and edit them accordingly, however I'd love to see an easier solution. Perhaps an option like GRUB_DISABLE_RECOVERY="true" or GRUB_DISABLE_OS_PROBER=true in /etc/default/grub for easy (re)configuration (for linux and os-prober generated entries). Here's a diff from my 13.10 installation: $ diff /etc/grub.d/10_linux /etc/grub.d/10_linux_bak 123c123 < echo "menuentry '$(echo "$title" | grub_quote)' ${CLASS} --unrestriced \$menuentry_id_option 'gnulinux-$version-$type-$boot_device_id' {" | sed "s/^$ --- > echo "menuentry '$(echo "$title" | grub_quote)' ${CLASS} \$menuentry_id_option 'gnulinux-$version-$type-$boot_device_id' {" | sed "s/^/$submenu_inde$ 125c125 < echo "menuentry '$(echo "$os" | grub_quote)' ${CLASS} --unrestricted \$menuentry_id_option 'gnulinux-simple-$boot_device_id' {" | sed "s/^/$submenu_$ --- > echo "menuentry '$(echo "$os" | grub_quote)' ${CLASS} \$menuentry_id_option 'gnulinux-simple-$boot_device_id' {" | sed "s/^/$submenu_indentation/" 323c323 < echo "submenu --unrestricted '$(gettext_printf "Advanced options for %s" "${OS}" | grub_quote)' \$menuentry_id_option 'gnulinux-advanced-$boot_device_$ --- > echo "submenu '$(gettext_printf "Advanced options for %s" "${OS}" | grub_quote)' \$menuentry_id_option 'gnulinux-advanced-$boot_device_id' {" tl;dr: I'd love the see a simple solution for GRUB2 entries that cannot be modified without a password or are limited to certain users. (Yes, GRUB_DISABLE_RECOVERY="true" is active.)

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  • Can Mailchimp APIs be used to send templated transaction email triggered by actions on my website?

    - by HenryW
    I am currently playing around with Mailchimp's APIs, but the documentation to me is not very clear. Here is what I actually want: Have the templates I created on Mailchimp, be visible on my own server. Assign each template I made to a specific action (logged in,subscribed, created order, or new password). This is functionality that I already tested with Mandrill, but the template exists on mandrill's account. If option 1 is not possible, can I still make my own template in my own environment, and send that template out over Mailchimp or Mandrill? Should I use Mailchimps services for this or send the email directly from my own server? Curent used function: function tep_mandrill_mail($to_name, $to_email_address, $email_subject, $email_text, $from_email_name, $from_email_address) { if (SEND_EMAILS != 'true') return false; $uri = 'https://mandrillapp.com/api/1.0/messages/send-template.json'; $postString = '{ "key": "xxxxxxxxxxx", "template_name": "sometemplatename", "template_content": [ { "name": "header", "content": "*|HEADERSTUFF|*" }, { "name": "main", "content": "*|CONTENTSTUFF|*" }, { "name": "footer", "content": "*|FOOTERSTUFF|*" } ], "message": { "subject": "'.$email_subject.'", "from_email": "'.$from_email_adress.'", "from_name": "'.$from_email_name.'", "to": [ { "email": "'.$to_email_address.'", "name": "'.$to_name.'" } ], "important": false, "track_opens": true, "merge": true, "merge_vars": [ { "rcpt": "'.$to_email_address.'", "vars": [ { "name": "HEADERSTUFF", "content": "'.$email_subject.'" }, { "name": "CONTENTSTUFF", "content": "'.$email_text.'" }, { "name": "FOOTERSTUFF", "content": "paulvale-foot" } ] } ], "tags": [ "password_forgotten" ] }, "async": false, "ip_pool": "Main Pool" }'; $ch = curl_init(); curl_setopt($ch, CURLOPT_URL, $uri); curl_setopt($ch, CURLOPT_FOLLOWLOCATION, true ); curl_setopt($ch, CURLOPT_RETURNTRANSFER, true ); curl_setopt($ch, CURLOPT_SSL_VERIFYPEER, false); curl_setopt($ch, CURLOPT_POST, true); curl_setopt($ch, CURLOPT_POSTFIELDS, $postString); curl_exec($ch); }

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  • design in agile process

    - by ying
    Recently I had an interview with dev team in a company. The team uses agile + TDD. The code exercise implements a video rental store which generates statement to calc total rental fee for each type of video (new release, children, etc) for a customer. The existing code use object like: Statement to generate statement and calc fee where big switch statement sits to use enum to determine how to calc rental fee customer holds a list of rentals movie base class and derived class for each type of movie (NEW, CHILDREN, ACTION, etc) The code originally doesn't compile as the owner was assumed to be hit by a bus. So here is what I did: outlined the improvement over object model to have better responsibility for each class. use strategy pattern to replace switch statement and weave them in config But the team says it's waste of time because there is no requirement for it and UAT test suite works and is the only guideline goes into architecture decision. The underlying story is just to get pricing feature out and not saying anything about how to do it. So the discussion is focused on why should time be spent on refactor the switch statement. In my understanding, agile methodology doesn't mean zero design upfront and such code smell should be avoided at the beginning. Also any unit/UAT test suite won't detect such code smell, otherwise sonar, findbugs won't exist. Here I want to ask: is there such a thing called agile design in the agile methodology? Just like agile documentation. how to define agile design upfront? how to know enough is enough? In my understanding, ballpark architecture and data contract among components should be defined before/when starting project, not the details. Am I right? anyone can explain what the team is really looking for in this kind of setup? is it design aspect or agile aspect? how to implement minimum viable product concept in the agile process in the real world project? Is it must that you feel embarrassed to be MVP?

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  • How to remove a box2d body when collision happens?

    - by Ayham
    I’m still new to java and android programming and I am having so much trouble Removing an object when collision happens. I looked around the web and found that I should never handle removing BOX2D bodies during collision detection (a contact listener) and I should add my objects to an arraylist and set a variable in the User Data section of the body to delete or not and handle the removing action in an update handler. So I did this: First I define two ArrayLists one for the faces and one for the bodies: ArrayList<Sprite> myFaces = new ArrayList<Sprite>(); ArrayList<Body> myBodies = new ArrayList<Body>(); Then when I create a face and connect that face to its body I add them to their ArrayLists like this: face = new AnimatedSprite(pX, pY, pWidth, pHeight, this.mBoxFaceTextureRegion); Body BoxBody = PhysicsFactory.createBoxBody(mPhysicsWorld, face, BodyType.DynamicBody, objectFixtureDef); mPhysicsWorld.registerPhysicsConnector(new PhysicsConnector(face, BoxBody, true, true)); myFaces.add(face); myBodies.add(BoxBody); now I add a contact listener and an update handler in the onloadscene like this: this.mPhysicsWorld.setContactListener(new ContactListener() { private AnimatedSprite face2; @Override public void beginContact(final Contact pContact) { } @Override public void endContact(final Contact pContact) { } @Override public void preSolve(Contact contact,Manifold oldManifold) { } @Override public void postSolve(Contact contact,ContactImpulse impulse) { } }); scene.registerUpdateHandler(new IUpdateHandler() { @Override public void reset() { } @Override public void onUpdate(final float pSecondsElapsed) { } }); My plan is to detect which two bodies collided in the contact listener by checking a variable from the user data section of the body, get their numbers in the array list and finally use the update handler to remove these bodies. The questions are: Am I using the arraylist correctly? How to add a variable to the User Data (the code please). I tried removing a body in this update handler but it still throws me NullPointerException , so what is the right way to add an update handler and where should I add it. Any other advices to do this would be great. Thanks in advance.

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  • Multiplayer online game engine/pipeline

    - by Slav
    I am implementing online multiplayer game where client must be written in AS3 (Flash) to embed game into browser and server in C++ (abstract part of which is already written and used with other games). Networking models may differ from each other, but currently I'm looking toward game's logic run on both client and server parts but they're written on different languages while it's not the main problem. My previous game (pretty big one - was implemented with efforts of ~5 programmers in 1.5 years) was mainly "written" within electronic tables as structured objects with implemented inheritance: was written standalone tool which generated AS3 and C++ (languages of platforms to which the game was published) using specified electronic tables file (.xls or .ods). That file contained ~50 tables with ~50 rows and ~50 columns each and was mainly written by game designers which do not know any programming languages. But that game was single-player. Having declared problem with my currently implementing MMO, I'm looking toward some vast pipeline, where will be resolved such problems like: game objects descriptions (which starships exist within game, how much HP they have, how fast move, what damage deal...) actions descriptions (what players or NPCs can do: attack each other, collect resources, build structures, move, teleport, cast spells) - actions are transmitted through server between clients influences (what happens when specified action applied on specified object, e.i "Ship A attacked Ship B: field "HP" of Ship B reduced by amount of field "damage" of Ship A" Influences can be much more difficult, yes, e.i. "damage is twice it's size when Ship has =5 allies around him in a 200 units range during night" and so on. If to be able to write such logic within some "design document" it will be easily possible to: let designers to do their job without programmer's intervention or any bug-prone programming validate described logic transfer (transform, convert) to any programming language where it will be executed Did somebody worked on something like that? Is there some tools/engines/pipelines which concernes with it? How to handle all of this problems simultaneously in a best way or do I properly imagine my tasks and problems to myself?

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  • How should I structure moving from overworld to menu system / combat?

    - by persepolis
    I'm making a text-based "Arena" game where the player is the owner of 5 creatures that battle other teams for loot, experience and glory. The game is very simple, using Python and a curses emulator. I have a static ASCII map of an "overworld" of sorts. My character, represented by a glyph, can move about this static map. There are locations all over the map that the character can visit, that break down into two types: 1) Towns, which are a series of menus that will allow the player to buy equipment for his team, hire new recruits or do other things. 2) Arenas, where the player's team will have a "battle" interface with actions he can perform, messages about the fight, etc. Maybe later, an ASCII representation of the fight but for now, just screens of information with action prompts. My main problem is what kind of design or structure I should use to implement this? Right now, the game goes through a master loop which waits for keyboard input and then moves the player about the screen. My current thinking is this: 1) Upon keyboard input, the Player coordinates are checked against a list of Location objects and if the Player coords match the Location coords then... 2) ??? I'm not sure if I should then call a seperate function to initiate a "menu" or "combat" mode. Or should I create some kind of new GameMode object that contains a method itself for drawing the screen, printing the necessary info? How do I pass my player's team data into this object? My main concern is passing around the program flow into all these objects. Should I be calling straight functions for different parts of my game, and objects to represent "things" within my game? I was reading about the MVC pattern and how this kind of problem might benefit - decouple the GUI from the game logic and user input but I have no idea how this applies to my game.

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  • The right way to add images to Monogame/Windows

    - by ashes999
    I'm starting out with MonoGame. For now, I'm only targeting Windows (desktop -- not Windows 8 specifically). I've used a couple of XNA products in the past (raw XNA, FlatRedBall, SilverSprite), so I may have a misunderstanding about how I should add images to my content. How do I add images to my project? Currently, I created a new Monogame project, added a folder called "Content," and added images under there; the only caveat is that I need to set the Copy to Output Directory action to one of the Copy ones. It seems strange, because my "raw" XNA project just last week had a Content project in it (XNA Framework Content Pipeline, according to VS2010), which compiled my images to XNB (I think). It seems like Monogame doesn't use the same content pipeline, but I'm not sure. Edit: My question is not about "how do I get the XNA content pipeline to work with Monogame." My question is "why would I want to use the XNA content pipeline in Monogame?" Because there are (at least) two solutions (that I see today): Add the images to the Monogame project and set the Copy to Output Directory options to copy. Add a XNA content pipeline project and add my images to that instead; reference it from my MOnogame project. Which solution should I use, and why? I currently have a working version with the first option.

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  • Oracle Unveils AutoVue Release 20.1

    - by prasenjit.niyogi(at)oracle.com
    We are extremely pleased to announce the availability of Oracle's AutoVue Release 20.1. AutoVue 20.1 is the latest major release of the family of Enterprise Visualization solutions from Oracle. Highlights of the release include: Unparalleled new format support and enhancements for 3D CAD, 2D, CAD, ECAD and PDF documents New capabilities that support end-to-end design to manufacture processes in the Electronics & High Tech space, that allow manufacturing engineers to perform accurate manufacturability reviews through better support for variants, overlays and polarity Significant printing enhancements, such as printing of markup notes; support for Excel file print settings; and print in grayscale; which serve to optimize paper-based business processes Powerful integration enablement capabilities to extend visualization into existing enterprise architectures and systems; including AutoVue Hotspots that enable visual navigation and action by linking visual data to structured enterprise data, and new AutoVue Document Print Services (DPS) to enrich enterprise applications with format and platform agnostic printing of any document type Improvements for cost-effective AutoVue deployment and administration, including support for virtualization Release 20.1 Webcast - Attend the webcast on April 13th at 12:00 pm EST to discover what is new and exciting in the latest release. Encourage your customers, prospects, and partners to attend. Title: Oracle Unveils AutoVue Release 20.1 Channel: Oracle AutoVue Channel Register Here: http://www.brighttalk.com/webcast/26282 To discover more about the latest release, and to find out what the customers and partners are saying about the value of this offering, check out the: What's New is AutoVue 20.1 Datasheet You can also learn all about the latest format support here AutoVue 20.1 Format Support Sheet We look forward to seeing you at the webcast. If you have any questions feel free to ask, and we will answer it in this forum. Enjoy AutoVue 20.1!

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  • ArchBeat Link-o-Rama for 2012-09-28

    - by Bob Rhubart
    Follow the action: OTN's YouTube Channel Check out what's happening at Oracle OpenWorld and JavaOne with video coverage by the OTN crew. New interviews and more posted daily on the OTN YouTube channel. Whiteboards, not red carpets. OTN Architect Day Los Angeles. Oct 25. Free event. Yes, it's Tinsel Town, but the stars at this event are experts in the use of Oracle technologies in today's architectures. This free event includes a full slate of technical sessions and peer interaction covering cloud computing, SOA, and engineered systems–and lunch is on us. Register now. Thursday October 25, 2012, 8:00 a.m. – 5:00 p.m. Sofitel Los Angeles, 8555 Beverly Boulevard, Los Angeles, CA 90048 Overview about the 5th SOA, Cloud and Service Technology Symposium | Jan van Zoggel Middleware consultant and author Jan van Zoggel shares an overview of three of the sessions he attended at this week's SOA, Cloud, and Service Technology Forum in the UK. OOW 2012: Questions to get answered during this conference | Lucas Jellema Oracle ACE Director Lucas Jellema shares "a quick list of some of the questions that are on the top of my head to get answered during thus year's conference." The list may be quick, but it is quit detailed, and well worth a look. Front-ending a SAML Service Provider with OHS | Andre Correa Oracle Fusion Middleware A-Team member Andre Correa shares a follow-up to a previous post covering Integrating OBIEE 11g into Weblogic's SAML SSO. Thought for the Day "Simplicity is prerequisite for reliability." — Edsger W. Dijkstra (May 11, 1930 – August 6, 2002) Source: SoftwareQuotes.com

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  • Disappearring instances of VertexPositionColor using MonoGame

    - by Rosko
    I am a complete beginner in graphics developing with XNA/Monogame. Started my own project using Monogame 3.0 for WinRT. I have this unexplainable issue that some of the vertices disappear while doing some updates on them. Basically, it is a game with balls who collide with the walls and with each other and in certain conditions they explode. When they explode they disappear. Here is a video demonstrating the issue. I used wireframes so that it is easier to see how vertices are missing. The perfect exploding balls are the ones which are result by user input with mouse clicking. Thanks for the help. The situations is: I draw user primitives with triangle strips using like this graphicsDevice.DrawUserPrimitives<VertexPositionColor>(PrimitiveType.TriangleStrip, circleVertices, 0, primitiveCount); All of the primitives are in the z-plane (z = 0), I thought that it is the culling in action. I tried setting the culling mode to none but it did not help. Here is the code responsible for the explosion private void Explode(GameTime gameTime, ref List<Circle> circles) { if (this.isExploding) { for (int i = 0; i < this.circleVertices.Length; i++) { if (this.circleVertices[i] != this.circleCenter) { if (Vector3.Distance(this.circleVertices[i].Position, this.circleCenter.Position) < this.explosionRadius * precisionCoefficient) { var explosionVector = this.circleVertices[i].Position - this.circleCenter.Position; explosionVector.Normalize(); explosionVector *= explosionSpeed; circleVertices[i].Position += explosionVector * (float)gameTime.ElapsedGameTime.TotalSeconds; } else { circles.Remove(this); } } } } } I'd be really greatful if anyone has suggestions about how to fix this issue.

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  • Sell More, Know More, Grow More with Oracle Sales Cloud - Webcast Oct 22nd

    - by Richard Lefebvre
    Normal 0 false false false EN-US X-NONE X-NONE MicrosoftInternetExplorer4 Today’s sales reps spend 78 percent of their time searching for information and only 22 percent selling. This inefficiency is costing you, your reps, and every prospect that stands to benefit from your products.  Join Oracle’s Thomas Kurian and Doug Clemmans as they explain: • How today’s sales processes have rendered many CRM systems obsolete • The secrets to smarter selling, leveraging mobile, social, and big data • How Oracle Sales Cloud enables smarter selling—as proven by Oracle’s own implementation of the solution Oracle experts will demo Oracle Sales Cloud to show you smarter selling in action. With Oracle Sales Cloud, reps sell more, managers know more, and companies grow more.  Date: Tuesday, October 22, 2013 Time: 18.00 CEST / 05.00 pm BST Free of Charge - Register here /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0cm 5.4pt 0cm 5.4pt; mso-para-margin:0cm; mso-para-margin-bottom:.0001pt; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-fareast-font-family:"Times New Roman"; mso-fareast-theme-font:minor-fareast; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;}

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  • OpenWorld 2011 Video Index

    - by Chris Kawalek
    We did quite a few virtualization videos this year at Oracle OpenWorld 2011. You can find all these and more on our YouTube channel. Virtualization Wrapup Adam Hawley discusses the Oracle virtualization presence at Oracle OpenWorld 2011. http://www.youtube.com/oraclevirtualization#p/f/2/53_SQYljqN4 Oracle Applications on iPad Brad Lackey shows how you can access Oracle Applications on iPad. http://www.youtube.com/oraclevirtualization#p/f/9/3Ug5km3uxEQ Thinkquest.org and Oracle VM Dan Herrup describes how Thinkquest.org is using Oracle VM to help kids learn how to solve real world problems with computer technology. http://www.youtube.com/oraclevirtualization#p/f/6/Bw-km5kqzEo Avaya and Oracle Virtualization See Oracle desktop virtualization in action at Avaya's booth. http://www.youtube.com/oraclevirtualization#p/f/4/xIHRIijEPkM Eco-Features of Sun Ray Clients Michael Dann shows off the Sun Ray 3 Plus and talks about the eco benefits of Oracle's extremely low power consumption client device for desktop virtualization. http://www.youtube.com/oraclevirtualization#p/f/3/ulArHGe1OmM Application and Desktop Access with Oracle Secure Global Desktop Watch Jeff Harvey do a quick demo of Oracle Secure Global Desktop accessing Oracle Applications. http://www.youtube.com/oraclevirtualization#p/f/5/g_ikA7dwh0g Oracle VM VirtualBox for VDI Andy Hall describes how enterprises leverage Oracle VM VirtualBox as part of their VDI deployments. http://www.youtube.com/oraclevirtualization#p/f/8/WmkeYlzgnZ8 TechCast Live: The Coolest Virtualization Products Interview with Andy Hall about the desktop virtualization portfolio. http://www.youtube.com/oraclevirtualization#p/f/7/VMkrAhZ83AA

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  • Notification framework for object lifecycle

    - by rlandster
    I am looking for an application, framework, or library that would help us with "object life-cycle management". There are many things that are created for users, departments, and services that, all too often, are left unmanaged. Some examples: user accounts groups SSL certificates access rights databases software license provisionings storage list-serve accounts These objects are created and managed by a wide variety of applications and systems. Typically, a user (person) requests (either explicitly or implicitly) one of these objects. A centralized management tool would help us manage such administration chores as: What objects does user X currently own/manage? Move the ownership of object P to user X; move all objects owned by user X (who was just been fired) to user Y. For all objects of type T that have expired be sure the objects have been disabled or deleted by their provider. How many active (expired, about-to-expire) objects of type P are there? Send periodic notifications to all users who own active objects of type P reminding them of what they own. There is a security alert for objects of type P; send a notification to all users who own these types of objects to take a specific remedial action. Delete or disable a set of objects based on expiration (or some other criteria). These objects are directly managed through their own applications (Active Directory, MySql, file systems, etc.) and may even have their own notification systems, but I want to centralize this into an "object management system". The OMS should allow the association with an external identity provider that defines who the users and groups are (e.g., LDAP, Active Directory) creation of objects association of an object to a specific user and/or group association with an expiration date creation of flexible reporting including letting users know what objects they currently own and their expiration dates integration with an external object "provider" via a plug-in We could write something from scratch, but I am hoping there is something already out there that will help, either an entire application or a set of libraries that provide much of what is needed. Any ideas?

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  • Wordnik Accelerator

    - by prabhpreet
    Wow, creating IE Accelerators is superbly easy. If you want to learn how to create one, go here (some MSDN blog) and the MSDN documentation (clearly written). I was fed up of dictionary.com bringing all those popups and the stupid definitions of Google's dictionary. So I decided to scratch my own itch. I randomly stumbled on the site called Wordnik and it provides with all examples plus definitions plus lots more for words and its popup-free (as far as I know). So I decided to write and accelerator. Here is the source code (Yes, this is it): <?xml version="1.0" encoding="utf-8"?> <os:openServiceDescription xmlns:os="http://www.microsoft.com/schemas/openservicedescription/1.0"> <os:homepageUrl>http://www.wordnik.com</os:homepageUrl> <os:display> <os:name>View on Wordnik</os:name> <os:description>Looking up words on an awesome word site called Wordnik </os:description> <os:icon>http://www.wordnik.com/favicon.ico</os:icon> </os:display> <os:activity category="Define"> <os:activityAction context="selection"> <os:execute method="get" action="http://www.wordnik.com/words/{selection}" ></os:execute> </os:activityAction> </os:activity> </os:openServiceDescription> That’s it. To get it, go here. Enjoy!

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