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  • xDebug on Zend Server CE under Windows XP

    - by Hippyjim
    I have Zend Server installed on my Windows XP development machine, installed when I was naive and didn't know that Eclipse was going to become so suck so badly for PHP development. I've made the upgrade to Netbeans, but for debugging they only support xDebug. To be fair I've never used "proper" debuggers before, but other folks have raved about them so I thought I'd give it a try. I followed some directions on the Zend forum about how to install xDebug on Zend server, disabling Zend Debugger in the process. The xDebug "custom installation instructions" wizard tells me that my PHP was compiled with an unsupported compiler (MS VC8), and won't let me download anything. I tried a couple of the other xDebug binaries, but they just refused to load. So I'm left without a debugger option. Does anyone know how I can change the compiler of the php version I have installed so I can use a debugger in Netbeans? or how else i can get xDebug to install on Zend Server?

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  • How can I perform 2D side-scroller collision checks in a tile-based map?

    - by bill
    I am trying to create a game where you have a player that can move horizontally and jump. It's kind of like Mario but it isn't a side scroller. I'm using a 2D array to implement a tile map. My problem is that I don't understand how to check for collisions using this implementation. After spending about two weeks thinking about it, I've got two possible solutions, but both of them have some problems. Let's say that my map is defined by the following tiles: 0 = sky 1 = player 2 = ground The data for the map itself might look like: 00000 10002 22022 For solution 1, I'd move the player (the 1) a complete tile and update the map directly. This make the collision easy because you can check if the player is touching the ground simply by looking at the tile directly below the player: // x and y are the tile coordinates of the player. The tile origin is the upper-left. if (grid[x][y+1] == 2){ // The player is standing on top of a ground tile. } The problem with this approach is that the player moves in discrete tile steps, so the animation isn't smooth. For solution 2, I thought about moving the player via pixel coordinates and not updating the tile map. This will make the animation much smoother because I have a smaller movement unit per frame. However, this means I can't really accurately store the player in the tile map because sometimes he would logically be between two tiles. But the bigger problem here is that I think the only way to check for collision is to use Java's intersection method, which means the player would need to be at least a single pixel "into" the ground to register collision, and that won't look good. How can I solve this problem?

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  • checking for collision detection

    - by bill
    I am trying to create a game where you have a player and you can move right,left, and jump. kind of like mario but its not a side scroller. also i want to use 2d array to make a tile map. my big problem is that i dont understand how to check for collision. i spend about 2 week thinking about this and i came up with 2 solution but they both have problems. let say my map is: 0 = sky 1 = player 2 = ground 00000 10002 22022 Solution 1: move the '1'(player) and update the map less say player wants to move right, then x+=grid[x+1][y] this make the collision easy bc you can just check if if(grid[x][y+1] == 2){ //player is standing on top of ground } problem with this when u hit right key player will move (x*Titlewidth) to right. and as you can see the animation wont look smooth. Solution 2: move player and dont update map player_x += 2 this will make the animation more smoother bc i am just moving 2 pixels. problem1: i cant update map bc if player some times will be middle of int(2d array). but thats ok sinces its not a side scroller so updating the map is not a big deal. problem2: only way to check for collision is to use java intersection method. but then player have to be atleast 1 or 2 pixel in ground in order to check for collision. and as you can see that wont look good too. plz note this is my first collision game in java. so plz try to explain alot otherwise i wont understand it.

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  • SQL 2005 wont fully uninstall

    - by Cragly
    Hi all, I am trying to uninstall my default instance of SQL Server 2005 from my Windows 7 machine but having a few problems. Everything uninstalls as it should using Add/Remove programs but for some reason I am still left with the ‘SQL Server Reporting Services (MSSQLSERVER)’ service installed and have no way of getting rid of it. I have tried to reinstall SQL Server 2005 and uninstall, followed the following Microsoft kb article http://support.microsoft.com/kb/909967 which uses the ARPWrapper.exe /Remove switch, but still the service exists. I want to get rid of every service so I can start with a clean install of named instances of SQL2005 and SQL2008. Any help would be appreciated. Cragly

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  • 2D/Isometric map algorithm

    - by Icarus Cocksson
    First of all, I don't have much experience on game development but I do have experience on development. I do know how to make a map, but I don't know if my solution is a normal or a hacky solution. I don't want to waste my time coding things, and realise they're utterly crap and lose my motivation. Let's imagine the following map. (2D - top view - A square) X: 0 to 500 Y: 0 to 500 My character currently stands at X:250,Y:400, somewhere near center of 100px above bottom and I can control him with my keyboard buttons. LEFT button does X--, UP button does Y-- etc. This one is kid's play. I'm asking this because I know there are some engines that automate this task. For example, games like Diablo 3 uses an engine. You can pretty much drag drop a rock to map, and it is automatically being placed here - making player unable to pass through/detect the collision. But what the engine exactly does in the background? Generates a map like mine, places a rock at the center, and checks it like: unmovableObjects = array('50,50'); //we placed a rock at 50,50 location if(Map.hasUnmovableObject(CurrentPlayerX, CurrentPlayerY)) { //unable to move } else { //able to move } My question is: Is this how 2D/Isometric maps are being generated or there is a different and more complex logic behind them?

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  • DFS-R + VSS - Run VSS at all locations or one?

    - by pbarranis
    I have 4 servers, one at each office location, each sharing read/write copies of 1.5TB of data. Changes are replicated 24/7 between all 4 servers via DFS-R. All servers run Windows 2008 R2. I'm interested in implementing VSS (Volume Shadow Services) on this data. I've read that DFS-R and VSS play nicely together, but I'm left with one unanswered question: turn on VSS at all locations or just one (the headquarters). Can I run VSS at all 4 locations safely, or is it wiser to run it at just 1 location? Thanks!

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  • Presario r3000 hangs on boot to Ubuntu 12.04

    - by Chris
    I have a Compaq Presario r3000 laptop with Ubuntu 12.04 32 bit. 1.2GB RAM, with a nvidia Gforce 420 Go with 32MB RAM. It hangs on bootup about 3 out of 4 times at either the purple screen, or with a cursor in the upper left corner. Booting without a splash screen shows it hanging after attempting to initialize the floppy controller. Unity has never booted to 3D either, only 2D, with the additional drivers always failing to install. I searched all over this board and found similar issues, and tried everything there. Extensive vid driver install and uninstalls. Network issues that I've since resolved. I even found a very similar topic with a fix that didn't work. I'll probably try a clean install today (given how much I've probably messed up), and I would really appreciate any ideas. I'm fairly new to Ubuntu, so if you would like to see any error logs or configs, please walk me through exactly how to get and post them here. Thanks.

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  • How can I make sense of the word "Functor" from a semantic standpoint?

    - by guillaume31
    When facing new programming jargon words, I first try to reason about them from an semantic and etymological standpoint when possible (that is, when they aren't obscure acronyms). For instance, you can get the beginning of a hint of what things like Polymorphism or even Monad are about with the help of a little Greek/Latin. At the very least, once you've learned the concept, the word itself appears to go along with it well. I guess that's part of why we name things names, to make mental representations and associations more fluent. I found Functor to be a tougher nut to crack. Not so much the C++ meaning -- an object that acts (-or) as a function (funct-), but the various functional meanings (in ML, Haskell) definitely left me puzzled. From the (mathematics) Functor Wikipedia article, it seems the word was borrowed from linguistics. I think I get what a "function word" or "functor" means in that context - a word that "makes function" as opposed to a word that "makes sense". But I can't really relate that to the notion of Functor in category theory, let alone functional programming. I imagined a Functor to be something that creates functions, or behaves like a function, or short for "functional constructor", but none of those seems to fit... How do experienced functional programmers reason about this ? Do they just need any label to put in front of a concept and be fine with it ? Generally speaking, isn't it partly why advanced functional programming is hard to grasp for mere mortals compared to, say, OO -- very abstract in that you can't relate it to anything familiar ? Note that I don't need a definition of Functor, only an explanation that would allow me to relate it to something more tangible, if there is any.

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  • How broad should a computer science/engineering student go?

    - by AskQuestions
    I have less than 2 years of college left and I still don't know what to focus on. But this is not about me, this is about being a future developer. I realize that questions like "Which language should I learn next?" are not really popular, but I think my question is broader than that. I often see people write things like "You have to learn many different things. Being a developer is not about learning one programming language / technology and then doing that for the rest of your life". Well, sure, but it's impossible to really learn everything thoroughly. Does that mean that one should just learn the basics of everything and then learn some things more thoroughly AFTER getting a particular job? I mean, the best way to learn programming is by actually programming stuff... But projects take time. Does an average developer really switch between (for example) being a web developer, doing artificial intelligence and machine learning related stuff and programming close to the hardware? I mean, I know a lot of different things, but I don't feel proficient in any of those things. If I want to find a job as a web developer (that's just an example) after I finish college, shouldn't I do some web related project (maybe using something I still don't know) rather than try to learn functional programming? So, the question is: How broad should a computer science student's field of focus be? One programming language is surely far too narrow, but what is too broad?

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  • How can I set the PowerShell default window size in Windows 7?

    - by Nate
    In Windows 7, how can I set the default PowerShell window size? By default it comes up too tall for the netbook screen I am working with. I have tried the usual way of changing the size—by clicking in the upper-left corner and choosing “Properties”—but it tells me: Unable to modify the shortcut: . Check to make sure it has not been deleted or renamed. (yes, there is a dot in the middle of the error message) I also tried right-clicking on the PowerShell shortcut in the Start menu and changing properties there, however, the changes don’t seem to stick.

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  • Netgear router-speed problem after XBox use

    - by John Dudley
    When my son is at my place at the weekend, he plays XBox Live over the internet, using my wireless network (Netgear 'g' type router). This usually thrashes & crashes the router to the extent I have to hard-boot it to get it working again. However, after this weekend, on my two laptops, I'm left with the problem that the router is working, but I'm only getting 0.38Mbps out of it, at all times of the day. I've tried hard-booting the router, but no difference. Could this be a knock-on effect of the Xbox use? I can't believe the router could be damaged, but working slower? Is that possible? Tiscali haven't come back to me yet on any 'network' issues. Thanks in advance

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  • DNS record question

    - by Just plain me
    So I have two Windows domains/seperate forests. One forest consist of what is left of the bought-out company's domain. They have 5 servers that still have important data and need to be worked with on a daily basis by a large group of employees. We have a forest level trust setup to ease file access. We manually create DNS A records for the 5 servers so their short names would resolve to the IP addresses. I need the FQDN to resolve though. Should I create CName records to achieve this? I hope this question makes sense, I am learning DNS on the fly... :)

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  • What's the best algorithm for... [closed]

    - by Paska
    Hi programmers! Today come out a little problem. I have an array of coordinates (latitude and longitude) maded in this way: [0] = "45.01234,9.12345" [1] = "46.11111,9.12345" [2] = "47.22222,9.98765" [...] etc In a loop, convert these coordinates in meters (UTM northing / UTM easting) and after that i convert these coords in pixel (X / Y) on screen (the output device is an iphone) to draw a route line on a custom map. [0] = "512335.00000,502333.666666" [...] etc The returning pixel are passed to a method that draw a line on screen (simulating a route calculation). [0] = "20,30" [1] = "21,31" [2] = "25,40" [...] etc As coordinate (lat/lon) are too many, i need to truncate lat/lon array eliminating the values that doesn't fill in the map bound (the visible part of map on screen). Map bounds are 2 couple of coords lat/lon, upper left and lower right. Now, what is the best way to loop on this array (NOT SORTED) and check if a value is or not in bound and after remove the value that is outside? To return a clean array that contains only the coords visible on screen? Note: the coords array is a very big array. 4000/5000 couple of items. This is a method that should be looped every drag or zoom. Anyone have an idea to optimize search and controls in this array? many thanks, A

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  • Roll a DIY Camera Jib for $25

    - by Jason Fitzpatrick
    Video gear is expensive; save your pennies by building a DIY camera jib for smooth camera movement on a budget. Over at Oliva tech they explain just how few parts you need to build their DIY jib: The guys here at the studio mocked up a simple DIY jib that is not only ridiculously inexpensive to piece together, but also very straight forward. The point of this jib was to get a very wide range of motion from top to bottom with only a few feet of 0.75? square tube, 1? angled aluminum, 1/4? nuts and bolts, and nylon washers is all you’ll need to put the jib together. This light weight jib can be used on small portable tripods, but will require a fluid head for panning left and right. Hit up the link below for a detailed parts list and build guide. How to Make a DIY Camera Jib [via Make] How to Own Your Own Website (Even If You Can’t Build One) Pt 1 What’s the Difference Between Sleep and Hibernate in Windows? Screenshot Tour: XBMC 11 Eden Rocks Improved iOS Support, AirPlay, and Even a Custom XBMC OS

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  • Cage nuts - which way to insert them?

    - by Ingmar Hupp
    Cage nuts can be inserted (in square holes) either with the flaps horizontal or vertical. I've seen and used both methods, but am still not sure which is best. Is there a recommended way of inserting them? If so, why is it the best way? From my own experience, the horizontal way (on the left) seems slightly better for no other reason than making it easier to insert or pry out the cage nut in a full rack (with the units above and below being populated), for example when replacing cage nuts with a snap-in rail. Edit: Major vendors each seem to have their own preference too: Horizontal: IBM, Cisco, APC Vertical: HP (and Compaq), Sun/Oracle, Dell

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  • Ubuntu 12.04 VPN default route issue when using the UI

    - by Pieter Pabst
    When setting up a VPN connection using the UI (System settings = Network) the VPN connection is used as the default route after connecting to it. How can I avoid this? That is without assigning manual addresses. I want the connection to use DHCP. It should use the eth* interfaces for my default route, like they are used before making the connection. The VPN route should only be used when connecting to addresses in the ppp0 adapters range. If possible using the UI only, not that I'm not used to editing config files... But the point of using Ubuntu for me was the "it just works" concept (which is true for 99% of the time, keep up the good work). I tried setting the "Method" combobox in the "Configure..." dialogue to "Automatic (VPN) addresses only". That doesn't make a difference. (Another thing I noticed; the UI shows my connection as a "Wireless connection" in the list control on the left. Don't know why... it has the right icon, but that's probably something for the bug tracker)

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  • Pressing an accent key (´ / ?) adds the character twice in most programs

    - by sh code
    This might seem as duplicate of Pressing key with accent character makes it enter twice but it is not: About three days ago, the issue started - I am using Slovak (Slovakia) keyboard, and the key for adding accents/diacritics (just left from backspace) acts strangely - it should "do nothing" upon pressing, and then when character key is pressed right after it, it should output that character with accent/diacritics. However, in most programs, pressing it once results in immediately outputting the accent itself twice (which under normal circumstances happens when you press the key twice). This issue doesn't happen in Visual Studio or any program I make in it, and Pidgin, it seems to happen everywhere else (firefox, notepad, MS OneNote, Windows Explorer itself). I am not aware of any software installations, driver changes or system updates between the time it worked properly and the time when it broke. What could be the problem and how do I solve it?

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  • How can I install an Apple Magic Trackpad on a PC without Boot Camp?

    - by rymo
    I have a Apple Magic Trackpad and I'd like to use it with my PC. I have no other Apple hardware besides the Trackpad. I do not have OSX and thus no Boot Camp CD. The Trackpad uses Bluetooth and will pair with Windows 7 without specific drivers (appears as an HID-Compliant Mouse), but all it will do is point and left click (physical click, no touch tap). With Apple's Windows driver update, I should be able to achieve: Tap to click Dragging Drag lock Secondary click Two-finger scrolling Two-finger secondary tap/click But how can I obtain this driver without Boot Camp installed? Apple's Boot Camp update EXE will not install on my PC (non-Apple hardware).

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  • How should I make progress further as a programmer?

    - by mushfiq
    Hello, I have just left my college after doing graduation in computer engineering,during my college life I tried to do some freelancing in local market.I succeeded in the last year and earned some small amounts based on joomla,wordpress and visual basic based job.I had some small projects on php,mysql also. After finishing my undergrad life,I sat for an written test for post of python programmer and luckily I got the job and is working there(Its a small software firm do most of the task in python).Day by day I have gained some experience with core python. Meanwhile an USA based web service firm called me for the interview and after finishing three steps(oral+mini coding project+final oral)they selected me(i was wondered!).And I am going to join their with in few days.There I have to work in python(based on Django framework,I know only basic of this framework). My problem is when I started to work with python simultaneously I worked in Odesk as a wordpress,joomla,drupal,php developer. Now a days I am feeling that I am getting "Jack of all trades master of none". My current situation is i am familiar with several popular web technologies but not an expert.I want to make myself skilled. How should I organize myself to be a skilled web programmer?

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  • Any "Magic Tricks" For Getting Data Back After Windows 7 Install

    - by user163757
    My old man installed Windows 7 without making a proper backup, and now realizes he left behind some important data. He did a true "clean install", so there is no Windows.old folder in the root directory. However, I believe the format performed on the hard drive was only a quick format, so I am hoping there is some chance at data recovery. I took his hard drive out, and have spent a majority of the weekend researching data recovery options. I paid $70 for the GetDataBack software, but have had little success with it. I can see all of the files I want to restore, however they appear corrupt when I try to open them. With that all being said, does anyone know of a viable way to recover some of this data, or is it a lost cause all together?

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  • What data to send when tracking clicks with Google Analytics events (and how)?

    - by user359650
    When tracking clicks on links, there are 3 items I'm interested in: link location in the page by grabbing the id of the closest parent: to see influence of location on click-through link text: to see influence of text on click-through link href attribute value: to see where people go when leaving my website The problem when using Google Analytics to track those clicks is that events only have 3 available text fields, one of which being the category, which if you use to store one of the above items will create a mess in your Event reporting because you will have as many categories as item values. Therefore if you assign a predefined value to the category (e.g. clicks), then you're left with only 2 event fields (action, label) to store 3 items (location, text, href). That in itself isn't the end of the world because you can concatenate 2 items into 1 event field, then use the reporting or the API to filter things out. Accordingly what I plan on doing is this: category: clicks action: {location_on_page} ¦ {text} label: {href} where {__} are variable values related to the clicked links With this I can easily create some reports directly via the GUI: downloads: include only events where label ends with .pdf click outs to particular domains: include only events where label contains domain And for more complex tasks I need to export the data (or use the API): influence of location on clicks: for each location in the design, count number of events that have that location in the action, then corroborate with pageviews of the corresponding pages. Whilst this looks good I'm wondering if there is a better approach, hence the following questions: Q1: Can you foresee any particular issues with this particular setup (e.g. things I won't be able to report on)? Q2: Can you think of other data that would be interesting to include in the event?

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  • Orthographic unit translation mismatch on grid (e.g. 64 pixels translates incorrectly)

    - by Justin Van Horne
    I am looking for some insight into a small problem with unit translations on a grid. Setup 512x448 window 64x64 grid gl_Position = projection * world * position; projection is defined by ortho(-w/2.0f, w/2.0f, -h/2.0f, h/2.0f); This is a textbook orthogonal projection function. world is defined by a fixed camera position at (0, 0) position is defined by the sprite's position. Problem In the screenshot below (1:1 scaling) the grid spacing is 64x64 and I am drawing the unit at (64, 64), however the unit draws roughly ~10px in the wrong position. I've tried uniform window dimensions to prevent any distortion on the pixel size, but now I am a bit lost in the proper way in providing a 1:1 pixel-to-world-unit projection. Anyhow, here are some quick images to aide in the problem. I decided to super-impose a bunch of the sprites at what the engine believes is 64x offsets. When this seemed off place, I went about and did the base case of 1 unit. Which seemed to line up as expected. The yellow shows a 1px difference in the movement. Vertices It would appear that the vertices going into the vertex shader are correct. For example, in reference to the first image the data looks like this in the VBO: x y x y ---------------------------- tl | 0.0 24.0 64.0 24.0 bl | 0.0 0.0 -> 64.0 0.0 tr | 16.0 0.0 80.0 0.0 br | 16.0 24.0 80.0 24.0 With that said, all I am left to believe is that I am munging up my actual projection. So, I am looking for any insight into maintaining the 1:1 pixel-to-world-unit projection.

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  • How can I pretty print erb in BBedit indenting rails tags and not just markup?

    - by Andres Diez
    I want to re-indent my code but the rails tags <% foo %> get aligned to the left with no indentation. What I'm using is: markup utilities format pretty print Does anyone know if there is a way to reconfigure this behavior? UPDATE: I just found this out but cant seem to get it working: "The 'Pretty print' option for Markup - Utilities - Format is now implemented internally using a Dreamweaver-style source format profile. This affords slightly prettier output than was possible before. Advanced users can override the factory format profile by placing an appropriately constructed file at ~/Library/Application Support/BBEdit/SourceFormat.profile." I opened the bbedit app package, found the file, copied it to the folder indicated in "application support" and tweaked the desired indentation width just as a test before touching anything else, and it doesnt seem to do anything.

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  • Creating svn repo programmatically from a webpage and sudo

    - by Adriano Varoli Piazza
    We want to automate the creation of the svn repos and trac environments for new projects. Basically, this would mean creating a web script that got some info (like env and repo name, etc) from the user and then executed sudo -u svn svnadmin create /var/svn/<projectname> trac-admin /var/trac/sites/<projectname> initenv [... All extra params...] For the second command, this is simple, as it already runs as the www-data user, so I wouldn't have to use sudo. But for the first command, I'd have to use sudo and add www-data to the sudoers file. I was wondering if this is a good idea, and how to do it in that case. Reading the manpage has left me with more doubts than certainties about this. This webserver would only be accessible from our internal network, by the way. The OS is Ubuntu Server 10.04.

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  • Positioning a sprite in XNA: Use ClientBounds or BackBuffer?

    - by Martin Andersson
    I'm reading a book called "Learning XNA 4.0" written by Aaron Reed. Throughout most of the chapters, whenever he calculates the position of a sprite to use in his call to SpriteBatch.Draw, he uses Window.ClientBounds.Width and Window.ClientBounds.Height. But then all of a sudden, on page 108, he uses PresentationParameters.BackBufferWidth and PresentationParameters.BackBufferHeight instead. I think I understand what the Back Buffer and the Client Bounds are and the difference between those two (or perhaps not?). But I'm mighty confused about when I should use one or the other when it comes to positioning sprites. The author uses for the most part Client Bounds both for checking whenever a moving sprite is of the screen and to find a spawn point for new sprites. However, he seems to make two exceptions from this pattern in his book. The first time is when he wants some animated sprites to "move in" and cross the screen from one side to another (page 108 as mentioned). The second and last time is when he positions a texture to work as a button in the lower right corner of a Windows Phone 7 screen (page 379). Anyone got an idea? I shall provide some context if it is of any help. Here's how he usually calls SpriteBatch.Draw (code example from where he positions a sprite in the middle of the screen [page 35]): spriteBatch.Draw(texture, new Vector2( (Window.ClientBounds.Width / 2) - (texture.Width / 2), (Window.ClientBounds.Height / 2) - (texture.Height / 2)), null, Color.White, 0, Vector2.Zero, 1, SpriteEffects.None, 0); And here is the first case of four possible in a switch statement that will set the position of soon to be spawned moving sprites, this position will later be used in the SpriteBatch.Draw call (page 108): // Randomly choose which side of the screen to place enemy, // then randomly create a position along that side of the screen // and randomly choose a speed for the enemy switch (((Game1)Game).rnd.Next(4)) { case 0: // LEFT to RIGHT position = new Vector2( -frameSize.X, ((Game1)Game).rnd.Next(0, Game.GraphicsDevice.PresentationParameters.BackBufferHeight - frameSize.Y)); speed = new Vector2(((Game1)Game).rnd.Next( enemyMinSpeed, enemyMaxSpeed), 0); break;

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