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  • Mass Metadata Updates with Folders

    - by Kyle Hatlestad
    With the release of WebCenter Content PS5, a new folder architecture called 'Framework Folders' was introduced.  This is meant to replace the folder architecture of 'Folders_g'.  While the concepts of a folder structure and access to those folders through Desktop Integration Suite remain the same, the underlying architecture of the component has been completely rewritten.  One of the main goals of the new folders is to scale better at large volumes and remove the limitations of 1000 content items or sub-folders within a folder.  Along with the new architecture, it has a new look and a few additional features have been added.  One of those features are Query Folders.  These are folders that are populated simply by a query rather then literally putting items within the folders.  This is something that the Library has provided, but it always took an administrator to define them through the Web Layout Editor.  Now users can quickly define query folders anywhere within the standard folder hierarchy.   Within this new Framework Folders is the very handy ability to do metadata updates.  It's similar to the Propagate feature in Folders_g, but there are some key differences that make this very flexible and much more powerful. It's used within regular folders and Query Folders.  So the content you're updating doesn't all have to be in the same folder...or a folder at all.   The user decides what metadata to propagate.  In Folders_g, the system administrator controls which fields will be propagated using a single administration page.  In Framework Folders, the user decides at that time which fields they want to update. You set the value you want on the propagation screen.  In Folders_g, it used the metadata defined on the parent folder to propagate.  With Framework Folders, you supply the new metadata value when you select the fields you want to update.  It does not have to be defined on the parent folder. Because of these differences, I think the new propagate method is much more useful.  Instead of always having to rely on Archiver or a custom spreadsheet, you can quickly do mass metadata updates right within folders.   Here are the basic steps to perform propagation. First create a folder for the propagation.  You can use a regular folder, but a Query Folder will work as well. Go into the folder to get the results.   In the Edit menu, select 'Propagate'. Select the check-box next to the field to update and enter the new value  Click the Propagate button. Once complete, a dialog will appear showing it is complete What's also nice is that the process happens asynchronously in the background which means you can browse to other pages and do other things while it is still working.  You aren't stuck on the page waiting for it to complete.  In addition, you can add a configuration flag to the server to turn on a status indicator icon.  Set 'FldEnableInProcessIndicator=1' and it will show a working icon as its doing the propagation. There is a caveat when using the propagation on a Query Folder.   While a propagation on a regular folder will update all of the items within that folder, a Query Folder propagation will only update the first 50 items.  So you may need to run it multiple times depending on the size...and have the query exclude the items as they get updated. One extra note...Framework Folders is offered as the default folder architecture in the PS5 release of WebCenter Content.  But if you are using WebCenter Content integrated with another product that makes use of folders (WebCenter Portal/Spaces, Fusion Applications, Primavera, etc), you'll need to continue using Folders_g until they are updated to use the new folders.

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  • CodePlex Daily Summary for Friday, November 26, 2010

    CodePlex Daily Summary for Friday, November 26, 2010Popular ReleasesMath.NET Numerics: Beta 1: First beta of Math.NET Numerics. Only contains the managed linear algebra provider. Beta 2 will include the native linear algebra providers along with better documentation and examples.WatchersNET.SiteMap: WatchersNET.SiteMap 01.03.02: Whats NewNew Tax Filter, You can now select which Terms you want to Use.TextGen - Another Template Based Text Generator: TextGen v0.2: This is the first version of TextGen exposing its core functionality to COM. See the Access demo (Access 2000 file format) included in the package. For installation and usage instructions see ReadMe.txt. Have fun and provide feedback!Minecraft GPS: Minecraft GPS 1.1: 1.1 Release New Features Compass! New style. Set opacity on main window to allow overlay of Minecraft.Microsoft All-In-One Code Framework: Visual Studio 2010 Code Samples 2010-11-25: Code samples for Visual Studio 2010Typps (formerly jiffycms) wysiwyg rich text HTML editor for ASP.NET AJAX: Typps 2.9: -When uploading files (not images), through the file uploader and the multi-file uploader, FileUploaded and MultiFileUploaded event handlers were reporting an empty event argument, this is fixed now. -Fixed also url field not updating when uploading a file ( not image)Wii Backup Fusion: Wii Backup Fusion 0.8.5 Beta: - WBFS repair (default) options fixed - Transfer to image fixed - Settings ui widget names fixed - Some little bug fixes You need to reset the settings! Delete WiiBaFu's config file or registry entries on windows: Linux: ~/.config/WiiBaFu/wiibafu.conf Windows: HKEY_CURRENT_USER\Software\WiiBaFu\wiibafu Mac OS X: ~/Library/Preferences/com.wiibafu.wiibafu.plist Caution: This is a BETA version! Errors, crashes and data loss not impossible! Use in test environments only, not on productive syste...Minemapper: Minemapper v0.1.3: Added process count and world size calculation progress to the status bar. Added View->'Status Bar' menu item to show/hide the status bar. Status bar is automatically shown when loading a world. Added a prompt, when loading a world, to use or clear cached images.SQL Monitor: SQL Monitor 1.4: 1.added automatically load sql server instances 2.added friendly wait cursor 3.fixed problem with 4.0 fx 4.added exception handlingLateBindingApi.Excel: LateBindingApi.Excel Release 0.7f (fixed): Unterschiede zur Vorgängerversion: - XlConverter.ToRgb umbenannt zu XlConverter.ToDouble - XlConverter.GetFileExtension hinzugefügt (.xls oder .xlsx) - Insert Methoden+Overloads für Range und ShapeNodes - Xml Doku im Code entfernt Release+Samples V0.7f: - Enthält Laufzeit DLL und Beispielprojekte Beispielprojekte: COMAddinExample - Demonstriert ein versionslos angebundenes COMAddin Example01 - Background Colors und Borders für Cells Example02 - Font Attributes undAlignment für Cells Examp...Deep Zoom for WPF: First Release: This first release of the Deep Zoom control has the same source code, binaries and demos as the CodeProject article (http://www.codeproject.com/KB/WPF/DeepZoom.aspx).BlogEngine.NET: BlogEngine.NET 2.0 RC: This is a Release Candidate version for BlogEngine.NET 2.0. The most current, stable version of BlogEngine.NET is version 1.6. Find out more about the BlogEngine.NET 2.0 RC here. If you want to extend or modify BlogEngine.NET, you should download the source code. To get started, be sure to check out our installation documentation and the installation screencast. If you are upgrading from a previous version, please take a look at the Upgrading to BlogEngine.NET 2.0 instructions. As this ...NodeXL: Network Overview, Discovery and Exploration for Excel: NodeXL Excel Template, version 1.0.1.156: The NodeXL Excel template displays a network graph using edge and vertex lists stored in an Excel 2007 or Excel 2010 workbook. What's NewThis release adds a feature for aggregating the overall metrics in a folder full of NodeXL workbooks, adds geographical coordinates to the Twitter import features, and fixes a memory-related bug. See the Complete NodeXL Release History for details. Please Note: There is a new option in the setup program to install for "Just Me" or "Everyone." Most people...VFPX: FoxBarcode v.0.11: FoxBarcode v.0.11 - Released 2010.11.22 FoxBarcode is a 100% Visual FoxPro class that provides a tool for generating images with different bar code symbologies to be used in VFP forms and reports, or exported to other applications. Its use and distribution is free for all Visual FoxPro Community. Whats is new? Added a third parameter to the BarcodeImage() method Fixed some minor bugs History FoxBarcode v.0.10 - Released 2010.11.19 - 85 Downloads Project page: FoxBarcodeDotNetAge -a lightweight Mvc jQuery CMS: DotNetAge 1.1.0.5: What is new in DotNetAge 1.1.0.5 ?Document Library features and template added. Resolve issues of templates Improving publishing service performance Opml support added. What is new in DotNetAge 1.1 ? D.N.A Core updatesImprove runtime performance , more stabilize. The DNA core objects model added. Personalization features added that allows users create the personal website, manage their resources, store personal data DynamicUIFixed the PageManager could not move page node bug. ...ASP.NET MVC Project Awesome (jQuery Ajax helpers): 1.3.1 and demos: A rich set of helpers (controls) that you can use to build highly responsive and interactive Ajax-enabled Web applications. These helpers include Autocomplete, AjaxDropdown, Lookup, Confirm Dialog, Popup Form and Pager tested on mozilla, safari, chrome, opera, ie 9b/8/7/6MDownloader: MDownloader-0.15.24.6966: Fixed Updater; Fixed minor bugs;WPF Application Framework (WAF): WPF Application Framework (WAF) 2.0.0.1: Version: 2.0.0.1 (Milestone 1): This release contains the source code of the WPF Application Framework (WAF) and the sample applications. Requirements .NET Framework 4.0 (The package contains a solution file for Visual Studio 2010) The unit test projects require Visual Studio 2010 Professional Remark The sample applications are using Microsoft’s IoC container MEF. However, the WPF Application Framework (WAF) doesn’t force you to use the same IoC container in your application. You can use ....NET Extensions - Extension Methods Library for C# and VB.NET: Release 2011.01: Added new extensions for - object.CountLoopsToNull Added new extensions for DateTime: - DateTime.IsWeekend - DateTime.AddWeeks Added new extensions for string: - string.Repeat - string.IsNumeric - string.ExtractDigits - string.ConcatWith - string.ToGuid - string.ToGuidSave Added new extensions for Exception: - Exception.GetOriginalException Added new extensions for Stream: - Stream.Write (overload) And other new methods ... Release as of dotnetpro 01/2011Free language translator and file converter: Free Language Translator 2.2: Starting with version 2.0, the translator encountered a major redesign that uses MEF based plugins and .net 4.0. I've also fixed some bugs and added support for translating subtitles that can show up in video media players. Version 2.1 shows the context menu 'Translate' in Windows Explorer on right click. Version 2.2 has links to start the media file with its associated subtitle. Download the zip file and expand it in a temporary location on your local disk. At a minimum , you should uninstal...New Projects.NET DroneController: The .NET DroneController makes it easy to write applications that allow you to control an ARDrone quadricopter. BELT (A PowerShell Snapin for IE Browser Automation): BELT is a PowerShell snapin for IE browser automation. BELT makes it easier to control IE by PowerShell. "BELT" originally stands for "Browser Element Locating Tool".BusStationInfo: BusStationInfoDadaist: Dadaist is a random natural language generator that allows creation of random yet understandable (and often crazy) placeholder text for web designers. It could one day replace "Lorem ipsum" altogether! It is developed in C# and is a console application.Darskade LMS: Darskade is a kind of Learning Management System (LMS as a branch of CMS) and its main goal is to help professors and teacher assistants to manage classes, communicate with students, upload course contents ,put assignments and grades on it and more.ESRI for TableTops: An extension of the ESRI Api for use on digital tabletops and multitouch surfaces.Execute a SQL Server Agent Job - SSIS Package: The focus of SSMSAGENTJOBVBS is to explain how you can execute a SQL Server Agent Job remotely with the SSIS package, or DTSX file, as a job step. Look at the source code and dissect. Format.NET: Format.NET is an easy to use library to enable advanced and smart object formatting in .NET projects. Extends the default String.Format(...) allowing property resolution, custom formatting and text alignment.Gallery.net: Gallery.net is a tag-based image management solution, initially targeting for High Schools to manage and organize their large digital image assets. It is developed in C#, ASP.Net MVC3. GroupChallenge: GroupChallenge is a trivia game for one or more simultaneous players to interactively answer questions and submit questions to a hosted game server. Source code includes a WCF Data Service (OData) server, Windows Phone client, and a Silverlight client. Great for User Groups.GSWork: Manage clients and events in your company in a fast and efficient, without relying on a physical file. Ideal for companies with workers with no need to be in the same place.hermesystest1: ????? test ???.HTC Sense Util: Windows Mobile application for managing HTC Sense Tabs. The application will control sense and manage the tab control file.IdentityChecker: IdentityCheckerIndexed Material Splatting for Terrain Rendering Demo: This project is a demo using Indexed Material Splatting technique for terrain renderingIntegra: PFCKinet SDK: Kinect SDKLyra 3: Lyra is a small Windows Application to create and manage song-books. Each song-book may contain an arbitrary number of songs which can be created or edited within Lyra and projected using any screen device (e.g. a beamer). Support for full text search and presentation templates.NETWorking: NETWorking allows developers to easily integrate Internet connectivity into their applications. Be it a fault-tolerant distributed cluster or a peer-to-peer system, NETWorking exposes high-performance classes to facilitate application needs in a concise and understandable manner.RAD Platform: Rapid Application Development (RAD) Platform is a free run time report/form/chart designer and generator engine and multi-platform web/windows application servers. New generation of database independent .Net software framework. Design once, run at once on web and windows. Enjoy!Razor Repository Engine: <project name>RazorRepository</project> <programming language>C#</programming language> <activity>Finished</activity>Scientific Calculator: HTML 5 and CSS 3: Online SCIENTIFIC CALCULATOR implements latest features, available in HTML 5, CSS 3 and jQuery. Developed as Rich Internet Application (RIA) w/extremely small footprint (<20kb), it demonstrates best scripting techniques and coding practices; does not require any image files.Seguimiento Facon: Control de seguimiento faconSharePoint Social: Have you ever needed to show the facebook, twitter updates of your organization on your sharepoint portal ? If yes, this project is for you. Simple auto update tool: Makes a easy way to auto update your client software.SteelBattalion.NET: .NET-based library for interfacing with the original Steel Battalion X-Box controller. Utilizes LibUSB drivers. Works on 32-bit and 64-bit platforms, including Windows 7.SystemTimeFreezer: Freezes system datetime to some value you've selectedTeam Explorer Remover: Utility to completely remove TFS Team Explorer from VS.NET 2010. * Removes all registry entries regarding Team Explorer. * Removes all files related to Team Explorer. * Removes all VS.NET commands, menu items and hyperlinks related to Team Explorer (incl. one on StartUp page)TIMESHARE-SELLERS: TIMESHARE-SELLERSVsi Builder 2010: Vsi Builder is an extension for Visual Studio 2010 which allows packaging code snippets and old-style add-ins into .Vsi redistributable packagesWCF Peer Resolver: WCF Peer Resolver is an very extendable and simplified resolver framework to use instead of the built in CurstomPeerResolver in .Net Framework. It is completely developed in C# with .Net Framework 3.5.wsPDV2010: Primeiro desenvolvimento experimental de PDV.

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  • CodePlex Daily Summary for Saturday, March 03, 2012

    CodePlex Daily Summary for Saturday, March 03, 2012Popular ReleasesAcDown????? - Anime&Comic Downloader: AcDown????? v3.9.1: ?? ●AcDown??????????、??、??????,????1M,????,????,?????????????????????????。???????????Acfun、????(Bilibili)、??、??、YouTube、??、???、??????、SF????、????????????。??????AcPlay?????,??????、????????????????。 ● AcDown???????????????????????????,???,???????????????????。 ● AcDown???????C#??,????.NET Framework 2.0??。?????"Acfun?????"。 ????32??64? Windows XP/Vista/7/8 ????????????? ??:????????Windows XP???,?????????.NET Framework 2.0???(x86),?????"?????????"??? ??????????????,??????????: ??"AcDo...Windows Phone Commands for VS2010: Version 1.0: Initial Release Version 1.0 Connect from device or emulator (Monitors the connection) Show Device information (Plataform, build , version, avaliable memory, total memory, architeture Manager installed applications (Launch, uninstall and explorer isolate storage files) Manager core applications (Launch blocked applications from emulator (Office, Calculator, alarm, calendar , etc) Manager blocked settings from emulator (Airplane Mode, Celullar Network, Wifi, etc) Deploy and update ap...DNN Metro7 style Skin package: Metro7 style Skin for DotNetNuke 06.01.00: Changes on Version 06.01.00 Fixed issue on GraySmallTitle container, that breaks the layout Fixed issue on Blue Metro7 Skin where the Search, Login, Register, Date is missing Fixed issue with the Version numbers on the target file Fixed issue where the jQuery and jQuery-UI files not deleted on upgrade from Version 01.00.00 Added a internal page where the Image Slider would be replaces with a BannerPaneMedia Companion: MC 3.433b Release: General More GUI tweaks (mostly imperceptible!) Updates for mc_com.exe TV The 'Watched' button has been re-instigated Added TV Menu sub-option to search ALL for new Episodes (includes locked shows) Movies Added 'Source' field (eg DVD, Bluray, HDTV), customisable in Advanced Preferences (try it out, let us know how it works!) Added HTML <<format>> tag with optional parameters for video container, source, and resolution (updated HTML tags to be added to Documentation shortly) Known Issu...Picturethrill: Version 2.3.2.0: Release includes Self-Update feature for Picturethrill. What that means for users is that they are always guaranteed to have a fresh copy of Picturethrill on their computers with all latest fixes. When Picturethrill adds a new website to get pictures from, you will get it too!THE NVL Maker: The NVL Maker Ver 3.11: SIM??????,TRA??????, ????????????????,??????~(??????????????????) ??: 115?? ???? http://115.com/file/bewo7t11#THENVLMakerver3.11sim.zip MediaFire ???? http://www.mediafire.com/?wj9dmk3eb70mdzt 3.11 ??? ???: ·????????????UNICODE????????????????????(??Data.xp3) ·?????.?(https://sites.google.com/site/hiyuadv/) ?????????krkrcht.exe ·?????????Editor.exe,????????krkrcht.exe?? ??: ·Wizard.exe??,BUG??,?????????????? ·????(Code)???,???????????????, ·??3.10?,???????????????,?????????????? ...Simple MVVM Toolkit for Silverlight, WPF and Windows Phone: Simple MVVM Toolkit v3.0.0.0: Added support for Silverlight 5.0 and Windows Phone 7.1. Upgraded project templates and samples. Upgraded installer. There are some new prerequisites required for this version, namely Silverlight 5 Tools, Expression Blend Preview for Silverlight 5 (until the SDK is released), Windows Phone 7.1 SDK. Because it is in the experimental band, I have also removed the dependency on the Silverlight Testing Framework. You can use it if you wish, but the Ria Services project template no longer uses ...CODE Framework: 4.0.20301: The latest version adds a number of new features to the WPF system (such as stylable and testable messagebox support) as well as various new features throughout the system (especially in the Utilities namespace).WPF Sound Visualization Library: WPF SVL 0.3 (Source, Binaries, Examples, Help): Version 0.3 of WPFSVL. This includes three new controls: an equalizer, a digital clock, and a time editor.Cocktail: Cocktail v0.4: PrerequisitesVisual Studio 2010 with SP1 (any edition but Express) SQL Server Express (included automatically with most Visual Studio installs) Optional: Silverlight 4 or 5 Note: Install Silverlight 4 Tools and then the Silverlight 4 Toolkit. Likewise for Silverlight 5 Tools and the Silverlight 5 Toolkit DevForce Universal Express 6.1.6 or greater Included in the Cocktail download, DevForce Universal Express requires registration) Important: Install DevForce after all other compo...Orchard Project: Orchard 1.4: Please read our release notes for Orchard 1.4: http://docs.orchardproject.net/Documentation/Orchard-1-4-Release-NotesFluentData -Micro ORM with a fluent API that makes it simple to query a database: FluentData version 1.2: New features: - QueryValues method - Added support for automapping to enumerations (both int and string are supported). Fixed 2 reported issues.NetSqlAzMan - .NET SQL Authorization Manager: 3.6.0.15: 3.6.0.15 28-Feb-2012 • Fix: The communication object, System.ServiceModel.Channels.ServiceChannel, cannot be used for communication because it is in the Faulted state. Work Item 10435: http://netsqlazman.codeplex.com/workitem/10435 • Fix: Made StorageCache thread safe. Thanks to tangrl. • Fix: Members property of SqlAzManApplicationGroup is not functioning. Thanks to tangrl. Work Item 10267: http://netsqlazman.codeplex.com/workitem/10267 • Fix: Indexer are making database calls. Thanks to t...SCCM Client Actions Tool: Client Actions Tool v1.1: SCCM Client Actions Tool v1.1 is the latest version. It comes with following changes since last version: Added stop button to stop the ongoing process. Added action "Query update status". Added option "saveOnlineComputers" in config.ini to enable saving list of online computers from last session. Default value for "LatestClientVersion" set to SP2 R3 (4.00.6487.2157). Wuauserv service manual startup mode is considered healthy on Windows 7. Errors are now suppressed in checkReleases...Document.Editor: 2012.1: Whats new for Document.Editor 2012.1: Improved Recent Documents list Improved Insert Shape Improved Dialogs Minor Bug Fix's, improvements and speed upsASP.NET REST Services Framework: Release 1.1 - Standard version: Beginning from v1.1 the REST-services Framework is compatible with ASP.NET Routing model as well with CRUD (Create, Read, Update, and Delete) principle. These two are often important when building REST API functionality within your application. It also includes ability to apply Filters to a class to target all WebRest methods, as well as some performance enhancements. New version includes Metadata Explorer providing ability exploring the existing services that becomes essential as the number ...SQL Live Monitor: SQL Live Monitor 1.31: A quick fix to make it this version work with SQL 2012. Version 2 already has 2012 working, but am still developing the UI in version 2, so this is just an interim fix to allow user to monitor SQL 2012.DotNet.Highcharts: DotNet.Highcharts 1.1 with Examples: Fixed small bug in JsonSerializer about the numbers represented as string. Fixed Issue 310: decimal values don't work Fixed Issue 345: Disable Animation Refactored Highcharts class. Implemented Issue 341: More charts on one page. Added new class Container which can combine and display multiple charts. Usage: new Container(new[] { chart1, chart2, chart3, chart4 }) Implemented Feature 302: Inside an UpdatePanel - Added method (InFunction) which create the Highchart inside JavaScript f...Content Slider Module for DotNetNuke: 01.02.00: This release has the following updates and new features: Feature: One-Click Enabling of Pager Setting Feature: Cache Sliders for Performance Feature: Configurable Cache Setting Enhancement: Transitions can be Selected Bug: Secure Folder Images not Viewable Bug: Sliders Disappear on Postback Bug: Remote Images Cause Error Bug: Deleted Images Cause Error System Requirements DotNetNuke v06.00.00 or newer .Net Framework v3.5 SP1 or newer SQL Server 2005 or newerImage Resizer for Windows: Image Resizer 3 Preview 3: Here is yet another iteration toward what will eventually become Image Resizer 3. This release is stable. However, I'm calling it a preview since there are still many features I'd still like to add before calling it complete. Updated on February 28 to fix an issue with installing on multi-user machines. As usual, here is my progress report. Done Preview 3 Fix: 3206 3076 3077 5688 Fix: 7420 Fix: 7527 Fix: 7576 7612 Preview 2 6308 6309 Fix: 7339 Fix: 7357 Preview 1 UI...New Projectsbinbin pager: pager extensionCC&PPTK-VSN: CC&PPTK-VSN Thi?t l?p SVN di nhóm D16TPMCCG (Crud Class Generator): CCGDatamodel Manager: Datamodel Manager is tool for managing database part of application.Daun Management Studio: Daun Management Studio is a management tool that is used for configuring, managing, and administering all components within MongoDB. The tool includes both script editors and graphical tools which work with features of MongoDB.DotNetNuke Role-Based Control Panels: This provider extends the DotNetNuke control panel by allowing a host to specify the particular control panel that is to be loaded by role (and site). For non-administrators any user interface may be utilized, allowing for flexible custom functionality not otherwise possible.HTML Creator: HTML Creator allows a web designer/developer to concentrate on the design and development of their web project; not the mundane tasks of project development. HTML Creator will combine the development, testing, debugging, and publishing stages into a complete workflow. This project uses .NET 4 Framework, Visual Basic 2010, and WPF as the primary programming languages.Ibiiztera: 3D shapes and figures renderingiNavigate: Same jQuery autocomplete, but with more optionsMapUpdater: MapUpdater is a simple application that connects to one or more ftp servers, downloads your minecraft world data, generates images and uploads them to another ftp server. c10t is the only renderer currently supported.Minecraft Web Launcher: Minecraft Web Launcher detects attempts to use an incomplete Minecraft.net API and overrides it, allowing you to launch Minecraft from a web browser and go directly to a certain server.MS CRM 2011 - Orbis- Client Caching Tool: The purpose of this tool is to cache all or the top most aspx pages. Caching means that this tool tests the Microsoft Dynamics CRM Client offline setting. If the client is offline OrbCrmCC ensures in a defined interval that the MSCRM Client host is up and that the aspx files are Mushroom: A very nice tool for web developers for both client-side or server-side development. What I will do here is to turn my own development environment into a very easy-to-use gui application which will run on Windows, Linux, and MacOS. It will support different languages, frameworks, and databases. Mushroom will make individuals and teams work much more efficiently by doing all the drudgery automatically. By providing some standard ways of doing things, --of course without enforcing them, i...My NerdDinner for WP7: A sample OData app for Windows Phone 7.1 based on NerdDinner.com servicesNClassify: nclassifyRealAge: EN: Real Age a gadget / web page showing Your current age inclusive the leap days. Funny for birthday parties ! ES: Edad verdadero un gadget / página web calculando Tu edad verdadero actual incluido las días intercalares. Divertido para fiestas de cumpleaños! DE: Wahres Alter ein Gadget / eine Webseite das Dein wahres aktuelles Alter berechnet inklusive Schalttage. Lustig für Geburtstagsparties ! HTML, javascript, XMLSharpInteract: A library that aims at providing a more easy interface to a set of interaction tools.SL5 Basic Calculator (No Frill) ver 1.0: the project is a basic calculator control developed in Silverlight 5, feel free to include in your projects. However CODE is AS/IS without any guarantee and warantee . use at your own risk(Source code included.SlyLamb: We develop applications for Windows Phone 7. Here we place our open application examples.SQLinq - use LINQ to generate Ad-Hoc Sql Queries: Easily generate ad-hoc SQL code using LINQ in a strongly typed manner that allows for compile time validation of you sql scripts.SSamTV: LVTN2012WildSoft Own Project: Personal WildSoftware Own ProjectWP7 Weather: WP7 Weather shows weather from site weather.uaym2u: this is my portal for demo

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  • How to Draw Lines on the Screen

    - by Geertjan
    I've seen occasional questions on mailing lists about how to use the NetBeans Visual Library to draw lines, e.g., to make graphs or diagrams of various kinds by drawing on the screen. So, rather than drag/drop causing widgets to be added, you'd want widgets to be added on mouse clicks, and you'd want to be able to connect those widgets together somehow. Via the code below, you'll be able to click on the screen, which causes a dot to appear. When you have multiple dots, you can hold down the Ctrl key and connect them together. A guiding line appears to help you position the dots exactly in line with each other. When you go to File | Print, you'll be able to preview and print the diagram you've created. A picture that speaks 1000 words: Here's the code: public final class PlotterTopComponent extends TopComponent { private final Scene scene; private final LayerWidget baseLayer; private final LayerWidget connectionLayer; private final LayerWidget interactionLayer; public PlotterTopComponent() { initComponents(); setName(Bundle.CTL_PlotterTopComponent()); setToolTipText(Bundle.HINT_PlotterTopComponent()); setLayout(new BorderLayout()); this.scene = new Scene(); this.baseLayer = new LayerWidget(scene); this.interactionLayer = new LayerWidget(scene); this.connectionLayer = new LayerWidget(scene); scene.getActions().addAction(new SceneCreateAction()); scene.addChild(baseLayer); scene.addChild(interactionLayer); scene.addChild(connectionLayer); add(scene.createView(), BorderLayout.CENTER); putClientProperty("print.printable", true); } private class SceneCreateAction extends WidgetAction.Adapter { @Override public WidgetAction.State mousePressed(Widget widget, WidgetAction.WidgetMouseEvent event) { if (event.getClickCount() == 1) { if (event.getButton() == MouseEvent.BUTTON1 || event.getButton() == MouseEvent.BUTTON2) { baseLayer.addChild(new BlackDotWidget(scene, widget, event)); repaint(); return WidgetAction.State.CONSUMED; } } return WidgetAction.State.REJECTED; } } private class BlackDotWidget extends ImageWidget { public BlackDotWidget(Scene scene, Widget widget, WidgetAction.WidgetMouseEvent event) { super(scene); setImage(ImageUtilities.loadImage("org/netbeans/plotter/blackdot.gif")); setPreferredLocation(widget.convertLocalToScene(event.getPoint())); getActions().addAction( ActionFactory.createExtendedConnectAction( connectionLayer, new BlackDotConnectProvider())); getActions().addAction( ActionFactory.createAlignWithMoveAction( baseLayer, interactionLayer, ActionFactory.createDefaultAlignWithMoveDecorator())); } } private class BlackDotConnectProvider implements ConnectProvider { @Override public boolean isSourceWidget(Widget source) { return source instanceof BlackDotWidget && source != null ? true : false; } @Override public ConnectorState isTargetWidget(Widget src, Widget trg) { return src != trg && trg instanceof BlackDotWidget ? ConnectorState.ACCEPT : ConnectorState.REJECT; } @Override public boolean hasCustomTargetWidgetResolver(Scene arg0) { return false; } @Override public Widget resolveTargetWidget(Scene arg0, Point arg1) { return null; } @Override public void createConnection(Widget source, Widget target) { ConnectionWidget conn = new ConnectionWidget(scene); conn.setTargetAnchor(AnchorFactory.createCircularAnchor(target, 10)); conn.setSourceAnchor(AnchorFactory.createCircularAnchor(source, 10)); connectionLayer.addChild(conn); } } ... ... ... Note: The code above was written based on the Visual Library tutorials on the NetBeans Platform Learning Trail, in particular via the "ConnectScene" sample in the "test.connect" package, which is part of the very long list of Visual Library samples referred to in the Visual Library tutorials on the NetBeans Platform Learning Trail. The next steps are to add a reconnect action and an action to delete a dot by double-clicking on it. Would be interesting to change the connecting line so that the length of the line were to be shown, i.e., as you draw a line from one dot to another, you'd see a constantly changing number representing the current distance of the connecting line. Also, once lines are connected to form a rectangle, would be cool to be able to write something within that rectangle. Then one could really create diagrams, which would be pretty cool.

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  • (libgdx) Button doesn't work

    - by StercoreCode
    At the game I choose StopScreen. At this screen displays button. But if I click it - it doesn't work. What I expect - when I press button it must restart game. At this stage must display at least a message that the button is pressed. I tried to create new and clear project. Main class implement ApplicationListener. I put the same code in the appropriate methods. And it's works! But if i create this button in my game - it doesn't work. When i play and go to the StopScreen, i saw button. But if i click, or touch, nothing happens. I think that the proplem at the InputListener, although i set the stage as InputProcessor. Gdx.input.setInputProcessor(stage); I also try to addListener for Button as ClickListener. But it gave no results. Or it maybe problem that i implements Screen method - not ApplicationListener or Game. But if StopScreen implement ApplicationListener, at the mainGame I can't to setScreen. Just interests question: why button displays but nothing happens to it? Here is the code of StopScreen if it helps find my mistake: public class StopScreen implements Screen{ private OrthographicCamera camera; private SpriteBatch batch; public Stage stage; //** stage holds the Button **// private BitmapFont font; //** same as that used in Tut 7 **// private TextureAtlas buttonsAtlas; //** image of buttons **// private Skin buttonSkin; //** images are used as skins of the button **// public TextButton button; //** the button - the only actor in program **// public StopScreen(CurrusGame currusGame) { camera = new OrthographicCamera(); camera.setToOrtho(false, 800, 480); batch = new SpriteBatch(); buttonsAtlas = new TextureAtlas("button.pack"); //** button atlas image **// buttonSkin = new Skin(); buttonSkin.addRegions(buttonsAtlas); //** skins for on and off **// font = AssetLoader.font; //** font **// stage = new Stage(); stage.clear(); Gdx.input.setInputProcessor(stage); TextButton.TextButtonStyle style = new TextButton.TextButtonStyle(); style.up = buttonSkin.getDrawable("ButtonOff"); style.down = buttonSkin.getDrawable("ButtonOn"); style.font = font; button = new TextButton("PRESS ME", style); //** Button text and style **// button.setPosition(100, 100); //** Button location **// button.setHeight(100); //** Button Height **// button.setWidth(100); //** Button Width **// button.addListener(new InputListener() { public boolean touchDown(InputEvent event, float x, float y, int pointer, int button) { Gdx.app.log("my app", "Pressed"); return true; } public void touchUp(InputEvent event, float x, float y, int pointer, int button) { Gdx.app.log("my app", "Released"); } }); stage.addActor(button); } @Override public void render(float delta) { Gdx.gl.glClearColor(0, 1, 0, 1); Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT); stage.act(); batch.setProjectionMatrix(camera.combined); batch.begin(); stage.draw(); batch.end(); }

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  • Animation Trouble with Java Swing Timer - Also, JFrame Will Not Exit_On_Close

    - by forgotton_semicolon
    So, I am using a Java Swing Timer because putting the animation code in a run() method of a Thread subclass caused an insane amount of flickering that is really a terrible experience for any video game player. Can anyone give me any tips on: Why there is no animation... Why the JFrame will not close when it is coded to Exit_On_Close 2 times My code is here: import java.awt.; import java.awt.event.; import javax.swing.*; import java.net.URL; //////////////////////////////////////////////////////////////// TFQ public class TFQ extends JFrame { DrawingsInSpace dis; //========================================================== constructor public TFQ() { dis = new DrawingsInSpace(); JPanel content = new JPanel(); content.setLayout(new FlowLayout()); this.setContentPane(dis); this.setDefaultCloseOperation(EXIT_ON_CLOSE); this.setTitle("Plasma_Orbs_Off_Orion"); this.setSize(500,500); this.pack(); //... Create timer which calls action listener every second.. // Use full package qualification for javax.swing.Timer // to avoid potential conflicts with java.util.Timer. javax.swing.Timer t = new javax.swing.Timer(500, new TimePhaseListener()); t.start(); } /////////////////////////////////////////////// inner class Listener thing class TimePhaseListener implements ActionListener, KeyListener { // counter int total; // loop control boolean Its_a_go = true; //position of our matrix int tf = -400; //sprite directions int Sprite_Direction; final int RIGHT = 1; final int LEFT = 2; //for obstacle Rectangle mega_obstacle = new Rectangle(200, 0, 20, HEIGHT); public void actionPerformed(ActionEvent e) { //... Whenever this is called, repaint the screen dis.repaint(); addKeyListener(this); while (Its_a_go) { try { dis.repaint(); if(Sprite_Direction == RIGHT) { dis.matrix.x += 2; } // end if i think if(Sprite_Direction == LEFT) { dis.matrix.x -= 2; } } catch(Exception ex) { System.out.println(ex); } } // end while i think } // end actionPerformed @Override public void keyPressed(KeyEvent arg0) { // TODO Auto-generated method stub } @Override public void keyReleased(KeyEvent arg0) { // TODO Auto-generated method stub } @Override public void keyTyped(KeyEvent event) { // TODO Auto-generated method stub if (event.getKeyChar()=='f'){ Sprite_Direction = RIGHT; System.out.println("matrix should be animating now "); System.out.println("current matrix position = " + dis.matrix.x); } if (event.getKeyChar()=='d') { Sprite_Direction = LEFT; System.out.println("matrix should be going in reverse"); System.out.println("current matrix position = " + dis.matrix.x); } } } //================================================================= main public static void main(String[] args) { JFrame SafetyPins = new TFQ(); SafetyPins.setVisible(true); SafetyPins.setSize(500,500); SafetyPins.setResizable(true); SafetyPins.setLocationRelativeTo(null); SafetyPins.setDefaultCloseOperation(EXIT_ON_CLOSE); } } class DrawingsInSpace extends JPanel { URL url1_plasma_orbs; URL url2_matrix; Image img1_plasma_orbs; Image img2_matrix; // for the plasma_orbs Rectangle bbb = new Rectangle(0,0, 0, 0); // for the matrix Rectangle matrix = new Rectangle(-400, 60, 430, 200); public DrawingsInSpace() { //load URLs try { url1_plasma_orbs = this.getClass().getResource("plasma_orbs.png"); url2_matrix = this.getClass().getResource("matrix.png"); } catch(Exception e) { System.out.println(e); } // attach the URLs to the images img1_plasma_orbs = Toolkit.getDefaultToolkit().getImage(url1_plasma_orbs); img2_matrix = Toolkit.getDefaultToolkit().getImage(url2_matrix); } public void paintComponent(Graphics g) { super.paintComponent(g); // draw the plasma_orbs g.drawImage(img1_plasma_orbs, bbb.x, bbb.y,this); //draw the matrix g.drawImage(img2_matrix, matrix.x, matrix.y, this); } } // end class enter code here

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  • 3D Graphics with XNA Game Studio 4.0 bug in light map?

    - by Eibis
    i'm following the tutorials on 3D Graphics with XNA Game Studio 4.0 and I came up with an horrible effect when I tried to implement the Light Map http://i.stack.imgur.com/BUWvU.jpg this effect shows up when I look towards the center of the house (and it moves with me). it has this shape because I'm using a sphere to represent light; using other light shapes gives different results. I'm using a class PreLightingRenderer: using System; using System.Collections.Generic; using System.Linq; using System.Text; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using Dhpoware; using Microsoft.Xna.Framework.Content; namespace XNAFirstPersonCamera { public class PrelightingRenderer { // Normal, depth, and light map render targets RenderTarget2D depthTarg; RenderTarget2D normalTarg; RenderTarget2D lightTarg; // Depth/normal effect and light mapping effect Effect depthNormalEffect; Effect lightingEffect; // Point light (sphere) mesh Model lightMesh; // List of models, lights, and the camera public List<CModel> Models { get; set; } public List<PPPointLight> Lights { get; set; } public FirstPersonCamera Camera { get; set; } GraphicsDevice graphicsDevice; int viewWidth = 0, viewHeight = 0; public PrelightingRenderer(GraphicsDevice GraphicsDevice, ContentManager Content) { viewWidth = GraphicsDevice.Viewport.Width; viewHeight = GraphicsDevice.Viewport.Height; // Create the three render targets depthTarg = new RenderTarget2D(GraphicsDevice, viewWidth, viewHeight, false, SurfaceFormat.Single, DepthFormat.Depth24); normalTarg = new RenderTarget2D(GraphicsDevice, viewWidth, viewHeight, false, SurfaceFormat.Color, DepthFormat.Depth24); lightTarg = new RenderTarget2D(GraphicsDevice, viewWidth, viewHeight, false, SurfaceFormat.Color, DepthFormat.Depth24); // Load effects depthNormalEffect = Content.Load<Effect>(@"Effects\PPDepthNormal"); lightingEffect = Content.Load<Effect>(@"Effects\PPLight"); // Set effect parameters to light mapping effect lightingEffect.Parameters["viewportWidth"].SetValue(viewWidth); lightingEffect.Parameters["viewportHeight"].SetValue(viewHeight); // Load point light mesh and set light mapping effect to it lightMesh = Content.Load<Model>(@"Models\PPLightMesh"); lightMesh.Meshes[0].MeshParts[0].Effect = lightingEffect; this.graphicsDevice = GraphicsDevice; } public void Draw() { drawDepthNormalMap(); drawLightMap(); prepareMainPass(); } void drawDepthNormalMap() { // Set the render targets to 'slots' 1 and 2 graphicsDevice.SetRenderTargets(normalTarg, depthTarg); // Clear the render target to 1 (infinite depth) graphicsDevice.Clear(Color.White); // Draw each model with the PPDepthNormal effect foreach (CModel model in Models) { model.CacheEffects(); model.SetModelEffect(depthNormalEffect, false); model.Draw(Camera.ViewMatrix, Camera.ProjectionMatrix, Camera.Position); model.RestoreEffects(); } // Un-set the render targets graphicsDevice.SetRenderTargets(null); } void drawLightMap() { // Set the depth and normal map info to the effect lightingEffect.Parameters["DepthTexture"].SetValue(depthTarg); lightingEffect.Parameters["NormalTexture"].SetValue(normalTarg); // Calculate the view * projection matrix Matrix viewProjection = Camera.ViewMatrix * Camera.ProjectionMatrix; // Set the inverse of the view * projection matrix to the effect Matrix invViewProjection = Matrix.Invert(viewProjection); lightingEffect.Parameters["InvViewProjection"].SetValue(invViewProjection); // Set the render target to the graphics device graphicsDevice.SetRenderTarget(lightTarg); // Clear the render target to black (no light) graphicsDevice.Clear(Color.Black); // Set render states to additive (lights will add their influences) graphicsDevice.BlendState = BlendState.Additive; graphicsDevice.DepthStencilState = DepthStencilState.None; foreach (PPPointLight light in Lights) { // Set the light's parameters to the effect light.SetEffectParameters(lightingEffect); // Calculate the world * view * projection matrix and set it to // the effect Matrix wvp = (Matrix.CreateScale(light.Attenuation) * Matrix.CreateTranslation(light.Position)) * viewProjection; lightingEffect.Parameters["WorldViewProjection"].SetValue(wvp); // Determine the distance between the light and camera float dist = Vector3.Distance(Camera.Position, light.Position); // If the camera is inside the light-sphere, invert the cull mode // to draw the inside of the sphere instead of the outside if (dist < light.Attenuation) graphicsDevice.RasterizerState = RasterizerState.CullClockwise; // Draw the point-light-sphere lightMesh.Meshes[0].Draw(); // Revert the cull mode graphicsDevice.RasterizerState = RasterizerState.CullCounterClockwise; } // Revert the blending and depth render states graphicsDevice.BlendState = BlendState.Opaque; graphicsDevice.DepthStencilState = DepthStencilState.Default; // Un-set the render target graphicsDevice.SetRenderTarget(null); } void prepareMainPass() { foreach (CModel model in Models) foreach (ModelMesh mesh in model.Model.Meshes) foreach (ModelMeshPart part in mesh.MeshParts) { // Set the light map and viewport parameters to each model's effect if (part.Effect.Parameters["LightTexture"] != null) part.Effect.Parameters["LightTexture"].SetValue(lightTarg); if (part.Effect.Parameters["viewportWidth"] != null) part.Effect.Parameters["viewportWidth"].SetValue(viewWidth); if (part.Effect.Parameters["viewportHeight"] != null) part.Effect.Parameters["viewportHeight"].SetValue(viewHeight); } } } } that uses three effect: PPDepthNormal.fx float4x4 World; float4x4 View; float4x4 Projection; struct VertexShaderInput { float4 Position : POSITION0; float3 Normal : NORMAL0; }; struct VertexShaderOutput { float4 Position : POSITION0; float2 Depth : TEXCOORD0; float3 Normal : TEXCOORD1; }; VertexShaderOutput VertexShaderFunction(VertexShaderInput input) { VertexShaderOutput output; float4x4 viewProjection = mul(View, Projection); float4x4 worldViewProjection = mul(World, viewProjection); output.Position = mul(input.Position, worldViewProjection); output.Normal = mul(input.Normal, World); // Position's z and w components correspond to the distance // from camera and distance of the far plane respectively output.Depth.xy = output.Position.zw; return output; } // We render to two targets simultaneously, so we can't // simply return a float4 from the pixel shader struct PixelShaderOutput { float4 Normal : COLOR0; float4 Depth : COLOR1; }; PixelShaderOutput PixelShaderFunction(VertexShaderOutput input) { PixelShaderOutput output; // Depth is stored as distance from camera / far plane distance // to get value between 0 and 1 output.Depth = input.Depth.x / input.Depth.y; // Normal map simply stores X, Y and Z components of normal // shifted from (-1 to 1) range to (0 to 1) range output.Normal.xyz = (normalize(input.Normal).xyz / 2) + .5; // Other components must be initialized to compile output.Depth.a = 1; output.Normal.a = 1; return output; } technique Technique1 { pass Pass1 { VertexShader = compile vs_1_1 VertexShaderFunction(); PixelShader = compile ps_2_0 PixelShaderFunction(); } } PPLight.fx float4x4 WorldViewProjection; float4x4 InvViewProjection; texture2D DepthTexture; texture2D NormalTexture; sampler2D depthSampler = sampler_state { texture = ; minfilter = point; magfilter = point; mipfilter = point; }; sampler2D normalSampler = sampler_state { texture = ; minfilter = point; magfilter = point; mipfilter = point; }; float3 LightColor; float3 LightPosition; float LightAttenuation; // Include shared functions #include "PPShared.vsi" struct VertexShaderInput { float4 Position : POSITION0; }; struct VertexShaderOutput { float4 Position : POSITION0; float4 LightPosition : TEXCOORD0; }; VertexShaderOutput VertexShaderFunction(VertexShaderInput input) { VertexShaderOutput output; output.Position = mul(input.Position, WorldViewProjection); output.LightPosition = output.Position; return output; } float4 PixelShaderFunction(VertexShaderOutput input) : COLOR0 { // Find the pixel coordinates of the input position in the depth // and normal textures float2 texCoord = postProjToScreen(input.LightPosition) + halfPixel(); // Extract the depth for this pixel from the depth map float4 depth = tex2D(depthSampler, texCoord); // Recreate the position with the UV coordinates and depth value float4 position; position.x = texCoord.x * 2 - 1; position.y = (1 - texCoord.y) * 2 - 1; position.z = depth.r; position.w = 1.0f; // Transform position from screen space to world space position = mul(position, InvViewProjection); position.xyz /= position.w; // Extract the normal from the normal map and move from // 0 to 1 range to -1 to 1 range float4 normal = (tex2D(normalSampler, texCoord) - .5) * 2; // Perform the lighting calculations for a point light float3 lightDirection = normalize(LightPosition - position); float lighting = clamp(dot(normal, lightDirection), 0, 1); // Attenuate the light to simulate a point light float d = distance(LightPosition, position); float att = 1 - pow(d / LightAttenuation, 6); return float4(LightColor * lighting * att, 1); } technique Technique1 { pass Pass1 { VertexShader = compile vs_1_1 VertexShaderFunction(); PixelShader = compile ps_2_0 PixelShaderFunction(); } } PPShared.vsi has some common functions: float viewportWidth; float viewportHeight; // Calculate the 2D screen position of a 3D position float2 postProjToScreen(float4 position) { float2 screenPos = position.xy / position.w; return 0.5f * (float2(screenPos.x, -screenPos.y) + 1); } // Calculate the size of one half of a pixel, to convert // between texels and pixels float2 halfPixel() { return 0.5f / float2(viewportWidth, viewportHeight); } and finally from the Game class I set up in LoadContent with: effect = Content.Load(@"Effects\PPModel"); models[0] = new CModel(Content.Load(@"Models\teapot"), new Vector3(-50, 80, 0), new Vector3(0, 0, 0), 1f, Content.Load(@"Textures\prova_texture_autocad"), GraphicsDevice); house = new CModel(Content.Load(@"Models\house"), new Vector3(0, 0, 0), new Vector3((float)-Math.PI / 2, 0, 0), 35.0f, Content.Load(@"Textures\prova_texture_autocad"), GraphicsDevice); models[0].SetModelEffect(effect, true); house.SetModelEffect(effect, true); renderer = new PrelightingRenderer(GraphicsDevice, Content); renderer.Models = new List(); renderer.Models.Add(house); renderer.Models.Add(models[0]); renderer.Lights = new List() { new PPPointLight(new Vector3(0, 120, 0), Color.White * .85f, 2000) }; where PPModel.fx is: float4x4 World; float4x4 View; float4x4 Projection; texture2D BasicTexture; sampler2D basicTextureSampler = sampler_state { texture = ; addressU = wrap; addressV = wrap; minfilter = anisotropic; magfilter = anisotropic; mipfilter = linear; }; bool TextureEnabled = true; texture2D LightTexture; sampler2D lightSampler = sampler_state { texture = ; minfilter = point; magfilter = point; mipfilter = point; }; float3 AmbientColor = float3(0.15, 0.15, 0.15); float3 DiffuseColor; #include "PPShared.vsi" struct VertexShaderInput { float4 Position : POSITION0; float2 UV : TEXCOORD0; }; struct VertexShaderOutput { float4 Position : POSITION0; float2 UV : TEXCOORD0; float4 PositionCopy : TEXCOORD1; }; VertexShaderOutput VertexShaderFunction(VertexShaderInput input) { VertexShaderOutput output; float4x4 worldViewProjection = mul(World, mul(View, Projection)); output.Position = mul(input.Position, worldViewProjection); output.PositionCopy = output.Position; output.UV = input.UV; return output; } float4 PixelShaderFunction(VertexShaderOutput input) : COLOR0 { // Sample model's texture float3 basicTexture = tex2D(basicTextureSampler, input.UV); if (!TextureEnabled) basicTexture = float4(1, 1, 1, 1); // Extract lighting value from light map float2 texCoord = postProjToScreen(input.PositionCopy) + halfPixel(); float3 light = tex2D(lightSampler, texCoord); light += AmbientColor; return float4(basicTexture * DiffuseColor * light, 1); } technique Technique1 { pass Pass1 { VertexShader = compile vs_1_1 VertexShaderFunction(); PixelShader = compile ps_2_0 PixelShaderFunction(); } } I don't have any idea on what's wrong... googling the web I found that this tutorial may have some bug but I don't know if it's the LightModel fault (the sphere) or in a shader or in the class PrelightingRenderer. Any help is very appreciated, thank you for reading!

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  • CodePlex Daily Summary for Sunday, November 28, 2010

    CodePlex Daily Summary for Sunday, November 28, 2010Popular ReleasesMDownloader: MDownloader-0.15.25.7002: Fixed updater Fixed FileServe Fixed LetItBitNotepad.NET: Notepad.NET 0.7 Preview 1: Whats New?* Optimized Code Generation: Which means it will run significantly faster. * Preview of Syntax Highlighting: Only VB.NET highlighting is supported, C# and Ruby will come in Preview 2. * Improved Editing Updates (when the line number, etc updates) to be more graceful. * Recent Documents works! * Images can be inserted but they're extremely large. Known Bugs* The Update Process hangs: This is a bug apparently spawning since 0.5. It will be fixed in Preview 2. Until then, perform a fr...Flickr Schedulr: Schedulr v2.2.3984: This is v2.2 of Flickr Schedulr, a Windows desktop application that automatically uploads pictures and videos to Flickr based on a schedule (e.g. to post a new picture every day at a certain time). What's new in this release? Videos are now supported as well. The application can now automatically add pictures to the queue when it starts up, from specific monitored folders. Sets and Groups can now be displayed as text only (without icons) to speed up the application. Fixed issue that ta...Cropper: 1.9.4: Mostly fixes for issues with a few feature requests. Fixed Issues 2730 & 3638 & 14467 11044 11447 11448 11449 14665 Implemented Features 6123 11581PFC: PFC for PB 11.5: This is just a migration from the 11.0 code. No changes have been made yet (and they are needed) for it to work properly with 11.5.PDF Rider: PDF Rider 0.5: This release does not add any new feature for pdf manipulation, but enables automatic updates checking, so it is reccomended to install it in order to stay updated with next releases. Prerequisites * Microsoft Windows Operating Systems (XP - Vista - 7) * Microsoft .NET Framework 3.5 runtime * A PDF rendering software (i.e. Adobe Reader) that can be opened inside Internet Explorer. Installation instructionsChoose one of the following methods: 1. Download and run the "pdfRider0...XamlQuery/WPF - The Write Less, Do More, WPF Library: XamlQuery-WPF v1.2 (Runtime, Source): This is the first release of popular XamlQuery library for WPF. XamlQuery has already gained recognition among Silverlight developers.Math.NET Numerics: Beta 1: First beta of Math.NET Numerics. Only contains the managed linear algebra provider. Beta 2 will include the native linear algebra providers along with better documentation and examples.Minecraft GPS: Minecraft GPS 1.1: 1.1 Release New Features Compass! New style. Set opacity on main window to allow overlay of Minecraft.Microsoft All-In-One Code Framework: Visual Studio 2010 Code Samples 2010-11-25: Code samples for Visual Studio 2010Wii Backup Fusion: Wii Backup Fusion 0.8.5 Beta: - WBFS repair (default) options fixed - Transfer to image fixed - Settings ui widget names fixed - Some little bug fixes You need to reset the settings! Delete WiiBaFu's config file or registry entries on windows: Linux: ~/.config/WiiBaFu/wiibafu.conf Windows: HKEY_CURRENT_USER\Software\WiiBaFu\wiibafu Mac OS X: ~/Library/Preferences/com.wiibafu.wiibafu.plist Caution: This is a BETA version! Errors, crashes and data loss not impossible! Use in test environments only, not on productive syste...Minemapper: Minemapper v0.1.3: Added process count and world size calculation progress to the status bar. Added View->'Status Bar' menu item to show/hide the status bar. Status bar is automatically shown when loading a world. Added a prompt, when loading a world, to use or clear cached images.Sexy Select: sexy select v0.4: Changes in v0.4 Added method : elements. This returns all the option elements that are currently added to the select list Added method : selectOption. This method accepts two values, the element to be modified and the selected state. (true/false)Deep Zoom for WPF: First Release: This first release of the Deep Zoom control has the same source code, binaries and demos as the CodeProject article (http://www.codeproject.com/KB/WPF/DeepZoom.aspx).BlogEngine.NET: BlogEngine.NET 2.0 RC: This is a Release Candidate version for BlogEngine.NET 2.0. The most current, stable version of BlogEngine.NET is version 1.6. Find out more about the BlogEngine.NET 2.0 RC here. If you want to extend or modify BlogEngine.NET, you should download the source code. To get started, be sure to check out our installation documentation and the installation screencast. If you are upgrading from a previous version, please take a look at the Upgrading to BlogEngine.NET 2.0 instructions. As this ...NodeXL: Network Overview, Discovery and Exploration for Excel: NodeXL Excel Template, version 1.0.1.156: The NodeXL Excel template displays a network graph using edge and vertex lists stored in an Excel 2007 or Excel 2010 workbook. What's NewThis release adds a feature for aggregating the overall metrics in a folder full of NodeXL workbooks, adds geographical coordinates to the Twitter import features, and fixes a memory-related bug. See the Complete NodeXL Release History for details. Please Note: There is a new option in the setup program to install for "Just Me" or "Everyone." Most people...VFPX: FoxBarcode v.0.11: FoxBarcode v.0.11 - Released 2010.11.22 FoxBarcode is a 100% Visual FoxPro class that provides a tool for generating images with different bar code symbologies to be used in VFP forms and reports, or exported to other applications. Its use and distribution is free for all Visual FoxPro Community. Whats is new? Added a third parameter to the BarcodeImage() method Fixed some minor bugs History FoxBarcode v.0.10 - Released 2010.11.19 - 85 Downloads Project page: FoxBarcodeDotNetAge -a lightweight Mvc jQuery CMS: DotNetAge 1.1.0.5: What is new in DotNetAge 1.1.0.5 ?Document Library features and template added. Resolve issues of templates Improving publishing service performance Opml support added. What is new in DotNetAge 1.1 ? D.N.A Core updatesImprove runtime performance , more stabilize. The DNA core objects model added. Personalization features added that allows users create the personal website, manage their resources, store personal data DynamicUIFixed the PageManager could not move page node bug. ...ASP.NET MVC Project Awesome (jQuery Ajax helpers): 1.3.1 and demos: A rich set of helpers (controls) that you can use to build highly responsive and interactive Ajax-enabled Web applications. These helpers include Autocomplete, AjaxDropdown, Lookup, Confirm Dialog, Popup Form and Pager tested on mozilla, safari, chrome, opera, ie 9b/8/7/6DotSpatial: DotSpatial 11-21-2010: This release introduces the following Fixed bugs related to dispose, which caused issues when reordering layers in the legend Fixed bugs related to assigning categories where NULL values are in the fields New fast-acting resize using a bitmap "prediction" of what the final resize content will look like. ImageData.ReadBlock, ImageData.WriteBlock These allow direct file access for reading or writing a rectangular window. Bitmaps are used for holding the values. Removed the need to stor...New ProjectsAC: Just a simple AC ProjectAvailability Manager Project (CMPE290): Availability Manager Project (CMPE290)BCLExtensions: BCLExtensions is an extension method library for .NET 3.5 or higher which offers various extension methods for classes in the .NET Base Class Library (BCL)Command Browser 2.0 for Visual Studio: The Command Browser is a visual studio add-in that Lets you browse, and execute Visual Studio commands on the fly. It’s very handy for people that don’t tend to use bindings on daily basis and simply wants to learn new commands out of interest.EDM And T4: Generate a WCF Service from your edmxEmperor of the Multiverse: Szoftverarchitekturak rocks :)KINECT CALL: Kinect CallMultiSafepay for nopCommerce: This is MultiSafepay shop plugin voor nopCommerce. The current version supported is nopCommerce 1.60.MyGadgebydeleted: MyGadgebydeletedNHashcash: NHashcash is a .NET implementation of the Hashcash mechanism for paying for e-mail with burnt CPU cycles.OhYeah!: WP7 Note Demo ApplicationOMax - Online Market and Exchange for Real Estate: OMax Project - Online Real Estate Management System OMax stands for Online Market and eXchange and is a Real Estate management system focusing on both individuals (brokers, agents) and organizations (real estate companies) looking for online property management solutions.Opus - Silverlight UI Framework: The opus framework provides a simple way for creating UIs for Silverlight by leveraging your current MVVM structure. Outliner, the edge detection utility: Outliner is a vectorizer of the edges in the raster pictures. The new edge detection algorithm is used. It is developed in Visual C++ 2010 Express Edition, using WinAPI and STL.SharpDropBox Client for .NET: SharpDropBox Client is a DropBox client for (at first) WP7. It caches files/directories in ISO storage, and also uses Sterling DB to metadata info so that it can easily do hash checks against DropBox making it download only when there are changes. It can also be used offline.SicunSimpleDiary: ???????(????)Silverlight Navigation With Caliburn.Micro: Bring the power of the Cabliurn.Micro MVVM framework to Siliverlight 4 navigation applications. This sample application for CM shows how it can be used to create MVVM friendly Navigation applications which formerly required a view-first approach. SilverTrace - a tracer and logger for Silverlight applications: SilverTrace - a tracer and logger for Silverlight applications.StackDeck: StackDeck is a StackOverflow analysis tool written in WPFSVNHelper -- a small clean tool for visual studio: A small tool that used to clean your bin direcotry and temporary directory for the whole solutions. I usually use it before commit soure to a SVN Server. System.Xml.Serialization: Expressions.Compiler is a lightweight xml serialization framework. It is an addition to the standart .NET XML serialization. It is designed to support out-of-the-box features: * interface-driven Xml serialization * class-driven Xml serialization * runtime serializationVoXign: - Proposer une formation introductive à la langue des signes, en e-Learning. - autonomie de gestion de l’emploi du temps, du rythme - apprentissage d’un lexique de « première nécessité » - introduction à la culture sourde et approche des spécificités linguistiques de la LSF Weyland: A .NET metaprogramming framework.

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  • Kinect losing tracked players with Beta2 SDK

    - by Eric B
    So i'm creating a game using the Beta2 SDK for Kinect. The issue i am having is that in the middle of gameplay if another person enters the Kinects FOV it stops tracking the player and will not track anyone else for several minutes. Same deal if the player leaves the FOV and reenters it. Here is what im using to detect players. void nui_SkeletonFrameReady(object sender, SkeletonFrameReadyEventArgs e) { int playersAlive = 0; // reset lists skeletons = new Dictionary<int, SkeletonData>(); //create a new list for skeletons menuSkeleton = new List<SkeletonData>(); initialPlayers = new Dictionary<float, SkeletonData>(); //create a new list for initialPlayers foreach (SkeletonData s in e.SkeletonFrame.Skeletons) //for each skeleton the kinect has detected { if (s.TrackingState == SkeletonTrackingState.Tracked) // players found { menuSkeleton.Add(s); if (initialized) // after initialization { skeletons.Add(s.TrackingID, s); } else // before initialization initialPlayers.Add(s.Joints[JointID.ShoulderCenter].Position.X, s); //if we are not initialized then add this player to the inital player list. playersAlive++; } } if (playersAlive == TOTAL_PLAYERS_ALLOWED) // If there is one player { if (!inMiniGame) // Before the game starts gameStart = DateTime.Now; // Reset initialization timer if (!initialized) // Before initialization // NOTE TO SELF I TOOK OUT && inMenu { InitializePlayers(); if (DateTime.Now.Subtract(gameStart).TotalMilliseconds > INITIALIZATION_WAIT_TIME) { initialized = true; // initialize timers from fixed starting time if (inMiniGame) //if the game has started { gamePause = gameStart; //TODO ERIC: Initialize any Timers Here } } } } } /// <summary> /// this function initializes the players adding them to a list /// and making one of the players the menu controller, for LIM we will need to change the code so that the /// game only recognizes and supports one player at a time /// variable names will need to be change as well. /// </summary> private void InitializePlayers() { List<float> initialPos = new List<float>(); // used to track starting positions players = new Dictionary<int, Player>(); foreach (float pos in initialPlayers.Keys) { initialPos.Add(pos); //add position of each inital player to list } float first = initialPos[0]; // left player first, right second Player player = new Player(initialPlayers[first].TrackingID, true); player.PlayerNumber = PLAYER_ONE; player.Skeleton = initialPlayers[first]; player.Specifics = new PlayerSpecifics(player.PlayerNumber); player.Specifics.PauseTimer = gameStart; players.Add(initialPlayers[first].TrackingID, player); menuController = initialPlayers[first].TrackingID; //menu controller is player 1 } This is a one player game. Also when the game starts Initialize is set to false, and gets set to true when i go from the games menu into the gameplay. So can anyone see any issues with this code block that would cause the kinect to lose players as they enter/exit the FOV? and not re-track them? Thank you for any help.

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  • Moving abroad - Relocation advice

    - by Tim Koekkoek
    Oracle offers graduates from different European countries the opportunity to start their career abroad. Some already have experience with living abroad as they have done an exchange semester or internship in another county, for others it is the first time they will move abroad. Rui started in October 2011 as a Business Development Consultant in Dublin and moved from Portugal to Dublin, Ireland to start his career. For those planning to leave their home country and who desire to work abroad, he will share some tips and tricks in this article. When you’re faced with an opportunity like this, there are lots of things that will come to your mind. Sometimes it can be either very exciting, or even stressful. 1. First of all, try to relax. If you are certain you are moving abroad, all you need to do is some research about the country where you’re going to live, get to know its culture (gastronomy, important dates and events, its economy and effective ways to keep you in touch with your family and friends – such as mobile companies and Internet services), and start to understand the best locations (with good access) you could/should live in are. Don’t forget that initially you can be limited by transport and therefore it is important to explore the ideal places for you. During this time, Oracle provides everything you’ll need (papers, documents, etc.) to cross borders. 2. When you arrive, you understand that you are in a new country, in a new place, where all things (or most) are unknown to you. Before you panic, try to see it as a new challenge where new opportunities will come. Sometimes, it’s not easy I know, but the very best a new place has to give to you, is the opportunity to understand a new culture, get to know other people, other ways of working, and grow both as a person and professionally. So, you have nothing to lose in this kind of experiment. 3. When you arrive at Oracle, there’s a fantastic team that will help you with settling in, HR, Payroll, Relocation, IT. In my case, Oracle helped me with the relocation, they supported me to arrange everything such as helping out with all the paperwork and finding a new apartment. As you can see they will do their best to help you to be successful! 4. Engage with your new co-workers. Going to a place where you don’t know anyone can be tough sometimes but see it as an opportunity to meet people from all over the world and share experiences. Embrace it. 5. Plan ahead, try to get the most information possible and use it. Oracle is a multinational enterprise that will allow you to get to know a new labour market and give you the flexibility you need to understand your view of employment and occupation, giving you the very best opportunities to join different teams and working areas, so that you can work where you fit best. Good luck! If you’re thinking about starting a career abroad, read the following article: http://www.overseasdigest.com/movingtips.htm it can be very useful to you. Interested in starting your career at Oracle like Rui has? Please have a look at https://campus.oracle.com for all of our latest vacancies.

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  • How to give a user NTFS rights to a folder, via Powershell

    - by Don
    I'm trying to build a script that will create a folder for a new user on our file server. Then take the inherited rights away from that folder and add specific rights back in. I have it successfully adding the folder (if i give it a static entry in the script), giving domain admin rights, removing inheritance, etc...but i'm having trouble getting it to use a variable I set as the user. I don't want there to be a static user each time, I want to be able to run this script, have it ask me for a username, it then goes out and creates the folder, then gives that same user full rights to that folder based on the username i've supplied it. I can use Smithd as a user, like this: New-Item \\fileserver\home$\Smithd –Type Directory But can't get it to reference the user like this: New-Item \\fileserver\home$\$username –Type Directory Here's what i have: Creating a new folder and setting NTFS permissions. $username = read-host -prompt "Enter User Name" New-Item \\\fileserver\home$\$username –Type Directory Get-Acl \\\fileserver\home$\$username $acl = Get-Acl \\\fileserver\home$\$username $acl.SetAccessRuleProtection($True, $False) $rule = New-Object System.Security.AccessControl.FileSystemAccessRule("Administrators","FullControl", "ContainerInherit, ObjectInherit", "None", "Allow") $acl.AddAccessRule($rule) $rule = New-Object System.Security.AccessControl.FileSystemAccessRule("Domain\Domain Admins","FullControl", "ContainerInherit, ObjectInherit", "None", "Allow") $acl.AddAccessRule($rule) $rule = New-Object System.Security.AccessControl.FileSystemAccessRule("Domain\"+$username,"FullControl", "ContainerInherit, ObjectInherit", "None", "Allow") $acl.AddAccessRule($rule) Set-Acl \\\fileserver\home$\$username $acl I've tried several ways to get it to work, but no luck. Any ideas or suggestions would be welcome, thanks.

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  • adding or routing additional domain email addresses

    - by Mustafa Ismail Mustafa
    We have exchange 2007 and we bought a new domain name and we're still keeping the old one so that we can wean everyone off of the old emails. Now, I'm wondering how to go about this. I need to add the new domain as accepted and authoritative by the exchange server. Emails on the new domain need to get routed to the inbox and ditto the old emails, however, I want to be able to change the reply-to in the header to the new email address automatically. I also want to set the new email addresses as the defaults. Ideally, I'd like to be able to add a message at the bottom of every externally outgoing email saying that the new email is [email protected]. But this is a nice to have, certainly not a must have. I've added the new domain as authoritative, and managed to change the primary smtp email addresses to the new one, but sent emails are not being routed to them and neither are the old email addresses! Now how the heck would I go about fixing all of that? I'm completely stumped! TIA

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  • Virtual PC duplication process

    - by Toddintr
    This is the process I use for duplicating a Virtual PC (on Windows 7): 1 - Create a new VPC. 2 - Install Windows 7 on the new VPC. 3 - Configure the new Windows 7 installation (install Windows updates, install applications, etc). 4 - Run Sysprep on the new VPC. 5 - Shut down the new VPC. 6 - Make a copy of the new VPC's VHD file. 7 - Create a new VPC, specify "use existing VHD file" in the wizard and provide the name of the copied VHD file. Above works fine but there is one point that threw me off: During the OOBE for the duplicated VPC, when asked for a user name, I had to specify a different user name than the one I had specified for the base VPC. This makes sense because the copied VPC already has that user name. But what I did not understand is why I was asked for a new user name at all? Is it because it is part of the OOBE process and when the OOBE was designed by Microsoft, they did not think of the fact that base OS images could be copied? Thanks - -Todd

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  • Adding a Second Wireless Router to an Existing Wired Network

    - by KVCrawford
    I apologize ahead of time, I know this has been asked before, but I'm still having problems...maybe you guys can help. I started out with the basic instructions from the highest-voted answer at http://serverfault.com/questions/41572/adding-a-second-wireless-router-to-my-network The new Wireless router in question is a Linksys Wireless-N Gigabit Router, Model # WRT310N Here are the steps I've taken in setting it up: Plug my laptop into LAN port #2 in the new router. Nothing else is connected at this point Configure the new router to be 192.168.1.200 (the original router is 192.168.1.1, and its DHCP clients are from 192.168.1.100-x.x.x.199) Set the internet connection on the new router to "DHCP Client" Turn off the DHCP server & NAT routing on the new router Plug in a LAN cable from the original router into the LAN port #1 on the new router (NOT the WAN port, nothing is plugged in there) Reset the new router Afterwards, I try to ping 192.168.1.1 from the laptop plugged into LAN port #2 on the new router, with no response. 192.168.1.200 garners no response either. Typing "ipconfig" tells me: Autoconfiguration IP Address: 169.254.198.113 Subnet Mask: 255.255.0.0 Default Gateway: 169.254.198.113 What's going wrong? I appreciate any help!

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  • Adding third disk as a single disk in a server with an existing RAID1

    - by slowhandsolo
    I've got a ProLiant DL360 G5 server (Fedora 13) with two SAS disks in a hardware RAID 1, working fine. Now I hot plugged another SAS disk. I'd like to configure this new hard disk out of my RAID, as a single non-RAID disk (ex. /dev/sdb). Even after rebooting the server, I can't see the new disk with "fdisk -l". It displays only my hardware RAID, but not the new disk. [root@myserver]# fdisk -l Disco /dev/cciss/c0d0: 300.0 GB, 299966445568 bytes Disposit. Inicio Comienzo Fin Bloques Id Sistema /dev/cciss/c0d0p1 * 1 126 512000 83 Linux /dev/cciss/c0d0p2 126 71798 292422656 8e Linux LVM Disco /dev/dm-0: 234.9 GB, 234881024000 bytes Disco /dev/dm-1: 10.5 GB, 10536091648 bytes Disco /dev/dm-2: 21.0 GB, 20971520000 bytes Disco /dev/dm-3: 31.5 GB, 31474057216 bytes Disco /dev/dm-4: 1577 MB, 1577058304 bytes However, I can see the new disk using the HP Array Configuration Utility CLI for Linux "hpacucli": [root@myserver]# hpacucli => controller slot=0 physicaldrive all show status physicaldrive 1I:1:1 (port 1I:box 1:bay 1, 300 GB): OK physicaldrive 1I:1:2 (port 1I:box 1:bay 2, 300 GB): OK physicaldrive 1I:1:3 (port 1I:box 1:bay 3, 300 GB): OK => controller slot=0 pd all show detail Smart Array P400i in Slot 0 (Embedded) array A physicaldrive 1I:1:1 Port: 1I Box: 1 Bay: 1 physicaldrive 1I:1:2 Port: 1I Box: 1 Bay: 2 **unassigned** physicaldrive 1I:1:3 Port: 1I Box: 1 Bay: 3 Status: OK Drive Type: **Unassigned Drive** As you can see, I've got two SAS disks in a RAID 1 and the new disk as "unassigned". Is there any way to work with the new disk as another non-RAID single disk? If relevant, I want to create a new partition in my new disk, format it with mkfs and mount it, but as I can't see it with fdisk, I don't know how to do it. Thanks!

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  • Disk Partitioning problem with fdisk.

    - by MA1
    Currently i am using fdisk to create/resize windows partitions. Following is a sample input script to fdisk to create/resize windows partitions: fdisk /dev/sda < partInput the contents of partInput are as follows: d #delete the partition 3 #partition number to be deleted n #add a new partition p #primary: type of new partition 3 #new partition number 18804 #start cylinder of new partition 77433 #end cylinder of new partition t #change the type of partition 3 #partition number whose type(filesystem) is to be changed 7 #HPFS/NTFS: partition type(filesystem) n #add a new partition p #primary: type of partition 77434 #first cylinder of new partition 77825 #end cylinder new partition w #write all the above changes As you see in the above input we are using cylinders for start and end. Earlier i am using sectors as unit and everything is working fine but getting problems when partitioning a 1.5TB hard drive. Then i changed the unit to cylinders but it is working on some machines not all. On some machines fdisk failed to create the partition table correctly. So, i am thinking to move to parted if there is no way to do the above using fdisk. Please also tell me how to correctly convert sectors to cylinders? How to perform all the above steps using parted without losing the data OR how to use fdisk correctly?

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  • How do I mount an external USB hard drive on my Sheevaplug?

    - by James
    I've acquired a Sheevaplug running - I think - Ubuntu. I'd like to mount an external USB hard drive, but I don't know the name of the device that needs mounting. When I list the devices under /dev, a long list is produced. How do I find out which device listed needs to be mounted? Update: When I run dmesg after plugging the device in, I see the following at the end: usb 1-1: new high speed USB device using ehci_marvell and address 6 usb 1-1: device not accepting address 6, error -71 usb 1-1: new high speed USB device using ehci_marvell and address 7 usb 1-1: device not accepting address 7, error -71 usb 1-1: new high speed USB device using ehci_marvell and address 8 usb 1-1: device not accepting address 8, error -71 usb 1-1: new high speed USB device using ehci_marvell and address 9 usb 1-1: device not accepting address 9, error -71 And when I view /var/log/messages, I can see this: Sep 23 21:26:03 debian kernel: usb 1-1: new high speed USB device using ehci_ma$ Sep 23 21:26:04 debian kernel: usb 1-1: new high speed USB device using ehci_ma$ Sep 23 21:26:05 debian kernel: usb 1-1: new high speed USB device using ehci_ma$ Sep 23 21:26:05 debian kernel: usb 1-1: new high speed USB device using ehci_ma$ Unfortunately, I don't know what these mean.

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  • HD working with IDE USB adapter but not recognised by bios

    - by Rajeeva
    I have a Windows XP Pentium III desktop with two hard drives. The first one has the OS and is luckily working. The second drive on the secondary master IDE channel few days back was unable to read some files and since then for some time it was failing and reviving intermittently and now it is always showing as failed on the IDE channel When the HD was intermittenly failing, I was able to copy some data from it to the other drive - also during that time if the system was running and the hard disk failed at that time, the system froze and then i had to reboot. then I got a new 80 gb hdd similar (same make - seagate barracuda) to the earlier failing one, a new data cable for the drive and an IDE to USB adapter. the new hard drive i installed in the previous drive's place (secondary master), formatted it and it worked for 1 day and then it also failed - simultaneously i connected the old hd to the IDE/USB adapter and i could view all the data - some of that data i was able to back up from the old hd to the new hd before the new hd failed the new hd i have tried connecting on the primary channel as the slave disk but when i do that then the bios does not detect either the OS drive or the new drive and the system does not boot surprisingly, the older (previously failed) hd and the new hd are both working fine on the usb channel with the IDE/USB adapter. i have ruled out any problem with the secondary channel since the dvd rom i was earlier using as primary slave have now connected to secondary master and it works fine. i am really confused by this behavior on my system. please can anybody try to solve this for me. thanks.

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  • Is Google tracking our web history even when we do not visit Google or if affiliate websites?

    - by Anoyon-12
    I have recently updated to Google Chrome 29.0.1547.76. And when I click a the new tab button there is a new homepage now. Ok. My current settings forbid from third party cookies being set. And I clear all of my browsing data every time I close or well if its been too long browsing. Ok so there is this help dialog that appears first time you open the new tab page. What I did was Cleared all my browsing settings (From Beginning of time) and then again I went to the new tab, the Help dialog appears. And for the third time I did the same and the Same thing Happened. So For the fourth time I cleared all my Browsing data. Clicked open new tab and then. navigate myself to chrome://settings/cookies. and there were So does this mean google is tracking our web History just for using Chrome. I know Its not Illegal because these cookies only appear when you click the new tab Google Chrome 29.0.1547.76. maybe that was the reason google redesigned the entire New:tab page. From this Google is forcing us to allow them track us. I don't want to set another page as my new:tab page. I just want the old one. Google has a long History of invading Privacy without users consent. There was that Safari incident. I am sure you people remember. So can anyone tell me about this issue? I maybe wrong. So please explain.

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  • Wpf binding to a function

    - by carlopenid
    I've a created a simple scrollviewer (pnlDayScroller) and want to have a separate horizontal scrollbar (associated scroller) to do the horizontal scrolling. All works with the below code accept I need to bind the visibility of the associated scroller. I can't simply bind this to the visibility property of the horizontal template part of the scroll viewer as I've set this to be always hidden. The only way I can think to do this is to bind the visibility of the associated scroller to a function such that If associatedScroller.scrollableWidth > 0 then associatedScroller.visibility = visibility.visible else associatedScroller.visibility = visibility.collapsed end if Is this possible to do and if so how do I do it? Private Sub pnlDayScroller_Loaded(ByVal sender As System.Object, ByVal e As System.Windows.RoutedEventArgs) Handles pnlDayScroller.Loaded Dim binViewport, binMax, binMin, binSChange, binLChange As Binding Dim horizontalScrollBar As Primitives.ScrollBar = CType(pnlDayScroller.Template.FindName("PART_HorizontalScrollBar", pnlDayScroller), Primitives.ScrollBar) binViewport = New Binding("ViewportSize") binViewport.Mode = BindingMode.OneWay binViewport.Source = horizontalScrollBar associatedScroller.SetBinding(Primitives.ScrollBar.ViewportSizeProperty, binViewport) binMax = New Binding("Maximum") binMax.Mode = BindingMode.OneWay binMax.Source = horizontalScrollBar associatedScroller.SetBinding(Primitives.ScrollBar.MaximumProperty, binMax) binMin = New Binding("Minimum") binMin.Mode = BindingMode.OneWay binMin.Source = horizontalScrollBar associatedScroller.SetBinding(Primitives.ScrollBar.MinimumProperty, binMin) binSChange = New Binding("SmallChange") binSChange.Mode = BindingMode.OneWay binSChange.Source = horizontalScrollBar associatedScroller.SetBinding(Primitives.ScrollBar.SmallChangeProperty, binSChange) binLChange = New Binding("LargeChange") binLChange.Mode = BindingMode.OneWay binLChange.Source = horizontalScrollBar associatedScroller.SetBinding(Primitives.ScrollBar.LargeChangeProperty, binLChange) End Sub Private Sub associatedScroller_Scroll(ByVal sender As System.Object, ByVal e As System.Windows.RoutedPropertyChangedEventArgs(Of Double)) Handles associatedScroller.ValueChanged pnlDayScroller.ScrollToHorizontalOffset(e.NewValue) end sub FOLLOW UP (thanks to JustABill) : I've add this code into the pnlDayScroller sub above (I've discovered scrollableWidth is a property of scrollviewer not scrollbar, but the maximum property gives a result I can use instead) binVisibility = New Binding("Maximum") binVisibility.Mode = BindingMode.OneWay binVisibility.Source = horizontalScrollBar binVisibility.Converter = New ScrollableConverter associatedScroller.SetBinding(Primitives.ScrollBar.VisibilityProperty, binVisibility) and I've created this class Public Class ScrollableConverter Implements IValueConverter Public Function Convert(ByVal value As Object, ByVal targetType As Type, ByVal parameter As Object, ByVal culture As System.Globalization.CultureInfo) As Object Implements IValueConverter.Convert Dim dblMaximum As Double If targetType IsNot GetType(Visibility) Then Throw New InvalidOperationException("The target must be a visibility") Else dblMaximum = CType(value, Double) Debug.WriteLine("Value of double is " & dblMaximum) If dblMaximum > 0 Then Return Visibility.Visible Else Return Visibility.Collapsed End If End If End Function Public Function ConvertBack(ByVal value As Object, ByVal targetType As Type, ByVal parameter As Object, ByVal culture As System.Globalization.CultureInfo) As Object Implements IValueConverter.ConvertBack Throw New NotSupportedException() End Function End Class And the problem is resolved.

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  • Uncompress GZIPed HTTP Response in Java

    - by bill0ute
    Hi, I'm trying to uncompress a GZIPed HTTP Response by using GZIPInputStream. However I always have the same exception when I try to read the stream : java.util.zip.ZipException: invalid bit length repeat My HTTP Request Header: GET www.myurl.com HTTP/1.0\r\n User-Agent: Mozilla/5.0 (Windows; U; Windows NT 6.1; fr; rv:1.9.2) Gecko/20100115 Firefox/3.6\r\n Accept: text/html,application/xhtml+xml,application/xml;q=0.9,*/*;q=0.8\r\n Accept-Language: fr,fr-fr;q=0.8,en-us;q=0.5,en;q=0.3\r\n Accept-Encoding: gzip,deflate\r\n Accept-Charset: ISO-8859-1,UTF-8;q=0.7,*;q=0.7\r\n Keep-Alive: 115\r\n Connection: keep-alive\r\n X-Requested-With: XMLHttpRequest\r\n Cookie: Some Cookies\r\n\r\n At the end of the HTTP Response header, I get path=/Content-Encoding: gzip, followed by the gziped response. I tried 2 similars codes to uncompress : GZIPInputStream gzip = new GZIPInputStream (new ByteArrayInputStream (tBytes)); StringBuffer szBuffer = new StringBuffer (); byte tByte [] = new byte [1024]; while (true) { int iLength = gzip.read (tByte, 0, 1024); // <-- Error comes here if (iLength < 0) break; szBuffer.append (new String (tByte, 0, iLength)); } And this one that I get on this forum : InputStream gzipStream = new GZIPInputStream (new ByteArrayInputStream (tBytes)); Reader decoder = new InputStreamReader (gzipStream, "UTF-8");//<- I tried ISO-8859-1 and get the same exception BufferedReader buffered = new BufferedReader (decoder); I guess this is an encoding error. Best regards, bill0ute

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  • Adding a Contact with the Google Contacts .NET API

    - by Bryan
    I am using the following code to add a contact, but I get the following unhandled exception: Google.GData.Client.GDataRequestException: Execution of request failed: http://www.google.com/m8/feeds/contacts/default/full GDataCredentials myCred = new GDataCredentials("myusername", "mypassword"); RequestSettings myRequestSettings = new RequestSettings("macpapa-GoogleCodeTest3-1", myCred); ContactsRequest myContactRequest = new ContactsRequest(myRequestSettings); Contact myContact = new Contact(); myContact.Title = "Be Dazzle"; PhoneNumber myPhoneNumber = new PhoneNumber("805-453-6688"); myPhoneNumber.Rel = ContactsRelationships.IsGeneral; myPhoneNumber.Primary = true; myContact.Phonenumbers.Add(myPhoneNumber); EMail myEmail = new EMail("[email protected]", ContactsRelationships.IsHome); EMail myEmail2 = new EMail("[email protected]", ContactsRelationships.IsWork); myEmail.Primary = true; myContact.Emails.Add(myEmail); myContact.Emails.Add(myEmail2); PostalAddress postalAddress = new PostalAddress(); postalAddress.Value = "123 somewhere lane"; postalAddress.Primary = true; postalAddress.Rel = ContactsRelationships.IsHome; myContact.PostalAddresses.Add(postalAddress); Uri feedUri = new Uri(ContactsQuery.CreateContactsUri("default")); Contact createdContact = myContactRequest.Insert<Contact>(feedUri, myContact); Please offer any available suggestions. Thank you.

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  • Resizing and saving an image in WinMobile and .NET CF throws OutOfMemoryException

    - by devguy
    I have a WinMobile app which allows the user the snap a photo with the camera, and then use for for various things. The photo can be snapped at 1600x1200, 800x600 or 640x480, but it must always be resized to 400px for the longest size (the other is proportional of course). Here's the code: private void LoadImage(string path) { Image tmpPhoto = new Bitmap(path); // calculate new bitmap size... double width = ... double height = ... // draw new bitmap Image photo = new Bitmap(width, height, System.Drawing.Imaging.PixelFormat.Format24bppRgb); using (Graphics g = Graphics.FromImage(photo)) { g.FillRectangle(new SolidBrush(Color.White), new Rectangle(0, 0, photo.Width, photo.Height)); int srcX = (int)((double)(tmpPhoto.Width - width) / 2d); int srcY = (int)((double)(tmpPhoto.Height - height) / 2d); g.DrawImage(tmpPhoto, new Rectangle(0, 0, photo.Width, photo.Height), new Rectangle(srcX, srcY, photo.Width, photo.Height), GraphicsUnit.Pixel); } tmpPhoto.Dispose(); // save new image and dispose photo.Save(Path.Combine(config.TempPath, config.TempPhotoFileName), System.Drawing.Imaging.ImageFormat.Jpeg); photo.Dispose(); } Now the problem is that the app breaks in the photo.Save call, with an OutOfMemoryException. And I don't know why, since I dispose the tempPhoto (with the original photo from the camera) as soon as I can, and I also dispose the Graphics obj. Why does this happen? It seems impossible to me that one can't take a photo with the camera and resize/save it without making it crash :( Should I restor t C++ for such a simple thing? Thanks.

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  • Bing maps silverlight control pushpin scaling problems.

    - by Rares Musina
    Baiscally my problem is that i've adapted a piece of code found here http://social.msdn.microsoft.com/Forums/en-US/vemapcontroldev/thread/62e70670-f306-4bb7-8684-549979af91c1 which does exactly what I want it to do, that is scale some pushpin images according to the map's zoom level. The only problem is that I've adapted this code to run with the bing maps silverlight control (not virtual earth like in the original example) and now the images scale correclty, but they are repositioned and only reach the desired position when my zoom level is maximum. Any idea why? Help will be greatly appreciated :) Modified code below: var layer = new MapLayer(); map.AddChild(layer); //Sydney layer.AddChild(new Pin { ImageSource = new BitmapImage(new Uri("pin.png", UriKind.Relative)), MapInstance = map }, new Location(-33.86643, 151.2062), PositionMethod.Center); becomes something like layer.AddChild(new Pin { ImageSource = new BitmapImage(new Uri("pin.png", UriKind.Relative)), MapInstance = map }, new Location(-33.92485, 18.43883), PositionOrigin.BottomCenter); I am assuming it has something to do with a different way in which bing maps anchors its UIelements. Details on that are also very userful. Thank you!

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  • problem with revalidating a jframe.

    - by John Quesie
    I have this code which should take the radio button input do a little math and display a popup. which it does fine. but then it is supposed to re validate and ask the next question. when i get to the second question, the answer always comes out as the isSelected(true) value no matter which radio button you click on. SO to be clear the first time through it works fin but when the second question comes up, it just takes the default radio button every time. public class EventHandler implements ActionListener { private Main gui; public EventHandler(Main gui){ this.gui = gui; } public void actionPerformed(ActionEvent e){ String answer = ""; double val = 1; //get current answer set String [] anArr = gui.getAnswers(gui.currentStage, gui.currentQuestion); if(e.getSource() == gui.exit){ System.exit(0); } if(e.getSource() == gui.submit){ if(gui.a1.isSelected()){ answer = anArr[0]; val = gui.getScore(1); } if(gui.a2.isSelected()){ answer = anArr[1]; val = gui.getScore(2); } if(gui.a3.isSelected()){ answer = anArr[2]; val = gui.getScore(3); } if(gui.a4.isSelected()){ answer = anArr[3];; val = gui.getScore(4); } JOptionPane.showMessageDialog(null, popupMessage(answer, val), "Your Answer", 1); //compute answer here //figure out what next question is to send gui.moveOn(); gui.setQA(gui.currentStage, gui.currentQuestion); //resets gui gui.goWest(); gui.q.revalidate(); } } public String popupMessage(String ans, double val){ //displays popup after an answer has been choosen gui.computeScore(val); String text = " You Answered " + ans + " Your score is now " + gui.yourScore ; return text; } } public class Main extends JFrame { public JLabel question; public JButton exit; public JButton submit; public JRadioButton a1; public JRadioButton a2; public JRadioButton a3; public JRadioButton a4; public ButtonGroup bg; public double yourScore = 1; public int currentQuestion = 1; public String currentStage = "startup"; JPanel q; public Main(){ setTitle("Ehtics Builder"); setLocation(400,400); setLayout(new BorderLayout(5,5)); setQA("startup", 1); goNorth(); goEast(); goWest(); goSouth(); goCenter(); pack(); setVisible(true); setDefaultCloseOperation(EXIT_ON_CLOSE); } public void goNorth(){ } public void goWest(){ q = new JPanel(); q.setLayout(new GridLayout(0,1)); q.add(question); bg.add(a1); bg.add(a2); bg.add(a3); bg.add(a4); a1.setSelected(true); q.add(a1); q.add(a2); q.add(a3); q.add(a4); add(q, BorderLayout.WEST); System.out.println(); } public void goEast(){ } public void goSouth(){ JPanel p = new JPanel(); p.setLayout(new FlowLayout(FlowLayout.CENTER)); exit = new JButton("Exit"); submit = new JButton("Submit"); p.add(exit); p.add(submit); add(p, BorderLayout.SOUTH); EventHandler myEventHandler = new EventHandler(this); exit.addActionListener(myEventHandler); submit.addActionListener(myEventHandler); } public void goCenter(){ } public static void main(String[] args) { Main open = new Main(); } public String getQuestion(String type, int num){ //reads the questions from a file String question = ""; String filename = ""; String [] ques; num = num - 1; if(type.equals("startup")){ filename = "startup.txt"; }else if(type.equals("small")){ filename = "small.txt"; }else if(type.equals("mid")){ filename = "mid.txt"; }else if(type.equals("large")){ filename = "large.txt"; }else{ question = "error"; return question; } ques = readFile(filename); for(int i = 0;i < ques.length;i++){ if(i == num){ question = ques[i]; } } return question; } public String [] getAnswers(String type, int num){ //reads the answers from a file String filename = ""; String temp = ""; String [] group; String [] ans; num = num - 1; if(type.equals("startup")){ filename = "startupA.txt"; }else if(type.equals("small")){ filename = "smallA.txt"; }else if(type.equals("mid")){ filename = "midA.txt"; }else if(type.equals("large")){ filename = "largeA.txt"; }else{ System.out.println("Error"); } group = readFile(filename); for(int i = 0;i < group.length;i++){ if(i == num){ temp = group[i]; } } ans = temp.split("-"); return ans; } public String [] getValues(String type, int num){ //reads the answers from a file String filename = ""; String temp = ""; String [] group; String [] vals; num = num - 1; if(type.equals("startup")){ filename = "startupV.txt"; }else if(type.equals("small")){ filename = "smallV.txt"; }else if(type.equals("mid")){ filename = "midV.txt"; }else if(type.equals("large")){ filename = "largeV.txt"; }else{ System.out.println("Error"); } group = readFile(filename); for(int i = 0;i < group.length;i++){ if(i == num){ temp = group[i]; } } vals = temp.split("-"); return vals; } public String [] readFile(String filename){ //reads the contentes of a file, for getQuestions and getAnswers String text = ""; int i = -1; FileReader in = null; File f = new File(filename); try{ in = new FileReader(f); }catch(FileNotFoundException e){ System.out.println("file does not exist"); } try{ while((i = in.read()) != -1) text += ((char)i); }catch(IOException e){ System.out.println("Error reading file"); } try{ in.close(); }catch(IOException e){ System.out.println("Error reading file"); } String [] questions = text.split(":"); return questions; } public void computeScore(double val){ //calculates you score times the value of your answer yourScore = val * yourScore; } public double getScore(int aNum){ //gets the score of an answer, stage and q number is already set in the class aNum = aNum - 1; double val = 0; double [] valArr = new double[4]; for(int i = 0;i < getValues(currentStage, currentQuestion).length;i++){ val = Double.parseDouble(getValues(currentStage, currentQuestion)[i]); valArr[i] = val; } if(aNum == 0){ val = valArr[0]; } if(aNum == 1){ val = valArr[1]; } if(aNum == 2){ val = valArr[2]; } if(aNum == 3){ val = valArr[3]; } // use current stage and questiion and trhe aNum to get the value for that answer return val; } public void nextQuestion(int num){ //sets next question to use currentQuestion = num; } public void nextStage(String sta){ // sets next stage to use currentStage = sta; } public void moveOn(){ // uses the score and current question and stage to determine wher to go next and what stage to use next nextQuestion(2); nextStage("startup"); } public void setQA(String level, int num){ String [] arr = getAnswers(level, num); question = new JLabel(getQuestion(level, num)); bg = new ButtonGroup(); a1 = new JRadioButton(arr[0]); a2 = new JRadioButton(arr[1]); a3 = new JRadioButton(arr[2]); a4 = new JRadioButton(arr[3]); } }

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