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  • How can I tell what is using the memory when there is a heap overflow in Java?

    - by Grae
    Hi all, I know a little about profiling, but what I am particularlly insterest in, is what has all the memory when I get these heap over flow exceptions. I will start getting them after about a hour of debugging. I am hoping there is some sort of dump or something, that I can use to get a list of what instances are around at the time the program starts. By the way, sorry if this is a lazy question. I really shoud put sometime in learning about profiling. Grae

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  • What is the difference between these two ways of creating NSStrings?

    - by adame
    NSString *myString = @"Hello"; NSString *myString = [NSString stringWithString:@"Hello"]; I understand that using method (1) creates a pointer to a string literal that is defined as static memory (and cannot be deallocated) and that using (2) creates an NSString object that will be autoreleased. Is using method (1) bad? What are the major differences? Is there any instances where you would want to use (1)? Is there a performance difference? P.S. I have searched extensively on Stack Overflow and while there are questions on the same topic, none of them have answers to the questions I have posted above.

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  • Allocate from buffer in C

    - by Grimless
    I am building a simple particle system and want to use a single array buffer of structs to manage my particles. That said, I can't find a C function that allows me to malloc() and free() from an arbitrary buffer. Here is some pseudocode to show my intent: Particle* particles = (Particle*) malloc( sizeof(Particle) * numParticles ); Particle* firstParticle = <buffer_alloc>( particles ); initialize_particle( firstParticle ); // ... Some more stuff if (firstParticle->life < 0) <buffer_free>( firstParticle ); // @ program's end free(particles); Where <buffer_alloc> and <buffer_free> are functions that allocate and free memory chunks from arbitrary pointers (possibly with additional metadata such as buffer length, etc.). Do such functions exist and/or is there a better way to do this? Thank you!

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  • Which to use - "operator new" or "operator new[]" - to allocate a block of raw memory in C++?

    - by sharptooth
    My C++ program needs a block of uninitialized memory. In C I would use malloc() and later free(). In C++ I can either call ::operator new or ::operator new[] and ::operator delete or operator delete[] respectively later. Looks like both ::operator new and ::operator new[] have exactly the same signature and exactly the same behavior. The same for ::operator delete and ::operator delete[]. The only thing I shouldn't do is pairing operator new with operator delete[] and vice versa - undefined behavior. Other than that which pair do I choose and why?

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  • Annoyed by the expression "Moving Forward". Why do people use it? [closed]

    - by craig
    What does “Moving Forward” mean to you? “Moving Forward”: A.To acknowledge the past but in essence, encourage a positive, professional environment to do our personal best in relation to issue that was criticized. B.To acknowledge the past and learn from case examples to develop continually updated and open sources of information. Specifically, policies and procedures or best practices. C.To dismiss the past to put behind fears of retribution. D.Combination of above choices E._____< Open Answer

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  • When is a program limited by the memory bandwidth?

    - by hanno
    I want to know if a program that I am using and which requires a lot of memory is limited by the memory bandwidth. When do you expect this to happen? Did it ever happen to you in a real life scenario? I found several articles discussing this issue, including http://www.cs.virginia.edu/~mccalpin/papers/bandwidth/node12.html http://www.cs.virginia.edu/~mccalpin/papers/bandwidth/node13.html http://ispass.org/ucas5/session2_3_ibm.pdf The first link is a bit old, but suggests that you need to perform less than about 1-40 floating point operations per floating point variable in order to see this effect (correct me if I'm wrong). How can I measure the memory bandwidth that a given program is using and how do I measure the (peak) bandwidth that my system can offer? I don't want to discuss any complicated cache issues here. I'm only interested in the communication between the CPU and the memory.

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  • Is there memory usage profiler available?

    - by prosseek
    For time profiler for XYZ, I can just run 'time XYZ', or if I have the source code in C/C++, I even can use gprof to get profiled results. Is there any similar tool for memory usage? Is there any tool I can use something like 'memory XYZ', to get info such as min/max/median memory usage? What tool do you use for memory profile with C++/Objective C/C#/Java?

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  • How to guard against memory leaks?

    - by just_wes
    I was recently interviewing for a C++ position, and I was asked how I guard against creating memory leaks. I know I didn't give a satisfactory answer to that question, so I'm throwing it to you guys. What are the best ways to guard against memory leaks? Thanks!

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  • free( ) pointers

    - by user1043625
    I'm required to use a special library to keep track of my memory leaks where malloc()= allocate( ) and free( ) = unallocate( ). I'm trying to complete free a linked-list but it seems like the "root" value isn't being freed. typedef struct _node { struct _node *child; char *command; } Command_list; void delete_commands(Command_list **root) { Command_list *temp; while( *root != NULL ){ temp = (*root)->child; //printf("STRING: %s\n", *root->command ); unallocate( *root ); *root = temp; } } The function that's calling it void file_processing( .... ){ Command_list *root = allocate(sizeof (Command_list)); root = NULL; .... delete_commands( &root ); } } I believe that Command_list *root = allocate(sizeof (Command_list)) isn't being properly de-allocated for some reason. Anyone can give me some hints? UPDATE: I found out that instead of Command_list *root = allocate(sizeof (Command_list)); root = NULL; this works: Command_list *root = NULL;

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  • Java: Best approach to have a long list of variables needed all the time without consuming memory?

    - by evilReiko
    I wrote an abstract class to contain all rules of the application because I need them almost everywhere in my application. So most of what it contains is static final variables, something like this: public abstract class appRules { public static final boolean IS_DEV = true; public static final String CLOCK_SHORT_TIME_FORMAT = "something"; public static final String CLOCK_SHORT_DATE_FORMAT = "something else"; public static final String CLOCK_FULL_FORMAT = "other thing"; public static final int USERNAME_MIN = 5; public static final int USERNAME_MAX = 16; // etc. } The class is big and contains LOTS of such variables. My Question: Isn't setting static variables means these variables are floating in memory all the time? Do you suggest insteading of having an abstract class, I have a instantiable class with non-static variables (just public final), so I instantiate the class and use the variables only when I need them. Or is what am I doing is completely wrong approach and you suggest something else?

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  • Need a tool to detect memory leaks in C code

    - by sbsp
    Hi guys, Is there a good application (that has some kind of gui) for testing memory leaks in c code. I would really like to test my assignment/programme but being very new to this, i struggle with using the terminal to do things, especially using gdb for debugging (to me it feels like a blast from the past, where i could be using some visual debugger). Thanks for the help edit: platform doesn't matter - i am running everything ;)

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  • PHP - Setting Database Info

    - by user1710648
    First off, I'm sorry if this shows no code which is not what Stack Overflow is about..But I have no clue where to go on this. I have a basic CMS I made, and I am trying to distribute it. I want to make it so that upon going to /cms/install for example, they set the database info, and different info to integrate into the CMS. Now my issue is, what would be the best method to allow the user to store that database info? A cookie seems to not be the right way..Could I store database info inside of a database? Not too sure where to go on this. More or less. What is the best way to temporarily store the database information the user gave before arrival of the full CMS.

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  • Handling out of memory errors in iPhone

    - by hgpc
    I would like to handle out of memory errors in iPhone to execute logic with lesser memory requirements in case I run of of memory. In particular, I would like to do something very similar to the followin pseudo-code: UIImage* image; try { image = [UIImage imageNamed:@"high_quality_image.png"]; } catch (OutOfMemoryException e) { image = [UIImage imageNamed:@"low_quality_image.jpg"]; } First I attempt to load a high-quality image, and if I run out of memory while doing it, then I use a lower quality image. Would this be possible?

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  • Optimize MySQL database query

    - by rajeeesh
    I had a commenting application in my web site. The comments will store in a MySQL table . table structure as follows id | Comment | user | created_date ------------------------------------------------------ 12 | comment he | 1245 | 2012-03-30 12:15:00 ------------------------------------------------------ I need to run a query for listing all the comments after a specific time. ie .. a query like this SELECT * FROM comments WHERE created_date > "2012-03-29 12:15:00" ORDER BY created_date DESC Its working fine.. My question is if I got a 1-2 lakh entry in this table is this query is sufficient for the purpose ? or this query will take time to execute ? In most cases I have to show last 2 days data + periodically ( interval of 10 mins ) checking for updates with ajax from this table ... Please help Thanks

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  • Memory interleaving

    - by Tim Green
    Hello, I have this question that has me rather confused. Suppose that a 1G x 32-bit main memory is built using 256M x 4-bit RAM chips and that this memory is byte-addressable. I have deduced that one would require 4*1G = 2^2*2*30 = 2^32 - so 32 bits to address the full memory. My problem now comes with, say, if you had memory (byte) address "14", determine which memory module this would go into. (There would have to be 8 chips per module to make the 32-bit wide memory, and 4 modules overall giving 32 chips in total. Modules are numbered from 0). In high-order interleave, it appears trivial that it's the first (0) memory module given a lot of the first few bits are 0. However, low-order interleave has me stumped. I can't figure out (for sure) how many bits are used to determine a memory module (possibly 2, given there are 4 in total?). The given solution is Module 3. This is not homework in the same sense so I will not be tagging it as such.

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  • Objects leaking immediately from allocation using either new or [[Object alloc] init];

    - by Sam
    While running Instruments to find leaks in my code, after I've loaded a file and populate an NSMutableArray with new objects, leaks pop up! I am correctly releasing the objects. Sample code below: //NSMutableArray declared as a retained property in the parent class if(!mutableArray) mutableArray = [[NSMutableArray alloc] initWithCapacity:objectCount]; else [mutableArray removeAllObjects]; //Iterates through the read in data and populate the NSMutableArray for(int i = 0; i < objectCount; i++){ //Initializes a new object with data MyObject *object = [MyObject new]; //Adds the object to the mutableArray [mutableArray addObject:object]; //Releases the object [object release]; } I get a number of leaks from Instruments terminating at the addition of the 'object' into the 'mutableArray', but also including the allocation of the 'object' and the 'mutableArray'. I don't get it. Not to mention, this is happening on the first call of the enclosing method so the allocation of the NSMutableArray is being hit in the logic block, not the 'removeAllObjects' selector. Lastly, does Core Foundation have a major bug in it that randomly creates CFStrings and mismanages their memory? My code does not even use those, nor do the leaks where they occur have anything to do with my code. Almost all of my applications so far deal with OpenGL (in case anyone knows of a threading issue that arises from trying to synch the backend of the program with the front end of displaying the contents of an NSOpenGLView class or whatever it is).

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  • C++: Delete a struct?

    - by Rosarch
    I have a struct that contains pointers: struct foo { char* f; int* d; wchar* m; } I have a vector of shared pointers to these structs: vector<shared_ptr<foo>> vec; vec is allocated on the stack. When it passes out of scope at the end of the method, its destructor will be called. (Right?) That will in turn call the destructor of each element in the vector. (Right?) Does calling delete foo delete just the pointers such as foo.f, or does it actually free the memory from the heap?

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  • Allocating 32-bit integer arrays in 64-bit machines

    - by Shredderroy
    I have a 64-bit i7 machine. Suppose I allocate memory for n 32-bit integers. How many physical registers will actually be used in the allocation: n, or n/2? I tried to write the following simple programme to find out. #include <iostream> #include <cstdlib> using namespace std; int main (int argc, char *argv[]) { int a[4]; cout << &a[0] << "\t" << &a[3] << endl; cin.ignore (1); return 0; } // End main () The output is: 0018FA04 0018FA10 They seem further apart than they should be. Why aren't the addresses 04 and 07? And does this mean that the system is actually allocating four (or more) integers, instead of packing the four 32-bit integers into two 64-bit registers? Thanks in advance for your help.

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  • Objective-c when to release objects

    - by Chris
    -(IBAction)registerUpdate:(id)sender { HTTPRequest* request = [[HTTPRequest alloc] initWithUrl:@"http://www.yahoo.com" delegate:self]; [request doRequest]; } The HTTPRequest makes an asynchronous request and calls the onHTTPResponse method in the current class. My question is do I have to release request? My guess is that I'm supposed to make it an instance variable? [NSString stringWithFormat:@"Data received: %@", [[NSString alloc] initWithData:data encoding:NSASCIIStringEncoding]]; How would I release that string object, or should I assign it to a variable?

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  • When are temporaries created as part of a function call destroyed?

    - by Michael Mrozek
    Is a temporary created as part of an argument to a function call guaranteed to stay around until the called function ends, even if the temporary isn't passed directly to the function? There's virtually no chance that was coherent, so here's an example: class A { public: A(int x) : x(x) {printf("Constructed A(%d)\n", x);} ~A() {printf("Destroyed A\n");} int x; int* y() {return &x;} }; void foo(int* bar) { printf("foo(): %d\n", *bar); } int main(int argc, char** argv) { foo(A(4).y()); } If A(4) were passed directly to foo it would definitely not be destroyed until after the foo call ended, but instead I'm calling a method on the temporary and losing any reference to it. I would instinctively think the temporary A would be destroyed before foo even starts, but testing with GCC 4.3.4 shows it isn't; the output is: Constructed A(4) foo(): 4 Destroyed A The question is, is GCC's behavior guaranteed by the spec? Or is a compiler allowed to destroy the temporary A before the call to foo, invaliding the pointer to its member I'm using?

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  • Why this kind of release doesn't work?

    - by parkyprg
    Hello, I have a newbie question about the following: - (NSString *)tableView:(UITableView *)tableView titleForHeaderInSection:(NSInteger)section { NSArray *anArray; anArray = [dictionary objectForKey: [NSString stringWithFormat:@"%d", section]]; //here dictionary is of type NSDictionary, initialized in another place. AnObject *obj = [[AnObject alloc] init]; obj = [anArray objectAtIndex:0]; [anArray release]; return obj.title; } If I run it as it is I will get an error. If I don't put [anArray release] it works just fine. I don't quite understand why is this happening? Thanks.

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