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  • Not able to create a datasource registration with WAMP MysQL 5.0 in DBArtisan

    - by Alf Christophersen
    I try in a test version of DBArtisan to set up a datasource and register both servere as localhost, database to use, my username and password, but, when testing the connection, I get message that connection failed. Hooking up from eg. Delphi and other utilities run nicely. But not DBArtisan, Is MySQL 5.0 not supported yet ?? Or is it WAMP that is the culprit naming the service wampmysqld insted of just mysqld ??

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  • Difference in declaring IDisposable member in using block or at using block declaration?

    - by dotnetdev
    Hi, I have the code below: using (SqlCommand command = new SqlCommand()) { command.CommandType = System.Data.CommandType.StoredProcedure; command.Connection = new SqlConnection(); command.CommandText = ""; command.Parameters.Add(new SqlParameter("@ExperienceLevel", 3).Direction = System.Data.ParameterDirection.Input); SqlDataReader dataReader = command.ExecuteReader(); } Is there any functional impact in declaring the SqlConnection where I currently am declaring it as opposed to like so?: using (SqlCommand command = new SqlCommand()) using (SqlConnection connection = new SqlConnection()) Thanks

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  • Would I want to throw an exception or an error in this PHP script?

    - by Tower
    Hi, I have a PHP script that runs database queries. Now, if a query fails, should I trigger an error or throw an exception? I noticed that if I do the latter, the script execution will stop after facing the exception. My code is as follows: if (!$this->connection[0]->query($this->query)) throw new Exception($this->connection[0]->error); What are the pros and cons of using exceptions for this kind of cases (failed queries)?

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  • subview is not added immediately (iphone)

    - by Jonathan
    When the return button on the keyboard for a textfield is tapped I want to add a UIView, then connect to a website with NSURlConnection sendsynchronousrequest and I have the code in that order But when I run in the simulator (I can't run on device) the connection is run first then the subview is added (ie the opposite of the order of the code) Why is this and how can stop it, because I want the view to added, then the connection done and then the view removed.

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  • how to handle multiple NSUrlResponses in iphone

    - by MaheshBabu
    hi folks, i am getting data from .net web services. I am sending two NSURlrequests to the same url, But i need to save those responses separately. for that my code is -(void)connection:(NSURLConnection *)connection didReceiveData:(NSData *)data { if (theConnection_LOD ) { [webData_LOD appendData:data]; } if (theConnection_photo) { [webData_photo appendData:data]; } } But it does n't work how can i handle these responses. can any one pls help me. Thank u in advance.

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  • How important is it for me to pool my connections?

    - by Rio Mango
    It has been suggested to me that I rearrange my code to "pool" my ADO connections. On each web page I would open one connection and keep using the same open connection. But someone else told me that was important 10 years ago but is not so important now. If I make, let's say, 5 db calls on a web posting, is it problematic to be using 5 separate connections that I open/close?

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  • What values do the walkback array in the SocketException contain?

    - by akhilss
    Recently I have debugging into a problem where a connection to a database server from the application server get reset. I am pretty sure there is no reset being called from either end. But while I was debugging into the problem, while inspecting the SocketException, I found the walkback variable. arg0 SocketException (id=11532) cause SocketException (id=11532) detailMessage "Connection reset" stackTrace null walkback long[50] (id=11618) What do the values in this variable represent?

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  • Is Perforce's C++ P4API thread-safe?

    - by Scott Bilas
    Simple question - is the C++ API provided by Perforce thread-safe? There is no mention of it in the documentation. By "thread-safe" I mean for server requests from the client. Obviously there will be issues if I have multiple threads trying to set client names and such on the same connection. But given a single connection object, can I have multiple threads fetching changelists, getting status, translating files through a p4 map, etc.?

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  • WinSock best accept() practices

    - by Meta
    Imagine you have a server which can handle only one client at a time. The server uses WSAAsyncSelect to be notified of new connections. In this case, what is the best way of handling FD_ACCEPT messages: A Accept the connection attempt right away but queue the client until its turn? B Do not accept the next connection attempt until we are done serving the currently connected client? What do you guys think is the most efficient?

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  • Node.js Adventure - Host Node.js on Windows Azure Worker Role

    - by Shaun
    In my previous post I demonstrated about how to develop and deploy a Node.js application on Windows Azure Web Site (a.k.a. WAWS). WAWS is a new feature in Windows Azure platform. Since it’s low-cost, and it provides IIS and IISNode components so that we can host our Node.js application though Git, FTP and WebMatrix without any configuration and component installation. But sometimes we need to use the Windows Azure Cloud Service (a.k.a. WACS) and host our Node.js on worker role. Below are some benefits of using worker role. - WAWS leverages IIS and IISNode to host Node.js application, which runs in x86 WOW mode. It reduces the performance comparing with x64 in some cases. - WACS worker role does not need IIS, hence there’s no restriction of IIS, such as 8000 concurrent requests limitation. - WACS provides more flexibility and controls to the developers. For example, we can RDP to the virtual machines of our worker role instances. - WACS provides the service configuration features which can be changed when the role is running. - WACS provides more scaling capability than WAWS. In WAWS we can have at most 3 reserved instances per web site while in WACS we can have up to 20 instances in a subscription. - Since when using WACS worker role we starts the node by ourselves in a process, we can control the input, output and error stream. We can also control the version of Node.js.   Run Node.js in Worker Role Node.js can be started by just having its execution file. This means in Windows Azure, we can have a worker role with the “node.exe” and the Node.js source files, then start it in Run method of the worker role entry class. Let’s create a new windows azure project in Visual Studio and add a new worker role. Since we need our worker role execute the “node.exe” with our application code we need to add the “node.exe” into our project. Right click on the worker role project and add an existing item. By default the Node.js will be installed in the “Program Files\nodejs” folder so we can navigate there and add the “node.exe”. Then we need to create the entry code of Node.js. In WAWS the entry file must be named “server.js”, which is because it’s hosted by IIS and IISNode and IISNode only accept “server.js”. But here as we control everything we can choose any files as the entry code. For example, I created a new JavaScript file named “index.js” in project root. Since we created a C# Windows Azure project we cannot create a JavaScript file from the context menu “Add new item”. We have to create a text file, and then rename it to JavaScript extension. After we added these two files we should set their “Copy to Output Directory” property to “Copy Always”, or “Copy if Newer”. Otherwise they will not be involved in the package when deployed. Let’s paste a very simple Node.js code in the “index.js” as below. As you can see I created a web server listening at port 12345. 1: var http = require("http"); 2: var port = 12345; 3:  4: http.createServer(function (req, res) { 5: res.writeHead(200, { "Content-Type": "text/plain" }); 6: res.end("Hello World\n"); 7: }).listen(port); 8:  9: console.log("Server running at port %d", port); Then we need to start “node.exe” with this file when our worker role was started. This can be done in its Run method. I found the Node.js and entry JavaScript file name, and then create a new process to run it. Our worker role will wait for the process to be exited. If everything is OK once our web server was opened the process will be there listening for incoming requests, and should not be terminated. The code in worker role would be like this. 1: public override void Run() 2: { 3: // This is a sample worker implementation. Replace with your logic. 4: Trace.WriteLine("NodejsHost entry point called", "Information"); 5:  6: // retrieve the node.exe and entry node.js source code file name. 7: var node = Environment.ExpandEnvironmentVariables(@"%RoleRoot%\approot\node.exe"); 8: var js = "index.js"; 9:  10: // prepare the process starting of node.exe 11: var info = new ProcessStartInfo(node, js) 12: { 13: CreateNoWindow = false, 14: ErrorDialog = true, 15: WindowStyle = ProcessWindowStyle.Normal, 16: UseShellExecute = false, 17: WorkingDirectory = Environment.ExpandEnvironmentVariables(@"%RoleRoot%\approot") 18: }; 19: Trace.WriteLine(string.Format("{0} {1}", node, js), "Information"); 20:  21: // start the node.exe with entry code and wait for exit 22: var process = Process.Start(info); 23: process.WaitForExit(); 24: } Then we can run it locally. In the computer emulator UI the worker role started and it executed the Node.js, then Node.js windows appeared. Open the browser to verify the website hosted by our worker role. Next let’s deploy it to azure. But we need some additional steps. First, we need to create an input endpoint. By default there’s no endpoint defined in a worker role. So we will open the role property window in Visual Studio, create a new input TCP endpoint to the port we want our website to use. In this case I will use 80. Even though we created a web server we should add a TCP endpoint of the worker role, since Node.js always listen on TCP instead of HTTP. And then changed the “index.js”, let our web server listen on 80. 1: var http = require("http"); 2: var port = 80; 3:  4: http.createServer(function (req, res) { 5: res.writeHead(200, { "Content-Type": "text/plain" }); 6: res.end("Hello World\n"); 7: }).listen(port); 8:  9: console.log("Server running at port %d", port); Then publish it to Windows Azure. And then in browser we can see our Node.js website was running on WACS worker role. We may encounter an error if we tried to run our Node.js website on 80 port at local emulator. This is because the compute emulator registered 80 and map the 80 endpoint to 81. But our Node.js cannot detect this operation. So when it tried to listen on 80 it will failed since 80 have been used.   Use NPM Modules When we are using WAWS to host Node.js, we can simply install modules we need, and then just publish or upload all files to WAWS. But if we are using WACS worker role, we have to do some extra steps to make the modules work. Assuming that we plan to use “express” in our application. Firstly of all we should download and install this module through NPM command. But after the install finished, they are just in the disk but not included in the worker role project. If we deploy the worker role right now the module will not be packaged and uploaded to azure. Hence we need to add them to the project. On solution explorer window click the “Show all files” button, select the “node_modules” folder and in the context menu select “Include In Project”. But that not enough. We also need to make all files in this module to “Copy always” or “Copy if newer”, so that they can be uploaded to azure with the “node.exe” and “index.js”. This is painful step since there might be many files in a module. So I created a small tool which can update a C# project file, make its all items as “Copy always”. The code is very simple. 1: static void Main(string[] args) 2: { 3: if (args.Length < 1) 4: { 5: Console.WriteLine("Usage: copyallalways [project file]"); 6: return; 7: } 8:  9: var proj = args[0]; 10: File.Copy(proj, string.Format("{0}.bak", proj)); 11:  12: var xml = new XmlDocument(); 13: xml.Load(proj); 14: var nsManager = new XmlNamespaceManager(xml.NameTable); 15: nsManager.AddNamespace("pf", "http://schemas.microsoft.com/developer/msbuild/2003"); 16:  17: // add the output setting to copy always 18: var contentNodes = xml.SelectNodes("//pf:Project/pf:ItemGroup/pf:Content", nsManager); 19: UpdateNodes(contentNodes, xml, nsManager); 20: var noneNodes = xml.SelectNodes("//pf:Project/pf:ItemGroup/pf:None", nsManager); 21: UpdateNodes(noneNodes, xml, nsManager); 22: xml.Save(proj); 23:  24: // remove the namespace attributes 25: var content = xml.InnerXml.Replace("<CopyToOutputDirectory xmlns=\"\">", "<CopyToOutputDirectory>"); 26: xml.LoadXml(content); 27: xml.Save(proj); 28: } 29:  30: static void UpdateNodes(XmlNodeList nodes, XmlDocument xml, XmlNamespaceManager nsManager) 31: { 32: foreach (XmlNode node in nodes) 33: { 34: var copyToOutputDirectoryNode = node.SelectSingleNode("pf:CopyToOutputDirectory", nsManager); 35: if (copyToOutputDirectoryNode == null) 36: { 37: var n = xml.CreateNode(XmlNodeType.Element, "CopyToOutputDirectory", null); 38: n.InnerText = "Always"; 39: node.AppendChild(n); 40: } 41: else 42: { 43: if (string.Compare(copyToOutputDirectoryNode.InnerText, "Always", true) != 0) 44: { 45: copyToOutputDirectoryNode.InnerText = "Always"; 46: } 47: } 48: } 49: } Please be careful when use this tool. I created only for demo so do not use it directly in a production environment. Unload the worker role project, execute this tool with the worker role project file name as the command line argument, it will set all items as “Copy always”. Then reload this worker role project. Now let’s change the “index.js” to use express. 1: var express = require("express"); 2: var app = express(); 3:  4: var port = 80; 5:  6: app.configure(function () { 7: }); 8:  9: app.get("/", function (req, res) { 10: res.send("Hello Node.js!"); 11: }); 12:  13: app.get("/User/:id", function (req, res) { 14: var id = req.params.id; 15: res.json({ 16: "id": id, 17: "name": "user " + id, 18: "company": "IGT" 19: }); 20: }); 21:  22: app.listen(port); Finally let’s publish it and have a look in browser.   Use Windows Azure SQL Database We can use Windows Azure SQL Database (a.k.a. WACD) from Node.js as well on worker role hosting. Since we can control the version of Node.js, here we can use x64 version of “node-sqlserver” now. This is better than if we host Node.js on WAWS since it only support x86. Just install the “node-sqlserver” module from NPM, copy the “sqlserver.node” from “Build\Release” folder to “Lib” folder. Include them in worker role project and run my tool to make them to “Copy always”. Finally update the “index.js” to use WASD. 1: var express = require("express"); 2: var sql = require("node-sqlserver"); 3:  4: var connectionString = "Driver={SQL Server Native Client 10.0};Server=tcp:{SERVER NAME}.database.windows.net,1433;Database={DATABASE NAME};Uid={LOGIN}@{SERVER NAME};Pwd={PASSWORD};Encrypt=yes;Connection Timeout=30;"; 5: var port = 80; 6:  7: var app = express(); 8:  9: app.configure(function () { 10: app.use(express.bodyParser()); 11: }); 12:  13: app.get("/", function (req, res) { 14: sql.open(connectionString, function (err, conn) { 15: if (err) { 16: console.log(err); 17: res.send(500, "Cannot open connection."); 18: } 19: else { 20: conn.queryRaw("SELECT * FROM [Resource]", function (err, results) { 21: if (err) { 22: console.log(err); 23: res.send(500, "Cannot retrieve records."); 24: } 25: else { 26: res.json(results); 27: } 28: }); 29: } 30: }); 31: }); 32:  33: app.get("/text/:key/:culture", function (req, res) { 34: sql.open(connectionString, function (err, conn) { 35: if (err) { 36: console.log(err); 37: res.send(500, "Cannot open connection."); 38: } 39: else { 40: var key = req.params.key; 41: var culture = req.params.culture; 42: var command = "SELECT * FROM [Resource] WHERE [Key] = '" + key + "' AND [Culture] = '" + culture + "'"; 43: conn.queryRaw(command, function (err, results) { 44: if (err) { 45: console.log(err); 46: res.send(500, "Cannot retrieve records."); 47: } 48: else { 49: res.json(results); 50: } 51: }); 52: } 53: }); 54: }); 55:  56: app.get("/sproc/:key/:culture", function (req, res) { 57: sql.open(connectionString, function (err, conn) { 58: if (err) { 59: console.log(err); 60: res.send(500, "Cannot open connection."); 61: } 62: else { 63: var key = req.params.key; 64: var culture = req.params.culture; 65: var command = "EXEC GetItem '" + key + "', '" + culture + "'"; 66: conn.queryRaw(command, function (err, results) { 67: if (err) { 68: console.log(err); 69: res.send(500, "Cannot retrieve records."); 70: } 71: else { 72: res.json(results); 73: } 74: }); 75: } 76: }); 77: }); 78:  79: app.post("/new", function (req, res) { 80: var key = req.body.key; 81: var culture = req.body.culture; 82: var val = req.body.val; 83:  84: sql.open(connectionString, function (err, conn) { 85: if (err) { 86: console.log(err); 87: res.send(500, "Cannot open connection."); 88: } 89: else { 90: var command = "INSERT INTO [Resource] VALUES ('" + key + "', '" + culture + "', N'" + val + "')"; 91: conn.queryRaw(command, function (err, results) { 92: if (err) { 93: console.log(err); 94: res.send(500, "Cannot retrieve records."); 95: } 96: else { 97: res.send(200, "Inserted Successful"); 98: } 99: }); 100: } 101: }); 102: }); 103:  104: app.listen(port); Publish to azure and now we can see our Node.js is working with WASD through x64 version “node-sqlserver”.   Summary In this post I demonstrated how to host our Node.js in Windows Azure Cloud Service worker role. By using worker role we can control the version of Node.js, as well as the entry code. And it’s possible to do some pre jobs before the Node.js application started. It also removed the IIS and IISNode limitation. I personally recommended to use worker role as our Node.js hosting. But there are some problem if you use the approach I mentioned here. The first one is, we need to set all JavaScript files and module files as “Copy always” or “Copy if newer” manually. The second one is, in this way we cannot retrieve the cloud service configuration information. For example, we defined the endpoint in worker role property but we also specified the listening port in Node.js hardcoded. It should be changed that our Node.js can retrieve the endpoint. But I can tell you it won’t be working here. In the next post I will describe another way to execute the “node.exe” and Node.js application, so that we can get the cloud service configuration in Node.js. I will also demonstrate how to use Windows Azure Storage from Node.js by using the Windows Azure Node.js SDK.   Hope this helps, Shaun All documents and related graphics, codes are provided "AS IS" without warranty of any kind. Copyright © Shaun Ziyan Xu. This work is licensed under the Creative Commons License.

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  • WCF client hell (2 replies)

    I've a remote service available via tcp://. When I add a service reference on my client project, VS doesn't create all proxy objects! I miss every xxxClient class, and I have only types used as parameters in my methods. I tried to start a new empty project, add the same service reference, and in this project I can see al proxy objects! It's an hell, what can I do? thanks

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  • WCF client hell (2 replies)

    I've a remote service available via tcp://. When I add a service reference on my client project, VS doesn't create all proxy objects! I miss every xxxClient class, and I have only types used as parameters in my methods. I tried to start a new empty project, add the same service reference, and in this project I can see al proxy objects! It's an hell, what can I do? thanks

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  • Syncing Data with a Server using Silverlight and HTTP Polling Duplex

    - by dwahlin
    Many applications have the need to stay in-sync with data provided by a service. Although web applications typically rely on standard polling techniques to check if data has changed, Silverlight provides several interesting options for keeping an application in-sync that rely on server “push” technologies. A few years back I wrote several blog posts covering different “push” technologies available in Silverlight that rely on sockets or HTTP Polling Duplex. We recently had a project that looked like it could benefit from pushing data from a server to one or more clients so I thought I’d revisit the subject and provide some updates to the original code posted. If you’ve worked with AJAX before in Web applications then you know that until browsers fully support web sockets or other duplex (bi-directional communication) technologies that it’s difficult to keep applications in-sync with a server without relying on polling. The problem with polling is that you have to check for changes on the server on a timed-basis which can often be wasteful and take up unnecessary resources. With server “push” technologies, data can be pushed from the server to the client as it changes. Once the data is received, the client can update the user interface as appropriate. Using “push” technologies allows the client to listen for changes from the data but stay 100% focused on client activities as opposed to worrying about polling and asking the server if anything has changed. Silverlight provides several options for pushing data from a server to a client including sockets, TCP bindings and HTTP Polling Duplex.  Each has its own strengths and weaknesses as far as performance and setup work with HTTP Polling Duplex arguably being the easiest to setup and get going.  In this article I’ll demonstrate how HTTP Polling Duplex can be used in Silverlight 4 applications to push data and show how you can create a WCF server that provides an HTTP Polling Duplex binding that a Silverlight client can consume.   What is HTTP Polling Duplex? Technologies that allow data to be pushed from a server to a client rely on duplex functionality. Duplex (or bi-directional) communication allows data to be passed in both directions.  A client can call a service and the server can call the client. HTTP Polling Duplex (as its name implies) allows a server to communicate with a client without forcing the client to constantly poll the server. It has the benefit of being able to run on port 80 making setup a breeze compared to the other options which require specific ports to be used and cross-domain policy files to be exposed on port 943 (as with sockets and TCP bindings). Having said that, if you’re looking for the best speed possible then sockets and TCP bindings are the way to go. But, they’re not the only game in town when it comes to duplex communication. The first time I heard about HTTP Polling Duplex (initially available in Silverlight 2) I wasn’t exactly sure how it was any better than standard polling used in AJAX applications. I read the Silverlight SDK, looked at various resources and generally found the following definition unhelpful as far as understanding the actual benefits that HTTP Polling Duplex provided: "The Silverlight client periodically polls the service on the network layer, and checks for any new messages that the service wants to send on the callback channel. The service queues all messages sent on the client callback channel and delivers them to the client when the client polls the service." Although the previous definition explained the overall process, it sounded as if standard polling was used. Fortunately, Microsoft’s Scott Guthrie provided me with a more clear definition several years back that explains the benefits provided by HTTP Polling Duplex quite well (used with his permission): "The [HTTP Polling Duplex] duplex support does use polling in the background to implement notifications – although the way it does it is different than manual polling. It initiates a network request, and then the request is effectively “put to sleep” waiting for the server to respond (it doesn’t come back immediately). The server then keeps the connection open but not active until it has something to send back (or the connection times out after 90 seconds – at which point the duplex client will connect again and wait). This way you are avoiding hitting the server repeatedly – but still get an immediate response when there is data to send." After hearing Scott’s definition the light bulb went on and it all made sense. A client makes a request to a server to check for changes, but instead of the request returning immediately, it parks itself on the server and waits for data. It’s kind of like waiting to pick up a pizza at the store. Instead of calling the store over and over to check the status, you sit in the store and wait until the pizza (the request data) is ready. Once it’s ready you take it back home (to the client). This technique provides a lot of efficiency gains over standard polling techniques even though it does use some polling of its own as a request is initially made from a client to a server. So how do you implement HTTP Polling Duplex in your Silverlight applications? Let’s take a look at the process by starting with the server. Creating an HTTP Polling Duplex WCF Service Creating a WCF service that exposes an HTTP Polling Duplex binding is straightforward as far as coding goes. Add some one way operations into an interface, create a client callback interface and you’re ready to go. The most challenging part comes into play when configuring the service to properly support the necessary binding and that’s more of a cut and paste operation once you know the configuration code to use. To create an HTTP Polling Duplex service you’ll need to expose server-side and client-side interfaces and reference the System.ServiceModel.PollingDuplex assembly (located at C:\Program Files (x86)\Microsoft SDKs\Silverlight\v4.0\Libraries\Server on my machine) in the server project. For the demo application I upgraded a basketball simulation service to support the latest polling duplex assemblies. The service simulates a simple basketball game using a Game class and pushes information about the game such as score, fouls, shots and more to the client as the game changes over time. Before jumping too far into the game push service, it’s important to discuss two interfaces used by the service to communicate in a bi-directional manner. The first is called IGameStreamService and defines the methods/operations that the client can call on the server (see Listing 1). The second is IGameStreamClient which defines the callback methods that a server can use to communicate with a client (see Listing 2).   [ServiceContract(Namespace = "Silverlight", CallbackContract = typeof(IGameStreamClient))] public interface IGameStreamService { [OperationContract(IsOneWay = true)] void GetTeamData(); } Listing 1. The IGameStreamService interface defines server operations that can be called on the server.   [ServiceContract] public interface IGameStreamClient { [OperationContract(IsOneWay = true)] void ReceiveTeamData(List<Team> teamData); [OperationContract(IsOneWay = true, AsyncPattern=true)] IAsyncResult BeginReceiveGameData(GameData gameData, AsyncCallback callback, object state); void EndReceiveGameData(IAsyncResult result); } Listing 2. The IGameStreamClient interfaces defines client operations that a server can call.   The IGameStreamService interface is decorated with the standard ServiceContract attribute but also contains a value for the CallbackContract property.  This property is used to define the interface that the client will expose (IGameStreamClient in this example) and use to receive data pushed from the service. Notice that each OperationContract attribute in both interfaces sets the IsOneWay property to true. This means that the operation can be called and passed data as appropriate, however, no data will be passed back. Instead, data will be pushed back to the client as it’s available.  Looking through the IGameStreamService interface you can see that the client can request team data whereas the IGameStreamClient interface allows team and game data to be received by the client. One interesting point about the IGameStreamClient interface is the inclusion of the AsyncPattern property on the BeginReceiveGameData operation. I initially created this operation as a standard one way operation and it worked most of the time. However, as I disconnected clients and reconnected new ones game data wasn’t being passed properly. After researching the problem more I realized that because the service could take up to 7 seconds to return game data, things were getting hung up. By setting the AsyncPattern property to true on the BeginReceivedGameData operation and providing a corresponding EndReceiveGameData operation I was able to get around this problem and get everything running properly. I’ll provide more details on the implementation of these two methods later in this post. Once the interfaces were created I moved on to the game service class. The first order of business was to create a class that implemented the IGameStreamService interface. Since the service can be used by multiple clients wanting game data I added the ServiceBehavior attribute to the class definition so that I could set its InstanceContextMode to InstanceContextMode.Single (in effect creating a Singleton service object). Listing 3 shows the game service class as well as its fields and constructor.   [ServiceBehavior(ConcurrencyMode = ConcurrencyMode.Multiple, InstanceContextMode = InstanceContextMode.Single)] public class GameStreamService : IGameStreamService { object _Key = new object(); Game _Game = null; Timer _Timer = null; Random _Random = null; Dictionary<string, IGameStreamClient> _ClientCallbacks = new Dictionary<string, IGameStreamClient>(); static AsyncCallback _ReceiveGameDataCompleted = new AsyncCallback(ReceiveGameDataCompleted); public GameStreamService() { _Game = new Game(); _Timer = new Timer { Enabled = false, Interval = 2000, AutoReset = true }; _Timer.Elapsed += new ElapsedEventHandler(_Timer_Elapsed); _Timer.Start(); _Random = new Random(); }} Listing 3. The GameStreamService implements the IGameStreamService interface which defines a callback contract that allows the service class to push data back to the client. By implementing the IGameStreamService interface, GameStreamService must supply a GetTeamData() method which is responsible for supplying information about the teams that are playing as well as individual players.  GetTeamData() also acts as a client subscription method that tracks clients wanting to receive game data.  Listing 4 shows the GetTeamData() method. public void GetTeamData() { //Get client callback channel var context = OperationContext.Current; var sessionID = context.SessionId; var currClient = context.GetCallbackChannel<IGameStreamClient>(); context.Channel.Faulted += Disconnect; context.Channel.Closed += Disconnect; IGameStreamClient client; if (!_ClientCallbacks.TryGetValue(sessionID, out client)) { lock (_Key) { _ClientCallbacks[sessionID] = currClient; } } currClient.ReceiveTeamData(_Game.GetTeamData()); //Start timer which when fired sends updated score information to client if (!_Timer.Enabled) { _Timer.Enabled = true; } } Listing 4. The GetTeamData() method subscribes a given client to the game service and returns. The key the line of code in the GetTeamData() method is the call to GetCallbackChannel<IGameStreamClient>().  This method is responsible for accessing the calling client’s callback channel. The callback channel is defined by the IGameStreamClient interface shown earlier in Listing 2 and used by the server to communicate with the client. Before passing team data back to the client, GetTeamData() grabs the client’s session ID and checks if it already exists in the _ClientCallbacks dictionary object used to track clients wanting callbacks from the server. If the client doesn’t exist it adds it into the collection. It then pushes team data from the Game class back to the client by calling ReceiveTeamData().  Since the service simulates a basketball game, a timer is then started if it’s not already enabled which is then used to randomly send data to the client. When the timer fires, game data is pushed down to the client. Listing 5 shows the _Timer_Elapsed() method that is called when the timer fires as well as the SendGameData() method used to send data to the client. void _Timer_Elapsed(object sender, ElapsedEventArgs e) { int interval = _Random.Next(3000, 7000); lock (_Key) { _Timer.Interval = interval; _Timer.Enabled = false; } SendGameData(_Game.GetGameData()); } private void SendGameData(GameData gameData) { var cbs = _ClientCallbacks.Where(cb => ((IContextChannel)cb.Value).State == CommunicationState.Opened); for (int i = 0; i < cbs.Count(); i++) { var cb = cbs.ElementAt(i).Value; try { cb.BeginReceiveGameData(gameData, _ReceiveGameDataCompleted, cb); } catch (TimeoutException texp) { //Log timeout error } catch (CommunicationException cexp) { //Log communication error } } lock (_Key) _Timer.Enabled = true; } private static void ReceiveGameDataCompleted(IAsyncResult result) { try { ((IGameStreamClient)(result.AsyncState)).EndReceiveGameData(result); } catch (CommunicationException) { // empty } catch (TimeoutException) { // empty } } LIsting 5. _Timer_Elapsed is used to simulate time in a basketball game. When _Timer_Elapsed() fires the SendGameData() method is called which iterates through the clients wanting to be notified of changes. As each client is identified, their respective BeginReceiveGameData() method is called which ultimately pushes game data down to the client. Recall that this method was defined in the client callback interface named IGameStreamClient shown earlier in Listing 2. Notice that BeginReceiveGameData() accepts _ReceiveGameDataCompleted as its second parameter (an AsyncCallback delegate defined in the service class) and passes the client callback as the third parameter. The initial version of the sample application had a standard ReceiveGameData() method in the client callback interface. However, sometimes the client callbacks would work properly and sometimes they wouldn’t which was a little baffling at first glance. After some investigation I realized that I needed to implement an asynchronous pattern for client callbacks to work properly since 3 – 7 second delays are occurring as a result of the timer. Once I added the BeginReceiveGameData() and ReceiveGameDataCompleted() methods everything worked properly since each call was handled in an asynchronous manner. The final task that had to be completed to get the server working properly with HTTP Polling Duplex was adding configuration code into web.config. In the interest of brevity I won’t post all of the code here since the sample application includes everything you need. However, Listing 6 shows the key configuration code to handle creating a custom binding named pollingDuplexBinding and associate it with the service’s endpoint.   <bindings> <customBinding> <binding name="pollingDuplexBinding"> <binaryMessageEncoding /> <pollingDuplex maxPendingSessions="2147483647" maxPendingMessagesPerSession="2147483647" inactivityTimeout="02:00:00" serverPollTimeout="00:05:00"/> <httpTransport /> </binding> </customBinding> </bindings> <services> <service name="GameService.GameStreamService" behaviorConfiguration="GameStreamServiceBehavior"> <endpoint address="" binding="customBinding" bindingConfiguration="pollingDuplexBinding" contract="GameService.IGameStreamService"/> <endpoint address="mex" binding="mexHttpBinding" contract="IMetadataExchange" /> </service> </services>   Listing 6. Configuring an HTTP Polling Duplex binding in web.config and associating an endpoint with it. Calling the Service and Receiving “Pushed” Data Calling the service and handling data that is pushed from the server is a simple and straightforward process in Silverlight. Since the service is configured with a MEX endpoint and exposes a WSDL file, you can right-click on the Silverlight project and select the standard Add Service Reference item. After the web service proxy is created you may notice that the ServiceReferences.ClientConfig file only contains an empty configuration element instead of the normal configuration elements created when creating a standard WCF proxy. You can certainly update the file if you want to read from it at runtime but for the sample application I fed the service URI directly to the service proxy as shown next: var address = new EndpointAddress("http://localhost.:5661/GameStreamService.svc"); var binding = new PollingDuplexHttpBinding(); _Proxy = new GameStreamServiceClient(binding, address); _Proxy.ReceiveTeamDataReceived += _Proxy_ReceiveTeamDataReceived; _Proxy.ReceiveGameDataReceived += _Proxy_ReceiveGameDataReceived; _Proxy.GetTeamDataAsync(); This code creates the proxy and passes the endpoint address and binding to use to its constructor. It then wires the different receive events to callback methods and calls GetTeamDataAsync().  Calling GetTeamDataAsync() causes the server to store the client in the server-side dictionary collection mentioned earlier so that it can receive data that is pushed.  As the server-side timer fires and game data is pushed to the client, the user interface is updated as shown in Listing 7. Listing 8 shows the _Proxy_ReceiveGameDataReceived() method responsible for handling the data and calling UpdateGameData() to process it.   Listing 7. The Silverlight interface. Game data is pushed from the server to the client using HTTP Polling Duplex. void _Proxy_ReceiveGameDataReceived(object sender, ReceiveGameDataReceivedEventArgs e) { UpdateGameData(e.gameData); } private void UpdateGameData(GameData gameData) { //Update Score this.tbTeam1Score.Text = gameData.Team1Score.ToString(); this.tbTeam2Score.Text = gameData.Team2Score.ToString(); //Update ball visibility if (gameData.Action != ActionsEnum.Foul) { if (tbTeam1.Text == gameData.TeamOnOffense) { AnimateBall(this.BB1, this.BB2); } else //Team 2 { AnimateBall(this.BB2, this.BB1); } } if (this.lbActions.Items.Count > 9) this.lbActions.Items.Clear(); this.lbActions.Items.Add(gameData.LastAction); if (this.lbActions.Visibility == Visibility.Collapsed) this.lbActions.Visibility = Visibility.Visible; } private void AnimateBall(Image onBall, Image offBall) { this.FadeIn.Stop(); Storyboard.SetTarget(this.FadeInAnimation, onBall); Storyboard.SetTarget(this.FadeOutAnimation, offBall); this.FadeIn.Begin(); } Listing 8. As the server pushes game data, the client’s _Proxy_ReceiveGameDataReceived() method is called to process the data. In a real-life application I’d go with a ViewModel class to handle retrieving team data, setup data bindings and handle data that is pushed from the server. However, for the sample application I wanted to focus on HTTP Polling Duplex and keep things as simple as possible.   Summary Silverlight supports three options when duplex communication is required in an application including TCP bindins, sockets and HTTP Polling Duplex. In this post you’ve seen how HTTP Polling Duplex interfaces can be created and implemented on the server as well as how they can be consumed by a Silverlight client. HTTP Polling Duplex provides a nice way to “push” data from a server while still allowing the data to flow over port 80 or another port of your choice.   Sample Application Download

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  • Silverlight Cream for March 10, 2010 - 2 -- #811

    - by Dave Campbell
    In this Issue: AfricanGeek, Phil Middlemiss, Damon Payne, David Anson, Jesse Liberty, Jeremy Likness, Jobi Joy(-2-), Fredrik Normén, Bobby Diaz, and Mike Taulty(-2-). Shoutouts: Shawn Wildermuth blogged that they posted My "What's New in Silverlight 3" Video from 0reDev Last Fall Shawn Wildermuth also has a post up for his loyal followers: Where to See Me At MIX10 Jonas Follesø has presentation materials up as well: MVVM presentation from NDC2009 on Vimeo Adam Kinney updated his Favorite Tool and Library Downloads for Silverlight From SilverlightCream.com: Styling Silverlight ListBox with Blend 3 In his latest Video Tutorial, AfricanGeek is animating the ListBox control by way of Expression Blend 3. Animating the Silverlight Opacity Mask Phil Middlemiss has written a Behavior that lets you turn a FrameworkElement into an opacity mask for it's parent container... check out his tutorial and grab the code. AddRange for ObservableCollection in Silverlight 3 Damon Payne has a post up discussing the problem with large amounts of data in an ObservableCollection, and how using AddRange is a performance booster. Easily rotate the axis labels of a Silverlight/WPF Toolkit chart David Anson blogged a solution to rotating the axis labels of a Silverlight and WPF chart. Persisting the Configuration (Updated) Jesse Liberty has a good discussion on the continuation of his HyperVideo Platform talking about what all he is needing from the database in the form of configuration information... including the relationships. Animations and View Models: IAnimationDelegate Check out Jeremy Likness' IAnimationDelegate that lets your ViewModel fire and respond to animations without having to know all about them. Button Style - Silverlight Jobi Joy converted a WPF control template into Silverlight... and you'll want to download the XAML he's got for this :) A Simple Accordion banner using ListBox Jobi Joy also has an Image Accordian created in Expression Blend... and it's a 'drop this XAML in your User Control' kinda thing... again, go grab the XAML :) WCF RIA Services Silverlight Business Application – Using ASP.NET SiteMap for Navigation Fredrik Normén has a code-laden post up on RIA Services and the ASP.NET SiteMap. He is using the Silverlight Business app template that comes with WCF RIA Services. A Simple, Selectable Silverlight TextBlock (sort of)... Bobby Diaz shares with us his solution for a Text control that can be copied from in the same manner 'normal' web controls can be. He also includes a link to another post on the same topic. Silverlight 4 Beta Networking. Part 11 - WCF and TCP Mike Taulty has another pair of video tutorials up in his Networking series. This one is on WCF over TCP Silverlight 4 Beta Networking. Part 12 - WCF and Polling HTTP Mike Taulty's 12th networking video tutorial is on WCF with HTTP polling duplex. Stay in the 'Light! Twitter SilverlightNews | Twitter WynApse | WynApse.com | Tagged Posts | SilverlightCream Join me @ SilverlightCream | Phoenix Silverlight User Group Technorati Tags: Silverlight    Silverlight 3    Silverlight 4    MIX10

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  • Disable messages “Login failed for user” in Event log

    - by Michael Freidgeim
    I’ve noticed multiple messages in EventLog on my machineLogin failed for user 'NT AUTHORITY\ANONYMOUS LOGON'. Reason: Token-based server access validation failed with an infrastructure error. Check for previous errors. [CLIENT: 10.222.25.129]I’ve found that there are machines of my co-workers, but they were not sure, which processes tried to access my SQL server.I’ve tried a few things and finally in SQL Server Configuration Manager disabled tcp, as it was suggested inhttp://blogs.msdn.com/b/psssql/archive/2010/03/09/what-spn-do-i-use-and-how-does-it-get-there.aspx

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  • Why Does Ejabberd Start Fail?

    - by Andrew
    I am trying to install ejabberd 2.1.10-2 on my Ubuntu 12.04.1 server. This is a fresh install, and ejabberd is never successfully installed. The Install Every time, apt-get hangs on this: Setting up ejabberd (2.1.10-2ubuntu1) ... Generating SSL certificate /etc/ejabberd/ejabberd.pem... Creating config file /etc/ejabberd/ejabberd.cfg with new version Starting jabber server: ejabberd............................................................ failed. The dots just go forever until it times out or I 'killall' beam, beam.smp, epmd, and ejabberd processes. I've turned off all firewall restrictions. Here's the output of epmd -names while the install is hung: epmd: up and running on port 4369 with data: name ejabberdctl at port 42108 name ejabberd at port 39621 And after it fails: epmd: up and running on port 4369 with data: name ejabberd at port 39621 At the same time (during and after), the output of both netstat -atnp | grep 5222 and netstat -atnp | grep 5280 is empty. The Crash File A crash dump file is create at /var/log/ejabber/erl_crash.dump. The slogan (i.e. reason for the crash) is: Slogan: Kernel pid terminated (application_controller) ({application_start_failure,kernel,{shutdown,{kernel,start,[normal,[]]}}}) It's alive? Whenever I try to relaunch ejabberd with service ejabberd start, the same thing happens - even if I've killed all processes before doing so. However, when I killall the processes listed above again, and run su - ejabberd -c /usr/sbin/ejabberd, this is the output I get: Erlang R14B04 (erts-5.8.5) [source] [64-bit] [rq:1] [async-threads:0] [kernel-poll:false] Eshell V5.8.5 (abort with ^G) (ejabberd@ns1)1> =INFO REPORT==== 15-Oct-2012::12:26:13 === I(<0.478.0>:ejabberd_listener:166) : Reusing listening port for 5222 =INFO REPORT==== 15-Oct-2012::12:26:13 === I(<0.479.0>:ejabberd_listener:166) : Reusing listening port for 5269 =INFO REPORT==== 15-Oct-2012::12:26:13 === I(<0.480.0>:ejabberd_listener:166) : Reusing listening port for 5280 =INFO REPORT==== 15-Oct-2012::12:26:13 === I(<0.40.0>:ejabberd_app:72) : ejabberd 2.1.10 is started in the node ejabberd@ns1 Then, the server appears to be running. I get a login prompt when I access http://mydomain.com:5280/admin/. Of course I can't login unless I create an account. At this time, the output of netstat -atnp | grep 5222 and netstat -atnp | grep 5280 is as follows: tcp 0 0 0.0.0.0:5222 0.0.0.0:* LISTEN 19347/beam tcp 0 0 0.0.0.0:5280 0.0.0.0:* LISTEN 19347/beam ejabberdctl Even when it appears ejabberd is running, trying to do anything with ejabberdctl fails. For example: trying to register a user: root@ns1:~# ejabberdctl register myusername mydomain.com mypassword Failed RPC connection to the node ejabberd@ns1: nodedown I have no idea what I'm doing wrong. This happens on two different servers I have with identical software installed (really not much of anything). Please help. Thanks.

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  • As a programmer, should I know low and high-level programming languages?

    - by job
    I been contacted to do some work remote controlling LEDs displays over TCP/IP, but my experience and preparation is mostly about high-level programming language. I said that to the person who contact me about the work and he told me that: "if you call yourself a programmer you should know all these things" Should a programmer really know the details of low-level programming? Or can I treat it as a black box concept, as theoretical knowledge but not necessarily doing it or implementing low level language solutions, having in mind that low-level programming is not my expertise?

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  • Setting up port forwarding for 7000 appliance VM in VirtualBox

    - by uejio
    I've been using the 7000 appliance VM for a lot of testing lately and relied on others to set up the networking for the VM for me, but finally, I decided to take the dive and do it myself.  After some experimenting, I came up with a very brief number of steps to do this all using the VirtualBox CLI instead of the GUI. First download the VM image and unpack it somewhere.  I put it in /var/tmp. Then, set your VBOX_USER_HOME to some place with lots of disk space and import the VM: export VBOX_USER_HOME=/var/tmp/MyVirtualBoxVBoxManage import /var/tmp/simulator/vbox-2011.1.0.0.1.1.8/Sun\ ZFS\ Storage\ 7000.ovf (go get a cup of tea...) Then, set up port forwarding of the VM appliance BUI and shell:First set up port as NAT:VBoxManage modifyvm Sun_ZFS_Storage_7000 --nic1 nat Then set up rules for port forwarding (pick some unused port numbers):VBoxManage modifyvm Sun_ZFS_Storage_7000 --natpf1 "guestssh,tcp,,4622,,22"VBoxManage modifyvm Sun_ZFS_Storage_7000 --natpf1 "guestbui,tcp,,46215,,215" Verify the settings using:VBoxManage showvminfo Sun_ZFS_Storage_7000 | grep -i nic Start the appliance:$ VBoxHeadless --startvm Sun_ZFS_Storage_7000 & Connect to it using your favorite RDP client.  I use a Sun Ray, so I use the Sun Ray Windows Connector client: $ /opt/SUNWuttsc/bin/uttsc -g 800x600 -P <portnumber> <your-hostname> & The portnumber is displayed in the output of the --startvm command.(This did not work after I updated to VirtualBox 4.1.12, so maybe at this point, you need to use the VirtualBox GUI.) It takes a while to first bring up the VM, so please be patient. The longest time is in loading the smf service descriptions, but fortunately, that only needs to be done the first time the VM boots.  There is also a delay in just booting the appliance, so give it some time. Be sure to set the NIC rule on only one port and not all ports otherwise there will be a conflict in ports and it won't work. After going through the initial configuration screen, you can connect to it using ssh or your browser: ssh -p 45022 root@<your-host-name> https://<your-host-name>:45215 BTW, for the initial configuration, I only had to set the hostname and password.  The rest of the defaults were set by VirtualBox and seemed to work fine.

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  • Windows Server 2003 network boogey men every DBA should know

    - by merrillaldrich
    Recently I was again visited by my old friends TCP Chimney and SynAttackProtect . (Yeah, sometimes I feel like I mostly blog about 5-year old problems, but many of us as DBA's have to work on older versions or older systems, and so repeat older problems :-). This has been written about before, but as I BinGoogled around I noticed you are more likely to find the documents if you search for the cause, and not the symptoms. Most people who face a problem, of course, know the symptoms but not the cause....(read more)

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  • Accessing your web server via IPv6

    Being able to run your systems on IPv6, have automatic address assignment and the ability to resolve host names are the necessary building blocks in your IPv6 network infrastructure. Now, that everything is in place it is about time that we are going to enable another service to respond to IPv6 requests. The following article will guide through the steps on how to enable Apache2 httpd to listen and respond to incoming IPv6 requests. This is the fourth article in a series on IPv6 configuration: Configure IPv6 on your Linux system DHCPv6: Provide IPv6 information in your local network Enabling DNS for IPv6 infrastructure Accessing your web server via IPv6 Piece of advice: This is based on my findings on the internet while reading other people's helpful articles and going through a couple of man-pages on my local system. Surfing the web - IPv6 style Enabling IPv6 connections in Apache 2 is fairly simply. But first let's check whether your system has a running instance of Apache2 or not. You can check this like so: $ service apache2 status Apache2 is running (pid 2680). In case that you got a 'service unknown' you have to install Apache to proceed with the following steps: $ sudo apt-get install apache2 Out of the box, Apache binds to all your available network interfaces and listens to TCP port 80. To check this, run the following command: $ sudo netstat -lnptu | grep "apache2\W*$"tcp6       0      0 :::80                   :::*                    LISTEN      28306/apache2 In this case Apache2 is already binding to IPv6 (and implicitly to IPv4). If you only got a tcp output, then your HTTPd is not yet IPv6 enabled. Check your Listen directive, depending on your system this might be in a different location than the default in Ubuntu. $ sudo nano /etc/apache2/ports.conf # If you just change the port or add more ports here, you will likely also# have to change the VirtualHost statement in# /etc/apache2/sites-enabled/000-default# This is also true if you have upgraded from before 2.2.9-3 (i.e. from# Debian etch). See /usr/share/doc/apache2.2-common/NEWS.Debian.gz and# README.Debian.gzNameVirtualHost *:80Listen 80<IfModule mod_ssl.c>    # If you add NameVirtualHost *:443 here, you will also have to change    # the VirtualHost statement in /etc/apache2/sites-available/default-ssl    # to <VirtualHost *:443>    # Server Name Indication for SSL named virtual hosts is currently not    # supported by MSIE on Windows XP.    Listen 443</IfModule><IfModule mod_gnutls.c>    Listen 443</IfModule> Just in case that you don't have a ports.conf file, look for it like so: $ cd /etc/apache2/$ fgrep -r -i 'listen' ./* And modify the related file instead of the ports.conf. Which most probably might be either apache2.conf or httpd.conf anyways. Okay, please bear in mind that Apache can only bind once on the same interface and port. So, eventually, you might be interested to add another port which explicitly listens to IPv6 only. In that case, you would add the following in your configuration file: Listen 80Listen [2001:db8:bad:a55::2]:8080 But this is completely optional... Anyways, just to complete all steps, you save the file, and then check the syntax like so: $ sudo apache2ctl configtestSyntax OK Ok, now let's apply the modifications to our running Apache2 instances: $ sudo service apache2 reload * Reloading web server config apache2   ...done. $ sudo netstat -lnptu | grep "apache2\W*$"                                                                                               tcp6       0      0 2001:db8:bad:a55:::8080 :::*                    LISTEN      5922/apache2    tcp6       0      0 :::80                   :::*                    LISTEN      5922/apache2 There we have two daemons running and listening to different TCP ports. Now, that the basics are in place, it's time to prepare any website to respond to incoming requests on the IPv6 address. Open up any configuration file you have below your sites-enabled folder. $ ls -al /etc/apache2/sites-enabled/... $ sudo nano /etc/apache2/sites-enabled/000-default <VirtualHost *:80 [2001:db8:bad:a55::2]:8080>        ServerAdmin [email protected]        ServerName server.ios.mu        ServerAlias server Here, we have to check and modify the VirtualHost directive and enable it to respond to the IPv6 address and port our web server is listening to. Save your changes, run the configuration test and reload Apache2 in order to apply your modifications. After successful steps you can launch your favourite browser and navigate to your IPv6 enabled web server. Accessing an IPv6 address in the browser That looks like a successful surgery to me... Note: In case that you received a timeout, check whether your client is operating on IPv6, too.

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  • Why does switching users completely hang my system every time?

    - by Stéphane
    I have a fresh install of 11.04 64bit, with 2 administrator accounts and 4 normal accounts. The 4 normal accounts (the kids' accounts) don't have passwords, they can login simply by clicking on their names. When any of the users -- either admin or normal -- tries to switch to another account by clicking in the top-right corner of the screen and selecting another user, the screen goes black and the entire system locks up. Even CTRL+ALT+F1 through F7 does nothing. This is reproducible 100% of the time on this system. I can ssh into the box when the console locks up, and by running top, I see that Xorg is consuming about 100% of the CPU. Looking at the output of "ps axfu" in bash while the system is in this "locked up" state, here is the lightdm and X process tree: USER PID %CPU %MEM VSZ RSS TTY STAT START TIME COMMAND root 1153 0.0 0.1 183508 4292 ? Ssl Dec26 0:00 lightdm root 2187 0.4 4.6 265976 164168 tty7 Ss+ 00:43 0:21 \_ /usr/bin/X :0 -auth /var/run/lightdm/root/:0 -nolisten tcp vt7 -novtswitch stephane 2612 0.0 0.3 266400 10736 ? Ssl 01:52 0:00 \_ /usr/bin/gnome-session --session=ubuntu stephane 2650 0.0 0.0 12264 276 ? Ss 01:52 0:00 | \_ /usr/bin/ssh-agent /usr/bin/dbus-launch --exit-with-session /usr/bin/gnome-session --session=ubuntu stephane 2703 0.8 3.0 562068 106548 ? Sl 01:52 0:08 | \_ compiz stephane 2801 0.0 0.0 4264 584 ? Ss 01:52 0:00 | | \_ /bin/sh -c /usr/bin/compiz-decorator stephane 2802 0.0 0.3 265744 13772 ? Sl 01:52 0:00 | | \_ /usr/bin/unity-window-decorator ...cut... root 3024 80.6 0.3 107928 13088 tty8 Rs+ 01:53 12:34 \_ /usr/bin/X :1 -auth /var/run/lightdm/root/:1 -nolisten tcp vt8 -novtswitch That last process, pid #3024 in this case, is what has the CPU pegged. In case it matters (I suspect it might) here is what I think may be the relevant information for my video card, taken from /var/log/Xorg.0.log: [ 3392.653] (II) Loading /usr/lib/x86_64-linux-gnu/xorg/extra-modules/extra-modules.dpkg-tmp/modules/extensions/libglx.so [ 3392.653] (II) Module glx: vendor="FireGL - AMD Technologies Inc." [ 3392.653] compiled for 6.9.0, module version = 1.0.0 ... [ 3392.655] (II) LoadModule: "fglrx" [ 3392.655] (II) Loading /usr/lib/x86_64-linux-gnu/xorg/extra-modules/extra-modules.dpkg-tmp/modules/drivers/fglrx_drv.so [ 3392.672] (II) Module fglrx: vendor="FireGL - ATI Technologies Inc." [ 3392.672] compiled for 1.4.99.906, module version = 8.88.7 [ 3392.672] Module class: X.Org Video Driver ... [ 3392.759] (==) fglrx(0): ATI 2D Acceleration Architecture enabled [ 3392.759] (--) fglrx(0): Chipset: "AMD Radeon HD 6410D" (Chipset = 0x9644) Lastly: I did see this posting: Change user on 11.10 hangs system ...but I checked, and the libpam-smbpass package isn't installed on this system.

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  • Modélisation réseau, un article de Philippe Latu sur la modélisation en couche des protocoles réseau

    La modélisation du fonctionnement des réseaux électroniques de communications a toujours fait l'objet de grandes luttes d'influence entre les organismes de normalisation, les compagnies de télécommunications et les constructeurs. Avec l'avènement de l'Internet, un modèle contemporain faisant la synthèse entre les modèles de référence historiques OSI et TCP/IP s'est imposé. L'objectif de cet article est d'introduire les concepts de modélisation, de présenter les deux modélisations dominantes et le...

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  • SSH from external network refused

    - by wulfsdad
    I've installed open-ssh-server on my home computer(running Lubuntu 12.04.1) in order to connect to it from school. This is how I've set up the sshd_config file: # Package generated configuration file # See the sshd_config(5) manpage for details # What ports, IPs and protocols we listen for #Port 22 Port 2222 # Use these options to restrict which interfaces/protocols sshd will bind to #ListenAddress :: #ListenAddress 0.0.0.0 Protocol 2 # HostKeys for protocol version 2 HostKey /etc/ssh/ssh_host_rsa_key HostKey /etc/ssh/ssh_host_dsa_key HostKey /etc/ssh/ssh_host_ecdsa_key #Privilege Separation is turned on for security UsePrivilegeSeparation yes # Lifetime and size of ephemeral version 1 server key KeyRegenerationInterval 3600 ServerKeyBits 768 # Logging SyslogFacility AUTH #LogLevel INFO LogLevel VERBOSE # Authentication: LoginGraceTime 120 PermitRootLogin no StrictModes yes RSAAuthentication yes PubkeyAuthentication yes #AuthorizedKeysFile %h/.ssh/authorized_keys # Don't read the user's ~/.rhosts and ~/.shosts files IgnoreRhosts yes # For this to work you will also need host keys in /etc/ssh_known_hosts RhostsRSAAuthentication no # similar for protocol version 2 HostbasedAuthentication no # Uncomment if you don't trust ~/.ssh/known_hosts for RhostsRSAAuthentication #IgnoreUserKnownHosts yes # To enable empty passwords, change to yes (NOT RECOMMENDED) PermitEmptyPasswords no # Change to yes to enable challenge-response passwords (beware issues with # some PAM modules and threads) ChallengeResponseAuthentication no # Change to no to disable tunnelled clear text passwords #PasswordAuthentication yes # Kerberos options #KerberosAuthentication no #KerberosGetAFSToken no #KerberosOrLocalPasswd yes #KerberosTicketCleanup yes # GSSAPI options #GSSAPIAuthentication no #GSSAPICleanupCredentials yes X11Forwarding no X11DisplayOffset 10 PrintMotd no PrintLastLog yes TCPKeepAlive yes #UseLogin no #MaxStartups 10:30:60 #Banner /etc/issue.net Banner /etc/sshbanner.net # Allow client to pass locale environment variables AcceptEnv LANG LC_* Subsystem sftp /usr/lib/openssh/sftp-server # Set this to 'yes' to enable PAM authentication, account processing, # and session processing. If this is enabled, PAM authentication will # be allowed through the ChallengeResponseAuthentication and # PasswordAuthentication. Depending on your PAM configuration, # PAM authentication via ChallengeResponseAuthentication may bypass # the setting of "PermitRootLogin without-password". # If you just want the PAM account and session checks to run without # PAM authentication, then enable this but set PasswordAuthentication # and ChallengeResponseAuthentication to 'no'. UsePAM yes #specify which accounts can use SSH AllowUsers onlyme I've also configured my router's port forwarding table to include: LAN Ports: 2222-2222 Protocol: TCP LAN IP Address: "IP Address" displayed by viewing "connection information" from right-click menu of system tray Remote Ports[optional]: n/a Remote IP Address[optional]: n/a I've tried various other configurations as well, using primary and secondary dns, and also with specifying remote ports 2222-2222. I've also tried with TCP/UDP (actually two rules because my router requires separate rules for each protocol). With any router port forwarding configuration, I am able to log in with ssh -p 2222 -v localhost But, when I try to log in from school using ssh -p 2222 onlyme@IP_ADDRESS I get a "No route to host" message. Same thing when I use the "Broadcast Address" or "Default Route/Primary DNS". When I use the "subnet mask", ssh just hangs. However, when I use the "secondary DNS" I recieve a "Connection refused" message. :^( Someone please help me figure out how to make this work.

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  • Windows Server 2003 network boogey men every DBA should know

    - by merrillaldrich
    Recently I was again visited by my old friends TCP Chimney and SynAttackProtect . (Yeah, sometimes I feel like I mostly blog about 5-year old problems, but many of us as DBA's have to work on older versions or older systems, and so repeat older problems :-). This has been written about before, but as I BinGoogled around I noticed you are more likely to find the documents if you search for the cause, and not the symptoms. Most people who face a problem, of course, know the symptoms but not the cause....(read more)

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