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  • (Android) How are OpenGL ES 1 framebuffers and textures sized?

    - by jens
    I am trying to draw to a texture using a framebuffer using OpenGL ES 1.1 on Android, Java. Afterwords I want to overlay this texture full-screen over my game. In theory, this works like a charm, but somehow the coordinates are off. For testing I drew something at (0,0) with width and height 200, and it partly is off-screen. This is how I create the framebuffer: fb = new int[1]; depthRb = new int[1]; renderTex = new int[1]; gl11ep.glGenFramebuffersOES(1, fb, 0); gl11ep.glGenRenderbuffersOES(1, depthRb, 0); // the depth buffer gl.glGenTextures(1, renderTex, 0);// generate texture gl.glBindTexture(GL10.GL_TEXTURE_2D, renderTex[0]); gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MIN_FILTER, GL10.GL_LINEAR); gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MAG_FILTER, GL10.GL_LINEAR); gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_S, GL10.GL_REPEAT); gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_T, GL10.GL_REPEAT); texBuffer = ByteBuffer.allocateDirect(buf.length*4).order(ByteOrder.nativeOrder()).asIntBuffer(); gl.glTexImage2D(GL10.GL_TEXTURE_2D, 0, GL10.GL_LUMINANCE, texW, texH, 0, GL10.GL_LUMINANCE, GL10.GL_UNSIGNED_BYTE, texBuffer); gl11ep.glBindRenderbufferOES(GL11ExtensionPack.GL_RENDERBUFFER_OES, depthRb[0]); gl11ep.glRenderbufferStorageOES(GL11ExtensionPack.GL_RENDERBUFFER_OES, GL11ExtensionPack.GL_DEPTH_COMPONENT16, texW, texH); Before I draw, I do this: gl11ep.glBindFramebufferOES(GL11ExtensionPack.GL_FRAMEBUFFER_OES, fb[0]); gl.glClearColor(0f, 0f, 0f, 0f); // specify texture as color attachment gl11ep.glFramebufferTexture2DOES(GL11ExtensionPack.GL_FRAMEBUFFER_OES, GL11ExtensionPack.GL_COLOR_ATTACHMENT0_OES, GL10.GL_TEXTURE_2D, renderTex[0], 0); // attach render buffer as depth buffer gl11ep.glFramebufferRenderbufferOES(GL11ExtensionPack.GL_FRAMEBUFFER_OES, GL11ExtensionPack.GL_DEPTH_ATTACHMENT_OES, GL11ExtensionPack.GL_RENDERBUFFER_OES, depthRb[0]); I set texW = 1024 and texH = 512. When rendering this texture fullscreen, with a lightmask (size 200x200) placed at (0, 0) and (texW/2, texH/2). You can see that it seems like the coordinate system doesnt start at (0,0) as that light overlaps the screen and the images are not drawn as squares (my lightcone-texture is a circle, not an ellipse). So, how is the coordinate system of this offscreen-drawn texture defined? Thanks

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  • Elastic Collision Formula in Java

    - by Shijima
    I'm trying to write a Java formula based on this tutorial: 2-D elastic collisions without Trigonometry. I am in the section "Elastic Collisions in 2 Dimensions". In step 1, it mentions "Next, find the unit vector of n, which we will call un. This is done by dividing by the magnitude of n". My below code represents the normal vector of 2 objects (I'm using a simple array to represent the normal vector), but I am not really sure what the tutorial means by dividing the magnitude of n to get the un. int[] normal = new int[2]; normal[0] = ball2.x - ball1.x; normal[1] = ball2.y - ball1.y; Can anyone please explain what un is, and how I can calculate it with my array in Java?

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  • how to insert multiple characters into a string in C [closed]

    - by John Li
    I wish to insert some characters into a string in C: Example: char string[20] = "20120910T090000"; I want to make it something like "2012-09-10-T-0900-00" My code so far: void append(char subject[],char insert[], int pos) { char buf[100]; strncpy(buf, subject, pos); int len = strlen(buf); strcpy(buf+len, insert); len += strlen(insert); strcpy(buf+len, subject+pos); strcpy(subject, buf); } When I call this the first time I get: 2012-0910T090000 However when I call it a second time I get: 2012-0910T090000-10T090000 Any help is appreciated

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  • How do I find a unit vector of another in Java?

    - by Shijima
    I'm writing a Java formula based on this tutorial: 2-D elastic collisions without Trigonometry. I am in the section "Elastic Collisions in 2 Dimensions". Part of step 1 says: Next, find the unit vector of n, which we will call un. This is done by dividing by the magnitude of n. My below code represents the normal vector of 2 objects (I'm using a simple array to represent the normal vector). int[] normal = new int[2]; normal[0] = ball2.x - ball1.x; normal[1] = ball2.y - ball1.y; I am unsure what the tutorial means by dividing the magnitude of n to get the un. What is un? How can I calculate it with my Java array?

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  • C++ function returning pointer, why does this work ? [migrated]

    - by nashmaniac
    So heres a simple c++ function what it does it take an array of characters as its argument and a integer n and then creates a new character array with only n elements of the array. char * cutString(char * ch , int n){ char * p = new char[n]; int i ; for(i = 0 ; i < n ; i++) p[i] = ch[i]; while(i <= n ){ p[i++] = '\0'; } return p ; } this works just fine but if I change char * p = new char[n]; to char p[n]; I see funny characters what happens ? What difference does the former make also p is a temporary variable then how does the function returns it alright ?

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  • Calculate random points (pixel) within a circle (image)

    - by DMills
    I have an image that contains a circles at a specific location, and of a specific diameter. What I need to do is to be able to calculate random points within the circle, and then manipulate said the pixels they correlate to. I have the following code already: private Point CalculatePoint() { var angle = _random.NextDouble() * ( Math.PI * 2 ); var x = _originX + ( _radius * Math.Cos( angle ) ); var y = _originY + ( _radius * Math.Sin( angle ) ); return new Point( ( int )x, ( int )y ); } And that works fine for finding all the points at the circumference of the circle, but I need all points from anywhere in the circle. If this doesn't make sense let me know and I will do my best to clarify.

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  • Storing and reading file paths from _TCHAR *argv[]

    - by ArsenArsen
    How to convert from _TCHAR* to "" and to keep all : and /? I tried: int _tmain(int argc, _TCHAR* argv[]) { if(!argv[1]){ std::cout<<"No Variables.\r\n"; system("PAUSE"); return 0; std::exit; } std::cout<<"Path: "<<argv[1]<<"\r\n"; system("PAUSE"); return 0; } But, output is either "No variables." or "Path: C" (when I changed _TCHAR to const char and char) or either "Path: 00038706"

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  • Global variable in a Linux shared library

    - by user3730495
    Suppose we have the following setup under Linux, .so library named "libcnt.so" and 3 user space apps: "app1", "app2", "app3". This library does 1 simple thing, it says to the app (app dynamically links the library at runtime) by how many apps it is already linked. Apps should have access to link counter. My knowledge in C and Linux is somewhat limited in this aspect, but as I understand this information should be stored in a global variable inside the shared object. Something like: in libcnt.h extern int cnt_loads; in libcnt.c int cnt_loads = 0; // where each linking increments this counter or something... So, my question is how it should be declared and/or defined inside .so library to guaranty that multiple apps from user space get the same instance of that variable counter?

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  • How to write basic matrix using row and column differently

    - by kounabg
    #include<stdio.h> #include<conio.h> int main() { int a[3][3],i,j; for(i=0;i<3;i++) {printf("enter the value of row A: ",a[i]); scanf("%d",& a[i]);} for(i=0;i<3;i++) {printf("enter the value of row B: ",a[i]); scanf("%d",& a[i]);} for(i=0;i<3;i++) {printf("enter the value of row C: ",a[i]); scanf("%d",& a[i]);} } ***I did this. I want to convert it into matrix and how can I do it?

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  • Cocos2d push scene with parameter, the parameter is reset after push. How to troubleshoot? Thoughts?

    - by user72693
    In the helloWorldLayer.m, I push a scene with some parameter like this [[CCDirector sharedDirector] replaceScene:[CCTransitionFade transitionWithDuration:0.2 scene:[RootLayer sceneWithInt:123]]]; where the RootLayer I have a modified method +(CCScene *) sceneWithInt:(int) i{ CCScene *scene = [CCScene node]; GameplayLayer *layer = [[GameplayLayer node] retain]; [layer setTestInt:i]; [scene addChild: layer z:0 tag:100]; return scene; } In the above, the "GameplayLayer" has an Int property "TestInt" which I would like to set it before this layer is push. However, the moment the GameplayLayer is loaded, that TestInt property is reset to 0. It is not passing correctly. I remember in my last project this can be done. How to troubleshoot this?

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  • LWJGL: Camera distance from image plane?

    - by Rogem
    Let me paste some code before I ask the question... public static void createWindow(int[] args) { try { Display.setFullscreen(false); DisplayMode d[] = Display.getAvailableDisplayModes(); for (int i = 0; i < d.length; i++) { if (d[i].getWidth() == args[0] && d[i].getHeight() == args[1] && d[i].getBitsPerPixel() == 32) { displayMode = d[i]; break; } } Display.setDisplayMode(displayMode); Display.create(); } catch (Exception e) { e.printStackTrace(); System.exit(0); } } public static void initGL() { GL11.glEnable(GL11.GL_TEXTURE_2D); GL11.glShadeModel(GL11.GL_SMOOTH); GL11.glClearColor(0.0f, 0.0f, 0.0f, 0.0f); GL11.glClearDepth(1.0); GL11.glEnable(GL11.GL_DEPTH_TEST); GL11.glDepthFunc(GL11.GL_LEQUAL); GL11.glMatrixMode(GL11.GL_PROJECTION); GL11.glLoadIdentity(); GLU.gluPerspective(45.0f, (float) displayMode.getWidth() / (float) displayMode.getHeight(), 0.1f, 100.0f); GL11.glMatrixMode(GL11.GL_MODELVIEW); GL11.glHint(GL11.GL_PERSPECTIVE_CORRECTION_HINT, GL11.GL_NICEST); } So, with the camera and screen setup out of the way, I can now ask the actual question: How do I know what the camera distance is from the image plane? I also would like to know what the angle between the image plane's center normal and a line drawn from the middle of one of the edges to the camera position is. This will be used to consequently draw a vector from the camera's position through the player's click-coordinates to determine the world coordinates they clicked (or could've clicked). Also, when I set the camera coordinates, do I set the coordinates of the camera or do I set the coordinates of the image plane? Thank you for your help. EDIT: So, I managed to solve how to calculate the distance of the camera... Here's the relevant code... private static float getScreenFOV(int dim) { if (dim == 0) { float dist = (float) Math.tan((Math.PI / 2 - Math.toRadians(FOV_Y))/2) * 0.5f; float FOV_X = 2 * (float) Math.atan(getScreenRatio() * 0.5f / dist); return FOV_X; } else if (dim == 1) { return FOV_Y; } return 0; } FOV_Y is the Field of View that one defines in gluPerspective (float fovy in javadoc). This seems to be (and would logically be) for the height of the screen. Now I just need to figure out how to calculate that vector.

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  • How to check if a variable is an integer? [closed]

    - by FyrePlanet
    I'm going through my C++ book and have currently made a working Guess The Number game. The game generates a random number based on current time, has the user input their guess, and then tells them whether it was too high, too low, or the correct number. The game functions fine if you enter a number, but returns 'Too High' if you enter something that is not a number (such as a letter or punctuation). Not only does it return 'too high', but it also continually returns it. I was wondering what I could do to check if the guess, as input by the user, is an integer and if it is not, to return 'Not a number. Guess again.' Here is the code. #include <iostream> #include <cstdlib> #include <ctime> using namespace std; int main() { srand(time(0)); // seed the random number generator int theNumber = rand() % 100 + 1; // random number between 1 and 100 int tries = 0, guess; cout << "\tWelcome to Guess My Number!\n\n"; do { cout << "Enter a guess: "; cin >> guess; ++tries; if (guess > theNumber) cout << "Too high!\n\n"; if (guess < theNumber) cout << "Too low!\n\n"; } while (guess != theNumber); cout << "\nThat's it! You got it in " << tries << " guesses!\n"; cout << "\nPress Enter to exit.\n"; cin.ignore(cin.rdbuf()->in_avail() + 1); return 0; }

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  • j2me sprite array

    - by danis
    I`ve tried to put the same Image into an array (array contains 22 Images) to form inventory. for(int i=0;i>22;i++){ invSprite[i] = new Sprite(ingame); invSprite[i].defineReferencePixel(0,0); } and if(inventory){ for(int i=0;i>22;i++){ if(i>=11){ invSprite[i].setRefPixelPosition(0+15*i, 27); }else{ invSprite[i].setRefPixelPosition(0+15*i, 42); } invSprite[i].paint(g); } } If the inventory is on it will show those Images but it`s not. PS if I would try invSprite[0].setRefPixelPosition(10, 27); invSprite[0].paint(g); it would throw an java/lang/NullPointerException

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  • What is wrong with this code for reading binary files? [on hold]

    - by qed
    What is wrong with this code for reading binary files? It compiles OK, but will not print out the file as planned, in fact, it prints nothing at all. #include <iostream> #include <fstream> int main(int argc, const char *argv[]) { if (argc < 2) { ::std::cerr << "usage: " << argv[0] << " <filename>\n"; return 1; } ::std::basic_ifstream<unsigned char> in(argv[1], ::std::ios::binary); unsigned char uc; while (in.get(uc)) { printf("%02X ", uc); } // TODO: error handling, in case the file could not be opened or read return 0; }

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  • EF4 CTP5 Conflicting changes detected. This may happen when trying to insert multiple entities with the same key.

    - by user658332
    hi, I am new to EF4 CTP5. I am just hanging at one problem.. I am using CodeFirst without Database, so when i execute application, it generated DB for me. here is my scenario, i have following Class structure... public class KVCalculationWish { public KVCalculationWish() { } public int KVCalculationWishId { get; set; } public string KVCalculationWishName { get; set; } public int KVSingleOfferId { get; set; } public virtual KVSingleOffer SingleOffer { get; set; } public int KVCalculationsForPersonId { get; set; } public virtual KVCalculationsForPerson CaculationsForPerson { get; set; } } public class KVSingleOffer { public KVSingleOffer() { } public int KVSingleOfferId { get; set; } public string KVSingleOfferName { get; set; } public KVCalculationWish CalculationWish { get; set; } } public class KVCalculationsForPerson { public KVCalculationsForPerson() { } public int KVCalculationsForPersonId { get; set; } public string KVCalculationsForPersonName { get; set; } public KVCalculationWish CalculationWish { get; set; } } public class EntiyRelation : DbContext { public EntiyRelation() { } public DbSet<KVCalculationWish> CalculationWish { get; set; } public DbSet<KVSingleOffer> SingleOffer { get; set; } public DbSet<KVCalculationsForPerson> CalculationsForPerson { get; set; } protected override void OnModelCreating(System.Data.Entity.ModelConfiguration.ModelBuilder modelBuilder) { base.OnModelCreating(modelBuilder); modelBuilder.Entity<KVCalculationWish>().HasOptional(m => m.SingleOffer).WithRequired(p => p.CalculationWish); modelBuilder.Entity<KVCalculationWish>().HasOptional(m => m.CaculationsForPerson).WithRequired(p => p.CalculationWish); } } i want to use KVCalcuationWish object in KVCalcuationsForPerson and KVSingleOffer class. So when i am creating object of KVCalcuationForPerson and KVSingleOffer class i initialize both object with New KVCalcuationWish object. like this KVCalculationsForPerson calcPerson = new KVCalculationsForPerson(); KVCalculationWish wish = new KVCalculationWish() { CaculationsForPerson = calcPerson }; calcPerson.KVCalculationsForPersonName = "Person Name"; calcPerson.CalculationWish = wish; KVSingleOffer singleOffer = new KVSingleOffer(); KVCalculationWish wish1 = new KVCalculationWish() { SingleOffer = singleOffer }; singleOffer.KVSingleOfferName = "Offer Name"; singleOffer.CalculationWish = wish1; but my problem is when i save this records using following code try { db.CalculationsForPerson.Add(calcPerson); db.SingleOffer.Add(singleOffer); db.SaveChanges(); } catch (Exception ex) { } i can save successfully in DB, but in Table KVCalcuationWish i am not able to get the ID of SingleOffer and CalcuationsForPerson class object. Following is the data of KVCalcuationWish table. KVCalcuationWishID KVCalcuationWishName KVSingleOfferID KVCalcuationsForPersonID 1 NULL 0 0 Following is the data of KVSingleOFfer Table KVSingleOfferID KVSingleOfferName 1 Offer Name Follwing is the data of KVCalcuationsForPerson Table KVSingleOfferID KVSingleOfferName 1 Person Name I want to have following possible output in KVCalcuationWish table. KVCalcuationWishID KVCalcuationWishName KVSingleOfferID KVCalcuationsForPersonID 1 NULL 1 NULL 2 NULL NULL 1 so what i want to achieve is ...... when i am save KVSingleOffer object i want separate record to be inserted and when i save KVCalcuationsForPerson object another separate record should be save to KVCalcuationwish table. Is that possible? Sorry for long description... but i really hang on this situation... Thanks & Regards, Joyous Suhas

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  • Update UI in the main activity through handler in a thread (Android)

    - by Hrk
    Hello, I try to make several connection in a class and update the multiple progressbar in the main screen. But I've got the following error trying to use thread in android : Code: 05-06 13:13:11.092: ERROR/ConnectionManager(22854): ERROR:Can't create handler inside thread that has not called Looper.prepare() Here is a small part of my code in the main Activity public class Act_Main extends ListActivity { private ConnectionManager cm; public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); // Set up the window layout requestWindowFeature(Window.FEATURE_CUSTOM_TITLE); setContentView(R.layout.main); getWindow().setFeatureInt(Window.FEATURE_CUSTOM_TITLE, R.layout.custom_title); } public void startConnection() { //open DB connection db = new DBAdapter(getApplicationContext()); db.open(); cm = new ConnectionManager(handler, db); showDialog(DIALOG_PROGRESS_LOGIN); } @Override public void onStart() { super.onStart(); startConnection(); } protected Dialog onCreateDialog(int id) { switch (id) { case DIALOG_PROGRESS_LOGIN: progressDialog = new ProgressDialog(Act_Main.this); progressDialog.setProgressStyle(ProgressDialog.STYLE_HORIZONTAL); progressDialog.setMessage("Connecting.\nPlease wait..."); progressThreadLogin = new ProgressThreadLogin(); progressThreadLogin.start(); return progressDialog; case DIALOG_PROGRESS_NETWORK: [b]progressDialog = new ProgressDialog(Act_Main.this);[/b] progressDialog.setProgressStyle(ProgressDialog.STYLE_HORIZONTAL); progressDialog.setMessage("Loading entire network.\nPlease wait..."); progressThreadNetwork = new ProgressThreadNetwork(); progressThreadNetwork.start(); return progressDialog; default: return null; } } // Define the Handler that receives messages from the thread and update the progress final Handler handler = new Handler() { public void handleMessage(Message msg) { int total = msg.getData().getInt("total"); int step = msg.getData().getInt("step"); Log.d(TAG, "handleMessage:PROCESSBAR:"+total); progressDialog.setProgress(total); if (total >= 100) { switch (step) { case UPDATE_NETWORK: dismissDialog(DIALOG_PROGRESS_LOGIN); showDialog(DIALOG_PROGRESS_NETWORK); cm.getNetwork(); break; .... default: break; } } } }; private class ProgressThreadLogin extends Thread { ProgressThreadLogin() { } public void run() { cm.login(); } } private class ProgressThreadNetwork extends Thread { ProgressThreadNetwork() { } public void run() { cm.getNetwork(); } } } And my connectionManager class: public class ConnectionManager { public ConnectionManager(Handler handler, DBAdapter db) { this.handler = handler; this.db = db; } public void updateProgressBar(int step, int value) { if (value == 0) total = total+1; else total = value ; Message msg = handler.obtainMessage(); Bundle b = new Bundle(); b.putInt("total", total); b.putInt("step", step); msg.setData(b); handler.handleMessage(msg); } public void login() { //DO MY LOGIN TASK updateProgressBar(Act_Main.UPDATE_NETWORK, 100); } } The crash errors occurs on the first line of "case DIALOG_PROGRESS_NETWORK:". My first progressbar is hidden but the second one is not displayed. I think I've done somthing wrong using the threads and handlers but I dont' know why. I was first using handler.sendMessage in place of handler.handleMessage but when I had several task in my connectionManager, the progressbar was updated only at the end of all tasks. Thank you in advance for your help

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  • The lua stack overflow,is this a bug?

    - by xiayong
    Some days ago, our program crash. I found the crash in lua code. So I check lua code, found the stack overflow. Please look this code In function luaD_precall: 1 if (!cl->isC) { /* Lua function? prepare its call */ 2 CallInfo *ci; 3 StkId st, base; 4 Proto *p = cl->p; 5 luaD_checkstack(L, p->maxstacksize); 6 func = restorestack(L, funcr); 7 if (!p->is_vararg) { /* no varargs? */ 8 base = func + 1; 9 if (L->top > base + p->numparams) 10 L->top = base + p->numparams; 11 } 12 else { /* vararg function */ 13 int nargs = cast_int(L->top - func) - 1; 14 base = adjust_varargs(L, p, nargs); 15 func = restorestack(L, funcr); /* previous call may change the stack */ 16 } 17 ci = inc_ci(L); /* now `enter' new function */ 18 ci->func = func; 19 L->base = ci->base = base; 20 ci->top = L->base + p->maxstacksize; 21 lua_assert(ci->top <= L->stack_last); 22 L->savedpc = p->code; /* starting point */ 23 ci->tailcalls = 0; 24 ci->nresults = nresults; 25 for (st = L->top; st < ci->top; st++) 26 setnilvalue(st); 27 L->top = ci->top; In my program, the p->maxstacksize is 79 before line 5, the current stacksize is 51, after call luaD_checkstack, the stacksize grow to 130. The lua function use vararg, so will run to line 14. Function adjust_varargs will be called. static StkId adjust_varargs (lua_State *L, Proto *p, int actual) { int i; int nfixargs = p->numparams; Table *htab = NULL; StkId base, fixed; for (; actual < nfixargs; ++actual) setnilvalue(L->top++); #if defined(LUA_COMPAT_VARARG) if (p->is_vararg & VARARG_NEEDSARG) { /* compat. with old-style vararg? */ int nvar = actual - nfixargs; /* number of extra arguments */ lua_assert(p->is_vararg & VARARG_HASARG); luaC_checkGC(L); htab = luaH_new(L, nvar, 1); /* create `arg' table */ In function adjust_varargs(), the lua function use “arg”, So luaC_checkGC will be called. In luaC_checkGC, the current lua stack size will be reduce to 65! The call stack like this: luaC_step() singlestep() propagatemark() traversestack() checkstacksizes() luaD_reallocstack() But the p->maxstacksize is 79, the stacksize is not enough… When the program run to line 27,the L->top is bigger than L->stack_last, in the next operation, will cause crash!

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  • Why wont a simple socket to the localhost connect?

    - by Jake M
    I am following a tutorial that teaches me how to use win32 sockets(winsock2). I am attempting to create a simple socket that connects to the "localhost" but my program is failing when I attempt to connect to the local host(at the function connect()). Do I need admin privileges to connect to the localhost? Maybe thats why it fails? Maybe theres a problem with my code? I have tried the ports 8888 & 8000 & they both fail. Also if I change the port to 80 & connect to www.google.com I can connect BUT I get no response back. Is that because I haven't sent a HTTP request or am I meant to get some response back? Here's my code (with the includes removed): // Constants & Globals // typedef unsigned long IPNumber; // IP number typedef for IPv4 const int SOCK_VER = 2; const int SERVER_PORT = 8888; // 8888 SOCKET mSocket = INVALID_SOCKET; SOCKADDR_IN sockAddr = {0}; WSADATA wsaData; HOSTENT* hostent; int _tmain(int argc, _TCHAR* argv[]) { // Initialise winsock version 2.2 if (WSAStartup(MAKEWORD(SOCK_VER,2), &wsaData) != 0) { printf("Failed to initialise winsock\n"); WSACleanup(); system("PAUSE"); return 0; } if (LOBYTE(wsaData.wVersion) != SOCK_VER || HIBYTE(wsaData.wVersion) != 2) { printf("Failed to load the correct winsock version\n"); WSACleanup(); system("PAUSE"); return 0; } // Create socket mSocket = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP); if (mSocket == INVALID_SOCKET) { printf("Failed to create TCP socket\n"); WSACleanup(); system("PAUSE"); return 0; } // Get IP Address of website by the domain name, we do this by contacting(??) the Domain Name Server if ((hostent = gethostbyname("localhost")) == NULL) // "localhost" www.google.com { printf("Failed to resolve website name to an ip address\n"); WSACleanup(); system("PAUSE"); return 0; } sockAddr.sin_port = htons(SERVER_PORT); sockAddr.sin_family = AF_INET; sockAddr.sin_addr.S_un.S_addr = (*reinterpret_cast <IPNumber*> (hostent->h_addr_list[0])); // sockAddr.sin_addr.s_addr=*((unsigned long*)hostent->h_addr); // Can also do this // ERROR OCCURS ON NEXT LINE: Connect to server if (connect(mSocket, (SOCKADDR*)(&sockAddr), sizeof(sockAddr)) != 0) { printf("Failed to connect to server\n"); WSACleanup(); system("PAUSE"); return 0; } printf("Got to here\r\n"); // Display message from server char buffer[1000]; memset(buffer,0,999); int inDataLength=recv(mSocket,buffer,1000,0); printf("Response: %s\r\n", buffer); // Shutdown our socket shutdown(mSocket, SD_SEND); // Close our socket entirely closesocket(mSocket); // Cleanup Winsock WSACleanup(); system("pause"); return 0; }

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  • Access Violation Exception when trying to perform WTSVirtualChannelRead

    - by Scott Chamberlain
    I am trying to write a hello world type program for using virtual channels in the windows terminal services client. public partial class Form1 : Form { public Form1() { InitializeComponent(); } IntPtr mHandle = IntPtr.Zero; private void Form1_Load(object sender, EventArgs e) { mHandle = NativeMethods.WTSVirtualChannelOpen(IntPtr.Zero, -1, "TSCRED"); } private void button1_Click(object sender, EventArgs e) { int bufferSize = 1024; byte[] buffer = new byte[bufferSize]; int bytesRead = 0; NativeMethods.WTSVirtualChannelRead(mHandle, 0, buffer, bufferSize, ref bytesRead); if (bytesRead != 0) { MessageBox.Show("Got no Data"); } else { MessageBox.Show("Got data: " + bytesRead); } } protected override void Dispose(bool disposing) { if (mHandle != System.IntPtr.Zero) { NativeMethods.WTSVirtualChannelClose(mHandle); } base.Dispose(disposing); } } internal static class NativeMethods { [DllImport("Wtsapi32.dll")] public static extern IntPtr WTSVirtualChannelOpen(IntPtr server, int sessionId, [MarshalAs(UnmanagedType.LPStr)] string virtualName); [DllImport("Wtsapi32.dll", SetLastError = true)] public static extern bool WTSVirtualChannelRead(IntPtr channelHandle, long timeout, byte[] buffer, int length, ref int bytesReaded); [DllImport("Wtsapi32.dll")] public static extern bool WTSVirtualChannelClose(IntPtr channelHandle); } On NativeMethods.WTSVirtualChannelRead(mHandle, 0, buffer, bufferSize, ref bytesRead); I get the following error every time. System.AccessViolationException was unhandled by user code Message=Attempted to read or write protected memory. This is often an indication that other memory is corrupt. Source=RemoteForm StackTrace: at RemoteForm.NativeMethods.WTSVirtualChannelRead(IntPtr channelHandle, Int64 timeout, Byte[] buffer, Int32 length, Int32& bytesReaded) at RemoteForm.Form1.button1_Click(Object sender, EventArgs e) in E:\Visual Studio 2010\Projects\RemoteForm\Form1.cs:line 31 at System.Windows.Forms.Control.OnClick(EventArgs e) at System.Windows.Forms.Button.OnClick(EventArgs e) at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent) at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks) at System.Windows.Forms.Control.WndProc(Message& m) at System.Windows.Forms.ButtonBase.WndProc(Message& m) at System.Windows.Forms.Button.WndProc(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam) InnerException: I am sending the data from the MSTSC COM object and ActiveX controll. public partial class Form1 : Form { public Form1() { InitializeComponent(); } private void Form1_Load(object sender, EventArgs e) { rdp.Server = "schamberlainvm"; rdp.UserName = "TestAcct"; IMsTscNonScriptable secured = (IMsTscNonScriptable)rdp.GetOcx(); secured.ClearTextPassword = "asdf"; rdp.CreateVirtualChannels("TSCRED"); rdp.Connect(); } private void button1_Click(object sender, EventArgs e) { rdp.SendOnVirtualChannel("TSCRED", "This is a test"); } } //Designer code // // rdp // this.rdp.Enabled = true; this.rdp.Location = new System.Drawing.Point(12, 12); this.rdp.Name = "rdp"; this.rdp.OcxState = ((System.Windows.Forms.AxHost.State)(resources.GetObject("rdp.OcxState"))); this.rdp.Size = new System.Drawing.Size(1092, 580); this.rdp.TabIndex = 0; Any help on this would be greatly appreciated.

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  • wpf window refresh works at first, then stops

    - by mcl
    I've got a routine that grabs a list of all images in a directory, then runs an MD5 digest on all of them. Since this takes a while to do, I pop up a window with a progress bar. The progress bar is updated by a lambda that I pass in to the long-running routine. The first problem was that the progress window was never updated (which is normal in WPF I guess). Since WPF lacks a Refresh() command I fixed this with a call to Dispatcher.Invoke(). Now the progress bar is updated for a while, then the window stops being updated. The long-running work does eventually finish and the windows go back to normal. I have already tried a BackgroundWorker and quickly became frustrated by a threading issue related to an event triggered by the long-running process. So if that's really the best solution and I just need to learn the paradigm better, please say so. But I'd be really much happier with the approach I've got here, except that it stops updating after a bit (for example, in a folder with 1000 files, it might update for 50-100 files, then "hang"). The UI does not need to be responsive during this activity, except to report on progress. Anyway, here's the code. First the progress window itself: public partial class ProgressWindow : Window { public ProgressWindow(string title, string supertext, string subtext) { InitializeComponent(); this.Title = title; this.SuperText.Text = supertext; this.SubText.Text = subtext; } internal void UpdateProgress(int count, int total) { this.ProgressBar.Maximum = Convert.ToDouble(total); this.ProgressBar.Value = Convert.ToDouble(count); this.SubText.Text = String.Format("{0} of {1} finished", count, total); this.Dispatcher.Invoke(DispatcherPriority.Render, EmptyDelegate); } private static Action EmptyDelegate = delegate() { }; } <Window x:Class="Pixort.ProgressWindow" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" Title="Pixort Progress" Height="128" Width="256" WindowStartupLocation="CenterOwner" WindowStyle="SingleBorderWindow" ResizeMode="NoResize"> <DockPanel> <TextBlock DockPanel.Dock="Top" x:Name="SuperText" TextAlignment="Left" Padding="6"></TextBlock> <TextBlock DockPanel.Dock="Bottom" x:Name="SubText" TextAlignment="Right" Padding="6"></TextBlock> <ProgressBar x:Name="ProgressBar" Height="24" Margin="6"/> </DockPanel> </Window> The long running method (in Gallery.cs): public void ImportFolder(string folderPath, Action<int, int> progressUpdate) { string[] files = this.FileIO.GetFiles(folderPath); for (int i = 0; i < files.Length; i++) { // do stuff with the file if (null != progressUpdate) { progressUpdate.Invoke(i + 1, files.Length); } } } Which is called thusly: ProgressWindow progress = new ProgressWindow("Import Folder Progress", String.Format("Importing {0}", folder), String.Empty); progress.Show(); this.Gallery.ImportFolder(folder, ((c, t) => progress.UpdateProgress(c, t))); progress.Close();

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  • PHP/Java bridge problem

    - by Jack
    I am using tomcat 6 on windows. Here is the code I am testing. import java.io.ByteArrayOutputStream; import java.io.Closeable; import java.io.StringReader; import javax.script.Invocable; import javax.script.ScriptEngine; import javax.script.ScriptEngineManager; /** * Create and run THREAD_COUNT PHP threads, concurrently accessing a * shared resource. * * Create 5 script engines, passing each a shared resource allocated * from Java. Each script engine has to implement Runnable. * * Java accesses the Runnable script engine using * scriptEngine.getInterface() and calls thread.start() to invoke each * PHP Runnable implementations concurrently. */ class PhpThreads { public static final String runnable = new String("<?php\n" + "function run() {\n" + " $out = java_context()->getAttribute('sharedResource', 100);\n" + " $nr = (string)java_context()->getAttribute('nr', 100);\n" + " echo \"started thread: $nr\n\";\n" + " for($i=0; $i<100; $i++) {\n" + " $out->write(ord($nr));\n" + " java('java.lang.Thread')->sleep(1);\n" + " }\n" + "}\n" + "?>\n"); static final int THREAD_COUNT = 5; public static void main(String[] args) throws Exception { ScriptEngineManager manager = new ScriptEngineManager(); Thread threads[] = new Thread[THREAD_COUNT]; ScriptEngine engines[] = new ScriptEngine[THREAD_COUNT]; ByteArrayOutputStream sharedResource = new ByteArrayOutputStream(); StringReader runnableReader = new StringReader(runnable); // create THREAD_COUNT PHP threads for (int i=0; i<THREAD_COUNT; i++) { engines[i] = manager.getEngineByName("php-invocable"); if (engines[i] == null) throw new NullPointerException ("php script engine not found"); engines[i].put("nr", new Integer(i+1)); engines[i].put("sharedResource", sharedResource); engines[i].eval(runnableReader); runnableReader.reset(); // cast the whole script to Runnable; note also getInterface(specificClosure, type) Runnable r = (Runnable) ((Invocable)engines[i]).getInterface(Runnable.class); threads[i] = new Thread(r); } // run the THREAD_COUNT PHP threads for (int i=0; i<THREAD_COUNT; i++) { threads[i].start(); } // wait for the THREAD_COUNT PHP threads to finish for (int i=0; i<THREAD_COUNT; i++) { threads[i].join(); ((Closeable)engines[i]).close(); } // print the output generated by the THREAD_COUNT concurrent threads String result = sharedResource.toString(); System.out.println(result); // Check result Object res=manager.getEngineByName("php").eval( "<?php " + "exit((int)('10011002100310041005'!=" + "@system(\"echo -n "+result+"|sed 's/./&\\\n/g'|sort|uniq -c|tr -d ' \\\n'\")));" + "?>"); System.exit(((Number)res).intValue()); } } I have added all the libraries. When I run the file I get the following error - run: Exception in thread "main" javax.script.ScriptException: java.io.IOException: Cannot run program "php-cgi": CreateProcess error=2, The system cannot find the file specified at php.java.script.InvocablePhpScriptEngine.eval(InvocablePhpScriptEngine.java:209) at php.java.script.SimplePhpScriptEngine.eval(SimplePhpScriptEngine.java:178) at javax.script.AbstractScriptEngine.eval(AbstractScriptEngine.java:232) at PhpThreads.main(NewClass.java:53) Caused by: java.io.IOException: Cannot run program "php-cgi": CreateProcess error=2, The system cannot find the file specified at java.lang.ProcessBuilder.start(ProcessBuilder.java:459) at java.lang.Runtime.exec(Runtime.java:593) at php.java.bridge.Util$Process.start(Util.java:1064) at php.java.bridge.Util$ProcessWithErrorHandler.start(Util.java:1166) at php.java.bridge.Util$ProcessWithErrorHandler.start(Util.java:1217) at php.java.script.CGIRunner.doRun(CGIRunner.java:126) at php.java.script.HttpProxy.doRun(HttpProxy.java:63) at php.java.script.CGIRunner.run(CGIRunner.java:111) at php.java.bridge.ThreadPool$Delegate.run(ThreadPool.java:60) Caused by: java.io.IOException: CreateProcess error=2, The system cannot find the file specified at java.lang.ProcessImpl.create(Native Method) at java.lang.ProcessImpl.<init>(ProcessImpl.java:81) at java.lang.ProcessImpl.start(ProcessImpl.java:30) at java.lang.ProcessBuilder.start(ProcessBuilder.java:452) ... 8 more What am I missing?

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  • Queyring container with Linq + group by ?

    - by Prix
    public class ItemList { public int GuID { get; set; } public int ItemID { get; set; } public string Name { get; set; } public entityType Status { get; set; } public class Waypoint { public int Zone { get; set; } public int SubID { get; set; } public int Heading { get; set; } public float PosX { get; set; } public float PosY { get; set; } public float PosZ { get; set; } } public List<Waypoint> Routes = new List<Waypoint>(); } I have a list of items using the above class and now I need to group it by ItemID and join the first entry of Routes of each iqual ItemID. So for example, let's say on my list I have: GUID ItemID ListOfRoutes 1 23 first entry only 2 23 first entry only 3 23 first entry only 4 23 first entry only 5 23 first entry only 6 23 first entry only 7 23 first entry only Means I have to group entries 1 to 7 as 1 Item with all the Routes entries. So I would have one ItemID 23 with 7 Routes on it where those routes are the first element of that given GUID Routes List. My question is if it is possible using LINQ to make a statment to do something like that this: var query = from ItemList entry in myList where status.Contains(entry.Status) group entry by entry.ItemID into result select new { items = new { ID = entry.ItemID, Name = entry.Name }, routes = from ItemList m in entry group m.Routes.FirstOrDefault() by n.NpcID into m2 }; So basicly I would have list of unique IDS information with a inner list of all the first entry of each GUID route that had the same ItemID. <<< UPDATE: This would be an example of public List<ItemList> myList = new List<ItemList>(); data: GUID ItemID ListOfRoutes 1 20 Routes[1] 2 20 Routes[2] 3 20 Routes[3] 4 20 Routes[4] 5 20 Routes[5] 6 55 Routes[6] 7 55 Routes[7] 8 55 Routes[8] 9 1 Routes[9] 10 1 Routes[10] As you can see GUID is unique, ItemID can reapeat it self. Each GUID has a Routes list and all routes list have a minimum of 1 entry and above. Routes example. Routes[1] have: Entry Zone SubID Heading PosX PosY PosZ 1 1200 0 100 1029.32 837.21 29.10 2 1200 0 120 1129.32 537.21 29.10 3 1200 0 180 1229.32 137.21 29.10 4 1200 0 360 1329.32 437.21 29.10 5 1200 0 100 1429.32 637.21 29.10 Routes[2] have: Entry Zone SubID Heading PosX PosY PosZ 1 100 0 10 129.32 437.21 29.10 So what I want to do is a list of all entries I have on myList grouped by ItemID maintainning the fields ItemID and Name ... and a new field or item that will have all the first elements of Routes of those GUIDs. For example ItemID 20 would produce the follow result: ItemID, Name, ListOfRoutes This ItemID ListOfRoutes would contain Routes[1] first entry: Entry Zone SubID Heading PosX PosY PosZ 1 1200 0 100 1029.32 837.21 29.10 Routes[2] first entry: Entry Zone SubID Heading PosX PosY PosZ 1 100 0 10 129.32 437.21 29.10 Routes[3], Routes[4], Routes[5] first entries. Example of how myList is feeded: ItemList newItem = new ItemList(); newItem.GUID = GUID; newItem.ItemID = ItemID; newItem.Name = Name; newItem.Status = Status; // Item location ItemList.Waypoint itemLocation = new ItemList.Waypoint(); itemLocation.SubID = SubID; itemLocation.Zone = Zone; itemLocation.Heading = convertHeading(Heading); itemLocation.PosX = PosX; itemLocation.PosY = PosY; itemLocation.PosZ = PosZ; itemLocation.Rest = Rest; newItem.Routes.Add(itemLocation); myList.Add(newItem);

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  • BitBlt ignores CAPTUREBLT and seems to always capture a cached copy of the target...

    - by Jake Petroules
    I am trying to capture screenshots using the BitBlt function. However, every single time I capture a screenshot, the non-client area NEVER changes no matter what I do. It's as if it's getting some cached copy of it. The client area is captured correctly. If I close and then re-open the window, and take a screenshot, the non-client area will be captured as it is. Any subsequent captures after moving/resizing the window have no effect on the captured screenshot. Again, the client area will be correct. Furthermore, the CAPTUREBLT flag seems to do absolutely nothing at all. I notice no change with or without it. Here is my capture code: QPixmap WindowManagerUtils::grabWindow(WId windowId, GrabWindowFlags flags, int x, int y, int w, int h) { RECT r; switch (flags) { case WindowManagerUtils::GrabWindowRect: GetWindowRect(windowId, &r); break; case WindowManagerUtils::GrabClientRect: GetClientRect(windowId, &r); break; case WindowManagerUtils::GrabScreenWindow: GetWindowRect(windowId, &r); return QPixmap::grabWindow(QApplication::desktop()->winId(), r.left, r.top, r.right - r.left, r.bottom - r.top); case WindowManagerUtils::GrabScreenClient: GetClientRect(windowId, &r); return QPixmap::grabWindow(QApplication::desktop()->winId(), r.left, r.top, r.right - r.left, r.bottom - r.top); default: return QPixmap(); } if (w < 0) { w = r.right - r.left; } if (h < 0) { h = r.bottom - r.top; } #ifdef Q_WS_WINCE_WM if (qt_wince_is_pocket_pc()) { QWidget *widget = QWidget::find(winId); if (qobject_cast<QDesktopWidget*>(widget)) { RECT rect = {0,0,0,0}; AdjustWindowRectEx(&rect, WS_BORDER | WS_CAPTION, FALSE, 0); int magicNumber = qt_wince_is_high_dpi() ? 4 : 2; y += rect.top - magicNumber; } } #endif // Before we start creating objects, let's make CERTAIN of the following so we don't have a mess Q_ASSERT(flags == WindowManagerUtils::GrabWindowRect || flags == WindowManagerUtils::GrabClientRect); // Create and setup bitmap HDC display_dc = NULL; if (flags == WindowManagerUtils::GrabWindowRect) { display_dc = GetWindowDC(NULL); } else if (flags == WindowManagerUtils::GrabClientRect) { display_dc = GetDC(NULL); } HDC bitmap_dc = CreateCompatibleDC(display_dc); HBITMAP bitmap = CreateCompatibleBitmap(display_dc, w, h); HGDIOBJ null_bitmap = SelectObject(bitmap_dc, bitmap); // copy data HDC window_dc = NULL; if (flags == WindowManagerUtils::GrabWindowRect) { window_dc = GetWindowDC(windowId); } else if (flags == WindowManagerUtils::GrabClientRect) { window_dc = GetDC(windowId); } DWORD ropFlags = SRCCOPY; #ifndef Q_WS_WINCE ropFlags = ropFlags | CAPTUREBLT; #endif BitBlt(bitmap_dc, 0, 0, w, h, window_dc, x, y, ropFlags); // clean up all but bitmap ReleaseDC(windowId, window_dc); SelectObject(bitmap_dc, null_bitmap); DeleteDC(bitmap_dc); QPixmap pixmap = QPixmap::fromWinHBITMAP(bitmap); DeleteObject(bitmap); ReleaseDC(NULL, display_dc); return pixmap; } Most of this code comes from Qt's QWidget::grabWindow function, as I wanted to make some changes so it'd be more flexible. Qt's documentation states that: The grabWindow() function grabs pixels from the screen, not from the window, i.e. if there is another window partially or entirely over the one you grab, you get pixels from the overlying window, too. However, I experience the exact opposite... regardless of the CAPTUREBLT flag. I've tried everything I can think of... nothing works. Any ideas?

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  • Need help with BOOST_FOREACH/compiler bug

    - by Jacek Lawrynowicz
    I know that boost or compiler should be last to blame, but I can't see another explanation here. I'm using msvc 2008 SP1 and boost 1.43. In the following code snippet execution never leaves third BOOST_FOREACH loop typedef Graph<unsigned, unsigned>::VertexIterator Iter; Graph<unsigned, unsigned> g; g.createVertex(0x66); // works fine Iter it = g.getVertices().first, end = g.getVertices().second; for(; it != end; ++it) ; // fine std::pair<Iter, Iter> p = g.getVertices(); BOOST_FOREACH(unsigned handle, p) ; // fine unsigned vertex_count = 0; BOOST_FOREACH(unsigned handle, g.getVertices()) vertex_count++; // oops, infinite loop vertex_count = 0; BOOST_FOREACH(unsigned handle, g.getVertices()) vertex_count++; vertex_count = 0; BOOST_FOREACH(unsigned handle, g.getVertices()) vertex_count++; // ... last block repeated 7 times Iterator code: class Iterator : public boost::iterator_facade<Iterator, unsigned const, boost::bidirectional_traversal_tag> { public: Iterator() : list(NULL), handle(INVALID_ELEMENT_HANDLE) {} explicit Iterator(const VectorElementsList &list, unsigned handle = INVALID_ELEMENT_HANDLE) : list(&list), handle(handle) {} friend std::ostream& operator<<(std::ostream &s, const Iterator &it) { s << "[list: " << it.list <<", handle: " << it.handle << "]"; return s; } private: friend class boost::iterator_core_access; void increment() { handle = list->getNext(handle); } void decrement() { handle = list->getPrev(handle); } unsigned const& dereference() const { return handle; } bool equal(Iterator const& other) const { return handle == other.handle && list == other.list; } const VectorElementsList<T> *list; unsigned handle; }; Some ASM fun: vertex_count = 0; BOOST_FOREACH(unsigned handle, g.getVertices()) // initialization 013E1369 mov edi,dword ptr [___defaultmatherr+8 (13E5034h)] // end iterator handle: 0xFFFFFFFF 013E136F mov ebp,dword ptr [esp+0ACh] // begin iterator handle: 0x0 013E1376 lea esi,[esp+0A8h] // begin iterator list pointer 013E137D mov ebx,esi 013E137F nop // forever loop begin 013E1380 cmp ebp,edi 013E1382 jne main+238h (13E1388h) 013E1384 cmp ebx,esi 013E1386 je main+244h (13E1394h) 013E1388 lea eax,[esp+18h] 013E138C push eax // here iterator is incremented in ram 013E138D call boost::iterator_facade<detail::VectorElementsList<Graph<unsigned int,unsigned int>::VertexWrapper>::Iterator,unsigned int const ,boost::bidirectional_traversal_tag,unsigned int const &,int>::operator++ (13E18E0h) 013E1392 jmp main+230h (13E1380h) vertex_count++; // forever loop end It's easy to see that iterator handle is cached in EBP and it never gets incremented despite of a call to iterator operator++() function. I've replaced Itarator implmentation with one deriving from std::iterator and the issue persisted, so this is not iterator_facade fault. This problem exists only on msvc 2008 SP1 x86 and amd64 release builds. Debug builds on msvc 2008 and debug/release builds on msvc 2010 and gcc 4.4 (linux) works fine. Furthermore the BOOST_FOREACH block must be repeaded exacly 10 times. If it's repeaded 9 times, it's all OK. I guess that due to BOOST_FOREACH use of template trickery (const auto_any), compiler assumes that iterator handle is constant and never reads its real value again. I would be very happy to hear that my code is wrong, correct it and move on with BOOST_FOREACH, which I'm very found of (as opposed to BOOST_FOREVER :). May be related to: http://stackoverflow.com/questions/1275852/why-does-boost-foreach-not-work-sometimes-with-c-strings

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  • Mysql - Help me change this single complex query to use temporary tables

    - by sandeepan-nath
    About the system: - There are tutors who create classes and packs - A tags based search approach is being followed.Tag relations are created when new tutors register and when tutors create packs (this makes tutors and packs searcheable). For details please check the section How tags work in this system? below. Following is the concerned query Can anybody help me suggest an approach using temporary tables. We have indexed all the relevant fields and it looks like this is the least time possible with this approach:- SELECT SUM(DISTINCT( t.tag LIKE "%Dictatorship%" OR tt.tag LIKE "%Dictatorship%" OR ttt.tag LIKE "%Dictatorship%" )) AS key_1_total_matches , SUM(DISTINCT( t.tag LIKE "%democracy%" OR tt.tag LIKE "%democracy%" OR ttt.tag LIKE "%democracy%" )) AS key_2_total_matches , COUNT(DISTINCT( od.id_od )) AS tutor_popularity, CASE WHEN ( IF(( wc.id_wc > 0 ), ( wc.wc_api_status = 1 AND wc.wc_type = 0 AND wc.class_date > '2010-06-01 22:00:56' AND wccp.status = 1 AND ( wccp.country_code = 'IE' OR wccp.country_code IN ( 'INT' ) ) ), 0) ) THEN 1 ELSE 0 END AS 'classes_published' , CASE WHEN ( IF(( lp.id_lp > 0 ), ( lp.id_status = 1 AND lp.published = 1 AND lpcp.status = 1 AND ( lpcp.country_code = 'IE' OR lpcp.country_code IN ( 'INT' ) ) ), 0) ) THEN 1 ELSE 0 END AS 'packs_published', td . *, u . * FROM tutor_details AS td JOIN users AS u ON u.id_user = td.id_user LEFT JOIN learning_packs_tag_relations AS lptagrels ON td.id_tutor = lptagrels.id_tutor LEFT JOIN learning_packs AS lp ON lptagrels.id_lp = lp.id_lp LEFT JOIN learning_packs_categories AS lpc ON lpc.id_lp_cat = lp.id_lp_cat LEFT JOIN learning_packs_categories AS lpcp ON lpcp.id_lp_cat = lpc.id_parent LEFT JOIN learning_pack_content AS lpct ON ( lp.id_lp = lpct.id_lp ) LEFT JOIN webclasses_tag_relations AS wtagrels ON td.id_tutor = wtagrels.id_tutor LEFT JOIN webclasses AS wc ON wtagrels.id_wc = wc.id_wc LEFT JOIN learning_packs_categories AS wcc ON wcc.id_lp_cat = wc.id_wp_cat LEFT JOIN learning_packs_categories AS wccp ON wccp.id_lp_cat = wcc.id_parent LEFT JOIN order_details AS od ON td.id_tutor = od.id_author LEFT JOIN orders AS o ON od.id_order = o.id_order LEFT JOIN tutors_tag_relations AS ttagrels ON td.id_tutor = ttagrels.id_tutor LEFT JOIN tags AS t ON t.id_tag = ttagrels.id_tag LEFT JOIN tags AS tt ON tt.id_tag = lptagrels.id_tag LEFT JOIN tags AS ttt ON ttt.id_tag = wtagrels.id_tag WHERE ( u.country = 'IE' OR u.country IN ( 'INT' ) ) AND CASE WHEN ( ( tt.id_tag = lptagrels.id_tag ) AND ( lp.id_lp > 0 ) ) THEN lp.id_status = 1 AND lp.published = 1 AND lpcp.status = 1 AND ( lpcp.country_code = 'IE' OR lpcp.country_code IN ( 'INT' ) ) ELSE 1 END AND CASE WHEN ( ( ttt.id_tag = wtagrels.id_tag ) AND ( wc.id_wc > 0 ) ) THEN wc.wc_api_status = 1 AND wc.wc_type = 0 AND wc.class_date > '2010-06-01 22:00:56' AND wccp.status = 1 AND ( wccp.country_code = 'IE' OR wccp.country_code IN ( 'INT' ) ) ELSE 1 END AND CASE WHEN ( od.id_od > 0 ) THEN od.id_author = td.id_tutor AND o.order_status = 'paid' AND CASE WHEN ( od.id_wc > 0 ) THEN od.can_attend_class = 1 ELSE 1 END ELSE 1 END AND ( t.tag LIKE "%Dictatorship%" OR t.tag LIKE "%democracy%" OR tt.tag LIKE "%Dictatorship%" OR tt.tag LIKE "%democracy%" OR ttt.tag LIKE "%Dictatorship%" OR ttt.tag LIKE "%democracy%" ) GROUP BY td.id_tutor HAVING key_1_total_matches = 1 AND key_2_total_matches = 1 ORDER BY tutor_popularity DESC, u.surname ASC, u.name ASC LIMIT 0, 20 The problem The results returned by the above query are correct (AND logic working as per expectation), but the time taken by the query rises alarmingly for heavier data and for the current data I have it is like 10 seconds as against normal query timings of the order of 0.005 - 0.0002 seconds, which makes it totally unusable. Somebody suggested in my previous question to do the following:- create a temporary table and insert here all relevant data that might end up in the final result set run several updates on this table, joining the required tables one at a time instead of all of them at the same time finally perform a query on this temporary table to extract the end result All this was done in a stored procedure, the end result has passed unit tests, and is blazing fast. I have never worked with temporary tables till now. Only if I could get some hints, kind of schematic representations so that I can start with... Is there something faulty with the query? What can be the reason behind 10+ seconds of execution time? How tags work in this system? When a tutor registers, tags are entered and tag relations are created with respect to tutor's details like name, surname etc. When a Tutors create packs, again tags are entered and tag relations are created with respect to pack's details like pack name, description etc. tag relations for tutors stored in tutors_tag_relations and those for packs stored in learning_packs_tag_relations. All individual tags are stored in tags table. The explain query output:- Please see this screenshot - http://www.test.examvillage.com/Explain_query_improved.jpg

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