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  • OpenGL fovx question

    - by Nick
    To boil my question down to the simplest form, I fear I am oversimplifying how mat4 perspective works. I am using mat4.perspective(45, 2, 0.1, 1000.0) (the binding is WebGL fwiw). With a fovy of 45, and an aspect ratio of 2, I expect to have a fovx of 90. Thus, if I position my camera at (0, 0, 50), looking towards the origin, I expect to see a cube positioned at (50, 0, 0) (45 degrees) right at the very periphery of my screen, half on, half off,. Instead, a cube at (50, 0, 0) is totally off screen, and my actually periphery occurs at about (41.1, 0, 0). What am I missing here? Thanks, nick

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  • ubuntu cant be installed as it says GPU lock

    - by piyush bhardwaj
    i have win 7 running on my system i just wanna move to ubuntu 12.10 desktop version 36 bit but when i try to install the CD gets loaded start screen comes but suddenly texts line appears and screen goes black the text are - [189.463934] [drm] [noveau] 0000:02:00.0: GPU LOCK- switching to software fbcon [194.248014] [drm] [noveau] 0000:02:00.0: failed to idle channel 1 [199.504009] [drm] [noveau] 0000:02:00.0: failed to idle channel 3 and it goes on.....like this iam new to the linux system so dnt know much abt it ..so if any body can help me to solve my prblm.. my laptop is of HCL and it has 3 gb ram or 350 gb hard disk with nvidia graphic card ..it has 2 ghz pentium dual core it was manufactured in 2009.. so if any body can help i would be greatful and can be able to join ubuntu..

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  • building a game for different resoulution phones

    - by Jason
    Hi, I am starting some tests for building a game on the android program. So far everything is working and seems nice. However I do not understand how to make sure my game looks correct on all phones as the all will have slightly different screen ratios (and even very different on some odd phones) What I am doing right now is making a view frustrum ( could also be ortho ) which I set to go from -ratio to +ratio ( as I have seen on many examples) however this causes my test shape to be stretched and sometimes cut off by the edge of the screen. I am tilting my phone to landscape to do my tests ( a bit extreame) but it should still render correctly if I have dome things right. Should I be scaling by some ratio before drawing or something? An example would be greatly apriciated PS I am doing a 2d game

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  • How to Access Metro Apps from Windows Explorer in Windows 8

    - by Taylor Gibb
    Windows 8 comes with its new Metro Start Screen, which makes it easy to launch your Metro apps from that screen, but did you know you can access them from Windows Explorer too? Here’s how to do it. To get started you need to create a shortcut, so right-click on the desktop, and choose New –>  Shortcut. When you are asked for the location of the item, use the following: The HTG Guide to Hiding Your Data in a TrueCrypt Hidden Volume Make Your Own Windows 8 Start Button with Zero Memory Usage Reader Request: How To Repair Blurry Photos

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  • Grub Won't Boot WIndows 7

    - by STavros P.
    I have a problem with Grub 2. when i hit the Windows 7 (loader) option on the Grub boot screen Windows won't boot. i get a black screen with a white cursor blinking... Here is a log of my Boot options. I just want to delete all the other partitions which i don't know how they 've been made and stay just with the Ubuntu ext4 partition, the swap partition and the WIndows 7 partition. Can someoune help me with my problem? Here is the log: http://paste.ubuntu.com/1014619/ ps: I can only boot Windows with Hiren's Boot CD with the first option, Boot form first hard drive (win7, xp, vista).

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  • How can I downsample a texture using FBOs?

    - by snape
    I am rendering a scene to FBO as my render target whose size is 8 times the size of the orignal screen in OpenGL. Now i wan to downsample the texture generated by FBO to the size of the screen so as to achieve spatial anti aliasing. How do i achieve the down sampling ? Please provide implementation details. Note : If there is a better way of doing anti aliasing in FBOs please mention that too. I am trying to remove the aliasing in the image attached below.

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  • How to implement a game launch counter in LibGDX

    - by Vishal Kumar
    I'm writing a game using LibGDX in which I want to save the number of launches of a game in a text file. So, In the create() of my starter class, I have the following code ..but it's not working public class MainStarter extends Game { private int count; @Override public void create() { // Set up the application AppSettings.setUp(); if(SettingsManager.isFirstLaunch()){ SettingsManager.createTextFileInLocalStorage("gamedata"); SettingsManager.writeLine("gamedata", "Launched:"+count ,FileType.LOCAL_FILE ); } else{ SettingsManager.writeLine("gamedata", "Not First launch :"+count++ ,FileType.LOCAL_FILE ); } // // Load assets before setting the screen // ##################################### Assets.loadAll(); // Set the tests screen setScreen(new MainMenuScreen(this, "Main Menu")); } } What is the proper way to do this?

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  • deactivate dynamic contrast on dell xps

    - by Rock
    I am experiencing annoying automatic backlight brightness changes under ubuntu 12.04 LTS on my Dell XPS ultrabook. It seems to be connected to the amount of white pixels on the screen (switching back an forth between dark/light application windows makes the effect noticable, but also just scrolling through a website.) So I think it is the dynamic contrast feature of the notebook screen. How do I turn this off in Ubuntu? Windows offers specific Intel driver options for this, but I can't find any for Ubuntu. EDIT: Model: Dell XPS 14 Ultrabook and currently running Unity

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  • Switching to Kubuntu results in low graphics mode

    - by HackToHell
    I looked at some screen shots of Kubuntu and I liked it so I went to Synaptic and installed the kubuntu-desktop package and set my desktop window manager to kde and rebooted. After reboot, I saw Kubuntu splash screen then this message; running in Low Graphical Mode. Then I was not able to dismiss the message because my mouse did not work Seemingly How to Geek had the same problem http://www.howtogeek.com/howto/ubuntu/install-kde-kubuntu-on-ubuntu/ . You will probably see that your xorg.conf file was backed up to xorg.conf.1 during the ?KDE / Kubuntu installation. Just copy the xorg.conf.1 back to xorg.conf, reboot, and everything should be fine. I also tried to do that by booting into recovery mode and then droping onto the shell. But it would not let me rename, came up with some error.

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  • HTML 5, Fluid Pages and Google Mobile Index

    - by Bob
    I am currently migrating my site to HTML5, at the same time designing pages so that they are "fluid" and are equally presentable for a mobile or a large screen. I took the fluid approach so as not to have to develop a separate application for mobile devices and I'm pleasantly surprised with the results that look equally as good on an iPhone as they do on a large screen. Then I went into the Google Webmaster Tools facility and became aware of the Google Mobile Index. I'm confused now as HTML5 doesn't seem to be supported by Google Mobile Indexing. Does this mean that when I go live with my new "pride and joy" HTML5 site on a mobile it won't appear on any Google searches as it's not in the Google Mobile Index?

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  • how to add water effect to an image

    - by brainydexter
    This is what I am trying to achieve: A given image would occupy say 3/4th height of the screen. The remaining 1/4th area would be a reflection of it with some waves (water effect) on it. I'm not sure how to do this. But here's my approach: render the given texture to another texture called mirror texture (maybe FBOs can help me?) invert mirror texture (scale it by -1 along Y) render mirror texture at height = 3/4 of the screen add some sense of noise to it OR using pixel shader and time, put pixel.z = sin(time) to make it wavy (Tech: C++/OpenGL/glsl) Is my approach correct ? Is there a better way to do this ? Also, can someone please recommend me if using FrameBuffer Objects would be the right thing here ? Thanks

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  • Ubuntu freezes/crash after wake when upgraded to 13.10

    - by krustbr
    Back on 13.04 it didn't occurred. I've upgraded to 13.10, systems apparently working fine, but, when I put it to sleep(using or not using extended monitor) and try to wake up, I see the screen(both), without lock-screen, but completely freeze, Neither tty open, nor the keyboard works. So, only option remains is to force shut-down. Any clue how to investigate the cause or fix it? Thanks in advance, any info that'll help you could ask! Ubuntu 13.10 x64 - not a fresh install/upgraded - with Unity Dell Vostro 3550 AMD Proprietary Drivers - 13.11 / Hybrid with Intel

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  • How To Make Images, Music, Video, and PDF Files Open On The Desktop in Windows 8

    - by Chris Hoffman
    Windows 8 opens many types of files in the Windows 8 interface formerly known as Metro by default. If you’re at the desktop and double-click many types of media files, you’ll see a full-screen media viewer. You can easily prevent these media files from opening in the full-screen Windows 8 apps when you double-click them. All you have to do is change your default programs. What Is the Purpose of the “Do Not Cover This Hole” Hole on Hard Drives? How To Log Into The Desktop, Add a Start Menu, and Disable Hot Corners in Windows 8 HTG Explains: Why You Shouldn’t Use a Task Killer On Android

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  • Getting "boot error" when trying to boot from USB

    - by Jon Ball
    I'm wanting to try out Ubuntu, so followed the instructions for how to install Ubuntu onto a USB. I downloaded the .iso file, then the pendrivelinux 3 part process to make the USB bootable. I can see what looks like a full list of files on the USB (including the wubi.exe application and the syslinux folder). When I try to restart the computer with the USB in, I get the Dell start up screen, and then a black screen with "Boot Error" in the top right hand corner. Setup options (default) are to boot from Removable Device, then Hard Disc. USB is brand new, straight out of the packet. Computer: Dell Inspiron 530S BIOS: 1.0.13 OS: Windows Vista Home Edition USB: EMTEC 8Gb, formatted to FAT32 I've tried some of the tips in other help topics (holding down CTRL key while restarting, removing all other USB devices). I tried to reformat the USB to something other than FAT32, but my only other options were NTFS or exFAT (not FAT16 which was suggested in another topic).

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  • My computer will no longer suspend or shut off when I close the lid

    - by dave
    This is somewhat annoying. I have an old laptop and the screen on it is shot, so now I have an old monitor hooked up and it works fine. Before the upgrade I had it set so that when i closed the lid on the laptop everything would shutdown or suspend, when I lift the lid, everything would come back. Now, however, when i close the lid nothing happens, when i open the lid the screen flashes black and comes back. I have it set so that it should suspend when i close the lid. It's confusing...

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  • Which ATI driver version did 10.04 use?

    - by Jack
    I have a trouble with ATI driver with Ubuntu 12.04 LTS. When I install ATI driver in Ubuntu 12.04 via "Additional Driver", then I can't shutdown Ubuntu, it showed blank (black) screen and my laptop still run. Sometimes, my screen like that: http://www.youtube.com/watch?v=U9_iygesbBM But when I install Ubuntu 10.04 and install ATI driver via "Additional Driver", it's very good and no trouble I've seen. It's sweet but 10.04 is old and is supported to 4/2013. So I want to know why Ubuntu 10.04 works good better than 12.04 with ATI driver (in my case)?

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  • how to add water effect to an image

    - by brainydexter
    This is what I am trying to achieve: A given image would occupy say 3/4th height of the screen. The remaining 1/4th area would be a reflection of it with some waves (water effect) on it. I'm not sure how to do this. But here's my approach: render the given texture to another texture called mirror texture (maybe FBOs can help me?) invert mirror texture (scale it by -1 along Y) render mirror texture at height = 3/4 of the screen add some sense of noise to it OR using pixel shader and time, put pixel.z = sin(time) to make it wavy (Tech: C++/OpenGL/glsl) Is my approach correct ? Is there a better way to do this ? Also, can someone please recommend me if using FrameBuffer Objects would be the right thing here ? Thanks

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  • How do I stop stretching during window re-size in XNA?

    - by Bradley Uffner
    In my windowed mode XNA game when the user resizes the window the game stops updating the window and the last frame drawn is stretched and distorted until the user releases the mouse and the resize completes. Is there any way to have the game continue to run "normally", updating frames and redrawing the screen, during the resize event? I realize that keeping the render loop going while resizing may not be possible or recommended due do hardware managed resources getting continually created and destroyed, but is there any way to stop the ugly stretching? Ideally by leaving the existing frame unscaled in the top left, or with a black screen if that isn't possible.

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  • Wubi 12.04 boot error message

    - by Leandro
    Im having a boot problem with my Wubi 12.04 system. When Ubuntu starts to boot up, a message will appear in my screen and it's something like: T#s..... does not exist Sorry, I couldn't read all the message. Then another message pop-out after Ubuntu loading screen this time the message is this: Gave up waiting for root device. Common problems: -Boot args (cat /proc/cmdline) -check rootdelay= (did the system wait long enough?) -check root= (did the system wait for the right device?) -missing module (cat /proc/module: ls /dev) ALERT! /dev/disk/by/by_uuid/EODC2345DC231576 does not exist. Dropping to a shell

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  • Cannot sleep/standby in Ubuntu 12.04

    - by mstaessen
    Yesterday, I installed Ubuntu 12.04 Desktop i386 on my netbook (HP Mini 311c). I am unable to use the sleep mode. When I press the suspend button (or do sudo pm-suspend), the screen flickers but the computer does not power off. Even worse, the screen comes back up and I'm back where I left off. Hibernating does work (although it is not available in Power Management). I have to use pm-hibernate to make that work. I'm using the 3.2.0.20 kernel and Gnome 3.3.92 (Unity, especially compiz, is a resource hog). Before Ubuntu 12.04, I was using Mint Linux 12 with the 3.0 kernel and everything worked fine back then. Any help is much appreciated because this is driving me crazy.

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  • Ubuntu desktop and dash problems

    - by user170163
    I am not sure if i have posted it to right place, so if no please don't judge me, I am a newbie. I installed Ubuntu 13.04 and I am happy with it. I have two OS's in dual boot. Ubuntu and Windows 7. in Ubuntu I have 2 problems. The first one is when I suspend my system I cannot resume it again. It sometimes show me the password screen (user names and etc. (sorry i don't know the exact name of it)) and sometimes just a blank screen. what can be the problem? The second one is this: When I hit ALT+F2 it looks like this ( but not always. when I restart the system everything is OK till about 30-40 minutes. and then it looks like this. Please help, I really like Ubuntu but these 2 problems ruin my plans about it. Thanks

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  • Set a drawing viewport while using camera

    - by Mariano
    I'm working with XNA. I already have a basic world made of tiles and a camera using a transform matrix. I have a character moving around and the camera follows. What I want to do now is draw the map only on a certain part of the screen as shown on the figure below. This way I can move the map to the left of the screen and have the other fixed parts shift to the right. Do I need to modify the camera matrix? Make a new viewport?

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  • OpenGL ES, orthopgraphics projection and viewport

    - by DarkDeny
    I want to make some simple 2D game on iOS to familiarize myself with OpenGL ES. I started with Ray Wenderlich tutorial (How To Create A Simple 2D iPhone Game with OpenGL ES 2.0 and GLKit). That tutorial is quite good, but I miss some parts of a puzzle. Ray creates orthographic projection using some magic numbers like 480 and 320. It is not clear to me why did he take these numbers, and as far as I can see - sprite is not mapped to the ipad simulator screen one-to-one pixel. I tried to play with parameters with which ortho matrix is created, but I cannot figure out what math is here. How can I calculate numbers (bottom, top, left, right, close, far) which will be parameters to orthographic projection matrix creation and have sprite on the screen shown in its original size?

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  • Minecraft Fullscreen not working

    - by Straemer
    I upgraded to Quantal recently, and Minecraft seems to not want to run in fullscreen. When I go to fullscreen it, the screen will go black for a second, as if it was about to go fullscreen normally, but then it just restores back into its window. So far I have tried: using different JREs (I've tried openjdk 6 and 7, as well as oracle7). Oracle's jre wouldn't even run Minecraft (I just got a black screen after logging in) switching graphics drivers (tried nvidia-current, nvidia-current-updates, and xserver-xorg-video-nouveau) updating minecraft bin files updating lwjgl libraries separately from the lwjgl site None of this seemed to work at all. I am running Minecraft with the command java -Xmx1024M -Xms512M -cp minecraft.jar net.minecraft.LauncherFrame Graphics card is GeForce 9500 GS/PCIe/SSE2. Everything was working fine a few days ago when I was on 12.04.

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  • Question about JPanel "transition" for Java Swing

    - by user16778
    I want to make like a sort of main menu (in GUI). When the user clicks the start button, the screen transition into another "screen" (JPanel). This image will make it easier to understand. http://i.imgur.com/Cfdry.png Currently, I have a MainMenu extends JPanel and that gets added into a driver class with a JFrame. I can't figure how to switch to another class like Game extends JPanel. So when the user clicks the start button in MainMenu, I want it to somehow hide itself and the Game to show itself. Thanks.

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