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  • JavaScript: How can I delay running some JS code until my JS file downloaded?

    - by Henryh
    I have the following code: <script type="text/javascript"> function addScript(url) { var script = document.createElement('script'); script.src = url; document.getElementsByTagName('head')[0].appendChild(script); } addScript('http://example.com/One.js'); addScript('http://example.com/Two.js'); addScript('http://example.com/Three.js'); addScript('http://example.com/Four.js'); ... // run code below this point once Two.js has been downloaded and excuted </script> How can I detect when one of my JavaScript files has been downloaded and executed so that I can use it?

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  • Java Web Application on Tomcat - Displaying a File Uploaded by User

    - by walnutmon
    I need to display uploaded files on a web application, the flow is as follows User uploads file through web UI Validation on image Makes call to imageRepository.store( uploadedImage, user.getSite() ) The user wants the image displayed which adds <img src="${anUploadedImage.getUrl()}"/> but that is where I'm stuck, what can getUrl() do? The simple solution is to put it someplace and let Apache serve the file, but then I can't use the application to ensure that one user isn't modifying the URL to view other users files, which in this case is important

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  • Can 3D OpenGL game written in Python look good and run fast?

    - by praavDa
    I am planning to write an simple 3d(isometric view) game in Java using jMonkeyEngine - nothing to fancy, I just want to learn something about OpenGL and writing efficient algorithms (random map generating ones). When I was planning what to do, I started wondering about switching to Python. I know that Python didn't come into existence to be a tool to write 3d games, but is it possible to write good looking games with this language? I have in mind 3d graphics, nice effects and free CPU time to power to rest of game engine? I had seen good looking java games - and too be honest, I was rather shocked when I saw level of detail achieved in Runescape HD. On the other hand, pygame.org has only 2d games, with some starting 3d projects. Are there any efficient 3d game engines for python? Is pyopengl the only alternative? Good looking games in python aren't popular or possible to achieve? I would be grateful for any information / feedback.

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  • tweak CSS to expand header

    - by every_answer_gets_a_point
    for this site: http://yoursdproperty.com/ do you see how there some extra white space all the way at the top? how would i expand that image to get rid of that space? The weird thing is that the flash file that runs the header images has already been changed by me to be the width of the page. Something in the CSS though makes it the old size of 940 wide. please note that im only interested in making adjustments to the css or html, not flash or javascript

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  • How to reduce UIImage size to a maximum as possible

    - by Tharindu Madushanka
    I am using following code to resize the image. Resize a UIImage Right Way And I use interpolation quality as kCGInterpolationLow. And then I use UIImageJPEGRepresentation(image,0.0) to get the NSData of that image. Still its a little bit high in size around 100kb. when I send it over the network. Can I reduce it further. If I am to reduce it more what could I do ? Thanks and Kind Regards,

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  • amazon design doubt

    - by praveen
    I was looking at the amazon website and was wondering how one of the feature would have been implemented. The feature : what customers buy after viewing a particular item. If i were to develop such a feature i would probably generate a session id for each user session and store the session id-page id combination in a log file. and if a book is bought set a separate flag for the session id-page id. A separate program can then be run on the log file periodically, to identify the groups that were bought together/viewed together and that information can be stored in a persistent file. This is ofcourse a simple solution without taking into consideration the distributed nature of the servers - but would this suffice or can you help me identify a better design.

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  • How to get started with embedded systems in the airline or submarine industries?

    - by Jason
    Hi, Not 100% sure how to frame this question but here goes... I currently work as a Rails developer but want to work on more substancial / "meaty" projects and have always been very interested in embedded systems, especially systems that run on aircraft and especially submarines.....I know strange combination. I have been doing some searching & found lockheed martin produces a lot of underwater systems for various navys around the world e.g. http://www.naval-technology.com/projects/nssn/ However, there is very little information about what software is used within these systems, what OS's they use or anything else "technical", presume there is a lot of C / C++ involved but that is just a guess... so its hard to know where to even begin learning what is required to potential work in these areas. Just wondering if anyone has any experiance working with or more information about embeddeed systems in either the airline (onboard flight systems) or especially submarine systems? Thanks!

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  • Where can I take an online programming aptitude test/exam?

    - by nbolton
    A potential employer requires me to take an online aptitude test before my interview (in this case the test is for C, from Previsor). Where can I take the same (or similar) test so I have a rough idea on what I should brush up on? I've taken a similar test for C++ previously, so I have some idea of what to expect. I've also been studying my C books thoroughly (especially the required material as described in the PDF), but I feel it would be a good idea to get a feel for the particular test before taking it. I did a quick search on Brainbench, but they don't seem to have a C test, unless I'm mistaken (only C++). Note: I'm happy to pay to take a test if no decent free ones are available.

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  • How do you create multiple versions of an ActiveX control?

    - by Peter Ruderman
    Hopefully this is a straightforward question, but googling has proved fruitless (and frustrating, to say the least). Links to good documentation would be greatly appreciated. Here's the problem. We have a web application with an associated ActiveX control. (The control wraps a crufty old MFC application if it matters.) Moving forward, we expect to release multiple versions of this application, and each will have a corresponding version of the control. If someone accesses two versions of the web application, then that user should end up with two different versions of the control on his system. (The controls should play nice and not clobber each other.) In addition, I want to automate this process. Our system has a global version number that applies to all components. If we change the version number, the next build should produce a new version of the control. What's the best way to do this?

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  • whJavaScript: how to create a JS event that requires 2 seperate JS files to be loaded first while d

    - by Teddyk
    I want to perform asynchronous JavaScript downloads of two files that have dependencies attached to them. function addScript(url) { var script = document.createElement('script'); script.src = url; document.getElementsByTagName('head')[0].appendChild(script); } addScript('http://google.com/gmaps.js'); addScript('http://jquery.com/jquery.js'); function requiresJQuery() { ... } function requiresGmaps() { ... } function requiresBothJQueryGmaps() { ... } // do some work that has no dependencies on either JQuery or Google maps ... // now call a function that requires Gmaps to be loaded if (GmapsIsLoaded) { requiresGmaps(); } // then do something that requires both JQuery & Gmaps (or wait until they are loaded) if (JQueryAndGmapsIsLoaded) { requiresBothJQueryGmaps(); } Question: How can I create an event to indicate when: JQuery is loaded? Google Maps is loaded JQuery & Google Maps are both loaded?

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  • Need to incorporate Timezone Selection (UTC) within Web App

    - by tonsils
    Hi, I need to incorporate a Timezone dropdown selection within my web app, which I need to use within an Oracle database. I basically require the user to select their timezone and I then need to use this against time stamp info stored within the Oracle tables. Unsure where/how to build this Timezone selection list within my page - example how-tos would be great. Would like this to be UTC. Thanks.

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  • Basic xhtml/css models ?

    - by Skeptic
    Hi, I need to produce a very simple website (no dynamic-content, 2-columns, header&footer) and I have a basic knowledge of xhtml/css. So I could probably come with something from scratch, but it would probably won't work in "all" browsers. I've done some googling, but it's difficult for me to evaluate the quality of the "free templates" advertized all over the place. So is there any web developer here that has good references or even such models/templates ?

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  • Disable printing in adobe Flex

    - by Ankur Chauhan
    I am building my website in adobe flex(i am n00b). I have some photographs which I would like to make sure that people cannot print. I do understand that it is not possible to completely stop users from printing. But atleast disable the context menu or just the print option and the copy option. Any and all things about this is helpful

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  • Moving a unit precisely along a path in x,y coordinates

    - by Adam Eberbach
    I am playing around with a strategy game where squads move around a map. Each turn a certain amount of movement is allocated to a squad and if the squad has a destination the points are applied each turn until the destination is reached. Actual distance is used so if a squad moves one position in the x or y direction it uses one point, but moving diagonally takes ~1.4 points. The squad maintains actual position as float which is then rounded to allow drawing the position on the map. The path is described by touching the squad and dragging to the end position then lifting the pen or finger. (I'm doing this on an iPhone now but Android/Qt/Windows Mobile would work the same) As the pointer moves x, y points are recorded so that the squad gains a list of intermediate destinations on the way to the final destination. I'm finding that the destinations are not evenly spaced but can be further apart depending on the speed of the pointer movement. Following the path is important because obstacles or terrain matter in this game. I'm not trying to remake Flight Control but that's a similar mechanic. Here's what I've been doing, but it just seems too complicated (pseudocode): getDestination() { - self.nextDestination = remove_from_array(destinations) - self.gradient = delta y to destination / delta x to destination - self.angle = atan(self.gradient) - self.cosAngle = cos(self.angle) - self.sinAngle = sin(self.angle) } move() { - get movement allocation for this turn - if self.nextDestination not valid - - getNextDestination() - while(nextDestination valid) && (movement allocation remains) { - - find xStep and yStep using movement allocation and sinAngle/cosAngle calculated for current self.nextDestination - - if current position + xStep crosses the destination - - - find x movement remaining after self.nextDestination reached - - - calculate remaining direct path movement allocation (xStep remaining / cosAngle) - - - make self.position equal to self.nextDestination - - else - - - apply xStep and yStep to current position - } - round squad's float coordinates to integer screen coordinates - draw squad image on map } That's simplified of course, stuff like sign needs to be tweaked to ensure movement is in the right direction. If trig is the best way to do it then lookup tables can be used or maybe it doesn't matter on modern devices like it used to. Suggestions for a better way to do it? an update - iPhone has zero issues with trig and tracking tens of positions and tracks implemented as described above and it draws in floats anyway. The Bresenham method is more efficient, trig is more precise. If I was to use integer Bresenham I would want to multiply by ten or so to maintain a little more positional accuracy to benefit collisions/terrain detection.

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  • unresolved external symbol _D3D10CreateDeviceAndSwapChain@32 referenced in function "public: bool

    - by numerical25
    Having trouble creating my swap chain. I receive the following error. DX3dApp.obj : error LNK2019: unresolved external symbol _D3D10CreateDeviceAndSwapChain@32 referenced in function "public: bool __thiscall DX3dApp::InitDirect3D(void)" (?InitDirect3D@DX3dApp@@QAE_NXZ) Below is the code ive done so far. #include "DX3dApp.h" bool DX3dApp::Init(HINSTANCE hInstance, int width, int height) { mhInst = hInstance; mWidth = width; mHeight = height; if(!WindowsInit()) { return false; } if(!InitDirect3D()) { return false; } } int DX3dApp::Run() { MSG msg = {0}; while (WM_QUIT != msg.message) { while (PeekMessage(&msg, NULL, 0, 0, PM_REMOVE) == TRUE) { TranslateMessage(&msg); DispatchMessage(&msg); } Render(); } return (int) msg.wParam; } bool DX3dApp::WindowsInit() { WNDCLASSEX wcex; wcex.cbSize = sizeof(WNDCLASSEX); wcex.style = CS_HREDRAW | CS_VREDRAW; wcex.lpfnWndProc = (WNDPROC)WndProc; wcex.cbClsExtra = 0; wcex.cbWndExtra = 0; wcex.hInstance = mhInst; wcex.hIcon = 0; wcex.hCursor = LoadCursor(NULL, IDC_ARROW); wcex.hbrBackground = (HBRUSH)(COLOR_WINDOW+1); wcex.lpszMenuName = NULL; wcex.lpszClassName = TEXT("DirectXExample"); wcex.hIconSm = 0; RegisterClassEx(&wcex); // Resize the window RECT rect = { 0, 0, mWidth, mHeight }; AdjustWindowRect(&rect, WS_OVERLAPPEDWINDOW, FALSE); // create the window from the class above mMainhWnd = CreateWindow(TEXT("DirectXExample"), TEXT("DirectXExample"), WS_OVERLAPPEDWINDOW, CW_USEDEFAULT, CW_USEDEFAULT, rect.right - rect.left, rect.bottom - rect.top, NULL, NULL, mhInst, NULL); if (!mMainhWnd) { return false; } ShowWindow(mMainhWnd, SW_SHOW); UpdateWindow(mMainhWnd); return true; } bool DX3dApp::InitDirect3D() { DXGI_SWAP_CHAIN_DESC scd; ZeroMemory(&scd, sizeof(scd)); scd.BufferCount = 1; scd.BufferDesc.Width = mWidth; scd.BufferDesc.Height = mHeight; scd.BufferDesc.Format = DXGI_FORMAT_B8G8R8A8_UNORM; scd.BufferDesc.RefreshRate.Numerator = 60; scd.BufferDesc.RefreshRate.Denominator = 1; scd.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT; scd.OutputWindow = mMainhWnd; scd.SampleDesc.Count = 1; scd.SampleDesc.Quality = 0; scd.Windowed = TRUE; HRESULT hr = D3D10CreateDeviceAndSwapChain(NULL,D3D10_DRIVER_TYPE_REFERENCE, NULL, 0, D3D10_SDK_VERSION, &scd, &mpSwapChain, &mpD3DDevice); if(!hr != S_OK) { return FALSE; } ID3D10Texture2D *pBackBuffer; return TRUE; } void DX3dApp::Render() { } LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam) { switch (message) { // Allow the user to press the escape key to end the application case WM_KEYDOWN: switch(wParam) { // Check if the user hit the escape key case VK_ESCAPE: PostQuitMessage(0); break; } break; // The user hit the close button, close the application case WM_DESTROY: PostQuitMessage(0); break; } return DefWindowProc(hWnd, message, wParam, lParam); }

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  • Methods of pulling data from a database

    - by kingrichard2005
    I'm getting ready to start a C# web application project and just wanted some opinions regarding pulling data from a database. As far as I can tell, I can either use C# code to access the database from the code behind (i.e. LINQ) of my web app or I can call a stored procedure that will collect all the data and then read it with a few lines of code in my code behind. I'm curious to know which of these two approaches, or any other approach, would be the most efficient, elegant, future proof and easiest to test.

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  • Using AJAX to display error message Ruby on Rails

    - by bgadoci
    I have built a blog using Ruby on Rails. New to both. I am implementing AJAX pretty effectively until I get to the error handling portion. I allow for comments on posts and do this by rendering a comment partial and remote form in the /views/posts/show.html.erb page. Upon successful save of a comment the show page is updated using views/comments/create.js.rjs and displays a flash notice. I am simply trying to flash a notice when it doesn't save. Searched around and worked this a bit on my own. Can't get it to fly. Here is my code: /views/posts/show.html.erb <div id="comments"> <%= render :partial => @post.comments %> <div id="notice"><%= flash[:notice] %></div> </div> <% remote_form_for [@post, Comment.new] do |f| %> <p> <%= f.label :body, "New Comment" %><br/> <%= f.text_area (:body, :class => "textarea") %> </p> <p> <%= f.label :name, "Name" %><br/> <%= f.text_field (:name, :class => "textfield") %> </p> <p> <%= f.label :email, "Email" %><br/> <%= f.text_field (:email, :class => "textfield") %> </p> <p><%= f.submit "Add Comment" %></p> <% end %> /views/comments/_comment.html.erb <% div_for comment do %> <div id="comment-wrapper"> <% if admin? %> <div id="comment-destroy"><%=link_to_remote "X", :url => [@post, comment], :method => :delete %></div> <% end %> <%= h(comment.body) %><br/><br/> <div class="small">Posted <%= time_ago_in_words(comment.created_at) %> ago by <%= h(comment.name) %> <% if admin? %> | <%= h(comment.email) %> <% end %></div> </div> <% end %> /views/comments/create.js.rjs page.insert_html :bottom, :comments, :partial => @comment page[@comment].visual_effect :highlight page[:new_comment].reset page.replace_html :notice, flash[:notice] flash.discard CommentsController#create def create @post = Post.find(params[:post_id]) @comment = @post.comments.create!(params[:comment]) respond_to do |format| if @comment.save flash[:notice] = "Thanks for adding this comment" format.html { redirect_to @post } format.js else flash[:notice] = "Make sure you include your name and a valid email address" format.html { redirect_to @post } format.js end end end

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