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  • Which problem(s) do YOU want to see solved?

    - by buu700
    My team and I are meeting tonight to come up with a business plan and some community input would be amazing. I've been mulling over this issue for the past few months and bouncing ideas off of others, and now I'd finally like some input from the community. I have come up with a fair selection of ideas, but most of those amount to either fun projects which could potentially be profitable, or otherwise solid business models that have one or two major hurdles (usually related to resources or legality). For our team meeting tonight, my idea is to take inventory of our available skills, resources, and compelling problems which interest us. The last is where I would greatly appreciate some community input. Hell, even entire business ideas/plans would be appreciated. No matter how big or small your thoughts, any input would be appreciated. We're a team of computer scientists, so our business will be primarily based around software/technology/Web solutions. Among my relevant available resources (entire Internet aside), I have the following: A pretty reliable connection to an SEO company a large production company. A stash of fairly powerful server hardware. A fast network with static IPs. The backend for Hackswipe, which includes credit card payment processing and a Google Voice-based SMS gateway. This work in progress design for something completely unrelated but which is backed by some fairly decent infrastructure. Direct access to the experts in just about any relevant field (on-campus Carnegie Mellon professors). A sexual relationship with the baron of a small nation. For further down the line, some investor relationships. Not likely to be so relevant, but a decent social media presence (Stack Overflow reputation, modship in some major reddits, various tech forums). The source code for Eugene fucking McCabe. Pooled with the other team members, the list of projects we can build off of would be longer (including an Android app). So, what are your thoughts? Crossposted to reddit

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  • Giving PHP the permission to make a git pull request

    - by Bernd
    Hello, I would like to allow PHP to execute a Git pull command. But there are some problems with the user and permissions. How did you solve the problem? PHP runs as user www-data. Therefore I've changed the .git directory owner/group to www-data (chown www-data:www-data -R .git). As it is turned out later www-data has no SSH keys. Is it a good idea to give it one? If yes where to place? Or is it possible to allow it to use a specific key. Best regards, Bernd

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  • How can I set up sendmail to forward all mail to an external MTA?

    - by unknown (google)
    We have multiple applications that currently talk SMTP to an external MTA. The emails have arbitrary destination domains (they're emails to be sent to our users), but all from the same internal domain ([email protected]). I want to set up an internal MTA (i guess with sendmail) that queues all mails, and have the internal MTA forward these emails to the external MTA, because the external MTA occasionally goes down and this causes various problems in our applications. I figure I can set up sendmail as a queuing middleware. If the above assumptions are correct, what would the sendmail configuration look like? The 'mailertable' feature looks promising, and so does 'SMART_HOST'. Any thoughts before I explore these possibilities? Jae

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  • How to highlight non-rectangular hotspots?

    - by HuseyinUslu
    So my question is highly related to Creating non-rectangular hotspots and detecting clicks. Yet again, I've irregular hot-spots (think the game Risk). So basically, we can detect clicks on these hot-spots easily using color key mapping as discussed in above question which I don't have any problems implementing (which is also covered here in details). The problem is about highlighting these irreguar hotspots. So let me explain the question a bit more - the above color key mapping guide uses this as a world map: Then the author color-maps the imaginary countries: Now we can now detect the country the pointer is over. In the same article author mentions outlining countries on mouse-over. Though to get the effect, he creates unique border assets for each country - like: For the game I'm working on I'm using the same color-key mapping idea to detect hot-spots, but I didn't like the way of highlighting hot-spots. Coloring all the hot-spots is already a time-consuming job for me - as I have 25+ hot-spots for each map. Further, the need to have 25 unique border/highlight asset per hot-spot doesn't sound right. Anyone have a better idea/suggestion on highlighting these hot-spots?

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  • How to automatically restart RRAS service after OpenVPN

    - by JT
    I have OpenVPN set up on a Windows Server 2003 box using a routed configuration. This allows users to connect and access the work LAN subnet. There are remote hosts/services however that are only accessible when used via the work network. To enable access these, I push routes out to the clients to make sure traffic to these destinations goes across the VPN, and NAT the traffic using RRAS. This all works, except: if I restart the OpenVPN service, network traffic stops working until I restart the RRAS service as well. Is there a good way for me to make the RRAS service start/restart after OpenVPN? Are service dependencies the way to go? Obviously I could write a batch file to do this, but I'd like to make the process as bullet-proof and obvious as I can so it doesn't cause problems for other admins.

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  • BizTalk: History of one project architecture

    - by Leonid Ganeline
    "In the beginning God made heaven and earth. Then he started to integrate." At the very start was the requirement: integrate two working systems. Small digging up: It was one system. It was good but IT guys want to change it to the new one, much better, chipper, more flexible, and more progressive in technologies, more suitable for the future, for the faster world and hungry competitors. One thing. One small, little thing. We cannot turn off the old system (call it A, because it was the first), turn on the new one (call it B, because it is second but not the last one). The A has a hundreds users all across a country, they must study B. A still has a lot nice custom features, home-made features that cannot disappear. These features have to be moved to the B and it is a long process, months and months of redevelopment. So, the decision was simple. Let’s move not jump, let’s both systems working side-by-side several months. In this time we could teach the users and move all custom A’s special functionality to B. That automatically means both systems should work side-by-side all these months and use the same data. Data in A and B must be in sync. That’s how the integration projects get birth. Moreover, the specific of the user tasks requires the both systems must be in sync in real-time. Nightly synchronization is not working, absolutely.   First draft The first draft seems simple. Both systems keep data in SQL databases. When data changes, the Create, Update, Delete operations performed on the data, and the sync process could be started. The obvious decision is to use triggers on tables. When we are talking about data, we are talking about several entities. For example, Orders and Items [in Orders]. We decided to use the BizTalk Server to synchronize systems. Why it was chosen is another story. Second draft   Let’s take an example how it works in more details. 1.       User creates a new entity in the A system. This fires an insert trigger on the entity table. Trigger has to pass the message “Entity created”. This message includes all attributes of the new entity, but I focused on the Id of this entity in the A system. Notation for this message is id.A. System A sends id.A to the BizTalk Server. 2.       BizTalk transforms id.A to the format of the system B. This is easiest part and I will not focus on this kind of transformations in the following text. The message on the picture is still id.A but it is in slightly different format, that’s why it is changing in color. BizTalk sends id.A to the system B. 3.       The system B creates the entity on its side. But it uses different id-s for entities, these id-s are id.B. System B saves id.A+id.B. System B sends the message id.A+id.B back to the BizTalk. 4.       BizTalk sends the message id.A+id.B to the system A. 5.       System A saves id.A+id.B. Why both id-s should be saved on both systems? It was one of the next requirements. Users of both systems have to know the systems are in sync or not in sync. Users working with the entity on the system A can see the id.B and use it to switch to the system B and work there with the copy of the same entity. The decision was to store the pairs of entity id-s on both sides. If there is only one id, the entities are not in sync yet (for the Create operation). Third draft Next problem was the reliability of the synchronization. The synchronizing process can be interrupted on each step, when message goes through the wires. It can be communication problem, timeout, temporary shutdown one of the systems, the second system cannot be synchronized by some internal reason. There were several potential problems that prevented from enclosing the whole synchronization process in one transaction. Decision was to restart the whole sync process if it was not finished (in case of the error). For this purpose was created an additional service. Let’s call it the Resync service. We still keep the id pairs in both systems, but only for the fast access not for the synchronization process. For the synchronizing these id-s now are kept in one main place, in the Resync service database. The Resync service keeps record as: ·       Id.A ·       Id.B ·       Entity.Type ·       Operation (Create, Update, Delete) ·       IsSyncStarted (true/false) ·       IsSyncFinished (true/false0 The example now looks like: 1.       System A creates id.A. id.A is saved on the A. Id.A is sent to the BizTalk. 2.       BizTalk sends id.A to the Resync and to the B. id.A is saved on the Resync. 3.       System B creates id.B. id.A+id.B are saved on the B. id.A+id.B are sent to the BizTalk. 4.       BizTalk sends id.A+id.B to the Resync and to the A. id.A+id.B are saved on the Resync. 5.       id.A+id.B are saved on the B. Resync changes the IsSyncStarted and IsSyncFinished flags accordingly. The Resync service implements three main methods: ·       Save (id.A, Entity.Type, Operation) ·       Save (id.A, id.B, Entity.Type, Operation) ·       Resync () Two Save() are used to save id-s to the service storage. See in the above example, in 2 and 4 steps. What about the Resync()? It is the method that finishes the interrupted synchronization processes. If Save() is started by the trigger event, the Resync() is working as an independent process. It periodically scans the Resync storage to find out “unfinished” records. Then it restarts the synchronization processes. It tries to synchronize them several times then gives up.     One more thing, both systems A and B must tolerate duplicates of one synchronizing process. Say on the step 3 the system B was not able to send id.A+id.B back. The Resync service must restart the synchronization process that will send the id.A to B second time. In this case system B must just send back again also created id.A+id.B pair without errors. That means “tolerate duplicates”. Fourth draft Next draft was created only because of the aesthetics. As it always happens, aesthetics gave significant performance gain to the whole system. First was the stupid question. Why do we need this additional service with special database? Can we just master the BizTalk to do something like this Resync() does? So the Resync orchestration is doing the same thing as the Resync service. It is started by the Id.A and finished by the id.A+id.B message. The first works as a Start message, the second works as a Finish message.     Here is a diagram the whole process without errors. It is pretty straightforward. The Resync orchestration is waiting for the Finish message specific period of time then resubmits the Id.A message. It resubmits the Id.A message specific number of times then gives up and gets suspended. It can be resubmitted then it starts the whole process again: waiting [, resubmitting [, get suspended]], finishing. Tuning up The Resync orchestration resubmits the id.A message with special “Resubmitted” flag. The subscription filter on the Resync orchestration includes predicate as (Resubmit_Flag != “Resubmitted”). That means only the first Sync orchestration starts the Resync orchestration. Other Sync orchestration instantiated by the resubmitting can finish this Resync orchestration but cannot start another instance of the Resync   Here is a diagram where system B was inaccessible for some period of time. The Resync orchestration resubmitted the id.A two times. Then system B got the response the id.A+id.B and this finished the Resync service execution. What is interesting about this, there were submitted several identical id.A messages and only one id.A+id.B message. Because of this, the system B and the Resync must tolerate the duplicate messages. We also told about this requirement for the system B. Now the same requirement is for the Resunc. Let’s assume the system B was very slow in the first response and the Resync service had time to resubmit two id.A messages. System B responded not, as it was in previous case, with one id.A+id.B but with two id.A+id.B messages. First of them finished the Resync execution for the id.A. What about the second id.A+id.B? Where it goes? So, we have to add one more internal requirement. The whole solution must tolerate many identical id.A+id.B messages. It is easy task with the BizTalk. I added the “SinkExtraMessages” subscriber (orchestration with one receive shape), that just get these messages and do nothing. Real design Real architecture is much more complex and interesting. In reality each system can submit several id.A almost simultaneously and completely unordered. There are not only the “Create entity” operation but the Update and Delete operations. And these operations relate each other. Say the Update operation after Delete means not the same as Update after Create. In reality there are entities related each other. Say the Order and Order Items. Change on one of it could start the series of the operations on another. Moreover, the system internals are the “black boxes” and we cannot predict the exact content and order of the operation series. It worth to say, I had to spend a time to manage the zombie message problems. The zombies are still here, but this is not a problem now. And this is another story. What is interesting in the last design? One orchestration works to help another to be more reliable. Why two orchestration design is more reliable, isn’t it something strange? The Synch orchestration takes all the message exchange between systems, here is the area where most of the errors could happen. The Resync orchestration sends and receives messages only within the BizTalk server. Is there another design? Sure. All Resync functionality could be implemented inside the Sync orchestration. Hey guys, some other ideas?

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  • Internet very slow when upgrading to Ubuntu 9.10

    - by roojoo
    I was running Ubuntu 8.x on my desktop and everything worked fine. Im using wired internet and it worked perfectly, pages loaded pretty fast. However, when I decided to upgrade to 9.10 the upgrade failed at some point, however I was left with what appeared to be Ubuntu 9.10. Since then the internet has been weird. When I go to a website it takes at least 10 seconds for the page to display, however if Im on a site and navigate to other pages on the website it loads quickly. This never happened prior to the upgrade. I thought this may be due to the upgrade not installing correctly so I did a fresh install of Xubuntu 9.10 but the problems are still the same. Im writing this on a Vista machine over the wireless network and internet is fine. Does anyone have any ideas of the issue? Thanks.

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  • Duplicate pseudo terminals in linux

    - by bobtheowl2
    On a redhat box [ Red Hat Enterprise Linux AS release 4 (Nahant Update 3) ] Frequently we notice two people being assigned to the same pseudo terminal. For example: $who am i user1 pts/4 Dec 29 08:38 (localhost:13.0) user2 pts/4 Dec 29 09:43 (199.xxx.xxx.xxx) $who -m user1 pts/4 Dec 29 08:38 (localhost:13.0) user2 pts/4 Dec 29 09:43 (199.xxx.xxx.xxx) $whoami user2 This causes problems in a script because "who am i" returns two rows. I know there are differences between the two commands, and obviously we can change the script to fix the problem. But it still bothers me that two users are being returned with the same terminal. We suspect it may be related to dead sessions. Can anyone explain why two (non-unique) pts number are being assigned and/or how that can be prevented in the future?

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  • Yum install problem on netsolvps server

    - by Thomas
    I tried to install yum based on http://www.wallpaperama.com/forums/how-to-install-yum-problems-installing-on-linux-redhat-fedora-commands-t471.html. my current python is 2.4.6, red hot fedora core 6, 4.1.1-28, RPM 4.4.2. I tried with the yum 3.0.1 version for my current server configuration. There is no configure file on 3.0.1 so i used make install command. All files complied without error. If I run #rpm -q yum it says "package yum is not installed". Whats the problem here on the yum installation?

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  • Giving PHP the permission to make a git pull request

    - by Bernd
    I would like to allow PHP to execute a Git pull command. But there are some problems with the user and permissions. How did you solve the problem? PHP runs as user www-data. Therefore I've changed the .git directory owner/group to www-data (chown www-data:www-data -R .git). As it is turned out later www-data has no SSH keys. Is it a good idea to give it one? If yes where to place? Or is it possible to allow it to use a specific key. Best regards, Bernd

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  • Statistical Software Quality Control References

    - by Xodarap
    I'm looking for references about hypothesis testing in software management. For example, we might wonder whether "crunch time" leads to an increase in defect rate - this is a surprisingly difficult thing to do. There are many questions on how to measure quality - this isn't what I'm asking. And there are books like Kan which discuss various quality metrics and their utilities. I'm not asking this either. I want to know how one applies these metrics to make decisions. E.g. suppose we decide to go with critical errors / KLOC. One of the problems we'll have to deal with with that this is not a normally distributed data set (almost all patches have zero critical errors). And further, it's not clear that we really want to examine the difference in means. So what should our alternative hypothesis be? (Note: Based on previous questions, my guess is that I'll get a lot of answers telling me that this is a bad idea. That's fine, but I'd request that it's based on published data, instead of your own experience.)

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  • The Stub Proto: Not Just For Stub Objects Anymore

    - by user9154181
    One of the great pleasures of programming is to invent something for a narrow purpose, and then to realize that it is a general solution to a broader problem. In hindsight, these things seem perfectly natural and obvious. The stub proto area used to build the core Solaris consolidation has turned out to be one of those things. As discussed in an earlier article, the stub proto area was invented as part of the effort to use stub objects to build the core ON consolidation. Its purpose was merely as a place to hold stub objects. However, we keep finding other uses for it. It turns out that the stub proto should be more properly thought of as an auxiliary place to put things that we would like to put into the proto to help us build the product, but which we do not wish to package or deliver to the end user. Stub objects are one example, but private lint libraries, header files, archives, and relocatable objects, are all examples of things that might profitably go into the stub proto. Without a stub proto, these items were handled in a variety of ad hoc ways: If one part of the workspace needed private header files, libraries, or other such items, it might modify its Makefile to reach up and over to the place in the workspace where those things live and use them from there. There are several problems with this: Each component invents its own approach, meaning that programmers maintaining the system have to invest extra effort to understand what things mean. In the past, this has created makefile ghettos in which only the person who wrote the makefiles feels confident to modify them, while everyone else ignores them. This causes many difficulties and benefits no one. These interdependencies are not obvious to the make, utility, and can lead to races. They are not obvious to the human reader, who may therefore not realize that they exist, and break them. Our policy in ON is not to deliver files into the proto unless those files are intended to be packaged and delivered to the end user. However, sometimes non-shipping files were copied into the proto anyway, causing a different set of problems: It requires a long list of exceptions to silence our normal unused proto item error checking. In the past, we have accidentally shipped files that we did not intend to deliver to the end user. Mixing cruft with valuable items makes it hard to discern which is which. The stub proto area offers a convenient and robust solution. Files needed to build the workspace that are not delivered to the end user can instead be installed into the stub proto. No special exceptions or custom make rules are needed, and the intent is always clear. We are already accessing some private lint libraries and compilation symlinks in this manner. Ultimately, I'd like to see all of the files in the proto that have a packaging exception delivered to the stub proto instead, and for the elimination of all existing special case makefile rules. This would include shared objects, header files, and lint libraries. I don't expect this to happen overnight — it will be a long term case by case project, but the overall trend is clear. The Stub Proto, -z assert_deflib, And The End Of Accidental System Object Linking We recently used the stub proto to solve an annoying build issue that goes back to the earliest days of Solaris: How to ensure that we're linking to the OS bits we're building instead of to those from the running system. The Solaris product is made up of objects and files from a number of different consolidations, each of which is built separately from the others from an independent code base called a gate. The core Solaris OS consolidation is ON, which stands for "Operating System and Networking". You will frequently also see ON called the OSnet. There are consolidations for X11 graphics, the desktop environment, open source utilities, compilers and development tools, and many others. The collection of consolidations that make up Solaris is known as the "Wad Of Stuff", usually referred to simply as the WOS. None of these consolidations is self contained. Even the core ON consolidation has some dependencies on libraries that come from other consolidations. The build server used to build the OSnet must be running a relatively recent version of Solaris, which means that its objects will be very similar to the new ones being built. However, it is necessarily true that the build system objects will always be a little behind, and that incompatible differences may exist. The objects built by the OSnet link to other objects. Some of these dependencies come from the OSnet, while others come from other consolidations. The objects from other consolidations are provided by the standard library directories on the build system (/lib, /usr/lib). The objects from the OSnet itself are supposed to come from the proto areas in the workspace, and not from the build server. In order to achieve this, we make use of the -L command line option to the link-editor. The link-editor finds dependencies by looking in the directories specified by the caller using the -L command line option. If the desired dependency is not found in one of these locations, ld will then fall back to looking at the default locations (/lib, /usr/lib). In order to use OSnet objects from the workspace instead of the system, while still accessing non-OSnet objects from the system, our Makefiles set -L link-editor options that point at the workspace proto areas. In general, this works well and dependencies are found in the right places. However, there have always been failures: Building objects in the wrong order might mean that an OSnet dependency hasn't been built before an object that needs it. If so, the dependency will not be seen in the proto, and the link-editor will silently fall back to the one on the build server. Errors in the makefiles can wipe out the -L options that our top level makefiles establish to cause ld to look at the workspace proto first. In this case, all objects will be found on the build server. These failures were rarely if ever caught. As I mentioned earlier, the objects on the build server are generally quite close to the objects built in the workspace. If they offer compatible linking interfaces, then the objects that link to them will behave properly, and no issue will ever be seen. However, if they do not offer compatible linking interfaces, the failure modes can be puzzling and hard to pin down. Either way, there won't be a compile-time warning or error. The advent of the stub proto eliminated the first type of failure. With stub objects, there is no dependency ordering, and the necessary stub object dependency will always be in place for any OSnet object that needs it. However, makefile errors do still occur, and so, the second form of error was still possible. While working on the stub object project, we realized that the stub proto was also the key to solving the second form of failure caused by makefile errors: Due to the way we set the -L options to point at our workspace proto areas, any valid object from the OSnet should be found via a path specified by -L, and not from the default locations (/lib, /usr/lib). Any OSnet object found via the default locations means that we've linked to the build server, which is an error we'd like to catch. Non-OSnet objects don't exist in the proto areas, and so are found via the default paths. However, if we were to create a symlink in the stub proto pointing at each non-OSnet dependency that we require, then the non-OSnet objects would also be found via the paths specified by -L, and not from the link-editor defaults. Given the above, we should not find any dependency objects from the link-editor defaults. Any dependency found via the link-editor defaults means that we have a Makefile error, and that we are linking to the build server inappropriately. All we need to make use of this fact is a linker option to produce a warning when it happens. Although warnings are nice, we in the OSnet have a zero tolerance policy for build noise. The -z fatal-warnings option that was recently introduced with -z guidance can be used to turn the warnings into fatal build errors, forcing the programmer to fix them. This was too easy to resist. I integrated 7021198 ld option to warn when link accesses a library via default path PSARC/2011/068 ld -z assert-deflib option into snv_161 (February 2011), shortly after the stub proto was introduced into ON. This putback introduced the -z assert-deflib option to the link-editor: -z assert-deflib=[libname] Enables warning messages for libraries specified with the -l command line option that are found by examining the default search paths provided by the link-editor. If a libname value is provided, the default library warning feature is enabled, and the specified library is added to a list of libraries for which no warnings will be issued. Multiple -z assert-deflib options can be specified in order to specify multiple libraries for which warnings should not be issued. The libname value should be the name of the library file, as found by the link-editor, without any path components. For example, the following enables default library warnings, and excludes the standard C library. ld ... -z assert-deflib=libc.so ... -z assert-deflib is a specialized option, primarily of interest in build environments where multiple objects with the same name exist and tight control over the library used is required. If is not intended for general use. Note that the definition of -z assert-deflib allows for exceptions to be specified as arguments to the option. In general, the idea of using a symlink from the stub proto is superior because it does not clutter up the link command with a long list of objects. When building the OSnet, we usually use the plain from of -z deflib, and make symlinks for the non-OSnet dependencies. The exception to this are dependencies supplied by the compiler itself, which are usually found at whatever arbitrary location the compiler happens to be installed at. To handle these special cases, the command line version works better. Following the integration of the link-editor change, I made use of -z assert-deflib in OSnet builds with 7021896 Prevent OSnet from accidentally linking to build system which integrated into snv_162 (March 2011). Turning on -z assert-deflib exposed between 10 and 20 existing errors in our Makefiles, which were all fixed in the same putback. The errors we found in our Makefiles underscore how difficult they can be prevent without an automatic system in place to catch them. Conclusions The stub proto is proving to be a generally useful construct for ON builds that goes beyond serving as a place to hold stub objects. Although invented to hold stub objects, it has already allowed us to simplify a number of previously difficult situations in our makefiles and builds. I expect that we'll find uses for it beyond those described here as we go forward.

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  • importing animations in Blender, weird rotations/locations

    - by user975135
    This is for the Blender 2.6 API. There are two problems: 1. When I import a single animation frame from my animation file to Blender, all bones look fine. But when I import multiple (all of the frames), just the first one looks right, seems like newer frames are affected by older ones, so you get slightly off positions/rotations. This is true when both assigning PoseBone.matrix and PoseBone.matrix_basis. bone_index = 0 # for each frame: for frame_index in range(frame_count): # for each pose bone: add a key for bone_name in bone_names: # "bone_names" - a list of bone names I got earlier pose.bones[bone_name].matrix = animation_matrices[frame_index][bone_index] # "animation_matrices" - a nested list of matrices generated from reading a file # create the 'keys' for the Action from the poses pose.bones[bone_name].keyframe_insert('location', frame = frame_index+1) pose.bones[bone_name].keyframe_insert('rotation_euler', frame = frame_index+1) pose.bones[bone_name].keyframe_insert('scale', frame = frame_index+1) bone_index += 1 bone_index = 0 Again, it seems like previous frames are affecting latter ones, because if I import a single frame from the middle of the animation, it looks fine. 2. I can't assign armature-space animation matrices read from a file to a skeleton with hierarchy (parenting). In Blender 2.4 you could just assign them to PoseBone.poseMatrix and bones would deform perfectly whether the bones had a hierarchy or none at all. In Blender 2.6, there's PoseBone.matrix_basis and PoseBone.matrix. While matrix_basis is relative to parent bone, matrix isn't, the API says it's in object space. So it should have worked, but doesn't. So I guess we need to calculate a local space matrix from our armature-space animation matrices from the files. So I tried multiplying it ( PoseBone.matrix ) with PoseBone.parent.matrix.inverted() in both possible orders with no luck, still weird deformations.

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  • Can thousands of backlinks from the same site harm PageRank?

    - by Dejan Pelzel
    I just noticed that one particular site has almost 7000 backlinks linking back to our website. The site is something like a news aggregator and for each post they created around 20 (sometimes much more) backlinks back to our page and they basically linked over 400 pages. I am beginning to get concerned that this amount of links might harm our page. They seem to have more backlinks to our page than all the other pages combined and more backlinks that our website has pages. We have seen a massive negative effect going on for quite a while and the PageRank seems to have dropped to None (Not even 0). But I am not sure when and why exactly that happened seeing that PageRank updates take quite a while to appear. The site linking to us is otherwise pretty reputable and doesn't seem to be having any problems with their rank. (PR 6 actually) I was thinking of using the Google disavow tool for this site, but I don't want to make things even worse. Do you think these are harmful? If so, how do I fix this? Thanks :)

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  • Adobe Plugin in Firefox showing grey screen; something to do with range requests on Apache?

    - by Sam Minnée
    I have a web page with a link to a PDF file (target="_blank"). If I click the link, the PDF reader just shows a grey screen within the Firefox browser. If I copy that link and manually open it in a new tab, the PDF will display correctly, and subsequent requests made by clicking the original link now work, suggesting that the problem occurs when loading the file into the cache. It appears as though the Adobe PDF reader plugin is making byte-range requests (I see lots of 206 responses) and I suspect that this may be the cause of the issue. I am running an Apache webserver. Has anyone had problems with Apache and Adobe's byte-range requests? Are there any workarounds?

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  • How can I reinstall QoS Packet Scheduler if it was removed from the winxp installation by nLite?

    - by Irwin1138
    I have a WinXP SP3 installation modified by nLite. This particular installation was stripped off the QoS Packet Scheduler. I was advised to remove QoS because of the overhead it produces or something like that. Now, I read this lifehacker post about windows maintenance, and it says that on the contrary, by doing so I may have done more harm than good: Disabling QoS in Windows XP: Rumor had it that Microsoft had permanently tied up 20 percent of your net bandwidth for Windows Update. They didn't, and those who disable QoS, or IPv6, in XP actually end up with some pretty harsh connectivity problems. I tend to believe this, and now I seek a way to reinstall QoS. I tried to install it by going to network adapter properties - install - service, but there is no QoS there. I have the original, untouched WinXP SP3 cd. So, is there a way to bring back QoS into my WinXP installation, preferably without reinstalling windows from scratch?

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  • Kubuntu 12.04 - DNS Issues

    - by AndrewJesaitis
    Starting yesterday (6/11/12), I've been having many network problems. When requesting a page in chrome, the page hangs on "Sending request" and then will eventually timeout. I'm within a VPN that has it's own DNS server. I've tried to manually set my DNS through the Network-Manager applet and by editing /etc/network/interfaces. Having no luck I unlinked the resolv.conf file and dumped the contents of my old resolv.conf into it. Again having no luck, I deactivated the dnsmasq server in /etc/NetworkManager/NetworkManager.conf by commenting out the dns=dnsmasq. $ cat NetworkManager.conf [main] plugins=ifupdown,keyfile #dns=dnsmasq no-auto-default=D0:67:E5:EA:B6:6B, [ifupdown] managed=false $ nm-tool NetworkManager Tool State: connected (global) - Device: eth0 [Wired connection 1] ------------------------------------------- Type: Wired Driver: tg3 State: connected Default: yes HW Address: D0:67:E5:EA:B6:6B Capabilities: Carrier Detect: yes Speed: 1000 Mb/s Wired Properties Carrier: on IPv4 Settings: Address: 192.168.254.122 Prefix: 24 (255.255.255.0) Gateway: 192.168.254.2 DNS: 192.168.254.1 What is strange is that the network will work fine for a few minutes then start to timeout. A few minutes later it will work again. I'm unable to hit internal or external sites when it is timing out. When I $dig local sites, I receive no answer. I do receive an answer from google.com. At this point, I would usually blame the DNS Server, especially since when I change to Google's DNS server things work. But, I need to use our internal DNS to hit our internal sites. Nobody else is having issues and they are all using DHCP. This group includes one user who is using 11.04. At this point, I'm at a loss for what to do, so any help would be appreciated.

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  • Coarse Collision Detection in highly dynamic environment

    - by Millianz
    I'm currently working a 3D space game with A LOT of dynamic objects that are all moving (there is pretty much no static environment). I have the collision detection and resolution working just fine, but I am now trying to optimize the collision detection (which is currently O(N^2) -- linear search). I thought about multiple options, a bounding volume hierarchy, a Binary Spatial Partitioning tree, an Octree or a Grid. I however need some help with deciding what's best for my situation. A grid seems unfeasible simply due to the space requirements and cache coherence problems. Since everything is so dynamic however, it seems to be that trees aren't ideal either, since they would have to be completely rebuilt every frame. I must admit I never implemented a physics engine that required spatial partitioning, do I indeed need to rebuild the tree every frame (assuming that everything is constantly moving) or can I update the trees after integrating? Advice is much appreciated - to give some more background: You're flying a space ship in an asteroid field, and there are lots and lots of asteroids and some enemy ships, all of which shoot bullets. EDIT: I came across the "Sweep an Prune" algorithm, which seems like the right thing for my purposes. It appears like the right mixture of fast building of the data structures involved and detailed enough partitioning. This is the best resource I can find: http://www.codercorner.com/SAP.pdf If anyone has any suggestions whether or not I'm going in the right direction, please let me know.

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  • Cluster failover and strange gratuitous arp behavior

    - by lazerpld
    I am experiencing a strange Windows 2008R2 cluster related issue that is bothering me. I feel that I have come close as to what the issue is, but still don't fully understand what is happening. I have a two node exchange 2007 cluster running on two 2008R2 servers. The exchange cluster application works fine when running on the "primary" cluster node. The problem occurs when failing over the cluster ressource to the secondary node. When failing over the cluster to the "secondary" node, which for instance is on the same subnet as the "primary", the failover initially works ok and the cluster ressource continues to work for a couple of minutes on the new node. Which means that the recieving node does send out a gratuitous arp reply packet that updated the arp tables on the network. But after x amount of time (typically within 5 minutes time) something updates the arp-tables again because all of a sudden the cluster service does not answer to pings. So basically I start a ping to the exchange cluster address when its running on the "primary node". It works just great. I failover the cluster ressource group to the "secondary node" and I only have loss of one ping which is acceptable. The cluster ressource still answers for some time after being failed over and all of a sudden the ping starts timing out. This is telling me that the arp table initially is updated by the secondary node, but then something (which I haven't found out yet) wrongfully updates it again, probably with the primary node's MAC. Why does this happen - has anyone experienced the same problem? The cluster is NOT running NLB and the problem stops immidiately after failing over back to the primary node where there are no problems. Each node is using NIC teaming (intel) with ALB. Each node is on the same subnet and has gateway and so on entered correctly as far as I am concerned. Edit: I was wondering if it could be related to network binding order maybe? Because I have noticed that the only difference I can see from node to node is when showing the local arp table. On the "primary" node the arp table is generated on the cluster address as the source. While on the "secondary" its generated from the nodes own network card. Any input on this? Edit: Ok here is the connection layout. Cluster address: A.B.6.208/25 Exchange application address: A.B.6.212/25 Node A: 3 physical nics. Two teamed using intels teaming with the address A.B.6.210/25 called public The last one used for cluster traffic called private with 10.0.0.138/24 Node B: 3 physical nics. Two teamed using intels teaming with the address A.B.6.211/25 called public The last one used for cluster traffic called private with 10.0.0.139/24 Each node sits in a seperate datacenter connected together. End switches being cisco in DC1 and NEXUS 5000/2000 in DC2. Edit: I have been testing a little more. I have now created an empty application on the same cluster, and given it another ip address on the same subnet as the exchange application. After failing this empty application over, I see the exact same problem occuring. After one or two minutes clients on other subnets cannot ping the virtual ip of the application. But while clients on other subnets cannot, another server from another cluster on the same subnet has no trouble pinging. But if i then make another failover to the original state, then the situation is the opposite. So now clients on same subnet cannot, and on other they can. We have another cluster set up the same way and on the same subnet, with the same intel network cards, the same drivers and same teaming settings. Here we are not seeing this. So its somewhat confusing. Edit: OK done some more research. Removed the NIC teaming of the secondary node, since it didnt work anyway. After some standard problems following that, I finally managed to get it up and running again with the old NIC teaming settings on one single physical network card. Now I am not able to reproduce the problem described above. So it is somehow related to the teaming - maybe some kind of bug? Edit: Did some more failing over without being able to make it fail. So removing the NIC team looks like it was a workaround. Now I tried to reestablish the intel NIC teaming with ALB (as it was before) and i still cannot make it fail. This is annoying due to the fact that now i actually cannot pinpoint the root of the problem. Now it just seems to be some kind of MS/intel hick-up - which is hard to accept because what if the problem reoccurs in 14 days? There is a strange thing that happened though. After recreating the NIC team I was not able to rename the team to "PUBLIC" which the old team was called. So something has not been cleaned up in windows - although the server HAS been restarted! Edit: OK after restablishing the ALB teaming the error came back. So I am now going to do some thorough testing and i will get back with my observations. One thing is for sure. It is related to Intel 82575EB NICS, ALB and Gratuitous Arp.

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  • Restore only changed files with duplicity

    - by Ventura
    Hello Guys, I've a problem. Duplicity is perfect for backups, I love so much that can be able to do incremental diff tars, but ... when restoring duplicity seems don't apply same concept. Basically I need to restore only changed files (obviously after a full backup) but I can't figure how do that. When I try to restore a directory I get: Restore destination directory /Volumes/Data/Backups/Srv1 already exists. I need to backup a directory (and I don't have any problems in doing that) and setup a mirror on another machine. Thanks!

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  • Firefox 4 is displaying all text as "bold"

    - by Mateo
    I installed Firefox 4 this morning excited to checkout some of the new HTML 5 features that have been implemented and found that all text was displayed in a bold font. Here is the comparison with what Firefox 4 is displaying on my machine and Chrome. It is getting really annoying. So far I've... Emptied the cache/history/etc. Re-installed the various core fonts (Arial, Courier, Times New Roman, etc.) Checked the font defaults in FF4. The interesting part to me is that I had FF3.6x on this machine with no problems whatsoever and now this. Any ideas? System Description Windows 7 (x64) Update I just found out that this is happening in IE9 (final) as well. Must be something with the system fonts. Like I said before, this wasn't happening pre-FF4.

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  • How to Install Windows Media Player 11 on Wine

    - by namkid
    I am battling to install Windows Media Player 11 on Wine. I have tried the following: Open a Terminal (Applications, Accessories, Terminal) and type "sudo apt-get install wine." This installs Wine Windows Emulator, a free application that allows you to run many Windows programs within Linux. Download Windows Media Player 11 for Windows XP (link in Resources) and save it to Ubuntu's desktop. Once downloaded, right-click and select "Open with Wine Windows Emulator." Follow the on-screen prompts for installing it to your system. Go to "Applications" then "Wine," select "Programs" and open "Windows Media Player." Click "File" then "Open" and locate a DRM file you want to play. Select "OK" to load it into Media Player. I installed Wine (Which is step 1). But I am having problems with step 2 (Download Windows Media Player 11 for Windows XP (link in Resources) and save it to Ubuntu's desktop). I'm just not finding a way to do it. I may be overlooking the (link in Resources) Can't find it. I am stuck!

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  • Windows 7 "Not Responding"

    - by sizeight
    At my office we've got 2 Dell XPS M1530 laptops. Both have been running up to date installations of Windows 7 with NOD 32 Anti Virus for months now with no problems. Last week however both started freezing with "Not responding" issues every few minutes when browsing the web. It doesn't matter which browser, the latest versions of Firefox, Chrome and IE8 all do the same. After a few minutes the browser "wakes up again" but freezes again very soon. I suspect it's an OS update issue, a driver/OS conflict or something. Anybody got a solution for this?

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  • Question about mipmaps + anisotropic filtering

    - by Telanor
    I'm a bit confused here and maybe someone can explain this to me. I created a simple test texture for my terrain which is nothing more than a solid green color with a black grid overlayed on top of it. If I look at the terrain in the distance with mipmapping on and linear filtering, the grid lines become blurry fairly quickly and further back the grid is pretty much invisible. With these settings, I don't get any moire patterns at all. If I turn on anisotropic filtering, however, the higher the anisotropic level, the more the terrain looks like it did with without mipmapping. The lines are much crisper nearby but in the distance I start to see terrible moire patterns. My understanding was that mipmapping is supposed to get rid of moire patterns. I've always had anisotropic filtering on in every game I play and I've never noticed any moire patterns as a result, so I don't understand why it's happening in my game. I am using logarithmic depth however, could that be causing any problems? And if it is, how do I resolve it? I've created my sampler state like so (I'm using slimdx): ssa = SamplerState.FromDescription(Engine.Device, new SamplerDescription { AddressU = TextureAddressMode.Clamp, AddressV = TextureAddressMode.Clamp, AddressW = TextureAddressMode.Clamp, Filter = Filter.Anisotropic, MaximumAnisotropy = anisotropicLevel, MinimumLod = 0, MaximumLod = float.MaxValue });

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  • Ubuntu 12.04 problem with E160 huawei - can't detect the device nad freezing system

    - by Matt
    i just installed 12.04, plug in E160 and nothing happend - modem doesnt mount. i found this solution : Ubuntu does not mount some Huawei devices due to bugs, problems etc. See if these work: 1st option: Connect the USB modem. After 10 seconds, type this in a terminal window: lsusb The output will be like this: Bus 005 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 004 Device 004: ID 12d1:140b Huawei Technologies Co., Ltd. Bus 004 Device 002: ID 413c:3016 Dell Computer Corp. Optical 5-Button Wheel Mouse Bus 004 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 003 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 002 Device 005: ID 0b97:7762 O2 Micro, Inc. Oz776 SmartCard Reader Bus 002 Device 004: ID 413c:8103 Dell Computer Corp. Wireless 350 Bluetooth Bus 002 Device 003: ID 0b97:7761 O2 Micro, Inc. Oz776 1.1 Hub Bus 002 Device 002: ID 413c:a005 Dell Computer Corp. Internal 2.0 Hub Bus 002 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 001 Device 001: ID 1d6b:0002 Linux Foundation 2.0 root hub The device is a Huawei modem, so let's look at the output. The relevant entry is: Bus 004 Device 004: ID 12d1:140b Huawei Technologies Co., Ltd Hence, you must type: sudo modprobe usbserial vendor=0x12d1 product=0x140b 2nd option Download usb-modeswitch and usb-modeswitch-data packages from packages.ubuntu.com. Install them through the command: sudo dpkg -i usb-modeswitch*.deb 3rd option Try a combination of both. but with no result. Modem still is not detected. I've tried to add new conection but system can't see my device in setup dialogue. Also i noticed that when i open eg. terminal and try to type sth, system freeze for a while.. Thx for help!

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