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  • YouTube app failes to open up when launched.

    - by user354738
    Below logs gives any clue ? The app just opens up (we could just see the tite of the app as YouTube and it goes back to launcher tray immd.) cat=[android.intent.category.LAUNCHER] flg=0x10200000 cmp=com.google.android.youtube/.HomeActivity } 05-31 14:06:41.655: INFO/ActivityManager(1102): Start proc com.google.android.youtube for activity com.google.android.youtube/.HomeActivity: pid=2977 uid=10041 gids={3003} 05-31 14:06:41.655: DEBUG/KeyguardViewMediator(1102): setHidden false 05-31 14:06:41.796: INFO/foo(1102): ********** resuming: 1144012408 05-31 14:06:41.897: INFO/ActivityThread(2977): Publishing provider com.google.android.youtube.SuggestionProvider: com.google.android.youtube.suggest.SuggestionProvider 05-31 14:06:41.960: INFO/YouTube(2977): Distribution channel:mvapp-android-google 05-31 14:06:42.116: INFO/AndroidRuntime(2977): AndroidRuntime onExit calling exit(-42) 05-31 14:06:42.116: INFO/dalvikvm(2977): In threadExitCheck 0xbdb0 05-31 14:06:42.116: ERROR/dalvikvm(2977): Native thread exited without telling us 05-31 14:06:42.116: ERROR/dalvikvm(2977): Native thread 2977 status: 7 05-31 14:06:42.124: DEBUG/KeyguardViewMediator(1102): setHidden false 05-31 14:06:42.139: INFO/ActivityManager(1102): Process com.google.android.youtube (pid 2977) has died

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  • Can I put google map functions into a closure?

    - by Joe
    I am trying to write some google map functionlity and playing around with javascript closures with an aim to try organise and structure my code better. I have the following code: var gmapFn ={ init : function(){ if (GBrowserIsCompatible()) { this.mapObj = new GMap2($("#map_canvas")); this.mapObj.setCenter(new google.maps.LatLng(51.512880,-0.134334),16); } } } Then I call it later in a jquery doc ready: $(document).ready(function() { gmapFn.init(); }) I have set up the google map keys and but I get an error on the main.js : uncaught exception: [Exception... "Component returned failure code: 0x80004005 (NS_ERROR_FAILURE)" nsresult: "0x80004005 (NS_ERROR_FAILURE)" location: "JS frame :: http://maps.gstatic.com/intl/en_ALL/mapfiles/193c/maps2.api/main.js :: ig :: line 170" data: no] QO() THe error seems to be thrown at the GBrowserIsCompatible() test which I beieve is down to me using this closure, is there a way to keep it in an closure and get init() working?

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  • Why doesn't Google OpenID provider work with PHP-OpenId on my server?

    - by Steven Devijver
    Hey, I'm using PHP-OpenId 2.1.3 which I've unzipped on my server here (this is the consumer example that comes with PHP-OpenId). When I enter the Google OpenId url (https://www.google.com/accounts/o8/id) and submit I get a blank screen. When I try the exact same example code on the PHP-OpenId website here with the same URL it works fine. I don't understand what I'm doing wrong. The only thing I can think of is that somehow Google does not want to work with my server. Any ideas how to make this work? Thanks

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  • Anyone know how you can get a Google dev phone to make Android apps?

    - by Bobafett
    Hi there, I am thinking about converting my web apps into Android apps to reach the Android market. I do not have an Android phone. Can someone tell me how I can possibly get a Google developer phone (other than going to Google I/O, etc)? I realize this is somewhat of a ridiculous request but I have read blogs of people being enticed by google and offered a free phone to convert their web apps into Android apps. So I figure there is no harm in asking. Any insight would be helpful. Thanks I am also wondering what the cost of the developer phone is once you pay your $25 to enter the android market place as a developer through the developer account.

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  • Using Google to find programming answers (does locale matter)?

    - by Jason
    I have overseas developers working for me, and sometimes I am surprised they can't find the same resources online that I do. They are in a South America country... and Google defaults to their language/locale. What do you think about this, when using it to solve computer programs? There is very little software development done in their country (as compared to the US). Is Google skewing their results for articles in their language or posted on sites that are local to them? Should I insist that they bypass their local Google search and have them use the US version?

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  • A Look Back at 2010 Predictions

    - by David Dorf
    Now is the time of year people make their predictions for next year, but before I start thinking about 2011 it's worth a look back to see how my predictions for 2010 fared. 1. Borders and Blockbuster bite the dust. I would have never predicted a strong brand such as Circuit City could die, but now I know it can happen to anyone. Borders has lost the battle with Barnes & Noble and Blockbuster has lost to Netflix. And just to be sure, Amazon put an extra nail in each coffin. Borders received additional investment from Bennett LeBow to keep it afloat, but the stock is down around $1.25 with no profits in sight. Blockbuster filed for bankruptcy back in September. 2. Every retailer finally has a page on Facebook... but very few figure out how to keep fans engaged. Retailer postings become noise, and fans start to unsubscribe. Twitter goes in the same direction. A few standout retailers will figure out how to use social media, and the rest will remain dumbfounded. Most retailers are on the Facebook bandwagon, and their fan bases seem to be increasing thanks to promotions like The Gap's logo redesign, Lowes' black Friday sneak peak, and Walmart's Crowd Savers. There are several examples of f-commerce advancements, including some interesting integrations from Amazon.3. Smartphones consolidate and grow. More and more people will step-up to smartphones, most of which will choose iPhone, Blackberry, and Android phones. Other smartphones will vanish, and networks will start to strain. But retailers will finally embrace mobile as the next big channel. Retail marketing departments will build mobile apps without the help of their IT department, and eventually they will get into a bind. Android has been on a tear lately stealing market share from Blackberry. Palm and Microsoft are trending down, and Apple is holding steady. Smartphone sales are up 15% and expected to continue. Retailers understand the importance of mobile, and some innovative applications have been produced this year. 4. Google helps the little guys. Google will push its Favorite Places project to help give exposure to small retailers and restaurants. They will enable small retailers to act like big ones by providing storefronts, detailed product information, and coupons for consumers. Google will find a way to bring augmented reality to the masses. I can't say I've seen much new from Google regarding Favorite Places, but they've continued to push local product search. From the PC or smartphone, consumers can search for products and see which nearby stores have it stock. Oracle Retail even productized an integration to Google to support this effort. I suppose if Google ever buys Groupon then it will bring them even closer to local shopping. Google talked about augmented humanity, but that has nothing to do with augmented reality. 5. Steve Jobs Is Bugs Bunny and Steve Ballmer is Elmer Fudd. (OK, I stole that headline from an InformationWeek article. I couldn't resist.) Both Apple and Microsoft will continue to open new stores, but only Apple will show real growth. POSReady 2009 (formerly WEPOS) will continue to share the POS market with Linux. The iPhone and iPod will continue to capture market share, but there won't be an Apple tablet. There won't be an Apple tablet? What was I thinking? While Apple has well over 300 stores, there are less than 10 Microsoft stores. Initial impressions show that even though Microsoft is locating its store near Apple Stores, they are not converting customers, with shoppers citing a lack of assortment and high prices. 6. Consolidation of e-commerce software providers. Software vendors in the areas of search, reviews, online call-centers, payments, and e-commerce will consolidate, partly driven by the success of m-commerce and SaaS. Amazon will find someone else to buy, and eBay will continue to lose momentum. Consolidation of e-commerce providers continued with IBM acquiring Sterling Commerce and CoreMetrics, and Oracle recently announcing the acquisition of ATG. Amazon grabbed Zappos, Woot, and Diapers.com to continue its dominance of online selling. While eBay's Marketplace growth may have slowed, its PayPal division is doing quite well, fueled in part by demand for mobile payments. 7. Book publishers mirror music labels. Just as the iPod brought digital downloads to the masses, the Kindle and Nook will power the e-book revolution. Books will continue to use DRM for a few more years before following the path of music. Publishers will try to preserve the margins of hardbacks by associating e-book releases with paperbacks. Amazon has done a good job providing e-reader clients for smartphones, PCs, and tablets. Competition from Barnes & Noble has forced Amazon to support book loaning, and both companies are making it easier for people to publish ebooks (with or without DRM). Progress is slow but steady. 8. NFC makes inroads, RFID treads water. Near Field Communications start to appear in mobile phones, and retailers beta test its use for payments and loyalty programs. RFID tag costs come down a bit, but not enough to spur accelerated adoption.Nokia announced plans to offer NFC-enabled phones in 2011, and rumors are swirling about NFC in the upcoming iPhone.  I think NFC is heading in the right direction, and I've heard more interest from retailers about specialized uses for RFID.9. Digital Signage goes the way of augmented reality. People use their camera phones to leave geo-tagged notes all over cities, rating stores and restaurants, and "painting" graffiti. But people get tired of holding their phones in front of their faces, so AR glasses are offered in much the same way bluetooth headsets emerged. Retailers experiement with in-store advertising using AR. Several retailers like Pizza Hut, Benetton, and Target have experimented with AR but its still somewhat of a gimmick used by marketing.  I think this prediction is a year or two too early. 10. JDA flip-flops again. After announcing their embracing of the .Net architecture, then switching to J2EE after the Manugistics acquisition, JDA will finally decide to standardize on Apple's Objective C. Everything will be ported to the iPhone and be available on the AppStore. After all, there's not much left to try. This was, of course, a joke but the sentiment is still valid.  JDA seems more supply-chain focused than retail focused, which is a an outcrop if their i2 acquisition.  Of the 10 predictions, I'm going to say I got 6 somewhat correct.  (Don't you just love grading your own paper?)  Soon I'll post my predictions for 2011 so be on the lookout.  Until then here's one more prediction:  Va Tech beats Stanford in the Orange Bowl -- count on it!

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  • Using CookieJar in Python to log in to a website from "Google App Engine". What's wrong here?

    - by brilliant
    Hello everybody, I've been trying to find a python code that would log in to my mail box on yahoo.com from "Google App Engine" . Here (click here to see that page) I was given this code: import urllib, urllib2, cookielib url = "https://login.yahoo.com/config/login?" form_data = {'login' : 'my-login-here', 'passwd' : 'my-password-here'} jar = cookielib.CookieJar() opener = urllib2.build_opener(urllib2.HTTPCookieProcessor(jar)) form_data = urllib.urlencode(form_data) # data returned from this pages contains redirection resp = opener.open(url, form_data) # yahoo redirects to http://my.yahoo.com, so lets go there instead resp = opener.open('http://mail.yahoo.com') print resp.read() The author of this script looked into HTML script of yahoo log-in form and came up with this script. That log-in form contains two fields, one for users' Yahoo! ID and another one is for users' password. Here is how HTML code of that page for both of those fields looks like: User ID field: <input type="text" maxlength="96" class="yreg_ipt" size="17" value="" id="username" name="login"> Password field: <input type="password" maxlength="64" class="yreg_ipt" size="17" value="" id="passwd" name="passwd"> However, when I uploaded this code to Google App Engine I discovered that this log-in form keeps coming back to me, which, I assume, means that logging-in process didn't succeed. Why is it so?

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  • Using CookieJar in Python to log in to a website from "Google App Engine". What's wrong here?

    - by brilliant
    Hello everybody, I've been trying to find a python code that would log in to my mail box on yahoo.com from "Google App Engine" . Here (click here to see that page) I was given this code: import urllib, urllib2, cookielib url = "https://login.yahoo.com/config/login?" form_data = {'login' : 'my-login-here', 'passwd' : 'my-password-here'} jar = cookielib.CookieJar() opener = urllib2.build_opener(urllib2.HTTPCookieProcessor(jar)) form_data = urllib.urlencode(form_data) # data returned from this pages contains redirection resp = opener.open(url, form_data) # yahoo redirects to http://my.yahoo.com, so lets go there instead resp = opener.open('http://mail.yahoo.com') print resp.read() The author of this script looked into HTML script of yahoo log-in form and came up with this script. That log-in form contains two fields, one for users' Yahoo! ID and another one is for users' password. Here is how HTML code of that page for both of those fields looks like: User ID field: <input type="text" maxlength="96" class="yreg_ipt" size="17" value="" id="username" name="login"> Password field: <input type="password" maxlength="64" class="yreg_ipt" size="17" value="" id="passwd" name="passwd"> However, when I uploaded this code to Google App Engine I discovered that this log-in form keeps coming back to me, which, I assume, means that logging-in process didn't succeed. Why is it so?

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  • Multiplayer / Networking options for a 2D game with physics

    - by lahmas
    Summary: My 50% finished 2D sidescroller with Box2D as physics engine should have multiplayer support in the final version. However, the current code is just a singleplayer game. What should I do now? And more important, how should I implement multiplayer and combine it with singleplayer? Is it a bad idea to code the singleplayer mode separated from multiplayer mode (like Notch did it with Minecraft)? The performance in singleplayer should be as good as possible (Simulating physics with using a loopback server to implement singleplayer mode would be a problem there) Full background / questions: I'm working on a relatively large 2D game project in C++, with physics as a core element of it. (I use Box2D for that) The finished game should have full multiplayer support, however I made the mistake that I didn't plan the networking part properly and basically worked on a singleplayer game until now. I thought that multiplayer support could be added to the almost finished singleplayer game in a relatively easy and clear way, but apparently, from what I have read this is wrong. I even read that a multiplayer game should be programmed as one from the beginning, with the singleplayer mode actually just consisting of hosting an invisible local server and connecting to it via loopback. (I found out that most FPS game engines do it that way, an example would be Source) So here I am, with my half finished 2D sidescroller game, and I don't really know how to go on. Simply continueing to work on the singleplayer / client seems useless to me now, as I'd have to recode and refactor even more later. First, a general question to anybody who possibly found himself in a situation like this: How should I proceed? Then, the more specific one - I have been trying to find out how I can approach the networking part for my game: (Possible solutions:) Invisible / loopback server for singleplayer This would have the advantage that there basically is no difference between singleplayer and multiplayer mode. Not much additional code would be needed. A big disadvantage: Performance and other limitations in singleplayer. There would be two physics simulations running. One for the client and one for the loopback server. Even if you work around by providing a direct path for the data from the loopback server, through direct communcation by the threads for example, the singleplayer would be limited. This is a problem because people should be allowed to play around with masses of objects at once. Separated singleplayer / Multiplayer mode There would be no server involved in singleplayer mode. I'm not really sure how this would work. But at least I think that there would be a lot of additional work, because all of the singleplayer features would have to be re-implemented or glued to multiplayer mode. Multiplayer mode as a module for singleplayer This is merely a quick thought I had. Multiplayer could consist of a singleplayer game, with an additional networking module loaded and connected to a server, which sends and receives data and updates the singleplayer world. In the retrospective, I regret not having planned the multiplayer mode earlier. I'm really stuck at this point and I hope that somebody here is able to help me!

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  • How to make a stack stable? Need help for an explicit resting contact scheme (2-dimensional)

    - by Register Sole
    Previously, I struggle with the sequential impulse-based method I developed. Thanks to jedediah referring me to this paper, I managed to rebuild the codes and implement the simultaneous impulse based method with Projected-Gauss-Seidel (PGS) iterative solver as described by Erin Catto (mentioned in the reference of the paper as [Catt05]). So here's how it currently is: The simulation handles 2-dimensional rotating convex polygons. Detection is using separating-axis test, with a SKIN, meaning closest points between two polygons is detected and determined if their distance is less than SKIN. To resolve collision, simultaneous impulse-based method is used. It is solved using iterative solver (PGS-solver) as in Erin Catto's paper. Error-correction is implemented using Baumgarte's stabilization (you can refer to either paper for this) using J V = beta/dt*overlap, J is the Jacobian for the constraints, V the matrix containing the velocities of the bodies, beta an error-correction parameter that is better be < 1, dt the time-step taken by the engine, and overlap, the overlap between the bodies (true overlap, so SKIN is ignored). However, it is still less stable than I expected :s I tried to stack hexagons (or squares, doesn't really matter), and even with only 4 to 5 of them, they would swing! Also note that I am not looking for a sleeping scheme. But I would settle if you have any explicit scheme to handle resting contacts. That said, I would be more than happy if you have a way of treating it generally (as continuous collision, instead of explicitly as a special state). Ideas I have tried: Using simultaneous position based error correction as described in the paper in section 5.3.2, turned out to be worse than the current scheme. If you want to know the parameters I used: Hexagons, side 50 (pixels) gravity 2400 (pixels/sec^2) time-step 1/60 (sec) beta 0.1 restitution 0 to 0.2 coeff. of friction 0.2 PGS iteration 10 initial separation 10 (pixels) mass 1 (unit is irrelevant for now, i modified velocity directly<-impulse method) inertia 1/1000 Thanks in advance! I really appreciate any help from you guys!! :) EDIT In response to Cholesky's comment about warm starting the solver and Baumgarte: Oh right, I forgot to mention! I do save the contact history and the impulse determined in this time step to be used as initial guess in the next time step. As for the Baumgarte, here's what actually happens in the code. Collision is detected when the bodies' closest distance is less than SKIN, meaning they are actually still separated. If at this moment, I used the PGS solver without Baumgarte, restitution of 0 alone would be able to stop the bodies, separated by a distance of ~SKIN, in mid-air! So this isn't right, I want to have the bodies touching each other. So I turn on the Baumgarte, where its role is actually to pull the bodies together! Weird I know, a scheme intended to push the body apart becomes useful for the reverse. Also, I found that if I increase the number of iteration to 100, stacks become much more stable, though the program becomes so slow. UPDATE Since the stack swings left and right, could it be something is wrong with my friction model? Current friction constraint: relative_tangential_velocity = 0

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  • Appropriate design / technologies to handle dynamic string formatting?

    - by Mark W
    recently I was tasked with implementing a way of adding support for versioning of hardware packet specifications to one of our libraries. First a bit of information about the project. We have a hardware library which has classes for each of the various commands we support sending to our hardware. These hardware modules are essentially just lights with a few buttons, and a 2 or 4 digit display. The packets typically follow the format {SOH}AADD{ETX}, where AA is our sentinel action code, and DD is the device ID. These packet specs are different from one command to the next obviously, and the different firmware versions we have support different specifications. For example, on version 1 an action code of 14 may have a spec of {SOH}AADDTEXT{ETX} which would be AA = 14 literal, DD = device ID, TEXT = literal text to display on the device. Then we come out with a revision with adds an extended byte(s) onto the end of the packet like this {SOH}AADDTEXTE{ETX}. Assume the TEXT field is fixed width for this example. We have now added a new field onto the end which could be used to say specify the color or flash rate of the text/buttons. Currently this java library only supports one version of the commands, the latest. In our hardware library we would have a class for this command, say a DisplayTextArgs.java. That class would have fields for the device ID, the text, and the extended byte. The command class would expose a method which generates the string ("{SOH}AADDTEXTE{ETX}") using the value from the class. In practice we would create the Args class as needed, populate the fields, call the method to get our packet string, then ship that down across the CAN. Some of our other commands specification can vary for the same command, on the same version, depending on some runtime state. For example, another command for version 1 may be {SOH}AA{ETX}, where this action code clears all of the modules behind a specific controller device of their text. We may overload this packet to have option fields with multiple meanings like {SOH}AAOC{ETX} where OC is literal text, which tells the controller to only clear text on a specific module type, and to leave the others alone, or the spec could also have an option format of {SOH}AADD{ETX} to clear the text off a a specific device. Currently, in the method which generates the packet string, we would evaluate fields on the args class to determine which spec we will be using when formatting the packet. For this example, it would be along the lines of: if m_DeviceID != null then use {SOH}AADD{ETX} else if m_ClearOCs == true then use {SOH}AAOC{EXT} else use {SOH}AA{ETX} I had considered using XML, or a database to store String.format format strings, which were linked to firmware version numbers in some table. We would load them up at startup, and pass in the version number of the hardwares firmware we are currently using (I can query the devices for their firmware version, but the version is not included in all packets as part of the spec). This breaks down pretty quickly because of the dynamic nature of how we select which version of the command to use. I then considered using a rule engine to possibly build out expressions which could be interpreted at runtume, to evaluate the args class's state, and from that select the appropriate format string to use, but my brief look at rule engines for java scared me away with its complexity. While it seems like it might be a viable solution, it seems overly complex. So this is why I am here. I wouldn't say design is my strongest skill, and im having trouble figuring out the best way to approach this problem. I probably wont be able to radically change the args classes, but if the trade off was good enough, I may be able to convince my boss that the change is appropriate. What I would like from the community is some feedback on some best practices / design methodologies / API or other resources which I could use to accomplish: Logic to determine which set of commands to use for a given firmware version Of those command, which version of each command to use (based on the args classes state) Keep the rules logic decoupled from the application so as to avoid needing releases for every firmware version Be simple enough so I don't need weeks of study and trial and error to implement effectively.

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  • Big Data&rsquo;s Killer App&hellip;

    - by jean-pierre.dijcks
    Recently Keith spent  some time talking about the cloud on this blog and I will spare you my thoughts on the whole thing. What I do want to write down is something about the Big Data movement and what I think is the killer app for Big Data... Where is this coming from, ok, I confess... I spent 3 days in cloud land at the Cloud Connect conference in Santa Clara and it was quite a lot of fun. One of the nice things at Cloud Connect was that there was a track dedicated to Big Data, which prompted me to some extend to write this post. What is Big Data anyways? The most valuable point made in the Big Data track was that Big Data in itself is not very cool. Doing something with Big Data is what makes all of this cool and interesting to a business user! The other good insight I got was that a lot of people think Big Data means a single gigantic monolithic system holding gazillions of bytes or documents or log files. Well turns out that most people in the Big Data track are talking about a lot of collections of smaller data sets. So rather than thinking "big = monolithic" you should be thinking "big = many data sets". This is more than just theoretical, it is actually relevant when thinking about big data and how to process it. It is important because it means that the platform that stores data will most likely consist out of multiple solutions. You may be storing logs on something like HDFS, you may store your customer information in Oracle and you may store distilled clickstream information in some distilled form in MySQL. The big question you will need to solve is not what lives where, but how to get it all together and get some value out of all that data. NoSQL and MapReduce Nope, sorry, this is not the killer app... and no I'm not saying this because my business card says Oracle and I'm therefore biased. I think language is important, but as with storage I think pragmatic is better. In other words, some questions can be answered with SQL very efficiently, others can be answered with PERL or TCL others with MR. History should teach us that anyone trying to solve a problem will use any and all tools around. For example, most data warehouses (Big Data 1.0?) get a lot of data in flat files. Everyone then runs a bunch of shell scripts to massage or verify those files and then shoves those files into the database. We've even built shell script support into external tables to allow for this. I think the Big Data projects will do the same. Some people will use MapReduce, although I would argue that things like Cascading are more interesting, some people will use Java. Some data is stored on HDFS making Cascading the way to go, some data is stored in Oracle and SQL does do a good job there. As with storage and with history, be pragmatic and use what fits and neither NoSQL nor MR will be the one and only. Also, a language, while important, does in itself not deliver business value. So while cool it is not a killer app... Vertical Behavioral Analytics This is the killer app! And you are now thinking: "what does that mean?" Let's decompose that heading. First of all, analytics. I would think you had guessed by now that this is really what I'm after, and of course you are right. But not just analytics, which has a very large scope and means many things to many people. I'm not just after Business Intelligence (analytics 1.0?) or data mining (analytics 2.0?) but I'm after something more interesting that you can only do after collecting large volumes of specific data. That all important data is about behavior. What do my customers do? More importantly why do they behave like that? If you can figure that out, you can tailor web sites, stores, products etc. to that behavior and figure out how to be successful. Today's behavior that is somewhat easily tracked is web site clicks, search patterns and all of those things that a web site or web server tracks. that is where the Big Data lives and where these patters are now emerging. Other examples however are emerging, and one of the examples used at the conference was about prediction churn for a telco based on the social network its members are a part of. That social network is not about LinkedIn or Facebook, but about who calls whom. I call you a lot, you switch provider, and I might/will switch too. And that just naturally brings me to the next word, vertical. Vertical in this context means per industry, e.g. communications or retail or government or any other vertical. The reason for being more specific than just behavioral analytics is that each industry has its own data sources, has its own quirky logic and has its own demands and priorities. Of course, the methods and some of the software will be common and some will have both retail and service industry analytics in place (your corner coffee store for example). But the gist of it all is that analytics that can predict customer behavior for a specific focused group of people in a specific industry is what makes Big Data interesting. Building a Vertical Behavioral Analysis System Well, that is going to be interesting. I have not seen much going on in that space and if I had to have some criticism on the cloud connect conference it would be the lack of concrete user cases on big data. The telco example, while a step into the vertical behavioral part is not really on big data. It used a sample of data from the customers' data warehouse. One thing I do think, and this is where I think parts of the NoSQL stuff come from, is that we will be doing this analysis where the data is. Over the past 10 years we at Oracle have called this in-database analytics. I guess we were (too) early? Now the entire market is going there including companies like SAS. In-place btw does not mean "no data movement at all", what it means that you will do this on data's permanent home. For SAS that is kind of the current problem. Most of the inputs live in a data warehouse. So why move it into SAS and back? That all worked with 1 TB data warehouses, but when we are looking at 100TB to 500 TB of distilled data... Comments? As it is still early days with these systems, I'm very interested in seeing reactions and thoughts to some of these thoughts...

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  • Django app that can provide user friendly, multiple / mass file upload functionality to other apps

    - by hopla
    Hi, I'm going to be honest: this is a question I asked on the Django-Users mailinglist last week. Since I didn't get any replies there yet, I'm reposting it on Stack Overflow in the hope that it gets more attention here. I want to create an app that makes it easy to do user friendly, multiple / mass file upload in your own apps. With user friendly I mean upload like Gmail, Flickr, ... where the user can select multiple files at once in the browse file dialog. The files are then uploaded sequentially or in parallel and a nice overview of the selected files is shown on the page with a progress bar next to them. A 'Cancel' upload button is also a possible option. All that niceness is usually solved by using a Flash object. Complete solutions are out there for the client side, like: SWFUpload http://swfupload.org/ , FancyUpload http://digitarald.de/project/fancyupload/ , YUI 2 Uploader http://developer.yahoo.com/yui/uploader/ and probably many more. Ofcourse the trick is getting those solutions integrated in your project. Especially in a framework like Django, double so if you want it to be reusable. So, I have a few ideas, but I'm neither an expert on Django nor on Flash based upload solutions. I'll share my ideas here in the hope of getting some feedback from more knowledgeable and experienced people. (Or even just some 'I want this too!' replies :) ) You will notice that I make a few assumptions: this is to keep the (initial) scope of the application under control. These assumptions are of course debatable: All right, my idea's so far: If you want to mass upload multiple files, you are going to have a model to contain each file in. I.e. the model will contain one FileField or one ImageField. Models with multiple (but ofcourse finite) amount of FileFields/ ImageFields are not in need of easy mass uploading imho: if you have a model with 100 FileFields you are doing something wrong :) Examples where you would want my envisioned kind of mass upload: An app that has just one model 'Brochure' with a file field, a title field (dynamically created from the filename) and a date_added field. A photo gallery app with models 'Gallery' and 'Photo'. You pick a Gallery to add pictures to, upload the pictures and new Photo objects are created and foreign keys set to the chosen Gallery. It would be nice to be able to configure or extend the app for your favorite Flash upload solution. We can pick one of the three above as a default, but implement the app so that people can easily add additional implementations (kinda like Django can use multiple databases). Let it be agnostic to any particular client side solution. If we need to pick one to start with, maybe pick the one with the smallest footprint? (smallest download of client side stuff) The Flash based solutions asynchronously (and either sequentially or in parallel) POST the files to a url. I suggest that url to be local to our generic app (so it's the same for every app where you use our app in). That url will go to a view provided by our generic app. The view will do the following: create a new model instance, add the file, OPTIONALLY DO EXTRA STUFF and save the instance. DO EXTRA STUFF is code that the app that uses our app wants to run. It doesn't have to provide any extra code, if the model has just a FileField/ImageField the standard view code will do the job. But most app will want to do extra stuff I think, like filling in the other fields: title, date_added, foreignkeys, manytomany, ... I have not yet thought about a mechanism for DO EXTRA STUFF. Just wrapping the generic app view came to mind, but that is not developer friendly, since you would have to write your own url pattern and your own view. Then you have to tell the Flash solutions to use a new url etc... I think something like signals could be used here? Forms/Admin: I'm still very sketchy on how all this could best be integrated in the Admin or generic Django forms/widgets/... (and this is were my lack of Django experience shows): In the case of the Gallery/Photo app: You could provide a mass Photo upload widget on the Gallery detail form. But what if the Gallery instance is not saved yet? The file upload view won't be able to set the foreignkeys on the Photo instances. I see that the auth app, when you create a user, first asks for username and password and only then provides you with a bigger form to fill in emailadres, pick roles etc. We could do something like that. In the case of an app with just one model: How do you provide a form in the Django admin to do your mass upload? You can't do it with the detail form of your model, that's just for one model instance. There's probably dozens more questions that need to be answered before I can even start on this app. So please tell me what you think! Give me input! What do you like? What not? What would you do different? Is this idea solid? Where is it not? Thank you!

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  • Multiple 301 redirect and massive loss of ranking

    - by DoesNotCompute
    I just remade from scratch a website for a client, the client ask me to preverve their ranking by making 301 redirect from the original URL to the new URL. For instance: http://plumber-directory.my-website.com/john-smith-city-1.php became http://directory.my-website.com/plumber/city/john-smith.html So i put the website online for few days until the 301 partially kicks in the google results. Then the client call me back to tell me that his boss want to switch back to the ancients URLs _< So i put a new 301 redirect: http://directory.my-website.com/plumber/city/john-smith.html revert to http://plumber-directory.my-website.com/john-smith-city-1.php Because google had just few days to assimilate the new URLs, it have now the two kinds of URLs in it's own result pages. Also the ranking of the website keeps falling down every day, i suspect google to mistaking those redirects for duplicate content. Is there something i can do to avoid a total loss of rankings?

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  • How to implement Facebook leaderboard game for mobile?

    - by TrueGrime
    I am in the final stages of developing an indie C# mobile game that I will deploy to iPhones and Androids using Mono. I wish to add push notifications and a Facebook leader board feature into the game, such that the user will be presented with a list of all his/her friends that are playing the game and their weekly scores in the main screen. I have ZERO experience with web development/networking/databases. I recently started researching the field and formed a basic understanding. Facebook has SDKs in PHP, JavaScript, obj-c and java, tho reading the documentation examples still feels cryptic to me since it involves web/server tech. After researching some more, I understood that my options for server side are basically PHP or ASP.Net. It seems that ASP.Net is more favorable in my case since I am already proficient with C# (but there is no ASP.net SDK from Facebook... I am not sure if this implies that I cant interact with Facebook using ASP.Net). On the down side some have mentioned higher costs for ASP.Net, tho I havent looked further into that aspect yet. I also understood that JavaScript is client side technology. I started going through tutorials of ASP.Net, I was thinking that ASP.Net is a purely server side management language, but it started feeling more like WPF as those tutorials started getting into very lengthy discussions about creating website interfaces and styles. I am not interested in that, I just want to have a web server which my app can somehow communicate with and get friends/scores. Am I learning the right technologies for my goal? should I be learning something else? I am posting this in hopes that someone who knows this field well can see through my problem and help guide me, otherwise I could spend months studying something that might not be the right solution to my goal. Thanks.

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  • are keywords in URLs good SEO or needlessly redundant?

    - by Blazemonger
    A coworker and I are locked in a debate over the value of SEO keywords in the URL of a page. She wants to change all the filenames of the HTML pages of a fencing company so they look like residential-home-chicago.html, contact-chicago-contractor.html, and so on. She is convinced that because Google highlights keywords in URLS in search results, that means that putting keywords here is more valuable. My position is that these do not improve SEO, since Google doesn't seem to give keywords in the URL any more weight than keywords in the body of the page, and might even give them less weight. In the meantime, they make it harder for me to find the pages I want when its time to edit them, and the site as a whole looks cheap and spammy. Google's own SEO guide suggests to me that yes, keywords in URLs are useful, but not superior, and that they are more useful for human readability than search engine rankings. I'm looking for authoritative sources that support either position, not blog articles from SEO optimization companies trying to promote themselves.

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  • Traffic fall after a server problem

    - by Sébastien
    I have a website from which I analyse the traffic with Google analytics. Day after day the traffic (mainly from Google SE) incresed until I get a problem with my server. For one day the server has been offline and after that I have no longer had as much users as I had before. Now it's like the site is no more referenced on Google index (but when I type "site:mysite.com", I still have all the results). Do you know if this is a normal behaviour and if the traffic will come back as before (the server has had problems two days ago) ?

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  • Stop bots from crawling old links with extensions

    - by Jared
    I've recently switched to MVC3 which is extension-less for the URL's, but Google and Bing have a wealth of links that they are crawling which no longer exist. So I'm trying to find out if there is a way to format robots.txt (or by some other method) to tell google/bing that any link that ends in an extension isn't a valid link... Is this possible? On pages that I'm concerned about a User having saved as a fav I'm displaying a 404 page that lists the links to take once they are redirected to the new page (I decided to not just redirect them as I don't want to maintain these forever). For Google/Bing sake I do have the canonical tag in the header. User-agent: * Allow: / Disallow: /*.* EDIT: I just added the 3rd line (in text above) and it APPEARS to do what I'm wanting. Allow a path, but disallow a file. Can anyone confirm this?

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  • How does bing-bot( is that the right spider-name? ) and googlebot interpret 301 redirect?

    - by jbcurtin
    I've been looking for documentation on how the Microsoft and Google bots interpret 301 redirects. It seems that google-bot stores documents on a url based index system. But I haven't been able to figure out how bing works. Should I assume that they are still working towards coping everyone else and assume they use an algorithm close to google? Is it best to just forward a page to a new location via Javascript? I think this might be a blackhat trick, but how would I tell the bots that it's not? Is 301 redirect my best option and I just have to bit the bullet because said pages are no longer in existence? What other options do I have that I might not be aware of?

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  • base for setQueueXmlPath

    - by antony.trupe
    I can't figure out how to point unit tests at the queue config file. Unit Test snippet // TaskQueue setup LocalTaskQueueTestConfig tqConfig = new LocalTaskQueueTestConfig(); tqConfig.setQueueXmlPath("/war/WEB_INF/queue.xml"); Stack Trace java.lang.IllegalStateException: The specified queue is unknown : zip-fetch at com.google.appengine.api.labs.taskqueue.QueueApiHelper.translateError(QueueApiHelper.java:56) at com.google.appengine.api.labs.taskqueue.QueueApiHelper.translateError(QueueApiHelper.java:111) at com.google.appengine.api.labs.taskqueue.QueueApiHelper.makeSyncCall(QueueApiHelper.java:32) at com.google.appengine.api.labs.taskqueue.QueueImpl.add(QueueImpl.java:310) at com.google.appengine.api.labs.taskqueue.QueueImpl.add(QueueImpl.java:282) at com.google.appengine.api.labs.taskqueue.QueueImpl.add(QueueImpl.java:267) at ...

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  • Is it possible to know impressions of other websites?

    - by Saeed Neamati
    Google Webmasters's dashboard gives you a big number which is called impressions, and by definition that I've seen in Google Analytics, it means the total number of times your site has been become eligible for SERPs. I just don't have an idea how to invest on this number, and how much its increase or decrease mean to me, because I can't compare it with other websites. I mean, if the impressions of say site a.com is 150,000, and mine is 50,000, then maybe I can confer that I need to triple my efforts to reach to a.com. But by seeing 50,000 alone I have no clue at all of how to interpret it. Is there any service or other way to know about the impressions Google gives to other sites?

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  • Best S.E.O. practice for backlinking etc

    - by Aaron Lee
    I'm currently working on a website that I am really looking to optimise in terms of search engines, i've been submitting between 5-20 directory submissions daily, i've validated and optimised my code and i've joined a lot of forums etc to speak of the website in question, however, I don't seem to be making much of an impact in terms of Google. I know that S.E.O. takes a while to start making an impact, and that Google prefers sites that a regularly updated and aged, but are there any more practices that can really help with organic results in Search engines. I have looked on Google itself, and a few other SE's but nobody is willing to talk about extensive S.E.O. practices as they normally don't want people knowing their formula's for S.E.O., also does anyone know of a decent piece of software that really looks into the in's and out's of your page and provides feedback, I usually use http://www.woorank.com, but only using one program doesn't show if it's exactly correct in what it's saying. If anyone could help it would be much appreciated, thank you very much.

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  • Replicate GAE Datastore On A Server LAN in Java

    - by Franz Noel
    There may be instances wherein one Company Client may not have internet connection on their vicinity. Either their Internet Service Provider currently experience a down time or there are some other problems involving the network, but not their LAN. GAE seems to be needing a connection at all times in the internet. I only need GAE Datastore. I'm thinking about a different application. Creating a Java Swing Client, for instance, and connecting to the Office Server via HRD of GAE Datastore. When I tried to check on the solutions for Java, it does not say anything about uploading all data and I do not need the App. I just need the GAE Datastore. In Java GAE, only indexes can be able to be manipulated. So, is there any tricks/ideas that you can use HRD with GAE Datastore on Java with an Internal Office Server combined? This way, it may provide service even during network down times. (Can somebody create me a tag of gae-datastore, please.)

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  • Physics System ignores collision in some rare cases

    - by Gajoo
    I've been developing a simple physics engine for my game. since the game physics is very simple I've decided to increase accuracy a little bit. Instead of formal integration methods like fourier or RK4, I'm directly computing the results after delta time "dt". based on the very first laws of physics : dx = 0.5 * a * dt^2 + v0 * dt dv = a * dt where a is acceleration and v0 is object's previous velocity. Also to handle collisions I've used a method which is somehow different from those I've seen so far. I'm detecting all the collision in the given time frame, stepping the world forward to the nearest collision, resolving it and again check for possible collisions. As I said the world consist of very simple objects, so I'm not loosing any performance due to multiple collision checking. First I'm checking if the ball collides with any walls around it (which is working perfectly) and then I'm checking if it collides with the edges of the walls (yellow points in the picture). the algorithm seems to work without any problem except some rare cases, in which the collision with points are ignored. I've tested everything and all the variables seem to be what they should but after leaving the system work for a minute or two the system the ball passes through one of those points. Here is collision portion of my code, hopefully one of you guys can give me a hint where to look for a potential bug! void PhysicalWorld::checkForPointCollision(Vec2 acceleration, PhysicsComponent& ball, Vec2& collisionNormal, float& collisionTime, Vec2 target) { // this function checks if there will be any collision between a circle and a point // ball contains informations about the circle (it's current velocity, position and radius) // collisionNormal is an output variable // collisionTime is also an output varialbe // target is the point I want to check for collisions Vec2 V = ball.mVelocity; Vec2 A = acceleration; Vec2 P = ball.mPosition - target; float wallWidth = mMap->getWallWidth() / (mMap->getWallWidth() + mMap->getHallWidth()) / 2; float r = ball.mRadius / (mMap->getWallWidth() + mMap->getHallWidth()); // r is ball radius scaled to match actual rendered object. if (A.any()) // todo : I need to first correctly solve the collisions in case there is no acceleration return; if (V.any()) // if object is not moving there will be no collisions! { float D = P.x * V.y - P.y * V.x; float Delta = r*r*V.length2() - D*D; if(Delta < eps) return; Delta = sqrt(Delta); float sgnvy = V.y > 0 ? 1: (V.y < 0?-1:0); Vec2 c1(( D*V.y+sgnvy*V.x*Delta) / V.length2(), (-D*V.x+fabs(V.y)*Delta) / V.length2()); Vec2 c2(( D*V.y-sgnvy*V.x*Delta) / V.length2(), (-D*V.x-fabs(V.y)*Delta) / V.length2()); float t1 = (c1.x - P.x) / V.x; float t2 = (c2.x - P.x) / V.x; if(t1 > eps && t1 <= collisionTime) { collisionTime = t1; collisionNormal = c1; } if(t2 > eps && t2 <= collisionTime) { collisionTime = t2; collisionNormal = c2; } } } // this function should step the world forward by dt. it doesn't check for collision of any two balls (components) // it just checks if there is a collision between the current component and 4 points forming a rectangle around it. void PhysicalWorld::step(float dt) { for (unsigned i=0;i<mObjects.size();i++) { PhysicsComponent &current = *mObjects[i]; Vec2 acceleration = current.mForces * current.mInvMass; float rt=dt; // stores how much more the world should advance while(rt > eps) { float collisionTime = rt; Vec2 collisionNormal = Vec2(0,0); float halfWallWidth = mMap->getWallWidth() / (mMap->getWallWidth() + mMap->getHallWidth()) / 2; // we check if there is any collision with any of those 4 points around the ball // if there is a collision both collisionNormal and collisionTime variables will change // after these functions collisionTime will be exactly the value of nearest collision (if any) // and if there was, collisionNormal will report in which direction the ball should return. checkForPointCollision(acceleration,current,collisionNormal,collisionTime,Vec2(floor(current.mPosition.x) + halfWallWidth,floor(current.mPosition.y) + halfWallWidth)); checkForPointCollision(acceleration,current,collisionNormal,collisionTime,Vec2(floor(current.mPosition.x) + halfWallWidth, ceil(current.mPosition.y) - halfWallWidth)); checkForPointCollision(acceleration,current,collisionNormal,collisionTime,Vec2( ceil(current.mPosition.x) - halfWallWidth,floor(current.mPosition.y) + halfWallWidth)); checkForPointCollision(acceleration,current,collisionNormal,collisionTime,Vec2( ceil(current.mPosition.x) - halfWallWidth, ceil(current.mPosition.y) - halfWallWidth)); // either if there is a collision or if there is not we step the forward since we are sure there will be no collision before collisionTime current.mPosition += collisionTime * (collisionTime * acceleration * 0.5 + current.mVelocity); current.mVelocity += collisionTime * acceleration; // if the ball collided with anything collisionNormal should be at least none zero in one of it's axis if (collisionNormal.any()) { collisionNormal *= Dot(collisionNormal, current.mVelocity) / collisionNormal.length2(); current.mVelocity -= 2 * collisionNormal; // simply reverse velocity along collision normal direction } rt -= collisionTime; } // reset all forces for current object so it'll be ready for later game event current.mForces.zero(); } }

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  • migrating PR / rankings from one site to another

    - by sam
    Ive got a clients company site with decent PR, backlinks and search engines rankings. The client wants to change their comapany name and therfore URL, i will set up a rediect between the old site and the new site. But i was wandering is their a way to tell Google that they are moving while retaining all your rankings ? It is the same people, services, office building same everything just rebranded under a different name and url. Additionaly if their is a way to do this, how does google stop you buying expired domains and just pointing them onto your site, for instance i could buy several PR3 domains all relating to the same sector and point them at my site or would google catch on to this ?

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