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  • How do I pass a bool into locationManager on iphone with startUpdatingLocation?

    - by user295944
    I want to pass a flag into my location manager function - (void)locationManager:(CLLocationManager *)manager didUpdateToLocation:(CLLocation *)newLocation fromLocation:(CLLocation *)oldLocation so it will look like - (void)locationManager:(CLLocationManager *)manager didUpdateToLocation:(CLLocation *)newLocation fromLocation:(CLLocation *)oldLocation andTweet:(Bool *)tweet but it started with the command [locmanager startUpdatingLocation]; So how can I pass the bool into the function?

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  • what is the procedure of performing wsdl parsing in iphone?

    - by Ankit Vyas
    i have performed like this Is there any thing wrong performed by me? NSURL *url = [NSURL URLWithString:@"http://111.111.111.111/BattleEmpire.Service/ApplicationService.svc?wsdl"]; NSMutableURLRequest *theRequest = [NSMutableURLRequest requestWithURL:url]; [theRequest setHTTPMethod:@"GET"]; NSURLConnection *theConnection = [[NSURLConnection alloc] initWithRequest:theRequest delegate:self]; if(theConnection) { webData = [[NSMutableData data] retain]; NSLog( @"connection established"); } else { NSLog(@"theConnection is NULL"); }

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  • Newbie question: When to use extern "C" { //code } ?

    - by Russel
    Hello, Maybe I'm not understanding the differences between C and C++, but when and why do we need to use: extern "C" { ? Apparently its a "linkage convention"? I read about it briefly and noticed that all the .h header files included with MSVS surround their code with it. What type of code exactly is "C code" and NOT "C++ code"? I thought C++ included all C code? I'm guessing that this is not the case and that C++ is different and that standard features/functions exist in one or the other but not both (ie: printf is C and cout is C++), but that C++ is backwards compatible though the extern "C" declaration. Is this correct? My next question depends on the answer to the first, but I'll ask it here anyway: Since MSVS header files that are written in C are surrounded by extern "C" { ... }, when would you ever need to use this yourself in your own code? If your code is C code and you are trying to compile it in a C++ compiler, shouldn't it work without problem because all the standard h files you include will already have the extern "C" thing in them with the C++ compiler? Do you have to use this when compiling in C++ but linking to alteady built C libraries or something? Please help clarify this for me... Thanks! --Keith

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  • iPhone - didPopItem ? Is this supposed to work?

    - by Chris
    I have a simple UITableView setup. I am trying to use - (void)navigationBar:(UINavigationBar *)navigationBar didPopItem:(UINavigationItem *)item I put a NSLog inside this method, but it is apparently not getting called when I "pop" back to the screen. I am not finding much information about this function, has it been replaced?

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  • Newbie PHP coding problem: header function (maybe, I need someone to check my code)

    - by Haskella
    Hi, consider the following PHP code: <?php $searchsport = $_REQUEST['sport']; $sportarray = array( "Football" => "Fb01", "Cricket" => "ck32", "Tennis" => "Tn43", ); header("Location: ".$sportarray[$searchsport].".html"); //directs user to the corresponding page they searched if ($searchsport == NULL) { header("Location: youtypednothing.html"); //directs user to a page I've set up to warn them if they've entered nothing } else { header("Location: sportdoesnotexist.html"); //if sport isn't in my root, a warning will appear } ?> I think the code comments are self-explanatory, basically when I type Tennis on my form.html it will send data to this php file and process and direct me to Tn43.html which is my tennis page. Unfortunately, it doesn't work and I really want to know why... (I know I've made some huge silly mistake). PS: Is header the right function to use when doing some redirecting?

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  • iPhone multi-touch move, scale and rotate, how to prevent scale?

    - by russhill
    I have existing code for tracking multi-touch positions and then moving, rotating and scaling the item - in this case an image - appropriately. The code works really well and in itself is perfect, however for this particular task, I need the movement and rotation ONLY. I have spent time trying to work out what is going on in this routine, but maths is not my strong point so wanted to see if anyone could assist? - (CGAffineTransform)incrementalTransformWithTouches:(NSSet *)touches { NSArray *sortedTouches = [[touches allObjects] sortedArrayUsingSelector:@selector(compareAddress:)]; NSInteger numTouches = [sortedTouches count]; // No touches if (numTouches == 0) { return CGAffineTransformIdentity; } // Single touch if (numTouches == 1) { UITouch *touch = [sortedTouches objectAtIndex:0]; CGPoint beginPoint = *(CGPoint *)CFDictionaryGetValue(touchBeginPoints, touch); CGPoint currentPoint = [touch locationInView:self.superview]; return CGAffineTransformMakeTranslation(currentPoint.x - beginPoint.x, currentPoint.y - beginPoint.y); } // If two or more touches, go with the first two (sorted by address) UITouch *touch1 = [sortedTouches objectAtIndex:0]; UITouch *touch2 = [sortedTouches objectAtIndex:1]; CGPoint beginPoint1 = *(CGPoint *)CFDictionaryGetValue(touchBeginPoints, touch1); CGPoint currentPoint1 = [touch1 locationInView:self.superview]; CGPoint beginPoint2 = *(CGPoint *)CFDictionaryGetValue(touchBeginPoints, touch2); CGPoint currentPoint2 = [touch2 locationInView:self.superview]; double layerX = self.center.x; double layerY = self.center.y; double x1 = beginPoint1.x - layerX; double y1 = beginPoint1.y - layerY; double x2 = beginPoint2.x - layerX; double y2 = beginPoint2.y - layerY; double x3 = currentPoint1.x - layerX; double y3 = currentPoint1.y - layerY; double x4 = currentPoint2.x - layerX; double y4 = currentPoint2.y - layerY; // Solve the system: // [a b t1, -b a t2, 0 0 1] * [x1, y1, 1] = [x3, y3, 1] // [a b t1, -b a t2, 0 0 1] * [x2, y2, 1] = [x4, y4, 1] double D = (y1-y2)*(y1-y2) + (x1-x2)*(x1-x2); if (D < 0.1) { return CGAffineTransformMakeTranslation(x3-x1, y3-y1); } double a = (y1-y2)*(y3-y4) + (x1-x2)*(x3-x4); double b = (y1-y2)*(x3-x4) - (x1-x2)*(y3-y4); double tx = (y1*x2 - x1*y2)*(y4-y3) - (x1*x2 + y1*y2)*(x3+x4) + x3*(y2*y2 + x2*x2) + x4*(y1*y1 + x1*x1); double ty = (x1*x2 + y1*y2)*(-y4-y3) + (y1*x2 - x1*y2)*(x3-x4) + y3*(y2*y2 + x2*x2) + y4*(y1*y1 + x1*x1); return CGAffineTransformMake(a/D, -b/D, b/D, a/D, tx/D, ty/D); } I have tried to read up on the way matrix's work, but cannot figure it out entirely. More likely to be the issue is the calculations, which as I mention is not my strong point. What I need from this routine is a transform that performs my movement and rotation but ignores scale - so the distance between the 2 finger touch points is ignored and scale is not affected. I have looked at other routines on the internet to handle multi-touch rotation but all the ones I tried had issues in some way or other (smoothness, jumping when lifting fingers etc), whereas the above code is spot on for move, scale and rotate actions. Any help appreciated!

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  • How do I control the background color during the iPhone flip view animation transition?

    - by Rob S.
    I have some pretty standing flipping action going on: [UIView beginAnimations:@"swapScreens" context:nil]; [UIView setAnimationTransition:UIViewAnimationTransitionFlipFromLeft forView:self.view cache:YES]; [UIView setAnimationDuration:1.0]; [self.view exchangeSubviewAtIndex:0 withSubviewAtIndex:1]; [UIView commitAnimations]; To Apple's credit, this style of animation is amazingly easy to work with. Very cool, and I've been able to animate transitions, flips, fades etc. throughout the app very easily. Question: During the flip transition, the background visible 'behind' the two views during the flip is white and I'd like it to be black. I've: Set the background of the containing view (self.view above) - no dice. I really thought that would work. Set the background of each view to black - no dice. I didn't think this would work although you give different things a shot to understand better :) Google'd like crazy; keep landing on Safari-related listings. Thanks in advance!

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  • iPhone Adding Controls (UIButton, UILabel etc.) on a Playing Video!

    - by Taimur Hamza
    I have been assigned an 'easy' task of adding a button over a playing video. I m terming it easy as i have got the sample code downloaded from Apple's sample code. http://rapidshare.com/files/393248642/MoviePlayer_iPhone.zip Anybody who wants to reply to my query and intends to help should download this project and run it otherwise it wudnt be easy to understand my problem. Thanks! And now the weird problem i am facing is: In the sample project developer has added the view ( UILabel and UIButton ) in the Appdelegate. And i want it other xib files not the App delegate . Fine i added a view 'myButtonABC' instead of 'My Overlay View'. And added this code in my xib file's implementation file. (void)viewDidLoad { TaimurAppDelegate *appDelegate = (TaimurAppDelegate *)[[UIApplication sharedApplication] delegate]; [appDelegate initAndPlayMovie:[self localMovieURL]]; NSArray *windows = [[UIApplication sharedApplication] windows]; if ([windows count] 1) { UIWindow *moviePlayerWindow = [[UIApplication sharedApplication] keyWindow]; [moviePlayerWindow addSubview:self.myABC]; } } Now my question is do i need to declare a UIWindow object in the header file here. As i am not working in the app delegate class. As i said previously i have to add this button over a video in other screen and not on the main screen. The third question is can anyone, which in fact is the most imp of all. In my view , if i am able to do this one my problem would be solved. As i have spend considerable amount of time on this task so far. The question is " How can i connect myABCButton (which is a view added to my xib file ) to the File's Owner. Thanks for your patience. Replies Appreciated ! Taimur

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  • View transform seems to be ignored when animating on iphone. Why?

    - by heymon
    I have views that can be rotated, scaled and moved around the screen. I want the view to resize and be orthogonal when the user double tap's the view to edit the textview within. The code is below. Somewhere the transform is getting reset. The NSLog statement below prints the identity transform, but a print of the transform when the animation is complete in transitionDidStop reveals that the transform is what it was before I thought I set it to identity. The view resizes, but it acts like the transform was never set to identity? Any ideas/pointers? originalBounds = self.bounds; originalCenter = self.center; originalTransform = self.transform; r = CGRectMake(0, 0, [UIScreen mainScreen].bounds.size.width - 70, 450); [UIView beginAnimations: nil context: NULL]; [UIView setAnimationDelegate: self]; [UIView setAnimationDidStopSelector: @selector(transitionDidStop:finished:context:)]; self.transform = CGAffineTransformIdentity; NSLog(@"%@ after set", NSStringFromCGAffineTransform([self transform])); [self setBounds: r]; [self setCenter: p]; [self setAlpha: 1.0]; [UIView commitAnimations]; [textView becomeFirstResponder];

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  • retriving python objects ...python newbie

    - by gizgok
    I have a Club class and Player Class.The player class has an attribute Fav.clubs which will have unique club values.So the user is suppose to enter various club names.Based on the club names I have to retrieve those club objects and establish the relationship that this particular player has this Fav.clubs.The attribute Fav.clubs in Player class should store the names of Club .Now what I have to do is,take input from user about fav.clubs.This will be a list.After that traverse each element in the list and acc to string name find the corresponding club object and then store that object instance in Player class.

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  • How can we disable the button in my iphone app?

    - by wolverine
    In my application, there is one button in the navigation bar. I want it to work only for the 1t click of the user. If he continousally presses on it 2 or 3 times just after the 1st click the button shouldnt recieve the following ones. How can I do this? My app always crashes if the user presses it for more than once. I dont want to make it multithread and use lock. Thats why i want to know whether there is anyother alternative.

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  • iPhone: should initWithNibName:bundle: method be deleted from UIViewController class if not used?

    - by Scott Pendleton
    I notice that this method is provided in UIViewController .m files, but is commented out: - (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil I had been leaving that method commented out, or even deleting it. But then I looked at this line inside the method: if (self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil]) I assume that if it were truly important for self to be set equal to super, then Apple would not have the method be commented out by default. On the other hand, if I do need to do some customization in that method, why do I need to set self = super? What's the best practice, and why?

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  • What is the best approach to 2D collision detection on the iPhone?

    - by Magic Bullet Dave
    Been working on this problem of collision detection and there appears to be 3 main approaches I could take: Sprite and mask approach. (AND the overlap of the sprites and check for a non-zero number in the resulting sprite pixel data). Bounding circles, rectangles or polygons. (Create one or more shapes that enclose the sprites and do the basic maths to check for overlaps). Use an existing sprite library. The first approach, even though it would have been the way I would have done it in the old days of 16x16 sprite blocks, it appears that there just isn’t an easy way of getting at the individual image pixel data and/or alpha channel within Quartz (or OPENGL for that matter). Detecting the overlap of the bounding box is easy, but then creating a 3rd image from the overlap and then testing it for pixels is complicated and my gut feel is that even if we could get it to work would be slow. Am I missing something neat here? The second approach involves dividing up our sprites into several polygons and testing them for overlaps. The more polygons the more accurate the collision detection. The benefit is that it is fast, and can be accurate. The downside is it makes the sprite creation more complicated. i.e., we have to create the polygons for each sprite. For speed the best approach is to create a tree of polygons. The 3rd approach I’m not sure about as it involves buying code (or using an open source licence). I am not sure what the best library to use is or whether this would make life easier or give us a problem integrating this into our app. So in short I am favouring the polygon and tree approach and would appreciate you views on this before I go and write lots of code. Best regards Dave

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  • Is there a way to find out if an iPhone / iPad app is installed already?

    - by eerok512
    I'm writing a freeware version of an app and would like to check if a user already has the unfree version installed, and print a message whose contents are conditional on the results of the installation check... anybody know if this is possible? the closest I've come to a solution is to make use of the CFPreferencesSetValue API with a kCFPreferencesAnyUser / kCFPreferencesCurrentHost pairing... I haven't tried it, but based on the documentation it sounds possible. however in my current specific situation this API will not be able to solve my problem, because I want to check for the presence of an app I wrote 4 months ago that didn't write any data to the CFPrefs registry... because back then I didn't know of it nor did I foresee this situation arising... the only way CFPrefs can assist me is in future apps now that I know it exists :) so I'm wondering if there are other ways to do it? any help will be appreciated :)

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  • Newbie question: Creating a custom control

    - by Wild Thing
    Hi, I have an ASP.Net site, in which I am using a ListView with a Datapager. Apparently there is a bug with the Datapager, where it crashes if there is an empty ampersand (&) in the querystring. This is a known issue: https://connect.microsoft.com/VisualStudio/feedback/ViewFeedback.aspx?FeedbackID=357344&wa=wsignin1.0#tabs I see that there is a workaround given, but did not understand how to implement it. Can somebody point me in the right direction? Also, I see that this issue is marked as resolved. Any idea where I can find the updated version of this control? Wild Thing

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  • newbie problems with codeigniter

    - by Patrick
    hi, i'm trying to learn codeigniter (following a book) but don't understand why the web page comes out empty. my controller is class Welcome extends Controller { function Welcome() { parent::Controller(); } function index() { $data['title'] = "Welcome to Claudia's Kids"; $data['navlist'] = $this->MCats->getCategoriesNav(); $data['mainf'] = $this->MProducts->getMainFeature(); $skip = $data['mainf']['id']; $data['sidef'] = $this->MProducts->getRandomProducts(3, $skip); $data['main'] = "home"; $this->load->vars($data); $this->load->view('template'); } the view is: <--doctype declaration etc etc.. --> </head> <body> <div id="wrapper"> <div id="header"> <?php $this->load->view('header');?> </div> <div id='nav'> <?php $this->load->view('navigation');?> </div> <div id="main"> <?php $this->load->view($main);?> </div> <div id="footer"> <?php $this->load->view('footer');?> </div> </div> </body> </html> Now I know the model is passing back the right variables, but the page appears completely blank. I would expect at least to see an error, or the basic html structure, but the page is just empty. Moreover, the controller doesn't work even if I modify it as follows: function index() { echo "hello."; } What am I doing wrong? Everything was working until I made some changes to the model - but even if I delete all those new changes, the page is still blank.. i'm really confused! thanks, P.

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