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  • Induction of graduate programmers

    - by spong
    What are some practical ideas that you have found useful for bringing graduates on to your team in their first job? Some of the things that are working well for us include: Assigning a mentor to assist the learning process Written coding standards/guidelines Spending a period of time with the test team to learn the product Where possible, a broad range of experiences in the first few months Anything else that works well for you? A related question can be found here.

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  • Hiring my first employee

    - by Ady
    A few years ago I moved to a new job having been programming for 2 years using C#, however this new company was mainly using VB6. I made the case for .NET and won, but one of the consessions I had to make was to use VB.NET and not C# (understandable as most of the other developers were already using VB). Three years later it was time to move on, but when applying for jobs I couldn't get past the recruitment agents. I realised that when they were looking at the basic requirements (5 years experience) that they could not add 2 and 3 together to make 5. They were looking for 5 years in VB or C# not across both. Frustrated I decided to combine my skills with a designer friend and start my own company. After two years of hard graft we are now looking for our first employee (a programmer), and this question has hit me again, but now I see the employers perspective. Why take the risk of someone getting up to speed when you have thousands of applicants to choose from. So my question is this, if I define the requirements to be too narrow, I could miss the really great candidates. But if they are too broad it's going to take ages to go through them all. This will be our first 'employee' so the choice needs to be good, I can't afford to make a mistake and employ someone naff. Another option would be to choose a bright university graduate, and train them up (less of a risk because we can pay them less). What have others done in this situation, and what would you recommend I do?

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  • % style macros not supported in some C++/CLI project property pages under VS2010?

    - by Dave Foster
    We're currently evaluating VS2010 and have upgraded our VS2008 C++/CLI project to the new .vcxproj format. I've noticed that a certain property we had set in the project settings did not get translated properly. Under Configuration Properties - Managed Resources - Resource Logical Name, we used to have (in VS2008) the setting: $(IntDir)\$(RootNamespace).$(InputName).resources which indicated that all .resx files were to compile into OurLib.SomeForm.resources inside of the assembly. (the Debug portion is dropped when assembled) According to MSDN, the $(InputName) macro no longer exists and should be replaced with %(Filename). However, when translating the above line to swap those macros, it does not seem to ever expand. The second .resx file it tries to compile, I get a "LINK : fatal error LNK1316: duplicate managed resource name 'Debug\OurLib.%(Filename).resources". This indicates to me that the % style macros are not being expanded here, at least in this specific property. If we don't set anything in that property, the default behavior seems to be to add the subdirectory as a prefix, such as: OurLib.Forms.SomeForm.resources where Forms is the subdir of our project that the .resx file lives. This only occurs when the .resx file is in an immediate subdirectory of the project being built. If a .resx file exists somewhere else on disk (aka ..\OtherLib\Forms\SomeForm2.resx) this prefix is NOT added. This is causing an issue with loading form resources, as it does not account for this possible prefix, even though we are using the standard Forms Designer method of getting at resources: System::ComponentModel::ComponentResourceManager^ resources = (gcnew System::ComponentModel::ComponentResourceManager(SomeForm::typeid)); and do not specify the .resources file by name. The issue I've just described may not be the same as the original question, but if I were to fix the Resource Logical Name issue I think this would all go away. Does anyone have any information about these % macros and where they are allowed to be used?

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  • How can I give eclipse more memory than 512M?

    - by newbie
    I have following setup, but when I put 1024 and replace all 512 with 1024, then eclipse won't start at all. How can I have more than 512M memory for my eclipse JVM? -startup plugins/org.eclipse.equinox.launcher_1.0.201.R35x_v20090715.jar --launcher.library plugins/org.eclipse.equinox.launcher.win32.win32.x86_1.0.200.v20090519 -product com.springsource.sts.ide --launcher.XXMaxPermSize 512M -vm C:\Program Files (x86)\Java\jdk1.6.0_18\bin\javaw -vmargs -Dosgi.requiredJavaVersion=1.5 -Xms512m -Xmx512m -XX:MaxPermSize=512m

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  • UIViewController prevent view from unloading

    - by Ican Zilb
    When my iPhone app receives a Memory warning the views of UIViewControllers that are not currently visible get unloaded. In one particular controller unloading the view and the outlets is rather fatal. I'm looking for a way to prevent this view from being unloaded. I find this behavior rather stupid - I have a cache mechanism, so when a memory warning comes - I unload myself tons of data and I free enough memory, but I definitely need this view untouched. I see UIViewController has a method 'unloadViewIfReloadable', which gets called when the Memory Warning comes. Does anybody know how to tell Cocoa Touch that my view is not reloadable? Any other suggestions how to prevent my view from being unloaded on Memory Warning? Thanks in advance

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  • Exclude files only in "release" in VS2008 config

    - by Tom
    Hi Guys, I was wondering how to "Exclude" individual files in the "release" web.csproj config of my solution. I've seen other answers and they all feature "include" - but this is not what I am wanting to achieve. I only want to exclude around 10-15 files from a "release" package ? I don't want to manually edit the web.csproj file - so is there any way I can do this via web.config or ? How would I go about doing this ?

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  • Recycle Freed Objects

    - by uray
    suppose I need to allocate and delete object on heap frequently (of arbitrary size), is there any performance benefit if instead of deleting those objects, I will return it back to some "pool" to be reused later? would it give benefit by reduce heap allocation/deallocation?, or it will be slower compared to memory allocator performance, since the "pool" need to manage a dynamic collection of pointers. my use case: suppose I create a queue container based on linked list, and each node of that list are allocated on the heap, so every call to push() and pop() will allocate and deallocate that node: ` template <typename T> struct QueueNode { QueueNode<T>* next; T object; } template <typename T> class Queue { void push(T object) { QueueNode<T>* newNode = QueueNodePool<T>::get(); //get recycled node if(!newNode) { newNode = new QueueNode<T>(object); } // push newNode routine here.. } T pop() { //pop routine here... QueueNodePool<T>::store(unusedNode); //recycle node return unusedNode->object; } } `

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  • Is there a safe / standard way to manage unstructured memory in C++?

    - by andand
    I'm building a toy VM that requires a block of memory for storing and accessing data elements of different types and of different sizes. I've done this by writing a wrapper class around a uint8_t[] data block of the needed size. That class has some template methods to write / read typed data elements to / from arbitrary locations in the memory block, both of which check to make certain the bounds aren't violated. These methods use memmove in what I hope is a more or less safe manner. That said, while I am willing to press on in this direction, I've got to believe that other with more expertise have been here before and might be willing to share their wisdom. In particular: 1) Is there a class in one of the C++ standards (past, present, future) that has been defined to perform a function similar to what I have outlined above? 2) If not, is there a (preferably free as in beer) library out there that does? 3) Short of that, besides bounds checking and the inevitable issue of writing one type to a memory location and reading a different from that location, are there other issues I should be aware of? Thanks.-&&

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  • Precise explanation of JavaScript <-> DOM circular reference issue

    - by Joey Adams
    One of the touted advantages of jQuery.data versus raw expando properties (arbitrary attributes you can assign to DOM nodes) is that jQuery.data is "safe from circular references and therefore free from memory leaks". An article from Google titled "Optimizing JavaScript code" goes into more detail: The most common memory leaks for web applications involve circular references between the JavaScript script engine and the browsers' C++ objects' implementing the DOM (e.g. between the JavaScript script engine and Internet Explorer's COM infrastructure, or between the JavaScript engine and Firefox XPCOM infrastructure). It lists two examples of circular reference patterns: DOM element → event handler → closure scope → DOM DOM element → via expando → intermediary object → DOM element However, if a reference cycle between a DOM node and a JavaScript object produces a memory leak, doesn't this mean that any non-trivial event handler (e.g. onclick) will produce such a leak? I don't see how it's even possible for an event handler to avoid a reference cycle, because the way I see it: The DOM element references the event handler. The event handler references the DOM (either directly or indirectly). In any case, it's almost impossible to avoid referencing window in any interesting event handler, short of writing a setInterval loop that reads actions from a global queue. Can someone provide a precise explanation of the JavaScript ↔ DOM circular reference problem? Things I'd like clarified: What browsers are effected? A comment in the jQuery source specifically mentions IE6-7, but the Google article suggests Firefox is also affected. Are expando properties and event handlers somehow different concerning memory leaks? Or are both of these code snippets susceptible to the same kind of memory leak? // Create an expando that references to its own element. var elem = document.getElementById('foo'); elem.myself = elem; // Create an event handler that references its own element. var elem = document.getElementById('foo'); elem.onclick = function() { elem.style.display = 'none'; }; If a page leaks memory due to a circular reference, does the leak persist until the entire browser application is closed, or is the memory freed when the window/tab is closed?

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  • Hitting a memory limit slows down the .Net application

    - by derdo
    We have a 64bit C#/.Net3.0 application that runs on a 64bit Windows server. From time to time the app can use large amount of memory which is available. In some instances the application stops allocating additional memory and slows down significantly (500+ times slower).When I check the memory from the task manager the amount of the memory used barely changes. The application keeps on running very slowly and never gives an out of memory exception. Any ideas? Let me know if more data is needed.

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  • returning autorelease NSString still causes memory leaks

    - by hookjd
    I have a simple function that returns an NSString after decoding it. I use it a lot throughout my application, and it appears to create a memory leak (according to "leaks" tool) every time I use it. Leaks tells me the problem is on the line where I alloc the NSString that I am going to return, even though I autorelease it. Here is the function: -(NSString *) decodeValue { NSString *newString; newString = [self stringByReplacingOccurrencesOfString:@"#" withString:@"$"]; NSData *stateData = [NSData dataWithBase64EncodedString:newString]; NSString *convertState = [[[NSString alloc] initWithData:stateData encoding:NSUTF8StringEncoding] autorelease]; return convertState; } My understanding of [autorelease] is that it should be used in exactly this way... where I want to hold onto the object just long enough to return it in my function and then let the object be autoreleased later. So I believe I can use this function through code like this without manually releasing anything: NSString *myDecodedString = [myString decodeValue]; But this process is reporting leaks and I don't understand how to change it to avoid the leaks. What am I doing wrong?

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  • What arguments to use to explain why a SQL DB is far better then a flat file

    - by jamone
    The higher ups in my company were told by good friends that flat files are the way to go, and we should switch from MS SQL server to them for everything we do. We have over 300 servers and hundreds of different databases. From just the few I'm involved with we have 10 billion records in quite a few of them with upwards of 100k new records a day and who knows how many updates... Me and a couple others need to come up with a response saying why we shouldn't do this. Most of our stuff is ASP.NET with some legacy ASP. We thought that making a simple console app that tests/times the same interactions between a flat file (stored on the network) and SQL over the network doing large inserts, searches, updates etc along with things like network disconnects randomly. This would show them how bad flat files can be espically when you are dealing with millions of records. What things should I use in my response? What should I do with my demo code to illustrate this? My sort list so far: Security Concurent access Performance with large ammounts of data Ammount of time to do such a massive rewrite/switch Lack of transactions PITA to map relational data to flat files I fear that this will be a great post on the Daily WTF someday if I can't stop it now.

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  • is it possible to use iis 7 to manage forms authentication

    - by yamspog
    I have a web application that is using forms authentication. Everything is configured and working correctly. However, i'm dealing with the issue of creating and maintaining users and role membership. I know that I can roll my own solution but I'm wondering if there is an alternative solution? Does iis7 provide screens for managing forms authentication users? Is there a reliable, free solution that someone would recommend? Thanks!

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  • malloc()/free() behavior differs between Debian and Redhat

    - by StasM
    I have a Linux app (written in C) that allocates large amount of memory (~60M) in small chunks through malloc() and then frees it (the app continues to run then). This memory is not returned to the OS but stays allocated to the process. Now, the interesting thing here is that this behavior happens only on RedHat Linux and clones (Fedora, Centos, etc.) while on Debian systems the memory is returned back to the OS after all freeing is done. Any ideas why there could be the difference between the two or which setting may control it, etc.?

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  • Trying to calculate large numbers in Python with gmpy. Python keeps crashing?

    - by Ryan Peschel
    I was recommended to use gmpy to assist with calculating large numbers efficiently. Before I was just using python and my script ran for a day or two and then ran out of memory (not sure how that happened because my program's memory usage should basically be constant throughout.. maybe a memory leak?) Anyways, I keep getting this weird error after running my program for a couple seconds: mp_allocate< 545275904->545275904 > Fatal Python error: mp_allocate failure This application has requested the Runtime to terminate it in an unusual way. Please contact the application's support team for more information. Also, python crashes and Windows 7 gives me the generic python.exe has stopped working dialog. This wasn't happening with using standard python integers. Now that I switch to gmpy I am getting this error just seconds in to running my script. I thought gmpy was specialized in dealing with large number arithmetic? For reference, here is a sample program that produces the error: import gmpy2 p = gmpy2.xmpz(3000000000) s = gmpy2.xmpz(2) M = s**p for x in range(p): s = (s * s) % M I have 10 gigs of RAM and without gmpy this script ran for days without running out of memory (still not sure how that happened considering s never really gets larger.. Anyone have any ideas? EDIT: Forgot to mention I am using Python 3.2

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  • Wiki for requirements engineering

    - by Shanon
    Hi, I'm looking to to build a wiki based tool the helps/aides in the requirements engineering process. More specifically I am hoping to end up with a tool that helps inexperienced users easily create and design requirements documents on a wiki platform. I was wondering if there exist any wiki/wiki platforms that either already exist or are easily extendible or would be worth looking at that for this purpose. For instance some of the features I was hoping to add would be to add structure to a document so that information is filled out in a standardised manner. Another idea I was looking at was to somehow create relationships between different types of documents (for example- a goal diagram gets evolves/ helps in the development of the class diagram). So far I have come across FOSwiki which claims to to fully customisalble...but I'm not sure what it means and what I can really do with that. Any input on FOSwiki is also highly appreciated.

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  • Local variable assign versus direct assign; properties and memory.

    - by Typeoneerror
    In objective-c I see a lot of sample code where the author assigns a local variable, assigns it to a property, then releases the local variable. Is there a practical reason for doing this? I've been just assigning directly to the property for the most part. Would that cause a memory leak in any way? I guess I'd like to know if there's any difference between this: HomeScreenBtns *localHomeScreenBtns = [[HomeScreenBtns alloc] init]; self.homeScreenBtns = localHomeScreenBtns; [localHomeScreenBtns release]; and this: self.homeScreenBtns = [[HomeScreenBtns alloc] init]; Assuming that homeScreenBtns is a property like so: @property (nonatomic, retain) HomeScreenBtns *homeScreenBtns; I'm getting ready to submit my application to the app store so I'm in full optimize/QA mode.

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  • How does the NSAutoreleasePool autorelease pool work?

    - by jsumners
    As I understand it, anything created with an alloc, new, or copy needs to be manually released. For example: int main(void) { NSString *string; string = [[NSString alloc] init]; /* use the string */ [string release]; } My question, though, is wouldn't this be just as valid?: int main(void) { NSAutoreleasePool *pool; pool = [[NSAutoreleasePool alloc] init]; NSString *string; string = [[[NSString alloc] init] autorelease]; /* use the string */ [pool drain]; }

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  • iPhone - dealloc subview UIViewController when removeFromSuperview

    - by bbullis21
    I have several buttons on my main UIViewController (main menu) that creates and adds a subview UIViewController on top of the main menu. When I remove the subview the memory from that controller is not released. How can I release that subviews memory instantly? Does anyone have an example? This would solve all my problems! Thanks in advance. Here is how I add a subview if((UIButton *) sender == gameClassicBtn) { GameClassic *gameClassicController = [[GameClassic alloc] initWithNibName:@"GameClassic" bundle:nil]; self.gameClassic = gameClassicController; [gameClassicController release]; [self.view insertSubview:gameClassicController.view atIndex:1]; }

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  • Idea for a small project, should I use Python?

    - by Robb
    I have a project idea, but unsure if using Python would be a good idea. Firstly, I'm a C++ and C# developer with some SQL experience. My day job is C++. I have a project idea i'd like to create and was considering developing it in a language I don't know. Python seems to be popular and has piqued my interests. I definitely use OOP in programming and I understand Python would work fine with that style. I could be way off on this, I've only read small bits and pieces about the language. The project won't be public or anything, just purely something of my own creation do dabble in at home. So the project would essentially represent a simple game idea I have. The game would consist roughly these things: Data structures to hold specific information (would be strongly typed). A way to output the gamestate for the players. This is completely up in the air, it can be graphical or text based, I don't really care at this point. A way to save off game data for the players in something like a database or file system. A relatively easy way for me to input information and a 'GO' button which processes the changes and obviously creates a new gamestate. The game would function similar to a board game. Really nothing out of the ordinary when I look back at that list. Would this be a fun way to learn Python or should I select another language?

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