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  • Openning an App on click of link in email in android?

    - by Amit
    I have a strange requirement for my project.. Suppose I have an app say XYZ installed in an android phone and than I receive an email from the mail server which contains a link like http://XYZ.com/?params(i.e. X=1&Y=2&Z=3) now on click of this link I want to open the XYZ app if it is installed in the phone and in the Activity I would like to get these parameters X,Y and Z and if the app is not installed user should be redirected to play store for downloading XYZ app and after installation app takes charge and behaves as if it was already installed (Opening the first activity with those parameters). How can I achieve that ? I have no idea where to start so even the smallest pointer in right direction will be of great help.

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  • How do I get stdout into mstest output when running in new app domain?

    - by btlog
    I have been working on test framework, which creates a new app domain to run the tests in. The primary reason being the dll's that we are testing has some horrible code that relies on the dll being located in the app domain path. (No I can't change this code.) The problem that I am having is that my test team is writing a bunch of functional tests in mstest and one of the loggers, that writes to Console.Out, does not have any of the log information captured in the trx output. When running the code through a console app all of the log information is output fine. So do the other loggers that have been implemented. My thought is that mstest is setting its own TextWriter to Console.Out, but the new app doamin has it's own TextWriter for Console.Out as the new app domain has it's own set of statics. I appreciate your ideas.

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  • How to do orientation rotation like built-in Calc app?

    - by Ray Wenderlich
    I'm trying to make an app that handles orientation/rotation similarly to the way the built-in Calc app does. If you check out that app, in portrait mode there's a normal calculator, and if you rotate to landscape mode there are additional buttons that appear to the left. I can't figure out how to do this by setting the autosize masks. The problem is the "normal" calculator view is 320px wide in portrait mode, but actually shrinks to around 240px in landscape mode to fit the additional controls. I've seen examples like the AlternateViews sample app that have two different view controllers (one for portrait and one for landscape), but they don't seem to animate the transitions between the views nicely like the Calc app does. I've also tried setting the frames for the views manually in willAnimateSecondHalfOfRotationFromInterfaceOrientation, but it doesn't seem to look "quite right" and also I'm not certain how that works with the autoresize mask. Any ideas how this is done? Thanks!

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  • Why does the app signature change in Android after a classpath change?

    - by espinchi
    I have an Android project that branched into three different applications, app-1, app-2 and app-3, that apply some customizations. Currently there is a lot of code duplication, making maintenance a nightmare: do the changes in one of the branches, and then merge the other two. So we create a library project, named app-core, that factors out most of the duplicated code. So far so good. When I launch this into an emulator where the application was already loaded (before the refactoring), I get this exception: Re-installation failed due to different application signatures A different signature? But I just added a line in the .classpath to link to the app-core Java project! The main question is: are the existing users going to be bothered by this too? And the side question: Why is it a different signature?

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  • Will iPhone App with future "Availability Date" show up in "New Releases" on that day?

    - by Heiko Weible
    I plan to submit my first iPhone game "The Twiggles" to the iPhone app store today. Like many people suggest, I want to set the "Availability Date" to a date way in the future and change it later. But there are two different opinions on what to do once the app is approved: A: Some people say, I have to quickly change the "Availability Date" to the date the app is approved by Apple right after I get the "app approved" mail. Otherwise it won't show up in the "New Releases" list. B: Some people say, this is not necessary (or maybe no longer necessary). I can set the "Availability Date" to some date in the future (for example, next weekend). The app will be released on that day and will show up in the "New Releases" list on that day. Who is right?

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  • ExpressJS: What is the difference between app.local and res.local?

    - by aeyang
    I'm trying to learn Express and in my app I have middleware that passes the session object from the Request object to my Response object so that I can access it in my views: app.use((req, res, next) -> res.locals.session = req.session next() ) But app.locals is available to the view as well right? So is it the same if I do app.locals.session = req.session? Is there a convention for the types of things app.locals and res.locals are used for? I was also confused on what the difference is between res.render() and res.redirect()? When should each be used? Thanks for reading. Any help related to Express is appreciated!

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  • How to automatically install an app on your iphone?

    - by wdlax11
    I'm looking to find a way to install an app automatically on an iphone. An example would be: I have an app called my.app. It's located on my desktop on my mac. When I plug in my iphone to my computer it automatically installs my.app on to my iphone. Is this possible? Any ideas of how I could possible do this or get a workaround? Or, it needs to prompt the user to install it. The app doesn't need to automatically install; it just needs to automatically prompt the user on the iPhone to ask if they want to install it or not.

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  • error X3501: 'main': entrypoint not found

    - by Pasha
    I am trying to learn DX10 by following this tutorial. However, my shader won't compile. Below is the detailed error message. Build started 9/10/2012 10:22:46 PM. 1>Project "D:\code\dx\Engine\Engine\Engine.vcxproj" on node 2 (Build target(s)). C:\Program Files (x86)\Windows Kits\8.0\bin\x86\fxc.exe /nologo /E"main" /Fo "D:\code\dx\Engine\Debug\color.cso" /Od /Zi color.fx 1>FXC : error X3501: 'main': entrypoint not found compilation failed; no code produced 1>Done Building Project "D:\code\dx\Engine\Engine\Engine.vcxproj" (Build target(s)) -- FAILED. Build FAILED. Time Elapsed 00:00:00.05 I can easily compile the downloaded code, but I want to know how to fix this error myself. My color.fx looks like this //////////////////////////////////////////////////////////////////////////////// // Filename: color.fx //////////////////////////////////////////////////////////////////////////////// ///////////// // GLOBALS // ///////////// matrix worldMatrix; matrix viewMatrix; matrix projectionMatrix; ////////////// // TYPEDEFS // ////////////// struct VertexInputType { float4 position : POSITION; float4 color : COLOR; }; struct PixelInputType { float4 position : SV_POSITION; float4 color : COLOR; }; //////////////////////////////////////////////////////////////////////////////// // Vertex Shader //////////////////////////////////////////////////////////////////////////////// PixelInputType ColorVertexShader(VertexInputType input) { PixelInputType output; // Change the position vector to be 4 units for proper matrix calculations. input.position.w = 1.0f; // Calculate the position of the vertex against the world, view, and projection matrices. output.position = mul(input.position, worldMatrix); output.position = mul(output.position, viewMatrix); output.position = mul(output.position, projectionMatrix); // Store the input color for the pixel shader to use. output.color = input.color; return output; } //////////////////////////////////////////////////////////////////////////////// // Pixel Shader //////////////////////////////////////////////////////////////////////////////// float4 ColorPixelShader(PixelInputType input) : SV_Target { return input.color; } //////////////////////////////////////////////////////////////////////////////// // Technique //////////////////////////////////////////////////////////////////////////////// technique10 ColorTechnique { pass pass0 { SetVertexShader(CompileShader(vs_4_0, ColorVertexShader())); SetPixelShader(CompileShader(ps_4_0, ColorPixelShader())); SetGeometryShader(NULL); } }

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  • GPLv2 - Multiple AI chess engines to bypass GPL

    - by Dogbert
    I have gone through a number of GPL-related questions, the most recent being this one: http://stackoverflow.com/questions/3248823/legal-question-about-the-gpl-license-net-dlls/3249001#3249001 I'm trying to see how this would work, so bear with me. I have a simple GUI interface for a game of Chess. It essentially can send/receive commands to/from an external chess engine (ie: Tong, Fruit, etc). The application/GUI is similar in nature to XBoard ( http://www.gnu.org/software/xboard/ ), but was independently designed. After going through a number of threads on this topic, it seems that the FSF considers dynamically linking against a GPLv2 library as a derivative work, and that by doing so, the GPLv2 extends to my proprietary code, and I must release the source to my entire project. Other legal precedents indicate the opposite, and that dynamic linking doesn't cause the "viral" effect of the GPL to propagate to my proprietary code. Since there is no official consensus that can give a "hard-and-fast" answer to the dynamic linking question, would this be an acceptable alternative: I build my chess GUI so that it sends/receives the chess engine AI logic as text commands from an external interface library that I write The interface library I wrote itself is then released under the GPL The interface library is only used to communicate via a generic text pipe to external command-line chess engines The chess engine itself would be built as a command-line utility rather than as a library of any sort, and just sends strings in the Universal Chess Interface of Chess Engine Communication Protocol ( http://en.wikipedia.org/wiki/Chess_Engine_Communication_Protocol ) format. The one "gotcha" is that the interface library should not be specific to one single GPL'ed chess engine, otherwise the entire GUI would be "entirely dependent" on it. So, I just make my interface library so that it is able to connect to any command-line chess engine that uses a specific format, rather than just one unique engine. I could then include pre-built command-line-app versions of any of the chess engines I'm using. Would that sort of approach allow me to do the following: NOT release the source for my UI Release the source of the interface library I built (if necessary) Use one or more chess engines and bundle them as external command-line utilities that ship with a binary version of my UI Thank you.

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  • Beginner Geek: How to Link Contacts to Their Social Network Profiles in the Windows 8 People App

    - by Taylor Gibb
    The built-in People app in Windows 8 allows you to pull in your contact lists from a few different social networks. The problem comes when you start to get duplicate entries, here’s how to link contacts together without losing any information. How To Boot Your Android Phone or Tablet Into Safe Mode HTG Explains: Does Your Android Phone Need an Antivirus? How To Use USB Drives With the Nexus 7 and Other Android Devices

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  • how to track Google Analytics of Adobe Air app?

    - by dreagan
    I have written an Adobe Air desktop application that tracks a bunch of websites and displays images from the websites in the app. And instead of keeping my mouth shut about it and making it look like an attack on the website, I'd like to make it so that the webmasters can see that these pageviews are made by my application. Is there any way the webmaster could distinguish adobe air access of the website from normal visitor browsing? Perhaps by adding something to the URLrequests I make in the application..?

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  • Is there any way to enable the HiDef graphics profile property on a Silverlight 5 3d Web App?

    - by Daniel
    I have an XNA Windows Game that uses the HiDef profile to load complex fbx and obj files. Trying to move it over to a Silverlight 3d Web App, Silverlight seems to only want to use the Reach profile, and I get an error that the Reach profile does not support a sufficient number of primitive draws per call. Is there any way to change to HiDef in Silverlight 5? It is not in the project properties and attempting to change it in mainpage.xaml.cs only gives me the option of setting it to Reach.

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  • iOS + cocos2d: how to account for sprite's position for the different device dimensions in an universal app?

    - by fuzzlog
    All the questions I've seen regarding iOS universal apps (with or without cocos2d) deal with the "how to add graphics to a universal app". My question is, how does the code need to be written to ensure that the sprites appear appropriately on the screen (given that an iPhone 5's resolution is not proportional to an iPad's resolution)? Is it just a bunch of "if" statements and duplicate code or do iOS/cocos2d provide common function calls that will place the sprites at an appropriate position?

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  • Web app to take screen shot of website and annotate?

    - by Anagio
    Does anyone know of a website that will take a full screen shot of another website and let users write notes over it then send that annotated photo by email or private link? Basically looking for quicker way to write notes on a site other than taking a screen shot my self and putting it into photoshop. Just an update, I don't need any browser extensions which I already have and do the same. I'm looking for a website app which does this to give to a client.

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  • What are pros and cons of native checkout for an ecommerce app (mobile)?

    - by Raj
    Looking at some of the ecommerce apps, I am guessing that some use native checkout process, and some use webviews. Would request the community to share some guidelines.. is there a security concern using native checkout ? Are Google Wallet and Paypal checkouts worth trying on native ? This is my first application which deals with money, and I am a little scared. I don't want to use in-app billing some reasons.

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  • Mozilla dévoile Firefox OS App Manager, son outil pour simplifier la création, le débogage et le déploiement d'applications Web pour Firefox OS

    Mozilla dévoile Firefox OS App Manager son outil pour faciliter la création, le débogage et le déploiement d'applications Web pour Firefox OSMozilla a dévoilé il y a une semaine la première mise à jour de son système d'exploitation mobile Web Firefox OS, qui sera suivie par une seconde vague de lancements de terminaux mobiles sous l'OS.Pour préparer cette sortie, la fondation souhaite disposer d'une galerie d'applications riche en contenu. Afin d'inciter les développeurs à adopter la plateforme,...

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  • Can each mobile app have its own client account for payments? (Windows Phone, Android and iPhone)

    - by Luckyl337
    My company has many clients wanting mobile applications and having the payments come into our account and then sorting the payments would be a real pain. So can a company have a main account to publish applications (free and chargeable) and still have some sort of client account for each app (so they could view sales and receive full payment directly)? I would like to know for Windows, Android and Apple please.

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  • nginx proxy_pass POST 404 errors

    - by Scott
    I have nginx proxying to an app server, with the following configuration: location /app/ { # send to app server without the /app qualifier rewrite /app/(.*)$ /$1 break; proxy_set_header Host $http_host; proxy_pass http://localhost:9001; proxy_redirect http://localhost:9001 http://localhost:9000; } Any request for /app goes to :9001, whereas the default site is hosted on :9000. GET requests work fine. But whenever I submit a POST request to /app/any/post/url it results in a 404 error. Hitting the url directly in the browser via GET /app/any/post/url hits the app server as expected. I found online other people with similar problems and added proxy_set_header Host $http_host; but this hasn't resolved my issue. Any insights are appreciated. Thanks. Full config below: server { listen 9000; ## listen for ipv4; this line is default and implied #listen [::]:80 default_server ipv6only=on; ## listen for ipv6 root /home/scott/src/ph-dox/html; # root ../html; TODO: how to do relative paths? index index.html index.htm; # Make site accessible from http://localhost/ server_name localhost; location / { # First attempt to serve request as file, then # as directory, then fall back to displaying a 404. try_files $uri $uri/ /index.html; # Uncomment to enable naxsi on this location # include /etc/nginx/naxsi.rules } location /app/ { # rewrite here sends to app server without the /app qualifier rewrite /app/(.*)$ /$1 break; proxy_set_header Host $http_host; proxy_pass http://localhost:9001; proxy_redirect http://localhost:9001 http://localhost:9000; } location /doc/ { alias /usr/share/doc/; autoindex on; allow 127.0.0.1; allow ::1; deny all; } }

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  • should i link to a blog site or install my own blog engine?

    - by dc
    we're setting up a company blog. Our technology stack is .NET. Should we just use blogger/wordpress for the blog and redirect to it from our site? or should i install a blog engine directly on our site (e.g. blogEngine.NET)? some considerations i'd like feedback on are: 1.SEO - if you host your blog on wordpress/blogger instead of installing it on your site - will you get better page rankings? (if the content was the exact same) 2.scalability - i've read that dotNetBlogEngine doesnt scale well on web farms etc. our website is setup to be stateless. 3.security - presumably a hosted blog site has the advantage of having regular security updates. how easy is it to keep an installed blog engine patched? 4.examples of installed blog engines - dotNetBlogEngine seems to be the best but has a couple of limitations. can anyone suggest another one (n/a if you're advice is to host the blog on blogger/wordpress) 5.any other comments/issues/concerns we should be aware of? thanks for your feedback!

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  • How do I debug a crash when I run my garbage-collected app in Rosetta?

    - by Rob Keniger
    I have a Universal app which is targeting 10.5 and which uses garbage collection. I am building for ppc, i386 and x86_64. I don't have access to a physical PowerPC machine so I am trying to use Rosetta to confirm that the PowerPC portion of the app works correctly. However, as soon as the app is launched in Rosetta it immediately crashes with the following crash log: Process: FooApp [91567] Path: /Users/rob/Development/src/FooApp/build/Release 64-bit/FooApp.app/Contents/MacOS/FooApp Identifier: com.companyX.FooApp Version: 0.9 (build d540e05) (2) Code Type: PPC (Translated) Parent Process: launchd [708] Date/Time: 2010-04-09 18:32:23.962 +1000 OS Version: Mac OS X 10.6.3 (10D573) Report Version: 6 Exception Type: EXC_CRASH (SIGTRAP) Exception Codes: 0x0000000000000000, 0x0000000000000000 Crashed Thread: 5 ...snip non-relevant threads... Thread 5 Crashed: 0 libSystem.B.dylib 0x8023656a __pthread_kill + 10 1 libSystem.B.dylib 0x80235e17 pthread_kill + 95 2 com.companyX.FooApp 0xb80bfb30 0xb8000000 + 785200 3 com.companyX.FooApp 0xb80c0037 0xb8000000 + 786487 4 com.companyX.FooApp 0xb80dd8e8 0xb8000000 + 907496 5 com.companyX.FooApp 0xb8145397 spin_lock_wrapper + 1791 6 com.companyX.FooApp 0xb801ceb7 0xb8000000 + 118455 I have used the Apple docs on debugging translated apps and the information on this page to attach gdb to the app when it's running in Rosetta. The app immediately breaks into the debugger upon launch: Program received signal SIGTRAP, Trace/breakpoint trap. [Switching to thread 15107] 0x9151fdd4 in auto_fatal () (gdb) bt #0 0x9151fdd4 in auto_fatal () #1 0x91536d84 in Auto::Thread::get_register_state () #2 0x915372f8 in Auto::Thread::scan_other_thread () #3 0x91529be4 in Auto::Zone::scan_registered_threads () #4 0x91539114 in Auto::MemoryScanner::scan_thread_ranges () #5 0x9153b000 in Auto::MemoryScanner::scan () #6 0x9153049c in Auto::Zone::collect () #7 0x915198f4 in auto_collect_internal () #8 0x9151a094 in auto_collection_work () #9 0x96687434 in _dispatch_call_block_and_release () #10 0x9668912c in _dispatch_queue_drain () #11 0x96689350 in _dispatch_queue_invoke () #12 0x966895c0 in _dispatch_worker_thread2 () #13 0x966896fc in _dispatch_worker_thread () #14 0x965a97e8 in _pthread_body () (gdb) I have no idea where to start with this. It looks like the Garbage Collector is failing very badly. Are garbage-collected PowerPC apps not supported in Rosetta? I can't see any mention of this limitation in the docs if so. Does anyone have any ideas?

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  • How to set up RPX widget and facebook app to be able to authenticate with rpx_now?

    - by Andrei
    Using the sample app for rpx_now gem ( http://github.com/grosser/rpx_now_example) on localhost:3000, I have successfully logged in via Google Accounts, myOpenID, Yahoo, but cannot make it via Facebook. In the RPX app/widget settings I have set my facebook-app key and secret. In my facebook app settings, the Connect URL is myappname.rpxnow.com. But when I try to connect, then I don't even see a facebook login page, just a number of redirects and I am back to my localhost with the following exception http://gist.github.com/386520 . Before I was successfully connecting with oauth2 gem, however, without fetching user data - only authentication. That time I set only key/secret and localhost as my Connect URL. Currently, I don't even ask for email etc., but still the same problem. Can it happen because rpx_now cannot get requested user data from facebook? Or it is a problem of facebook key/secret? May be I need to provide more settings of my facebook app? RPXNow::ApiError in UsersController#create Got error: Invalid parameter: token (code: 1), HTTP status: 200 RAILS_ROOT: /home/Andrei/rpx_now_example Application Trace | Framework Trace | Full Trace /usr/lib/ruby/gems/1.8/gems/rpx_now-0.6.20/lib/rpx_now/api.rb:71:in `parse_response' /usr/lib/ruby/gems/1.8/gems/rpx_now-0.6.20/lib/rpx_now/api.rb:21:in `call' /usr/lib/ruby/gems/1.8/gems/rpx_now-0.6.20/lib/rpx_now.rb:23:in `user_data' /home/Andrei/rpx_now_example/app/controllers/users_controller.rb:16:in `create' Request Parameters: None Show session dump Response Headers: {"Content-Type"="", "Cache-Control"="no-cache"}

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  • My Rails app is returning HTTP 500 for all its URLs, but nothing shows up in the log file. How can I

    - by mipadi
    I have a Rails app that is running on a production server with Apache and Phusion Passenger. The app works fine locally when using Mongrel, but whenever I try to load a URL on the production server, it returns HTTP 500. I know the server is working properly, because I can get the static elements of the application (e.g., JavaScript files, stylesheets, images) just fine. I've also checked the Passenger status and it is loading the app (it must be, since the app's 500 Internal Server Error page is returned, not just the default Apache one). Also, when I load the app via script/console production and do something like app.get("/"), 500 is also returned. The problem is that there is nothing in the log files to indicate the problem. production.log is empty. The Apache error logs show no problems with Apache, either. I'm stumped as to what's going on and I'm not sure how to diagnose the problem. I know I may have been a bit vague, but can anyone give a suggestion on what the problem may be? Or at least a way I can go about diagnosing it?

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