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  • Find location using only distance and range?

    - by pinnacler
    Triangulation works by checking your angle to three KNOWN targets. "I know the that's the Lighthouse of Alexandria, it's located here (X,Y) on a map, and it's to my right at 90 degrees." Repeat 2 more times for different targets and angles. Trilateration works by checking your distance from three KNOWN targets. "I know the that's the Lighthouse of Alexandria, it's located here (X,Y) on a map, and I'm 100 meters away from that." Repeat 2 more times for different targets and ranges. But both of those methods rely on knowing WHAT you're looking at. Say you're in a forest and you can't differentiate between trees, but you know where key trees are. These trees have been hand picked as "landmarks." You have a robot moving through that forest slowly. Do you know of any ways to determine location based solely off of angle and range, exploiting geometry between landmarks? Note, you will see other trees as well, so you won't know which trees are key trees. Ignore the fact that a target may be occluded. Our pre-algorithm takes care of that. 1) If this exists, what's it called? I can't find anything. 2) What do you think the odds are of having two identical location 'hits?' I imagine it's fairly rare. 3) If there are two identical location 'hits,' how can I determine my exact location after I move the robot next. (I assume the chances of having 2 occurrences of EXACT angles in a row, after I reposition the robot, would be statistically impossible, barring a forest growing in rows like corn). Would I just calculate the position again and hope for the best? Or would I somehow incorporate my previous position estimate into my next guess? If this exists, I'd like to read about it, and if not, develop it as a side project. I just don't have time to reinvent the wheel right now, nor have the time to implement this from scratch. So if it doesn't exist, I'll have to figure out another way to localize the robot since that's not the aim of this research, if it does, lets hope it's semi-easy.

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  • HttpClient response handler always returns closed stream

    - by Alex Ciminian
    I'm new to Java development so please bear with me. Also, I hope I'm not the champion of tl;dr :). I'm using HttpClient to make requests over Http (duh!) and I'd gotten it to work for a simple servlet that receives an URL as a query string parameter. I realized that my code could use some refactoring, so I decided to make my own HttpResponseHandler, to clean up the code, make it reusable and improve exception handling. I currently have something like this: public class HttpResponseHandler implements ResponseHandler<InputStream>{ public InputStream handleResponse(HttpResponse response) throws ClientProtocolException, IOException { int statusCode = response.getStatusLine().getStatusCode(); InputStream in = null; if (statusCode != HttpStatus.SC_OK) { throw new HttpResponseException(statusCode, null); } else { HttpEntity entity = response.getEntity(); if (entity != null) { in = entity.getContent(); // This works // for (int i;(i = in.read()) >= 0;) System.out.print((char)i); } } return in; } } And in the method where I make the actual request: HttpClient httpclient = new DefaultHttpClient(); HttpGet httpget = new HttpGet(target); ResponseHandler<InputStream> httpResponseHandler = new HttpResponseHandler(); try { InputStream in = httpclient.execute(httpget, httpResponseHandler); // This doesn't work // for (int i;(i = in.read()) >= 0;) System.out.print((char)i); return in; } catch (HttpResponseException e) { throw new HttpResponseException(e.getStatusCode(), null); } The problem is that the input stream returned from the handler is closed. I don't have any idea why, but I've checked it with the prints in my code (and no, I haven't used them both at the same time :). While the first print works, the other one gives a closed stream error. I need InputStreams, because all my other methods expect an InputStream and not a String. Also, I want to be able to retrieve images (or maybe other types of files), not just text files. I can work around this pretty easily by giving up on the response handler (I have a working implementation that doesn't use it), but I'm pretty curious about the following: Why does it do what it does? How do I open the stream, if something closes it? What's the right way to do this, anyway :)? I've checked the docs and I couldn't find anything useful regarding this issue. To save you a bit of Googling, here's the Javadoc and here's the HttpClient tutorial (Section 1.1.8 - Response handlers). Thanks, Alex

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  • Animating gradient displays line artifacts in ActionScript

    - by TheDarkIn1978
    i've programatically created a simple gradient (blue to red) sprite rect using my own basic class called GradientRect, but moving or animation the sprite exhibits line artifacts. when the sprite is rotating, it kind of resembles bad reception of an old television set. i'm almost certain the cause is because each line slice of the gradient is vector so there are gaps between the lines - this is visible when the sprite is zoomed in. var colorPickerRect:GradientRect = new GradientRect(200, 200, 0x0000FF, 0xFF0000); addChild(colorPickerRect); colorPickerRect.cacheAsBitmap = true; colorPickerRect.x = colorPickerRect.y = 100; colorPickerRect.addEventListener(Event.ENTER_FRAME, rotate); function rotate(evt:Event):void { evt.target.rotation += 1; } ________________________ //CLASS PACKAGE package { import flash.display.CapsStyle; import flash.display.GradientType; import flash.display.LineScaleMode; import flash.display.Sprite; import flash.geom.Matrix; public class GradientRect extends Sprite { public function GradientRect(gradientRectWidth:Number, gradientRectHeight:Number, ...leftToRightColors) { init(gradientRectWidth, gradientRectHeight, leftToRightColors); } private function init(gradientRectWidth:Number, gradientRectHeight:Number, leftToRightColors:Array):void { var leftToRightAlphas:Array = new Array(); var leftToRightRatios:Array = new Array(); var leftToRightPartition:Number = 255 / (leftToRightColors.length - 1); var pixelColor:Number; var i:int; //Push arrays for (i = 0; i < leftToRightColors.length; i++) { leftToRightAlphas.push(1); leftToRightRatios.push(i * leftToRightPartition); } //Graphics matrix and lineStyle var leftToRightColorsMatrix:Matrix = new Matrix(); leftToRightColorsMatrix.createGradientBox(gradientRectWidth, 1); graphics.lineStyle(1, 0, 1, false, LineScaleMode.NONE, CapsStyle.NONE); for (i = 0; i < gradientRectWidth; i++) { graphics.lineGradientStyle(GradientType.LINEAR, leftToRightColors, leftToRightAlphas, leftToRightRatios, leftToRightColorsMatrix); graphics.moveTo(i, 0); graphics.lineTo(i, gradientRectHeight); } } } } how can i solve this problem?

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  • jquery ajax post callback - manipulation stops after the "third" call

    - by shanyu
    EDIT: The problem is not related to Boxy, I've run into the same issue when I've used JQuery 's load method. EDIT 2: When I take out link.remove() from inside the ajax callback and place it before ajax load, the problem is no more. Are there restrictions for manipulating elements inside an ajax callback function. I am using JQuery with Boxy plugin. When the 'Flag' link on the page is clicked, a Boxy modal pops-up and loads a form via ajax. When the user submits the form, the link (<a> tag) is removed and a new one is created from the ajax response. This mechanism works for, well, 3 times! After the 3rd, the callback function just does not remove/replace/append (tested several variations of manipulation) the element. The only hint I have is that after the 3rd call, the parent of the link becomes non-selectable. However I can't make anything of this. Sorry if this is a very trivial issue, I have no experience in client-side programming. The relevant html is below: <div class="flag-link"> <img class="flag-img" style="width: 16px; visibility: hidden;" src="/static/images/flag.png" alt=""/> <a class="unflagged" href="/i/flag/showform/9/1/?next=/users/1/ozgurisil">Flag</a> </div> Here is the relevant js code: $(document).ready(function() { $('div.flag-link a.unflagged').live('click', function(e){ doFlag(e); return false; }); ... }); function doFlag(e) { var link = $(e.target); var url = link.attr('href'); Boxy.load(url, {title:'Inappropriate Content', unloadOnHide:true, cache:false, behaviours: function(r) { $("#flag-form").live("submit", function(){ var post_url = $("#flag-form").attr('action'); boxy = Boxy.get(this); boxy.hideAndUnload(); $.post(post_url, $("#flag-form").serialize(), function(data){ par = link.parent(); par.append(data); alert (par.attr('class')); //BECOMES UNDEFINED AT THE 3RD CALL!! par.children('img.flag-img').css('visibility', 'visible'); link.remove(); }); return false; }); }}); }

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  • average velocity, as3

    - by VideoDnd
    Hello, I need something accurate I can plug equations in to if you can help. How would you apply the equation bellow? Thanks guys. AVERAGE VELOCITY AND DISPLACEMENT average velocity V=X/T displacement x=v*T more info example I have 30 seconds and a field that is 170 yards. What average velocity would I need my horse to travel at to reach the end of the field in 30 seconds. I moved the decimal places around and got this. Here's what I tried 'the return value is close, but not close enough' FLA here var TIMER:int = 10; var T:int = 0; var V:int = 5.6; var X:int = 0; var Xf:int = 17000/10*2; var timer:Timer = new Timer(TIMER,Xf); timer.addEventListener(TimerEvent.TIMER, incrementCounter); timer.start(); function formatCount(i:int):String { var fraction:int = Math.abs(i % 100); var whole:int = Math.abs(i / 100); return ("0000000" + whole).substr(-7, 7) + "." + (fraction < 10 ? "0" + fraction : fraction); } function incrementCounter(event:TimerEvent) { T++; X = Math.abs(V*T); text.text = formatCount(X); } tests TARGET 5.6yards * 30seconds = 168yards INTEGERS 135.00 in 30 seconds MATH.ROUND 135.00 in 30 seconds NUMBERS 140.00 in 30 seconds control timer 'I tested with this and the clock on my desk' var timetest:Timer = new Timer(1000,30); var Dplus:int = 17000; timetest.addEventListener(TimerEvent.TIMER, cow); timetest.start(); function cow(evt:TimerEvent):void { tx.text = String("30 SECONDS: " + timetest.currentCount); if(timetest.currentCount> Dplus){ timetest.stop(); } } //far as I got...couldn't get delta to work... T = (V*timer.currentCount); X += Math.round(T);

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  • cannot retrieve effect.fx file

    - by numerical25
    I am having issues loading my effect.fx from directx. When I step into my application, my ID3D10Effect *m_pDefaultEffect; pointer remains empty. the address remains at 0x000000 below is my code #pragma once #include "stdafx.h" #include "resource.h" #include "d3d10.h" #include "d3dx10.h" #include "dinput.h" #define MAX_LOADSTRING 100 class RenderEngine { protected: RECT m_screenRect; //direct3d Members ID3D10Device *m_pDevice; // The IDirect3DDevice10 // interface ID3D10Texture2D *m_pBackBuffer; // Pointer to the back buffer ID3D10RenderTargetView *m_pRenderTargetView; // Pointer to render target view IDXGISwapChain *m_pSwapChain; // Pointer to the swap chain RECT m_rcScreenRect; // The dimensions of the screen ID3D10Texture2D *m_pDepthStencilBuffer; ID3D10DepthStencilState *m_pDepthStencilState; ID3D10DepthStencilView *m_pDepthStencilView; //transformation matrixs D3DXMATRIX g_mtxWorld; D3DXMATRIX g_mtxView; D3DXMATRIX g_mtxProj; //Effect members ID3D10Effect *m_pDefaultEffect; ID3D10EffectTechnique *m_pDefaultTechnique; ID3DX10Font *m_pFont; // The font used for rendering text // Sprites used to hold font characters ID3DX10Sprite *m_pFontSprite; ATOM RegisterEngineClass(); void DoFrame(float); bool LoadEffects(); public: static HINSTANCE m_hInst; HWND m_hWnd; int m_nCmdShow; TCHAR m_szTitle[MAX_LOADSTRING]; // The title bar text TCHAR m_szWindowClass[MAX_LOADSTRING]; // the main window class name void DrawTextString(int x, int y, D3DXCOLOR color, const TCHAR *strOutput); //static functions static LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam); static INT_PTR CALLBACK About(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam); bool InitWindow(); bool InitDirectX(); bool InitInstance(); int Run(); void ShutDown(); RenderEngine() { m_screenRect.right = 800; m_screenRect.bottom = 600; } }; below is the implementation bool RenderEngine::LoadEffects() { HRESULT hr; ID3D10Blob *pErrors = 0; // Create the default rendering effect hr = D3DX10CreateEffectFromFile(L"effect.fx", NULL, NULL, "fx_4_0", D3D10_SHADER_DEBUG, 0, m_pDevice, NULL, NULL, &m_pDefaultEffect, &pErrors, NULL); if(pErrors)// at this point, m_pDefaultEffect is still empty but pErrors returns data which means there is {//errors return false; //ends here } //m_pDefaultTechnique = m_pDefaultEffect->GetTechniqueByName("DefaultTechnique"); return true; } My directx Device does work. My effect.fx file is in the same folder as my solution files (.cpp and header files)

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  • Meteor exception in Meteor.flush when updating a collection breaks reactivity across clients

    - by Harel
    When I'm calling Collection.update from the front end (the method call is allowed), the update does work ok, but the exception below is being thrown (in Chrome's JS console, not in the server). Although the update took place, other clients connected to the same collection do not see the updates until they refresh the browser - I suspect because of the exception. Any idea what might cause this? Exception from Meteor.flush: Error: Can't create second landmark in same branch at Object.Spark.createLandmark (http://checkadoo.com/packages/spark/spark.js?8b4e0abcbf865e6ad778592160ec3b3401d7abd2:1085:13) at http://checkadoo.com/packages/templating/deftemplate.js?7f4bb363e9e340dbaaea8d74ac670af40ac82d0a:115:26 at Object.Spark.labelBranch (http://checkadoo.com/packages/spark/spark.js?8b4e0abcbf865e6ad778592160ec3b3401d7abd2:1030:14) at Object.partial [as list_item] (http://checkadoo.com/packages/templating/deftemplate.js?7f4bb363e9e340dbaaea8d74ac670af40ac82d0a:114:24) at http://checkadoo.com/packages/handlebars/evaluate.js?ab265dbab665c32cfd7ec343166437f2e03f1a54:349:48 at Object.Spark.labelBranch (http://checkadoo.com/packages/spark/spark.js?8b4e0abcbf865e6ad778592160ec3b3401d7abd2:1030:14) at branch (http://checkadoo.com/packages/handlebars/evaluate.js?ab265dbab665c32cfd7ec343166437f2e03f1a54:308:20) at http://checkadoo.com/packages/handlebars/evaluate.js?ab265dbab665c32cfd7ec343166437f2e03f1a54:348:20 at Array.forEach (native) at Function._.each._.forEach (http://checkadoo.com/packages/underscore/underscore.js?772b2587aa2fa345fb760eff9ebe5acd97937243:76:11) EDIT Here is my template for the clickable item that triggers the update: <template name="list_item"> <li class="checklistitemli"> <div class="{{checkbox_class}}" id="clitem_{{index}}"> <input type="checkbox" name="item_checked" value="1" id="clcheck_{{index}}" class="checklist_item_check" {{checkbox_ticked}}> {{title}} </div> </li> </template> and here's the event handler for clicks on 'list_item': var visualCheck = function(el, checked) { var checkId = el.id.replace('clitem','clcheck'); if (checked) { addClass(el, 'strikethrough'); $('') } else { removeClass(el, 'strikethrough'); } $('#'+checkId)[0].checked=checked; }; Template.list_item.events = { 'click .checklistitem' : function(ev) { this.checked = !this.checked; var reverseState = !this.checked; var updateItem = {}, self = this, el = ev.target; visualCheck(el, this.checked); updateItem['items.'+this.index+'.checked'] = this.checked; console.log("The error happens here"); Lists.update({_id: this._id}, {$set:updateItem}, {multi:false} , function(err) { console.log("In callback, after the error"); if (err) { visualCheck(el, reverseState); } }); } } The whole thing is available at http://checkadoo.com (Its a port of a Tornado based Python app of mine)

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  • Why does the rename() syscall prohibit moving a directory that I can't write to a different director

    - by Daniel Papasian
    I am trying to understand why this design decision was made with the rename() syscall in 4.2BSD. There's nothing I'm trying to solve here, just understand the rationale for the behavior itself. 4.2BSD saw the introduction of the rename() syscall for the purpose of allowing atomic renames/moves of files. From 4.3BSD-Reno/src/sys/ufs/ufs_vnops.c: /* * If ".." must be changed (ie the directory gets a new * parent) then the source directory must not be in the * directory heirarchy above the target, as this would * orphan everything below the source directory. Also * the user must have write permission in the source so * as to be able to change "..". We must repeat the call * to namei, as the parent directory is unlocked by the * call to checkpath(). */ if (oldparent != dp->i_number) newparent = dp->i_number; if (doingdirectory && newparent) { VOP_LOCK(fndp->ni_vp); error = ufs_access(fndp->ni_vp, VWRITE, tndp->ni_cred); VOP_UNLOCK(fndp->ni_vp); So clearly this check was added intentionally. My question is - why? Is this behavior supposed to be intuitive? The effect of this is that one cannot move a directory (located in a directory that one can write) that one cannot write to another directory that one can write to atomically. You can, however, create a new directory, move the links over (assuming one has read access to the directory), and then remove one's write bit on the directory. You just can't do so atomically. % cd /tmp % mkdir stackoverflow-question % cd stackoverflow-question % mkdir directory-1 % mkdir directory-2 % mkdir directory-1/directory-i-cant-write % echo "foo" > directory-1/directory-i-cant-write/contents % chmod 000 directory-1/directory-i-cant-write/contents % chmod 000 directory-1/directory-i-cant-write % mv directory-1/directory-i-cant-write directory-2 mv: rename directory-1/directory-i-cant-write to directory-2/directory-i-cant-write: Permission denied We now have a directory I can't write with contents I can't read that I can't move atomically. I can, however, achieve the same effect non-atomically by changing permissions, making the new directory, using ln to create the new links, and changing permissions. (Left as an exercise to the reader) . and .. are special cased already, so I don't particularly buy that it is intuitive that if I can't write a directory I can't "change .." which is what the source suggests. Is there any reason for this besides it being the perceived correct behavior by the author of the code? Is there anything bad that can happen if we let people atomically move directories (that they can't write) between directories that they can write?

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  • Find location using only distance and bearing?

    - by pinnacler
    Triangulation works by checking your angle to three KNOWN targets. "I know the that's the Lighthouse of Alexandria, it's located here (X,Y) on a map, and it's to my right at 90 degrees." Repeat 2 more times for different targets and angles. Trilateration works by checking your distance from three KNOWN targets. "I know the that's the Lighthouse of Alexandria, it's located here (X,Y) on a map, and I'm 100 meters away from that." Repeat 2 more times for different targets and ranges. But both of those methods rely on knowing WHAT you're looking at. Say you're in a forest and you can't differentiate between trees, but you know where key trees are. These trees have been hand picked as "landmarks." You have a robot moving through that forest slowly. Do you know of any ways to determine location based solely off of angle and range, exploiting geometry between landmarks? Note, you will see other trees as well, so you won't know which trees are key trees. Ignore the fact that a target may be occluded. Our pre-algorithm takes care of that. 1) If this exists, what's it called? I can't find anything. 2) What do you think the odds are of having two identical location 'hits?' I imagine it's fairly rare. 3) If there are two identical location 'hits,' how can I determine my exact location after I move the robot next. (I assume the chances of having 2 occurrences of EXACT angles in a row, after I reposition the robot, would be statistically impossible, barring a forest growing in rows like corn). Would I just calculate the position again and hope for the best? Or would I somehow incorporate my previous position estimate into my next guess? If this exists, I'd like to read about it, and if not, develop it as a side project. I just don't have time to reinvent the wheel right now, nor have the time to implement this from scratch. So if it doesn't exist, I'll have to figure out another way to localize the robot since that's not the aim of this research, if it does, lets hope it's semi-easy.

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  • One click to trigger several search forms?

    - by Christian
    Hello, I have 1 main search form with a submit button and several secondary search forms with submit buttons. What I would like to do is when I enter text and click on the submit button of the main search form, the same text gets copied in all of the secondary search forms and all the submit buttons of the secondary search forms get automatically hit. The HTML code for the mains earch form is shown below: <form action="query.php" method="get"> Search: <input type="text" name="item" size="30"> <input type="submit" value="send"> </form> One of the several secondary search forms is shown below: <FORM action="http://www.dpbolvw.net/interactive" method="GET" target="_blank"> <div style="float: left; padding: 0 3px 0 0;"> <INPUT type="text" name="src" size="9" value="<?php $input = $_GET['item']; echo $input;?>" style="width: 110px; height: 22px;margin:0; padding: 0; font-size:140%;"> </div> <div style="float: left; padding: 0 3px 0 0;"> <input type="image" name="submit" value="GO" src="http://images.guitarcenter.com/Content/GC/banner/go.gif" alt="Search" style="font-size:140%"> /div> <input type="hidden" name="aid" value="1234"/> <input type="hidden" name="pid" value="1234"/> <input type="hidden" name="url" value="http://www.guitarcenter.com/Search/Default.aspx"/> </form> Notice the php code that I put in the "value" field of the secondary search form: <?php $input = $_GET['item']; echo $input;?> This automatically copies the text that I entered in the main search form into the secondary search form. I thus figured out how to do that. The problem is to "simulate" an "Enter" keystroke or a click on the "GO" button with the mouse on the secondary search form when the user hits the Enter key or hits the "SEND" button with the mouse on the main search form. Thank you for your insight!

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  • people picker control inside gridview template field with ajax update panel applied SharePoint 2010

    - by user1434450
    In my page I have drop down control, grid view. Inside the grid view in template field I have people picker control. When ever I change the drop down value from 'Select' to another I am displaying my grid view with people picker. Everything is working fine. But after applying 'update panel', whenever I change the drop down value, people picker control is not working inside the grid view. <asp:UpdatePanel ID="UpdatePanel1" runat="server" UpdateMode="Conditional"> <ContentTemplate> <asp:GridView ID="gvDirectory" runat="server" AutoGenerateColumns="false" ShowHeader="false" onrowcommand="gvDirectory_RowCommand" onrowdeleting="gvDirectory_RowDeleting" onrowdatabound="gvDirectory_RowDataBound" BorderWidth="0"> <Columns> <asp:TemplateField> <ItemTemplate> <asp:CheckBox ID="chkselect" runat="server" Width="20px" AutoPostBack="true" oncheckedchanged="chkselect_CheckedChanged"/> </ItemTemplate> </asp:TemplateField> <asp:TemplateField> <ItemTemplate> <asp:HyperLink ID="lnkcategory" runat="server" Text='<%# Eval("Title") %>' Target="_blank" NavigateUrl='<%# Eval("URL") %>' Width="200px" onclick="ShowAwesomeHelloPageInDialog(this);return false;"></asp:HyperLink> <asp:Label ID="lblvalue" runat="server" Text='<%# Eval("value") %>' Visible="false"></asp:Label> </ItemTemplate> </asp:TemplateField> <asp:TemplateField> <ItemTemplate> <SharePoint:PeopleEditor ID="Assignedusers" runat="server" AllowEmpty="false" MultiSelect="true" Width="250px" BorderColor="#559CD7" Height="20px" SelectionSet="User,SPGroup" Rows="2" PlaceButtonsUnderEntityEditor="false" EnableViewState="true" /> </ItemTemplate> </asp:TemplateField> <asp:TemplateField HeaderText="Delete"> <ItemTemplate> <asp:ImageButton ID="btnDelete" runat="server" CommandArgument='<%# Container.DataItemIndex%>' ImageUrl="~/_layouts/images/EditTaskPage/Delete.png" CommandName="Delete" Text="Delete" Height="26px" Width="26px"/> </ItemTemplate> </asp:TemplateField> </Columns> </asp:GridView> </ContentTemplate> <%--<Triggers> <asp:PostBackTrigger ControlID="ddlCategory" /> </Triggers>--%> </asp:UpdatePanel> <script type="text/javascript"> _spOriginalFormAction = document.forms[0].action; _spSuppressFormOnSubmitWrapper = true; </script> how can I solve this problem.. thanks in advance....

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  • Selecting an element based on text and attribute of its sibling, using Xpath

    - by Adam Asham
    Looking at the document, the goal is to select the second cell from the second row, in the first table. I've created the following expression: //row/td[2]/text()[td[@class="identifier"]/span[text()="identifier"]] but it does not return any rows. Unfortunately I do not see what's wrong. To me, it looks alright. The expression should: select the text in the second cell in any row where the text of a span equals to "identifier" and the span is located in cell with a "identifier" class I'd appreciate it if you could point out what I'm doing wrong. Sample XML document: <?xml version="1.0"?> <html> <table class="first"> <tr> <td>row 1, cell 1</td> <td>row 1, cell 2</td> </tr> <tr> <td class="identifier"> <span>identifier</span> </td> <td> foo <span>ignore</span> bar </td> </tr> <tr> <td>row 3, cell 1</td> <td>row 3, cell 2</td> </tr> </table> <table class="second"> <tr> <td>row 1, cell 1</td> <td>row 1, cell 2</td> </tr> <tr> <td class="identifier"> <span>not an identifier</span> </td> <td> not a target </td> </tr> <tr> <td>row 3, cell 1</td> <td>row 3, cell 2</td> </tr> </table> </html>

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  • jQuery selectors - parental problems

    - by aressidi
    Hi there, I have an emote selector that opens up when a user clicks an entry in a diary. The way I've worked it is that the emote selector panel lives hidden at the top of the page. When a user clicks on the 'emote control' associated with an entry, I use JavaScript to grab the HTML of the emote selector panel from the top of the page and insert it next to the entry. Using Firebug, here's what the finished product would look like in the page (snippet from element inspect). I'm trying to get the ID for the class 'emote-control-container' which contains the entry id: <td> <div id="1467002" class="emote-select emote-default">&nbsp;</div> <div class="emote-control-container" id="emote-controls-1467002"> <div id="emote-control-selector"> <div id="emote-control-selector-body"> <ul> <li id="emote-1"><img src="/images/default_emote.gif?1276134900" class="emote-image" alt="Default_emote"></li> <li id="emote-2"><img src="/images/default_emote.gif?1276134900" class="emote-image" alt="Default_emote"></li> <li id="emote-3"><img src="/images/default_emote.gif?1276134900" class="emote-image" alt="Default_emote"></li> <li id="emote-4"><img src="/images/default_emote.gif?1276134900" class="emote-image" alt="Default_emote"></li> </ul> </div> <div id="emote-control-selector-footer"> &nbsp; </div> </div> </div> </td> I need the entry ID along with the emote ID to make a post via AJAX when a user selects an emote from the selector panel by clicking on it. I'm able to get the emote ID just fine with this, which I'm using to alert-out the selected emote ID: jQuery('li').live('click', function(e) { e.preventDefault; var emoteId = this.id; alert(emoteId); }); I'm having trouble traversing up DOM to get the element ID from '.emote-control-container. I've tried everything, but I'd expect this to work, but it doesn't: jQuery('li').live('click', function(e) { e.preventDefault; var entryId = jQuery(this.id).parent(".emote-control-container").attr("id"); alert(entryId); }); What am I doing wrong.? I can't target the ID of the .emote-control-container.

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  • Countdown timer using NSTimer in "0:00" format

    - by Joey Pennacchio
    I have been researching for days on how to do this and nobody has an answer. I am creating an app with 5 timers on the same view. I need to create a timer that counts down from "15:00" (minutes and seconds), and, another that counts down from "2:58" (minutes and seconds). The 15 minute timer should not repeat, but it should stop all other timers when it reaches "00:00." The "2:58" timer should repeat until the "15:00" or "Game Clock" reaches 0. Right now, I have scrapped almost all of my code and I'm working on the "2:58" repeating timer, or "rocketTimer." Does anyone know how to do this? Here is my code: #import <UIKit/UIKit.h> @interface FirstViewController : UIViewController { //Rocket Timer int totalSeconds; bool timerActive; NSTimer *rocketTimer; IBOutlet UILabel *rocketCount; int newTotalSeconds; int totalRocketSeconds; int minutes; int seconds; } - (IBAction)Start; @end and my .m #import "FirstViewController.h" @implementation FirstViewController - (NSString *)timeFormatted:(int)newTotalSeconds { int seconds = totalSeconds % 60; int minutes = (totalSeconds / 60) % 60; return [NSString stringWithFormat:@"%i:%02d"], minutes, seconds; } -(IBAction)Start { newTotalSeconds = 178; //for 2:58 newTotalSeconds = newTotalSeconds-1; rocketCount.text = [self timeFormatted:newTotalSeconds]; if(timerActive == NO){ timerActive = YES; newTotalSeconds = 178; [rocketTimer scheduledTimerWithTimeInterval:1.0 target:self selector:@selector(timerLoop) userInfo:nil repeats:YES]; } else{ timerActive = NO; [rocketTimer invalidate]; rocketTimer = nil; } } -(void)timerLoop:(id)sender { totalSeconds = totalSeconds-1; rocketCount.text = [self timeFormatted:totalSeconds]; } - (void)dealloc { [super dealloc]; [rocketTimer release]; } - (void)didReceiveMemoryWarning { // Releases the view if it doesn't have a superview. [super didReceiveMemoryWarning]; // Release any cached data, images, etc that aren't in use. } - (void)viewDidLoad { [super viewDidLoad]; // Do any additional setup after loading the view from its nib. timerActive = NO; } - (void)viewDidUnload { [super viewDidUnload]; // Release any retained subviews of the main view. // e.g. self.myOutlet = nil; } - (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { // Return YES for supported orientations return (interfaceOrientation == UIInterfaceOrientationPortrait); } @end

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  • Loading a SWF dynamically causes previously loaded SWFs to misbehave

    - by Aaron
    I have run into a very strange problem with Flash and Flex. It appears that under certain circumstances, movie clips from a SWF loaded at runtime (using Loader) cannot be instantiated if another SWF has been loaded in the mean time. Here is the complete code for a program that reproduces the error. It is compiled using mxmlc, via Ensemble Tofino: package { import flash.display.*; import flash.events.*; import flash.net.*; import flash.system.*; public class DynamicLoading extends Sprite { private var testAppDomain:ApplicationDomain; public function DynamicLoading() { var request:URLRequest = new URLRequest("http://localhost/content/test.swf"); var loader:Loader = new Loader(); loader.contentLoaderInfo.addEventListener(Event.COMPLETE, onTestLoadComplete); loader.load(request); } private function onTestLoadComplete(e:Event):void { var loaderInfo:LoaderInfo = LoaderInfo(e.target); testAppDomain = loaderInfo.applicationDomain; // To get the error, uncomment these lines... //var request:URLRequest = new URLRequest("http://localhost/content/tiny.swf"); //var loader:Loader = new Loader(); //loader.contentLoaderInfo.addEventListener(Event.COMPLETE, onTinyLoadComplete); //loader.load(request); // ...and comment this one: onTinyLoadComplete(); } private function onTinyLoadComplete(e:Event = null):void { var spriteClass:Class = Class(testAppDomain.getDefinition("TopSymbol")); var sprite:Sprite = Sprite(new spriteClass()); sprite.x = sprite.y = 200; addChild(sprite); } } } With the second loading operation commented out as shown above, the code works. However, if the second loading operation is uncommented and onTinyLoadComplete runs after the second SWF is loaded, the line containing new spriteClass() fails with the following exception: TypeError: Error #1034: Type Coercion failed: cannot convert flash.display::MovieClip@2dc8ba1 to SubSymbol. at flash.display::Sprite/constructChildren() at flash.display::Sprite() at flash.display::MovieClip() at TopSymbol() at DynamicLoading/onTinyLoadComplete()[C:\Users\...\TestFlash\DynamicLoading.as:38] test.swf and tiny.swf were created in Flash CS4. test.swf contains two symbols, both exported for ActionScript, one called TopSymbol and one called SubSymbol. SubSymbol contains a simple graphic (a scribble) and TopSymbol contains a single instance of SubSymbol. tiny.swf contains nothing; it is the result of publishing a new, empty ActionScript 3 project. If I modify test.swf so that SubSymbol is not exported for ActionScript, the error goes away, but in our real project we need the ability to dynamically load sprite classes that contain other, exported sprite classes as children. Any ideas as to what is causing this, or how to fix it?

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  • Google App Engine 1.3.1 <admin-console> Issue

    - by Taylor L
    I attempted to add an <admin-console> section to my appengine-web.xml and I got the exception below. The <admin-console> element is a valid element according to the appengine-web.xsd. It's also documented in the app engine docs. Any ideas as to what is wrong? <admin-console> <page name="My Admin" url="/app/admin" /> </admin-console> Feb 14, 2010 12:40:09 AM com.google.apphosting.utils.config.AppEngineWebXmlReader readAppEngineWebXml SEVERE: Received exception processing C:/development/taylor/myapp/target/myapp-web-0.0.1-SNAPSHOT\WEB-INF/appengine-web.xml com.google.apphosting.utils.config.AppEngineConfigException: Unrecognized element <admin-console> at com.google.apphosting.utils.config.AppEngineWebXmlProcessor.processSecondLevelNode(AppEngineWebXmlProcessor.java:99) at com.google.apphosting.utils.config.AppEngineWebXmlProcessor.processXml(AppEngineWebXmlProcessor.java:46) at com.google.apphosting.utils.config.AppEngineWebXmlReader.processXml(AppEngineWebXmlReader.java:94) at com.google.apphosting.utils.config.AppEngineWebXmlReader.readAppEngineWebXml(AppEngineWebXmlReader.java:61) at com.google.appengine.tools.admin.Application.<init>(Application.java:88) at com.google.appengine.tools.admin.Application.readApplication(Application.java:120) at com.google.appengine.tools.admin.AppCfg.<init>(AppCfg.java:107) at com.google.appengine.tools.admin.AppCfg.<init>(AppCfg.java:58) at com.google.appengine.tools.admin.AppCfg.main(AppCfg.java:54) at net.kindleit.gae.EngineGoalBase.runAppCfg(EngineGoalBase.java:140) at net.kindleit.gae.DeployGoal.execute(DeployGoal.java:38) at org.apache.maven.plugin.DefaultPluginManager.executeMojo(DefaultPluginManager.java:579) at org.apache.maven.lifecycle.DefaultLifecycleExecutor.executeGoalAndHandleFailures(DefaultLifecycleExecutor.java:498) at org.apache.maven.lifecycle.DefaultLifecycleExecutor.executeTaskSegmentForProject(DefaultLifecycleExecutor.java:265) at org.apache.maven.lifecycle.DefaultLifecycleExecutor.executeTaskSegments(DefaultLifecycleExecutor.java:191) at org.apache.maven.lifecycle.DefaultLifecycleExecutor.execute(DefaultLifecycleExecutor.java:149) at org.apache.maven.DefaultMaven.execute_aroundBody0(DefaultMaven.java:223) at org.apache.maven.DefaultMaven.execute_aroundBody1$advice(DefaultMaven.java:304) at org.apache.maven.DefaultMaven.execute(DefaultMaven.java:1) at org.apache.maven.embedder.MavenEmbedder.execute_aroundBody2(MavenEmbedder.java:904) at org.apache.maven.embedder.MavenEmbedder.execute_aroundBody3$advice(MavenEmbedder.java:304) at org.apache.maven.embedder.MavenEmbedder.execute(MavenEmbedder.java:1) at org.apache.maven.cli.MavenCli.doMain(MavenCli.java:176) at org.apache.maven.cli.MavenCli.main(MavenCli.java:63) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25) at java.lang.reflect.Method.invoke(Method.java:597) at org.codehaus.plexus.classworlds.launcher.Launcher.launchEnhanced(Launcher.java:289) at org.codehaus.plexus.classworlds.launcher.Launcher.launch(Launcher.java:229) at org.codehaus.plexus.classworlds.launcher.Launcher.mainWithExitCode(Launcher.java:408) at org.codehaus.plexus.classworlds.launcher.Launcher.main(Launcher.java:351) at org.codehaus.classworlds.Launcher.main(Launcher.java:31)

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  • Core Animation performance on iphone

    - by nico
    I'm trying to do some animations using Core Animation on the iphone. I'm using CABasicAnimation on CALayer. It's a straight forward animation from a random place at the top of the screen to the bottom of the screen at random speed, I have 30 elements that doing the same animation continuously until another action happens. But the performance on the iPhone 3G is very sluggish when the animations start. The image is only 8k. Is this the right approach? How should I change so it performs better. // image cached somewhere else. CGImageRef imageRef = [[UIImage imageWithContentsOfFile:[[NSBundle mainBundle] pathForResource:name ofType:@"png"]] CGImage]; - (void)animate:(NSTimer *)timer { int startX = round(radom() % 320); float speed = 1 / round(random() % 100 + 2); CALayer *layer = [CALayer layer]; layer.name = @"layer"; layer.contents = imageRef; // cached image layer.frame = CGRectMake(0, 0, CGImageGetWidth(imageRef), CGImageGetHeight(imageRef)); int width = layer.frame.size.width; int height = layer.frame.size.height; layer.frame = CGRectMake(startX, self.view.frame.origin.y, width, height); [effectLayer addSublayer:layer]; CGPoint start = CGPointMake(startX, 0); CGPoint end = CGPointMake(startX, self.view.frame.size.height); float repeatCount = 1e100; CABasicAnimation *animation = [CABasicAnimation animationWithKeyPath:@"position"]; animation.delegate = self; animation.fromValue = [NSValue valueWithCGPoint:start]; animation.toValue = [NSValue valueWithCGPoint:end]; animation.duration = speed; animation.repeatCount = repeatCount; animation.autoreverses = NO; animation.removedOnCompletion = YES; animation.fillMode = kCAFillModeForwards; [layer addAnimation:animation forKey:@"position"]; } The animations are fired off using a NSTimer. animationTimer = [NSTimer timerWithTimeInterval:0.2 target:self selector:@selector(animate:) userInfo:nil repeats:YES]; [[NSRunLoop currentRunLoop] addTimer:animationTimer forMode:NSDefaultRunLoopMode];

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  • How to keep multiple connectionString passwords safe, separate, and easy to deploy?

    - by Funka
    I know there are plenty of questions here already about this topic (I've read through as many as I could find), but I haven't yet been able to figure out how best to satisfy my particular criteria. Here are the goals: The ASP.NET application will run on a few different web servers, including localhost workstations for development. This means encrypting web.config using a machine key is out. The application will decide which connection string to use based on the server name (using a switch statement). For example, "localhost" and "dev.example.com" will use the DevDatabaseConnectionString, "test.example.com" will use the TestDatabaseConnectionString, and "www.example.com" will use the ProdDatabaseConnectionString, for example. Ideally, the exact same executables and web.config should be able to run on any of these environments, without needing to tailor or configure each environment separately every time that we deploy (something that seems like it would be easy to forget/mess up one day during a deployment, which is why we moved away from having just one connectionstring that has to be changed on each target). Deployment is currently accomplished via FTP. We will not have command-line access to the production web server. This means using aspnet_regiis.exe is out. (I could run on localhost, however, if this would still work.) We would prefer to not have to recompile the application whenever a password changes, so using web.config (or db.config or whatever) seems to make the most sense. A developer should not be able to decrypt the production database password. If a developer checks the source code out onto their localhost laptop (which would determine that it should be using the DevDatabaseConnectionString, remember?) and the laptop gets lost or stolen, it should not be possible to get at the other connection strings. Thus, having a single RSA private key to un-encrypt all three passwords cannot be considered. (Contrary to #3 above, it does seem like we'd need to have three separate key files if we went this route; these could be installed once per machine, and should the wrong key file get deployed to the wrong server, the worst that should happen is that the app can't decrypt anything---and not allow the wrong host to access the wrong database!) I know this is probably a subjective question (asking for a "best" way to do something), but given the criteria I've mentioned, I'm hoping that a single best answer will indeed arise. Thank you!

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  • How to embed html table into the body of email

    - by Michael Mao
    Hi all: I am sending info to target email via PHP native mail() method right now. Everything else works fine but the table part troubles me the most. See sample output : Dear Michael Mao : Thank you for purchasing flight tickets with us, here is your receipt : Your tickets will be delivered by mail to the following address : Street Address 1 : sdfsdafsadf sdf Street Address 2 : N/A City : Sydney State : nsw Postcode : 2 Country : Australia Credit Card Number : *************1234 Your purchase details are recorded as : <table><tr><th class="delete">del?</th><th class="from_city">from</th><th class="to_city">to</th><th class="quantity">qty</th><th class="price">unit price</th><th class="price">total price</th></tr><tr class="evenrow" id="Sydney-Lima"><td><input name="isDeleting" type="checkbox"></td><td>Sydney</td><td>Lima</td><td>1</td><td>1030.00</td><td>1030</td></tr><tr class="oddrow" id="Sydney-Perth"><td><input name="isDeleting" type="checkbox"></td><td>Sydney</td><td>Perth</td><td>3</td><td>340.00</td><td>1020</td></tr><tr class="totalprice"><td colspan="5">Grand Total Price</td><td id="grandtotal">2050</td></tr></table> The source of table is directly taken from a webpage, exactly as the same. However, Gmail, Hotmail and most of other emails will ignore to render this as a table. So I am wondering, without using Outlook or other email sending agent software, how could I craft a embedded table for the PHP mail() method to send? Current code snippet corresponds to table generation : $purchaseinfo = $_POST["purchaseinfo"]; //if html tags are not to be filtered in the body of email $stringBuilder .= "<table>" .stripslashes($purchaseinfo) ."</table>"; //must send json response back to caller ajax request if(mail($email, 'Your purchase information on www.hardlyworldtravel.com', $emailbody, $headers)) echo json_encode(array("feedback"=>"successful")); else echo json_encode(array("feedback"=>"error")); Any hints and suggestions are welcomed, thanks a lot in advance.

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  • Error in playing a swf file on internet explorer

    - by Rajeev
    In the below code i get an error saying Error #2007: Parameter url must be non-null on Ineternet explorer only.What am i doing wrong here html <OBJECT classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" WIDTH="50" HEIGHT="50" id="myMovieName"> <PARAM NAME="movie" VALUE="/media/players/testsound.swf" /> <PARAM NAME="quality" VALUE="high" /> <PARAM NAME="bgcolor" VALUE="#FFFFFF" /> <EMBED href="/media/players/testsound.swf" src="/media/players/testsound.swf" flashvars="soundUrl=sound.mp3" quality=high bgcolor=#FFFFFF NAME="myMovieName" ALIGN="" TYPE="application/x-shockwave-flash"> </EMBED> </OBJECT> mxml ; import flash.net.; import mx.controls.Alert; import mx.controls.Button; import flash.events.Event; import flash.media.Sound; import flash.net.URLRequest; private function clickhandler(event:Event):void { var musicfile:String; var s:Sound = new Sound(); s.addEventListener(Event.COMPLETE, onSoundLoaded); var req:URLRequest = new URLRequest("/opt/cloodon/site/media/players/sound.mp3"); //musicfile = stage.loaderInfo.parameters["soundUrl"]; //var req:URLRequest = new URLRequest(musicfile); s.load(req); } private function onSoundLoaded(event:Event):void { //Alert.show("1"); //var localSound:Sound = event.currentTarget as Sound; var localSound:Sound = event.target as Sound; localSound.play(); } ]]> </fx:Script> <fx:Declarations> <!-- Place non-visual elements (e.g., services, value objects) here --> </fx:Declarations> <!--<mx:Button id="play" label="PLAY" click="clickhandler(event)" />--> <mx:Image id="loader1" source="@Embed(source='/opt/cloodon/site/media/img/speaker.gif')" click="clickhandler(event)" /> </s:Application>

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  • help merging perl code routines together for file processing

    - by jdamae
    I need some perl help in putting these (2) processes/code to work together. I was able to get them working individually to test, but I need help bringing them together especially with using the loop constructs. I'm not sure if I should go with foreach..anyways the code is below. Also, any best practices would be great too as I'm learning this language. Thanks for your help. Here's the process flow I am looking for: -read a directory -look for a particular file -use the file name to strip out some key information to create a newly processed file -process the input file -create the newly processed file for each input file read (if i read in 10, I create 10 new files) Sample Recs: col1,col2,col3,col4,col5 [email protected],[email protected],8,2009-09-24 21:00:46,1 [email protected],[email protected],16,2007-08-18 22:53:12,33 [email protected],[email protected],16,2007-08-18 23:41:23,33 Here's my test code: Target Filetype: `/backups/test/foo101.name.aue-foo_p002.20110124.csv` Part 1: my $target_dir = "/backups/test/"; opendir my $dh, $target_dir or die "can't opendir $target_dir: $!"; while (defined(my $file = readdir($dh))) { next if ($file =~ /^\.+$/); #Get filename attributes if ($file =~ /^foo(\d{3})\.name\.(\w{3})-foo_p(\d{1,4})\.\d+.csv$/) { print "$1\n"; print "$2\n"; print "$3\n"; } print "$file\n"; } Part 2: use strict; use Digest::MD5 qw(md5_hex); #Create new file open (NEWFILE, ">/backups/processed/foo$1.name.$2-foo_p$3.out") || die "cannot create file"; my $data = ''; my $line1 = <>; chomp $line1; my @heading = split /,/, $line1; my ($sep1, $sep2, $eorec) = ( "^A", "^E", "^D"); while (<>) { my $digest = md5_hex($data); chomp; my (@values) = split /,/; my $extra = "__mykey__$sep1$digest$sep2" ; $extra .= "$heading[$_]$sep1$values[$_]$sep2" for (0..scalar(@values)); $data .= "$extra$eorec"; print NEWFILE "$data"; } #print $data; close (NEWFILE);

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  • live search with Jquery

    - by user272899
    Hello! I am trying to implement a live search on my site. I am using a script somebody has already created. http://www.reynoldsftw.com/2009/03/live-mysql-database-search-with-jquery/ I have got the Jquery, css, html working correctly but am having troubles with the php. I need to change it to contain my database information but everytime I do I recieve an error: Warning: mysql_fetch_array() expects parameter 1 to be resource, boolean given in C:\wamp\www\search.php on line 33 These are the details of my database: database name: development table name: links Columns: id, sitename, siteurl, description, category This is the php script <?php $dbhost = "localhost"; $dbuser = "root"; $dbpass = "password"; $dbname = "links"; $conn = mysql_connect($dbhost, $dbuser, $dbpass) or die ('Error connecting to mysql'); mysql_select_db($dbname); if(isset($_GET['query'])) { $query = $_GET['query']; } else { $query = ""; } if(isset($_GET['type'])) { $type = $_GET['type']; } else { $query = "count"; } if($type == "count") { $sql = mysql_query("SELECT count(url_id) FROM urls WHERE MATCH(url_url, url_title, url_desc) AGAINST('$query' IN BOOLEAN MODE)"); $total = mysql_fetch_array($sql); $num = $total[0]; echo $num; } if($type == "results") { $sql = mysql_query("SELECT url_url, url_title, url_desc FROM urls WHERE MATCH(url_url, url_title, url_desc) AGAINST('$query' IN BOOLEAN MODE)"); while($array = mysql_fetch_array($sql)) { $url_url = $array['url_url']; $url_title = $array['url_title']; $url_desc = $array['url_desc']; echo "<div class=\"url-holder\"><a href=\"" . $url_url . "\" class=\"url-title\" target=\"_blank\">" . $url_title . "</a> <div class=\"url-desc\">" . $url_desc . "</div></div>"; } } mysql_close($conn); ?> Can anybody help me input this database info correctly? I have tried many times but keep getting an error. Thanks in advance.

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  • ImageMagick on Mac OSX Snow Leopard. Is there any way to get it to compile and run?

    - by ?????
    It seems that I have more trouble getting standard Unix things to run on Snow Leopard than any other platform--including Windows cygwin For the past couple of days, I've been trying to get ImageMagick to run on Snow Leopard. The most obvious way, Mac Ports, fails: tppllc-Mac-Pro:ImageMagick-sl swirsky$ sudo port install imagemagick ---> Computing dependencies for p5-locale-gettext ---> Configuring p5-locale-gettext Error: Target org.macports.configure returned: configure failure: shell command " cd "/opt/local/var/macports/build/_opt_local_var_macports_sources_rsync.macports.org_release_ports_perl_p5-locale-gettext/work/gettext-1.05" && /opt/local/bin/perl Makefile.PL INSTALLDIRS=vendor " returned error 2 Command output: checking for gettext... no checking for gettext in -I/opt/local/include -arch i386 -L/opt/local/lib -lintl...gettext function not found. Please install libintl at Makefile.PL line 18. no Error: Unable to upgrade port: 1 Error: Unable to execute port: upgrade xorg-libXt failed Before reporting a bug, first run the command again with the -d flag to get complete output. tppllc-Mac-Pro:ImageMagick-sl swirsky$ Not wanting to spend another two days figuring out why my libintl doesn't have a "gettext" function, I tried a different route: the script mentioned here: http://github.com/masterkain/ImageMagick-sl This script downloads and installs an ImageMagic independently of MacPorts issues tppllc-Mac-Pro:ImageMagick-sl swirsky$ /usr/local/bin/convert dyld: Library not loaded: /opt/local/lib/libiconv.2.dylib Referenced from: /opt/local/lib/libfontconfig.1.dylib Reason: Incompatible library version: libfontconfig.1.dylib requires version 8.0.0 or later, but libiconv.2.dylib provides version 7.0.0 Trace/BPT trap It downloads everything and compiles fine, but fails when I try to run it, with the message above. So now I'm two steps away from ImageMagick, trying to get a newer libiconv on my machine. I downloaded the latest libiconv, compiled and built it. I put the resulting library in /opt/local/lib, and I still get the same error message: tppllc-Mac-Pro:.libs swirsky$ sudo mv libiconv.2.dylib /opt/local/lib/libiconv.2.dylib tppllc-Mac-Pro:.libs swirsky$ convert dyld: Library not loaded: /opt/local/lib/libiconv.2.dylib Referenced from: /opt/local/lib/libfontconfig.1.dylib Reason: Incompatible library version: libfontconfig.1.dylib requires version 8.0.0 or later, but libiconv.2.dylib provides version 7.0.0 Trace/BPT trap Now here's something interesting. The error message shows it's looking in /opt/local/lib/libiconv.2.dylib. otools -L shows that this does implement 8.0.0: tppllc-Mac-Pro:.libs swirsky$ otool -L /opt/local/lib/libiconv.2.dylib /opt/local/lib/libiconv.2.dylib: /usr/local/lib/libiconv.2.dylib (compatibility version 8.0.0, current version 8.0.0) /usr/lib/libSystem.B.dylib (compatibility version 1.0.0, current version 125.0.0) tppllc-Mac-Pro:.libs swirsky$ And, for good measure, I set the DYLD_LIBRARY_PATH to make sure this directory is the one for dynamic libraries. So even though I do have a library that provides 8.0.0, it's being seen as 7.0.0! Any ideas why this would happen? So here's my question: Is it possible to get ImageMagick to run on OSX Snow Leopard? Are there any binary distributions that have static libraries baked in so I don't have to worry about these issue/

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  • XPATH: multiple negations in for-each

    - by Peter
    I have the following simplified XML: <?xml version="1.0" encoding="UTF-8" ?> <MATMAS05> <IDOC BEGIN="1"> <E1MARAM SEGMENT="1"> <MSGFN>005</MSGFN> <MATNR>000000000000401436</MATNR> <E1MARCM SEGMENT="1"> <MSGFN>005</MSGFN> <WERKS>A120</WERKS> <MMSTA>01</MMSTA> </E1MARCM> <E1MVKEM SEGMENT="1"> <VKORG>0120</VKORG> <VMSTA>04</VMSTA> </E1MVKEM> </E1MARAM> </IDOC> </MATMAS05> If <WERKS>=A120 and <MMSTA> is NOT '01' or '02' or '03' OR if <VKORG>=0120 and <VMSTA> is NOT '01' or '02' or '03' then the <MATNR> should be mapped to the target XML. I came up with the following XSLT: <?xml version="1.0" encoding="UTF-8"?> <xsl:stylesheet xmlns:xsl="http://www.w3.org/1999/XSL/Transform" version="1.0"> <xsl:output encoding="UTF-8" method="xml" indent="yes"/> <xsl:template match="/*"> <xsl:for-each select="IDOC[(E1MARAM/E1MVKEM[VKORG='0120'][not(VMSTA='01' or VMSTA='02' or VMSTA='03')]) or (E1MARAM/E1MARCM[WERKS = 'A120'][not(MMSTA='01' or MMSTA='02' or MMSTA='03')])]"> <Item> <ITEM_CODE> <xsl:value-of select="E1MARAM/MATNR"/> </ITEM_CODE> </Item> </xsl:for-each> </xsl:template> </xsl:stylesheet> But if I apply that XSLT I get the following unwanted output (because <MMSTA>='01'): <?xml version="1.0" encoding="UTF-8"?> <Item> <ITEM_CODE>000000000000401436</ITEM_CODE> </Item> How can I solve this? I have tried around with that XPATH expression but I can't get the wanted result. What am I doing wrong in my XPATH? Thank you for any ideas with this. Best regards, Peter

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  • Animating a pulsing UILabel?

    - by fuzzygoat
    I am trying to animate the color the the text on a UILabel to pulse from: [Black] to [White] to [Black] and repeat. - (void)timerFlash:(NSTimer *)timer { [[self navTitle] setTextColor:[[UIColor whiteColor] colorWithAlphaComponent:0.0]]; [UIView animateWithDuration:1 delay:0 options:UIViewAnimationOptionAllowUserInteraction animations:^{[[self navTitle] setTextColor:[[UIColor whiteColor] colorWithAlphaComponent:1.0]];} completion:nil]; } . [self setFadeTimer:[NSTimer scheduledTimerWithTimeInterval:1 target:self selector:@selector(timerFlash:) userInfo:nil repeats:YES]]; Firstly I am not sure of my method, my plan (as you can see above) was to set up a animation block and call it using a repeating NSTimer until canceled. My second problem (as you can see above) is that I am animating from black (alpha 0) to white (alpha 1) but I don't know how to animate back to black again so the animation loops seamlessly Essentially what I want is the text color to pulse on a UILabel until the user presses a button to continue. EDIT_001: I was getting into trouble because you can't animate [UILabel setColor:] you can however animated [UILabel setAlpha:] so I am going to give that a go. EDIT_002: - (void)timerFlash:(NSTimer *)timer { [[self navTitle] setAlpha:0.5]; [UIView animateWithDuration:2 delay:0 options:UIViewAnimationOptionAllowUserInteraction animations:^{[[self navTitle] setAlpha:0.9];} completion:nil]; } This works (BTW: I do want it to stop which is why I hooked it up to a NSTimer so I can cancel that) the only thing is that this animates from midGray to nearWhite and then pops back. Does anyone know how I would animate back from nearWhite to midGray so I get a nice smooth cycle? EDIT_003: (Solution) The code suggested by dave DeLong (see below) does indeed work when modified to use the CALayer opacity style attribute: UILabel *navTitle; @property(nonatomic, retain) UILabel *navTitle; . // ADD ANIMATION CABasicAnimation *anim = [CABasicAnimation animationWithKeyPath:@"opacity"]; [anim setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut]]; [anim setFromValue:[NSNumber numberWithFloat:0.5]]; [anim setToValue:[NSNumber numberWithFloat:1.0]]; [anim setAutoreverses:YES]; [anim setDuration:0.5]; [[[self navTitle] layer] addAnimation:anim forKey:@"flash"]; . // REMOVE ANIMATION [[[self navTitle] layer] removeAnimationForKey:@"flash__"];

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