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  • How to simulate a USB plug?

    - by Nicolas Delvaux
    I have an app that implements some automations when an USB key is plugged. While developing, I have to test it in a specific environment (derivative from Debian Squeeze). The app subscribe to HAL events via DBUS. The problem is: my desk is on the third floor while my test machines are in the basement. I would really like to have a way to simulate a USB plug. usbip does not work on Ubuntu. I can't manage to use the g_mass_storage module on Ubuntu (I lack the dummy_hcd module) and in Debian. Maybe it is possible to simulate a dbus call? My work station is on Ubuntu 12.04.

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  • How to do pre-loading

    - by Dave
    I have a question that is confusing me with making a game. For my game launch i pre load everything for the main menu then i loop the game to display it. But lets argue player wants to launch a new game or a specific level, then you preload the relevant sounds/graphics for that level right? How ever, the player must already be running the game loop if they are at the main menu, so you can't load in the game loop or you will load every frame...but im pretty sure most big games don't preload every level when you first run the game from desktop because it would take a long time on some of these games.... How is it done :S

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  • What is a good method for coloring textures based on a palette in XNA?

    - by Bob
    I've been trying to work on a game with the look of an 8-bit game using XNA, specifically using the NES as a guide. The NES has a very specific palette and each sprite can use up to 4 colors from that palette. How could I emulate this? The current way I accomplish this is I have a texture with defined values which act as indexes to an array of colors I pass to the GPU. I imagine there must be a better way than this, but maybe this is the best way? I don't want to simply make sure I draw every sprite with the right colors because I want to be able to dynamically alter the palette. I'd also prefer not to alter the texture directly using the CPU.

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  • Who makes laptops for Ubuntu?

    - by Tim Lytle
    I'm looking for a laptop and would like to avoid the whole 'is this [specific configuration of hardware] compatible with Ubuntu?' process by finding a laptop manufactured with Ubuntu in mind. I know of system76, but are there any other manufacturers making laptops built to run a standard build of Ubuntu? I'm not counting Dell, as - from my experience - their 'Ubuntu' laptops/netbooks require their build, and because of that have their own set of compatibility issues. UPDATE: And as mentioned in the comments, Dell is no longer selling systems with Ubuntu to consumers.

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  • New Development Snapshot

    More fixes. Thanks to Kornl Pl for his patches, bug reports and work on porting gmcs to IKVM.Reflection. Changes: Removed mcs specific flag that is no longer required. Removed use of reflection for getting the slot of a java.lang.reflect.Field. Implemented RuntimeMXBean. Feature request #2994310. Implemented OperatingSystemMXBean. Added ikvmc option to disable automagic serialization. Fixed ikvmc to give a proper...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Looking for menu-driven coding platforms

    - by user2634047
    Can anyone point me to an application development environment that uses menu-driven coding? This would mean where commands, variable names, etc. are not keyed in, but rather are selected from a menu of context-specific options. For example, the user selects an If...then command from a menu of commands, and is then presented with a menu of variables to choose from for the the 'if' conditions(s) (or creates new variable(s) on the fly via the menu), and is then presented with a menu of applicable functions that are applicable to the selected variable (e.g., val()), and so on until the If...then statement has been fully coded. The idea is that the user never types any portion of the code, but selects all code elements from a menu, or defines them on the fly via the menu. Thanks.

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  • Database Partitioning and Multiple Data Source Considerations

    - by Jeffrey McDaniel
    With the release of P6 Reporting Database 3.0 partitioning was added as a feature to help with performance and data management.  Careful investigation of requirements should be conducting prior to installation to help improve overall performance throughout the lifecycle of the data warehouse, preventing future maintenance that would result in data loss. Before installation try to determine how many data sources and partitions will be required along with the ranges.  In P6 Reporting Database 3.0 any adjustments outside of defaults must be made in the scripts and changes will require new ETL runs for each data source.  Considerations: 1. Standard Edition or Enterprise Edition of Oracle Database.   If you aren't using Oracle Enterprise Edition Database; the partitioning feature is not available. Multiple Data sources are only supported on Enterprise Edition of Oracle   Database. 2. Number of Data source Ids for partitioning during configuration.   This setting will specify how many partitions will be allocated for tables containing data source information.  This setting requires some evaluation prior to installation as       there are repercussions if you don't estimate correctly.   For example, if you configured the software for only 2 data sources and the partition setting was set to 2, however along came a 3rd data source.  The necessary steps to  accommodate this change are as follows: a) By default, 3 partitions are configured in the Reporting Database scripts. Edit the create_star_tables_part.sql script located in <installation directory>\star\scripts   and search for partition.  You’ll see P1, P2, P3.  Add additional partitions and sub-partitions for P4 and so on. These will appear in several areas.  (See P6 Reporting Database 3.0 Installation and Configuration guide for more information on this and how to adjust partition ranges). b) Run starETL -r.  This will recreate each table with the new partition key.  The effect of this step is that all tables data will be lost except for history related tables.   c) Run starETL for each of the 3 data sources (with the data source # (starETL.bat "-s2" -as defined in P6 Reporting Database 3.0 Installation and Configuration guide) The best strategy for this setting is to overestimate based on possible growth.  If during implementation it is deemed that there are atleast 2 data sources with possibility for growth, it is a better idea to set this setting to 4 or 5, allowing room for the future and preventing a ‘start over’ scenario. 3. The Number of Partitions and the Number of Months per Partitions are not specific to multi-data source.  These settings work in accordance to a sub partition of larger tables with regard to time related data.  These settings are dataset specific for optimization.  The number of months per partition is self explanatory, optimally the smaller the partition, the better query performance so if the dataset has an extremely large number of spread/history records, a lower number of months is optimal.  Working in accordance with this setting is the number of partitions, this will determine how many "buckets" will be created per the number of months setting.  For example, if you kept the default for # of partitions of 3, and select 2 months for each partitions you would end up with: -1st partition, 2 months -2nd partition, 2 months -3rd partition, all the remaining records Therefore with records to this setting, it is important to analyze your source db spread ranges and history settings when determining the proper number of months per partition and number of partitions to optimize performance.  Also be aware the DBA will need to monitor when these partition ranges will fill up and when additional partitions will need to be added.  If you get to the final range partition and there are no additional range partitions all data will be included into the last partition. 

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  • how to deal with parallel programming

    - by nkint
    Hi. I know that parallel programming is a big resource in computer graphics, with moder machines, and mayebe a computing model that will be grow up in the near future (is this trend true?). I want to know what is the best way to deal with it. there is some practical general purpose usefulness in studying processor n-dimensional mesh, or bitonic sort in p-ram machines or it's only theory for domain specific hardware used in real particular signal elaborations of scientific simulations? Is this the best way to acquire the know how for how to become acquainted with cuda or opencl? (i'm interested in computer graphics applications) and why functional programming is so important to understand parallel computing? ps: as someone has advice me i have forked this discussion from http://stackoverflow.com/questions/4908677/how-to-deal-with-parallel-programming

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  • Corona sdk events dispatched with dispatchEvent() are handled directly upon call. Why so?

    - by Amoxus
    I noticed to my surprise that an event created with dispatchEvent(event) gets handled directly when called, and not together with other events at a specific phase of the frame loop. Two main reasons of having an event system are: so that you can call code B from code A, but still want to prioritize code A. to make sure there are no freaky loopedy loops where code A calls code B calls code A ... I wonder what Ansca's rationale behind having events being handled directly this way is. And does Corona handle loopedy loops and other such pitfalls gracefully? The following code demonstrates dispatchEvent(): T= {} Z = display.newRect(100,100,100,100) function T.doSomething() print("T.doSomething: begun") local event = { name="myEventType", target=T } Z:dispatchEvent( event ) print("T.doSomething: ended") end function Z.sayHello(event) print("Z.sayHello: begun and ended") end Z:addEventListener("myEventType", Z.sayHello) print("Main: begun") T.doSomething() print("Main: ended") However Ansca claims the contrary at http://developer.coronalabs.com/reference/index/objectdispatchevent Can anyone clear this up a little? ( Using Corona simulator V 2012.840 )

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  • Is it possible to learn maths via programming, or you should learn maths for programming?

    - by SAFAD
    I am not the best in maths, not very horrid either, but lower than the average, I've always been thinking to improve my maths, but schools and books didn't do the job because I get bored too fast. The only thing I don't get bored with is coding and gaming, so I thought what if coding a program that solves mathematical problems will help me understand maths better, most of these problems are limits (calculus), functions, Differential calculus, and some other subjects (I already said am not that good) similar to the previous noted. My question is: Am I able to achieve a better knowledge in maths if I do some specific program coding, and if possible, is physics possible that way too? Or am I wrong and Maths should be learned before programming to help improve my coding? P.S : C++ is the preferred language.

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  • Oracle Solaris Events at Oracle OpenWorld 2012

    - by Larry Wake
    When Oracle OpenWorld kicks off at the end of this month, it will mark the third year that we've participated as an integrated part of Oracle. (In 2009 we were there in "coming soon!" mode, which was an interesting experience in itself.) As in the last few years, we've got lots of sessions related to Oracle Solaris, which you can see on the Focus On Oracle Solaris page: hands-on labs, sessions on multiple topics, two Oracle Solaris general sessions, and demos. We'll also have an Oracle Solaris and System Partner Pavilion, where you can see what other companies are doing to leverage the new features in Oracle Solaris 11. We'll describe some of the specific topics in future posts here, but if you want to make plans on what to see right now, take a look at the "Focus On" document, or see Glynn's blog post, where he describes his top picks.

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  • Who makes laptops for Ubuntu?

    - by Tim Lytle
    I'm looking for a laptop and would like to avoid the whole 'is this [specific configuration of hardware] compatible with Ubuntu?' process by finding a laptop manufactured with Ubuntu in mind. I know of system76, but are there any other manufacturers making laptops built to run a standard build of Ubuntu? I'm not counting Dell, as - from my experience - their 'Ubuntu' laptops/netbooks require their build, and because of that have their own set of compatibility issues. UPDATE: And as mentioned in the comments, Dell is no longer selling systems with Ubuntu to consumers.

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  • Is it feasible and useful to auto-generate some code of unit tests?

    - by skiwi
    Earlier today I have come up with an idea, based upon a particular real use case, which I would want to have checked for feasability and usefulness. This question will feature a fair chunk of Java code, but can be applied to all languages running inside a VM, and maybe even outside. While there is real code, it uses nothing language-specific, so please read it mostly as pseudo code. The idea Make unit testing less cumbersome by adding in some ways to autogenerate code based on human interaction with the codebase. I understand this goes against the principle of TDD, but I don't think anyone ever proved that doing TDD is better over first creating code and then immediatly therafter the tests. This may even be adapted to be fit into TDD, but that is not my current goal. To show how it is intended to be used, I'll copy one of my classes here, for which I need to make unit tests. public class PutMonsterOnFieldAction implements PlayerAction { private final int handCardIndex; private final int fieldMonsterIndex; public PutMonsterOnFieldAction(final int handCardIndex, final int fieldMonsterIndex) { this.handCardIndex = Arguments.requirePositiveOrZero(handCardIndex, "handCardIndex"); this.fieldMonsterIndex = Arguments.requirePositiveOrZero(fieldMonsterIndex, "fieldCardIndex"); } @Override public boolean isActionAllowed(final Player player) { Objects.requireNonNull(player, "player"); Hand hand = player.getHand(); Field field = player.getField(); if (handCardIndex >= hand.getCapacity()) { return false; } if (fieldMonsterIndex >= field.getMonsterCapacity()) { return false; } if (field.hasMonster(fieldMonsterIndex)) { return false; } if (!(hand.get(handCardIndex) instanceof MonsterCard)) { return false; } return true; } @Override public void performAction(final Player player) { Objects.requireNonNull(player); if (!isActionAllowed(player)) { throw new PlayerActionNotAllowedException(); } Hand hand = player.getHand(); Field field = player.getField(); field.setMonster(fieldMonsterIndex, (MonsterCard)hand.play(handCardIndex)); } } We can observe the need for the following tests: Constructor test with valid input Constructor test with invalid inputs isActionAllowed test with valid input isActionAllowed test with invalid inputs performAction test with valid input performAction test with invalid inputs My idea mainly focuses on the isActionAllowed test with invalid inputs. Writing these tests is not fun, you need to ensure a number of conditions and you check whether it really returns false, this can be extended to performAction, where an exception needs to be thrown in that case. The goal of my idea is to generate those tests, by indicating (through GUI of IDE hopefully) that you want to generate tests based on a specific branch. The implementation by example User clicks on "Generate code for branch if (handCardIndex >= hand.getCapacity())". Now the tool needs to find a case where that holds. (I haven't added the relevant code as that may clutter the post ultimately) To invalidate the branch, the tool needs to find a handCardIndex and hand.getCapacity() such that the condition >= holds. It needs to construct a Player with a Hand that has a capacity of at least 1. It notices that the capacity private int of Hand needs to be at least 1. It searches for ways to set it to 1. Fortunately it finds a constructor that takes the capacity as an argument. It uses 1 for this. Some more work needs to be done to succesfully construct a Player instance, involving the creation of objects that have constraints that can be seen by inspecting the source code. It has found the hand with the least capacity possible and is able to construct it. Now to invalidate the test it will need to set handCardIndex = 1. It constructs the test and asserts it to be false (the returned value of the branch) What does the tool need to work? In order to function properly, it will need the ability to scan through all source code (including JDK code) to figure out all constraints. Optionally this could be done through the javadoc, but that is not always used to indicate all constraints. It could also do some trial and error, but it pretty much stops if you cannot attach source code to compiled classes. Then it needs some basic knowledge of what the primitive types are, including arrays. And it needs to be able to construct some form of "modification trees". The tool knows that it needs to change a certain variable to a different value in order to get the correct testcase. Hence it will need to list all possible ways to change it, without using reflection obviously. What this tool will not replace is the need to create tailored unit tests that tests all kinds of conditions when a certain method actually works. It is purely to be used to test methods when they invalidate constraints. My questions: Is creating such a tool feasible? Would it ever work, or are there some obvious problems? Would such a tool be useful? Is it even useful to automatically generate these testcases at all? Could it be extended to do even more useful things? Does, by chance, such a project already exist and would I be reinventing the wheel? If not proven useful, but still possible to make such thing, I will still consider it for fun. If it's considered useful, then I might make an open source project for it depending on the time. For people searching more background information about the used Player and Hand classes in my example, please refer to this repository. At the time of writing the PutMonsterOnFieldAction has not been uploaded to the repo yet, but this will be done once I'm done with the unit tests.

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  • Looking for an old classic book about Unix command-line tools

    - by Little Bobby Tables
    I am looking for a book about the Unix command-line toolkit (sh, grep, sed, awk, cut, etc.) that I read some time ago. It was an excellent book, but I totally forgot its name. The great thing about this specific book was the running example. It showed how to implement a university bookkeeping system using only text-processing tools. You would find a student by name with grep, update grades with sed, calculate average grades with awk, attach grades to IDs with cut, and so on. If my memory serve, this book had a black cover, and was published circa 1980. Does anyone remember this book? I would appreciate any help in finding it.

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  • HTG Explains: What is DNS?

    - by Chris Hoffman
    Did you know you could be connected to facebook.com – and see facebook.com in your web browser’s address bar – while not actually being connected to Facebook’s real website? To understand why, you’ll need to know a bit about DNS. DNS underpins the world wide web we use every day. It works transparently in the background, converting human-readable website names into computer-readable numerical IP addresses. Image Credit: Jemimus on Flickr How To Switch Webmail Providers Without Losing All Your Email How To Force Windows Applications to Use a Specific CPU HTG Explains: Is UPnP a Security Risk?

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  • How to create browser based software?

    - by erkant
    I have recently used some software, which come as a regular setup file, where you install your software, and then when you run it, opens the browser, uses the localhost with some specific port number to connect to the software, and runs it from there. I find it quite useful and interesting. But I even don't know whether this kind of software and programming methodology have a name or not. Therefore, I would like to learn which programming languages, APIs, and frameworks are specifically designed for this purpose? One example to this is Metasploit. You can download its setup file, and install it casually like any other software, then when everything finishes, and you want to use the software. It will open the browser and connect to, http://localhost:3790/ where Metasploit will load and start.

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  • Independent contractors posting projects to their portfolio

    - by Yuji Tomita
    I'm about to hire freelance contractors to do small pieces of my web projects. Is it standard to allow them to put the project on their portfolio? Say a simple debugging task getting a specific mobile problem fixed in <5 hours. I'm just concerned as it could potentially dilute my company's portfolio by having it listed by each contractor when in fact the majority of work is done by me. I'm trying to build a portfolio here as an agency. I think it's a risk for my company since I'm working hard to get clients and the whole point is putting projects on my portfolio. Am I wrong here? Is there an standard policy for this? Perhaps a limited policy whereby attribution is required to the agency? Did exactly X for agency Y (link).

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  • How is Logitech C510 HD Webcam

    - by Ashfame
    I am going to buy Logitech C510 HD webcam and I just checked on other questions here on AskUbuntu that it works out of the box with cheese. Jorge's response also confirm this and I feel confident buying it now. My question is can it be limited in any functionality that I would like to do with it? I would like it to be used with everything - Skype, Gtalk video chat, Facebook, Youtube etc. Also this may sound lame but I need to know whether I could record or do a video call in lesser resolution video (its a 720p one)? Edit: Ported part of this question to another question to make it more specific.

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  • rotate opengl mesh relative to camera

    - by shuall
    I have a cube in opengl. It's position is determined by multiplying it's specific model matrix, the view matrix, and the projection matrix and then passing that to the shader as per this tutorial (http://www.opengl-tutorial.org/beginners-tutorials/tutorial-3-matrices/). I want to rotate it relative to the camera. The only way I can think of getting the correct axis is by multiplying the inverse of the model matrix (because that's where all the previous rotations and tranforms are stored) times the view matrix times the axis of rotation (x or y). I feel like there's got to be a better way to do this like use something other than model, view and projection matrices, or maybe I'm doing something wrong. That's what all the tutorials I've seen use. PS I'm also trying to keep with opengl 4 core stuff. edit: If quaternions would fix my problems, could someone point me to a good tutorial/example for switching from 4x4 matrices to quaternions. I'm a little daunted by the task.

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  • Desktop Fun: Feathered Friends Wallpaper Collection

    - by Asian Angel
    Birds can serve as wonderful sources of inspiration with their varied colors, song, and feats of flight. Today we have a beautiful flock of birds that you can add to your desktop with our Feathered Friends Wallpaper collection Latest Features How-To Geek ETC How to Enable User-Specific Wireless Networks in Windows 7 How to Use Google Chrome as Your Default PDF Reader (the Easy Way) How To Remove People and Objects From Photographs In Photoshop Ask How-To Geek: How Can I Monitor My Bandwidth Usage? Internet Explorer 9 RC Now Available: Here’s the Most Interesting New Stuff Here’s a Super Simple Trick to Defeating Fake Anti-Virus Malware Comix is an Awesome Comics Archive Viewer for Linux Get the MakeUseOf eBook Guide to Speeding Up Windows for Free Need Tech Support? Call the Star Wars Help Desk! [Video Classic] Reclaim Vertical UI Space by Adding a Toolbar to the Left or Right Side of Firefox Androidify Turns You into an Android-style Avatar Reader for Android Updates; Now with Feed Widgets and More

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  • Detailed Modern Opengl Tutorial?

    - by Kogesho
    I am asking for a specific modern opengl tutorial. I need a tutorial that does not skip to explain any lines of code. It should also include different independent objects moving/rotating (most tutorials use only one object), as well as imported 3d objects and collision detection for them. It should also avoid stuff that won't be used. Arcysnthesis for example gives a new concept, and after teaching it, in the next tutorial, it explains how bad it is for performance and introduces another method. Do you know any?

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  • Working with logout dialog box - text error

    - by aaron.kyle
    I am having a problem with the shutdown dialog box for Ubuntu 12.04. If I am logged in as any user and press shutdown, I see the box with the question 'Are you sure..." and its usual options. Shutting down when I am not logged in as a specific user, however, displayed only square boxes. An image of this error can be found here: I believe this error started a few weeks ago when i accidentally changed the group for my root system directory, so it might be a permission thing or an improperly assigned group lingering somewhere. The trouble is that I don't know where the text for this box is stored, and no idea where to begin checking. Can any one point me in the right direction?

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  • Different iPhone screen resolutions and game graphics

    - by Luke
    We are developing a 2D game for iPhone using cocos2d-x. The artists are drawing the raster graphic for a resoluion of 640x960. For older iPhone devices, those that have a resolution of 320x480, should we provide a completely new set of graphics, to be adapted to the smaller resolution? I was thinking of simply scaling the whole scene of a factor of 2. That would save us the time to write a specific set of graphic elements for the smaller resolution. What is the best practices? How do you guys handle the different screen resolution w.r.t. the graphic part of the game?

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  • What are the differences between programming languages? [closed]

    - by Omega
    Once upon a time, I heard from someone the only difference between programming languages is the syntax I wanted to deny it - to say that there are other fundamental aspects that truly set a language apart from others than just syntax. But I couldn't... So, can you? Whenever I search Google for something like "differences between programming languages", the results tend to be debates between two specific languages (I'd like something more general) - however, some of the aspects that people seemed to debate the most were: Object-Oriented Method/Operator overloading (I actually see this rather related to syntax) Garbage-Collection (While it seems like a good difference, for some reason it doesn't seem that "fundamental") What important aspects other than syntax can you think of?

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  • Can I set Ubuntu 12.10 to automatically reboot to Windows once only?

    - by Bill Tetzeli
    Is there some way when I'm in Ubuntu 12.10 that I can set it to reboot automatically to Windows just once, so that when I'm in Windows I can reboot and it will automatically boot back into Ubuntu? I need this because often when I travel I access my home computer for email and other personal info that I don't want to travel with or leave to the tender mercies of the "cloud". On rare occasions, I need to temporarily boot into Windows 7 to do something Windows-specific, but then I want to be able to boot back into Ubuntu because that's where most of my computing takes place. Any ideas? Thanks in advance! Bill

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