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  • Can XCode draw the call graph of a program?

    - by Werner
    Hi, I am new to Mac OSX, and I wonder if Xcode can generate , for a given C++ source code, the call graph of the program in a visual way. I also wonder if for each function, and after a run, whether it can also print the %time spent on the function If so, I would thank really some links with tutorials or info, after googling I did not find anything relevant Thanks

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  • cross browser compatibility

    - by Mayur
    HI All, I m a web designer and working in html and css so i m using linux machine as our company provide us, The problem is that when i am going for compatibility with windows it gets very problematic to me so plz tell me is there any site where i can check my web site in all browser of windows and mac where i get a good result as expected ......... Thanks

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  • What is the easiest way to learn Objective C?

    - by Josh
    I am interested in learning Objective C so I can develop for the iPhone and Mac. I am a web developer with lots of experience with HTML, CSS, Javascript, and PHP, but I have no knowledge at all of C or Objective C. What is the fastest and easiest way for me to learn Objective C? Can you recommend any good resources for getting started?

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  • Eclipse Encoding MacRoman -> UTF8

    - by wishi_
    Hi! I recently created a project, organized it and well... I used my Mac with Eclipse running. Somehow it stored everything in MacRoman. The project has to be UTF8. Is there any easy way to handle the conversions?

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  • Best way to use Photoshop CS3 in Linux

    - by Abe
    I don't want to use Mac or Windows at work but I have a lot of work in Photoshop when I have to create an HTML page from a Photoshop design. What is the best way to use Photoshop CS3 in Linux, Wine, virtualization, ... ???

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  • What suggestions for a 3d game engine to support a huge terrain?

    - by codist
    There are a lot of 3d game engines around, does anyone with experience with them have advice on which one would likely be able to handle these (arbitrary) requirements? opengl mac/pc 1000x1000km terrain 1000 towns varying in size from 10 to 1000 buildings 128 people in any one location MMO type networking (no solo play) physics engine including airfoil c++ with optional scripting

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  • Why Fragmentation is Done at IP why not for TCP/UDP.

    - by mahesh
    I am looking for the reason Why Fragmentation is Done at IP level but why not for TCP/UDP. Suppose say my frame looks like this |MAC|IP|TCP|Payload|FCS. the whole size if say for eg: 1600. PathMTU happens here, why fragmentation is implemented @ IP level is my question and why not implemented @ TCP/UDP level/code. Thank in advance.

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  • Are there any modern GUI toolkits which implement a heirarchical menu buffer zone?

    - by scomar
    In Bruce Tognazzini's quiz on Fitt's Law, the question discussing the bottleneck in the hierarchical menu (as used in almost every modern desktop UI), talks about his design for the original Mac: The bottleneck is the passage between the first-level menu and the second-level menu. Users first slide the mouse pointer down to the category menu item. Then, they must carefully slide the mouse directly across (horizontally) in order to move the pointer into the secondary menu. The engineer who originally designed hierarchicals apparently had his forearm mounted on a track so that he could move it perfectly in a horizontal direction without any vertical component. Most of us, however, have our forarms mounted on a pivot we like to call our elbow. That means that moving our hand describes an arc, rather than a straight line. Demanding that pivoted people move a mouse pointer along in a straight line horizontally is just wrong. We are naturally going to slip downward even as we try to slide sideways. When we are not allowed to slip downward, the menu we're after is going to slam shut just before we get there. The Windows folks tried to overcome the pivot problem with a hack: If they see the user move down into range of the next item on the primary menu, they don't instantly close the second-level menu. Instead, they leave it open for around a half second, so, if users are really quick, they can be inaccurate but still get into the second-level menu before it slams shut. Unfortunately, people's reactions to heightened chance of error is to slow down, rather than speed up, a well-established phenomenon. Therefore, few users will ever figure out that moving faster could solve their problem. Microsoft's solution is exactly wrong. When I specified the Mac hierarchical menu algorthm in the mid-'80s, I called for a buffer zone shaped like a <, so that users could make an increasingly-greater error as they neared the hierarchical without fear of jumping to an unwanted menu. As long as the user's pointer was moving a few pixels over for every one down, on average, the menu stayed open, no matter how slow they moved. (Cancelling was still really easy; just deliberately move up or down.) This just blew me away! Such a simple idea which would result in a huge improvement in usability. I'm sure I'm not the only one who regularly has the next level of a menu slam shut because I don't move the mouse pointer in a perfectly horizontal line. So my question is: Are there any modern UI toolkits which implement this brilliant idea of a < shaped buffer zone in hierarchical menus? And if not, why not?!

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  • Using pragma once in a C++ project in Xcode 4

    - by Nils
    I know that #pragma once is non-standard, however it is supported by most compilers. So on my Mac I can compile C++ code with headers that use #pragma once on the command line using clang++. The strange thing however is that it does not seem to work within Xcode. I get Invalid preprocessing directive when I try to use #pragma once. I am using the newest version of OSX (10.8.2) and Xcode (Version 4.5.1 (4G1004)).

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  • How can I run an external program from C and parse its output?

    - by Josh Matthews
    I've got a utility that outputs a list of files required by a game. How can I run that utility within a C program and grab its output so I can act on it within the same program? UPDATE: Good call on the lack of information. The utility spits out a series of strings, and this is supposed to be complete portable across Mac/Windows/Linux. Please note, I'm looking for a programmatic way to execute the utility and retain its output (which goes to stdout).

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  • iPhone: no way to draw on screen outside drawRect?

    - by Seva Alekseyev
    Is there a way to draw on the iPhone screen (on a UIView in a UIWindow) outside of that view's drawRect() method? If so, how do I obtain the graphics context? The graphics guide mentions class NSGraphicsContext, but the relevant chapter seems like a blind copy/paste from Mac OS X docs, and there's no such class in iPhone SDK.

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  • Best programming based games

    - by Matt Sheppard
    Back when I was at school, I remember tinkering with a Mac game where you programmed little robots in a sort of pseudo-assembler language which could then battle each other. They could move themselves around the arena, look for opponents in different directions, and fire some sort of weapon. Pretty basic stuff, but I remember it quite fondly, even if I can't remember the name. Are there any good modern day equivalents?

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  • Getting started with JUCE for Android

    - by steveha
    I need to start building an Android app that uses the JUCE libraries. I'm reading the web site and trying to figure stuff out. I tried installing JUCE on an Ubuntu 11.04 system, and when I built the IntroJucer app, the menus don't work right (they flash open when I click with the mouse but then disappear). Can a JUCE app for Android be built on Mac OS X, or even Windows? If you are using JUCE to build Android apps, please give me any advice you can.

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  • iPhone XML SOAP requests or .NET Web Services

    - by CocoaNewBee
    I've been trying to to consume SOAP requests (.NET web services) and have found some pretty good tools that I wanted to share: 1) http://grabalife.com/2009/10/19/using-net-web-services-and-dataset-objects-in-your-iphone-app/ Really easy clean way to perform all the call needed for consuming the services. 2) http://code.google.com/p/mac-soapclient/ SOAP Client uses WSDL files you provide to dynamically create a graphical user interface for any given SOAP-based web service Hopefully that will help someone as much as me!!! Happy coding !

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  • Where does GoogleAppEngineLauncher keep the local log files?

    - by lenardgabor
    GoogleAppEngineLauncher can display the local log file of my app while it is running on my Mac during development. However, I can't change the font size there so I would like to use the tail command to watch the log file myself. It's a shame but I can't find the log files. They are not under /var/log/, ~/Library/Logs or /Library/Logs. Do you know where they are?

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  • C++ IO with Hard Drive

    - by Tomas Cokis
    I was wondering if there was any kind of portable (Mac&Windows) method of reading and writing to the hard drive which goes beyond iostream.h, in particular features like getting a list of all the files in a folder, moving files around, ect. I was hoping that there would be something like SDL around, but so far I havn't been able to find much. Any ideas??

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  • iPhone development on Windows

    - by AngryHacker
    Is there a way to develop iPhone applications on Windows? I really don't want to get yet another machine. There is a project on http://code.google.com/p/winchain/wiki/HowToUse that seemed to work with iPhone 1.0, but had limited success with iPhone 2.0, plus it requires all the cygwin insanity. Is there anything else, or do I have to buy a mac?

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  • home directory and .emacs file in Windows 7

    - by prosseek
    I installed emacs 23.3.1 in c:/emacs-23.3. Following the hints in this page, I updated the site-start.el to set HOME environment variable. (setenv "HOME" "c:/users/USER/emacs") And I made c:/users/USER/.emacs (like I did in unix/mac) to write the code for using slime, but it doesn't seem to start slime correctly. Is this a correct way of setting emacs in Windows 7? Where do I put the .emacs file?

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